1 /* 4 C:\opencv\build\include. 6 C:\opencv\build\x86\vc10\lib
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1 1 1. Program 1 OpenCV (OpenCV Sample001) 1 /* 2 - > - > - >VC++ 3 ( ) 4 C:\opencv\build\include 5 ( ) 6 C:\opencv\build\x86\vc10\lib 7 - > - > - > - > 8 (240 O p e n C V ) 9 opencv_core240d.lib 10 opencv_imgproc240d.lib 11 opencv_highgui240d.lib 12 opencv_video240d.lib 13 - > - > - > 14 ( ) 15 PATH=C:\opencv\build\x86\vc10\bin;C:\opencv\build\common\tbb\ia32\vc10;%PATH% 16 */ 17 #include <stdio.h> 18 #include <opencv2/opencv.hpp > int main(void) 21 { 22 // image 23 IplImage *image = cvcreateimage(cvsize(640,480), IPL_DEPTH_8U, 3); // p i c t u r e "sample.jpg" 26 IplImage *picture = cvloadimage("sample.jpg", CV_LOAD_IMAGE_COLOR); // p i c t u r e c I m a g e R e s u l t 29 cvresize(picture, image, CV_INTER_LINEAR); // "My Window" 32 cvnamedwindow ("My Window", CV_WINDOW_AUTOSIZE); cvshowimage("my Window", image); // image "My Window" cvwaitkey (0); // cvdestroyallwindows (); // return 0; 41 } 1
2 2. Program 2 (OpenGL Sample012) 1 /* 2 - > - > - >VC++ 3 ( ) 4 C:\opencv\build\include 5 ( ) 6 C:\opencv\build\x86\vc10\lib 7 - > - > - > - > 8 (240 O p e n C V ) 9 opencv_core240d.lib 10 opencv_imgproc240d.lib 11 opencv_highgui240d.lib 12 opencv_video240d.lib 13 - > - > - > 14 ( ) 15 PATH=C:\opencv\build\x86\vc10\bin;C:\opencv\build\common\tbb\ia32\vc10;%PATH% 16 */ 17 #include <stdio.h> #include <opencv2/opencv.hpp > #include <GL/glut.h> #define SQUARE_TEXTURE 1 24 #define SPHERE_TEXTURE // 27 static int MouseX = 0; // X 28 static int MouseY = 0; // Y 29 static float SpinX = 0; // X 30 static float SpinY = 0; // Y 31 static float Scale = 1.0; // static int MouseLB_ON=0; // 34 static int MouseRB_ON=0; // void mouse(int button, int state, int x, int y) 37 { 38 if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN){ 39 MouseLB_ON = 1; printf("(%3d,%3d) \ n", x, y); 40 }else if (button == GLUT_LEFT_BUTTON && state == GLUT_UP){ 41 MouseLB_ON = 0; printf("(%3d,%3d) \ n", x, y); 42 }else if (button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN){ 43 MouseRB_ON = 1; printf("(%3d,%3d) \ n", x, y); 44 }else if (button == GLUT_RIGHT_BUTTON && state == GLUT_UP){ 45 MouseRB_ON = 0; printf("(%3d,%3d) \ n", x, y); 46 } 47 } void dragmotion(int x, int y) 50 { 51 if (MouseLB_ON == 1){ 52 printf("(%3d,%3d)...\ n", x, y); 53 // 54 SpinX += x - MouseX; 55 SpinY += y - MouseY; 56 // 57 MouseX = x; 58 MouseY = y; 59 glutpostredisplay (); 60 } 61 else if (MouseRB_ON == 1){ 62 printf("(%3d,%3d)...\ n", x, y); 63 // 64 Scale += (float)(y - MouseY )/100; 65 // 66 MouseX = x; 67 MouseY = y; 68 glutpostredisplay (); 69 } 70 } void reshape(int w, int h) // R e s h a p e 73 { 74 glviewport(0, 0, w, h); glmatrixmode(gl_projection); 77 glloadidentity (); 78 gluperspective (30.0, (double)w/h, 1.0, 100.0); // glmatrixmode(gl_modelview); 81 glloadidentity (); 82 glulookat(5.0, 5.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); // 83 } 84 2
3 85 void display(void) // D i s p l a y 86 { 87 glclearcolor(0.0, 0.0, 0.0, 1.0); // 88 glclear(gl_color_buffer_bit GL_DEPTH_BUFFER_BIT); // 89 glenable(gl_depth_test); // // 92 glpushmatrix(); 93 glrotatef(spinx, 1.0, 0.0, 0.0); // X S p i n X 94 glrotatef(spiny, 0.0, 1.0, 0.0); // Y S p i n Y 95 glscalef(scale, Scale, Scale); // S c a l e glcalllist(square_texture); // A 98 //glcalllist(sphere_texture); // B 99 glpopmatrix(); // 102 glpushmatrix(); // X 103 GLfloat mat1diff[] = { 0.6, 0.2, 0.2, 1.0 }; // 104 glmaterialfv(gl_front_and_back, GL_AMBIENT_AND_DIFFUSE, mat1diff); 105 glnormal3f(0.0, 1.0, 0.0); // 106 glbegin(gl_lines); 107 glvertex3f (0.0f, 0.0f, 0.0f); 108 glvertex3f (2.0f, 0.0f, 0.0f); 109 glend(); 110 glpopmatrix(); 111 glpushmatrix(); // Y 112 GLfloat mat2diff[] = { 0.2, 0.6, 0.2, 1.0 }; // 113 glmaterialfv(gl_front_and_back, GL_AMBIENT_AND_DIFFUSE, mat2diff); 114 glnormal3f(0.0, 1.0, 0.0); // 115 glbegin(gl_lines); 116 glvertex3f (0.0f, 0.0f, 0.0f); 117 glvertex3f (0.0f, 2.0f, 0.0f); 118 glend(); 119 glpopmatrix(); 120 glpushmatrix(); // Z 121 GLfloat mat3diff[] = { 0.2, 0.2, 0.6, 1.0 }; // 122 glmaterialfv(gl_front_and_back, GL_AMBIENT_AND_DIFFUSE, mat3diff); 123 glnormal3f(0.0, 1.0, 0.0); // 124 glbegin(gl_lines); 125 glvertex3f (0.0f, 0.0f, 0.0f); 126 glvertex3f (0.0f, 0.0f, 2.0f); 127 glend(); 128 glpopmatrix(); glutswapbuffers (); // 131 } void lightinit(void) // ( ) 134 { 135 glenable(gl_lighting); // 136 glenable(gl_light0); //0 (8 ) 137 glenable(gl_normalize); // GLfloat light0pos[] = { 0.0, 5.0, 0.0, 1.0 }; 140 gllightfv(gl_light0, GL_POSITION, light0pos); // GLfloat light0ambi[] = { 0.2, 0.2, 0.2, 1.0 }; 143 gllightfv(gl_light0, GL_AMBIENT, light0ambi); // GLfloat light0diff[] = { 0.8, 0.8, 0.8, 1.0 }; 145 gllightfv(gl_light0, GL_DIFFUSE, light0diff); // GLfloat light0spec[] = { 0.5, 0.5, 0.5, 1.0 }; 147 gllightfv(gl_light0, GL_SPECULAR, light0spec); // glshademodel(gl_smooth); // 150 } // A( ) 153 void makemodela(unsigned char *image, int size_x, int size_y) 154 { 155 GLfloat white[] = { 1.0, 1.0, 1.0, 1.0 }; // GLuint texture; 158 glgentextures(1, &texture); // 159 glbindtexture(gl_texture_2d, texture); // ( ) gltexparameteri(gl_texture_2d,gl_texture_mag_filter,gl_linear); // ( ) 162 gltexparameteri(gl_texture_2d,gl_texture_min_filter,gl_linear); // ( ) 163 // 164 glubuild2dmipmaps(gl_texture_2d, 3, size_x, size_y, GL_RGB, GL_UNSIGNED_BYTE, image); /* ( ) */ 167 glnewlist(square_texture, GL_COMPILE); 168 glpushmatrix(); 169 glmaterialfv(gl_front_and_back, GL_AMBIENT_AND_DIFFUSE, white); 170 glenable(gl_texture_2d); 171 glbegin(gl_polygon); 172 glnormal3f(0.0, 1.0, 0.0); // 3
4 173 gltexcoord2f(0.0, 1.0); glvertex3f( 1.0, 0.0, 1.0); 174 gltexcoord2f(0.0, 0.0); glvertex3f(-1.0, 0.0, 1.0); 175 gltexcoord2f(1.0, 0.0); glvertex3f(-1.0, 0.0,-1.0); 176 gltexcoord2f(1.0, 1.0); glvertex3f( 1.0, 0.0,-1.0); 177 glend(); 178 gldisable(gl_texture_2d); 179 glpopmatrix(); 180 glendlist(); return; 183 } // B 186 void makemodelb(unsigned char *image, int size_x, int size_y) 187 { 188 GLfloat white[] = { 1.0, 1.0, 1.0, 1.0 }; // GLuint texture; 191 glgentextures(1, &texture); // 192 glbindtexture(gl_texture_2d, texture); // ( ) gltexparameteri(gl_texture_2d,gl_texture_mag_filter,gl_linear); // ( ) 195 gltexparameteri(gl_texture_2d,gl_texture_min_filter,gl_linear); // ( ) 196 // 197 glubuild2dmipmaps(gl_texture_2d, 3, size_x, size_y, GL_RGB, GL_UNSIGNED_BYTE, image); GLUquadricObj* sphere; 200 sphere = glunewquadric (); 201 gluquadricdrawstyle(sphere, GLU_FILL); 202 gluquadricnormals(sphere, GLU_SMOOTH); 203 gluquadrictexture(sphere, GL_TRUE); /* ( ) */ 206 glnewlist(sphere_texture, GL_COMPILE); 207 glpushmatrix(); 208 glmaterialfv(gl_front_and_back, GL_AMBIENT_AND_DIFFUSE, white); 209 glenable(gl_texture_2d); 210 glusphere(sphere, 1.0, 32, 32); 211 gldisable(gl_texture_2d); 212 glpopmatrix(); 213 glendlist(); return; 216 } int main(int argc, char *argv[]) 219 { 220 // OpenCV Initialize 221 // 222 IplImage *teximage = cvloadimage("texture.bmp",1); 223 unsigned char image [128][128][3]; 224 for(int x=0;x<128;x++){ 225 for(int y=0;y<128;y++){ 226 image[x][y][2]=teximage ->imagedata [128*y*3+x*3+0];/* B */ 227 image[x][y][1]=teximage ->imagedata [128*y*3+x*3+1];/* G */ 228 image[x][y][0]=teximage ->imagedata [128*y*3+x*3+2];/* R */ 229 } } // 232 cvnamedwindow("opencv Window", CV_WINDOW_AUTOSIZE ); 233 cvshowimage("opencv Window", teximage); 234 cvwaitkey (1); // OpenGL Initialize 237 glutinit(&argc, argv); // G L U T 238 glutinitdisplaymode(glut_rgba GLUT_DOUBLE GLUT_DEPTH); 239 glutinitwindowsize(640, 480); // 240 glutcreatewindow("window"); // 241 glutreshapefunc(reshape); // R e s h a p e 242 glutdisplayfunc(display); // D i s p l a y glutmousefunc(mouse); // 245 glutmotionfunc(dragmotion); // lightinit(); // ( ) makemodela((unsigned char *)image, 128, 128); // C G 250 makemodelb((unsigned char *)image, 128, 128); // C G // ( g l u t m y I d l e ) 253 glutmainloop(); // // OpenCV Finalize 256 cvdestroywindow( "OpenCV Window" ); return 0; 259 } 4
5 Program 3 (OpenGL Sample013) 1 /* 2 - > - > - >VC++ 3 ( ) 4 C:\opencv\build\include 5 ( ) 6 C:\opencv\build\x86\vc10\lib 7 - > - > - > - > 8 (240 O p e n C V ) 9 opencv_core240d.lib 10 opencv_imgproc240d.lib 11 opencv_highgui240d.lib 12 opencv_video240d.lib 13 - > - > - > 14 ( ) 15 PATH=C:\opencv\build\x86\vc10\bin;C:\opencv\build\common\tbb\ia32\vc10;%PATH% 16 */ 17 #include <stdio.h> #include <opencv2/opencv.hpp > #include <GL/glut.h> // ID 24 #define TEXTURE_STARS #define TEXTURE_EARTH // ID 28 #define SQUARE_TEXTURE 1 29 #define SPHERE_TEXTURE // 32 static int MouseX = 0; // X 33 static int MouseY = 0; // Y 34 static float SpinX = 0; // X 35 static float SpinY = 0; // Y 36 static float Scale = 1.0; // static int MouseLB_ON=0; // 39 static int MouseRB_ON=0; // void mouse(int button, int state, int x, int y) 42 { 43 if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN){ 44 MouseLB_ON = 1; printf("(%3d,%3d) \ n", x, y); 45 }else if (button == GLUT_LEFT_BUTTON && state == GLUT_UP){ 46 MouseLB_ON = 0; printf("(%3d,%3d) \ n", x, y); 47 }else if (button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN){ 48 MouseRB_ON = 1; printf("(%3d,%3d) \ n", x, y); 49 }else if (button == GLUT_RIGHT_BUTTON && state == GLUT_UP){ 50 MouseRB_ON = 0; printf("(%3d,%3d) \ n", x, y); 51 } 52 } void dragmotion(int x, int y) 55 { 56 if (MouseLB_ON == 1){ 57 printf("(%3d,%3d)...\ n", x, y); 58 // 59 SpinX += x - MouseX; 60 SpinY += y - MouseY; 61 // 62 MouseX = x; 63 MouseY = y; 64 glutpostredisplay (); 65 } 66 else if (MouseRB_ON == 1){ 67 printf("(%3d,%3d)...\ n", x, y); 68 // 69 Scale += (float)(y - MouseY )/100; 70 // 71 MouseX = x; 72 MouseY = y; 73 glutpostredisplay (); 74 } 75 } void reshape(int w, int h) // R e s h a p e 78 { 79 glviewport(0, 0, w, h); 80 glmatrixmode(gl_projection); 81 glloadidentity (); 82 gluperspective (30.0, (double)w/h, 1.0, 100.0); // glmatrixmode(gl_modelview); 85 glloadidentity (); 86 glulookat(5.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); // 87 } 5
6 88 89 void display(void) // D i s p l a y 90 { 91 glclearcolor(0.0, 0.0, 0.0, 1.0); // 92 glclear(gl_color_buffer_bit GL_DEPTH_BUFFER_BIT); // 93 glenable(gl_depth_test); // // 96 glpushmatrix(); 97 gltranslatef(-1.0,0.0, -1.0); 98 glrotatef(45.0, 0.0, 1.0, 0.0); // Y S p i n Y 99 glscalef(3.0, 3.0, 3.0); // S c a l e 100 glbindtexture(gl_texture_2d, TEXTURE_STARS); // ( ) 101 glcalllist(square_texture); // A 102 glpopmatrix(); // 105 glpushmatrix(); 106 glrotatef(spinx, 1.0, 0.0, 0.0); // X S p i n X 107 glrotatef(spiny, 0.0, 1.0, 0.0); // Y S p i n Y 108 glscalef(scale, Scale, Scale); // S c a l e 109 glbindtexture(gl_texture_2d, TEXTURE_EARTH); // ( ) 110 glcalllist(sphere_texture); // B 111 glpopmatrix(); // 114 glpushmatrix(); // X 115 GLfloat mat1diff[] = { 0.6, 0.2, 0.2, 1.0 }; // 116 glmaterialfv(gl_front_and_back, GL_AMBIENT_AND_DIFFUSE, mat1diff); 117 glnormal3f(0.0, 1.0, 0.0); // 118 glbegin(gl_lines); 119 glvertex3f (0.0f, 0.0f, 0.0f); 120 glvertex3f (2.0f, 0.0f, 0.0f); 121 glend(); 122 glpopmatrix(); 123 glpushmatrix(); // Y 124 GLfloat mat2diff[] = { 0.2, 0.6, 0.2, 1.0 }; // 125 glmaterialfv(gl_front_and_back, GL_AMBIENT_AND_DIFFUSE, mat2diff); 126 glnormal3f(0.0, 1.0, 0.0); // 127 glbegin(gl_lines); 128 glvertex3f (0.0f, 0.0f, 0.0f); 129 glvertex3f (0.0f, 2.0f, 0.0f); 130 glend(); 131 glpopmatrix(); 132 glpushmatrix(); // Z 133 GLfloat mat3diff[] = { 0.2, 0.2, 0.6, 1.0 }; // 134 glmaterialfv(gl_front_and_back, GL_AMBIENT_AND_DIFFUSE, mat3diff); 135 glnormal3f(0.0, 1.0, 0.0); // 136 glbegin(gl_lines); 137 glvertex3f (0.0f, 0.0f, 0.0f); 138 glvertex3f (0.0f, 0.0f, 2.0f); 139 glend(); 140 glpopmatrix(); glutswapbuffers (); // 143 } void lightinit(void) // ( ) 146 { 147 glenable(gl_lighting); // 148 glenable(gl_light0); //0 (8 ) 149 glenable(gl_normalize); // GLfloat light0pos[] = { 0.0, 5.0, 0.0, 1.0 }; 152 gllightfv(gl_light0, GL_POSITION, light0pos); // GLfloat light0ambi[] = { 0.2, 0.2, 0.2, 1.0 }; 155 gllightfv(gl_light0, GL_AMBIENT, light0ambi); // GLfloat light0diff[] = { 0.8, 0.8, 0.8, 1.0 }; 157 gllightfv(gl_light0, GL_DIFFUSE, light0diff); // GLfloat light0spec[] = { 0.5, 0.5, 0.5, 1.0 }; 159 gllightfv(gl_light0, GL_SPECULAR, light0spec); // glshademodel(gl_smooth); // 162 } void loadtexture(void) 165 { 166 // O p e n C V 167 // 168 IplImage *_teximage1 = cvloadimage("texture1.jpg", 1); 169 // (( n )*( n ) ) 170 IplImage *teximage1 = cvcreateimage(cvsize(768,512), IPL_DEPTH_8U,3); 171 cvresize(_teximage1, teximage1); 172 cvflip(teximage1, teximage1, 0);// 173 cvcvtcolor(teximage1, teximage1, CV_BGR2RGB); // B G R R G B 174 cvnamedwindow("opencv Window 1", CV_WINDOW_AUTOSIZE ); 175 cvshowimage("opencv Window 1", _teximage1); cvwaitkey (1); 6
7 176 // 177 glbindtexture(gl_texture_2d, TEXTURE_STARS); // 178 gltexparameteri(gl_texture_2d,gl_texture_mag_filter,gl_linear); // ( ) 179 gltexparameteri(gl_texture_2d,gl_texture_min_filter,gl_linear); // ( ) 180 // 181 glubuild2dmipmaps(gl_texture_2d, 3, 768, 512, GL_RGB, GL_UNSIGNED_BYTE, teximage1 ->imagedata); 182 // 183 cvreleaseimage(&teximage1); // 186 IplImage *_teximage2 = cvloadimage("texture2.jpg", 1); 187 // (( n )*( n ) ) 188 IplImage *teximage2 = cvcreateimage(cvsize(1024,512), IPL_DEPTH_8U,3); 189 cvresize(_teximage2, teximage2); 190 cvflip(teximage2, teximage2, 0); // 191 cvcvtcolor(teximage2, teximage2, CV_BGR2RGB); // B G R R G B 192 cvnamedwindow("opencv Window 2", CV_WINDOW_AUTOSIZE ); 193 cvshowimage("opencv Window 2", _teximage2); cvwaitkey (1); 194 // 195 glbindtexture(gl_texture_2d, TEXTURE_EARTH); // 196 gltexparameteri(gl_texture_2d,gl_texture_mag_filter,gl_linear); // ( ) 197 gltexparameteri(gl_texture_2d,gl_texture_min_filter,gl_linear); // ( ) 198 // 199 glubuild2dmipmaps(gl_texture_2d, 3, 1024, 512, GL_RGB, GL_UNSIGNED_BYTE, teximage2 ->imagedata); 200 // 201 cvreleaseimage(&teximage2); return; 204 } // A( ) 207 void makemodela(void) 208 { 209 GLfloat white[] = { 1.0, 1.0, 1.0, 1.0 }; // /* ( ) */ 212 glnewlist(square_texture, GL_COMPILE); 213 glpushmatrix(); 214 glmaterialfv(gl_front_and_back, GL_AMBIENT_AND_DIFFUSE, white); 215 glenable(gl_texture_2d); 216 glbegin(gl_polygon); 217 glnormal3f(0.0, 1.0, 0.0); // 218 gltexcoord2f(1.0, 1.0); glvertex3f( 1.0, 1.0, 0.0); 219 gltexcoord2f(0.0, 1.0); glvertex3f(-1.0, 1.0, 0.0); 220 gltexcoord2f(0.0, 0.0); glvertex3f(-1.0, -1.0,0.0); 221 gltexcoord2f(1.0, 0.0); glvertex3f( 1.0, -1.0,0.0); 222 glend(); 223 gldisable(gl_texture_2d); 224 glpopmatrix(); 225 glendlist(); return; 228 } // B 231 void makemodelb(void) 232 { 233 GLfloat white[] = { 1.0, 1.0, 1.0, 1.0 }; // GLUquadricObj* sphere; 236 sphere = glunewquadric (); 237 gluquadricdrawstyle(sphere, GLU_FILL); 238 gluquadricnormals(sphere, GLU_SMOOTH); 239 gluquadrictexture(sphere, GL_TRUE); /* ( ) */ 242 glnewlist(sphere_texture, GL_COMPILE); 243 glpushmatrix(); 244 glmaterialfv(gl_front_and_back, GL_AMBIENT_AND_DIFFUSE, white); 245 glenable(gl_texture_2d); 246 glusphere(sphere, 1.0, 32, 32); 247 gldisable(gl_texture_2d); 248 glpopmatrix(); 249 glendlist(); return; 252 } int main(int argc, char *argv[]) 255 { //************************************************************* 258 // OpenGL Initialize 259 //************************************************************* 260 glutinit(&argc, argv); // G L U T 261 glutinitdisplaymode(glut_rgba GLUT_DOUBLE GLUT_DEPTH); 262 glutinitwindowsize(640, 480); // 263 glutcreatewindow("window"); // 7
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20 GLuint objects; 36 Scale += 0.1; 37 break; 38 case GLUT_KEY_DOWN:
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