Graphic Design Conversation
|
|
- Anis Barton
- 5 years ago
- Views:
Transcription
1 Aneto Okonkwo 12/12/06 CS377B Graphic Design Conversation Introduction This document describes the design process and results of a project focused on modeling collaborative graphic design on a whiteboard interface using conversation theory. Collaborative graphic design refers to two or more individuals using graphic media (such as color, symbol, and type) to communicate a style, expression or message e.g. children collaboratively painting a colorful mural on a wall. A whiteboard interface is defined as a simulated panel on which several people can write or diagram at the same time, with the results visible to the participants. From Conversation Theory, as observing beings, we learn what we learn by interacting with our environment: the spaces, objects, processes and others-who-are-also-observing all around us. 1 In graphic design, the level of agreement in conversation between collaborators can often define the achievement of the shared goal. Graphic Design Conversation is an important project because the application of Conversation Theory to graphic design can help build awareness among the collaborators about their level of agreement. The design process for the project involved modeling the collaborative graphic design interaction, prototyping the solution, and implementing a dual-user demonstration in Adobe Flash. Modeling Collaborative Graphic Design Using Conversation Over the course of three weeks, I revised several models of the interaction between graphic designers in conversation. My initial approaches involved the following strategies (1) Pulling from my own graphic design experience to diagram the interactions between artists and clients or other artists (2) Resolving the mapping of these diagrams within the class conversation theory models. I tested and revised these initial models through discussions with my classmates outside the class, reviews in the class group, and communication with the class professors outside of class. The evolution of the models drove towards rigor, clarity and specificity in narrowing and explicating the focus of the project. The final models were distilled to an example of two users, A and B, collaboratively working towards an example goal of drawing a cube. From Fig 1 below, each user would continually evaluate their level of agreement with their individual subgoals and the shared goal. The users would communicate with each other via a channel such as a whiteboard by drawing. After each action, the users evaluate whether they have accomplished their sub-goals and then the evaluation of each others actions builds awareness. The model postulates that the continual feedback loop of building awareness around the agreement of each user s models increases the control of the participants about their level of agreement. 1 Pangaro, P. Cybernetics and Conversaton
2 Fig 1. Final models - Collaborative graphic design conversation With the real-world models in hand, my next step was to translate those models into the more technically detailed models for the demonstration of a whiteboard interface. In Fig 2 below, two users, A and B, both have the capacity to communicate over the channel of a whiteboard by drawing lines on the whiteboard on their computer using a computer mouse. A and B are simultaneously viewing the whiteboard and evaluating their own drawings as well as the drawings of the other collaborator. In addition, within the whiteboard application, there is an algorithm that compares the users clicks, evaluates the comparison according to some pre-set goal and then displays a message to the users based on their level of agreement. For this model, I assumed a pre-set goal in order to simplify the model. For future work, a more complex demonstration could evolve the goal over time and/or allow users to specify their perceived goal e.g. uploading an image or sketch to the system. 2
3 Fig 2. Cybernetic models of dual-user graphic design conversation through whiteboard Through my design process, I iterated through several different potential algorithms for comparing user actions on the whiteboard against sub-goals and outputting the level of agreement. For example, Fig 3 below displays an early algorithm which involved comparing user actions among several categories color, coordinates, and shape. Arbitrary values would be pre-defined for each of these categories and a set of sub-goals for each category would be pre-defined e.g. the colors, shapes and coordinates required to draw a red house. While interesting, I resolved that this algorithm would prove too complicated for my demonstration and would obfuscate the essential elements of the project. The final algorithm, Fig 4 below uses only coordinates and lines as categories with the sub-goals of drawing the edges of a cube. The algorithm compares the current user action to all the possible sub-goals and at each step the algorithm measures how close the user s line is to one of the sub-goals. In addition, the algorithm compares the current user action to the last user action. Through these processes, the algorithm attempts to determine the current level of agreement in the conversation between both users. The labels of collaboration, cooperation, and conflict were used to represent different levels of agreement based on conceptual definitions taken from the concepts discussed in class (see Fig 4). 3
4 Fig 3. Early algorithms comparing user actions, sub-goals and agreement Fig 4. Final algorithms comparing user actions, sub-goals and agreement Prototyping The beginning phases of prototyping involved storyboarding the interactions of two users on the whiteboard and paper prototyping the states for each display. For example, in the initial state both users would be faced with a blank canvas. In state 2, one user would draw a line on the canvas. In state 3, the other user would respond with another line on the canvas and at this point the algorithm would compute their level of agreement and then display this to the users. I was able to test this paper prototype with classmates, friends and with the class group review. This prototyping approach helped me to isolate the specific pieces of the application that needed to be implemented and helped to de-scope extraneous features or interactions. The requirements for the demonstration included (a) the ability of each user to draw lines (b) the ability of those lines to persist over the course of the interaction and be viewed by the other user (c) the ability to record the positions of both users lines and 4
5 compare them to each other. Finally, I devised the actual algorithm by working through the different possible states and mathematically computing the level of agreement (e.g. see Fig 5 below). Fig 5. Scan of rough notes conversation interaction prototyping and mathematical coordinate algorithm derivation Implementation The demonstration implementation of the collaborative graphic design in a whiteboard interface using conversation theory was developed using Adobe Flash 8 and Adobe Flash Media Server. Flash was selected for the project because of the development time was constrained and Flash provided significant out-of-box graphical drawing methods. Flash Media Server was required in order to support dual-user sessions and the ability to persist drawing data between the simultaneous dual sessions using Flash Shared Objects (Cookies). Overall, the development required immense online research and a trial and error approach to development given my limited pre-class knowledge of these technologies. Fig 6 below exposes some of the technical details of the implementation of the algorithm in Flash Actionscript. For example, the testpoints function takes the four coordinates for two ends of a line and then this function calls the getdistance function which compares the distance of each coordinate from the pre-set sub-goal for the coordinates of the cube within a constant MARGINOFERROR. Also, the initsharedobject function initiates the connection of each user to the Shared Object of all the lines that have been drawn and synchronizes the screens of the two users. 5
6 Fig 6. Adobe Flash Actionscript code snippet comparing the distance between user coordinates and subgoals and repainting the screen for each user using Flash Shared Objects The design of the interface and the interaction was minimalist so as to allow viewers to focus on the actual graphical conversation. The results of testing revealed that users were having difficulty accurately drawing the cube independently. As a result, I included a wire-frame guide of the cube on the screen to help users achieve the goal of drawing a cube (see Fig 7 below). The preset coordinates of the algorithm mapped to the edges of the cube. Significant leeway was provided to allow for sufficient user error in drawing the lines of the cube. 6
7 Fig 7. Screenshot of final demonstration two users independently drawing lines to form cube. Algorithm displays cooperation. Conclusion The models and successive successful demonstration illustrate the benefits of applying conversation theory to collaborative graphic design. The shortcomings of the project included (1) the simplification of the final models to two users drawing a cube, (2) the pre-set subgoals, (3) the limited algorithm of the implementation based on coordinates, and (4) the loose definition of the levels of agreement (collaboration, cooperation, etc). Further work on the project could focus on building on these foundational concepts to increase the complexity of the models and the demonstration. In more complex forms, the models and the demonstrations could be applied to real-world design processes with great effect. It would be powerful to be working on collaborative design project and have a representation of the model of agreement of my goals for the project with the models of agreement of the other graphic artist. I can envision a future state of the art graphic design application such as a future version of Adobe Photoshop where the program uses algorithmic elements of conversation theory similar to my work on this project. The application could help guide the designers and assist by building awareness about the activity. 7
8 Acknowledgements I would like to thank the Professors Hugh Dubberly and Paul Pangaro for their continuous feedback and encouragement throughout the class. I am also grateful to my classmates for their feedback and encouragement through project review sessions and for their inspiration from their creative and ambitious projects. 8
Virtual Platform Checklist for Adobe Connect 9
Virtual Platform Checklist for Adobe Connect 9 Adobe Connect is a powerful online meeting tool used to create engaging virtual training. To create an effective learning experience, become familiar with
More informationBusiness Analysis for Practitioners - Requirements Elicitation and Analysis (Domain 3)
Business Analysis for Practitioners - Requirements Elicitation and Analysis (Domain 3) COURSE STRUCTURE Introduction to Business Analysis Module 1 Needs Assessment Module 2 Business Analysis Planning Module
More informationWIREFRAMING 101. Essential Question: Can We Possibly Build an App? Learning Targets: Lesson Overview
WIREFRAMING 101 Essential Question: Can We Possibly Build an App? Learning Targets: Students will: Use wireframing to create a design for an app for mobile devices. Collaborate to make decisions about
More informationAdministrative Stuff. Examples of project processbooks and link to a project prototype on the website Next Week: Evaluation methods, cultural probes
Administrative Stuff Examples of project processbooks and link to a project prototype on the website Next Week: Evaluation methods, cultural probes Prototyping Irene Rae Computer Sciences CS-570 Introduction
More informationProcess of Interaction Design and Design Languages
Process of Interaction Design and Design Languages Process of Interaction Design This week, we will explore how we can design and build interactive products What is different in interaction design compared
More informationSeng310 Lecture 8. Prototyping
Seng310 Lecture 8. Prototyping Course announcements Deadlines Individual assignment (extended) deadline: today (June 7) 8:00 am by email User testing summary for paper prototype testing- Thursday June
More informationPrototyping. SWE 432, Fall Web Application Development
Prototyping SWE 432, Fall 2018 Web Application Development Conceptual design Goal: match users mental model Tool: Metaphor - analogies from existing system Offers expectations about what system does &
More informationILLUSTRATOR TUTORIAL-1 workshop handout
Why is Illustrator a powerful tool? ILLUSTRATOR TUTORIAL-1 workshop handout Computer graphics fall into two main categories, bitmap graphics and vector graphics. Adobe Illustrator is a vector based software
More informationCSc 238 Human Computer Interface Design Chapter 5 Designing the Product: Framework and Refinement. ABOUT FACE The Essentials of Interaction Design
BBuckley - 1 CSc 238 Human Computer Interface Design Chapter 5 Designing the Product: Framework and Refinement ABOUT FACE The Essentials of Interaction Design Cooper, Reimann, Cronin, and Noessel Requirements
More informationFACETs. Technical Report 05/19/2010
F3 FACETs Technical Report 05/19/2010 PROJECT OVERVIEW... 4 BASIC REQUIREMENTS... 4 CONSTRAINTS... 5 DEVELOPMENT PROCESS... 5 PLANNED/ACTUAL SCHEDULE... 6 SYSTEM DESIGN... 6 PRODUCT AND PROCESS METRICS...
More informationObject Visibility: Making the Necessary Connections
Object Visibility: Making the Necessary Connections Reprinted from the October 1991 issue of The Smalltalk Report Vol. 2, No. 2 By: Rebecca J. Wirfs-Brock An exploratory design is by no means complete.
More informationDesign, prototyping and construction
Overview Design, prototyping and construction Prototyping and construction Conceptual design Physical design Generating prototypes Tool support What is a prototype? Why prototype? A prototype is a small-scale
More informationCG: Computer Graphics
CG: Computer Graphics CG 111 Survey of Computer Graphics 1 credit; 1 lecture hour Students are exposed to a broad array of software environments and concepts that they may encounter in real-world collaborative
More informationCS 350 COMPUTER/HUMAN INTERACTION
CS 350 COMPUTER/HUMAN INTERACTION Lecture 19 Includes selected slides from the companion website for Hartson & Pyla, The UX Book, 2012. MKP, All rights reserved. Used with permission. Notes Reminder: C#
More information1. Click the Share menu at the top of the screen and then click File (Including Video)
WebEx Sharing Resources for Mac Introduction During a WebEx session, the host has the ability to share resources with attendees. This document will take you through the process of sharing documents, applications,
More informationAssignment 5 Storyboards - Individual Assignment
Assignment 5 Storyboards - Individual Assignment Template Revisions Submenu Screen Storyboard Revision to the frame description: This is the layout and color template for all submenus. A narrow red column
More informationLecture 16. Will spend Thursday setting up group projects No exams. 10% added to in-class/homework. 10% added to final group project.
Lecture 16 Will spend Thursday setting up group projects No exams. 10% added to in-class/homework. 10% added to final group project. 1 Outline Chapter 9 Design iterations Intermediate design Detailed design
More informationSystem Development Life Cycle Methods/Approaches/Models
Week 11 System Development Life Cycle Methods/Approaches/Models Approaches to System Development System Development Life Cycle Methods/Approaches/Models Waterfall Model Prototype Model Spiral Model Extreme
More informationHuman-Computer Interaction. CA357 Lecture 7 More on Prototyping
Human-Computer Interaction CA357 Lecture 7 More on Prototyping Overview By the end of the session, you should be aware of: Design Importance of prototyping Low fidelity vs High fidelity prototyping Why
More informationPrototyping. Unit 5. Zeno Menestrina, MSc Prof. Antonella De Angeli, PhD
Prototyping Unit 5 Zeno Menestrina, MSc zeno.menestrina@unitn.it Prof. Antonella De Angeli, PhD antonella.deangeli@unitn.it Assessment Pervasive game to support social life in/from the campus 2 Assessment
More informationshowme Interactive Medium-fi Prototype
Inseong Cho Frances Guo Clifford Huang Jared Wolens showme Interactive Medium-fi Prototype https://projects.invisionapp.com/d/main#/projects/1998652 PROBLEM AND SOLUTION OVERVIEW showme aims to create
More informationLecture 6. Design (3) CENG 412-Human Factors in Engineering May
Lecture 6. Design (3) CENG 412-Human Factors in Engineering May 28 2009 1 Outline Prototyping techniques: - Paper prototype - Computer prototype - Wizard of Oz Reading: Wickens pp. 50-57 Marc Rettig: Prototyping
More informationKRISTIN LYNN PORTFOLIO A CURATED COLLECTION OF IMAGES + DESIGNS 1995 TO PRESENT
o print cent o KRISTIN LYNN PORTFOLIO A CURATED COLLECTION OF IMAGES + DESIGNS 1995 TO PRESENT MICROSOFT OFFICE.COM OFFICE SITE (RE)DESIGNS Assistance + Worldwide Services www.office.com 2004-2011 TECHNOLOGIES
More informationUnderstanding prototype fidelity What is Digital Prototyping? Introduction to various digital prototyping tools
HCI and Design Today Assignment 1 is graded Assignment 3 is posted Understanding prototype fidelity What is Digital Prototyping? Introduction to various digital prototyping tools Reminder: What is a prototype?
More informationDigital Media II. EXAM INFORMATION Items. Points. Prerequisites. Grade Level. Course Length. Career Cluster. Performance Standards
EXAM INFORMATION Items 42 Points 57 Prerequisites DIGITAL MEDIA I Grade Level 10-12 Course Length ONE YEAR Career Cluster ARTS, A/V TECHNOLOGY, AND COMMUNICATION INFORMATION TECHNOLOGY Performance Standards
More informationIntroduction. Creating an Account. Prezi.com Getting Started
Introduction offers a way to create presentations that engage the audience in an interesting and non-traditional way. It is a virtual whiteboard that transforms presentations from monologues into conversation:
More informationHow Can a Tester Cope With the Fast Paced Iterative/Incremental Process?
How Can a Tester Cope With the Fast Paced Iterative/Incremental Process? by Timothy D. Korson Version 7.0814 QualSys Solutions 2009 1 Restricted Use This copyrighted material is provided to attendees of
More information2. The Share File window will appear. Maneuver to the correct drive and directory, select the file name and click Open.
WebEx Sharing Resources Introduction During a WebEx session, the host has the ability to share resources with attendees. This document will take you through the process of sharing documents, applications,
More informationPrototyping. Readings: Dix et al: Chapter 5.8 Marc Rettig: Prototyping for tiny fingers, Communications of the ACM, April 1994.
Prototyping Readings: Dix et al: Chapter 5.8 Marc Rettig: Prototyping for tiny fingers, Communications of the ACM, April 1994. 1 What is prototyping? producing cheaper, less accurate renditions of your
More informationCPSC 444 Project Milestone III: Prototyping & Experiment Design Feb 6, 2018
CPSC 444 Project Milestone III: Prototyping & Experiment Design Feb 6, 2018 OVERVIEW... 2 SUMMARY OF MILESTONE III DELIVERABLES... 2 1. Blog Update #3 - Low-fidelity Prototyping & Cognitive Walkthrough,
More informationCSCE 315 Fall Team Project 3
CSCE 315 Fall 2017 Team Project 3 Project Goal Your team is to build a system that puts together different existing web components in an application that provides a quality user interface to the joined
More informationIML 300: Reading and Writing the Web
IML 300: Reading and Writing the Web University of Southern California Media Arts and Practice Fall 2017 2 units Professor: Lee Tusman Email: tusman {at} usc {dot} edu Office Hours: TBD Student Assistant:
More informationCourse Syllabus. Course Title. Who should attend? Course Description. Adobe Animate CC
Course Title Adobe Animate CC Course Description Adobe Animate CC (Creative Clouds) is the world's most powerful graphic design program for adding interactivity and creating animation and multimedia content
More informationcharacter design pipeline) callum.html
References: http://3d.about.com/od/3d-101-the-basics/tp/introducing-the-computer-graphics- Pipeline.htm (character design pipeline) http://cpapworthpp.blogspot.co.uk/2012/12/animation-production-pipelinecallum.html
More informationIntroduction to Game Design
Introduction to Game Design Introduction to Game Design is an activity-based syllabus that teaches skills for game design and development using Adobe tools, UNREAL Engine, MAYA 3DS and Blender. Each activity
More informationCS/ISE 5714 Spring 2013
CS/ISE 5714 Spring 2013 Chapter 11. Prototyping Chapter 10. UX Goals, Metrics, Targets Introduction A way to evaluate design before it s too late and too expensive Copyright MKP. All rights reserved. 2
More informationWhat is a prototype?
Prototyping Unit 4 Learning outcomes Understand the uses of different types of prototypes for different kinds/stages of design and be able to choose appropriately Know the basic techniques for low-fidelity
More informationDesign, prototyping and construction
Chapter 11 Design, prototyping and construction 1 Overview Prototyping and construction Conceptual design Physical design Generating prototypes Support for design 2 Prototyping and construction What is
More informationBellevue Community College Summer 2009 Interior Design 194 SPECIAL TOPIC: SKETCHUP
Class Session: TTh 6:00 pm 8:00 pm Credit Hours: Two (2) Location: A262 Door Code: 349499 (through A254) Instructor: Greg Wharton Office: by appointment Hours: by appointment or email email: gwharton@gmail.com
More informationFlash Domain 2: Identifying Rich Media Design Elements
Flash Domain 2: Identifying Rich Media Design Elements Adobe Creative Suite 5 ACA Certification Preparation: Featuring Dreamweaver, Flash, and Photoshop 1 Objectives Identify general and Flash-specific
More informationMIT GSL week 4 Wednesday. User Interfaces II
MIT GSL 2018 week 4 Wednesday User Interfaces II User Centered Design Prototyping! Producing cheaper, less accurate renditions of your target interface! Essential in spiral design process, useful in later
More informationHuman-Computer Interaction IS4300
Human-Computer Interaction IS4300 1 I4 Swing! Due Now Implement a Java applet to provide online ordering for your favorite restaurant. The interface need not be functional, but the controls should be laid
More informationPrototyping for usability engineering
analysis of stakeholders, field studies ANALYZE Problem scenarios claims about current practice Prototyping for usability engineering metaphors, information technology, HCI theory, guidelines DESIGN Activity
More informationCS/ISE 5714 Usability Engineering. Topics. Introduction to Rapid Prototyping. Rapid Prototyping in User Interaction Development & Evaluation
CS/ISE 5714 Usability Engineering Rapid Prototyping in User Interaction Development & Evaluation Copyright 2008 H. Rex Hartson, Deborah Hix, and Pardha S. Pyla Topics Relation to usability engineering
More informationCRP 5851 GRAPHIC COMMUNICATION SPRING 2015 COURSE SYLLABUS
CRP 5851 GRAPHIC COMMUNICATION SPRING 2015 COURSE SYLLABUS Image Source: http://media.photobucket.com/image/an%20image%20says%20a%20thousand%20 words/foolz3h/athousandwords.jpg When & Where: Fridays: 3:00
More informationWhat is a prototype?
Prototyping Unit 4 Learning outcomes Understand the uses of different types of prototypes for different kinds/stages of design and be able to choose appropriately Know the basic techniques for low-fidelity
More informationPlease Note: This syllabus is in draft form, readings, assignments, and activities are subject to change prior to the first day of class.
LIS 467: Web Development and Information Architecture Fall 2008 Linda W. Braun, Instructor 917-847-7804 Email: lbraun@leonline.com Skype: lbraun2000 Twitter: lbraun2000 AOL IM: lindawbraun This syllabus
More informationVANCOUVER Chapter Study Group. BABOK Chapter 9 Techniques
VANCOUVER Chapter Study Group BABOK Chapter 9 Techniques May 27, 2015 David Ghotbi, CBAP Agenda Chapter 8 Review Pop Quiz Break Chapter 9 Review Pop Quiz Q & A 2 Chapter 9 Techniques Techniques: Alter
More informationThe diverse software in Adobe Creative Suite 2 enables you to create
Chapter 1: Introducing Adobe Creative Suite 2 In This Chapter Looking over InDesign Drawing with Illustrator Introducing Photoshop Getting started with Acrobat Going over GoLive Integrating the programs
More informationSaqib Mughal Senior UX Architect
Saqib Mughal Senior UX Architect 954-993-0895 saq100@gmail.com www.saqibart.com Summary Businesses and software are more complex than ever today but end users do not need to bother with such tedium systems.
More information..in a nutshell. credit: Chris Hundhausen Associate Professor, EECS Director, HELP Lab
..in a nutshell credit: https://www.youtube.com/watch?v=6mczkwhjr9o Chris Hundhausen Associate Professor, EECS Director, HELP Lab Human-Centered Design in a Nutshell Key topics for this talk 1. User-centered
More informationITEC185. Introduction to Digital Media
ITEC185 Introduction to Digital Media ADOBE ILLUSTRATOR CC 2015 What is Adobe Illustrator? Adobe Illustrator is a program used by both artists and graphic designers to create vector images. These images
More informationInteractive (High-fi) Prototype (Group)
Interactive (High-fi) Prototype (Group) Midway Milestone due at the start of your studio (Thursday/Friday Dec 1-2) Final Prototype due at the start of your studio (Thursday/Friday Dec 8-9) Writeup due
More informationSharing Content. How to import and share content SHARE CONTENT
Sharing Content How to import and share content Information Hotline 0871 7000 170 +44 (0)1452 546742 conferencing@intercalleurope.com Reservations 0870 043 4167 +44 (0)1452 553456 resv@intercalleurope.com
More informationBlackboard Collaborate for Students
Blackboard Collaborate for Students Participants Guide University Information Technology Services Training, Outreach, Learning Technologies and Video Production Copyright 2014 KSU Department of University
More informationHO-1: INTRODUCTION TO FIREWORKS
HO-1: INTRODUCTION TO FIREWORKS The Fireworks Work Environment Adobe Fireworks CS4 is a hybrid vector and bitmap tool that provides an efficient design environment for rapidly prototyping websites and
More informationFlash CS6 First Edition
Flash CS6 Flash CS6 First Edition LearnKey provides self-paced training courses and online learning solutions to education, government, business, and individuals world-wide. With dynamic video-based courseware
More informationComputer Mediated Communication (CE6014) Modeling method
University of Ljubljana Faculty of Civil and Geodetic Engineering Computer Mediated Communication (CE6014) Modeling method October 2013 Matevž Dolenc matevz.dolenc@gmail.com When we mean to build, We first
More informationDesigning. Simon Wilson Interaction designer, DWP Digital
Designing. Simon Wilson Interaction designer, DWP Digital What is design? Design is how it looks. Design is how it looks. Design is how something will work / should work. Designing is working out how something
More informationYour TOOLKIT 9-11 March 2018
Your TOOLKIT 9-11 March 2018 Get ready for... doing not talking! Create ideas by... Evolve ideas by... Make decisions by... Thinking with your hands: making sketches, playing around with rough models,
More informationEE/CpE322 Lecture 3. Bruce McNair Based on Engineering Design: A Project-Based Introduction (the 3 rd ed.), by C.L. Dym and P.
EE/CpE322 Lecture 3 Bruce McNair Based on Engineering Design: A Project-Based Introduction (the 3 rd ed.), by C.L. Dym and P. Little A Model of the Design Process Stage 1: Problem Definition Input: Client
More informationITT Technical Institute. GC2630 Graphic Design for the Web Onsite Course SYLLABUS
ITT Technical Institute GC2630 Graphic Design for the Web Onsite Course SYLLABUS Credit hours: 4.5 Contact/Instructional hours: 56 (34 Theory Hours, 22 Lab Hours) Prerequisite(s) and/or Corequisite(s):
More informationDeveloper Tasks for Non-Code Hackers
André Schnabel, Christoph Noack 2011-10-15, 10:30, La Cantine 1 The Observation User oriented community feels separated from developers Developers are pushing code without asking us. Developers don't take
More informationWeek 1 INTRODUCTION TO WEB DESIGN
Week 1 INTRODUCTION TO WEB DESIGN Careers in Web Development How many of you want to go into the field of Web Development or Web Programming? Web Designer Web Manager Web Developer Flash Developer Web
More informationART OF 3D MODELLING & ANIMATION
ART OF 3D MODELLING & ANIMATION COURSE OVERVIEW This is a three year long course for secondary students covering on the various aspects of Drawing, 2D animation and 3D animation. At the end of each year,
More informationSLO to ILO Alignment Reports
SLO to ILO Alignment Reports CAN - 00 - Institutional Learning Outcomes (ILOs) CAN ILO #1 - Critical Thinking - Select, evaluate, and use information to investigate a point of view, support a conclusion,
More informationWhat is a prototype?
Prototyping Unit 4 Learning outcomes Understand the uses of different types of prototypes for different kinds/stages of design and be able to choose appropriately Know the basic techniques for low-fidelity
More informationFree Form Customer Case Study by Bryan Cioffi, Manager of 3D Engineering and 3D Process Creator Converse, Inc.
Free Form Customer Case Study by Bryan Cioffi, Manager of 3D Engineering and 3D Process Creator Converse, Inc. Converse www.converse.com From design iteration to sample making, rapid prototyping and manufacturing,
More informationDesignMinders: A Design Knowledge Collaboration Approach
DesignMinders: A Design Knowledge Collaboration Approach Gerald Bortis and André van der Hoek University of California, Irvine Department of Informatics Irvine, CA 92697-3440 {gbortis, andre}@ics.uci.edu
More informationPhotoshop Essentials
Photoshop Essentials About the Course Photoshop essentials will cover Photoshop main tools to manipulate photos, enhance photos, create art photography and produce simple design as well as typography design.
More informationLow fidelity: omits details High fidelity: more like finished product. Breadth: % of features covered. Depth: degree of functionality
Fall 2005 6.831 UI Design and Implementation 1 Fall 2005 6.831 UI Design and Implementation 2 Paper prototypes Computer prototypes Wizard of Oz prototypes Get feedback earlier, cheaper Experiment with
More informationNorthwood Elementary Technology Fair Application
Northwood Elementary Technology Fair Application TEAM Your child would like to participate in the Northwood Technology Fair to be held on Thursday, December 15, 2016 in the Media Center/Computer Lab. The
More informationUSERINTERFACE DESIGN & SIMULATION. Fjodor van Slooten
USERINTERFACE Fjodor van Slooten TODAY USERINTERFACE -Introduction -Interaction design -Prototyping Userinterfaces with Axure -Practice Do Axure tutorial Work on prototype for project vanslooten.com/uidessim
More informationCS 160: Evaluation. Outline. Outline. Iterative Design. Preparing for a User Test. User Test
CS 160: Evaluation Professor John Canny Spring 2006 2/15/2006 1 2/15/2006 2 Iterative Design Prototype low-fi paper, DENIM Design task analysis contextual inquiry scenarios sketching 2/15/2006 3 Evaluate
More informationCS 160: Evaluation. Professor John Canny Spring /15/2006 1
CS 160: Evaluation Professor John Canny Spring 2006 2/15/2006 1 Outline User testing process Severity and Cost ratings Discount usability methods Heuristic evaluation HE vs. user testing 2/15/2006 2 Outline
More informationMUSE Publisher Meeting 2018
MUSE Publisher Meeting 2018 Scholar-Informed, Inspired, and Implemented Re-Design Marcus Seiler What the heck is Scholar-Informed Design? muse.jhu.edu #musepubmtg18 Over-Engineering Under-Engineering muse.jhu.edu
More informationSOFTWARE LIFE-CYCLE MODELS 2.1
SOFTWARE LIFE-CYCLE MODELS 2.1 Outline Software development in theory and practice Software life-cycle models Comparison of life-cycle models 2.2 Software Development in Theory Ideally, software is developed
More informationHow to create a prototype
Adobe Fireworks Guide How to create a prototype In this guide, you learn how to use Fireworks to combine a design comp and a wireframe to create an interactive prototype for a widget. A prototype is a
More informationThe diverse software in the Adobe Creative Suite enables you to create
556010 Bk01Ch01.qxd 2/6/04 7:28 PM Page 9 Chapter 1: Introducing the Adobe Creative Suite In This Chapter Looking over InDesign Drawing with Illustrator Introducing Photoshop Getting started with Acrobat
More informationTracking System for Job Applicants Sprint Schedule and Overview. By Erik Flowers
Tracking System for Job Applicants Sprint Schedule and Overview By Erik Flowers This overview is to determine and develop the Tracking System for Job Applicants (TSJA), to be used by Recruiters/Managers
More informationPhysical Modeling System for Generating Fireworks
Physical Modeling System for Generating Fireworks Project Report Supervisor: Prof. Rossiter Prepared by: WANG Xiao, MSc(IT) Student 8 December, 2011 Proposal number: CSIT 6910A-Final Table of Contents
More informationCRP 5851 GRAPHIC COMMUNICATION Fall 2016 Course Syllabus
CRP 5851 GRAPHIC COMMUNICATION Fall 2016 Course Syllabus Image Source: http://media.photobucket.com/athousandwords.jpg When & Where: Fridays: 10:00 am - noon Sibley Hall, Barclay Jones Lab Rm. 305 Credit
More informationLEVEL 1/2/3 CREATIVE imedia FAQS FEBRUARY Can the moderator review some work before it is completed?
LEVEL 1/2/3 CREATIVE imedia FAQS FEBRUARY 2013 1. Can the moderator review some work before it is completed? The moderator is unable to see the candidate work in MAPS until it has been submitted to OCR
More informationApply produc&on methods to plan and create advanced digital media anima&on projects.
Objec&ve 204 Apply produc&on methods to plan and create advanced digital media anima&on projects. Course Weight : 10% 1 Objec&ve 204 - Anima&on Objectives are broken down into three sub-objectives : pre-production,
More information,
Duration: 06 Months Weekdays:- 2hrs / 3 days Fastrack:- 1½ hrs per Day Weekend:- 2½ hrs (Sat & Sun) An ISO 9001:2015 Institute ADMEC Multimedia Institute www.admecindia.co.in 9911782350, 9811818122 ADMEC
More informationWeb Site Overview: Log In - select to log into your Halawai "My Meetings" space. This area will list your scheduled meetings.
Working with Halawai (Adobe Acrobat Connect) What is Halawai? H l wai (Hawaiian for meeting), also known as Adobe Acrobat Connect is a web conferencing tool licensed by ITS (Information Technology Services)
More informationSTUDY OF THE IMPACT OF THE RAPID PROTOTYPING METHOD ON THE PERFORMANCES OF A DESIGN PROCESS
STUDY OF THE IMPACT OF THE RAPID PROTOTYPING METHOD ON THE PERFORMANCES OF A DESIGN PROCESS Daniel-Constantin Anghel, Nadia Belu University of Pitesti, Romania KEYWORDS Rapid prototyping, DSM, design experiment,
More informationSyllabus: Web Accessibility and Design
Syllabus: Web Accessibility and Design EDIT 425, EDIT 526, EDSE 526 Semester: Summer 2010 Dates: June 7, 2010 - July 28, 2010 Credit hours: 3.0 Instructor Name: Paul R. Bohman Email: pbohman@gmu.edu Office:
More informationTechnical Case Study. Medieval Studies 1: Beginnings of English Q31207 (School of English Studies) WebCT Interface Design
Technical Case Study Medieval Studies 1: Beginnings of English Q31207 (School of English Studies) WebCT Interface Design Nuno Barradas Jorge Rich Media Group, IS Learning Team November 2007 01 1. Introduction:
More informationCHAPTER 1 COPYRIGHTED MATERIAL. Finding Your Way in the Inventor Interface
CHAPTER 1 Finding Your Way in the Inventor Interface COPYRIGHTED MATERIAL Understanding Inventor s interface behavior Opening existing files Creating new files Modifying the look and feel of Inventor Managing
More informationChapter 12. Systems Design. McGraw-Hill/Irwin. Copyright 2007 by The McGraw-Hill Companies, Inc. All rights reserved.
Chapter 12 Systems Design McGraw-Hill/Irwin Copyright 2007 by The McGraw-Hill Companies, Inc. All rights reserved. Objectives Describe the design phase in terms of your information building blocks. Identify
More informationEngineering Design Notes I Introduction. EE 498/499 Capstone Design Classes Klipsch School of Electrical & Computer Engineering
Engineering Design Notes I Introduction EE 498/499 Capstone Design Classes Klipsch School of Electrical & Computer Engineering Topics Overview Analysis vs. Design Design Stages Systems Engineering Integration
More informationVirtual Platform Checklist for WebEx Training Center
Virtual Platform Checklist for WebEx Training Center WebEx Training Center is a powerful online meeting tool used to create engaging virtual training. To create an effective learning experience, become
More informationIntroduction in the Dragon1 open EA Method
Introduction in the Dragon1 open EA Method Dragon1 starts the third wave in Enterprise Architecture: Entering the era of Visual EA Management Overview Revision date: 28 November 2013 Management Overview
More informationDIFF AND MERGE FOR NET-DISTRIBUTED APPLICATIONS IN CIVIL ENGINEERING
DIFF AND MERGE FOR NET-DISTRIBUTED APPLICATIONS IN CIVIL ENGINEERING Torsten Richter 1, and Karl Beucke 2 ABSTRACT During the planning process in civil engineering collaborative work can be mainly characterized
More informationWhat s New in Blackboard Faculty Tutorial
What s New in Blackboard Faculty Tutorial Global Navigation menu: The new Notification area combines notices, alerts, messages, and other items from all of your courses in one place. Now you can find alerts
More informationThe process of interaction design and Prototyping
Chapter 6 edited The process of interaction design and Prototyping 1 Overview What is involved in Interaction Design? Importance of involving users Degrees of user involvement What is a user-centered approach?
More informationInteractive Inverted Perspective Rendering for Architectural Visualization
Interactive Inverted Perspective Rendering for Architectural Visualization Vinod Srinivasan Ozan Ozener Ergun Akleman 2005 June 20th 22nd Vienna University of Technology Vienna, Austria Visualization Sciences
More informationDevelopment of Educational Software
Development of Educational Software Rosa M. Reis Abstract The use of computer networks and information technology are becoming an important part of the everyday work in almost all professions, especially
More informationLayers (Just the Basics) By Jerry Koons
and their applications are always a topic of concern and confusion, especially to those that are new to the Photoshop and Elements programs. will become one of your best tools after you understand their
More information