More Single View Geometry
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1 More Single View Geometry 5-463: Rendering and Image rocessing Alexei Efros with a lot of slides stolen from Steve Seitz and Antonio Criminisi Quiz! Image B Image A Image C
2 How can we model this scene?. Find world coordinates (X,Y,Z) for a few points 2. Connect the points with planes to model geometry Texture map the planes Finding world coordinates (X,Y,Z). Define the ground plane (Z=0) 2. Compute points (X,Y,0) on that plane 3. Compute the heights Z of all other points 2
3 Measurements on planes Approach: unwarp, then measure What kind of warp is this? Unwarp ground plane x p p Our old friend the homography Need 4 reference points with world coordinates p = (x,y) p = (X,Y,0) 3
4 Holbein s Ambassadors Can you see something weird? Finding world coordinates (X,Y,Z). Define the ground plane (Z=0) 2. Compute points (X,Y,0) on that plane 3. Compute the heights Z of all other points 4
5 Comparing heights erspective cues 5
6 erspective cues Comparing heights Vanishing oint 6
7 Measuring height Camera height Computing vanishing points (from lines) v q q 2 p 2 p Intersect p q with p 2 q 2 Least squares version Better to use more than two lines and compute the closest point of intersection See notes by Bob Collins for one good way of doing this: 7
8 Criminisi 99 Vanishing line Vertical vanishing point (at infinity) Vanishing point Vanishing point Measuring height without a ruler C Z ground plane Compute Z from image measurements Need more than vanishing points to do this 8
9 Measuring height v z r v x vanishing line (horizon) v t 0 H t R H v y b 0 b Measuring height v z r vanishing line (horizon) t 0 v x t 0 v v y m 0 t b b 0 What if the point on the ground plane b 0 is not known? Here the guy is standing on the box Use one side of the box to help find b 0 as shown above b 9
10 What if v z is not infinity? 0
11 The cross ratio A rojective Invariant Something that does not change under projective transformations (including perspective projection) The cross-ratio of 4 collinear points Can permute the point ordering 4! = 24 different orders (but only 6 distinct values) This is the fundamental invariant of projective geometry = i i i i Z Y X v Z r t b t v b r r v b t Z Z image cross ratio Measuring height B (bottom of object) T (top of object) R (reference point) ground plane H C T B R R B T scene cross ratio = Z Y X = y x p scene points represented as image points as R H = R H = R
12 Measuring height v z r v x vanishing line (horizon) v t 0 H t R H v y b 0 t b r b v v Z Z r t = image cross ratio H R b Measuring heights of people Here we go! 85.3 cm reference 2
13 Forensic Science: measuring heights of suspects Vanishing line Reference height Reference height Assessing geometric accuracy Are the heights of the 2 groups of people consistent with each other? Flagellation, iero della Francesca Estimated relative heights 3
14 Assessing geometric accuracy The Marriage of the Virgin, Raphael Estimated relative heights Criminisi et al., ICCV 99 Complete approach Load in an image Click on lines parallel to X axis repeat for Y, Z axes Compute vanishing points Specify 3D and 2D positions of 4 points on reference plane Compute homography H Specify a reference height Compute 3D positions of several points Create a 3D model from these points Extract texture maps Cut out objects Fill in holes Output a VRML model 4
15 Interactive silhouette cut-out Occlusion filling Geometric filling by exploiting: symmetries repeated regular patterns Texture synthesis repeated stochastic patterns 5
16 Occlusion Filling: texture synthesis. Non parametric texture synthesis to fill in removed areas. My son cannot walk but he can fly Complete 3D reconstruction Single View algorithms Single image lanar measurements Height measurements Automatic vanishing point/line computation Interactive segmentation Occlusion filling Object placement in 3D model 3D model 6
17 Reconstruction from single photographs Reconstruction of the garden Hut from a single image Virtual Museum DEMO 7
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