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1 COURSE DELIVERY PLAN - THEORY Page 1 of 6 Department of Information Technology B.E/B.Tech/M.E/M.Tech : IT Regulation: 2016 PG Specialisation : -- Sub. Code / Sub. Name : IT16501 / Graphics and Multimedia Unit : I LP : IT16501 Rev. No: 00 Date: Unit Syllabus: INTRODUCTION Overview of graphics systems Raster scan, Random scans, Output primitives 2D concepts- Points and Lines, Line drawing algorithms, Circle and Ellipse generating algorithms. Objective: Students will acquire knowledge about algorithm for displaying two dimensional output primitives for raster graphics system. 1 Overview of graphics systems Raster scan, Random scans 2 3 Output Primitives- 2D Concepts Points and Lines Line Drawing Algorithms DDA Algorithm 4 Bresenham s Line Algorithm 1- Ch 2; Pg Ch 3; Pg Ch 3; Pg Ch 3; Pg Parallel Line Algorithms, Loading the frame buffer, Line Function 1- Ch 3; Pg Circle Generating Algorithms Properties of Circles 1- Ch 3; Pg Midpoint Circle Algorithm 1- Ch 3; Pg Circle Generating Algorithms Properties of Ellipses 1- Ch 3; Pg Midpoint Ellipse Algorithm 1- Ch 3; Pg Loading the frame buffer, line Function * duration: 50 minutes

2 COURSE DELIVERY PLAN - THEORY Page 2 of 6 Unit : II Unit Syllabus : TWO DIMENSIONAL TRANSFORMATION AND VIEWING Two dimensional geometric transformations Matrix representations and Homogeneous Coordinates, Composite transformations; Two dimensional viewing Viewing pipeline, Viewing coordinate reference frame; Window-to-Viewport coordinate transformation, Clipping operations- Point, Line, Polygon, Curve and Text clipping. Objective: Students will acquire knowledge two dimensional transformations and viewing. 10 Two dimensional geometric transformations Translation, Rotation, Scaling 11 Matrix representations and Homogeneous Coordinates 12 Composite transformations Translations, Rotations, Scaling, Pivot- Point Rotation, Fixed Point Scaling, Scaling Directions 1- Ch 5; Pg Ch 5; Pg Ch 10; Pg Ch 5; Pg Ch 10; Pg Two dimensional viewing The Viewing Pipeline 1- Ch 6; Pg Viewing Coordinate erence Frame, Window-to-Viewport coordinate transformation Clipping Operations Point Clipping, Line Clipping- Cohen- Sutherland, Liang-Barsky Line Clipping Nicholl-Lee-Nichol Line Clipping, Line Clipping using Nonrectangular clip windows Polygon Clipping Sutherland-Hodgeman, Weiler-Atherton Polygon Clipping 1- Ch 6; Pg Ch 6; Pg Ch 6; Pg Ch 6; Pg Curve Clipping, Text Clipping 1- Ch 6; Pg * duration: 50 mins

3 COURSE DELIVERY PLAN - THEORY Page 3 of 6 Unit : III Unit Syllabus : THREE DIMENSIONAL TRANSFORMATION AND VIEWING Three dimensional concepts; Three dimensional object representations Polygon surfaces- Polygon tables- Plane equations Polygon meshes; Curved Lines and surfaces, Quadratic surfaces; Blobby objects, Splines. Three dimensional geometric and modeling transformations Translation, Rotation, Scaling, composite transformations, Three dimensional viewing viewing pipeline, viewing coordinates, Projections, Clipping. Color Models RGB, YIQ, CMY, HSV. Objective: Students will acquire knowledge three dimensional transformations and viewing Three dimensional concepts Parallel Projection, Perspective Projection, Depth Cueing, Surface Rendering, Cutaway views, Stereographic views Three dimensional object representations- Polygon surfaces, Polygon tables, Plane equations, Polygon meshes Curved Lines and Surfaces, Quadratic Surfaces- Sphere, Ellipsoid, Torus 1- Ch 9; Pg Ch 10; Pg Ch 10; Pg Blobby Objects, Splines 1- Ch 10; Pg Three dimensional geometric and modeling transformations Translation, Rotation, Scaling 1- Ch 11; Pg Composite Transformations 1- Ch 11; Pg Three dimensional viewing viewing pipeline, viewing coordinates, Projections, Clipping 26 Color Models RGB, YIQ 27 Color Models CMY, HSV 1- Ch 12; Pg Ch 15; Pg Ch 28 ; Pg Ch 15; Pg Ch 28; Pg * duration: 50 mins

4 COURSE DELIVERY PLAN - THEORY Page 4 of 6 Unit : IV Unit Syllabus : MULTIMEDIA BASICS Introduction: Definition, application, elements, Text, Image, Audio, Video types, representations, standards, file formats. Objective: Students will learn about basics and elements of Multimedia and various file formats Introduction- Definition, Applications-Home, Educational, Industrial Training, Information Kiosks, Corporate, Business, Tourism and Travel, Electronic, Medicine, Engineering Elements Text-Types, Representation 2- Ch 1; Pg.1, Ch 1; Pg Ch 4; Pg Text - Standard, File Formats 2- Ch 4; Pg Image-Types 32 Image-Standards, File Formats 2- Ch 5; Pg Ch 3; Pg Ch 5; Pg , Ch 3; Pg Audio-Types 2- Ch 7; Pg Audio- File Formats 2- Ch 7; Pg Video-Types 2- Ch 8; Pg Ch 5; Pg Video- File Formats 2- Ch 8; Pg * duration: 50 mins

5 COURSE DELIVERY PLAN - THEORY Page 5 of 6 Unit :V Unit Syllabus : MULTIMEDIA DEVELOPMENT Software Life cycle, Addie Model, Conceptualization, Content collection and processing, flow line, script, storyboard, implementation, Authoring metaphors, Testing and feedback, final delivery, Case Study: study of CBT on sound in multimedia. Objective: Students will learn about developing multimedia applications. 37 Software Life Cycle Overview Feasibility Study, Requirement Analysis, Project Planning, Designing, Implementation, Integration, Delivery and Maintenance 2- Ch 15; Pg ADDIE Model 2- Ch 15; Pg Conceptualization- Subject Matter, Target Audience, Objectives 2- Ch 15; Pg Content Collection and Processing, Story, Flow Line 2- Ch 15; Pg Script-Guidelines for Text based, Audio, Interactivity, Learner control, Feedback 2- Ch 15; Pg Storyboard-Guidelines, Implementation-Hardware, Software 2- Ch 15; Pg Authoring Metaphors-Slide Show, Book, Windowing, Timeline, Network, Icon Metaphor 2- Ch 15; Pg Testing and Feedback, Final Delivery 2- Ch 15; Pg Case Study - Study of CBT on sound in multimedia, Computer Games Computer Games 2- Ch 15; Pg * duration: 50 mins

6 COURSE DELIVERY PLAN - THEORY Page 6 of 6 Sub Code / Sub Name: IT16501 / Graphics and Multimedia TEXT BOOKS: 1. Donald Hearn, M.Pauline Baker, Computer Graphics, PHI, Ranjan Parekh, Principles of Multimedia, Second Edition, Mcgraw Hill, REFERENCES: 3. F.S. Hill, Computer Graphics using OPENGL, Second edition, Pearson Education John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, Kurt Akeley, Computer Graphics: Principles and Practice, 3rd Edition, Addison Welsey Professional, Prabhat K Andleigh, Kiran Thakrar, Multimedia systems design, First Edition, PHI, Ze-Nian Li and Mark S.Drew, Fundamentals of Multimedia, First Edition, Pearson Education, 2007

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