COMP 388/441 HCI: 01 - Usability of Interactive Systems. 01- Usability of Interactive Systems
|
|
- Shawn Farmer
- 6 years ago
- Views:
Transcription
1 01- Usability of Interactive Systems
2 HCI: General Motivation/Overview Early computers were only usable by experts with strong technical knowledge and not by average users (with limited technical knowledge) UI designers combine technical knowledge with sensitivity to human needs and capacities Consequently: HCI is strongly interdisciplinary HCI is a combination of: Psychology, Computer Science, Graphic Design, Human Factors/Ergonomics, Anthropology, Sociology, Economy, Law, etc.
3 Lecture 01 - Overview Usability Goals/Requirements What to do? Introduces 4 (sets of) goals that should be pursued when developing UIs (e.g., ascertain users needs, promote consistency, etc.) Usability Measures How to measure success? Introduces some usability measures that help to determine the effectiveness of the product in regard to usability (e.g., time to learn, rate of errors, etc.) Usability Motivation Why care at all? Provides some motivational aspects for HCI (e.g., life critical systems, sociotechnical systems, etc.) Universal Usability How to cope with diversity of users? Discusses challenges that face UI designers in regard to diverse user groups/communities (e.g., different physical abilities, cultural differences, etc.)
4 Usability Goals/Requirements
5 Usability Goals/Requirements Overview When developing UIs you need to focus on quality features such as usability, universality, usefulness UI designers must have a thorough understanding of the diverse communities of users and the tasks that they need to accomplish Explicit goals are needed that help to ensure usability: Ascertain users needs Ensure proper reliability Promote appropriate standardization, integration, consistency, and portability Complete projects on schedule and within budget
6 Usability Goals/Requirements (1) Ascertain users needs Users needs the tasks and subtask that the user needs to carry out when using the UI/product Perform a task analysis: This will help to discover also infrequent and exceptional tasks Add appropriate extent of functionality (inadequate vs. clutter); possibly hide infrequently used functions but make sure that advanced users can access them effortlessly if required (e.g., calculator with different views for basic and scientific use) Note: The target audience/user community is an influential factor in regard to the extent of functionality that you should offer
7 Usability Goals/Requirements (2) Ensure proper reliability All actions that the user takes must reflect appropriate results; presented information must be accurate If you do not provide this kind of reliability users will quickly loose trust in your application and stop using it It is important to use hardware, software, and/or architectures that support this kind of reliability (e.g., high availability in networked applications) Finally, consider privacy, security, data integrity, and the possibility of malicious tampering
8 Usability Goals/Requirements (3) Promote appropriate standardization Standardization use of common UI features across multiple applications Especially important with increasing number of available applications and users Standardization can be immensely beneficial Reduced learning time ( e.g., lower costs for businesses) Reduced error probability and frequency Reduced development time/costs Example for desktop environments: Apple Computers, Microsoft Windows Example in regard to human factors: ISO 9241: Ergonomics Requirements for Office Work with Visual Display Terminals
9 Usability Goals/Requirements (3) Promote appropriate integration Examples: Unix piping -concept enables different applications to work together (e.g., who lpr); compatibility across MS Office applications allows easy information exchange You should consider similarities/relations in applications and make such exchange possible Even tough integration does not immediately appear to be UI-related it is very important in this context as it influences the functionality and usability of your application It should be part of the UI designer s responsibility to recognize such potentials and communicate it to other project members
10 Usability Goals/Requirements (3) Promote appropriate consistency Consistency use of common action sequences, terms (e.g., cancel vs. abort ), colors, font sizes, button sizes, data formats, etc. 3 scopes of consistency: Be consistent within one application Be consistent within related applications/application packages Be consistent within different versions of one application
11 Usability Goals/Requirements (3) Promote appropriate portability Portability the potential of sharing an interface and the data that is associated with it between multiple platforms (i.e., software/hardware) Some challenges are different display sizes, resolutions, interaction devices, web-browser features, data formats (e.g., PDF vs. WORD-doc ) Always assume that your UI may be used in various heterogeneous environments Sometimes the kind of target system is governed by customer requirements (e.g., an Intranet application where all users are required to use IE 5.5) Use GUI Frameworks/APIs (e.g., Java Swing) and data formats (e.g., XML, PDF) that support portability
12 Usability Goals/Requirements (4) Complete projects on schedule and within budget Certainly a general goal for all software projects Sometimes UI designers forget about this goal, however it is as crucial to UI design as it is to other parts of the software development process Every delay or increase in costs will affect your project in one way or the other (e.g., the client switches to another product)
13 Usability Measures
14 Usability Measures Overview Assuming that the discussed usability goals are known and applied, how can we determine that we succeeded, how can we measure usability? Use a set of well defined criteria/measures that help to determine the effectiveness and usability of your UI Note: This process varies based on different user communities, user expectations and tasks This observation requires to follow 2 steps in your evaluation process 1. Determine your communities and the set of tasks that you need to benchmark 2. Define precise objectives for each task and community. This will guide the evaluation process
15 Usability Measures 5 Aspects 1. Time to learn How long does it take a typical member of your user community to learn how to use the UI in order to perform the defined tasks? 2. Speed of performance How long does it take to perform the benchmark tests? 3. Rate of errors by users How many and what kind of errors do users make in carrying out the benchmark tasks? (Note: This is related to speed of performance ) 4. Retention over time How well do users maintain their knowledge of how to use your UI? (Note: This is related to time to learn ) 5. Subjective satisfaction How much did users like the UI or certain aspects of it?
16 Usability Measures Conclusion Commonly it is tough to perform equally well in all of the 5 objectives; there are trade-offs Example: The use of shortcuts or abbreviations increases the time to learn but also increases the speed of performance You need to determine which of the 5 measures are most important for your specific project and community Do not hesitate to communicate specific UI design goals/objectives and the respective trade-offs to product managers and/or clients (e.g., if speed of performance is crucial, emphasize that the operational productivity of the UI will be better in favor of possibly longer learning times)
17 Usability Motivation
18 Usability Motivation Overview Many current UIs are still designed poorly However, well-designed UIs can bring great benefits to the user and other stakeholders There are 5 distinct groups of systems/applications that each have distinct characteristics and that each provoke specific motivational aspects for usability 1. Life-critical systems 2. Industrial and commercial applications 3. Office, home and entertainment applications 4. Exploratory, creative and collaborative applications 5. Sociotechnical systems
19 Usability Motivation Life-Critical Systems Example: Air-traffic control, medical instruments, nuclear reactor control, etc. Characteristics High costs are expected and accepted High reliability and effectiveness is a must Time-to-learn is commonly high High speed of performance and low error rates are crucial Subjective satisfaction is of less importance (we deal with well-motivated professionals) Retention is obtained by frequent use and intensive practice
20 Usability Motivation Industrial and Commercial Applications Example: Banking software, inventory management systems, human resource management software (e.g, SAP, PeopleSoft), etc. Characteristics Costs are a very important factor Reliability and operational efficiency is important but not as crucial as it is with life-critical systems Time-to-learn should be low (as it lowers the costs) Speed of performance needs to be high (faster operating speed potentially increases the organization s profit) However, error rates should be low (trade-off with speed) Subjective satisfaction is of less concern After an initial training period, retention is obtained by very frequent use
21 Usability Motivation Office, Home and Entertainment Applications Example: , word processing, games, mobile phone applications, etc. Characteristics Should be easy to learn Should have low error rates Should be produced at low costs (due to high competition) Subjective satisfaction is important Retention should be supported by use of easy-to-remember procedures and online-help Some critical issues: High competition, commonly quick user frustration, use frequencies sometimes very low, very diverse communities, choosing adequate extent of functionality is difficult
22 Usability Motivation Exploratory, Creative and Collaborative Applications Examples: WWW, search engines, music composition systems, architectural design systems, Wikis, Blogs, Google Documents, etc. Characteristics User is commonly familiar with the task domain Motivation is high Expectations are high Usage-rate: occasional to frequent Challenge: It is hard to describe/define benchmark tests because of the exploratory nature of these applications; in general: such applications are difficult to design and evaluate!
23 Usability Motivation Sociotechnical Systems complex systems that involve many people, possibly over a long period of time Example: Voting System, ID Verification System Such applications are often created by governmental organizations Characteristics Trust, privacy, and responsibility issues are very important It is also important to reduce chances of malicious tampering or provision of incorrect information Need to provide appropriate feedback (e.g., voting system) Users may be extremely diverse Ease of learning is crucial (we commonly deal with many novice and inexperienced users)
24 Universal Usability
25 Universal Usability Overview Deals with diversity of users (e.g, physical abilities, cultural aspects, personal differences, etc.) but also with diversity of hard- und software systems Diversity is accompanied by a variety of challenges 8 important user groups/issues 1. Physical abilities/physical workplaces 2. Cognitive and perceptual abilities 3. Personal differences 4. Cultural and international diversity 5. Users with disabilities 6. Senior citizens 7. Children 8. Differences in soft- and hardware
26 Universal Usability Physical abilities/physical workplaces There is no average user (statistically there is, but not from a HCI standpoint) Users are different in their physical abilities (e.g., arm length, size of fingers, strength of vision) UI designers must either make compromises or provide different versions or possibilities for adjustment (e.g., font size increase via + ) The nature of interaction devices (they are part of the UI) is also influenced by diverse physical abilities and workplaces (e.g., keyboard design)
27 Universal Usability Cognitive and perceptual abilities You must understand the cognitive and perceptual abilities of your target group/user community A classification of human cognitive processes provides the UI designer with a framework Short-term and working memory, long-term and semantic memory Problem solving and reasoning, decision making and risk management Language communication and comprehension Search, imagery, and sensory memory Learning, skill development, knowledge acquisition Other factors that affect perceptual and motor performance are, for instance, monotony and boredom, fear, anxiety, mood, and emotions Naturally, background experience and knowledge in the task domain influence the learning process and the user performance
28 Universal Usability Personal differences Different people have different preferences in using computers (e.g, DM vs. command language) The UI designer needs to understand the different personalities. This helps to design successful UIs for specific user groups Problem: It is hard to specify a taxonomy for personality types; in other words, personality is hard to classify 3 possible ways (Note: None of these is a silver bullet approach, they need to be applied with care): MBTI (Myers-Briggs Type Indicator) Big-Five-Test ( successor of the MBTI) Studies of user behavior
29 Universal Usability Cultural and international diversity Includes issues such as race, cultural, linguistic, and ethnic backgrounds Example for cultural differences: color black vs. white as an association with death Globalization is an important factor in promoting the need for adapting UIs to different cultures etc. Some specific issues/examples: Characters, numbers, special characters (e.g., ß, ) Horizontal right-to-left and left-to-right vs. vertical top-tobottom reading Date and time formats (e.g., dd.mm.yyyy vs. mm/dd/yyyy) Address formats (e.g., ZIP city vs. city, ZIP ) Numeric and currency formats (e.g.,. vs., as decimal delimiter)
30 Universal Usability Users with disabilities In the U.S., federal agencies are required to ensure access to IT by employees and the public. This includes an emphasis on users with disabilities Examples: Vision impaired (provide different font size & color, screen size, resolution, offer text-to-speach conversion, voice over) Hearing impaired (provide alternatives, for instance, text) Mobility impaired (provide different kinds of interaction devices, for instance, a virtual keyboard) It is crucial to pay attention to such issues; commonly the earlier they are recognized the less costly it will be to implement the appropriate functionality Finally: If you develop UIs for the government, it is a must to consider these issues
31 Universal Usability Senior citizens Becoming older may have a negative impact on physical, cognitive and social abilities Considering such issues in UI design is especially important as the population constantly becomes older, which implicates a shift in your target audience/user community Issues (examples): Visual and auditory acuity Speed of response/reaction Memory loss Decline in perceptual flexibility Increased difficulty in acquiring complex mental skills The good news is that many of these issues can be addressed Note: Older adults tend to be more quickly frustrated or even scared by technology; hence, it is especially important to provide a sound user experience for this age group
32 Universal Usability Children Today children use software in even very young ages The goals are commonly: educational acceleration, socialization with peers and giving the children a positive self-image Problem: There are some diverse opinions in regard to the effect of use of computers on children Also: It is important to balance the desire for challenge with parental requirements for safety (e.g., don t give penalties, be encouraging, parental control) The UI designer also needs to draw attention to the limited abilities of children (e.g., physical limitations, language limitations, low capacity for abstraction)
33 Universal Usability Differences in Soft- and Hardware Soft- and hardware is constantly changing, evolving Always look ahead, plan in advance This might slow you down, however planning ahead will most likely pay off in the future Some examples: Connection speed in networked applications Display sizes Maintenance and conversion to multiple languages
34 The End COMP 388/441 HCI: 01 - Usability of Interactive Systems Questions?
Usability of interactive systems. Usability requirements
Usability of interactive systems 91.527 Human-Computer Interaction Fall 2009 I VP R 1 Usability requirements Synonyms for user-friendly (Microsoft Word 2002) easy to use Accessible Comprehensible Intelligible
More informationCOMP 388/441 HCI: Introduction. Human-Computer Interface Design
Human-Computer Interface Design About Me Name: Sebastian Herr Born and raised in Germany 5-year ( BS and MS combined) degree in Business & Engineering from the University of Bamberg Germany Work experience
More informationCOMP 388/441 HCI: 09 - Balancing Function and Fashion Balancing Function and Fashion
09 - Balancing Function and Fashion Lecture 09 - Overview This lecture deals with five design matters that are functional issues [...] but also leave room for varying styles to suite a variety of users.
More information2/18/2009. Introducing Interactive Systems Design and Evaluation: Usability and Users First. Outlines. What is an interactive system
Introducing Interactive Systems Design and Evaluation: Usability and Users First Ahmed Seffah Human-Centered Software Engineering Group Department of Computer Science and Software Engineering Concordia
More informationDesigning the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction Addison Wesley is an imprint of Course Introduction Time: Week 2 week 11 1400pm-1540pm Tue, 1010am-1150am Wed Location:
More informationSE 204, IES 506 Human Computer Interaction
SE 204, IES 506 Human Computer Interaction Lecture 2: Usability of Interactive Systems Lecturer: Gazihan Alankuş Please look at the last four slides for assignments (marked with TODO) 20.02.2012 1 CHAPTER
More informationCOMP 388/441 HCI: 07 - Menu Selection, Forms, and Dialog Boxes Menu Selection, Forms, and Dialog Boxes
07 - Menu Selection, Forms, and Dialog Boxes Menus Overview Offer cues, users can categorize actions easier (no syntax recall required) Especially effective when users have little training, use the UI
More informationHuman-Computer Interaction
Human-Computer Interaction The study, design and implementation of interactive computer systems. Computer scientists, psychologists, industrial designers and others are Involved in this field. Activities
More informationChapter 4. Evaluating Interface Designs
Chapter 4 Evaluating Interface Designs 1 Introduction Designers may fail to evaluate their designs adequately. Experienced designers know that extensive testing is a necessity. Few years ago, evaluation
More informationA Study on Website Quality Models
International Journal of Scientific and Research Publications, Volume 4, Issue 12, December 2014 1 A Study on Website Quality Models R.Anusha Department of Information Systems Management, M.O.P Vaishnav
More informationMTAT : Software Testing
MTAT.03.159: Software Testing Lecture 03: Black-Box Testing (advanced) Part 2 Dietmar Pfahl Spring 2018 email: dietmar.pfahl@ut.ee Black-Box Testing Techniques Equivalence class partitioning (ECP) Boundary
More informationCS211 Lecture: The User Interface
CS211 Lecture: The User Interface Last revised November 19, 2008 Objectives: 1. To introduce the broad field of user interface design 2. To introduce the concept of User Centered Design 3. To introduce
More informationCS 315 Intro to Human Computer Interaction (HCI)
1 CS 315 Intro to Human Computer Interaction (HCI) 2 3 Acceptance Tests Set goals for performance Objective Measurable Examples Mean time between failures (e.g. MOSI) Test cases Response time requirements
More informationISO INTERNATIONAL STANDARD. Ergonomic requirements for office work with visual display terminals (VDTs) Part 11: Guidance on usability
INTERNATIONAL STANDARD ISO 9241-11 First edition 1998-03-15 Ergonomic requirements for office work with visual display terminals (VDTs) Part 11: Guidance on usability Exigences ergonomiques pour travail
More informationUsability. HCI - Human Computer Interaction
Usability HCI - Human Computer Interaction Computer systems optimization for easy access and communication Definition design Basic principles Testing assessment implementation Quality Utility funcionality
More informationUsable Privacy and Security Introduction to HCI Methods January 19, 2006 Jason Hong Notes By: Kami Vaniea
Usable Privacy and Security Introduction to HCI Methods January 19, 2006 Jason Hong Notes By: Kami Vaniea Due Today: List of preferred lectures to present Due Next Week: IRB training completion certificate
More informationCPS122 Lecture: The User Interface
Objectives: CPS122 Lecture: The User Interface 1. To introduce the broad field of user interface design 2. To introduce the concept of User Centered Design 3. To introduce a process for user interface
More informationUsing the Common Industry Format to Document the Context of Use
Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments - 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings,
More informationHuman-Computer Interaction: An Overview. CS2190 Spring 2010
Human-Computer Interaction: An Overview CS2190 Spring 2010 There must be a problem because What is HCI? Human-Computer interface Where people meet or come together with machines or computer-based systems
More informationISO INTERNATIONAL STANDARD. Ergonomics of human system interaction Part 210: Human-centred design for interactive systems
INTERNATIONAL STANDARD ISO 9241-210 First edition 2010-03-15 Ergonomics of human system interaction Part 210: Human-centred design for interactive systems Ergonomie de l'interaction homme système Partie
More informationD.9.1 Web Portal Creation and Launch
HERMES Cognitive Care and Guidance for Active Aging FP7-ICT 216709 Specific Targeted Research or Innovation Project Start date of project: January 1, 2008 Duration: 36 months D.9.1 Web Portal Creation
More informationFuture and Emerging Threats in ICT
Future and Emerging Threats in ICT www.ict-forward.eu Edita Djambazova Institute for Parallel Processing Bulgarian Academy of Sciences 1 Description ICT-FORWARD is a Coordination Action that aims at promoting
More informationTHE ONLINER A VIP FOR MARKETERS. Slovenia
I THE ONLINER A VIP FOR MARKETERS Slovenia I INTERNET USAGE Internet usage is still growing slightly and is now close to the saturation point. Underlying developments such as a higher daily reach are stemming
More informationIntroduction to Accessibility. Universal Usability and Internationalization of Interfaces
Introduction to Accessibility Universal Usability and Internationalization of Interfaces Aims of Lecture By the end of the session, you should be aware: Issues experienced by disabled users when interacting
More informationOverview of the course. User-Centred Design. Group. Practical issue. Writting the report. Project work. Fang Chen
Overview of the course User-Centred Design Fang Chen 6 lectures, 3 hr each. L 1: April 6, 9-12, user-centered design concept L2: April 14, 9-12, usability concept L3. user-centered requirement study L4.
More informationISO INTERNATIONAL STANDARD. Ergonomics of human-system interaction Part 171: Guidance on software accessibility
INTERNATIONAL STANDARD ISO 9241-171 First edition 2008-07-15 Ergonomics of human-system interaction Part 171: Guidance on software accessibility Ergonomie de l'interaction homme-système Partie 171: Lignes
More informationCompetency Definition
Adult Children's Outreach Technical Teen Acquisition Adaptability The ability to effectively process library material orders; knowledge of vendor software, processes, products, and updates x x The ability
More informationSBD:Interaction Design
analysis of stakeholders, field studies ANALYZE Problem scenarios claims about current practice SBD:Interaction Design metaphors, information technology, HCI theory, guidelines DESIGN Activity scenarios
More informationSoftware Quality. Martin Glinz. Thomas Fritz. Lecture 7 UI Design, Usability & Testing. Many thanks to Meghan Allen and Daniel Greenblatt.
Institut für Informatik Software Quality Lecture 7 UI Design, Usability & Testing Thomas Fritz Martin Glinz Many thanks to Meghan Allen and Daniel Greenblatt. Overview Introduction to UI design User-centered
More informationInteraction design. The process of interaction design. Requirements. Data gathering. Interpretation and data analysis. Conceptual design.
Interaction design The process of interaction design Requirements Data gathering Interpretation and data analysis Conceptual design Prototyping Physical design Conceptual design Introduction It aims to
More informationTable of contents. TOOLKIT for Making Written Material Clear and Effective
TOOLKIT for Making Written Material Clear and Effective Table of contents U.S. Department of Health & Human Services Centers for Medicare & Medicaid Services Table of contents Overview of the Toolkit The
More informationMARKETING STRATEGIES
MARKETING STRATEGIES DISCOVER OUR FORMULA MARKETING STRATEGIES Designing a website is never that easy, it take a lot of patience and hard work. From appearance to functionality Leap has a few techniques
More informationIntroduction to User Stories. CSCI 5828: Foundations of Software Engineering Lecture 05 09/09/2014
Introduction to User Stories CSCI 5828: Foundations of Software Engineering Lecture 05 09/09/2014 1 Goals Present an introduction to the topic of user stories concepts and terminology benefits and limitations
More informationNote 4: Goal-Directed Design
Computer Science and Software Engineering University of Wisconsin - Platteville Note 4: Goal-Directed Design Yan Shi Lecture Notes for SE 3330 UW-Platteville Based on About Face 3: Cooper, Reimann, Cronin
More informationISO INTERNATIONAL STANDARD. Ergonomics General approach, principles and concepts. Ergonomie Approche générale, principes et concepts
INTERNATIONAL STANDARD ISO 26800 First edition 2011-08-15 Ergonomics General approach, principles and concepts Ergonomie Approche générale, principes et concepts Reference number ISO 2011 COPYRIGHT PROTECTED
More informationConcepts of Usability. Usability Testing. Usability concept ISO/IS What is context? What is context? What is usability? How to measure it?
Concepts of Usability Usability Testing What is usability? How to measure it? Fang Chen ISO/IS 9241 Usability concept The extent to which a product can be used by specified users to achieve specified goals
More informationKey Learning in Computing: Years 5 and 6 Information Technology
Information Technology Programme of Study Select, use and combine a variety of software (including internet services) on a range of digital devices to design and creat e a range of programs, systems and
More informationCybersecurity eit. Software. Certification. Industrial Security Embedded System
Statement Benefits and limitations of certifications and labels in the context of cyber security Arguments for a balance between customer information and industrial suitability Industrial Security Embedded
More informationInteraction Design. Ruben Kruiper
Interaction Design Ruben Kruiper What do you know? What do you think Interaction Design stands for? 2 What do you expect? Interaction Design will be: Awesome Okay Boring Myself I m not a big fan... This
More informationHuman-Computer Interaction IS4300
Human-Computer Interaction IS4300 1 Ethnography Homework I3 2 1 Team Projects User analysis. Identify stakeholders (primary, secondary, tertiary, facilitating) For Primary Stakeholders Demographics Persona(s)
More informationThe Information Technology Program (ITS) Contents What is Information Technology?... 2
The Information Technology Program (ITS) Contents What is Information Technology?... 2 Program Objectives... 2 ITS Program Major... 3 Web Design & Development Sequence... 3 The Senior Sequence... 3 ITS
More informationTITLE SOCIAL MEDIA AND COLLABORATION POLICY
DATE 9/20/2010 TITLE 408.01 SOCIAL MEDIA AND COLLABORATION POLICY ORG. AGENCY Department of Communications Approved AFT As more and more citizens in our community make the shift towards, or include the
More informationTHINK THE FDA DOESN T CARE ABOUT USER EXPERIENCE FOR MOBILE MEDICAL APPLICATIONS? THINK AGAIN.
THINK THE FDA DOESN T CARE ABOUT USER EXPERIENCE FOR MOBILE MEDICAL APPLICATIONS? THINK AGAIN. When granting regulatory approvals for medical devices, both IEC 62366 and the FDA have emphasized the importance
More informationManager, Infrastructure Services. Position Number Community Division/Region Yellowknife Technology Service Centre
IDENTIFICATION Department Position Title Infrastructure Manager, Infrastructure Services Position Number Community Division/Region 32-11488 Yellowknife Technology Service Centre PURPOSE OF THE POSITION
More information16. Inclusive Security & Privacy. Blase Ur and Mainack Mondal May 16 th, 2018 CMSC / 33210
16. Inclusive Security & Privacy Blase Ur and Mainack Mondal May 16 th, 2018 CMSC 23210 / 33210 1 Ability 2 Discuss I m Stuck paper Contextual inquiry Recruitment Findings 3 Discuss Undocumented paper
More informationUser Interface Design
User Interface Design Lecture #4 Part-B Agenda Principles on User Interface Design Principle 1: Recognize the Diversity Usage Profiles Task Profiles Interaction styles Principle 2: Eight Golden Rules Principle
More informationChapter 3. Organizational Design and Support Usability. Organizational Design and Support Usability (cont.) Managing Design Processes
1 Chapter 3 Managing Design Processes Organizational Design and Support Usability Design is inherently creative and unpredictable. Interactive system designers must blend knowledge of technical feasibility
More informationSmart Mobility Services and Senior Citizens - A Framework for Co-creation and Analysing User Needs. Virpi Oksman, VTT Technology Centre of Finland
- A Framework for Co-creation and Analysing User Needs Virpi Oksman, VTT Technology Centre of Finland 1 BACKGROUND The new smart mobility solutions, such as Mobility as a Service (MaaS) are providing a
More informationINTERNATIONAL STANDARD
INTERNATIONAL STANDARD ISO 14915-1 First edition 2002-11-01 Software ergonomics for multimedia user interfaces Part 1: Design principles and framework Ergonomie des logiciels pour les interfaces utilisateur
More informationISO INTERNATIONAL STANDARD. Ergonomics of human-system interaction Part 171: Guidance on software accessibility
INTERNATIONAL STANDARD ISO 9241-171 First edition 2008-07-15 Ergonomics of human-system interaction Part 171: Guidance on software accessibility Ergonomie de l'interaction homme-système Partie 171: Lignes
More informationArchives in a Networked Information Society: The Problem of Sustainability in the Digital Information Environment
Archives in a Networked Information Society: The Problem of Sustainability in the Digital Information Environment Shigeo Sugimoto Research Center for Knowledge Communities Graduate School of Library, Information
More informationUser-Centered Analysis & Design
User-Centered Analysis & Design Section Topic Slides Study Guide Quick References (QR) Introduction UCA vs. UT 1-26 12 Comparing Analysis and Testing Approaches ROI 1-29 7 Formulas for Calculating ROI
More information3-Part Guide to Developing a BYOD Strategy
An IT admin s guide to implementation considerations and best practices when developing a BYOD strategy As the consumerization of IT continues to grow, so has the popularity of Bring Your Own Device (BYOD)
More informationDISABILITY LAW SERVICE BEST PRACTICES FOR AN ACCESSIBLE AND USABLE WEBSITE
DISABILITY LAW SERVICE BEST PRACTICES FOR AN ACCESSIBLE AND USABLE WEBSITE February 2018 1 FOREWORD This guide aims to provide organisations with essential information for compliance with modern website
More informationThe HUMANE roadmaps towards future human-machine networks Oxford, UK 21 March 2017
The HUMANE roadmaps towards future human-machine networks Oxford, UK 21 March 2017 Eva Jaho, ATC e.jaho@atc.gr 1 Outline HMNs Trends: How are HMNs evolving? The need for future-thinking and roadmaps of
More informationUNIVERSITY OF CALIFORNIA AT BERKELEY. Name:
UNIVERSITY OF CALIFORNIA AT BERKELEY COMPUTER SCIENCE DIVISION - EECS CS160 Second Midterm Examination Prof L.A. Rowe Spring 2001 Name: Score: Question Possible Points 1 (50 points) 2 (10 points) 3 (20
More informationAnalytical Evaluation
Analytical Evaluation November 7, 2016 1 Questions? 2 Overview of Today s Lecture Analytical Evaluation Inspections Performance modelling 3 Analytical Evaluations Evaluations without involving users 4
More informationApplying ISO/IEC Quality Model to Quality Requirements Engineering on Critical Software
Applying ISO/IEC 9126-1 Quality Model to Quality Engineering on Critical Motoei AZUMA Department of Industrial and Management Systems Engineering School of Science and Engineering Waseda University azuma@azuma.mgmt.waseda.ac.jp
More informationInput part 3: Interaction Techniques
Input part 3: Interaction Techniques Interaction techniques A method for carrying out a specific interactive task Example: enter a number in a range could use (simulated) slider (simulated) knob type in
More informationChapter 10 Interactive Systems And Usability Organizational Requirements Engineering
Chapter 10 Interactive Systems And Usability Organizational Requirements Engineering Prof. Dr. Armin B. Cremers Sascha Alda Overview Introduction: What is usability? Why is usability an important non-functional
More informationSection 508 Compliance: Ensuring Accessibility to Web-Based Information
Section 508 Compliance: Ensuring Accessibility to Web-Based Information UGPTI Transportation Seminar Series Fargo, ND November 17, 2009 David Ripplinger & Patrick Nichols Upper Great Plains Transportation
More informationUnit code: J/601/1286 QCF Level 4: BTEC Higher National Credit value: 15
Unit 14: Website Design Unit code: J/601/1286 QCF Level 4: BTEC Higher National Credit value: 15 Aim To enable learners to understand the concepts of website design and apply their own creativity in designing
More informationh(p://ihm.tumblr.com/post/ /word- cloud- for- hci- human- computer- interacbon CS5340 Human-Computer Interaction ! January 31, 2013!
h(p://ihm.tumblr.com/post/105778492/word- cloud- for- hci- human- computer- interacbon CS5340 Human-Computer Interaction January 31, 2013 Today s Class Administrivia User-centered Design Establishing Requirements
More informationUser Experience. 10 Principles to Ensure a Great. on your Website. Issue 3. An Appnovation Digital ebook
Issue 3 10 Principles to Ensure a Great User Experience on your Website An Appnovation Digital ebook 10 Principles to Ensure a Great User Experience on your Website www.appnovation.com P.1 Thank you for
More informationUX Consulting: A Look into the Design and Usability Center at Bentley
UX Consulting: A Look into the Design and Usability Center at Bentley walbert@bentley.edu 781.891.2500 www.bentley.edu/usability Agenda Who we are What we do A few things we have done recently UX consulting
More informationAgile Accessibility. Presenters: Ensuring accessibility throughout the Agile development process
Agile Accessibility Ensuring accessibility throughout the Agile development process Presenters: Andrew Nielson, CSM, PMP, MPA Ann Marie Davis, CSM, PMP, M. Ed. Cammie Truesdell, M. Ed. Overview What is
More informationChapter Review. 42 Chapter 1 Introduction to Computers
42 Chapter 1 Introduction to Computers Chapter Review 1. Why Is Computer Literacy Vital in Today s World? Computer literacy, or digital literacy, involves having current knowledge and understanding of
More informationA Special Note about Children
The www.atlanticcitynj.com website is owned and operated by the New Jersey Casino Reinvestment Development Authority (collectively referred to herein as "the CRDA," "us" or "we"). The CRDA is a non-profit
More informationCurtin University School of Design. Internet Usability Design 391. Chapter 1 Introduction to Usability Design. By Joel Day
Curtin University School of Design Internet Usability Design 391 Chapter 1 Introduction to Usability Design By Joel Day Internet Usability Design 391 Chapter 1: Usability Introduction Page 2 of 6 What
More informationChapter 15. User Interface Design. Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 1
Chapter 15 User Interface Design Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 1 Topics covered User interface design principles User interaction Information presentation User
More informationFall UI Design and Implementation 1
Fall 2005 6.831 UI Design and Implementation 1 1 Suggested by Daniel Swanton Fall 2005 6.831 UI Design and Implementation 2 2 Suggested by Robert Kwok Fall 2005 6.831 UI Design and Implementation 3 3 Input
More informationThe Elements of User Experience BrandExtract, LLC
The Elements of User Experience Experiences Everywhere! Customer Experience (CX) Product or Service User Experience (UX) Device or System Brand Experience Values, Ethos, Culture The Elements of User Experience
More informationIT Essentials PC Hardware and Software Grades 11-12
IT Essentials PC Hardware and Software Grades 11-12 Units of Credit: One Semester (Elective) Prerequisites: None Course Description: IT Essentials: PC Hardware and Software is a hands-on, career-oriented
More informationModule 9: Audience Analysis, Usability, and Information Architecture COM 420
Module 9: Audience Analysis, Usability, and Information Architecture COM 420 Audience Analysis Needs Capabilities Without addressing these end user factors, time and money can be wasted building a site
More informationLecture 11 Usability of Graphical User Interfaces
MAS dr. Inż. Mariusz Trzaska Lecture 11 Usability of Graphical User Interfaces Outline o An introduction o The usability o Usability formation o Usability tests o Usability and business o GUI checklist
More informationResearch on Interactive Information Visualization Design in Web Pages. Ya-qi JIANG *
2016 International Conference on Computational Modeling, Simulation and Applied Mathematics (CMSAM 2016) ISBN: 978-1-60595-385-4 Research on Interactive Information Visualization Design in Web Pages Ya-qi
More informationCyber Security: Exploring the Human Element
Cyber Security: Exploring the Human Element Summary of Proceedings Cyber Security: Exploring the Human Element Institute of Homeland Security Solutions March 8, 2011 National Press Club Introduction A
More informationPrivacy Policy GENERAL
Privacy Policy GENERAL This document sets out what information Springhill Care Group Ltd collects from visitors, how it uses the information, how it protects the information and your rights. Springhill
More informationThe LUCID Design Framework (Logical User Centered Interaction Design)
The LUCID Design Framework (Logical User Centered Interaction Design) developed by Cognetics Corporation LUCID Logical User Centered Interaction Design began as a way of describing the approach to interface
More informationEVALUATION OF THE USABILITY OF EDUCATIONAL WEB MEDIA: A CASE STUDY OF GROU.PS
EVALUATION OF THE USABILITY OF EDUCATIONAL WEB MEDIA: A CASE STUDY OF GROU.PS Turgay Baş, Hakan Tüzün Hacettepe University (TURKEY) turgaybas@hacettepe.edu.tr, htuzun@hacettepe.edu.tr Abstract In this
More informationCyber Security and Cyber Fraud
Cyber Security and Cyber Fraud Remarks by Andrew Ross Director, Payments and Cyber Security Canadian Bankers Association for Senate Standing Committee on Banking, Trade, and Commerce October 26, 2017 Ottawa
More informationTEL2813/IS2820 Security Management
TEL2813/IS2820 Security Management Security Management Models And Practices Lecture 6 Jan 27, 2005 Introduction To create or maintain a secure environment 1. Design working security plan 2. Implement management
More informationUSER INTERFACE DESIGN
USER INTERFACE DESIGN Today Before we talk about how to code interfaces in Java, some concepts. Norman: The Design of Everyday Things; General design principles; Activity theory; Gulf of execution; gulf
More informationBPS Suite and the OCEG Capability Model. Mapping the OCEG Capability Model to the BPS Suite s product capability.
BPS Suite and the OCEG Capability Model Mapping the OCEG Capability Model to the BPS Suite s product capability. BPS Contents Introduction... 2 GRC activities... 2 BPS and the Capability Model for GRC...
More informationSetting Usability Requirements For A Web Site Containing A Form Sarah Allen Miller and Caroline Jarrett
Setting Usability Requirements For A Web Site Containing A Form Sarah Allen Miller and Caroline Jarrett We describe the challenges of understanding and setting usability for a web site containing a form.
More informationGetting the most from your websites SEO. A seven point guide to understanding SEO and how to maximise results
Getting the most from your websites SEO A seven point guide to understanding SEO and how to maximise results About this document SEO: What is it? This document is aimed at giving a SEO: What is it? 2 SEO
More informationManaging Design Processes
Managing Design Processes Managing Design Processes Organizational Design to Support Usability The Three Pillars of Design Development Methodologies Ethnographic Observation Participatory Design Scenario
More informationIllinois State University 2012 Alumni Survey Institution Report
Faculty were accessible both inside and outside of class. I was expected or required to work cooperatively with other students on projects, homework, and assignments. Faculty encouraged me to challenge
More informationIllinois State University 2014 Alumni Survey Institution Report
Faculty were accessible both inside and outside of class. I was expected or required to work cooperatively with other students on projects, homework, and assignments. Faculty encouraged me to challenge
More informationUse of Cloud Software for Rotation Materials Management: Precepting the Millennial Generation
Use of Cloud Software for Rotation Materials Management: Precepting the Millennial Generation Katie McKinney, PharmD, MS, BCPS Director, Pharmacy Services UC Health University of Cincinnati Medical Center
More informationFoundation Level Syllabus Usability Tester Sample Exam
Foundation Level Syllabus Usability Tester Sample Exam Version 2017 Provided by German Testing Board Copyright Notice This document may be copied in its entirety, or extracts made, if the source is acknowledged.
More informationObjectives. Object-Oriented Analysis and Design with the Unified Process 2
Objectives Understand the differences between user interfaces and system interfaces Explain why the user interface is the system to the users Discuss the importance of the three principles of user-centered
More informationLevel 4 Diploma in Computing
Level 4 Diploma in Computing 1 www.lsib.co.uk Objective of the qualification: It should available to everyone who is capable of reaching the required standards It should be free from any barriers that
More informationBased on the slides available at book.com. Graphical Design
Graphical Design Graphic Design & User Interfaces Information oriented, systematic graphic design is the use of typography, symbols, color and other static and dynamic graphics to convey facts, concepts
More informationToward Human-Computer Information Retrieval
Toward Human-Computer Information Retrieval Gary Marchionini University of North Carolina at Chapel Hill march@ils.unc.edu Samuel Lazerow Memorial Lecture The Information School University of Washington
More informationEasy English fact sheet
Easy English fact sheet Fact sheet brought to you by Scope s Accessible Information Service Introduction At Scope, we re often asked whether a document should be written in plain language, Easy English
More informationSoftware Development and Usability Testing
Software Development and Usability Testing Shneiderman, Chapter 4 Preece et al, Ch 9, 11-15 Krug, Rocket Surgery Made Easy Rubin, Handbook of Usability Testing Norman Neilsen Group www HCI in Software
More information14.6 Human Computer Interaction.
14.6 Human Computer Interaction www.ict-teacher.com 14.6 Objectives Describe the psychological factors that affect human/computer interaction, e.g. user friendly, give help to novices, provide short cuts
More informationCPS122 Lecture: The User Interface
Objectives: CPS122 Lecture: The User Interface 1. To introduce the broad field of user interface design 2. To introduce the concept of User Centered Design 3. To introduce a process for user interface
More information30: Manage Documents. Introduction. Chapter Contents
30: Manage Documents Chapter Contents Introduction... 30-1 The Documents Tab (Loading Documents)... 30-3 Add a Document (Upload)... 30-5 Scan a Document... 30-7 Link a Document (Selecting from Available
More information