Overview and AR/VR Roadmap

Size: px
Start display at page:

Download "Overview and AR/VR Roadmap"

Transcription

1 Khronos Group Inc Page 1 Overview and AR/ Roadmap Neil Trevett Khronos President NVIDIA VP Developer Ecosystems

2 Khronos Group Inc Page 2 Khronos Connects Software to Silicon Software Silicon Khronos is an International Industry Consortium creating royalty-free, open standards to enable software to access hardware acceleration for 3D Graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks and Vision Processing

3 Khronos Group Inc Page 3 What is An Open Standard? An INTEROPERABILITY STANDARD enables two entities to COMMUNICATE. E.g. Software <-> Hardware Bad Standards - Overprescribes implementation details - Forces lowest common denominator - Stifles innovation -> Commoditization Good Standards - Prescribes ONLY interoperability - Enables implementation diversity Encourages innovation -> Differentiation A Truly OPEN standard Is not controlled by a single company but by the whole industry Is freely available to use by any company without royalty payments Has a well defined IP Framework to protect standard AND member s IP Standards Grow Markets By reducing consumer confusion and increasing capabilities and usability Reduce Costs By sharing development between many companies and driving volume Accelerate Time to Market With well-proven functionality, testing and interoperability

4 Khronos Group Inc Page 4 The Need for AR/ Standards Vertically Integrated One-off Solutions in 1990s High-volume Consumer Platforms Today! Interoperability standards so content can run on all devices! Compete on adding user value not restricting user choice! Consumer platforms have insatiable need for content to drive demand - can t afford silo d content! Consumer confidence will my device run the content I want? Avoid Betamax vs. VHS Syndrome! /AR will build on a constellation of standards HMD Connectivity Wireless and 5G Verticals and Security Video Formats Acceleration APIs XR in the Browser

5 Khronos Group Inc Page 5 Standards for AR and Vision and sensor processing - including neural network inferencing for machine learning Download 3D object and scene data High-performance, low-latency 3D Graphics Portable interaction with /AR sensor, haptic and display devices

6 Khronos Group Inc Page 6 Vulkan and New Generation GPU APIs Modern architecture Low overhead Multi-thread friendly EXPLICIT GPU access for EFFICIENT, LOW-LATENCY, PREDICTABLE performance Vulkan Porting Tools Non-proprietary, royalty-free open standard By the industry for the industry Portable across multiple platforms - desktop and mobile

7 Khronos Group Inc Page 7 Vulkan Now Available Everywhere -Related Features NOW Multi-GPU support Multiview Rendering Context priority Front buffer rendering IN DISCUSSION Variable Rate Rendering Tiled rendering (beam racing)

8 Khronos Group Inc Page 8 The Metaverse will be the Web!

9 Khronos Group Inc Page 9 WebGL Stack Content downloaded from the Web Content JavaScript, HTML, CSS,... Middleware provides accessibility for non-expert programmers E.g. three.js library JavaScript Middleware Low-level WebGL API provides a powerful foundation for a rich JavaScript middleware ecosystem Browser provides WebGL 3D engine alongside other HTML5 technologies - no plug-in required OS Provided Drivers WebGL uses native OpenGL or OpenGL ES or Angle = OpenGL ES over DX JavaScript CSS HTML5 Reliable WebGL relies on work by both GPU and Browser Vendors -> Khronos has the right membership to enable that cooperation

10 Khronos Group Inc Page 10 WebGL Deployment WebGL 2.0 is Here! Pervasive, portable access to OpenGL ES 2.0-class mobile graphics WebGL % Globally WebGL 2.0 OpenGL ES 3.0-based desktopclass graphics comes to the Web! 65.77% Globally WebGL 2.0 will reach WebGL 1.0 levels of availability when Safari and Edge ship enabling a new class of Web-based AR/ 3D Apps!

11 Khronos Group Inc Page 11 Khronos Standards for AR and Vision and sensor processing - including neural network inferencing for machine learning Download 3D object and scene data High-performance, low-latency 3D Graphics Portable interaction with /AR sensor, haptic and display devices

12 Khronos Group Inc Page 12 gltf The JPEG of 3D! gltf spec development on open GitHub get involved! Compact to Transmit Simple and Fast to Load Describes Full Scenes Runtime Neutral Open and Extensible Efficient, reliable transmission Bring 3D assets into 1000s of apps and engines gltf 1.0 December 2015 Primarily for WebGL Uses GLSL for materials gltf 2.0 June 2017 Native AND Web APIs Physically Based Rendering Metallic-Roughness and Specular-Glossiness

13 gltf Ecosystem Creation Tools Repositories Discover Sony 3D Creator Oculus Create Experience Windows Mixed Reality Home Modo Paint 3D Drive Demand Collada2gltf gltf-validator gltf-vscode FBX2glTF gltf-asset-generator Users 3D Builder Prep for 3D printing Mixed Reality Viewer Apps and Engines Khronos Group Inc Page 13

14 Khronos Group Inc Page 14 gltf Roadmap gltf manages its roadmap very carefully complexity is the enemy - Mission #1: ensure widespread, consistent, reliable usage Optional Draco Mesh Compression Extension Shipping Now - Adoption enabled with open source encoders and decoders Extensions and projects in discussion - Draco compressed Point clouds, Universal compressed textures, LODs and streaming - Nexgen PBR materials, Advanced animations (e.g. Avatars and Face emoji), Metadata Developing reference viewer for visual consistency across web and native engines Stable Core Spec Domain-specific extensions stay as extensions New widely needed functionality ships first as extensions Mesh Compression Ratios Integrate extensions into new core spec only when: 1) Widespread need is confirmed by the industry 2) Widespread reliable implementation is enabled (e.g. open source)

15 Khronos Group Inc Page 15 Khronos Standards for AR and Vision and sensor processing - including neural network inferencing for machine learning Download 3D object and scene data High-performance, low-latency 3D Graphics Portable interaction with /AR sensor, haptic and display devices

16 Khronos Group Inc Page 16 Machine Learning Acceleration Training on Desktop and Cloud Deployment on Embedded Devices Training Data Sets Neural Neural Neural Net Net Training Training Training Frameworks Frameworks Net Training Frameworks Frameworks Trained Networks Optimization Vision and Inferencing Applications OR Vision and Inferencing Runtimes Live Data Desktop and Cloud GPU/TPU Acceleration Diverse Inferencing Acceleration Hardware

17 Khronos Group Inc Page 17 OpenVX Vision and Inferencing Acceleration Wide range of vision and inferencing hardware architectures so OpenVX provides a high-level Graph-based abstraction for portability -> Enables Graph-level optimizations! Can be implemented on almost any hardware or processor! -> Portable, Efficient Vision and Inference Processing! Shipping Implementations Native Camera Control Vision Node Vision Node CNN Nodes Vision Node Downstream Application Processing NNEF Translator converts NNEF representation into OpenVX Node Graphs An OpenVX graph mixing CNN nodes with traditional vision nodes

18 Khronos Group Inc Page 18 OpenCL Unique Heterogeneous Runtime OpenCL is the only industry standard for low-level heterogeneous compute Portable control over memory and parallel task execution The closest you can be to your embedded accelerator and still be portable Application or Inferencing Run-time Application or Inferencing Run-time GPU APIs Growing number of optimized OpenCL vision and inferencing libraries Vision: OpenCV, Halide, Visioncpp Machine Learning: Xiaomi MACE, Arm Compute Library Linear Algebra: cldnn, clblast, ViennaCL GPU CPU FPGA GPU GPU DSP Custom Hardware

19 Khronos Group Inc Page 19 Khronos Standards for AR and Vision and sensor processing - including neural network inferencing for machine learning Download 3D object and scene data High-performance, low-latency 3D Graphics Portable interaction with /AR sensor, haptic and display devices

20 Khronos Group Inc Page 20 XR = AR + V1.0 - focused on V A After 1.0 equal focus on AR

21 Khronos Group Inc Page 21 OpenXR Solving /AR Fragmentation App 1 AR App 2 App 3 AR App 4 App 1 AR App 2 App 3 AR App 4 WebXR Proprietary Engine WebXR Proprietary Engine Application Interface Device Integration Layer Device 1 Device 2 Device 3 Device 4 Device 5 Device 1 Device 2 Device 3 Device 4 Device 5 Before OpenXR XR Market Fragmentation After OpenXR Wide interoperability of XR apps and devices

22 Khronos Group Inc Page 22 OpenXR Architecture Portable AR/ Input Device Discovery Multiple Sensor Tracking Device Events Pose Normalization Haptics Control Optical Corrections OpenXR doesn t replace AR/ runtimes! It enables those runtimes to use PORTABLE APIs to expose their functionality

23 Khronos Group Inc Page 23 Companies Publicly Supporting OpenXR is a collaborative design Integrating many lessons from proprietary first-generation API designs

24 Khronos Group Inc Page 24 Epic Showdown Demo at SIGGRAPH Demo runs portably across Star and Microsoft Windows Mixed Reality headsets through the OpenXR APIs via an Unreal Engine 4 plugin

25 Khronos Group Inc Page 25 Mobile Augmented Reality Libraries Encapsulated Vision-based Functionality Also leveraging motion sensors ARKit Pose Tracking Yes Yes Plane Detection and Tracking (Hori. & Vert.) Yes Yes Image Recognition and Tracking Yes Yes 3D Object Scanning, Recognition and Tracking Yes No Ambient light level and temperature Yes Yes Environment Light Probes Yes No Environment Reflective Texturing Yes No Link to Neural Net-based Object Detection Yes Yes Access to Point Cloud Yes Yes Camera Intrinsics Yes Yes 3 rd party AR Libraries typically use ARKit/ARCore if available or implement own tracking and functionality if not Multi-user and persistent cloud-based anchors Yes Yes Multi-user Viewing Yes No Face tracking (iphone X) Yes No OS Availability ios Android and ios

26 Khronos Group Inc Page 26 Bringing and AR to the Web Native XR Apps 3D Engines Future versions of OpenXR will include cross-platform extended AR functionality System-exposed AR Capabilities WebXR Web XR Apps 3D Engines Close ongoing collaboration between WebXR and OpenXR Khronos providing the foundation for 3D and XR in the Web and native stacks

27 Khronos Group Inc Page 27 Summary Khronos is creating cutting-edge royalty-free open standards - For 3D, /AR, Compute, Vision and machine learning Join Khronos any company is welcome! - Influence the direction of industry standards - Get early access to draft specifications More Information ntrevett@nvidia.com

Open Standards for Building Virtual and Augmented Realities. Neil Trevett Khronos President NVIDIA VP Developer Ecosystems

Open Standards for Building Virtual and Augmented Realities. Neil Trevett Khronos President NVIDIA VP Developer Ecosystems Open Standards for Building Virtual and Augmented Realities Neil Trevett Khronos President NVIDIA VP Developer Ecosystems Khronos Mission Asian Members Software Silicon Khronos is an International Industry

More information

Open Standards for AR and VR Neil Trevett Khronos President NVIDIA VP Developer January 2018

Open Standards for AR and VR Neil Trevett Khronos President NVIDIA VP Developer January 2018 Copyright Khronos Group 2018 - Page 1 Open Standards for AR and Neil Trevett Khronos President NVIDIA VP Developer Ecosystem ntrevett@nvidia.com @neilt3d January 2018 Khronos Mission E.g. OpenGL ES provides

More information

Ecosystem Forum. SIGGRAPH, August 2018 Neil Trevett, Khronos President. Copyright Khronos Group Page 1

Ecosystem Forum. SIGGRAPH, August 2018 Neil Trevett, Khronos President. Copyright Khronos Group Page 1 Ecosystem Forum SIGGRAPH, August 2018 Neil Trevett, Khronos President Copyright Khronos Group 2018 - Page 1 Copyright Khronos Group 2018 - Page 2 Welcome! And Logistics! WiFi: DonnellygGroupPubs-Guest

More information

Next Generation OpenGL Neil Trevett Khronos President NVIDIA VP Mobile Copyright Khronos Group Page 1

Next Generation OpenGL Neil Trevett Khronos President NVIDIA VP Mobile Copyright Khronos Group Page 1 Next Generation OpenGL Neil Trevett Khronos President NVIDIA VP Mobile Ecosystem @neilt3d Copyright Khronos Group 2015 - Page 1 Copyright Khronos Group 2015 - Page 2 Khronos Connects Software to Silicon

More information

Copyright Khronos Group Page 1

Copyright Khronos Group Page 1 Gaming Market Briefing Overview of APIs GDC March 2016 Neil Trevett Khronos President NVIDIA Vice President Developer Ecosystem ntrevett@nvidia.com @neilt3d Copyright Khronos Group 2016 - Page 1 Copyright

More information

Khronos Updates GDC 2017 Neil Trevett Vice President Developer Ecosystem, NVIDIA President,

Khronos Updates GDC 2017 Neil Trevett Vice President Developer Ecosystem, NVIDIA President, Copyright Khronos Group 2017 - Page 1 Khronos Updates GDC 2017 Neil Trevett Vice President Developer Ecosystem, NVIDIA President, Khronos ntrevett@nvidia.com @neilt3d Copyright Khronos Group 2017 - Page

More information

WebGL Meetup GDC Copyright Khronos Group, Page 1

WebGL Meetup GDC Copyright Khronos Group, Page 1 WebGL Meetup GDC 2012 Copyright Khronos Group, 2012 - Page 1 Copyright Khronos Group, 2012 - Page 2 Khronos API Ecosystem Trends Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos

More information

Open Standards for Vision and AI Peter McGuinness NNEF WG Chair CEO, Highwai, Inc May 2018

Open Standards for Vision and AI Peter McGuinness NNEF WG Chair CEO, Highwai, Inc May 2018 Copyright Khronos Group 2018 - Page 1 Open Standards for Vision and AI Peter McGuinness NNEF WG Chair CEO, Highwai, Inc peter.mcguinness@gobrach.com May 2018 Khronos Mission E.g. OpenGL ES provides 3D

More information

Khronos and the Mobile Ecosystem

Khronos and the Mobile Ecosystem Copyright Khronos Group, 2011 - Page 1 Khronos and the Mobile Ecosystem Neil Trevett VP Mobile Content, NVIDIA President, Khronos Copyright Khronos Group, 2011 - Page 2 Topics It s not just about individual

More information

SIGGRAPH Briefing August 2014

SIGGRAPH Briefing August 2014 Copyright Khronos Group 2014 - Page 1 SIGGRAPH Briefing August 2014 Neil Trevett VP Mobile Ecosystem, NVIDIA President, Khronos Copyright Khronos Group 2014 - Page 2 Significant Khronos API Ecosystem Advances

More information

Open Standard APIs for Augmented Reality

Open Standard APIs for Augmented Reality Copyright Khronos Group 2014 - Page 1 Open Standard APIs for Augmented Reality Neil Trevett Vice President Mobile Ecosystem, NVIDIA President, Khronos Group Copyright Khronos Group 2014 - Page 2 Khronos

More information

AR Standards Update Austin, March 2012

AR Standards Update Austin, March 2012 AR Standards Update Austin, March 2012 Neil Trevett President, The Khronos Group Vice President Mobile Content, NVIDIA Copyright Khronos Group, 2012 - Page 1 Topics Very brief overview of Khronos Update

More information

Neil Trevett Vice President Mobile Ecosystem, NVIDIA President, Khronos Group. Copyright Khronos Group Page 1

Neil Trevett Vice President Mobile Ecosystem, NVIDIA President, Khronos Group. Copyright Khronos Group Page 1 Neil Trevett Vice President Mobile Ecosystem, NVIDIA President, Khronos Group Copyright Khronos Group 2014 - Page 1 Khronos Standards 3D Asset Handling - 3D authoring asset interchange - 3D asset transmission

More information

Press Briefing SIGGRAPH 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem. Copyright Khronos Group Page 1

Press Briefing SIGGRAPH 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem. Copyright Khronos Group Page 1 Press Briefing SIGGRAPH 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem Copyright Khronos Group 2015 - Page 1 Khronos Connects Software to Silicon Open Consortium creating ROYALTY-FREE,

More information

Mobile AR Hardware Futures

Mobile AR Hardware Futures Copyright Khronos Group, 2010 - Page 1 Mobile AR Hardware Futures Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos Group Two Perspectives NVIDIA - Tegra 2 mobile processor Khronos

More information

Copyright Khronos Group Page 1. Vulkan Overview. June 2015

Copyright Khronos Group Page 1. Vulkan Overview. June 2015 Copyright Khronos Group 2015 - Page 1 Vulkan Overview June 2015 Copyright Khronos Group 2015 - Page 2 Khronos Connects Software to Silicon Open Consortium creating OPEN STANDARD APIs for hardware acceleration

More information

Press Briefing SIGGRAPH 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem. Copyright Khronos Group Page 1

Press Briefing SIGGRAPH 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem. Copyright Khronos Group Page 1 Press Briefing SIGGRAPH 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem Copyright Khronos Group 2015 - Page 1 Khronos Connects Software to Silicon Open Consortium creating ROYALTY-FREE,

More information

Open API Standards for Mobile Graphics, Compute and Vision Processing GTC, March 2014

Open API Standards for Mobile Graphics, Compute and Vision Processing GTC, March 2014 Open API Standards for Mobile Graphics, Compute and Vision Processing GTC, March 2014 Neil Trevett Vice President Mobile Ecosystem, NVIDIA President Khronos Copyright Khronos Group 2014 - Page 1 Khronos

More information

Standards Update. Copyright Khronos Group Page 1

Standards Update. Copyright Khronos Group Page 1 Standards Update VR/AR, 3D, Web, Vision and Deep Learning Neil Trevett Khronos President NVIDIA VP Developer Ecosystem ntrevett@nvidia.com @neilt3d www.khronos.org Copyright Khronos Group 2017 - Page 1

More information

KHRONOS STANDARDS UPDATE. Neil Trevett, GTC, 26 th March 2018

KHRONOS STANDARDS UPDATE. Neil Trevett, GTC, 26 th March 2018 KHRONOS STANDARDS UPDATE Neil Trevett, GTC, 26 th March 2018 Khronos Mission Software Silicon Khronos is an International Industry Consortium of over 100 companies creating royalty-free, open standards

More information

Copyright Khronos Group Page 1

Copyright Khronos Group Page 1 Open Standards and Open Source Together How Khronos APIs Accelerate Fast and Cool Applications Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem Copyright Khronos Group 2015 - Page

More information

The OpenVX Computer Vision and Neural Network Inference

The OpenVX Computer Vision and Neural Network Inference The OpenVX Computer and Neural Network Inference Standard for Portable, Efficient Code Radhakrishna Giduthuri Editor, OpenVX Khronos Group radha.giduthuri@amd.com @RadhaGiduthuri Copyright 2018 Khronos

More information

Standards for Vision Processing and Neural Networks

Standards for Vision Processing and Neural Networks Copyright Khronos Group 2017 - Page 1 Standards for Vision Processing and Neural Networks Radhakrishna Giduthuri, AMD radha.giduthuri@ieee.org Agenda Why we need a standard? Khronos NNEF Khronos OpenVX

More information

Standards for WebVR. Neil Trevett. Khronos President Vice President Mobile Content,

Standards for WebVR. Neil Trevett. Khronos President Vice President Mobile Content, Standards for WebVR Neil Trevett Khronos President Vice President Mobile Content, NVIDIA ntrevett@nvidia.com, @neilt3d October 2016 Copyright Khronos Group 2016 - Page 1 Khronos Open Standards Software

More information

gltf Briefing September 2016 Copyright Khronos Group Page 1

gltf Briefing September 2016 Copyright Khronos Group Page 1 gltf Briefing September 2016 Copyright Khronos Group 2016 - Page 1 Copyright Khronos Group 2016 - Page 2 Background and Motivation OpenGL ES and WebGL have led to a proliferation of Web 3D but no standard

More information

Khronos Connects Software to Silicon

Khronos Connects Software to Silicon Press Pre-Briefing GDC 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem All Materials Embargoed Until Tuesday 3 rd March, 12:01AM Pacific Time Copyright Khronos Group 2015 - Page

More information

Standards update and liaison report January 2019

Standards update and liaison report January 2019 Standards update and liaison report January 2019 Original Slides are written by Neil Trevett Khronos President Modified and Presented by Hwanyong Lee Khronos Liaison Representative www.khronos.org Copyright

More information

KHRONOS STANDARDS UPDATE. Neil Trevett, GTC, 26 th March 2018

KHRONOS STANDARDS UPDATE. Neil Trevett, GTC, 26 th March 2018 KHRONOS STANDARDS UPDATE Neil Trevett, GTC, 26 th March 2018 Khronos Mission Software Silicon Khronos is an International Industry Consortium of over 100 companies creating royalty-free, open standards

More information

Accelerating Vision Processing

Accelerating Vision Processing Accelerating Vision Processing Neil Trevett Vice President Mobile Ecosystem at NVIDIA President of Khronos and Chair of the OpenCL Working Group SIGGRAPH, July 2016 Copyright Khronos Group 2016 - Page

More information

Update on Khronos Open Standard APIs for Vision Processing Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem

Update on Khronos Open Standard APIs for Vision Processing Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem Update on Khronos Open Standard APIs for Vision Processing Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem Copyright Khronos Group 2015 - Page 1 Copyright Khronos Group 2015 - Page

More information

Open Standards for Today s Gaming Industry

Open Standards for Today s Gaming Industry Copyright Khronos Group 2013 - Page 1 Open Standards for Today s Gaming Industry Erik Noreke VP of Business Development, Khronos Group Gaming Evolution Copyright Khronos Group 2013 - Page 3 DESKTOP MOBILE

More information

Copyright Khronos Group Page 1

Copyright Khronos Group Page 1 OpenCL State of the Nation Neil Trevett Khronos President NVIDIA Vice President Developer Ecosystem OpenCL Working Group Chair ntrevett@nvidia.com @neilt3d Toronto, May 2017 Copyright Khronos Group 2017

More information

Copyright Khronos Group Page 1

Copyright Khronos Group Page 1 OpenCL State of the Nation Neil Trevett Khronos President NVIDIA Vice President Developer Ecosystem OpenCL Working Group Chair ntrevett@nvidia.com @neilt3d Toronto, May 2017 Copyright Khronos Group 2017

More information

Navigating the Vision API Jungle: Which API Should You Use and Why? Embedded Vision Summit, May 2015

Navigating the Vision API Jungle: Which API Should You Use and Why? Embedded Vision Summit, May 2015 Copyright Khronos Group 2015 - Page 1 Navigating the Vision API Jungle: Which API Should You Use and Why? Embedded Vision Summit, May 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem

More information

Copyright Khronos Group Page 1

Copyright Khronos Group Page 1 OpenCL A State of the Union Neil Trevett Khronos President NVIDIA Vice President Developer Ecosystem OpenCL Working Group Chair ntrevett@nvidia.com @neilt3d Vienna, April 2016 Copyright Khronos Group 2016

More information

Copyright Khronos Group, Page 1. Khronos Overview. Taiwan, February 2012

Copyright Khronos Group, Page 1. Khronos Overview. Taiwan, February 2012 Copyright Khronos Group, 2012 - Page 1 Khronos Overview Taiwan, February 2012 Copyright Khronos Group, 2012 - Page 2 Khronos - Connecting Software to Silicon Creating open, royalty-free API standards -

More information

OpenCL Press Conference

OpenCL Press Conference Copyright Khronos Group, 2011 - Page 1 OpenCL Press Conference Tokyo, November 2011 Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos Group Copyright Khronos Group, 2011 - Page

More information

Copyright Khronos Group 2012 Page 1. OpenCL 1.2. August 2012

Copyright Khronos Group 2012 Page 1. OpenCL 1.2. August 2012 Copyright Khronos Group 2012 Page 1 OpenCL 1.2 August 2012 Copyright Khronos Group 2012 Page 2 Khronos - Connecting Software to Silicon Khronos defines open, royalty-free standards to access graphics,

More information

WebGL, WebCL and Beyond!

WebGL, WebCL and Beyond! Copyright Khronos Group, 2011 - Page 1 WebGL, WebCL and Beyond! Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos Group Copyright Khronos Group, 2011 - Page 2 Topics in this Session

More information

Silicon Acceleration APIs

Silicon Acceleration APIs Copyright Khronos Group 2016 - Page 1 Silicon Acceleration APIs Embedded Technology 2016, Yokohama Neil Trevett Vice President Developer Ecosystem, NVIDIA President, Khronos ntrevett@nvidia.com @neilt3d

More information

Vulkan 1.1 March Copyright Khronos Group Page 1

Vulkan 1.1 March Copyright Khronos Group Page 1 Vulkan 1.1 March 2018 Copyright Khronos Group 2018 - Page 1 Vulkan 1.1 Launch and Ongoing Momentum Strengthening the Ecosystem Improved developer tools (SDK, validation/debug layers) More rigorous conformance

More information

Copyright Khronos Group Page 1

Copyright Khronos Group Page 1 Update on Khronos Standards for Vision and Machine Learning December 2017 Neil Trevett Khronos President NVIDIA VP Developer Ecosystem ntrevett@nvidia.com @neilt3d www.khronos.org Copyright Khronos Group

More information

Copyright Khronos Group, Page 1. OpenCL. GDC, March 2010

Copyright Khronos Group, Page 1. OpenCL. GDC, March 2010 Copyright Khronos Group, 2011 - Page 1 OpenCL GDC, March 2010 Authoring and accessibility Application Acceleration System Integration Copyright Khronos Group, 2011 - Page 2 Khronos Family of Standards

More information

Vision Acceleration. Launch Briefing October Neil Trevett Vice President Mobile Ecosystem, NVIDIA President, Khronos Group

Vision Acceleration. Launch Briefing October Neil Trevett Vice President Mobile Ecosystem, NVIDIA President, Khronos Group Copyright Khronos Group 2014 - Page 1 Vision Acceleration Launch Briefing October 2014 Neil Trevett Vice President Mobile Ecosystem, NVIDIA President, Khronos Group Copyright Khronos Group 2014 - Page

More information

Ecosystem Overview Neil Trevett Khronos President NVIDIA Vice President Developer

Ecosystem Overview Neil Trevett Khronos President NVIDIA Vice President Developer Ecosystem Overview Neil Trevett Khronos President NVIDIA Vice President Developer Ecosystem ntrevett@nvidia.com @neilt3d Copyright Khronos Group 2016 - Page 1 Khronos Mission Software Silicon Khronos is

More information

Enabling a Richer Multimedia Experience with GPU Compute. Roberto Mijat Visual Computing Marketing Manager

Enabling a Richer Multimedia Experience with GPU Compute. Roberto Mijat Visual Computing Marketing Manager Enabling a Richer Multimedia Experience with GPU Compute Roberto Mijat Visual Computing Marketing Manager 1 What is GPU Compute Operating System and most application processing continue to reside on the

More information

Neural Network Exchange Format

Neural Network Exchange Format Copyright Khronos Group 2017 - Page 1 Neural Network Exchange Format Deploying Trained Networks to Inference Engines Viktor Gyenes, specification editor Copyright Khronos Group 2017 - Page 2 Outlook The

More information

Graphics Technology Update

Graphics Technology Update Graphics Technology Update Presented by: Erik Noreke, Khronos Group Vice President of Business Development November 2013 Copyright Khronos Group, 2013 - Page 1 Copyright Khronos Group, 2013 - Page 2 Khronos

More information

OpenCL Overview. Shanghai March Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos Group

OpenCL Overview. Shanghai March Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos Group Copyright Khronos Group, 2012 - Page 1 OpenCL Overview Shanghai March 2012 Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos Group Copyright Khronos Group, 2012 - Page 2 Processor

More information

SC24/WG9 Liaison Meeting

SC24/WG9 Liaison Meeting Copyright Khronos Group, 2011 - Page 1 SC24/WG9 Liaison Meeting Seoul, November 2011 Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos Group Copyright Khronos Group, 2011 - Page

More information

Vulkan Launch Webinar 18 th February Copyright Khronos Group Page 1

Vulkan Launch Webinar 18 th February Copyright Khronos Group Page 1 Vulkan Launch Webinar 18 th February 2016 Copyright Khronos Group 2016 - Page 1 Copyright Khronos Group 2016 - Page 2 The Vulkan Launch Webinar Is About to Start! Kathleen Mattson - Webinar MC, Khronos

More information

The State of Gaming APIs

The State of Gaming APIs Copyright Khronos Group, 2011 - Page 1 The State of Gaming APIs Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos Group Copyright Khronos Group, 2011 - Page 2 State of Gaming APIs

More information

WebGL, WebCL and OpenCL

WebGL, WebCL and OpenCL Copyright Khronos Group, 2011 - Page 1 WebGL, WebCL and OpenCL Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos Group Copyright Khronos Group, 2011 - Page 2 Processor Parallelism

More information

Acceleration Standards for Mobile Augmented Reality

Acceleration Standards for Mobile Augmented Reality Acceleration Standards for Mobile Augmented Reality Neil Trevett Khronos President Vice President Mobile Content, NVIDIA November 2012 Copyright Khronos Group 2012 Page 1 Copyright Khronos Group 2012 Page

More information

Khronos Overview The State of the Art in Open Standards for Visual Computing

Khronos Overview The State of the Art in Open Standards for Visual Computing Khronos Overview The State of the Art in Open Standards for Visual Computing Neil Trevett Khronos President Vice President Mobile Content, NVIDIA Copyright Khronos Group 2013 - Page 1 Copyright Khronos

More information

Our Technology Expertise for Software Engineering Services. AceThought Services Your Partner in Innovation

Our Technology Expertise for Software Engineering Services. AceThought Services Your Partner in Innovation Our Technology Expertise for Software Engineering Services High Performance Computing MultiCore CPU AceThought experts will re-design your sequential algorithms or applications to execute in parallel by

More information

Copyright Khronos Group Page 1

Copyright Khronos Group Page 1 OpenCL and Ecosystem State of the Nation Neil Trevett Khronos President NVIDIA Vice President Developer Ecosystem OpenCL Working Group Chair ntrevett@nvidia.com @neilt3d Oxford, May 2018 Copyright Khronos

More information

Copyright Khronos Group, Page 1

Copyright Khronos Group, Page 1 3RUWDEOH1DWLYH0RELOH 0HGLD$SSOLFDWLRQV 1HLO7UHYHWW 9LFH3UHVLGHQW(PEHGGHG&RQWHQW19,',$ 3UHVLGHQW.KURQRV*URXS Copyright Khronos Group, 2007 - Page 1 3HUYDVLYH0RELOH0HGLD&RPSXWLQJ Handsets are becoming personal

More information

Adding Advanced Shader Features and Handling Fragmentation

Adding Advanced Shader Features and Handling Fragmentation Copyright Khronos Group, 2010 - Page 1 Adding Advanced Shader Features and Handling Fragmentation How to enable your application on a wide range of devices Imagination Technologies Copyright Khronos Group,

More information

Copyright Khronos Group, Page 1

Copyright Khronos Group, Page 1 3RUWDEOH1DWLYH0RELOH 0HGLD$SSOLFDWLRQV 1HLO7UHYHWW 9LFH3UHVLGHQW(PEHGGHG&RQWHQW19,',$ 3UHVLGHQW.KURQRV*URXS Copyright Khronos Group, 2007 - Page 1 3HUYDVLYH0RELOH0HGLD&RPSXWLQJ Handsets are becoming personal

More information

Developing a Reference Model for Augmented Reality. 5th International AR Standards Community Meeting 19 March 2012

Developing a Reference Model for Augmented Reality. 5th International AR Standards Community Meeting 19 March 2012 Developing a Reference Model for Augmented Reality 5th International AR Standards Community Meeting 19 March 2012 What are uses of a Reference Model? Basis for coordination and understanding of the AR

More information

Fulfilling the Mandate of Information Durability and Access. Nov 2, 2018

Fulfilling the Mandate of Information Durability and Access. Nov 2, 2018 Fulfilling the Mandate of Information Durability and Access Nov 2, 2018 Nicholas F. Polys, Ph.D. Virginia Tech, Web3D Consortium Virginia Tech (VT): Ut Prosim A land-grant University serving the Public

More information

Standardizing all the Realities: A Look at OpenXR

Standardizing all the Realities: A Look at OpenXR The Khronos Group Inc. 2018 - Page 1 Standardizing all the Realities: A Look at OpenXR Robert Menzel December 2018 A Note on What We ll Cover The Khronos Group Inc. 2018 - Page 2 The Khronos Group Inc.

More information

OpenMAX AL, OpenSL ES

OpenMAX AL, OpenSL ES Copyright Khronos Group, 2011 - Page 1 OpenMAX AL, OpenSL ES Native Multimedia in Android Erik Noreke Chair of OpenMAX AL and OpenSL ES Working Groups Copyright Khronos Group, 2011 - Page 2 Why Create

More information

Bringing the Power of the GPU to the Web

Bringing the Power of the GPU to the Web Copyright Khronos Group 2013 - Page 1 Bringing the Power of the GPU to the Web Neil Trevett Vice President NVIDIA President Khronos Mobile is the New Epicenter of Innovation Copyright Khronos Group 2013

More information

Visual HTML5. Human Information Interaction for Knowledge Extraction, Interaction, Utilization, Decision making HI-I-KEIUD

Visual HTML5. Human Information Interaction for Knowledge Extraction, Interaction, Utilization, Decision making HI-I-KEIUD Visual HTML5 1 Overview HTML5 Building apps with HTML5 Visual HTML5 Canvas SVG Scalable Vector Graphics WebGL 2D + 3D libraries 2 HTML5 HTML5 to Mobile + Cloud = Java to desktop computing: cross-platform

More information

Open Standard APIs for Embedded Vision Processing

Open Standard APIs for Embedded Vision Processing Copyright Khronos Group 2014 - Page 1 Open Standard APIs for Embedded Vision Processing Neil Trevett Vice President Mobile Ecosystem, NVIDIA President, Khronos Group Copyright Khronos Group 2014 - Page

More information

Next Generation Visual Computing

Next Generation Visual Computing Next Generation Visual Computing (Making GPU Computing a Reality with Mali ) Taipei, 18 June 2013 Roberto Mijat ARM Addressing Computational Challenges Trends Growing display sizes and resolutions Increasing

More information

gltf 2.0: Status and Outlook

gltf 2.0: Status and Outlook gltf 2.0: Status and Outlook 31st July 2018 by Norbert Nopper (nopper@ux3d.io, @McNopper) Content Status (15 minutes) Outlook (35 minutes) Questions & Answers (10 minutes) Status gltf 2.0 What we currently

More information

Copyright Khronos Group, Page 1

Copyright Khronos Group, Page 1 1HLO7UHYHWW 19,',$.KURQRV *URXS 2SHQ*/(6 Copyright Khronos Group, 2007 - Page 1 Handsets are becoming personal computing platform - not just phones - A real computer in your hand mobility, connectedness

More information

Embedded Media Processing Ecosystem

Embedded Media Processing Ecosystem Embedded Media Processing Ecosystem Neil Trevett Vice President Mobile Content, NVIDIA President, Khronos Group Copyright Khronos Group, 2007 - Page 1 Pervasive Mobile Media Computing Handsets are becoming

More information

Bringing it all together: The challenge in delivering a complete graphics system architecture. Chris Porthouse

Bringing it all together: The challenge in delivering a complete graphics system architecture. Chris Porthouse Bringing it all together: The challenge in delivering a complete graphics system architecture Chris Porthouse System Integration & the role of standards Content Ecosystem Java Execution Environment Native

More information

<Insert Picture Here> JavaFX 2.0

<Insert Picture Here> JavaFX 2.0 1 JavaFX 2.0 Dr. Stefan Schneider Chief Technologist ISV Engineering The following is intended to outline our general product direction. It is intended for information purposes only,

More information

Unleashing the benefits of GPU Computing with ARM Mali TM Practical applications and use-cases. Steve Steele, ARM

Unleashing the benefits of GPU Computing with ARM Mali TM Practical applications and use-cases. Steve Steele, ARM Unleashing the benefits of GPU Computing with ARM Mali TM Practical applications and use-cases Steve Steele, ARM 1 Today s Computational Challenges Trends Growing display sizes and resolutions, richer

More information

Mobile Graphics Ecosystem. Tom Olson OpenGL ES working group chair

Mobile Graphics Ecosystem. Tom Olson OpenGL ES working group chair OpenGL ES in the Mobile Graphics Ecosystem Tom Olson OpenGL ES working group chair Director, Graphics Research, ARM Ltd 1 Outline Why Mobile Graphics? OpenGL ES Overview Getting Started with OpenGL ES

More information

Profiling and Debugging OpenCL Applications with ARM Development Tools. October 2014

Profiling and Debugging OpenCL Applications with ARM Development Tools. October 2014 Profiling and Debugging OpenCL Applications with ARM Development Tools October 2014 1 Agenda 1. Introduction to GPU Compute 2. ARM Development Solutions 3. Mali GPU Architecture 4. Using ARM DS-5 Streamline

More information

HTML5 Evolution and Development. Matt Spencer UI & Browser Marketing Manager

HTML5 Evolution and Development. Matt Spencer UI & Browser Marketing Manager HTML5 Evolution and Development Matt Spencer UI & Browser Marketing Manager 1 HTML5 Ratified. finally! After 7 years of development, the HTML5 specification was ratified on 28 th October 14 urce>

More information

3D webservices - where do we stand? Emmanuel Belo

3D webservices - where do we stand? Emmanuel Belo 3D webservices - where do we stand? Emmanuel Belo +41 21 619 10 25 emmanuel.belo@camptocamp.com Camptocamp Open Source Service Provider Staff 49 Switzerland, France & Austria Since 2001 Wien Lausanne Chambéry

More information

HSA Foundation! Advanced Topics on Heterogeneous System Architectures. Politecnico di Milano! Seminar Room (Bld 20)! 15 December, 2017!

HSA Foundation! Advanced Topics on Heterogeneous System Architectures. Politecnico di Milano! Seminar Room (Bld 20)! 15 December, 2017! Advanced Topics on Heterogeneous System Architectures HSA Foundation! Politecnico di Milano! Seminar Room (Bld 20)! 15 December, 2017! Antonio R. Miele! Marco D. Santambrogio! Politecnico di Milano! 2

More information

Ecma TC53 Smart wearable systems and sensor-based devices. An introduction for TC39 July 2018

Ecma TC53 Smart wearable systems and sensor-based devices. An introduction for TC39 July 2018 Ecma TC53 Smart wearable systems and sensor-based devices An introduction for TC39 July 2018 What is TC53? New Technical Committee (TC) in Ecma International Charter 1. Standard APIs for JavaScript applications

More information

Shrinath Shanbhag Senior Software Engineer Microsoft Corporation

Shrinath Shanbhag Senior Software Engineer Microsoft Corporation Accelerating GPU inferencing with DirectML and DirectX 12 Shrinath Shanbhag Senior Software Engineer Microsoft Corporation Machine Learning Machine learning has become immensely popular over the last decade

More information

Introduction to OpenGL ES 3.0

Introduction to OpenGL ES 3.0 Introduction to OpenGL ES 3.0 Eisaku Ohbuchi Digital Media Professionals Inc. 2012 Digital Media Professionals Inc. All rights reserved. 12/Sep/2012 Page 1 Agenda DMP overview (quick!) OpenGL ES 3.0 update

More information

Streaming Media. Advanced Audio. Erik Noreke Standardization Consultant Chair, OpenSL ES. Copyright Khronos Group, Page 1

Streaming Media. Advanced Audio. Erik Noreke Standardization Consultant Chair, OpenSL ES. Copyright Khronos Group, Page 1 Streaming Media Advanced Audio Erik Noreke Standardization Consultant Chair, OpenSL ES Copyright Khronos Group, 2010 - Page 1 Today s Consumer Requirements Rich media applications and UI - Consumer decisions

More information

Qiufeng Zhu Advanced User Interface Spring 2017

Qiufeng Zhu Advanced User Interface Spring 2017 Qiufeng Zhu Advanced User Interface Spring 2017 Brief history of the Web Topics: HTML 5 JavaScript Libraries and frameworks 3D Web Application: WebGL Brief History Phase 1 Pages, formstructured documents

More information

Creating the Embedded Media Processing Ecosystem

Creating the Embedded Media Processing Ecosystem Creating the Embedded Media Processing Ecosystem Neil Trevett Vice President Embedded Content, NVIDIA President, Khronos Chairman, OpenGL ES Working Group Mobile Convergence Handsets are becoming the predominant

More information

Dave Shreiner, ARM March 2009

Dave Shreiner, ARM March 2009 4 th Annual Dave Shreiner, ARM March 2009 Copyright Khronos Group, 2009 - Page 1 Motivation - What s OpenGL ES, and what can it do for me? Overview - Lingo decoder - Overview of the OpenGL ES Pipeline

More information

The Mobile Advantage. Erik Noreke Independent Standardization Consultant Chair, OpenSL ES. Copyright Khronos Group, Page 1

The Mobile Advantage. Erik Noreke Independent Standardization Consultant Chair, OpenSL ES. Copyright Khronos Group, Page 1 & The Mobile Advantage Erik Noreke Independent Standardization Consultant Chair, OpenSL ES Copyright Khronos Group, 2010 - Page 1 Focused on Creating an Open Market Open Standards Open Markets - Developed

More information

1 wajdibr.com/ @WajdiBenRabah #MIXIT18 Augmented Reality A way of fusing the real and the virtual world by overlaying digital data on to real-world analogue views. Anyone with a mobile phone or laptop

More information

Data Model Considerations for Radar Systems

Data Model Considerations for Radar Systems WHITEPAPER Data Model Considerations for Radar Systems Executive Summary The market demands that today s radar systems be designed to keep up with a rapidly changing threat environment, adapt to new technologies,

More information

Publishing 3D contents on the Web: An Introduction

Publishing 3D contents on the Web: An Introduction Publishing 3D contents on the Web: An Introduction Marco Callieri Visual Computing Lab, ISTI CNR, Pisa Overview Working with any kind of dataset always puts us in front of the same challenge: make that

More information

Qt a Framework for the Multi-Screen World

Qt a Framework for the Multi-Screen World Qt a Framework for the Multi-Screen World Nils Christian Roscher-Nielsen The Qt Company 1 Who am I? Nils Christian Roscher-Nielsen 6 years with Qt (Trolltech) Nokia Digia The Qt Company Norwegian University

More information

The Benefits of GPU Compute on ARM Mali GPUs

The Benefits of GPU Compute on ARM Mali GPUs The Benefits of GPU Compute on ARM Mali GPUs Tim Hartley 1 SEMICON Europa 2014 ARM Introduction World leading semiconductor IP Founded in 1990 1060 processor licenses sold to more than 350 companies >

More information

Hardware Accelerated Graphics for High Performance JavaFX Mobile Applications

Hardware Accelerated Graphics for High Performance JavaFX Mobile Applications Hardware Accelerated Graphics for High Performance JavaFX Mobile Applications Pavel Petroshenko, Sun Microsystems Jan Valenta, Sun Microsystems Jerry Evans, Sun Microsystems Goal of this Session Demonstrate

More information

Emerging Vision Technologies: Enabling a New Era of Intelligent Devices

Emerging Vision Technologies: Enabling a New Era of Intelligent Devices Emerging Vision Technologies: Enabling a New Era of Intelligent Devices Computer vision overview Computer vision is being integrated in our daily lives Acquiring, processing, and understanding visual data

More information

GPGPU Applications. for Hydrological and Atmospheric Simulations. and Visualizations on the Web. Ibrahim Demir

GPGPU Applications. for Hydrological and Atmospheric Simulations. and Visualizations on the Web. Ibrahim Demir GPGPU Applications for Hydrological and Atmospheric Simulations and Visualizations on the Web Ibrahim Demir Big Data We are collecting and generating data on a petabyte scale (1Pb = 1,000 Tb = 1M Gb) Data

More information

3D in the Browser with WebGL. Chris Andrews 3D Product Manager Javier Gutierrez 3D Product Engineer

3D in the Browser with WebGL. Chris Andrews 3D Product Manager Javier Gutierrez 3D Product Engineer 3D in the Browser with WebGL Chris Andrews 3D Product Manager Javier Gutierrez 3D Product Engineer Just sayin This is not a programming class Goal is to help you learn about a technology area that impacts

More information

An introduction to Machine Learning silicon

An introduction to Machine Learning silicon An introduction to Machine Learning silicon November 28 2017 Insight for Technology Investors AI/ML terminology Artificial Intelligence Machine Learning Deep Learning Algorithms: CNNs, RNNs, etc. Additional

More information

3D on the Web Why We Need Declarative 3D Arguments for an W3C Incubator Group

3D on the Web Why We Need Declarative 3D Arguments for an W3C Incubator Group 3D on the Web Why We Need Declarative 3D Arguments for an W3C Incubator Group Philipp Slusallek Johannes Behr Kristian Sons German Research Center for Artificial Intelligence (DFKI) Intel Visual Computing

More information

OpenGL ES 2.0 : Start Developing Now. Dan Ginsburg Advanced Micro Devices, Inc.

OpenGL ES 2.0 : Start Developing Now. Dan Ginsburg Advanced Micro Devices, Inc. OpenGL ES 2.0 : Start Developing Now Dan Ginsburg Advanced Micro Devices, Inc. Agenda OpenGL ES 2.0 Brief Overview Tools OpenGL ES 2.0 Emulator RenderMonkey w/ OES 2.0 Support OpenGL ES 2.0 3D Engine Case

More information

Presentation of Industry Specification group on Augmented Reality Framework (ISG ARF)

Presentation of Industry Specification group on Augmented Reality Framework (ISG ARF) Presentation of Industry Specification group on Augmented Reality Framework (ISG ARF) Presented by: ARF Chairman For: ETSI 2018 The context AR is a promising market with high revenue forecast e.g. 80$B

More information