Lecture 11. Transport Layer (cont d) Transport Layer 1
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1 Lecture 11 Transport Layer (cont d) Transport Layer 1
2 Agenda The Transport Layer (continue) Connection-oriented Transport (TCP) Flow Control Connection Management Congestion Control Introduction to the Application Layer Application Architectures Required Transport Services by An Application Transport Layer 2
3 Introduction: Transport Services and Protocols (Recall) provide logical communication between app processes running on different hosts transport protocols run in end systems send side: breaks application messages into segments, passes to the network layer receiving side: reassembles segments into messages, passes to app layer more than one transport protocol available to applications Internet: TCP and UDP application transport network data link physical application transport network data link physical Transport Layer 3
4 TCP Flow Control receive side of TCP connection has a receive buffer: flow control sender won t overflow receiver s buffer by transmitting too much, too fast app process may be slow at reading from buffer speed-matching service: matching the send rate to the receiving app s drain rate Transport Layer 4
5 TCP Flow Control: how it works (Suppose TCP receiver discards out-of-order segments) spare room in buffer = RcvWindow = RcvBuffer-[LastByteRcvd - LastByteRead] Receiver advertises spare room by including value of RcvWindow in segments Sender limits unacked data to RcvWindow guarantees receive buffer doesn t overflow Transport Layer 5
6 TCP Connection Management Recall: TCP sender, receiver establish connection before exchanging data segments initialize TCP variables: seq. #s buffers, flow control info (e.g. RcvWindow) client: connection initiator Socket clientsocket = new Socket("hostname","port number"); server: contacted by client Socket connectionsocket = welcomesocket.accept(); Three way handshake: Step 1: client host sends TCP SYN segment to server specifies initial seq # no data Step 2: server host receives SYN, replies with SYNACK segment server allocates buffers specifies server initial seq. # Step 3: client receives SYNACK, replies with ACK segment, which may contain data Transport Layer 6
7 timed wait TCP Connection Management (cont.) Closing a connection: client closes socket: clientsocket.close(); close client server Step 1: client end system sends TCP FIN control segment to server close Step 2: server receives FIN, replies with ACK. Closes connection, sends FIN. closed Transport Layer 7
8 timed wait TCP Connection Management (cont.) Step 3: client receives FIN, replies with ACK. Enters timed wait - will respond with ACK to received FINs closing client server closing Step 4: server, receives ACK. Connection closed. Note: with small modification, can handle simultaneous FINs. closed closed Transport Layer 8
9 Principles of Congestion Control Congestion: informally: too many sources sending too much data too fast for network to handle different from flow control! manifestations: lost packets (buffer overflow at routers) long delays (queueing in router buffers) highly important problem! Transport Layer 9
10 Causes/costs of congestion: scenario 1 two senders, two receivers Host A l in : original data l out one router, infinite buffers Host B unlimited shared output link buffers transmission link with capacity C no retransmission large delays when congested maximum achievable throughput Transport Layer 10
11 Causes/costs of congestion: scenario 2 one router, finite buffers sender retransmission of lost packet Host A l in : original data l' in : original data, plus retransmitted data l out Host B finite shared output link buffers Transport Layer 11
12 Causes/costs of congestion: scenario 2 always: l = l (goodput) in out perfect retransmission only when loss: l > l in out retransmission of delayed (not lost) packet makes l in (than perfect case) for same l out larger R/2 R/2 R/2 R/3 l out l out l out R/4 l in R/2 l in R/2 l in R/2 a. b. c. costs of congestion: more work (retransmission) for given goodput unneeded retransmissions: link carries multiple copies of packets Transport Layer 12
13 Causes/costs of congestion: scenario 3 four senders multihop shared paths timeout/retransmit Q: what happens as l in and increase? l in Host A l in : original data l' in : original data, plus retransmitted data finite shared output link buffers l out Host B Transport Layer 13
14 Causes/costs of congestion: scenario 3 H o s t A l o u t H o s t B Another cost of congestion: when packet dropped, any upstream transmission capacity used for that packet was wasted! Transport Layer 14
15 Approaches towards Congestion Control Two broad approaches towards congestion control: End-end congestion control no explicit feedback from network congestion inferred from end-system observed loss, delay approach taken by TCP Network-assisted congestion control routers provide feedback to end systems single bit indicating congestion (TCP/IP Explicit Congestion Notification ECN, ATM) explicit rate sender should send at Transport Layer 15
16 Goals of Congestion Control Throughput: Maximize goodput (i.e., data delivery) the total number of bits end-end Fairness: Give different sessions equal share Max-min fairness Maximize the minimum rate session Single link: Capacity R sessions m Each sessions: R/m Transport Layer 16
17 TCP Congestion Control: details Congestion Window sender limits data transmission: LastByteSent-LastByteAcked Roughly, rate = CongWin RTT CongWin Bytes/sec CongWin is dynamic, function of perceived network congestion How does sender perceive congestion? loss event via timeout or 3 duplicate ACKs TCP sender reduces rate (CongWin) after loss event Three mechanisms: AIMD slow start conservative after timeout events Transport Layer 17
18 TCP Congestion Control (1) Additive Increase, Multiplicative Decrease (AIMD) Approach: increase transmission rate (window size), probing for usable bandwidth, until loss occurs additive increase: increase CongWin by 1 maximum segment size (MSS) every RTT until loss detected multiplicative decrease: cut CongWin in half after loss 24 Kbytes congestion window Losses occurred and detected Saw tooth behavior: probing for bandwidth 16 Kbytes 8 Kbytes time Transport Layer 18
19 TCP Congestion Control (2) TCP Slow Start What is the goal? getting to equilibrium gradually but quickly Implements the multiplicative increase (MI) algorithm When connection begins, increase rate exponentially fast until network congested (i.e., first loss event) When connection begins, CongWin = 1 MSS Example: MSS = 500 bytes & RTT = 200 msec initial rate = 20 kbps Available bandwidth may be >> MSS/RTT desirable to quickly ramp up to respectable rate Transport Layer 19
20 RTT TCP Slow Start (more) When connection begins, increase rate exponentially until first loss event: double CongWin every RTT Host A Host B done by incrementing CongWin for every ACK received Summary: initial rate is slow but ramps up exponentially fast time Transport Layer 20
21 Refinement: Inferring Loss After 3 duplicate ACKs: CongWin is cut in half window then grows linearly But after timeout event: CongWin instead set to 1 MSS; window then grows exponentially to a threshold, then grows linearly Philosophy: 3 duplicate ACKs indicates network capability of delivering some segments timeout indicates a more alarming congestion scenario (congested network) Transport Layer 21
22 Refinement Q: When should the exponential increase switch to linear? A: When CongWin gets to 1/2 of its value before timeout. Implementation: Variable Threshold At loss event, Threshold is set to 1/2 of CongWin just before loss event Transport Layer 22
23 Summary: TCP Congestion Control When CongWin is below Threshold, sender in slow-start phase, window grows exponentially When CongWin is above Threshold, sender is in congestion-avoidance phase, window grows linearly When a triple duplicate ACK occurs, Threshold set to CongWin/2 and CongWin set to Threshold When timeout occurs, Threshold set to CongWin/2 and CongWin is set to 1 MSS Transport Layer 23
24 TCP Throughput What s the average throughout of TCP as a function of window size of maximum segment size (MSS) in bytes and RTT? Ignore slow start Let w be the window size when loss occurs. When window is w of MSS, throughput is throughput = w MSS RTT Bytes/sec Just after loss, window drops to w/2, throughput to (w MSS)/2RTT. Average throughout: 0.75(w MSS)/RTT Transport Layer 24
25 Example Client receives 1500 byte segments from a web server knowing the average RTT equals 100 ms and data throughput is 10 Gbps Calculate the required window size. How long does it take to receive a data object from a Web server after sending a request? Answer: Required window size W = RTT throughput / MSS = 83,333 segments The total time (T) to receive the data object will include: TCP connection establishment data transfer delay T = RTT + MSS/throughput RTT = 100ms Transport Layer 25
26 TCP Fairness Fairness goal: if K TCP sessions share same bottleneck link of bandwidth R, each should have average rate of R/K TCP connection 1 TCP connection 2 bottleneck router capacity R Transport Layer 26
27 Why is TCP fair? Two competing sessions: Additive increase: gives slope of 1, as throughout increases Multiplicative decrease: decreases throughput proportionally R equal bandwidth share loss: decrease window by factor of 2 congestion avoidance: additive increase loss: decrease window by factor of 2 congestion avoidance: additive increase Connection 1 throughput R Transport Layer 27
28 Fairness (more) Fairness and UDP Multimedia applications often do not use TCP do not want rate throttled by congestion control Instead use UDP: pump audio/video at constant rate, tolerate packet loss Fairness and parallel TCP connections Nothing prevents applications from opening parallel connections between 2 hosts Web browsers do this Transport Layer 28
29 Internet Transport Protocols Services TCP service: connection-oriented: setup required between client and server processes reliable transport between sending and receiving process flow control: sender won t overwhelm receiver congestion control: throttle sender when network overloaded does not provide: timing, minimum throughput guarantees, security UDP service: unreliable data transfer between sending and receiving process does not provide: connection setup, reliability, flow control, congestion control, timing, throughput guarantee, or security Transport Layer 29
30 The Application Layer Network programs/services that run on (different) end systems communicate over network e.g., web server software communicates with browser software No need to write software for network-core devices Network-core devices do not run user applications applications on end systems allows for rapid app development, propagation application transport network data link physical application transport network data link physical application transport network data link physical 2: Application Layer 30
31 Some Network Applications web instant messaging remote login P2P file sharing multi-user network games streaming stored video clips voice over IP real-time video conferencing etc 2: Application Layer 31
32 Application Architectures Client-server Peer-to-peer (P2P) Hybrid of client-server and P2P 2: Application Layer 32
33 Client-Server Architecture client/server server: always-on host permanent IP address server farms for scaling clients: communicate with server may be intermittently connected may have dynamic IP addresses do not communicate directly with each other 2: Application Layer 33
34 Pure P2P Architecture no always-on server arbitrary end systems directly communicate peers are intermittently connected and change IP addresses peer-peer Highly scalable but difficult to manage 2: Application Layer 34
35 Hybrid of client-server and P2P Skype voice-over-ip P2P application centralized server: finding address of remote party: client-client connection: direct (not through server) Instant messaging chatting between two users is P2P centralized service: client presence detection/location user registers its IP address with central server when it comes online user contacts central server to find IP addresses of buddies 2: Application Layer 35
36 Processes communicating Process: program running within a host. within same host, two processes communicate using inter-process communication (defined by OS). processes in different hosts communicate by exchanging messages Client process: process that initiates communication Server process: process that waits to be contacted Note: applications with P2P architectures have client processes & server processes 2: Application Layer 36
37 Sockets process sends/receives messages to/from its host or server host or server socket socket analogous to door process socket controlled by app developer process socket sending process shoves message out door TCP with buffers, variables Internet TCP with buffers, variables sending process relies on transport infrastructure on other side of door which brings message to socket at receiving process controlled by OS 2: Application Layer 37
38 Addressing processes to receive messages, process must have identifier host device has unique 32-bit IP address Q: does IP address of host on which process runs suffice for identifying the process? A: No, many processes can be running on same host identifier includes both IP address and port numbers associated with process on host. Example port numbers: HTTP server: 80 Mail server: 25 to send HTTP message to gaia.cs.umass.edu web server: IP address: Port number: 80 more shortly 2: Application Layer 38
39 Application Layer Protocol The application protocol defines: Types of messages exchanged, e.g., request, response Message syntax: what fields in messages & how fields are delineated Message semantics meaning of information in fields Rules for when and how processes send & respond to messages Public-domain protocols: defined in Request for Comments (RFCs) allows for interoperability e.g., HTTP, SMTP Proprietary protocols: e.g., Skype 2: Application Layer 39
40 What Transport Services does an Application Need? Data loss some apps (e.g., audio) can tolerate some loss other apps (e.g., file transfer, telnet) require 100% reliable data transfer Timing some apps (e.g., Internet telephony, interactive games) require low delay to be effective Throughput some apps (e.g., multimedia) require minimum amount of throughput to be effective other apps ( elastic apps ) make use of whatever throughput they get Security Encryption, data integrity, 2: Application Layer 40
41 Transport Service Requirements of Common Applications Application Data loss Throughput Time Sensitive file transfer Web documents real-time audio/video stored audio/video interactive games instant messaging no loss no loss no loss loss-tolerant loss-tolerant loss-tolerant no loss elastic elastic elastic audio: 5kbps-1Mbps video:10kbps-5mbps same as above few kbps up elastic no no no yes, 100 s msec yes, few secs yes, 100 s msec yes and no 2: Application Layer 41
42 Quiz Consider the following statements. 1. TCP connections are full duplex 2. TCP has no option for selective acknowledgment 3. TCP connections are message streams Determine the correct statements Transport Layer 1-42
43 Lecture Summary Covered material The Transport Layer (continue) Connection-oriented Transport (TCP) Flow Control Connection Management Congestion Control Introduction to the Application Layer Application Architectures Required Transport Services by An Application Material to be covered next lecture Continue the Application Layer Simple Introduction to Network Security Application Layer 43
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