Xbox360 matchmaking & predictions

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1 Sharad Agarwal Chris Butcher (bungie) Youngki Lee (intern) Jitu Padhye (microsoft research) (microsoft research) Xbox360 matchmaking & predictions

2 Xbox360 Internet games most games P2P Xbox Live server assists in rendezvous 1 console is game host 15 other consoles are clients picking groups of 16 out of O(million) challenging called matchmaking 10/17/2008 2

3 matchmaking user wants to play game of type X weighted dice determines if it is game host if client asks Xbox Live Server for consoles hosting X probes each console sequentially picks one with best network quality if not found, reduce constraints of X, try again 10/17/2008 3

4 packet pair background need to estimate latency, available BW easier to estimate RTT, capacity packet pair 2 back-to-back packets measure capacity of bottleneck link suffers with interrupt coalescence not a problem on our platform suffers if other packet gets in between use median of ~4 packet pairs 10/17/2008 4

5 Halo background Halo series of games FPS shooter play locally play on Internet Halo3 recently released Internet play sensitive to delay must have enough BW 10/17/2008 5

6 motivation 1. understand player population geography, numbers, play time, etc. not much known about such large population 2. understand packet pair performance prior work : tiny testbeds, planetlab, etc our work : real, live, global network of O(million) nodes 3. matchmaking : reduce time, improve accuracy don t want users to wait slow game : poor user experience can spend extra time improving accuracy 10/17/2008 6

7 Part 1: population, QoS analysis

8 data from Xbox live server Halo3 : alpha, beta, delta, release session data (per game attempted) time, session-id, src IP probe data session-id, dest IP # packet-pairs {sent, rcvd} latency {min, med}, avg {up, down} capacity 10/17/2008 8

9 basic stats 14.nov jan.2008 (50 days) sessions 39,803,350 distinct IPs 5,658,951 total probes 126,085,887 sub-sampled by 20% 10/17/2008 9

10 player locations 10/17/

11 player locations 11

12 # of sessions (x1000) diurnal behavior time (per hour) 10/17/

13 # of IP addresses sessions per IP # of sessions 10/17/

14 cumulative freq. (probes) delay (RTT) values delay (ms) 10/17/

15 frequency (x1,000,000) capacity values Kbps 10Mbps Mbps 5.8 Mbps capacity (kbps) 10/17/

16 Part 2: time-based QoS predictor

17 time-based predictor between client A and client B t 1 : probe t 2 : estimate can we use previous delay value? can we use previous capacity value? to disqualify this pair, or to select this pair, or do quick re-probe how close do t 1 and t 2 have to be? why would this work? if bottleneck is last mile delay should be similar over time capacity should be similar over time 17 October

18 More cumulative freq. (src-dst IPs) delay prediction Within 5 min Within 30 min Within 6 hr Within 1 day No Constraints Baseline coefficient of variation 10/17/

19 More cumulative freq. (src-dst IPs) downstream capacity prediction Within 5 min Within 30 min Within 6 hr Within 1 day No Constraints Baseline coefficient of variation 10/17/

20 Part 3: prefix-based QoS predictor

21 cumulative freq. of pairs why? IP Pair Prefix Pair # of probes 10/17/

22 prefix-based predictor clients A 1, A 2 in prefix A; clients B 1, B 2 in prefix B determine prefixes by BGP table (12/27/2007 RouteViews) t 1 : probe A 1 to B 1 t 2 : estimate A 2 to B 2 can we use previous delay value? can we use previous capacity value? to disqualify this pair, or to select this pair, or do quick re-probe how close do t 1 and t 2 have to be? why would this work? if bottleneck is last mile perhaps clients in same prefix have similar last mile 17 October

23 More cumulative freq. (src-dst prefixes) delay prediction Within 5 min Within 30 min Within 6 hr Within 1 day No Constraints Baseline coefficient of variation 10/17/

24 More cumulative freq. (src-dst prefixes) delay prediction SIQR SIQR(25%-75%) 10%-90% size of range (ms) 10/17/

25 More cumulative freq. (src-dst prefixes) downstream capacity prediction Within 5 min Within 30 min Within 6 hr Within 1 day No Constraints Baseline coefficient of variation 10/17/

26 Part 4: geography-based predictor

27 geography-based predictor between client A and client B t 1 : estimate calculate locations of A & B large distance between A & B imply high delay? large distance between A & B imply low capacity? to disqualify this pair, or to select this pair, or do quick re-probe why would this work? delay : if speed of light / number of hops is significant factor capacity : if last mile is not bottleneck 17 October

28 cumulative freq. (probes) why? distance (miles) 10/17/

29 delay prediction 10/17/

30 summary online gaming is really popular player characterization ( geographic density, time of day, games per console, ) network characterization ( delay distributions, capacity, ) packet pair consistency efficient and accurate matchmaking is important using past history to predict future performance pick better hosts, reduce probe time & overhead using IP topology information remove nodes with likely poor performance using geography information 10/17/

31 Sharad Agarwal Chris Butcher (bungie) Youngki Lee (intern) Jitu Padhye (microsoft research) (microsoft research) Xbox360 matchmaking & predictions

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