Architectural Musings
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1 Architectural Musings Rethinking Computer Systems Architecture & Evaluation Christopher Vick March 23,
2 Introduction Vision Talk How should we analyze, reason about and evaluate Computer System Architecture in the 21 st century? What can history tell us about these questions? What does this mean for the research community? Mobile computing and current technologies fundamentally change key parameters and constraints for computer system architecture Vast new opportunities for research of great interest to and great relevance for industry 2
3 Outline Computer System Architecture Then (Circa 1970) Scarce Resources & Bottlenecks Optimizations Evaluation Now (Mobile Computing Platforms) Scarce Resources & Bottlenecks Optimizations? Evaluation? Questions? 3
4 4 COMPUTER SYSTEM ARCHITECTURE
5 Computer System Architecture Hardware The 5 classic components (Patterson & Hennessy) Input, Output, Memory, Datapath, Control Software System Virtual Machine (Hypervisor, VM, or VMM) Operating System Compilers & Tools Definitions The way components fit together The arrangement of the various devices in a complete computer system or network The instruction set plus a model of the execution of the instruction set (Amdahl et al) Computer System Architecture The selection and combination of hardware and software components to assemble an effective computer system 5
6 Combination Drivers Application Programs Operating System Memory Manager Scheduler Hypercall Interface Virtual Machine Libraries S o f t w a r e Multicore Execution Unit Interconnect IO Devices Memory H a r d w a r e 6
7 Effective An optimization problem Many variables Selection of hardware/software components Selection of interfaces/interconnects Many constraints Physical, sociological, technical & cost constraints Scarce Resources and Bottlenecks Maximize utilization of scarce resources Minimize impact of bottlenecks Evaluation How do you measure effectiveness? What effect does the evaluation have on the optimization? 7
8 THEN (CIRCA 1970) Photo 1 Photo 2 8
9 Scarce Resources CPU Cycles CPUs expensive Slow clock rates Memory Locations Random Access Memory expensive Address/Data paths into CPU expensive Skilled Programmers Relatively new discipline Poor language and tools support Photo 3 9
10 Bottlenecks Programmer Productivity Software development slow and expensive Low level programming paradigms Memory Latency RAM latency gated overall speed (~2-3 MHz) Small RAM backed by vastly slower storage I/O Bandwidth Limited CPU connectivity Crude communication mechanisms Photo 4 10
11 Optimizations Time Sharing Effective sharing of limited resource Virtual Memory Effective sharing, and backing with cheaper alternative Hardware Improvements Smaller features provide more resource and faster clock Large Scale Integration Better signaling to improve bandwidth High Level Programming Languages Broadens productive programmer community Abstracts away some hardware complexity 11
12 Evaluation Started with primitive measures MIPS SLOC Worked towards more sophisticated evaluation tools Hennessey & Patterson very influential SPEC CPU TPM Defect rate Cost is always a factor 12
13 Examples Digital PDP bit address space Orthogonal instruction set Memory mapped I/O Unix, DOS, many others Photo 5 IBM System bit address space Virtual Memory VMS, VM/370, DOS/VS Backward compatibility with System 360 Photo 6 13
14 14 NOW (MOBILE COMPUTING)
15 Scarce Resources Energy Fixed Energy Budget for mobile devices Thermal issues at all scales Tradeoff between performance and energy Shrinks no longer significantly improving consumption Memory Bandwidth Providing bandwidth is expensive Memory interconnect consumes significant energy 15
16 Bottlenecks Memory Latency Increasing gap between CPU speed and DRAM latency Physical distance to DRAM devices a factor Concurrency Shortage of programmers who can handle this Inadequate language/tools support I/O Bandwidth/Latency Wireless bandwidth lower than wired Consumes large amounts of energy Photo 7 16
17 Example Samsung Galaxy S5 Processor: 2.5 GHz Qualcomm Snapdragon 801 (Quad Core) GPU: Qualcomm Adreno 330 OS: Android Memory RAM: 2 GB DDR2 Memory Storage: 16/32/64 GB onboard storage Display: 5 AMOLED 1920 x 1080 HD Network: LTE Cat 4, CDMA, UMTS/HSPA, GSM/GPRS/EDGE Battery: 2600 mah Camera (Main): 16.5 megapixel, Ultra HD Dimensions: 142 x 73 x 8.1mm This is a General Purpose Computer! 17
18 Optimizations? Multi-core Aggressive addition of cores and threads Hardware concurrency outstripping software New Concurrent Programming Models/Tools? Memory Subsystem Significant contributor to total energy consumption Adding bandwidth is expensive New technologies addressing some energy issues Wireless bandwidth enhancements (LTE Advanced,etc.) Solutions from desktop/server or embedded worlds may not directly apply in mobile space! 18
19 Memory System Energy Retaining data (one second) DRAM: ~1-10 pj/bit self-refresh SRAM: pj/bit, and rising over time [ITRS 2009] 4 pj/bit (45nm LP, standby) [Barasinski et al., ESSCIRC 08] Flash, PCM, STT RAM : Zero! Moving Data 32-bit value: Recompute: 60 pj (Razor) Send 1mm: 10 pj Retain in cache for 1 ms: 38 pj Retain in DRAM for 1 second: 32+ pj Photo 8 19
20 Reducing Memory System Energy Move less! Caches physically close to CPU Locality, locality, locality (the first rule of chip real estate) Retain less! Power off unused caches lines [Kaxiras et al., ISCA 01] Drowsy caches [Flautner et al., ISCA 02] with compiler analysis [Zhang et al., Trans. Emb. Comp. Sys. 4(3) 2005] Don t refresh unused DRAM e.g. with garbage collection [Chen et al., CODES+ISSS 03] 20
21 Extending the Memory Model Maintaining the illusion of a single flat memory address space is too expensive On-chip caches can be major consumers of area and energy Coherence protocols are expensive and difficult to scale Alternative: software-managed memory hierarchies Tightly-coupled memory (TCM), scratchpads Do not require tag memory, address comparison logic More area- and energy-efficient Help bridge gap between bandwidth and throughput 21
22 New Challenges and Opportunities Different programming paradigm: software explicitly orchestrates all transfers between on-chip and off-chip memory areas Major implications on memory management Scratchpad allocation strategies Data partitioning strategies Dynamic relocation between scratchpad and DRAM to track the program s locality characteristics Opportunities for compile-time and runtime optimization Challenges in both Hardware and Software! 22
23 Evaluation Energy/Power Both matter MIPS/Watt Battery life Hard to measure and lacking in precision Performance Currently rather primitive Linpack, CaffeineMark, CoreMark, Quadrant SPEC CPU Following similar track to early PC evaluation, so should get more sophisticated Need to more accurately measure/reflect the utility of the device Balancing peak performance, throughput, battery life, etc. Cost 23
24 Thank You
25 25 Photo Copyright Notices
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