2d video game development with MacRuby
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1 2d video game development with MacRuby matt aimonetti rubyconf 2009
2 test your memory
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26 Video Games are fun
27 Ruby Programming is fun
28 You have a mac
29 (if not, get one!)
30 OLD SCHOOL video games on OSX from scratch
31 truth
32
33
34
35 but
36
37
38 popular games
39 Massively Multiplayer online role-playing games (MMORPG)
40
41
42
43 too much work for a hacking project
44 first person shooter
45
46
47
48 new types of games
49
50
51 online games
52
53
54
55 iphone games
56
57
58 demo
59 MacRuby
60 Ruby for SCottish
61 Laurent Sansonetti
62
63
64 on obj-c runtime and GC
65 COCOA Apple's Objective-C based programming environment for Mac OS X
66 VIDEO GAME
67
68
69 keyboard
70 key event keyboard
71 key event GameData keyboard
72
73 game loop
74 ❶ update 174 layers game loop
75 ❶ update 174 layers game loop update game items
76 ❶ update 174 layers game loop update reposition game items
77 ❶ update 174 layers game loop update reposition ❷ collisions game items
78 ❶ update 174 layers game loop update reposition ❷ collisions lives points game items sound
79 GAME DATA LOOP play
80 GAME PLAY
81
82 NSView subclass Interface Builder
83 NSView subclass Interface Builder
84 class KeyboardControlView < NSView def keydown(event) end end
85 class KeyboardControlView < NSView def keydown(event) end end
86 acceleration
87 relative positioning
88
89 GAME LOOP
90 usual workflow
91 usual workflow
92 video game
93 video game
94 30 x per second
95 moves player moves objects resolves collisions updates score/level redraws graphics plays sounds
96 module GameLoop def = NSTimer.scheduledTimerWithTimeInterval 0.03, target: self, selector: 'refresh_screen:', userinfo: nil, repeats: true end def refresh_screen(timer=nil) # end end
97 cocoa class method time interval NSTimer.scheduledTimerWithTimeInterval 0.03, target: self, method to call selector: 'refresh_screen:', on the target userinfo: nil, repeats: true some stuff we don t care about ;)
98 IntervalTimer.new(0.03, :target => self, :selector => 'refresh_screen:')
99 def refresh_screen(timer=nil) GameData.all_layers.each{ layer layer.update } collided_bombs, collided_rubies=gamedata.collisions if!collided_bombs.empty? loose_a_life collided_bombs.each{ layer layer.item.reset! } else collided_rubies.each do layer GameData.increase_points(layer.item.points) points.attributedstringvalue = GameData.points.to_s layer.item.reset! end SoundEffects.collision(0.2) unless collided_rubies.empty? level_change! if change_level? end end
100 GameData.all_layers.each do layer end layer.update
101 collided_bombs, collided_rubies = GameData.collisions
102 def collide_with?(other_rect) end NSIntersectsRect(rect_version, other_rect)
103 if!collided_bombs.empty? loose_a_life collided_bombs.each do layer layer.item.reset! end
104 else collided_rubies.each do layer GameData.increase_points(layer.item.points) update_points_display layer.item.reset! end
105 unless collided_rubies.empty? SoundEffects.frog(0.2) end level_change! if change_level? end
106 module SoundEffects = NSSound.soundNamed("Frog") def withobject: nil, afterdelay: delay) end end
107 GAME DATA
108
109 module GameData end module_function
110 class GameController def awakefromnib GameData.register_controller(self) end end
111 GameData.all_layers
112 class GameController def display_item(item) new_layer = ImageLayer.alloc.initWithItem(item) GameData.all_layers << new_layer # [...] end end
113 module GameConfig module_function def = { :levels => [ { :name => 'Pond', :rubies => 3, :bombs => 12, :score_limit => 30, :vehicle => 'nenuphar', :bomb_image => 'bomb', :bomb_ratio => 1, :ruby_ratio => 1.5, :player_width => 0.2, :player_height => 0.2 }] } end
114 cocoa hax
115 CocoaClass =~ RubyClass
116 don t like an API?
117 Wrap it
118 class NSButton end def title_color=(color) current_font = self.attributedtitle.attribute(nsfontattributename, atindex: 0, effectiverange: nil) opts = { NSForegroundColorAttributeName => color, NSFontAttributeName => current_font } self.attributedtitle = NSAttributedString.alloc.initWithString( self.title, attributes: opts) end
119 compilation
120
121 PATH="$PATH:/usr/local/bin" macruby_deploy "$TARGET_BUILD_DIR/ $PROJECT_NAME.app" --embed --no-stdlib --compile
122 wanna hack?
123 best score post score
124 gosu framework
125 chipmunk physics
126 mattetti/phileas_frog
127
128 Thanks
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CS193p Spring 2010 Announcements You should have received an e-mail by now If you received e-mail approving enrollment, but are not in Axess, do it! If you have any questions, please ask via e-mail or
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