Introduction. O.Univ.-Prof. DI Dr. Wolfgang Pree. Universität Salzburg
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1 OO Reengineering Patterns O.Univ.-Prof. DI Dr. Wolfgang Pree Universität Salzburg Introduction 2
2 Goals Convince you about the following: 3 Lehman s laws 4
3 What is a legacy system? 5 Software maintenance 6
4 What about OO? 7 Definitions 8
5 Reverse and reengineering 9 Goals of reverse engineering 10
6 Reverse engineering techniques 11 Goals of reengineering 12
7 Reengineering techniques 13 Architectural problems 14
8 Refactoring opportunities 15 Tool integration 16
9 Tool integration overview 17 Why integrate tools? 18
10 Which tools to integrate? 19 Tool integration issues 20
11 Basic tool architecture 21 Help yourself approach build your own parser translate between file formats communicate via APIs collect execution traces 22
12 Exchange standards 23 Reference format 24
13 Openness 25 Meta models 26
14 UML shortcomings 27 Conclusion 28
15 Design extraction 29 extreme situation 30
16 Goals 31 What is design? 32
17 Why design extraction is needed? 33 Small example straighten UML reverse engineered diagrams (I) 34
18 Small example straighten UML reverse engineered diagrams (II) 35 Small example straighten UML reverse engineered diagrams (III) 36
19 Small example straighten UML reverse engineered diagrams (IV) 37 Essential questions when interpreting UML 38
20 Levels of interpretation: perspectives 39 Attributes in perspectives 40
21 Operations in perspectives 41 Associations 42
22 Associations conceptual perspective 43 Associations specification perspective 44
23 Arrows navigability 45 Generalization 46
24 Need for a clearer mapping 47 Meanings of private 48
25 class method inheritance 49 Stereotypes to extend UML 50
26 Instance/class associations 51 Association extractions (I) 52
27 Association extractions (II) 53 Operation extractions (I) 54
28 Operation extractions (II) 55 Design patterns as documentation elements? 56
29 Evolution impact analysis: reuse contract 57 Example 58
30 Reuse contracts general idea 59 Example 60
31 Documenting dynamic behavior 61 UML sequence diagrams 62
32 Implications 63 Conclusions 64
33 Metrics for OO reengineering 65 Outline 66
34 Why metrics in OO reengineering? 67 Which metrics to collect? 68
35 Assumptions 69 Definitions 70
36 Results: problem detection 71 Results: stability assessment 72
37 Results: reverse engineering 73 Split into superclass/merge with superclass 74
38 Split into subclass/merge with subclass 75 Move to superclass/subclass or sibling class 76
39 Split method/factor common functionality 77 Conclusions 78
40 Refactoring 79 Outline 80
41 Why refactoring? 81 Iterative development life cycle 82
42 What is refactoring? 83 Which refactoring tools? 84
43 Case study: Internet banking initial requirements 85 Prototype design 86
44 Prototype design of contracts 87 Prototype implementation 88
45 Prototype consolidation 89 Expansion 90
46 Expanded design 91 Expanded design: contracts 92
47 Expanded implementation 93 Consolidation: problem detection 94
48 Consolidation: refactored class diagram 95 Refactoring sequence (I) 96
49 Refactoring sequence (II) 97 Refactoring sequence (III) 98
50 Refactoring sequence (IV) 99 Refactoring sequence (V) 100
51 Tool support 101 Conclusion (I) 102
52 Conclusion (II) 103 Bibliography 104
53 Annotated biliography (I) 105 Annotated biliography (II) 106
54 Annotated biliography (III) 107 References (I) 108
55 References (II) 109 References (III) 110
56 References (IV) 111 References (V) 112
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