FOREVER 21. Usability Evaluation Report. HCI 460 July 27, Group 6 Gelayol Moradzadeh Vicky Moreira Mauli Shukla Frank Sweis

Size: px
Start display at page:

Download "FOREVER 21. Usability Evaluation Report. HCI 460 July 27, Group 6 Gelayol Moradzadeh Vicky Moreira Mauli Shukla Frank Sweis"

Transcription

1 FOREVER 21 Usability Evaluation Report HCI 460 July 27, 2015 Group 6 Gelayol Moradzadeh Vicky Moreira Mauli Shukla Frank Sweis

2 Table of Contents I. Executive Summary 2-3 II. Introduction 3 III. Methodology 4 A. Participants 4 B. Procedure 4 IV. Findings and Recommendations A. Positive Findings 5-6 B. Negative Findings 7-27 V. Team Contributions 28 VI. Appendix

3 I. Executive Summary This report describes the usability issues that users experience while using the Forever 21 Android application to perform common shopping tasks such as browsing and purchasing. Forever 21 is a popular brand with stores located around the world due to its affordably priced and trendy clothing. Their mobile application is designed to help customers purchase their prefered apparel and accessories online, as well as locate stores around them instantly on their mobile devices. To explore the usability issues our team prepared a test plan that defined our objectives and also framed our research questions in a way that would help us identify the strengths and weaknesses of the application. We also defined our target participant, evaluation measures, the tasks for users to perform, and possible questions that could be asked before and after the usability test session. In order to conduct the test we first created a moderator s guide, which included a consent form, introduction, and a series of tasks to keep all team members on track during the test sessions. We conducted a total of 6 tests with both male and female participants that were between the ages of 25 and 45. These participants assisted us in forming both positive and negative findings. We found three major positive findings in the application and they are regarding the following: As soon as the user gets to the shopping page, adding to cart is an easy process Icons used in the application are very intuitive Important elements are not hidden behind multiple screens Some issues were also found during the usability evaluations. The major issues are: Application has a slow speed. Application does not have proper scaling in some pages of the app, which makes it difficult for the participant to obtain information with ease. Users do not notice the shop button easily which causes to miss some of the products available in the application. There is no quick way on home page to access shopping and searching features, which slows down the user in reaching the wanted page in the application. While scanning a barcode, there is no feature to help focus barcodes properly. No feedback or message is provided to the user to inform the users when they have successfully shared and posted items on their social media successfully. Two map buttons are available on the application for locating other Forever 21 stores. Location results are in random order causing users to scroll in order to find the closest store. By conducting the usability evaluation sessions, we found out that all these issues triggers frustration and dissatisfaction with using the application in the user. The most common problems that were observed were unresponsiveness and slowness in the application the difficulty of finding the closest Forever 21 store. In addition to methodology and procedure, this report describes the most common problems with the application including the recommendation for resolving the issues. 2

4 II. Introduction The focus of our study was the Forever 21 Android application. With more than 1,000,000 downloads, the brand has shown to be a popular and trendy store worldwide. This store primarily targets a younger demographic with affordable clothing prices, which now includes male clothing and accessories. Due to the store s popularity, Forever 21 is a recognizable brand to the everyday consumer. In recent years, the company has adopted new marketing tactics to increase their client base. Such tactics include introducing a men s line to their collection and releasing a mobile application in 2012 for quick shopping experiences and become part of today s mobile-driven world. We evaluated Forever 21 s application based on real world scenarios that it s users face. The scope of our research was the user s experience browsing, searching, sharing an item of clothing, and finding the closest Forever 21 store near by. In particular, we wanted to answer the following questions: 1. Can users navigate the application easily to search and buy (add to bag) clothing? 2. How many taps and/or screens does it take for users to perform the outlined tasks (such as buying clothing)? 3. What are the major usability flaws that: a. Impede users from purchasing an item? b. Impede users from finding a Forever 21 store? c. Impede users from sharing an item on Pinterest? 4. Are users satisfied with their interactions with the application when searching and buying clothing, exploring styles, finding stores, and sharing on social media? (data will be gathered through the wrap-up questions) We created specific tasks for our participants to address these questions. Our main goal for these tasks was also to identify the application s strengths and assess how the application could be further improved to better meet the needs and expectations of its users. As a group, we identified some areas areas of improvement for the application, prioritized these areas based on their impact on each task, and identified actionable recommendations which were all incorporated into this report. III. Methodology 3

5 Participants Each team member conducted at least one sit-by evaluation with participants located around Chicago and identified their own method for recruiting and recording their interview; there were six interviews in total. All participants were over 18 years old and familiar with online shopping and mobile applications. We selected participants that either shopped for themselves online or were shopping for their kids. Our team obtained consent from participants by using a consent form. Procedure Each member of our group individually conducted sit-by evaluations that consisted of predefined tasks that we had identified in a Moderator s Guide and below: Browse for an item on the app Prepare item for purchase Scan barcode using scan feature Share an item on social media Find information of store closest to user Within each task, we decided to note quantitative measures such as the number of taps or screens taken to accomplish a given task. We also noted the number of errors or challenges users encountered while completing the tasks. We predefined errors to be when users navigated to the wrong screen, mistapped an element on the application, asked for help, or were unable to accomplish a task. We utilized questions on a Likert scale to understand the user s level of satisfaction and the level of difficulty they encountered. Our group also evaluated the tasks based on qualitative measures such as user comments, feedback, and through wrap up questions that specifically asked how they felt at certain points through the tasks and overall what they liked and disliked. IV. Findings and Recommendations We found a total of 3 positive findings and 11 negative findings. The negative findings are grouped by tasks and then each finding is ordered based on their appropriate severity rating (from highest to lowest) within each task. Our severity levels are based on how much each finding impacts the user s interaction with the website, if it impedes the user from reaching their goal, and the feasibility of improving the finding. We defined each severity level as: High: This usability problem will slow down some users when completing a common task leading them to either find another way of completing it or possibly making them unwilling or unable to complete the task. High severity level denotes that the specified usability problem should be first priority to fix. Medium: This usability problem will make some users feel frustrated or irritated, but will not affect task completion. Medium severity denotes the specified usability problem should be second priority to fix. 4

6 Low: This usability problem does not affect the user s performance as much. This is a quality/aesthetic issue. Even though this is a minor issue, too many low level problems can create a larger usability issue. Low severity level denotes that the specified usability problem should be last priority to fix. All specific tasks include an explanation of each task, a summary with quotes of the participants experience, and an explanation of the results/data gathered. Each finding include images as visual aids to help with the implementations of our recommendations. For a complete lists of our quantitative findings, see appendix. Positive Findings 1. Shopping experience (Adding to bag) Forever 21 uses its mobile website for its application s shopping experience. Their website uses responsive web design, which means that it is optimized to visit over a range of devices from desktop to smartphone. The screenshots below showcase how the website responds to screen size (smartphone vs. desktop) and input method (touch vs. cursor). The responsive design allows for the Shopping cart button to populate in the same area a customer would expect to see it on the website. The icon sizing and placement are intuitive to the user thereby making it a easy and quick task to complete on the mobile application. 2. Icons are intuitive 5

7 Forever 21 uses a mixture of real world and common interface metaphors for it s navigating toolkit. This allows users to recognize the functionality of each icon, and quickly become familiar with the application. 3. Elements are not hidden beneath multiple screens. Forever 21 is designed so that all features of the application are accessible by one or two screens. Along with the real world metaphors, this allows the user to quickly scan the application and get to what they want. However, the application falters when the user begins to use the app. This is due to poor performance and lack of optimization. Negative Findings 1. General Findings consistent throughout all tasks 6

8 Tasks Explanation: Some issues were recurring and consistent throughout multiple tasks. Therefore, below are the issues that impacted all our tasks with the negative feedback and comments from our participants. As such, most of these findings should be treated as highly severe. We found that the type of device (e.g. older device) increases these problems tremendously. Finding 1 (Objective: Major usability flaws, number of taps required) There are overall issues with the application responsiveness and speed. Currently: Takes about 5 to 10 seconds for pages and features to load. Participant Experience Justification As our participants went through all of our tasks, they demonstrated frustration with the speed of the application and an unresponsiveness of elements in the app. One participant exclaimed, Ahh, I can t go back...it s so slow!. The slow speed of the application causes high frustration and dissatisfaction to the users. The application suppose to provide the users a quicker and simpler experience to the user than actually going to the store or website so users expect the application to run faster and make purchases quickly. They do not expect or want to have to wait for a single command to take more than 3 seconds. Recommendation Make the speed of the application faster by optimizing it for all hardware. 7

9 ( This is an example of how fast we recommend the responsiveness of the Forever 21 Android mobile application should be at all times. Severity Level High Finding 2 (Objective: Major usability flaws, number of taps required) User inputs are unresponsive. Currently: This is the blank page that sometimes appears when the app is processing a request to go to another page. 8

10 Participant Experience Justification Recommendation While going through our task, users had difficulty with the application registering their inputs. This caused multiple re-taps and general unresponsiveness. While the problem surfaced throughout the app, it was most apparent when navigating back a page (as the finding above mentions) or using the barcode scan tool. Once a button is clicked it does not immediately respond and complete the expected action. For example, once the scan button is clicked in the main menu, the application freezes. Sometimes the button successfully links to the scan tool while other times it doesn t and once the application freezes, the user may click other buttons to get out of the frozen area of the app. Upon hitting other buttons, the application still not directed to the expected page. It is critical to identify the cause of the button irresponsiveness. If the application is slow because the buttons are not created/linked properly, it would be important to either properly link those buttons. If the placement of hot spot on the tabs or the size of the tabs is an issue that should also be further studied and rectified. This expected pages should appear instantly after choosing (tapping) the appropriate buttons and tabs. Severity Level High 9

11 Finding 3 (Objective: Navigating to find Forever 21 store) Elements within the application do not scale properly or make best use of high resolution displays. Currently: 1440p Display 720p Display 640p Display Participant Experience Justification Participants using the application were unimpressed with the look of Forever 21. One participant commented that Forever 21, Didn t look slick. Font sizes were weird and it looked like a rough draft. Tiny icons and additional white space made the tasks more difficult for the participants. The lack of proper scaling makes elements such as the bottom and upper toolkit harder to navigate. This creates small text which is hard to read and creates lots blank space that can be used for improved usability, most notably when searching for a store. This is also aesthetically unpleasant. New smartphones can offset some of the usability performance problems of the application, but with their higher resolution displays, this create a new usability problem. 10

12 Recommendation The application must detect the resolution of the smartphone and elements (toolkits, font size and font type) accordingly. 1440p Display 720p Display 640p Display Severity Level Medium 2. Task: Preparing an item for purchasing 11

13 Task Explanation: For this task, we asked participants to prepare the item that they d already found for purchasing. In this task users we expected to add the item to their cart successfully. Finding 4 (Objective: Navigating to shop and buy, number of screens required) The placement of the menu is not clear or intuitive to the user and the Shop button in the menu is not very accessible to the user through the application. Participant Experience Justification While this task wasn t difficult for most participants, they had issues locating the shop button for the application. In particular male participants struggled to find their department. How do I shop for men in this app!? asked one participant, as they failed to notice the shop button at the bottom. The user went on, There should be a really easy way. Just clicking around because the website moves slow and there is no options for men here. This is annoying." 3 out of 6 participants completed the task with 5 taps. One participant completed the task with 3 taps and two other participants completed the task with 7 and 9 taps. On average, participants completed their tasks with 3 screens. All participants but one rated the purchasing task as being very easy. one participant rated moderate for this task. The participant thought the Continue shopping tab took a long time to work which made the user frustrated. Participants expected the application to automatically open up to the shop section of the application since that is the primary function of the mobile application. The unintuitive placement of the menu causes users to click on the wrong buttons until they finally locate the shopping button. The amount of 12

14 time spent on attempting to find what they are looking for wastes the user s time and requires them to to spend more time inspecting the app for what they re looking for by either having to scroll or tap through the application more than needed. Recommendation Make the Home page, Shop page and remove the bottom menu bar. Put a searching space at the top of the home page. Severity Level Medium Finding 5 (Objective: Navigating to shop and buy) 13

15 Home page of application offers limited space for shopping and searching. Currently Participant Experience Justification "Why there is a shop page? oh... this makes more sense than home page! I should have came here at the first step," remarked one of our participants, who questioned why the Forever 21 application did not open to the store page. This especially impacted our male users, since the homepage of the application favored female customers. One participant even recommended an alternative UI element for the application. There should be a hamburger dropdown menu on the homepage, they said, where you can select whether you want to shop for women or men s clothing. The hamburger menu that opens up once you go to the shop section would be better placed on the homepage. Forever 21 is a clothing store, and most users will access the application to shop. However, the user must go through various screens to access the main feature of the application to like search for products and shop. Recommendation Our recommendation supported by user feedback is to introduce a hamburger menu that links directly to different areas of the shop section on the homepage. 14

16 Severity Level Medium 3. Task: Scan Barcode Findings Task Explanation: For this task, we asked our participants to scan a Forever 21 price tag with the built-in scan feature of the application. Scanning the price tag should allow the user to find it on the online store, read reviews, and share via social media. Finding 6 (Objective: Impedes users from purchasing/searching for an item) 15

17 There is no system feedback when scanning a barcode. Participant Experience Justification Recommendation While conducting the tasks, our participants were not sure if the application was scanning, if the tag was framed properly, or if the application was working at all. Participant said, Come on! Focus! when the application was slow to respond. Participant 6 refused to complete the task and said, I would never use this. Why would I scan an item I found in the store already to check to check the online inventory? 4 out of 6 participants took less than 3 taps and 2 screens during this task. Half of the participants were able to complete the task successfully. Two of the participants that were unsuccessfully in completing the task took 5 and 9 taps respectively. The remaining unsuccessful participant refused to complete the task, because she did not believe it was something she would ever use. Aside from the user that refused to complete the task, all of the participants rated the difficult level for this task as difficult or very difficult. While scanning a barcode, the user has no feedback on whether the position of the barcode is correct or that the application is scanning. The user wastes time holding and fiddling around with the camera to see if they are doing it correctly. The user can also manually enter the barcode, and may decide to do that rather than attempt to scan the barcode. Have the borders of the camera frame light up green when the barcode is 16

18 properly positioned and scanned. Severity Level High 4. Task: Sharing an item on social media Task Explanation: We asked our participants to share the item that they like in the Forever 21 app on their social media account. Finding 7 (Objective: Usability flaws impede users from sharing item, number of screens and taps required) There is no feedback when user taps on sharing icon and there are lots of steps to connect to social media websites. 17

19 Participant Experience Justification The application did not link to social media websites successfully. It took multiple taps for most of the participants to share an item because they were exited from the app and had to sign in. A few participants struggled with remembering their password. Participants were not sure if they posted on their social media successfully without any feedback. They had to go back and forth between their social media account and the app several times. One participant said, "There is no visible way to know on [this] page that you've posted." Another one exclaimed, "It's freaky twitter opens inside this app... ahh I can't go back...it's so slow!" No participants completed this task successfully Only one participant thought this task was very easy. Five participants believed the task was moderately difficult. The task was considered successful if the users could see the shared item on their social media. While some of the participants believed they have completed the task successfully, they all realized that the item had not been shared after checking their social media page. Therefore, the task was considered as incomplete for all the participants. The process of getting to the share screen and logging in was easy; it was a system error that caused the post to not register on her social media site. Sharing on social media should not take the user a lot of time or steps to complete this task. The application s lack of system status creates uncertainty for the user when they attempt to share. As a result, the user may turn to alternative methods to share. 18

20 Recommendation Fix the functional problems related to connecting to social media websites. Provide feedback when user has posted on their page successfully. Severity Level Low 5. Task: Locating a Forever 21 Store Task Explanation: We asked our participants to use the Forever 21 application to find a store location near them, and to give us the phone number. Finding 8 (Objective: Application Navigation) There are two map or location services buttons on the application. 19

21 Participant Experience Justification Participants were able to find the store locator tool easily, but depending on the page they were on the application displayed two icons--one on the application, and the other on the store webpage. This resulted in one user error observed during this task. Having two buttons for location services on the application creates confusion and difficulty in learnability since there are two paths to do the same kind of task. Also, the two separate location services buttons have different features from each other as they do not link to the same page. Recommendation For the time being, since the Forever 21 app simply opens up the Forever 21 website inside the application, which causes there to be two location services options on the app, make the application s location services button link to the same page as the location services on the website. 20

22 Severity Level Medium Finding 9 (Objective: Usability flaws impede users from finding Forever 21 store) The location services button to find the nearest Forever 21 store does not generate results in order of proximity. There is no logic to the order of results. Currently: The locations are listed at random. Participant Experience Once the stores were listed, users were also confused about the display order of the stores. One participant expected a specific location to be displayed first, but was surprised when the store wasn t list. Why doesn t it put [the locations] in order, they asked, "Why isn't Michigan Ave listed? 21

23 It's the second closest... it's not listed by distance... hmm I wonder how it s sorted?" Only one participant was able to complete the task successfully and as expected with just one tap and one screen with the application displaying the top result as the store in closest proximity to her. Justification Recommendation Since the location services button automatically populates results based on your current location, users expect to see a list of store locations by distance (closest to furthest) to their current location. By not having the store locations list out in nearest distance order, it could potentially make users believe that there aren t Forever 21 locations in their vicinity. This could in turn make locations lose in person traffic because shoppers are not aware of the locations nearest to them. Our recommendation would be to populate the results in order of proximity regardless if the application bases it off current GPS location or zip code. Recommendation: The Forever 21 locations include the distance from the user s location and are ordered from the closest to furthest distances. Severity Level Medium Finding 10 (Objective: Usability flaws impede users from finding Forever 21 store) 22

24 Store Locator: The store icons under the map view do not contain useful contact information. Currently: Icons only displays only the store name. Participant Experience When users we re asked for the phone number of the closest Forever 21 store, users became frustrated due to the lack of information in the map view of the store locator. This resulted in multiple taps and screens to locate the store closest to them from the map, then find the store s phone number from the list view. Two of the six participants took over 20 screen taps and over 6 separate screens to finally find the closest location of a Forever 21 to them. Justification The app currently only shows the store name when viewing the map. This causes the user to have to move to a separate screen for store information (hours, address, phone number). If a user is comparing the hours of a few stores, they must switch back and forth between the two screens, and leads to wasted time and effort. The listed view should be an alternative, rather than a requirement to find store information. 23

25 Recommendation Populate the store pins on the map with store information. Add Forever 21 location and options to call or get step by step directions. Severity Level Medium Finding 11 (Objective: Usability flaws impede users from finding Forever 21 store) The Store Locator tool does not open to the map view. 24

26 Currently: Defaults to this page. Participant Experience Justification As with the previous finding, the application s store locator defaults to the list view. This view is problematic as stores are not listed by proximity, and requires the user to search the map view for the closest store. Participants consistently attempted to tap on the Forever 21 icons to display store information, a behavior learned through other mapping applications. Since the list of stores the application populates is not sorted by distance, the map view is more helpful for the user to determine the closest store. Other mapping applications and competitors show the map view first. This gives the user a visual and spatial reference to find their store Recommendation Have the store locator default to the map view. 25

27 Default to this page automatically when map icon is tapped. Severity Level Low 6. Overall Experience & Satisfaction Explanation: We asked our participants rank their satisfaction with the Forever 21 application on a Likert scale from Very Unsatisfied to Very Satisfied. Table: My level of satisfaction navigating the Forever 21 application was: Data Description: Out of six participants only one participant was satisfied with their overall experience navigating the Forever 21 application. The participant was happy with the shopping experience on the application, and was able to quickly add the dress to her bag. It should be noted that the same participant also struggled the most trying to find the shop page of the application. V. Team Member Contributions 26

28 Team Member Address Specific Contributions Mauli Shukla Attended all meetings, contributed in brainstorming and writing the User Test Plan, Moderator s Guide, and writing/ finalizing negative findings. Conducted 1 usability evaluation. Wrote the procedure and participant sections on Evaluation Report. Vicky Moreira vmorei1@hotmail.com Attended all meetings, contributed in brainstorming and writing the User Test Plan, Moderator s Guide, and putting together a long list of negative findings. Conducted 2 usability evaluations. Created the spreadsheet to compile all team member s participant's data. Wrote the introduction, made visuals for findings, and set up the layout and format of the Evaluation Report. Frank Sweis frsweis@gmail.com Attended all meetings, contributed in brainstorming and writing the User Test Plan and Moderator s Guide. Conducted 2 usability evaluations. Wrote and finalized positive and negative findings as well as created visuals for finding. Gelayol Moradzadeh gelayol.moradzadeh@gmail.com Attended all meetings, contributed in brainstorming, writing the User Test Plan and Moderator s Guide, wrote and finalized negative findings, positive findings and Executive Summary on the Usability Report. Conducted 1 usability evaluation. VI. Appendix Below are tables containing the data gathered from our usability evaluation wrap-up session. 27

29 See attachments for Test Plan, Mod Guide, template of signed Consent Forms, and a spreadsheet of all the data gathered from the participants (includes two sheets- 1 with participants demographic information and 1 with observations notes and their feedback). Finding a piece of clothing: Participant Number of taps Number of screens Number of errors Complete the task? P Y P Y P Y P Y P Y P Y Purchasing a clothing: Participant Number of taps Number of screens Number of errors Complete the task? P Y P Y P Y P Y P Y P Y Sharing on Social media Participant Number of taps Number of screens Number of errors Complete the task? 28

30 P N P N P N P N P N P N Finding Store: Participant Number of taps Number of screens Number of errors Complete the task? P N P N P Y P Y P Y P Y Scan Barcode: Participant Number of taps Number of screens Number Challenges P Y Complete the task? 29

31 P Y P Y P N P N P N Level of difficulty for Purchasing (1 being Very Easy and 5 being Very Difficult): Participant Rating (1-5) P1 3 P2 1 P3 1 P4 1 P5 1 P6 1 Level of difficulty for scan barcode (1 being Very Easy and 5 being Very Difficult): Participant Rating (1-5) P1 5 P2 4 P3 4 P4 4 P5 5 P6 1 Level of difficulty for Social media (1 being Very Easy and 5 being Very Difficult): Participant Rating (1-5) P1 5 P2 3 30

32 P3 3 P4 3 P5 3 P6 1 Level of difficulty for locating a Forever 21 Store (1 being Very Easy and 5 being Very Difficult): Participant Rating (1-5) P1 5 P2 4 P3 4 P4 4 P5 3 P6 1 My level of satisfaction navigating the Forever 21 application was: Participant P1 P2 P3 P4 P5 P6 Very satisfied- very unsatisfied Unsatisfied Unsatisfied Unsatisfied Unsatisfied Satisfied Neither satisfied or unsatisfied 31

FOREVER 21. Usability Evaluation Report. HCI 460 July 27, Group 6 Gelayol Moradzadeh Vicky Moreira Mauli Shukla Frank Sweis

FOREVER 21. Usability Evaluation Report. HCI 460 July 27, Group 6 Gelayol Moradzadeh Vicky Moreira Mauli Shukla Frank Sweis FOREVER 21 Usability Evaluation Report HCI 460 July 27, 2015 Group 6 Gelayol Moradzadeh Vicky Moreira Mauli Shukla Frank Sweis Table of Contents I. Executive Summary 2-3 II. Introduction 3 III. Methodology

More information

Microsoft HealthVault Expert Evaluation HCI 460 Usability Evaluation 24 June Mauli Shukla Vicky Moreira Frank Sweis Gelayol Moradzadeh

Microsoft HealthVault Expert Evaluation HCI 460 Usability Evaluation 24 June Mauli Shukla Vicky Moreira Frank Sweis Gelayol Moradzadeh Microsoft HealthVault Expert Evaluation HCI 460 Usability Evaluation 24 June 2015 Mauli Shukla Vicky Moreira Frank Sweis Gelayol Moradzadeh 1 Executive Summary This report depicts some usability issues

More information

Team : Let s Do This CS147 Assignment 7 (Low-fi Prototype) Report

Team : Let s Do This CS147 Assignment 7 (Low-fi Prototype) Report Team : Let s Do This CS147 Assignment 7 (Low-fi Prototype) Report 1. Title, each team member s name & role Title: Let s Do This Roles: Divya - Developer. Eric - Developer, manager. Sami - User testing,

More information

Problem and Solution Overview: An elegant task management solution, that saves busy people time.

Problem and Solution Overview: An elegant task management solution, that saves busy people time. An elegant task management solution, that saves busy people time. Team: Anne Aoki: Storyboarding, design, user studies, writing Alex Anderson: User studies, design Matt Willden: Ideation, writing, user

More information

User Testing Study: Collaborizm.com. Jessica Espejel, Megan Koontz, Lauren Restivo. LIS 644: Usability Theory and Practice

User Testing Study: Collaborizm.com. Jessica Espejel, Megan Koontz, Lauren Restivo. LIS 644: Usability Theory and Practice User Testing Study: Collaborizm.com Jessica Espejel, Megan Koontz, Lauren Restivo LIS 644: Usability Theory and Practice TABLE OF CONTENTS EXECUTIVE SUMMARY... 3 INTRODUCTION... 4 METHODOLOGY... 5 FINDINGS

More information

Running Head: TREE TAP USABILITY TEST 1

Running Head: TREE TAP USABILITY TEST 1 Running Head: TREE TAP USABILITY TEST 1 Gogglefox Tree Tap Usability Test Report Brandon S. Perelman April 23, 2014 Final Design Documents Final Design Prototype White Paper Team Gogglefox Website Author's

More information

Online Food Ordering Company, Founded 2004, Chicago, IL

Online Food Ordering Company, Founded 2004, Chicago, IL Online Food Ordering Company, Founded 2004, Chicago, IL https://grubhub.com WHO THEY ARE Grubhub is the nation s leading online and mobile food ordering company dedicated to connecting hungry diners with

More information

USABILITY REPORT A REPORT OF USABILITY FINDINGS FOR OFF THE BEATEN PATH WEBSITE

USABILITY REPORT A REPORT OF USABILITY FINDINGS FOR OFF THE BEATEN PATH WEBSITE USABILITY REPORT A REPORT OF USABILITY FINDINGS FOR OFF THE BEATEN PATH WEBSITE Prepared by: Cori Vandygriff, Joseph Kmetz, Cammy Herman, and Kate DeBusk To: Off the Beaten Path Team From: Cammy Herman

More information

CS Human 2.0 Studio Lo-fi Prototyping & Pilot Usability Test

CS Human 2.0 Studio Lo-fi Prototyping & Pilot Usability Test CS 147 - Human 2.0 Studio Lo-fi Prototyping & Pilot Usability Test Jack G., Amin O., Esteban R. Introduction: Value Proposition: seamless shopping recommendations. Mission Statement: We strive to make

More information

Eyetracking Study: Kent State University Library. Janie Ralston

Eyetracking Study: Kent State University Library. Janie Ralston Eyetracking Study: Kent State University Library Janie Ralston Ralston 2 Executive Summary Eyetracking web usability studies allow designers to see where the hot spots are and what information or graphics

More information

VIDEO 1: WHY IS THE USER EXPERIENCE CRITICAL TO CONTEXTUAL MARKETING?

VIDEO 1: WHY IS THE USER EXPERIENCE CRITICAL TO CONTEXTUAL MARKETING? VIDEO 1: WHY IS THE USER EXPERIENCE CRITICAL TO CONTEXTUAL MARKETING? Hello again! I m Angela with HubSpot Academy. In this class, you re going to learn about the user experience. Why is the user experience

More information

PNC.com, Weather.com & SouthWest.com. Usability Analysis. Tyler A. Steinke May 8, 2014 IMS 413

PNC.com, Weather.com & SouthWest.com. Usability Analysis. Tyler A. Steinke May 8, 2014 IMS 413 PNC.com, Weather.com & SouthWest.com Usability Analysis Tyler A. Steinke May 8, 2014 IMS 413 2 P a g e S t e i n k e Table of Contents Introduction 3 Executive Summary 3 Methodology 4 Results 4 Recommendations

More information

National Weather Service Weather Forecast Office Norman, OK Website Redesign Proposal Report 12/14/2015

National Weather Service Weather Forecast Office Norman, OK Website Redesign Proposal Report 12/14/2015 National Weather Service Weather Forecast Office Norman, OK Website Redesign Proposal Report 12/14/2015 Lindsay Boerman, Brian Creekmore, Myleigh Neill TABLE OF CONTENTS Parts PAGE Abstract... 3 Introduction...

More information

This report will document the key themes arising from the testing, and make recommendations for the development of the site.

This report will document the key themes arising from the testing, and make recommendations for the development of the site. Cloudworks usability testing February 2011 In this laboratory test four participants were given a series of nine short tasks to complete on the Cloudworks site. They were asked to verbalise their thought

More information

A Comparative Usability Test. Orbitz.com vs. Hipmunk.com

A Comparative Usability Test. Orbitz.com vs. Hipmunk.com A Comparative Usability Test Orbitz.com vs. Hipmunk.com 1 Table of Contents Introduction... 3 Participants... 5 Procedure... 6 Results... 8 Implications... 12 Nuisance variables... 14 Future studies...

More information

Memorandum Participants Method

Memorandum Participants Method Memorandum To: Elizabeth Pass, Associate Professor, School of Writing, Rhetoric and Technical Communication From: Andrew Carnes, WRTC 456 Section 1[ADC] Date: February 2, 2016 Re: Project 1 Competitor

More information

IBM MANY EYES USABILITY STUDY

IBM MANY EYES USABILITY STUDY IBM MANY EYES USABILITY STUDY Team Six: Rod Myers Dane Petersen Jay Steele Joe Wilkerson December 2, 2008 I543 Interaction Design Methods Fall 2008 Dr. Shaowen Bardzell EXECUTIVE SUMMARY We asked three

More information

Assignment 3 User Research Report Document

Assignment 3 User Research Report Document Assignment 3 User Research Report Document Online Clothing Store By Chris Kazanjian, Loren Smith, Jess Hartig, and Jeremiah Lyons DESCRIPTION OF USERS User Audience Male and Female Ages typically ranging

More information

User Interfaces Assignment 3: Heuristic Re-Design of Craigslist (English) Completed by Group 5 November 10, 2015 Phase 1: Analysis of Usability Issues Homepage Error 1: Overall the page is overwhelming

More information

meet chew there Low-Fi Prototyping and Pilot Usability Testing

meet chew there Low-Fi Prototyping and Pilot Usability Testing meet chew there Low-Fi Prototyping and Pilot Usability Testing Lindsey K. Team Manager Senthil V. Designer Clay J. Software Engineer Jesse C. Usability Testing I. INTRODUCTION We want to meet chewthere

More information

Usability Report for Online Writing Portfolio

Usability Report for Online Writing Portfolio Usability Report for Online Writing Portfolio October 30, 2012 WR 305.01 Written By: Kelsey Carper I pledge on my honor that I have not given or received any unauthorized assistance in the completion of

More information

CS Equalizing Society - Assignment 8. Interactive Hi-fi Prototype

CS Equalizing Society - Assignment 8. Interactive Hi-fi Prototype CS 147 - Equalizing Society - Assignment 8 Interactive Hi-fi Prototype Crystal Escolero - Design and Product Management Jessica Guo - Development and User Testing Trevor Rex - Development and User Testing

More information

Usability Report for Love and Robots.com

Usability Report for Love and Robots.com Usability Report for Love and Robots.com Fiona Brady, Aoibhίn Hassett, Louise Grant & Hannah O Sheehan N00147351, N00144119, N00144786 & N00147667 Usability C.A. Applied Psychology Table of Contents Introduction...1

More information

Perfect Timing. Alejandra Pardo : Manager Andrew Emrazian : Testing Brant Nielsen : Design Eric Budd : Documentation

Perfect Timing. Alejandra Pardo : Manager Andrew Emrazian : Testing Brant Nielsen : Design Eric Budd : Documentation Perfect Timing Alejandra Pardo : Manager Andrew Emrazian : Testing Brant Nielsen : Design Eric Budd : Documentation Problem & Solution College students do their best to plan out their daily tasks, but

More information

Momental. Adrienne I. (Observer) Juliana C. (Computer) Meredith M. (Greeter/Facilitator) Nhien T. (Observer)

Momental. Adrienne I. (Observer) Juliana C. (Computer) Meredith M. (Greeter/Facilitator) Nhien T. (Observer) Momental Adrienne I. (Observer) Juliana C. (Computer) Meredith M. (Greeter/Facilitator) Nhien T. (Observer) Introduction Momental Help the moment you need it. We are designing an application to allow Stanford

More information

Heuristic Evaluation: OneView CRM current application

Heuristic Evaluation: OneView CRM current application Evaluation: OneView CRM current application Angela Edwards 22nd August 2016 Executive Summary This report contains the results of a heuristic evaluation undertaken on the OneView CRM application for Lloyds

More information

NRize Responsive Custom T shirt Designer

NRize Responsive Custom T shirt Designer NRize Responsive Custom T shirt Designer Created: 22nd July 2015 Latest update: 16 May 2016 By: CSSChopper Team Email: david@csschopper.com Shopify Page: https://apps.shopify.com/online product customizer

More information

Coca Cola Heuristic Evaluation

Coca Cola Heuristic Evaluation Coca Cola Heuristic Evaluation July 15th 2012 This document was prepared by: Jason Frade! Page 1 Table of Contents Executive Summary.......................................................... 3 Purpose

More information

Website Usability Study: The American Red Cross. Sarah Barth, Veronica McCoo, Katelyn McLimans, Alyssa Williams. University of Alabama

Website Usability Study: The American Red Cross. Sarah Barth, Veronica McCoo, Katelyn McLimans, Alyssa Williams. University of Alabama Website Usability Study: The American Red Cross Sarah Barth, Veronica McCoo, Katelyn McLimans, Alyssa Williams University of Alabama 1. The American Red Cross is part of the world's largest volunteer network

More information

EDGE, MICROSOFT S BROWSER

EDGE, MICROSOFT S BROWSER EDGE, MICROSOFT S BROWSER To launch Microsoft Edge, click the Microsoft Edge button (it s the solid blue E) on the Windows Taskbar. Edge Replaces Internet Explorer Internet Explorer is no longer the default

More information

MiPhone Phone Usage Tracking

MiPhone Phone Usage Tracking MiPhone Phone Usage Tracking Team Scott Strong Designer Shane Miller Designer Sierra Anderson Designer Problem & Solution This project began as an effort to deter people from using their phones in class.

More information

Stream Features Application Usability Test Report

Stream Features Application Usability Test Report Stream Features Application Usability Test Report Erin Norton and Katelyn Waara HU 4628: Usability and Instruction Writing Michigan Technological University April 24, 2013 Table of Contents Executive Summary

More information

Evaluation Assignment-VI Usability Test Report Team 4: Calm b4 the storm

Evaluation Assignment-VI Usability Test Report Team 4: Calm b4 the storm Evaluation Assignment-VI Usability Test Report Team 4: Calm b4 the storm Tanmayee Kshirsagar thkshirs@mtu.edu 906-275-9064 Team Details: No Name Role 1. Anthony Fantene Technical Lead 2. Daniel Wagner

More information

Library Website Migration and Chat Functionality/Aesthetics Study February 2013

Library Website Migration and Chat Functionality/Aesthetics Study February 2013 Library Website Migration and Chat Functionality/Aesthetics Study February 2013 Summary of Study and Results Georgia State University is in the process of migrating its website from RedDot to WordPress

More information

Due on: May 12, Team Members: Arpan Bhattacharya. Collin Breslin. Thkeya Smith. INFO (Spring 2013): Human-Computer Interaction

Due on: May 12, Team Members: Arpan Bhattacharya. Collin Breslin. Thkeya Smith. INFO (Spring 2013): Human-Computer Interaction Week 6 Assignment: Heuristic Evaluation of Due on: May 12 2013 Team Members: Arpan Bhattacharya Collin Breslin Thkeya Smith INFO 608-902 (Spring 2013): Human-Computer Interaction Group 1 HE Process Overview

More information

Helping Hands Final Report

Helping Hands Final Report Helping Hands Final Report Awet Alazar: paper prototypes, digital mockups, writing Shiv Ahluwalia: paper prototype, digital mockups Problem and Solution Overview People who are newly homeless are vulnerable

More information

Usability Test Plan for Blogger Mobile Application

Usability Test Plan for Blogger Mobile Application Usability Test Plan for Blogger Mobile Application Prepared For: Kevin McGowan, Project Sponsor Luke Bjerring, Software Engineer Completed By: Alanna Lewis B l o g g e r. c o m 7 / 2 0 / 2 0 1 5 Table

More information

Usable Privacy and Security Introduction to HCI Methods January 19, 2006 Jason Hong Notes By: Kami Vaniea

Usable Privacy and Security Introduction to HCI Methods January 19, 2006 Jason Hong Notes By: Kami Vaniea Usable Privacy and Security Introduction to HCI Methods January 19, 2006 Jason Hong Notes By: Kami Vaniea Due Today: List of preferred lectures to present Due Next Week: IRB training completion certificate

More information

Usability Test Report: Bento results interface 1

Usability Test Report: Bento results interface 1 Usability Test Report: Bento results interface 1 Summary Emily Daly and Ian Sloat conducted usability testing on the functionality of the Bento results interface. The test was conducted at the temporary

More information

Ryan Parsons Chad Price Jia Reese Alex Vassallo

Ryan Parsons Chad Price Jia Reese Alex Vassallo Ryan Parsons - Paper Prototype, Writing Chad Price - Paper Prototype, Digital Mockup Jia Reese - Paper Prototype, Usability Testing Alex Vassallo - Usability Testing, Writing All we have to decide is what

More information

GRADY NEWSOURCE KATE DEVLIN, LEAH MOSS, ANDREA SKELLIE & ASHLEY PANTER

GRADY NEWSOURCE KATE DEVLIN, LEAH MOSS, ANDREA SKELLIE & ASHLEY PANTER GRADY NEWSOURCE KATE DEVLIN, LEAH MOSS, ANDREA SKELLIE & ASHLEY PANTER INTRODUCTION TO THE STUDY THE CLIENT GRADY NEWSOURCE Grady Newsource is a student production of the Grady College of Journalism &

More information

SWAT Folder Usability Test Student Website Advancement Team Usability Test 2014

SWAT Folder Usability Test Student Website Advancement Team Usability Test 2014 SWAT Folder Usability Test Student Website Advancement Team Usability Test 2014 Table of Contents Overview...3 Study details...4 Markers and Parameters...5 Overall Tasks Comparison...6 Graphs: Success

More information

Plants can improve mood and health. Many people want to have plants in their home or workplace, but struggle with properly caring for their plants.

Plants can improve mood and health. Many people want to have plants in their home or workplace, but struggle with properly caring for their plants. plantr. Team Jen Jianfen Zhang: project manager; user interface design Jory Rice: interactive prototype Paul Bartell: ideation; writing; prototype integration Whitney Schmidt: ideation; writing; website

More information

Heuristic Evaluation of Covalence

Heuristic Evaluation of Covalence Heuristic Evaluation of Covalence Evaluator #A: Selina Her Evaluator #B: Ben-han Sung Evaluator #C: Giordano Jacuzzi 1. Problem Covalence is a concept-mapping tool that links images, text, and ideas to

More information

balancer high-fidelity prototype dian hartono, grace jang, chris rovillos, catriona scott, brian yin

balancer high-fidelity prototype dian hartono, grace jang, chris rovillos, catriona scott, brian yin balancer high-fidelity prototype dian hartono, grace jang, chris rovillos, catriona scott, brian yin Problem and Solution Overview A healthy work-life balance is vital for both employers and employees.

More information

Consumers Energy Usability Testing Report

Consumers Energy Usability Testing Report Consumers Energy Usability Testing Report SI 622 Section 2 Group 2: Katrina Lanahan, Michael Grisafe, Robert Wang, Wei Wang, Yu-Ting Lu April 18th, 2014 1 Executive Summary This report addresses a usability

More information

3d: Usability Testing Review

3d: Usability Testing Review Balance Ryan Parsons, Chad Price, Jia Reese, Alex Vassallo 3d: Usability Testing Review Usability Test #1 Our first usability testing participant, Mary, was an undergraduate student in Computer Science

More information

Usability Test: 1 News, Events, and Exhibits

Usability Test: 1 News, Events, and Exhibits Assessment & User Experience Department Usability Test: 1 News, Events, and Exhibits Recommendations 1. Make the Exhibits at the Library and Upcoming Library Events headings on their respective boxes on

More information

WEBSITE REDESIGN ABE S OF MAINE

WEBSITE REDESIGN ABE S OF MAINE WEBSITE REDESIGN ABE S OF MAINE LEANN CARTABONA ACADEMY OF ART UNIVERSITY DECEMBER 13, 2015 INTRODUCTION Abe s of Maine is a camera, electronics, and appliance store. I have completely redesigned their

More information

Amsterdam Medical Center Department of Medical Informatics. Improve. Usability evaluation of the sign up process of the Improve app

Amsterdam Medical Center Department of Medical Informatics. Improve. Usability evaluation of the sign up process of the Improve app Amsterdam Medical Center Department of Medical Informatics Improve Usability evaluation of the sign up process of the Improve app Author L.J.M. Heerink Principal investigator Prof. Dr. M.W.M Jaspers Supervised

More information

Set & Forget Marketing

Set & Forget Marketing Set & Forget Marketing POS Sites User Guide A Product Of Table of Contents Introduction... 1 Before you Begin.... 2 1. Decide on the look and feel of your Marketing E-mails... 2 2. Getting your Logo in

More information

Assignment 8 rekindl Local Community (1:30PM) Meet The Team. Ryan C. Amanda L. Sara V. James C.

Assignment 8 rekindl Local Community (1:30PM) Meet The Team. Ryan C. Amanda L. Sara V. James C. Hi-Fi Prototype Assignment 8 rekindl Local Community (1:30PM) Meet The Team Ryan C. Amanda L. Sara V. James C. Introduction Mission Statement: Reignite faded friendships. Problem Overview: Busy schedules

More information

The Mobile Movement Understanding Smartphone Users. Google/IPSOS OTX MediaCT U.S., April 2011

The Mobile Movement Understanding Smartphone Users. Google/IPSOS OTX MediaCT U.S., April 2011 The Mobile Movement Understanding Smartphone Users Google/IPSOS OTX MediaCT U.S., April 2011 Research Objectives Gain a deep understanding of smartphone consumer behavior, specifically with regard to:

More information

Calisphere UI Testing Findings and Recommendations

Calisphere UI Testing Findings and Recommendations Calisphere UI Testing Findings and Recommendations Chico High School, 14-15 September 2005 Prepared for: Calisphere Redesign Team Author: Jane Lee Contributor: Felicia Poe Last modified: 25 October 2005

More information

Usability Test Report: Homepage / Search Interface 1

Usability Test Report: Homepage / Search Interface 1 Usability Test Report: Homepage / Search Interface 1 Summary Emily Daly, Bendte Fagge, and Steph Matthiesen conducted usability testing of the homepage and search interface in the newly redesigned Duke

More information

HCI and Design SPRING 2016

HCI and Design SPRING 2016 HCI and Design SPRING 2016 Topics for today Heuristic Evaluation 10 usability heuristics How to do heuristic evaluation Project planning and proposals Usability Testing Formal usability testing in a lab

More information

Font size. Tabl:e 2-4 Font Size Examples. Chapter 2.. Page Layout and Design 47. (font si ze="3"> (fo nt s ize="+l"> (font size="-l">

Font size. Tabl:e 2-4 Font Size Examples. Chapter 2.. Page Layout and Design 47. (font si ze=3> (fo nt s ize=+l> (font size=-l> Chapter 2.. Page Layout and Design 47 There are some limitations to using fonts. Although there are many fonts to choose from, for users to view those fonts, they have to be registered on the user's system.

More information

The 23 Point UX Design Checklist

The 23 Point UX Design Checklist The 23 Point UX Design Checklist The 23 Point UX Design Checklist During the design process, some flaws in your product will go unnoticed. Those little (or sometimes big) things can do a lot to hurt the

More information

Dhuel Fisher. BookFusion Usability Report

Dhuel Fisher. BookFusion Usability Report BookFusion Usability Report Dhuel Fisher HCC 729: Human Centered Design Spring 2016 1 Table of Contents BookFusion Usability Report... 1 Table of Contents... 2 Introduction... 3 Competitive analysis...

More information

Qualtrics Survey Software

Qualtrics Survey Software Qualtrics Survey Software GETTING STARTED WITH QUALTRICS Qualtrics Survey Software 0 Contents Qualtrics Survey Software... 2 Welcome to Qualtrics!... 2 Getting Started... 2 Creating a New Survey... 5 Homepage

More information

Human-Computer Interaction: An Overview. CS2190 Spring 2010

Human-Computer Interaction: An Overview. CS2190 Spring 2010 Human-Computer Interaction: An Overview CS2190 Spring 2010 There must be a problem because What is HCI? Human-Computer interface Where people meet or come together with machines or computer-based systems

More information

1. The Best Practices Section < >

1. The Best Practices Section <   > DRAFT A Review of the Current Status of the Best Practices Project Website and a Proposal for Website Expansion August 25, 2009 Submitted by: ASTDD Best Practices Project I. Current Web Status A. The Front

More information

E2: Heuristic Evaluation A usability analysis of decorativethings.com. Jordana Carlin LIS Spring 2014

E2: Heuristic Evaluation A usability analysis of decorativethings.com. Jordana Carlin LIS Spring 2014 E2: Heuristic Evaluation A usability analysis of decorativethings.com Jordana Carlin LIS-644-01 Spring 2014 2 E2: HEURISTIC EVALUATION Executive Summary Decorative Things is an online retailer of unique

More information

Interface Metaphors used by Irfanview32

Interface Metaphors used by Irfanview32 Interface Metaphors used by Irfanview32 What is Irfanview32 and how did I come to use it? Irfanview32 is a graphics viewer with some image manipulation and conversion features. It is offered as freeware

More information

Degree Works redesign Research Report

Degree Works redesign Research Report Degree Works redesign Research Report Lauren Wisnewski January 25th, 2018 Montclair State University User Interface Design INtroduction and summary Introduction Montclair State University students and

More information

Getting Help...71 Getting help with ScreenSteps...72

Getting Help...71 Getting help with ScreenSteps...72 GETTING STARTED Table of Contents Onboarding Guides... 3 Evaluating ScreenSteps--Welcome... 4 Evaluating ScreenSteps--Part 1: Create 3 Manuals... 6 Evaluating ScreenSteps--Part 2: Customize Your Knowledge

More information

Assignment 5 is posted! Heuristic evaluation and AB testing. Heuristic Evaluation. Thursday: AB Testing

Assignment 5 is posted! Heuristic evaluation and AB testing. Heuristic Evaluation. Thursday: AB Testing HCI and Design Topics for today Assignment 5 is posted! Heuristic evaluation and AB testing Today: Heuristic Evaluation Thursday: AB Testing Formal Usability Testing Formal usability testing in a lab:

More information

Axis labels for graphs could be improved (heuristic violated-visibility of system status):

Axis labels for graphs could be improved (heuristic violated-visibility of system status): 3c IEP Usability Check-In Lane Felker, Monique Franklin, Kristen Olson, Jessica Wong In Class Evaluation: Lane and Kristen conducted the in class heuristic evaluation. In hindsight we spent too much time

More information

Module 9: Audience Analysis, Usability, and Information Architecture COM 420

Module 9: Audience Analysis, Usability, and Information Architecture COM 420 Module 9: Audience Analysis, Usability, and Information Architecture COM 420 Audience Analysis Needs Capabilities Without addressing these end user factors, time and money can be wasted building a site

More information

Competitive & Comparative k Analysis k

Competitive & Comparative k Analysis k Table of Content Comparative & Competitive Analysis 2 Personas.. 6 User Flows.... 9 Site Map.... 12 Usability Report.... 14 Annotated Wireframes.. 17 Logo Redesign.. 24 1 Competitive & Comparative k Analysis

More information

Table of Contents. I) Project Planning. User Analysis. III) Tasks Analysis. IV) Storyboard. V) Function Design. VI) Scenario Design.

Table of Contents. I) Project Planning. User Analysis. III) Tasks Analysis. IV) Storyboard. V) Function Design. VI) Scenario Design. FINAL REPORT Table of Contents I) Project Planning II) User Analysis III) Tasks Analysis IV) Storyboard V) Function Design VI) Scenario Design VII) Database VIII) Usability Questionnaire IX) System Version

More information

User-Centered Analysis & Design

User-Centered Analysis & Design User-Centered Analysis & Design Section Topic Slides Study Guide Quick References (QR) Introduction UCA vs. UT 1-26 12 Comparing Analysis and Testing Approaches ROI 1-29 7 Formulas for Calculating ROI

More information

Table of Contents Page 2

Table of Contents Page 2 OE TOUCH Table of Contents App User Guide... 3 Overview... 4 Features... 5 Installing the App... 6 Logging In... 7 Navigation... 13 Shop for Product... 15 Product Detail... 22 Shopping Cart... 29 Checkout...

More information

MARKETING VOL. 1

MARKETING VOL. 1 EMAIL MARKETING VOL. 1 TITLE: Email Promoting: What You Need To Do Author: Iris Carter-Collins Table Of Contents 1 Email Promoting: What You Need To Do 4 Building Your Business Through Successful Marketing

More information

Fortune 500 Footwear Industry Client. Benchmarking Study. Detailed Findings Report 22 March 2016

Fortune 500 Footwear Industry Client. Benchmarking Study. Detailed Findings Report 22 March 2016 Fortune 00 Footwear Industry Client Benchmarking Study Detailed Findings Report March 06 EXECUTIVE SUMMARY Objectives Determine participants performance on client s website when completing key tasks. Is

More information

Campus Community Guide October 2012

Campus Community Guide October 2012 Campus Community Guide October 2012 This document is intended for restricted use only. Infinite Campus asserts that this document contains proprietary information that would give our competitors undue

More information

Foundation Level Syllabus Usability Tester Sample Exam

Foundation Level Syllabus Usability Tester Sample Exam Foundation Level Syllabus Usability Tester Sample Exam Version 2017 Provided by German Testing Board Copyright Notice This document may be copied in its entirety, or extracts made, if the source is acknowledged.

More information

AMERICAN EAGLE. Usability Testing. Page 1 Cover Page 2 Survey Pages 3-4 Sonja Pages 5-6 Danijela. Group 2 12/5/13

AMERICAN EAGLE. Usability Testing. Page 1 Cover Page 2 Survey Pages 3-4 Sonja Pages 5-6 Danijela. Group 2 12/5/13 AMERICAN EAGLE Usability Testing Page 1 Cover Page 2 Survey Pages 3-4 Sonja Pages 5-6 Danijela Group 2 12/5/13 Rachel Powell, Sarah Wheeler, Tasha Mowery, William McDowell Survey: (Results after 10 people

More information

User Experience Report: Heuristic Evaluation

User Experience Report: Heuristic Evaluation User Experience Report: Heuristic Evaluation 1 User Experience Report: Heuristic Evaluation Created by Peter Blair for partial fulfillment of the requirements for MichiganX: UX503x Principles of Designing

More information

Usability Report. Author: Stephen Varnado Version: 1.0 Date: November 24, 2014

Usability Report. Author: Stephen Varnado Version: 1.0 Date: November 24, 2014 Usability Report Author: Stephen Varnado Version: 1.0 Date: November 24, 2014 2 Table of Contents Executive summary... 3 Introduction... 3 Methodology... 3 Usability test results... 4 Effectiveness ratings

More information

interview.io Final Report

interview.io Final Report CSE 440 Section D Autumn 2017 interview.io Final Report Track & Manage Job Interviews Contents Contents 1 Team 2 Problem & Solution Overview 2 Initial Paper Prototype 2 Overview 3 Task 1: Tracking Interview

More information

Websites of different companies

Websites of different companies Websites of different companies In this presentation I aim to present two competing companies websites for the client. The client s company is Lightning games, and the two competing sites will also be

More information

Usability Test Report: Requesting Library Material 1

Usability Test Report: Requesting Library Material 1 Usability Test Report: Requesting Library Material 1 Summary Emily Daly and Kate Collins conducted usability testing on the processes of requesting library material. The test was conducted at the temporary

More information

Public Relations Office

Public Relations Office Public Relations Office Home Page Redesign and Employee Newsletter Production Wrap-Up Report Lynne Browne April 22, 2004 Project Overview Project #1 Create a new SUNYIT home page including a Macromedia

More information

What You Need to Know When Buying a New Computer JackaboutComputers.com

What You Need to Know When Buying a New Computer JackaboutComputers.com If it s been a while since you bought your last computer, you could probably use a quick refresher on what you need to know to make a good purchase. Computers today are a much larger part of our life than

More information

Spark is a mobile application that allows teachers to capture, track, and and share their students important learning moments.

Spark is a mobile application that allows teachers to capture, track, and and share their students important learning moments. Heuristic Evaluation of Spark Problem Spark is a mobile application that allows teachers to capture, track, and and share their students important learning moments. Violations Found 1 [H2-10: Help & Documentation]

More information

Our Three Usability Tests

Our Three Usability Tests Alison Wong, Brandyn Bayes, Christopher Chen, Danial Chowdhry BookWurm CSE 440 Section C February 24th, 2017 Assignment 3d: Usability Testing Review Our Three Usability Tests Usability test 1: Our first

More information

Usability Test Summary Report: XXXX USA Sales Website (xxxx.com)

Usability Test Summary Report: XXXX USA Sales Website (xxxx.com) Usability Test Summary Report: XXXX USA Sales Website (xxxx.com) Prepared by: UserLytics, Inc. Prepared for: xxxx, Inc. Version 1 08 July 2014 OVERVIEW The XXXXX website was tested with 22 US participants.

More information

Usability Testing. November 14, 2016

Usability Testing. November 14, 2016 Usability Testing November 14, 2016 Announcements Wednesday: HCI in industry VW: December 1 (no matter what) 2 Questions? 3 Today Usability testing Data collection and analysis 4 Usability test A usability

More information

What is Sherpa? ENTER A LOCATION CHOOSE EQUIPMENT ORDER SERVICE ENJOY MORE FREE TIME. UXD Presentation Peter Zahn

What is Sherpa? ENTER A LOCATION CHOOSE EQUIPMENT ORDER SERVICE ENJOY MORE FREE TIME. UXD Presentation Peter Zahn What is Sherpa? Sherpa is an e-commerce website where people rent camping equipment and have it assembled/disassembled at their desired location. Using this service will alleviate time and investment costs

More information

Heuristic Evaluation Collections on Beta on Android device

Heuristic Evaluation Collections on Beta on Android device Heuristic Evaluation Collections on Beta on Android device Overall Impressions no glaring and few overall issues that prevent users from using/navigating collections there are 3 bugs that need to be fixed

More information

Administrator Level Prism Training Manual

Administrator Level Prism Training Manual Administrator Level Prism Training Manual Table of Contents Major topics to be addressed... 3 Brief description of each topic... 3 How to register on PRiSM if you are a staff member... 3 Brief Introduction

More information

USABILITY TEST REPORT

USABILITY TEST REPORT USABILITY TEST REPORT CS 5760 HUMAN COMPUTER INTERACTIONS AND USABILITY Ankitha Pille GRAD5 HCI TEAM 6 INTRODUCTION UI DESCRIPTION The Application can be identified as mobile based online web application

More information

Interactive Hi-Fi Prototype

Interactive Hi-Fi Prototype Interactive Hi-Fi Prototype Chioma Agu Joshua Browder Jasper Kajiru Rena White... Kampus Karma Do Yourself a Favour Students on college campuses are constantly seeking favors and offering help to others.

More information

INTERFACE DESIGN FOR A MILITARY TRAINING TOOL. While designing the mockup of OrMiS (a military based application) tablet and

INTERFACE DESIGN FOR A MILITARY TRAINING TOOL. While designing the mockup of OrMiS (a military based application) tablet and INTERFACE DESIGN FOR A MILITARY TRAINING TOOL CHAPTER 1: FULL DETAIL MOCKUP Design Decision: While designing the mockup of OrMiS (a military based application) tablet and digital tabletop interface the

More information

Usability Tests Descriptions

Usability Tests Descriptions Assignment 3b: Usability Check-In (Neat) Yoanna Dosouto, Siddhartha Gorti, Andrew Tat & Doaa Alsharif Usability Tests Descriptions Our first participant was a female student recruited at the HCDE lounge.

More information

Heuristic Evaluation Project

Heuristic Evaluation Project INFSCI 2470: Interactive System Design Heuristic Evaluation Project Evaluated System: Course Agent http://wwwsispittedu/~cagent Group Members Abdul Raqeeb Abdul Azeez Arash Farsi Sriranjani Mandayam Denis

More information

I Shopping on mobile / RU

I Shopping on mobile / RU I Shopping on mobile / RU Exploring how people use their smartphones for shopping activities Q3 2016 I About this study Background: Objective: Mobile apps and sites are a vital channel for advertisers

More information

BidMed Tutorials BidMobile ios App. BidMed. BidMobile App for ios TUTORIALS. page 1 of 11

BidMed Tutorials BidMobile ios App. BidMed. BidMobile App for ios TUTORIALS. page 1 of 11 BidMed TUTORIALS BidMobile App for ios page 1 of 11 Jump to Section Getting Started 3 Download the App Create an Account Activate a Surplus Management System (SMS) Account Adding Items to Your Inventory

More information

CommCare for Android Smartphones

CommCare for Android Smartphones CommCare for Android Smartphones The information on this page reflects the old design of CommCare This page is primarily useful for programs using older versions of CommCare. A page directed at the newer

More information