HCPro Lecture 10 ( ):

Size: px
Start display at page:

Download "HCPro Lecture 10 ( ):"

Transcription

1 HCPro Lecture 10 ( ): Usability goals, idea generation techniques Jarmo Palviainen

2 Main Themes of the Lecture Setting usability/ux goals Ideation techniques

3 Usability goals & requirements At the early stage: goals/requirements Requirements (see lecture 6): What the system does, not how Usability goals: also how in a certain way (performance, experience, learning etc.) Goals can be formed by finding out the current level Not possible for a new concept Later compare results to goals When can we stop iterating? Did the project succeed Maybe later you will understand better, what is an adequate level HCD standard says that you should describe at least measures for efficiency, effectiveness and satisfaction.

4 Examples of usability goals 1/3 "Data entry clerks will be able to input data from the forms with 98% accuracy in a mean time of less than 10 minutes. The mean SUMI score will be greater than 50. [ISO 13407] (efficiency) All users consider the new system better than the old one (satisfaction) Less than 5% of the users need to use the instructions in the first time of use. (effectiveness)

5 Examples of usability goals 2/3 Usability goals are written in a format that contains following data: To which user group is this applied Pre-conditions for measuring usability What criteria (attributes) are used What and how they are measured In brief e.g. System xxx usability specification For 90% of the users, their work has become remarkably more efficient after taking the new system into use User population: All users Pre-conditions: Will be measured after one week active use Attribute: Efficiency

6 Examples of usability goals, 3/3 Example of a longer version: System usability spesification User population: All users Pre-conditions: Measurements after one week use Attribute Measure Worst case Efficiency Efficiency Mistakes during task Time used 5 or more 10 min or more Lowest acceptable level Planned level Best level Current level 5 min 3 min 1 min 10 min In addition: tell for each attribute the source, from which the data is collected

7 Defining the current level of usability/ux Setting the goals should be based on the status of the current or equivalent systems Recognize the problems in the current products Avoid problems found in other products Benchmark for usability/ux Select the most important tasks and user groups to be tested/participate the tests Typically tested by few users, think aloud Categorizations for findings based on importance/frequency Expert evaluations can be used too Consider using standardized questionnaires to determine the level of UX/usability (e.g. Attrakdiff, SUMI ( Net Promoter Score)

8 Setting the usability goals Found measures can be used when defining usability goals 1) Define measurable goals Concrete Criteria, that is testable Soon after the introduction of the system or later, in active use To emphasize meaning of usability in the early stage To express what the new system should be like, so that the designers and implementers can act accordingly

9 Setting the usability goals 2) Choose the user groups and tasks for the goals (these hopefully were found when studying the current level) 3) Decide the criteria (considering the current status), e.g.: Acceptable task finishing time Optimum end result (effectiveness) How efficiency is evaluated (consider what mistakes the user can make) Satisfaction goals Load for the support organizations Decide what attributes are the most important Understandability, learnability, operability and attractiveness Evaluate, when testing the prototype

10 What you want to measure micro vs. macro [Hornbæk 2006]

11 Measures for diffent areas in usability [Hornbæk 2006]

12 Usability goals: the attributes & metrics Effectiveness (how well suited to the task) Success % of the task Frequency of using different features Problems the users had The quality of the outcome

13 Usability goals: the attributes & metrics Efficiency Task completion time Features or operations needed to complete the task, use e.g. GOMS Time used for seeking for information (learnability). Time used for using on-line help Time spent on handling errors Satisfaction User attitudes towards the system, e.g. chosen likert scales of seven, SUMI (Software Usability Measurement Inventory), Net Promoter Score

14 Usability goals: the attributes & metrics Learnability How quickly a novice user can accomplish certain tasks (often the learning curve gets more gradual) The time needed to use the system or to reach a certain level of performance Problems occurred during getting the necessary skills Time spent on searching for information (from documents/on-line help) Frequency of using On-line helps Time spent on recovering from mistakes Frequency of certain or all error dialogs Time needed to maintain learned information about the system Time to re-learn after a pause Frequency of help needed to solve a problem

15 Usability attributes, Usability properties and Usability patterns Make the goals to support the design and the design to support the goals! This will be explained later Lecture: Usability & software architecture Usability framework [Folmer & Bosch 2003, Juristo & al 2003]

16 16 Producing ideas and design solutions

17 General about creating ideas Expertise and collecting information before hand Creativity is also based on knowledge, not only ideas and associating Technology, human needs, market, own resources A good design method ensures that sufficient knowledge is gained before creating the design solution OR is it so? What is sufficient?

18 Producing ideas Make sure you know what it the problem to be solved Multi disciplinary group work, E.g. Rapid7 [Kylmäkoski 2006] In individual level, creativity is positive criticism, ability to listen to the others ideas and use them when developing it further [Välimaa et al. 1994] First amount, then quality!

19 Ideation techniques (Jokinen) Idea walk (Ideakävely) Brainstorming techniques (Aivoriihitekniikat) the traditional (Alex Osborne 1939) Expressiveness, Postpone idea evaluation, Quantity versus Quality, Piggyback Ideas [wikipedia] Method 635 / Brainwriting) The Gordon technique Grounded brainstorming [Beyer & Holtzblatt] Altering method (Osborn s question list) (Muuntelumenetelmä) Double team Tuumatalkoot Synectics Love-Hate

20 What to do with the ideas Once you have large number of ideas, you need to evaluate the quality Collective evaluation helps solving problem of ideas becoming personal Often even using ideation techniques helps here Try to get positive features of all ideas integrated into one or few ideas

21 Questions helping at evaluating ideas Does the idea work? Can it be implemented? Does it improve the current convention? Does it lower the expenses? Does it increase productivity? Does it improve quality? Does it improve safety? Does it improve working conditions? Does it affect moral? Would people really like it? Is it temporal or long lasting solution? Is it simple and understandable? Do others approve it? [Heikkilä ja Heikkilä]

22 References Beyer, H. Holtzblatt, K. Contextual Design: Defining Customer-Centered Systems. Morgan Kaufmann, 1998 Heikkilä, J., Heikkilä, K. Innovatiivisuutta etsimässä. Irtiottoa keskinkertaisuudesta. Helsinki: Kauppakaari, Nielsen, Usability Engineering, Morgan Kaufmann, 1994 Koski, J.T., Banappelsiini, Gummerus Kustannus Oy, Koski, J.T., Tuominen, S., Kuinka ideat syntyvät - Luovan ajattelun käsikirja. WSOY, 2004.

Concepts of Usability. Usability Testing. Usability concept ISO/IS What is context? What is context? What is usability? How to measure it?

Concepts of Usability. Usability Testing. Usability concept ISO/IS What is context? What is context? What is usability? How to measure it? Concepts of Usability Usability Testing What is usability? How to measure it? Fang Chen ISO/IS 9241 Usability concept The extent to which a product can be used by specified users to achieve specified goals

More information

User Centered Design (UCD)

User Centered Design (UCD) User Centered Design (UCD) User Centered Design (UCD) introduction defining UCD usability characteristics of UCD UCD activities Introduction The primary aim of the process of design and implementation

More information

CS3724 Human-computer Interaction. Usability Specifications. Copyright 2005 H. Rex Hartson and Deborah Hix.

CS3724 Human-computer Interaction. Usability Specifications. Copyright 2005 H. Rex Hartson and Deborah Hix. CS3724 Human-computer Interaction Usability Specifications Copyright 2005 H. Rex Hartson and Deborah Hix. Topics What are usability specifications? Usability specification tables Benchmark task descriptions

More information

Overview of the course. User-Centred Design. Group. Practical issue. Writting the report. Project work. Fang Chen

Overview of the course. User-Centred Design. Group. Practical issue. Writting the report. Project work. Fang Chen Overview of the course User-Centred Design Fang Chen 6 lectures, 3 hr each. L 1: April 6, 9-12, user-centered design concept L2: April 14, 9-12, usability concept L3. user-centered requirement study L4.

More information

Homework Set 2. A brief discussion

Homework Set 2. A brief discussion Homework Set 2 A brief discussion Homework Set 2 A brief discussion (#%" (#$" ("!#'"!#&"!#%"!#$"!"!" )" (!" ()" $!" $)" *!" *)" %!" Problem 4 Hick s Law or Fitt s Law? MT = a + b ID ID = log 2 ( A W +

More information

EVALUATION OF PROTOTYPES USABILITY TESTING

EVALUATION OF PROTOTYPES USABILITY TESTING EVALUATION OF PROTOTYPES USABILITY TESTING CPSC 544 FUNDAMENTALS IN DESIGNING INTERACTIVE COMPUTATION TECHNOLOGY FOR PEOPLE (HUMAN COMPUTER INTERACTION) WEEK 9 CLASS 17 Joanna McGrenere and Leila Aflatoony

More information

TESTING SOFTWARE QUALITY CHARACTERISTICS

TESTING SOFTWARE QUALITY CHARACTERISTICS TESTING SOFTWARE QUALITY CHARACTERISTICS Zigmars Gailans TAPOST 2017 Agenda Introduction Quality Functionality Usability Accessibility https://kahoot.it Kahoot app 2 3 What is Quality? The standard of

More information

Standard Glossary of Terms used in Software Testing. Version 3.2. Foundation Extension - Usability Terms

Standard Glossary of Terms used in Software Testing. Version 3.2. Foundation Extension - Usability Terms Standard Glossary of Terms used in Software Testing Version 3.2 Foundation Extension - Usability Terms International Software Testing Qualifications Board Copyright Notice This document may be copied in

More information

User-centered design in technical communication

User-centered design in technical communication User-centered design in technical communication Information designer & information architect Sharing knowledge is better than having it. Tekom - TC Europe November 19-20, 2003 Nov. 19-20, 2003 User-centered

More information

EVALUATION OF PROTOTYPES USABILITY TESTING

EVALUATION OF PROTOTYPES USABILITY TESTING EVALUATION OF PROTOTYPES USABILITY TESTING CPSC 544 FUNDAMENTALS IN DESIGNING INTERACTIVE COMPUTATIONAL TECHNOLOGY FOR PEOPLE (HUMAN COMPUTER INTERACTION) WEEK 9 CLASS 17 Joanna McGrenere and Leila Aflatoony

More information

Usability of interactive systems: Current practices and challenges of its measurement

Usability of interactive systems: Current practices and challenges of its measurement Usability of interactive systems: Current practices and challenges of its measurement Δρ. Παναγιώτης Ζαχαριάς Τμήμα Πληροφορικής Πανεπιστήμιο Κύπρου 23/2/2010 Concepts and Definitions Usability engineering

More information

CS 160: Evaluation. Outline. Outline. Iterative Design. Preparing for a User Test. User Test

CS 160: Evaluation. Outline. Outline. Iterative Design. Preparing for a User Test. User Test CS 160: Evaluation Professor John Canny Spring 2006 2/15/2006 1 2/15/2006 2 Iterative Design Prototype low-fi paper, DENIM Design task analysis contextual inquiry scenarios sketching 2/15/2006 3 Evaluate

More information

CS 160: Evaluation. Professor John Canny Spring /15/2006 1

CS 160: Evaluation. Professor John Canny Spring /15/2006 1 CS 160: Evaluation Professor John Canny Spring 2006 2/15/2006 1 Outline User testing process Severity and Cost ratings Discount usability methods Heuristic evaluation HE vs. user testing 2/15/2006 2 Outline

More information

Programmiersprache C++ Winter 2005 Operator overloading (48)

Programmiersprache C++ Winter 2005 Operator overloading (48) Evaluation Methods Different methods When the evaluation is done How the evaluation is done By whom the evaluation is done Programmiersprache C++ Winter 2005 Operator overloading (48) When the evaluation

More information

Design Heuristics and Evaluation

Design Heuristics and Evaluation Design Heuristics and Evaluation Rapid Evaluation Selected material from The UX Book, Hartson & Pyla Heuristic Evaluation Another method for finding usability problems in a UI design Validation during

More information

Analytical evaluation

Analytical evaluation Chapter 15 Analytical evaluation 1 Aims: Describe the key concepts associated with inspection methods. Explain how to do heuristic evaluation and walkthroughs. Explain the role of analytics in evaluation.

More information

Human Computer Interaction Lecture 14. HCI in Software Process. HCI in the software process

Human Computer Interaction Lecture 14. HCI in Software Process. HCI in the software process Human Computer Interaction Lecture 14 HCI in Software Process HCI in the software process Software engineering and the design process for interactive systems Usability engineering Iterative design and

More information

HCI Research Methods

HCI Research Methods HCI Research Methods Ben Shneiderman ben@cs.umd.edu Founding Director (1983-2000), Human-Computer Interaction Lab Professor, Department of Computer Science Member, Institute for Advanced Computer Studies

More information

Human Computer Interaction Lecture 06 [ HCI in Software Process ] HCI in the software process

Human Computer Interaction Lecture 06 [ HCI in Software Process ] HCI in the software process Human Computer Interaction Lecture 06 [ HCI in Software Process ] Imran Ihsan Assistant Professor www.imranihsan.com aucs.imranihsan.com HCI06 - HCI in Software Process 1 HCI in the software process Software

More information

Overview of Today s Lecture. Analytical Evaluation / Usability Testing. ex: find a book at Amazon.ca via search

Overview of Today s Lecture. Analytical Evaluation / Usability Testing. ex: find a book at Amazon.ca via search Overview of Today s Lecture Analytical Evaluation / Usability Testing November 17, 2017 Analytical Evaluation Inspections Recapping cognitive walkthrough Heuristic evaluation Performance modelling 1 2

More information

Chapter 15: Analytical evaluation

Chapter 15: Analytical evaluation Chapter 15: Analytical evaluation Aims: Describe inspection methods. Show how heuristic evaluation can be adapted to evaluate different products. Explain how to do doing heuristic evaluation and walkthroughs.

More information

CSE 440: Introduction to HCI User Interface Design, Prototyping, and Evaluation

CSE 440: Introduction to HCI User Interface Design, Prototyping, and Evaluation CSE 440: Introduction to HCI User Interface Design, Prototyping, and Evaluation Lecture 11: Inspection Tuesday / Thursday 12:00 to 1:20 James Fogarty Kailey Chan Dhruv Jain Nigini Oliveira Chris Seeds

More information

stanford hci group / cs376 Design Tools Ron B. Yeh 26 October 2004 Research Topics in Human-Computer Interaction

stanford hci group / cs376 Design Tools Ron B. Yeh 26 October 2004 Research Topics in Human-Computer Interaction stanford hci group / cs376 Design Tools Ron B. Yeh 26 October 2004 Research Topics in Human-Computer Interaction http://cs376.stanford.edu Reading Research Papers Selective Attention =) Or alternatively,

More information

CSE 440: Introduction to HCI User Interface Design, Prototyping, and Evaluation

CSE 440: Introduction to HCI User Interface Design, Prototyping, and Evaluation CSE 440: Introduction to HCI User Interface Design, Prototyping, and Evaluation Lecture 12: Inspection-Based Methods James Fogarty Daniel Epstein Brad Jacobson King Xia Tuesday/Thursday 10:30 to 11:50

More information

Software Quality. Martin Glinz. Thomas Fritz. Lecture 7 UI Design, Usability & Testing. Many thanks to Meghan Allen and Daniel Greenblatt.

Software Quality. Martin Glinz. Thomas Fritz. Lecture 7 UI Design, Usability & Testing. Many thanks to Meghan Allen and Daniel Greenblatt. Institut für Informatik Software Quality Lecture 7 UI Design, Usability & Testing Thomas Fritz Martin Glinz Many thanks to Meghan Allen and Daniel Greenblatt. Overview Introduction to UI design User-centered

More information

EE/CpE322 Lecture 3. Bruce McNair Based on Engineering Design: A Project-Based Introduction (the 3 rd ed.), by C.L. Dym and P.

EE/CpE322 Lecture 3. Bruce McNair Based on Engineering Design: A Project-Based Introduction (the 3 rd ed.), by C.L. Dym and P. EE/CpE322 Lecture 3 Bruce McNair Based on Engineering Design: A Project-Based Introduction (the 3 rd ed.), by C.L. Dym and P. Little A Model of the Design Process Stage 1: Problem Definition Input: Client

More information

Experimental Evaluation of Effectiveness of E-Government Websites

Experimental Evaluation of Effectiveness of E-Government Websites Experimental Evaluation of Effectiveness of E-Government Websites A. Basit Darem 1, Dr. Suresha 2 1 Research Scholar, DoS in Computer Science, University of Mysore 2 Associate Professor, DoS in Computer

More information

CSE 118 Introduction to Design

CSE 118 Introduction to Design CSE 118 Introduction to Design Mini Quiz Week 5/6 http://bit.ly/cse118-2lakh What is Design? What is Design? DESIGN IS A PROCESS... 8 Human-Centered Design Design Methods Principles of Human-Centered

More information

Workshop Some reminders about user experience and usability evaluation. TIE project course Thomas Olsson

Workshop Some reminders about user experience and usability evaluation. TIE project course Thomas Olsson Workshop Some reminders about user experience and usability evaluation TIE project course 2014-2015 Thomas Olsson Aspects of the product to evaluate from user s perspective Functionality: Effectiveness,

More information

h(p://ihm.tumblr.com/post/ /word- cloud- for- hci- human- computer- interacbon CS5340 Human-Computer Interaction ! January 31, 2013!

h(p://ihm.tumblr.com/post/ /word- cloud- for- hci- human- computer- interacbon CS5340 Human-Computer Interaction ! January 31, 2013! h(p://ihm.tumblr.com/post/105778492/word- cloud- for- hci- human- computer- interacbon CS5340 Human-Computer Interaction January 31, 2013 Today s Class Administrivia User-centered Design Establishing Requirements

More information

Analytical &! Empirical Evaluation

Analytical &! Empirical Evaluation Analytical &! Empirical Evaluation Informatics 132 5/22/2012 TODAY Evaluation Due: A3 Paper Prototyping UPCOMING Friday: Group Project Time Monday: Memorial Day, No Class Wednesday: HCI in the Real World

More information

Firstname Lastname. Contents. User Experience Design Portfolio - Selected Samples. Updated February 2014

Firstname Lastname. Contents. User Experience Design Portfolio - Selected Samples. Updated February 2014 Firstname Lastname User Experience Design Portfolio - Selected Samples Updated February 2014 Contents About Me... 2 My Experience... 2 My Work Style... 3 Large Project Name... 4 Mobile App Name... 7 Contact

More information

UI Evaluation: Cognitive Walkthrough. CS-E5220 User Interface Construction

UI Evaluation: Cognitive Walkthrough. CS-E5220 User Interface Construction UI Evaluation: Cognitive Walkthrough CS-E5220 User Interface Construction Usability Testing With users Usability test Without users Heuristic evaluation Cognitive walkthrough Nielsen s Ten Heuristic Rules

More information

HCI in the software process

HCI in the software process chapter 6 HCI in the software process HCI in the software process Software engineering and the process for interactive systems Usability engineering Iterative and prototyping Design rationale the software

More information

HCI in the software. chapter 6. HCI in the software process. The waterfall model. the software lifecycle

HCI in the software. chapter 6. HCI in the software process. The waterfall model. the software lifecycle HCI in the software process chapter 6 HCI in the software process Software engineering and the process for interactive systems Usability engineering Iterative and prototyping Design rationale the software

More information

Learnability of software

Learnability of software Learnability of software Aim: Evaluating learnability Writing on-line help Basis for Assignment 2 1 Qualities of IT applications Learnability From novice to expert user Time from first encounter to use

More information

Lecture 5. Design (1) CENG 412-Human Factors in Engineering May

Lecture 5. Design (1) CENG 412-Human Factors in Engineering May Lecture 5. Design (1) CENG 412-Human Factors in Engineering May 21 2009 1 Outline Rationale for user-centric design Cost-benefit analysis of human factors contributions Early focus on users and their tasks:

More information

Anirudha Joshi IDC, IIT Bombay

Anirudha Joshi IDC, IIT Bombay Anirudha Joshi IDC, IIT Bombay HCI design process (AJ) Garret s model (JJG) Contextual design process (HB/KH) Usability engineering lifecycle (DM) Goal driven design (AC/RR) Inherent resistance to change

More information

Usability. HCI - Human Computer Interaction

Usability. HCI - Human Computer Interaction Usability HCI - Human Computer Interaction Computer systems optimization for easy access and communication Definition design Basic principles Testing assessment implementation Quality Utility funcionality

More information

Carbon IQ User Centered Design Methods

Carbon IQ User Centered Design Methods Carbon IQ User Centered Design The effort of designing usable, targeted, desirable and efficient products involves acquiring and analyzing user data. Selecting exactly the right method for this can be

More information

Integrating HCD into Automation Design

Integrating HCD into Automation Design Integrating HCD into Automation Design Katriina Viikki TTY / IHTE Kuva: Jarmo Palviainen TTY / IHTE Contents Terms & Definitions Motivation Change process Best Practices Usability Maturity Case Metso Automation

More information

Chapter 4. Evaluating Interface Designs

Chapter 4. Evaluating Interface Designs Chapter 4 Evaluating Interface Designs 1 Introduction Designers may fail to evaluate their designs adequately. Experienced designers know that extensive testing is a necessity. Few years ago, evaluation

More information

Assistant Professor Computer Science. Introduction to Human-Computer Interaction

Assistant Professor Computer Science. Introduction to Human-Computer Interaction CMSC434 Introduction to Human-Computer Interaction Week 12 Lecture 24 Nov 21, 2013 Intro to Evaluation Human Computer Interaction Laboratory @jonfroehlich Assistant Professor Computer Science Hall of Fame

More information

Understanding Usability: Getting Beyond Ease of Use

Understanding Usability: Getting Beyond Ease of Use Understanding Usability: Getting Beyond Ease of Use Whitney Quesenbery Whitney Interactive Design e. whitneyq@wqusability.com w. www.wqusability.com p. 908-638-5467 AIGA DENVER SEPTEMBER 28, 2005 What

More information

CS 315 Intro to Human Computer Interaction (HCI)

CS 315 Intro to Human Computer Interaction (HCI) 1 CS 315 Intro to Human Computer Interaction (HCI) 2 3 Acceptance Tests Set goals for performance Objective Measurable Examples Mean time between failures (e.g. MOSI) Test cases Response time requirements

More information

Chapter 10 Interactive Systems And Usability Organizational Requirements Engineering

Chapter 10 Interactive Systems And Usability Organizational Requirements Engineering Chapter 10 Interactive Systems And Usability Organizational Requirements Engineering Prof. Dr. Armin B. Cremers Sascha Alda Overview Introduction: What is usability? Why is usability an important non-functional

More information

dt+ux Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2016 Prof. James A. Landay Stanford University

dt+ux Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2016 Prof. James A. Landay Stanford University DESIGN THINKING FOR USER EXPERIENCE DESIGN + PROTOTYPING + EVALUATION Hall of Fame or Shame? Early Stage Prototyping Computer Science Department October 20, 2016 Paper ipad App By 53 2 Hall of Fame or

More information

Introducing Evaluation

Introducing Evaluation Chapter 12 Introducing Evaluation 1 The aims Explain the key concepts used in evaluation. Introduce different evaluation methods. Show how different methods are used for different purposes at different

More information

8.1 Goals of Evaluation 8.2 Analytic Evaluation 8.3 Empirical Evaluation 8.4 Comparing and Choosing Evaluation Techniques

8.1 Goals of Evaluation 8.2 Analytic Evaluation 8.3 Empirical Evaluation 8.4 Comparing and Choosing Evaluation Techniques 8 Evaluation 8.1 Goals of Evaluation 8.2 Analytic Evaluation 8.3 Empirical Evaluation 8.4 Comparing and Choosing Evaluation Techniques Ludwig-Maximilians-Universität München Prof. Hußmann Mensch-Maschine-Interaktion

More information

15/16 CSY2041 Quality and User-Centred Systems

15/16 CSY2041 Quality and User-Centred Systems 15/16 CSY2041 Quality and User-Centred Systems INTERACTION DESIGN 1 Heuristic evaluation and walkthroughs 2 1 Aims: Describe the key concepts associated with inspection methods. Explain how to do heuristic

More information

CSE 403 Lecture 17. Usability Testing. Reading: Don't Make Me Think! A Common Sense Approach to Web Usability by S. Krug, Ch. 9-11

CSE 403 Lecture 17. Usability Testing. Reading: Don't Make Me Think! A Common Sense Approach to Web Usability by S. Krug, Ch. 9-11 CSE 403 Lecture 17 Usability Testing Reading: Don't Make Me Think! A Common Sense Approach to Web Usability by S. Krug, Ch. 9-11 Handbook of Usability Testing, 2ed by J. Rubin / D. Chisnell, Ch. 2-5 slides

More information

8.1 Goals of Evaluation 8.2 Analytic Evaluation 8.3 Empirical Evaluation 8.4 Comparing and Choosing Evaluation Techniques

8.1 Goals of Evaluation 8.2 Analytic Evaluation 8.3 Empirical Evaluation 8.4 Comparing and Choosing Evaluation Techniques 8 Evaluation 8.1 Goals of Evaluation 8.2 Analytic Evaluation 8.3 Empirical Evaluation 8.4 Comparing and Choosing Evaluation Techniques Ludwig-Maximilians-Universität München Prof. Hußmann Mensch-Maschine-Interaktion

More information

2/18/2009. Introducing Interactive Systems Design and Evaluation: Usability and Users First. Outlines. What is an interactive system

2/18/2009. Introducing Interactive Systems Design and Evaluation: Usability and Users First. Outlines. What is an interactive system Introducing Interactive Systems Design and Evaluation: Usability and Users First Ahmed Seffah Human-Centered Software Engineering Group Department of Computer Science and Software Engineering Concordia

More information

cs414 principles of user interface design, implementation and evaluation

cs414 principles of user interface design, implementation and evaluation cs414 principles of user interface design, implementation and evaluation Karrie Karahalios, Eric Gilbert 30 March 2007 Reaction Time and Motor Skills Predictive Models Hick s Law KLM Fitts Law Descriptive

More information

User-Centred Evaluation Criteria for a Mixed Reality Authoring Application

User-Centred Evaluation Criteria for a Mixed Reality Authoring Application User-Centred Evaluation Criteria for a Mixed Reality Authoring Application Marjaana Träskbäck, Toni Koskinen, Marko Nieminen Helsinki University of Technology, Software Business and Engineering Institute

More information

Amsterdam Medical Center Department of Medical Informatics. Improve. Usability evaluation of the sign up process of the Improve app

Amsterdam Medical Center Department of Medical Informatics. Improve. Usability evaluation of the sign up process of the Improve app Amsterdam Medical Center Department of Medical Informatics Improve Usability evaluation of the sign up process of the Improve app Author L.J.M. Heerink Principal investigator Prof. Dr. M.W.M Jaspers Supervised

More information

HCI and Design SPRING 2016

HCI and Design SPRING 2016 HCI and Design SPRING 2016 Topics for today Heuristic Evaluation 10 usability heuristics How to do heuristic evaluation Project planning and proposals Usability Testing Formal usability testing in a lab

More information

User centered system design

User centered system design User Centered Systems Design, spring 2009 User centered system design Introduction and Usability Jan Gulan Gulliksen Dept for IT/HCI, Uppsala University, Sweden Jan.Gulliksen@it.uu.se http://acsd.hci.uu.se/

More information

Choosing the Right Usability Tool (the right technique for the right problem)

Choosing the Right Usability Tool (the right technique for the right problem) Choosing the Right Usability Tool (the right technique for the right problem) User Friendly 2005 December 18, Shanghai Whitney Quesenbery Whitney Interactive Design www.wqusability.com Daniel Szuc Apogee

More information

User Experience Metric (UXM) and Index of Integration (IoI): Measuring Impact of HCI Activities

User Experience Metric (UXM) and Index of Integration (IoI): Measuring Impact of HCI Activities User Experience Metric (UXM) and Index of Integration (IoI): Measuring Impact of HCI Activities Anirudha Joshi, Industrial Design Centre, IIT Bombay Design 1 Sanjay Tripathi, Tech Mahindra Ltd. Outsourced

More information

HCI: THE DESIGN PROCESS. Dr Kami Vaniea

HCI: THE DESIGN PROCESS. Dr Kami Vaniea HCI: THE DESIGN PROCESS Dr Kami Vaniea 1 First, the news Make Your UX Design Process Agile Using Google s Methodology https://www.interactiondesign.org/literature/article/make-your-ux-designprocess-agile-using-google-s-methodology

More information

Human-Computer Interaction IS4300

Human-Computer Interaction IS4300 Human-Computer Interaction IS4300 1 Designing for the Web Stone Ch 17 + J. Lazar et al, HCI Handbook 1 Today Stone Chapter J. Lazar et al, HCI Handbook Testing tools & surveys Nielsen s Top 10 Mistakes

More information

Usable Privacy and Security Introduction to HCI Methods January 19, 2006 Jason Hong Notes By: Kami Vaniea

Usable Privacy and Security Introduction to HCI Methods January 19, 2006 Jason Hong Notes By: Kami Vaniea Usable Privacy and Security Introduction to HCI Methods January 19, 2006 Jason Hong Notes By: Kami Vaniea Due Today: List of preferred lectures to present Due Next Week: IRB training completion certificate

More information

Software Development and Usability Testing

Software Development and Usability Testing Software Development and Usability Testing Shneiderman, Chapter 4 Preece et al, Ch 9, 11-15 Krug, Rocket Surgery Made Easy Rubin, Handbook of Usability Testing Norman Neilsen Group www HCI in Software

More information

Assignment 5 is posted! Heuristic evaluation and AB testing. Heuristic Evaluation. Thursday: AB Testing

Assignment 5 is posted! Heuristic evaluation and AB testing. Heuristic Evaluation. Thursday: AB Testing HCI and Design Topics for today Assignment 5 is posted! Heuristic evaluation and AB testing Today: Heuristic Evaluation Thursday: AB Testing Formal Usability Testing Formal usability testing in a lab:

More information

Sri Vidya College of Engineering & Technology Question bank (unit 2) UNIT 2 TWO MARKS

Sri Vidya College of Engineering & Technology Question bank (unit 2) UNIT 2 TWO MARKS UNIT 2 TWO MARKS 1. What is design? Achieving goals within constraints. The design helps to focus on certain things like goals, constraints and tradeoffs Goals purpose (who is it for, why do they want

More information

Human Computer Interaction (HCI, HCC)

Human Computer Interaction (HCI, HCC) Human Computer Interaction (HCI, HCC) THE PROCESS HCI Design It is a process Goal-directed Problem solving Informed by: Intended use Target domain Materials Cost Feasibility Generating alternatives and

More information

Human-Computer Interaction

Human-Computer Interaction Human-Computer Interaction The Trouble With Computers (and other computer-based devices) 2 The Trouble With Computers (and other computer-based devices) Confusion Panic Boredom Frustration Inefficient

More information

Interaction design. The process of interaction design. Requirements. Data gathering. Interpretation and data analysis. Conceptual design.

Interaction design. The process of interaction design. Requirements. Data gathering. Interpretation and data analysis. Conceptual design. Interaction design The process of interaction design Requirements Data gathering Interpretation and data analysis Conceptual design Prototyping Physical design Introduction We have looked at ways to gather

More information

Concepts of user-centered design

Concepts of user-centered design Lecture 1 Concepts of user-centered design What is UCD? Primary goad: making products usable Is there any difference? Usable Usefulness Usability Why important? Increased productivity Reduced errors Reduced

More information

Evaluating and Improving Software Usability

Evaluating and Improving Software Usability Evaluating and Improving Software Usability 902 : Thursday, 9:30am - 10:45am Philip Lew www.xbosoft.com Understand, Evaluate and Improve 2 Agenda Introduc7on Importance of usability What is usability?

More information

Goals of Usability Evaluation

Goals of Usability Evaluation Goals of Usability Evaluation Formative Evaluation: What and how to re-design? Design Construction Summative Evaluation: How well did we do? 1 Formative and Summative Goals Formative: during development,

More information

Usability & User Centered Design. SWE 432, Fall 2018 Design and Implementation of Software for the Web

Usability & User Centered Design. SWE 432, Fall 2018 Design and Implementation of Software for the Web Usability & User Centered Design SWE 432, Fall 2018 Design and Implementation of Software for the Web Review: Mental models Only single temperature sensor. Controls not independent, need to adjust both.

More information

SFU CMPT week 11

SFU CMPT week 11 SFU CMPT-363 2004-2 week 11 Manuel Zahariev E-mail: manuelz@cs.sfu.ca Based on course material from Arthur Kirkpatrick, Alissa Antle and Paul Hibbits July 21, 2004 1 Analytic Methods Advantages can be

More information

Product Quality Engineering. RIT Software Engineering

Product Quality Engineering. RIT Software Engineering Product Quality Engineering Q vs q Quality includes many more attributes than just absence of defects Features Performance Availability Safety Security Reusability Extensibility Modifiability Portability

More information

Recapitulation Lecture #10 LECTURE 11 USABILITY - PROTOTYPING. Waterfall with iteration. Example: Cognitive Task Analysis

Recapitulation Lecture #10 LECTURE 11 USABILITY - PROTOTYPING. Waterfall with iteration. Example: Cognitive Task Analysis Recapitulation Lecture #10 October 13th 2014 LECTURE 11 USABILITY - PROTOTYPING Tool box for HCI Task Analysis Cognitive techniques GOMS/CCT ERMIA CWA Dialogue Analysis-Design Color/Text Analysis-Design

More information

LECTURE 11 USABILITY -PROTOTYPING

LECTURE 11 USABILITY -PROTOTYPING October 13th 2014 LECTURE 11 USABILITY -PROTOTYPING 1 Recapitulation Lecture #10 Tool box for HCI Task Analysis Cognitive techniques GOMS/CCT ERMIA CWA Dialogue Analysis-Design Color/Text Analysis-Design

More information

This PDF was generated from the Evaluate section of

This PDF was generated from the Evaluate section of Toolkit home What is inclusive design? Why do inclusive design? How to design inclusively Overview Map of key activities Manage This PDF was generated from the Evaluate section of www.inclusivedesigntoolkit.com

More information

CS/ISE 5714 Usability Engineering. Topics. Introduction to Systems Analysis MENU. Systems Analysis

CS/ISE 5714 Usability Engineering. Topics. Introduction to Systems Analysis MENU. Systems Analysis CS/ISE 5714 Usability Engineering Systems Analysis Copyright 2008 H. Rex Hartson, Deborah Hix, and Pardha Pyla Topics 2 Ethnographic field studies (field visits, requirements gathering) Product concept

More information

cs465 principles of user interface design, implementation and evaluation

cs465 principles of user interface design, implementation and evaluation cs465 principles of user interface design, implementation and evaluation Karrie G. Karahalios 24. September 2008 1. Heuristic Evaluation 2. Cognitive Walkthrough 3. Discuss Homework 3 4. Discuss Projects

More information

Design Thinking: Design Review Workshop

Design Thinking: Design Review Workshop Design Thinking: Design Review Workshop Introductions Guliz Sicotte Director of Product Design Magento Commerce @gsicotte Eric Erway Sr. UX Manager Magento Commerce @ericerway Ann Hudspeth UX Manager Magento

More information

Evaluation in Information Visualization. An Introduction to Information Visualization Techniques for Exploring Large Database. Jing Yang Fall 2005

Evaluation in Information Visualization. An Introduction to Information Visualization Techniques for Exploring Large Database. Jing Yang Fall 2005 An Introduction to Information Visualization Techniques for Exploring Large Database Jing Yang Fall 2005 1 Evaluation in Information Visualization Class 3 2 1 Motivation What are the advantages and limitations

More information

Usability Testing. November 14, 2016

Usability Testing. November 14, 2016 Usability Testing November 14, 2016 Announcements Wednesday: HCI in industry VW: December 1 (no matter what) 2 Questions? 3 Today Usability testing Data collection and analysis 4 Usability test A usability

More information

Design Iteration: From Evidence to Design. Slides originally by: Dick Henneman

Design Iteration: From Evidence to Design. Slides originally by: Dick Henneman Design Iteration: From Evidence to Design Slides originally by: Dick Henneman Foundations: MS-HCI @ Georgia Tech Context of use Context of development Analyze/ Evaluate Design/B uild Evidence-Based Design

More information

Introduction to User Stories. CSCI 5828: Foundations of Software Engineering Lecture 05 09/09/2014

Introduction to User Stories. CSCI 5828: Foundations of Software Engineering Lecture 05 09/09/2014 Introduction to User Stories CSCI 5828: Foundations of Software Engineering Lecture 05 09/09/2014 1 Goals Present an introduction to the topic of user stories concepts and terminology benefits and limitations

More information

Human-Computer Interaction: An Overview. CS2190 Spring 2010

Human-Computer Interaction: An Overview. CS2190 Spring 2010 Human-Computer Interaction: An Overview CS2190 Spring 2010 There must be a problem because What is HCI? Human-Computer interface Where people meet or come together with machines or computer-based systems

More information

3. Total estimated time (hours/semester of didactic activities) 3.1 Hours per week 4 Of which: 3.2 course seminar/laboratory

3. Total estimated time (hours/semester of didactic activities) 3.1 Hours per week 4 Of which: 3.2 course seminar/laboratory Syllabus 1. Information regarding the programme 1.1 Higher education Babes-Bolyai University institution 1.2 Faculty Mathematics and Computer Science 1.3 Department Computer Science 1.4 Field of study

More information

Usability Goals. September 14, 2016

Usability Goals. September 14, 2016 Usability Goals September 14, 2016 Announcements A02 notes: http://www.cs.umanitoba.ca/~umdubo26/comp3020/ A01 notes: http://www.cs.umanitoba.ca/~bunt/comp3020 /lecturenotes.html 2 Announcements Project

More information

Usability Testing CS 4501 / 6501 Software Testing

Usability Testing CS 4501 / 6501 Software Testing Usability Testing CS 4501 / 6501 Software Testing [Nielsen Normal Group, https://www.nngroup.com/articles/usability-101-introduction-to-usability/] [TechSmith, Usability Basics: An Overview] [Ginny Redish,

More information

USER EXPERIENCE ASSESSMENT TO IMPROVE USER INTERFACE QUALITY ON DEVELOPMENT OF ONLINE FOOD ORDERING SYSTEM

USER EXPERIENCE ASSESSMENT TO IMPROVE USER INTERFACE QUALITY ON DEVELOPMENT OF ONLINE FOOD ORDERING SYSTEM USER EXPERIENCE ASSESSMENT TO IMPROVE USER INTERFACE QUALITY ON DEVELOPMENT OF ONLINE FOOD ORDERING SYSTEM 1 HANIF AL FATTA, 2 BAYU MUKTI 1 Information Technology Department, Universitas AMIKOM Yogyakarta,

More information

10 Best Design Practices

10 Best Design Practices 10 Best Design Practices Heather Winkle Product Manager of User Experience FileMaker, Inc. Session Agenda 10 Best Design Practices Your Ideas for Improving FileMaker 1. Don t start at the computer It is

More information

Page 1. Ideas to windows. Lecture 7: Prototyping & Evaluation. Levels of prototyping. Progressive refinement

Page 1. Ideas to windows. Lecture 7: Prototyping & Evaluation. Levels of prototyping. Progressive refinement Ideas to windows Lecture 7: Prototyping & Evaluation How do we go from ideas to windows? Prototyping... rapid initial development, sketching & testing many designs to determine the best (few?) to continue

More information

Designing Usable Apps

Designing Usable Apps This is a free sample excerpt from the book: Designing Usable Apps An agile approach to User Experience design Author: Kevin Matz 264 pages (softcover edition) Print edition ISBN: 978-0-9869109-0-6 E-book

More information

Lecture 3: User Centered Design. February 1

Lecture 3: User Centered Design. February 1 Lecture 3: User Centered February 1 1 Recap Five Usability Attributes 2 Recap Five Usability Attributes Learnability Efficiency Memory Few errors Satisfaction 3 Wiki vs. Forum Users? Tasks? Usability comparison?

More information

Introduction to Software Engineering

Introduction to Software Engineering Introduction to Software Engineering 3. User Interface Design Mircea F. Lungu Based on a lecture by Oscar Nierstrasz. Roadmap > Interface design > Design principles > Graphical User Interfaces (GUI) >

More information

Usability Testing. November 9, 2016

Usability Testing. November 9, 2016 Usability Testing November 9, 2016 Announcements Milestone III Average: 77/90 (86%) Most marks lost for not following instructions (e.g. missing sections) 2 Questions? 3 Today More analytical evaluation

More information

..in a nutshell. credit: Chris Hundhausen Associate Professor, EECS Director, HELP Lab

..in a nutshell. credit:   Chris Hundhausen Associate Professor, EECS Director, HELP Lab ..in a nutshell credit: https://www.youtube.com/watch?v=6mczkwhjr9o Chris Hundhausen Associate Professor, EECS Director, HELP Lab Human-Centered Design in a Nutshell Key topics for this talk 1. User-centered

More information

User Experience Report: Heuristic Evaluation

User Experience Report: Heuristic Evaluation User Experience Report: Heuristic Evaluation 1 User Experience Report: Heuristic Evaluation Created by Peter Blair for partial fulfillment of the requirements for MichiganX: UX503x Principles of Designing

More information

Searching for Expertise

Searching for Expertise Searching for Expertise Toine Bogers Royal School of Library & Information Science University of Copenhagen IVA/CCC seminar April 24, 2013 Outline Introduction Expertise databases Expertise seeking tasks

More information

Specifying and Prototyping

Specifying and Prototyping Contents Specifying and Prototyping M. EVREN KIYMAÇ 2008639030 What is Specifying? Gathering Specifications Specifying Approach & Waterfall Model What is Prototyping? Uses of Prototypes Prototyping Process

More information