COURSE DELIVERY PLAN - THEORY Page 1 of 6

Size: px
Start display at page:

Download "COURSE DELIVERY PLAN - THEORY Page 1 of 6"

Transcription

1 COURSE DELIVERY PLAN - THEORY Page 1 of 6 Department of Information Technology B.E/B.Tech/M.E/M.Tech : Information Technology Regulation: 2013 PG Specialisation : LP: IT6501 Rev. No: 01 Date: 30/06/2016 Sub. Code / Sub. Name : IT6501 / Graphics and Multimedia Unit : I Unit Syllabus: UNIT I OUTPUT PRIMITIVES 9 Basic Line Curve and ellipse drawing algorithms Examples Applications - Attributes Two- Dimensional geometric transformations Two-Dimensional clipping and viewing Input techniques. In this Unit Students will acquire knowledge about algorithm for displaying two dimensional output primitives for raster graphics system. 1 Basic Point and Lines 1- Ch 3; Pg Line Drawing algorithm DDA Algorithm, Bresenham s line drawing algorithm, Parallel Line Algorithm 1- Ch 3; Pg Circle generating algorithms Properties, Midpoint circle Algorithm, Ellipse generating algorithms- Properties, Midpoint ellipse Algorithm curve function 1- Ch 3; Pg Curves Parallel Curve Algorithm, Curve functions, Examples, Applications 1- Ch 3; Pg Ch 1; Pg Attributes-line, curve, color, Area fill, character, Bundled 1- Ch 4; Pg Attributes Inquiry Functions, Anti aliasing 1- Ch 4; Pg Ch 3; Pg Two-Dimensional Geometric transformation- translation, rotation, scaling, Matrix Representation, Composite transformation, lection and shearing, Affine Transformation, Transformation Function, Raster Methods 1- Ch 5; Pg Ch 5; Pg Two Dimensional Clipping and Viewing- Viewing pipeline, Viewing Coordinate erence frame, Window to viewport coordinate transformation, 2D viewing functions. Clipping Operation, Point clipping, line clipping, Polygon clipping, Curve Clipping, Text Clipping, Exterior Clipping, Input Techniques 1- Ch 6; Pg Ch 6; Pg Ch 8; Pg Course Outcome 1: Effectively and creatively solve 2D graphic design problems * duration: 50 minutes

2 COURSE DELIVERY PLAN - THEORY Page 2 of 6 Unit : II UNIT II THREE-DIMENSIONAL CONCEPTS 9 Three-Dimensional object representations Three-Dimensional geometric and modeling transformations Three-Dimensional viewing Hidden surface elimination Color models Virtual reality Animation. In this Unit students will acquire knowledge about the basic concepts of how to represent the 3D objects and colour models D concepts Display methods: Parallel projections, Perspective projections, 3D graphics packages. 3D object representation- Polygon surfaces, curved line and surfaces,quadratic surfaces, Super Quadrics, Blobby Objects, Spline representation, spline interpolation Bezier curves and surfaces, B spline curves and surfaces, Beta Splines, Fractal Geometry Methods, Visualization 3D geometric and modeling transformations translation, rotation, scaling, reflection and shear, Modeling and coordinate transformation. 3D viewing- Viewing pipeline, Viewing coordinates, Projections,View volumes and general projection transformation, clipping, viewing functions. 15 Hidden surface elimination, Back Face Removal Color models Properties of light, chromicity diagram, XYZ color model, Intuitive color concepts Various color models- RGB, YIQ, CMY, HSV, HLS, color selection and application 1- Ch 9; Pg Ch 10; Pg Ch 10; Pg Ch 11; Pg Ch 12; Pg Ch 6; Pg Ch 13; Pg Ch 15; Pg Ch 15; Pg Ch 13; Pg Ch 15; Pg Design of Animation sequence, computer animation functions, Raster animations, Animation Languages, Key frame systems, Morphing, Motion specification, Kinematics and dynamics, Animation with tweening 1- Ch 16; Pg Animation with tweening, Back Face Removal Course Outcome 2: Effectively and creatively solve 3D graphic design problems * duration: 50 mins

3 COURSE DELIVERY PLAN - THEORY Page 3 of 6 Unit : III UNIT III MULTIMEDIA SYSTEMS DESIGN 9 Multimedia basics Multimedia applications Multimedia system architecture Evolving technologies for multimedia Defining objects for multimedia systems Multimedia data interface standards Multimedia databases. In this Unit students will acquire knowledge about basic concepts of multimedia and advanced multimedia system concepts 19 Introduction to multimedia- definition, benefits, need. 20 Various multimedia Elements 21 Multimedia applications Document imaging, Image processing & recognition, Motion digital video application, Electronic messaging, Universal multimedia application. 2- Ch 1; Pg Ch 1; Pg Ch 1; Pg Ch 4; Pg Ch 1; Pg Multimedia System Architecture HRGD, IMA framework 2- Ch 1; Pg Network architecture for multimedia system, Networking standards 2- Ch 1; Pg Evolving technologies for multimedia systems- Hypermedia documents, HDTV, UDTV, 3D technologies, Holography, Fuzzy logic and DSP. 2- Ch 1; Pg Ch 19;Pg Defining Objects for MM systems 2- Ch 1; Pg Multimedia Data Interface standards File formats, Video Processing standards, AVI 2- Ch 1; Pg Multimedia databases- MM storage and retrieval, DBMS for Multimedia systems, Database organization for Multimedia application, Transaction management for Multimedia system 2- Ch 1; Pg Course Outcome 3: Form effective and compelling interactive experiences for a wide range of audiences. * duration: 50 mins

4 COURSE DELIVERY PLAN - THEORY Page 4 of 6 Unit : IV UNIT IV MULTIMEDIA FILE HANDLING 9 Compression and decompression Data and file format standards Multimedia I/O technologies Digital voice and audio Video image and animation Full motion video Storage and retrieval technologies. In this Unit students will acquire knowledge about Compression techniques, file format, storage and retrieval technologies suitable for multimedia applications. 28 Compression Definition, Types. Binary image compression, Color still image compression, Run length Compression technique 2- Ch 2; Pg Ch 7; Pg Video image compression, Audio compression, Fractal compression. 2- Ch 2; Pg Ch 8; Pg File format RTF, TIFF, RIFF 2- Ch 3; Pg File format RTF, TIFF, RIFF, MIDI,JPEG, AVI,MPEG, TWAIN 2- Ch 3; Pg Multimedia I/O technologies-issues, Pen input, display systems, print output technologies, image scanners 2- Ch 4; Pg Digital Voice and Audio - Voice recognition system, Digital camera 2- Ch 4; Pg Video images and animation Video frame grabber, Image Animation Techniques, Full Motion Video Video cameras, Controllers Storage and retrieval technologies- magnetic media, RAID, Optical Media 2- Ch 4; Pg Ch 5; Pg Ch 10; Pg Hierarchical storage management, Cache management for storage systems Run length Compression technique 2- Ch 5; Pg Course Outcome 4: Use various software programs used in the creation and implementation of multi-media (interactive, motion/animation, presentation, etc.). * duration: 50 mins

5 COURSE DELIVERY PLAN - THEORY Page 5 of 6 Unit : V UNIT V HYPERMEDIA 9 Multimedia authoring and user interface Hypermedia messaging Mobile messaging Hypermedia message component Creating hypermedia message Integrated multimedia message standards Integrated document management Distributed multimedia systems. In this Unit students will acquire knowledge about how to deploy multimedia application in internet and mobile devices Elements of multimedia system, Applications, Benefits, Problems, Multimedia Authoring systems- issues, approach, types, Multisource Multi user AS, Telephone AS Hypermedia application design consideration, Designing user interface,user Interface Design, Playback issues Hypermedia messaging - Mobile messaging, Hypermedia message components text, voice, motion video, Hypermedia Linking and Embedding 4-Ch 2,Ch 3;Pg Ch 8; Pg Ch 8; Pg Ch 9; Pg Creating Hypermedia messages 2- Ch 9; Pg Integrated Multimedia message standards. Integrated document management. Distributed Multimedia Systems - Components of a distributed Multimedia system 2- Ch 9; Pg Ch 10;Pg Distributed client server operation, Multimedia Object Servers 2- Ch 10;Pg Multimedia Network Topologies, Distributed Multimedia Databases 2- Ch 10;Pg Managing Distributed objects 2- Ch 10;Pg Elements of multimedia system, Applications, Benefits, Problems Course Outcome 5: Discuss issues related to emerging electronic technologies and graphic design * duration: 50 mins

6 COURSE DELIVERY PLAN - THEORY Page 6 of 6

COURSE DELIVERY PLAN - THEORY Page 1 of 6

COURSE DELIVERY PLAN - THEORY Page 1 of 6 COURSE DELIVERY PLAN - THEORY Page 1 of 6 Department of Information Technology B.E/B.Tech/M.E/M.Tech : Information Technology Regulation: 2013 PG Specialisation : Sub. Code / Sub. Name : IT6501 / Graphics

More information

BHARATHIDASAN ENGINEERING COLLEGE,NATTRAMPALLI

BHARATHIDASAN ENGINEERING COLLEGE,NATTRAMPALLI BHARATHIDASAN ENGINEERING COLLEGE,NATTRAMPALLI-635 854. 2017-2018 ODD SEMESTER -INFORMATION TECHNOLOGY IT6501 - GRAPHICS AND MULTIMEDIA- QUESTION BANK UNIT-I OUTPUT PRIMITIVES 1. What do you mean by output

More information

CS1354 GRAPHICS AND MULTIMEDIA DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING QUESTION BANK SUB CODE / SUBJECT: CS1354 GRAPHICS AND MULTIMEDIA.

CS1354 GRAPHICS AND MULTIMEDIA DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING QUESTION BANK SUB CODE / SUBJECT: CS1354 GRAPHICS AND MULTIMEDIA. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING QUESTION BANK SUB CODE / SUBJECT: CS1354 GRAPHICS AND MULTIMEDIA YEAR / SEM: II / III Unit 1 OUTPUT PRIMITIVES 1. Define 2D rotation. 2. Write the 2D transformation

More information

SRI VENKATESWARA COLLEGE OF ENGINEERING. COURSE DELIVERY PLAN - THEORY Page 1 of 6

SRI VENKATESWARA COLLEGE OF ENGINEERING. COURSE DELIVERY PLAN - THEORY Page 1 of 6 COURSE DELIVERY PLAN - THEORY Page 1 of 6 Department of Information Technology B.E/B.Tech/M.E/M.Tech : IT Regulation: 2016 PG Specialisation : -- Sub. Code / Sub. Name : IT16501 / Graphics and Multimedia

More information

COURSE DELIVERY PLAN - THEORY Page 1 of 6

COURSE DELIVERY PLAN - THEORY Page 1 of 6 COURSE DELIVERY PLAN - THEORY Page 1 of 6 Department of Department of Computer Science and Engineering B.E/B.Tech/M.E/M.Tech : Department of Computer Science and Engineering Regulation : 2013 Sub. Code

More information

KINGS GRAPHICS AND MULTIMEDIA DEPARTMENT OF COMPUTER SCIENCE AND ENGG. OUTPUT PRIMITIVES Part-A (2-MARKS)

KINGS GRAPHICS AND MULTIMEDIA DEPARTMENT OF COMPUTER SCIENCE AND ENGG. OUTPUT PRIMITIVES Part-A (2-MARKS) KINGS COLLEGE OF ENGINEERING DEPARTMENT OF COMPUTER SCIENCE AND ENGG QUESTION BANK YEAR/ SEM : III/ VI SUB. CODE : SUBJECT NAME: UNIT- I OUTPUT PRIMITIVES 1. What is the purpose of presentation graphics?

More information

CS2401 COMPUTER GRAPHICS ANNA UNIV QUESTION BANK

CS2401 COMPUTER GRAPHICS ANNA UNIV QUESTION BANK CS2401 Computer Graphics CS2401 COMPUTER GRAPHICS ANNA UNIV QUESTION BANK CS2401- COMPUTER GRAPHICS UNIT 1-2D PRIMITIVES 1. Define Computer Graphics. 2. Explain any 3 uses of computer graphics applications.

More information

CHETTINAD COLLEGE OF ENGINEERING & TECHNOLOGY CS2401 COMPUTER GRAPHICS QUESTION BANK

CHETTINAD COLLEGE OF ENGINEERING & TECHNOLOGY CS2401 COMPUTER GRAPHICS QUESTION BANK CHETTINAD COLLEGE OF ENGINEERING & TECHNOLOGY DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING CS2401 COMPUTER GRAPHICS QUESTION BANK PART A UNIT I-2D PRIMITIVES 1. Define Computer graphics. 2. Define refresh

More information

VALLIAMMAI ENGNIEERING COLLEGE SRM Nagar, Kattankulathur 603203. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING Year & Semester : III Year, V Semester Section : CSE - 1 & 2 Subject Code : CS6504 Subject

More information

INFORMATION TECHNOLOGY HANDLED & PREPARED BY Dr. N.KRISHNARAJ,A.P(Sel.G) MS. R. THENMOZHI, AP (Sel.G)

INFORMATION TECHNOLOGY HANDLED & PREPARED BY Dr. N.KRISHNARAJ,A.P(Sel.G) MS. R. THENMOZHI, AP (Sel.G) VALLIAMMAI ENGINEERING COLLEGE SRM Nagar, Kattankulathur-603203 DEPARTMENT OF INFORMATION TECHNOLOGY Academic Year: 2016-17 QUESTION BANK ODD SEMESTER NAME OF THE SUBJECT GRAPHICS AND MULTIMEDIA SUBJECT

More information

LESSON PLAN. Sub. Code & Name : CS GRAPHICS AND MULTIMEDIA Unit:I Branch: IT Year Semester: VII UNIT I OUTPUT PRIMITIVES 9

LESSON PLAN. Sub. Code & Name : CS GRAPHICS AND MULTIMEDIA Unit:I Branch: IT Year Semester: VII UNIT I OUTPUT PRIMITIVES 9 Sub. Code & Name : CS1354 - GRAPHCS AND MULTMEDA Unit: Branch: T Year 2012-13 Semester: V Page 1 of 6 UNT OUTPUT PRMTVES 9 ntroduction Line Curve and ellipse drawing algorithms Attributes Two-dimensional

More information

OXFORD ENGINEERING COLLEGE (NAAC Accredited with B Grade) DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING LIST OF QUESTIONS

OXFORD ENGINEERING COLLEGE (NAAC Accredited with B Grade) DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING LIST OF QUESTIONS OXFORD ENGINEERING COLLEGE (NAAC Accredited with B Grade) DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING LIST OF QUESTIONS YEAR/SEM.: III/V STAFF NAME: T.ELANGOVAN SUBJECT NAME: Computer Graphics SUB. CODE:

More information

Course Title: Computer Graphics Course no: CSC209

Course Title: Computer Graphics Course no: CSC209 Course Title: Computer Graphics Course no: CSC209 Nature of the Course: Theory + Lab Semester: III Full Marks: 60+20+20 Pass Marks: 24 +8+8 Credit Hrs: 3 Course Description: The course coversconcepts of

More information

COMPUTER GRAPHICS, MULTIMEDIA AND ANIMATION, Second Edition (with CD-ROM) Malay K. Pakhira

COMPUTER GRAPHICS, MULTIMEDIA AND ANIMATION, Second Edition (with CD-ROM) Malay K. Pakhira Computer Graphics, Multimedia and Animation SECOND EDITION Malay K. Pakhira Assistant Professor Department of Computer Science and Engineering Kalyani Government Engineering College Kalyani New Delhi-110001

More information

SRM INSTITUTE OF SCIENCE AND TECHNOLOGY

SRM INSTITUTE OF SCIENCE AND TECHNOLOGY SRM INSTITUTE OF SCIENCE AND TECHNOLOGY DEPARTMENT OF INFORMATION TECHNOLOGY QUESTION BANK SUB.NAME: COMPUTER GRAPHICS SUB.CODE: IT307 CLASS : III/IT UNIT-1 2-marks 1. What is the various applications

More information

SRM ARTS AND SCIENCE COLLEGE SRM NAGAR, KATTANKULATHUR

SRM ARTS AND SCIENCE COLLEGE SRM NAGAR, KATTANKULATHUR SRM ARTS AND SCIENCE COLLEGE SRM NAGAR, KATTANKULATHUR 603203 DEPARTMENT OF COMPUTER SCIENCE & APPLICATIONS QUESTION BANK (2017-2018) Course / Branch : BCA Semester / Year : IV / II Subject Name : Computer

More information

Roll No. : Invigilator's Signature :.. GRAPHICS AND MULTIMEDIA. Time Allotted : 3 Hours Full Marks : 70

Roll No. : Invigilator's Signature :.. GRAPHICS AND MULTIMEDIA. Time Allotted : 3 Hours Full Marks : 70 Name : Roll No. : Invigilator's Signature :.. CS/MCA/SEM-4/MCA-402/2012 2012 GRAPHICS AND MULTIMEDIA Time Allotted : 3 Hours Full Marks : 70 The figures in the margin indicate full marks. Candidates are

More information

CHAPTER 1 Graphics Systems and Models 3

CHAPTER 1 Graphics Systems and Models 3 ?????? 1 CHAPTER 1 Graphics Systems and Models 3 1.1 Applications of Computer Graphics 4 1.1.1 Display of Information............. 4 1.1.2 Design.................... 5 1.1.3 Simulation and Animation...........

More information

Computer Graphics. Apurva A. Desai

Computer Graphics. Apurva A. Desai Computer Graphics Apurva A. Desai COMPUTER GRAPHICS Apurva A. Desai Professor and Head Department of Computer Science Veer Narmad South Gujarat University Surat New Delhi-110001 2008 COMPUTER GRAPHICS

More information

(a) rotating 45 0 about the origin and then translating in the direction of vector I by 4 units and (b) translating and then rotation.

(a) rotating 45 0 about the origin and then translating in the direction of vector I by 4 units and (b) translating and then rotation. Code No: R05221201 Set No. 1 1. (a) List and explain the applications of Computer Graphics. (b) With a neat cross- sectional view explain the functioning of CRT devices. 2. (a) Write the modified version

More information

Interactive Computer Graphics A TOP-DOWN APPROACH WITH SHADER-BASED OPENGL

Interactive Computer Graphics A TOP-DOWN APPROACH WITH SHADER-BASED OPENGL International Edition Interactive Computer Graphics A TOP-DOWN APPROACH WITH SHADER-BASED OPENGL Sixth Edition Edward Angel Dave Shreiner Interactive Computer Graphics: A Top-Down Approach with Shader-Based

More information

MCA IV SEMESTER SYLLABUS

MCA IV SEMESTER SYLLABUS MCA IV SEMESTER SYLLABUS CS - 41. Visual Programming with VB.Net CS - 42. Software Engineering CS - 43. Operations Research CS - 44. Computer Graphics & Programming with World Wide Web. CS - 45. Project

More information

Introduction to Computer Graphics

Introduction to Computer Graphics Introduction to Computer Graphics James D. Foley Georgia Institute of Technology Andries van Dam Brown University Steven K. Feiner Columbia University John F. Hughes Brown University Richard L. Phillips

More information

птта,.л^яшнря i #*% I C!# % л«*у1 W\ I I "в С^ Ш* I jy* #*% **% ^^ I g"% C"" Prentice Hall Upper Saddle River, NJ PEARSON

птта,.л^яшнря i #*% I C!# % л«*у1 W\ I I в С^ Ш* I jy* #*% **% ^^ I g% C Prentice Hall Upper Saddle River, NJ PEARSON птта,.л^яшнря THIRD EDITION C!#% л«*у1 W\ I I "в С^ Ш* I jy* #*% **% ^^ I g"% C"" i #*% I %ьж I I I W*J Werl W ^»* I ^tmnp I ЧыЛ P^r I I I ^^» ta^ with OpenGL Donald Hearn M. Pauline Baker Computer Science

More information

KRISTU JYOTI COLLEGE OF MANAGEMENT & TECHNOLOGY QUESTION BANK BCA SEMESTER III Computer graphics Part A (2 marks questions)

KRISTU JYOTI COLLEGE OF MANAGEMENT & TECHNOLOGY QUESTION BANK BCA SEMESTER III Computer graphics Part A (2 marks questions) KRISTU JYOTI COLLEGE OF MANAGEMENT & TECHNOLOGY QUESTION BANK 2018 BCA SEMESTER III Computer graphics Part A (2 marks questions) 1. What do mean by refreshing of a screen? 2. Define computer graphics 3.

More information

End-Term Examination

End-Term Examination Paper Code: MCA-108 Paper ID : 44108 Second Semester [MCA] MAY-JUNE 2006 Q. 1 Describe the following in brief :- (3 x 5 = 15) (a) QUADRATIC SURFACES (b) RGB Color Models. (c) BSP Tree (d) Solid Modeling

More information

0. Introduction: What is Computer Graphics? 1. Basics of scan conversion (line drawing) 2. Representing 2D curves

0. Introduction: What is Computer Graphics? 1. Basics of scan conversion (line drawing) 2. Representing 2D curves CSC 418/2504: Computer Graphics Course web site (includes course information sheet): http://www.dgp.toronto.edu/~elf Instructor: Eugene Fiume Office: BA 5266 Phone: 416 978 5472 (not a reliable way) Email:

More information

03 Vector Graphics. Multimedia Systems. 2D and 3D Graphics, Transformations

03 Vector Graphics. Multimedia Systems. 2D and 3D Graphics, Transformations Multimedia Systems 03 Vector Graphics 2D and 3D Graphics, Transformations Imran Ihsan Assistant Professor, Department of Computer Science Air University, Islamabad, Pakistan www.imranihsan.com Lectures

More information

Punjab Technical University Bachelor in Mobile Computing & Internet Batch 2014 onwards THIRD SEMESTER

Punjab Technical University Bachelor in Mobile Computing & Internet Batch 2014 onwards THIRD SEMESTER THIRD SEMESTER Review of DBMS: Punjab Technical University RELATIONAL DATABASE MANAGEMENT SYSTEM BMCI301 Section A Basic DBMS terminology; Architecture of a DBMS: Data Independence - Physical and Logical

More information

ME COMPUTER AIDED DESIGN COMPUTER AIDED DESIGN 2 MARKS Q&A

ME COMPUTER AIDED DESIGN COMPUTER AIDED DESIGN 2 MARKS Q&A ME6501 - COMPUTER AIDED DESIGN COMPUTER AIDED DESIGN 2 MARKS Q&A Unit I 1. What is CAD? Computer aided design (CAD) is the technology concerned with the use of computer systems to assist the creation,

More information

Lahore University of Management Sciences. CS 452 Computer Graphics

Lahore University of Management Sciences. CS 452 Computer Graphics CS 452 Computer Graphics Fall 2015-16 Instructor Murtaza Taj Room No. SSE Block 10-301 Office Hours TBA Email murtaza.taj@lums.edu.pk Telephone 3301 Secretary/TA TBA TA Office Hours TBA Course URL (if

More information

Points and lines, Line drawing algorithms. Circle generating algorithms, Midpoint circle Parallel version of these algorithms

Points and lines, Line drawing algorithms. Circle generating algorithms, Midpoint circle Parallel version of these algorithms Jahangirabad Institute Of Technology Assistant Prof. Ankur Srivastava COMPUTER GRAPHICS Semester IV, 2016 MASTER SCHEDULE Unit-I Unit-II Class 1,2,3,4 Mon, Jan19,Tue20,Sat23,Mon 25 Class 5 Wed, Jan 27

More information

SAZ4C COMPUTER GRAPHICS. Unit : 1-5. SAZ4C Computer Graphics

SAZ4C COMPUTER GRAPHICS. Unit : 1-5. SAZ4C Computer Graphics SAZ4C COMPUTER GRAPHICS Unit : 1-5 1 UNIT :1 SYLLABUS Introduction to computer Graphics Video display devices Raster scan Systems Random Scan Systems Interactive input devices Hard copy devices Graphics

More information

Fatima Michael College of Engineering & Technology

Fatima Michael College of Engineering & Technology Fatima Michael College of Engineering & Technology Anna University B.E./B.Tech. DEGREE EXAMINATION, NOVEMBER/DECEMBER 2011. Seventh Semester Computer Science and Engineering CS 2401 COMPUTER GRAPHICS (Common

More information

Course Title. Computer Graphics. Course Code CE313. Theory : 03. Practical : 01. Course Credit. Tutorial : 00. Credits : 04. Course Learning Outcomes

Course Title. Computer Graphics. Course Code CE313. Theory : 03. Practical : 01. Course Credit. Tutorial : 00. Credits : 04. Course Learning Outcomes Course Title Course Code Computer Graphics CE313 Theory : 03 Course Credit Practical : 01 Tutorial : 00 Course Learning Outcomes Credits : 04 On the completion of the course, students will be able to:

More information

Aptitude Test Question

Aptitude Test Question Aptitude Test Question Q.1) Which software is not used for Image processing? a) MatLab b) Visual Basic c) Java d) Fortran Q.2) Which software is not used for Computer graphics? a) C b) Java c) Fortran

More information

Animation & Rendering

Animation & Rendering 7M836 Animation & Rendering Introduction, color, raster graphics, modeling, transformations Arjan Kok, Kees Huizing, Huub van de Wetering h.v.d.wetering@tue.nl 1 Purpose Understand 3D computer graphics

More information

COURSE PLAN Regulation: R11 FACULTY DETAILS:

COURSE PLAN Regulation: R11 FACULTY DETAILS: 2013-14 COURSE PLAN FACULTY DETAILS: Name of the Faculty:: Designation: Department:: Assistant professor Information Technology COURSE DETAILS Name Of The Programme:: B.Tech Batch:: 2011-2015 Designation::

More information

SRI VENKATESWARA COLLEGE OF ENGINEERING

SRI VENKATESWARA COLLEGE OF ENGINEERING COURSE DELIVERY PLAN - THEORY Page 1 of 6 Department of Computer Science & Engineering / Information Technology B.E/B.Tech/M.E/M.Tech : B.E - CSE / B.Tech - IT Regulation: 2013 PG Specialisation : - Sub.

More information

Syllabus CS476 COMPUTER GRAPHICS Fall 2009

Syllabus CS476 COMPUTER GRAPHICS Fall 2009 Syllabus CS476 COMPUTER GRAPHICS Fall 2009 Text: Computer Graphics: Principles & Practice, by Foley, van Dam, Feiner, & Hughes(2nd Ed. in C) Changes will be made as necessary. Instructor: Hue McCoy TA:

More information

GLOBAL EDITION. Interactive Computer Graphics. A Top-Down Approach with WebGL SEVENTH EDITION. Edward Angel Dave Shreiner

GLOBAL EDITION. Interactive Computer Graphics. A Top-Down Approach with WebGL SEVENTH EDITION. Edward Angel Dave Shreiner GLOBAL EDITION Interactive Computer Graphics A Top-Down Approach with WebGL SEVENTH EDITION Edward Angel Dave Shreiner This page is intentionally left blank. Interactive Computer Graphics with WebGL, Global

More information

Manipal Institute of Technology Manipal University Manipal

Manipal Institute of Technology Manipal University Manipal MIT/CSE/LM/13/R0 COMPUTER GRAPHICS LAB MANUAL FIFTH SEMESTER Department of Computer Science & Engineering 10pt. CREDIT SYSTEM (2014) Prepared by Approved by (Dr. P. C. Siddalingaswamy) (Head of the Department)

More information

Lecturer Athanasios Nikolaidis

Lecturer Athanasios Nikolaidis Lecturer Athanasios Nikolaidis Computer Graphics: Graphics primitives 2D viewing and clipping 2D and 3D transformations Curves and surfaces Rendering and ray tracing Illumination models Shading models

More information

3D Computer Modelling and Animation

3D Computer Modelling and Animation Unit 38: 3D Computer Modelling and Animation Unit code: J/601/6780 QCF Level 5: BTEC Higher National Credit value: 15 Aim This unit aims to develop learners skills and understanding of the principles and

More information

Computer Graphics. Instructor: Oren Kapah. Office Hours: T.B.A.

Computer Graphics. Instructor: Oren Kapah. Office Hours: T.B.A. Computer Graphics Instructor: Oren Kapah (orenkapahbiu@gmail.com) Office Hours: T.B.A. The CG-IDC slides for this course were created by Toky & Hagit Hel-Or 1 CG-IDC 2 Exercise and Homework The exercise

More information

1 Attempt any three of the following: 1 5 a. What is Computer Graphics? How image is to be display on Video Display Device?

1 Attempt any three of the following: 1 5 a. What is Computer Graphics? How image is to be display on Video Display Device? (2½ hours) Total Marks: 75 N. B.: (1) All questions are compulsory. (2) Makesuitable assumptions wherever necessary and state the assumptions made. (3) Answers to the same question must be written together.

More information

Graphics and Interaction Rendering pipeline & object modelling

Graphics and Interaction Rendering pipeline & object modelling 433-324 Graphics and Interaction Rendering pipeline & object modelling Department of Computer Science and Software Engineering The Lecture outline Introduction to Modelling Polygonal geometry The rendering

More information

Line Drawing. Introduction to Computer Graphics Torsten Möller / Mike Phillips. Machiraju/Zhang/Möller

Line Drawing. Introduction to Computer Graphics Torsten Möller / Mike Phillips. Machiraju/Zhang/Möller Line Drawing Introduction to Computer Graphics Torsten Möller / Mike Phillips Rendering Pipeline Hardware Modelling Transform Visibility Illumination + Shading Perception, Color Interaction Texture/ Realism

More information

Lesson Plan. Name of Faculty: Sana Bharti. Discipline: MCA. Semester: 4 th. Subject: Data Mining and Warehousing (MCA-16-43)

Lesson Plan. Name of Faculty: Sana Bharti. Discipline: MCA. Semester: 4 th. Subject: Data Mining and Warehousing (MCA-16-43) Lesson Plan Name of Faculty: Sana Bharti Discipline: MCA Semester: 4 th Subject: Data Mining and Warehousing (MCA-16-43) Lesson Plan Duration: 15 Weeks Workload (Lecture) Per Week: 4 Lecture Per Week Week

More information

Roll No. :... Invigilator's Signature : GRAPHICS AND MULTIMEDIA. Time Allotted : 3 Hours Full Marks : 70

Roll No. :... Invigilator's Signature : GRAPHICS AND MULTIMEDIA. Time Allotted : 3 Hours Full Marks : 70 Name : Roll No. :.... Invigilator's Signature :.. CS/MCA/SEM-4/MCA-402/2011 2011 GRAPHICS AND MULTIMEDIA Time Allotted : 3 Hours Full Marks : 70 The figures in the margin indicate full marks. Candidates

More information

UNIT 3. If the user has control over the multimedia presentation then it becomes a nonlinear and Interactive Multimedia presentation.

UNIT 3. If the user has control over the multimedia presentation then it becomes a nonlinear and Interactive Multimedia presentation. UNIT 3 MULTIMEDIA SYSTEM DESIGN DEFINITIONS AND TERMINOLOGIES: Multimedia: It is an ideal language for communication It is any integrated combination of text, art/images, sound, animation and video delivered

More information

Lahore University of Management Sciences. CS 452 Computer Graphics

Lahore University of Management Sciences. CS 452 Computer Graphics CS 452 Computer Graphics Fall 206-7 Instructor Room No. Office Hours Email Murtaza Taj 9-GA TBA murtaza.taj@lums.edu.pk Telephone 330 Secretary/TA TA Office Hours Course URL (if any) TBA TBA LMS Course

More information

Computer Graphics: Programming, Problem Solving, and Visual Communication

Computer Graphics: Programming, Problem Solving, and Visual Communication Computer Graphics: Programming, Problem Solving, and Visual Communication Dr. Steve Cunningham Computer Science Department California State University Stanislaus Turlock, CA 95382 copyright 2002, Steve

More information

About the Tutorial. Audience. Prerequisites. Copyright & Disclaimer. Computer Graphics

About the Tutorial. Audience. Prerequisites. Copyright & Disclaimer. Computer Graphics r About the Tutorial To display a picture of any size on a computer screen is a difficult process. Computer graphics are used to simplify this process. Various algorithms and techniques are used to generate

More information

Binghamton University. EngiNet. Thomas J. Watson. School of Engineering and Applied Science. State University of New York. EngiNet WARNING CS 560

Binghamton University. EngiNet. Thomas J. Watson. School of Engineering and Applied Science. State University of New York. EngiNet WARNING CS 560 Binghamton University EngiNet State University of New York EngiNet Thomas J. Watson School of Engineering and Applied Science WARNING All rights reserved. No Part of this video lecture series may be reproduced

More information

Chapter 4. Chapter 4. Computer Graphics 2006/2007 Chapter 4. Introduction to 3D 1

Chapter 4. Chapter 4. Computer Graphics 2006/2007 Chapter 4. Introduction to 3D 1 Chapter 4 Chapter 4 Chapter 4. Introduction to 3D graphics 4.1 Scene traversal 4.2 Modeling transformation 4.3 Viewing transformation 4.4 Clipping 4.5 Hidden faces removal 4.6 Projection 4.7 Lighting 4.8

More information

SRI VENKATESWARA COLLEGE OF ENGINEERING. COURSE DELIVERY PLAN - THEORY Page 1 of 6

SRI VENKATESWARA COLLEGE OF ENGINEERING. COURSE DELIVERY PLAN - THEORY Page 1 of 6 COURSE DELIVERY PLAN - THEORY Page 1 of 6 Department of Computer Science and Engineering B.E/B.Tech/M.E/M.Tech : B.E(CSE) & B.Tech (IT) Regulation:2016 PG Specialisation : -- : I LP: CS16301 Rev. No: 00

More information

Course Syllabus. Course Title. Who should attend? Course Description. Adobe Animate CC

Course Syllabus. Course Title. Who should attend? Course Description. Adobe Animate CC Course Title Adobe Animate CC Course Description Adobe Animate CC (Creative Clouds) is the world's most powerful graphic design program for adding interactivity and creating animation and multimedia content

More information

* 7<), ;)8 > #&,)?0/ ;. A ; ! 5- ):%4B ' %?2+?;,)7--

* 7<), ;)8 > #&,)?0/ ;. A ; ! 5- ):%4B ' %?2+?;,)7-- !" # $% #&'()*+,-().&("(- + /)01,)) )2(3)04 #,) )/3, 0)-))5)&-)&-),-))6&-)7-8#)0-0)-)#-))7- )7-(3)6)#, 0 0( )0,9)%-): )7)0)1) ;&3)1-& -4)64);4)364 ;4)9

More information

SRM UNIVERSITY FACULTY OF ENGINEERING AND TECHNOLOGY DEPARTMENT OF COMPUTER APPLICATIONS COURSE PLAN

SRM UNIVERSITY FACULTY OF ENGINEERING AND TECHNOLOGY DEPARTMENT OF COMPUTER APPLICATIONS COURSE PLAN SRM UNIVERSITY FACULTY OF ENGINEERING AND TECHNOLOGY DEPARTMENT OF COMPUTER APPLICATIONS COURSE PLAN Course Code : MC0665 Course Title : Computer Graphics Semester : III Course Time : July November 2011

More information

Graphics Pipeline 2D Geometric Transformations

Graphics Pipeline 2D Geometric Transformations Graphics Pipeline 2D Geometric Transformations CS 4620 Lecture 8 1 Plane projection in drawing Albrecht Dürer 2 Plane projection in drawing source unknown 3 Rasterizing triangles Summary 1 evaluation of

More information

COMP30019 Graphics and Interaction Rendering pipeline & object modelling

COMP30019 Graphics and Interaction Rendering pipeline & object modelling COMP30019 Graphics and Interaction Rendering pipeline & object modelling Department of Computer Science and Software Engineering The Lecture outline Introduction to Modelling Polygonal geometry The rendering

More information

Lecture outline. COMP30019 Graphics and Interaction Rendering pipeline & object modelling. Introduction to modelling

Lecture outline. COMP30019 Graphics and Interaction Rendering pipeline & object modelling. Introduction to modelling Lecture outline COMP30019 Graphics and Interaction Rendering pipeline & object modelling Department of Computer Science and Software Engineering The Introduction to Modelling Polygonal geometry The rendering

More information

SOFTWARE ENGINEERING & OOAD (3-1-0)Cr.-4

SOFTWARE ENGINEERING & OOAD (3-1-0)Cr.-4 MCA-201 3 rd SEMESTER M.C.A SOFTWARE ENGINEERING & OOAD (3-1-0)Cr.-4 F.M-70 Module I (10 hrs) Introductory concepts: Introduction, definition, objectives, Life cycle Requirements analysis and specification.

More information

MCA V SEMESTER CODE SUBJECT MARKS

MCA V SEMESTER CODE SUBJECT MARKS MCA V SEMESTER CODE SUBJECT MARKS Int. Ext. Total MCA-51 Computer Graphics 25 75 100 MCA-52 Advanced Database System 25 75 100 MCA-53 Embedded System 25 75 100 MCA-54 Parallel Computing 25 75 100 MCA-55

More information

Computer Graphics I Lecture 11

Computer Graphics I Lecture 11 15-462 Computer Graphics I Lecture 11 Midterm Review Assignment 3 Movie Midterm Review Midterm Preview February 26, 2002 Frank Pfenning Carnegie Mellon University http://www.cs.cmu.edu/~fp/courses/graphics/

More information

CHAPTER 1 Introduction 1. CHAPTER 2 Images, Sampling and Frequency Domain Processing 37

CHAPTER 1 Introduction 1. CHAPTER 2 Images, Sampling and Frequency Domain Processing 37 Extended Contents List Preface... xi About the authors... xvii CHAPTER 1 Introduction 1 1.1 Overview... 1 1.2 Human and Computer Vision... 2 1.3 The Human Vision System... 4 1.3.1 The Eye... 5 1.3.2 The

More information

CS 464 Review. Review of Computer Graphics for Final Exam

CS 464 Review. Review of Computer Graphics for Final Exam CS 464 Review Review of Computer Graphics for Final Exam Goal: Draw 3D Scenes on Display Device 3D Scene Abstract Model Framebuffer Matrix of Screen Pixels In Computer Graphics: If it looks right then

More information

Design and implement a program to solve a real-world problem using the language idioms, data structures,, and standard library.

Design and implement a program to solve a real-world problem using the language idioms, data structures,, and standard library. Course Outcome Second Year of B.Sc. IT Program Semester I Course Number: USIT301 Course Name: Python Programming Understanding basic fundamentals of programming using Python. Recognize and construct common

More information

Line Drawing. Foundations of Computer Graphics Torsten Möller

Line Drawing. Foundations of Computer Graphics Torsten Möller Line Drawing Foundations of Computer Graphics Torsten Möller Rendering Pipeline Hardware Modelling Transform Visibility Illumination + Shading Perception, Interaction Color Texture/ Realism Reading Angel

More information

M4-R4: INTRODUCTION TO MULTIMEDIA (JAN 2019) DURATION: 03 Hrs

M4-R4: INTRODUCTION TO MULTIMEDIA (JAN 2019) DURATION: 03 Hrs M4-R4: INTRODUCTION TO MULTIMEDIA (JAN 2019) Max Marks: 100 DURATION: 03 Hrs M1-R4-01-19 1.3 Which of the following tag pair is used to list the text? (a) and (b) and (c)

More information

MODELING AND HIERARCHY

MODELING AND HIERARCHY MODELING AND HIERARCHY Introduction Models are abstractions of the world both of the real world in which we live and of virtual worlds that we create with computers. We are all familiar with mathematical

More information

Contents. 1 A Survey of Computer. 2 Overview of Graphics. Graphics 2. Systems 34. vii

Contents. 1 A Survey of Computer. 2 Overview of Graphics. Graphics 2. Systems 34. vii Preface xix 1 A Survey of Computer Graphics 2 1-1 Graphs and Charts 3 1-2 Computer-Aided Design 5 1-3 Virtual-Reality Environments 10 1-4 Data Visualizations 12 1-5 Education and Training 19 1-6 Computer

More information

Foundations of 3D Graphics Programming

Foundations of 3D Graphics Programming Foundations of 3D Graphics Programming Jim X. Chen Edward J. Wegman Foundations of 3D Graphics Programming Using JOGL and Java3D With 139 Figures Jim X. Chen, PhD Computer Science Department George Mason

More information

Sculpting 3D Models. Glossary

Sculpting 3D Models. Glossary A Array An array clones copies of an object in a pattern, such as in rows and columns, or in a circle. Each object in an array can be transformed individually. Array Flyout Array flyout is available in

More information

UNIVERSITY OF CALICUT SCHOOL OF DISTANCE EDUCATION BGDA (UG SDE) IV SEMESTER. CORE COURSE Modeling & Animation QUESTION BANK

UNIVERSITY OF CALICUT SCHOOL OF DISTANCE EDUCATION BGDA (UG SDE) IV SEMESTER. CORE COURSE Modeling & Animation QUESTION BANK UNIVERSITY OF CALICUT SCHOOL OF DISTANCE EDUCATION BGDA (UG SDE) IV SEMESTER CORE COURSE Modeling & Animation Prepared by Noushad N Head, Department of Multimedia Majlis Arts and Science College Puramannur

More information

VALLIAMMAI ENGINEERING COLLEGE

VALLIAMMAI ENGINEERING COLLEGE VALLIAMMAI ENGINEERING COLLEGE SRM Nagar, Kattankulathur 603 203 DEPARTMENT OF MECHANICAL ENGINEERING QUESTION BANK M.E: CAD/CAM I SEMESTER ED5151 COMPUTER APPLICATIONS IN DESIGN Regulation 2017 Academic

More information

Models and Architectures. Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico

Models and Architectures. Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico Models and Architectures Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico 1 Objectives Learn the basic design of a graphics system Introduce

More information

window World space (Object space)

window World space (Object space) Lecture. D Transformations 1 Reading Required: ffl Hearn and Baker, Sections.1.,.,.1.,. Optional: ffl Foley et al., Chapter.1. ffl David F. Rogers and J. Alan Adams, Mathematical Elements for Computer

More information

CS 130 Final. Fall 2015

CS 130 Final. Fall 2015 CS 130 Final Fall 2015 Name Student ID Signature You may not ask any questions during the test. If you believe that there is something wrong with a question, write down what you think the question is trying

More information

Module Contact: Dr Stephen Laycock, CMP Copyright of the University of East Anglia Version 1

Module Contact: Dr Stephen Laycock, CMP Copyright of the University of East Anglia Version 1 UNIVERSITY OF EAST ANGLIA School of Computing Sciences Main Series PG Examination 2013-14 COMPUTER GAMES DEVELOPMENT CMPSME27 Time allowed: 2 hours Answer any THREE questions. (40 marks each) Notes are

More information

CS602- Computer Graphics Solved MCQS From Midterm Papers. MIDTERM EXAMINATION Spring 2013 CS602- Computer Graphics

CS602- Computer Graphics Solved MCQS From Midterm Papers. MIDTERM EXAMINATION Spring 2013 CS602- Computer Graphics CS602- Computer Graphics Solved MCQS From Midterm Papers Dec 18,2013 MC100401285 Moaaz.pk@gmail.com Mc100401285@gmail.com PSMD01 Question No: 1 ( Marks: 1 ) - Please choose one DDA abbreviated for. Discrete

More information

EF432. Introduction to spagetti and meatballs

EF432. Introduction to spagetti and meatballs EF432 Introduction to spagetti and meatballs CSC 418/2504: Computer Graphics Course web site (includes course information sheet): http://www.dgp.toronto.edu/~karan/courses/418/fall2015 Instructor: Karan

More information

Shape Representation Basic problem We make pictures of things How do we describe those things? Many of those things are shapes Other things include

Shape Representation Basic problem We make pictures of things How do we describe those things? Many of those things are shapes Other things include Shape Representation Basic problem We make pictures of things How do we describe those things? Many of those things are shapes Other things include motion, behavior Graphics is a form of simulation and

More information

1 Preview. Dr. Scott Gordon Computer Science Dept. CSUS. Virtual Cameras, Viewing Transformations: CSc-155 Advanced Computer Graphics

1 Preview. Dr. Scott Gordon Computer Science Dept. CSUS. Virtual Cameras, Viewing Transformations: CSc-155 Advanced Computer Graphics CSc-155 Advanced Computer Graphics 1 Preview Dr. Scott Gordon Computer Science Dept. CSUS Course Description Modeling, viewing, and rendering techniques in 3D computer graphics systems. Topics include:

More information

QUESTION BANK IT6501 GRAPHICS AND MULTIMEDIA

QUESTION BANK IT6501 GRAPHICS AND MULTIMEDIA QUESTION BANK IT6501 GRAPHICS AND MULTIMEDIA UNIT I 2D PRIMITIVES 1. What is Output Primitive? Basic geometric structures that describe a scene are referred to as Output Primitives. Points and straight

More information

Introduction to Computer Graphics. Knowledge basic concepts 2D and 3D computer graphics

Introduction to Computer Graphics. Knowledge basic concepts 2D and 3D computer graphics Introduction to Computer Graphics Knowledge basic concepts 2D and 3D computer graphics 1 Introduction 2 Basic math 3 2D transformations 4 3D transformations 5 Viewing 6 Primitives 7 Geometry 8 Shading

More information

From Vertices to Fragments: Rasterization. Reading Assignment: Chapter 7. Special memory where pixel colors are stored.

From Vertices to Fragments: Rasterization. Reading Assignment: Chapter 7. Special memory where pixel colors are stored. From Vertices to Fragments: Rasterization Reading Assignment: Chapter 7 Frame Buffer Special memory where pixel colors are stored. System Bus CPU Main Memory Graphics Card -- Graphics Processing Unit (GPU)

More information

Multimedia Technology CHAPTER 4. Video and Animation

Multimedia Technology CHAPTER 4. Video and Animation CHAPTER 4 Video and Animation - Both video and animation give us a sense of motion. They exploit some properties of human eye s ability of viewing pictures. - Motion video is the element of multimedia

More information

QUESTION BANK 10CS65 : COMPUTER GRAPHICS AND VISUALIZATION

QUESTION BANK 10CS65 : COMPUTER GRAPHICS AND VISUALIZATION QUESTION BANK 10CS65 : COMPUTER GRAPHICS AND VISUALIZATION INTRODUCTION OBJECTIVE: This chapter deals the applications of computer graphics and overview of graphics systems and imaging. UNIT I 1 With clear

More information

3D GRAPHICS. design. animate. render

3D GRAPHICS. design. animate. render 3D GRAPHICS design animate render 3D animation movies Computer Graphics Special effects Computer Graphics Advertising Computer Graphics Games Computer Graphics Simulations & serious games Computer Graphics

More information

M4.2-R4: INTRODUCTION TO MULTIMEDIA

M4.2-R4: INTRODUCTION TO MULTIMEDIA M4.2-R4: INTRODUCTION TO MULTIMEDIA NOTE: 1. There are TWO PARTS in this Module/Paper. PART ONE contains FOUR questions and PART TWO contains FIVE questions. 2. PART ONE is to be answered in the TEAR-OFF

More information

07 Animation. Multimedia Systems. Image Sequence, Interpolation

07 Animation. Multimedia Systems. Image Sequence, Interpolation Multimedia Systems 07 Animation Image Sequence, Interpolation Imran Ihsan Assistant Professor, Department of Computer Science Air University, Islamabad, Pakistan www.imranihsan.com Lectures Adapted From:

More information

MODELING AND ANIMATION

MODELING AND ANIMATION UNIVERSITY OF CALICUT SCHOOL OF DISTANCE EDUCATION D M A MODELING AND ANIMATION QUESTION BANK 1. 2D Animation a) Wire Frame b) More than two Dimension c) Cel animation 2. 3D Animation a) Illution of three-dimensional

More information

EECE 478. Learning Objectives. Learning Objectives. Rasterization & Scenes. Rasterization. Compositing

EECE 478. Learning Objectives. Learning Objectives. Rasterization & Scenes. Rasterization. Compositing EECE 478 Rasterization & Scenes Rasterization Learning Objectives Be able to describe the complete graphics pipeline. Describe the process of rasterization for triangles and lines. Compositing Manipulate

More information

Dgp _ lecture 2. Curves

Dgp _ lecture 2. Curves Dgp _ lecture 2 Curves Questions? This lecture will be asking questions about curves, their Relationship to surfaces, and how they are used and controlled. Topics of discussion will be: Free form Curves

More information

Topic 0. Introduction: What Is Computer Graphics? CSC 418/2504: Computer Graphics EF432. Today s Topics. What is Computer Graphics?

Topic 0. Introduction: What Is Computer Graphics? CSC 418/2504: Computer Graphics EF432. Today s Topics. What is Computer Graphics? EF432 Introduction to spagetti and meatballs CSC 418/2504: Computer Graphics Course web site (includes course information sheet): http://www.dgp.toronto.edu/~karan/courses/418/ Instructors: L0101, W 12-2pm

More information

Einführung in Visual Computing

Einführung in Visual Computing Einführung in Visual Computing 186.822 Rasterization Werner Purgathofer Rasterization in the Rendering Pipeline scene objects in object space transformed vertices in clip space scene in normalized device

More information

Mathematical Tools in Computer Graphics with C# Implementations Table of Contents

Mathematical Tools in Computer Graphics with C# Implementations Table of Contents Mathematical Tools in Computer Graphics with C# Implementations by Hardy Alexandre, Willi-Hans Steeb, World Scientific Publishing Company, Incorporated, 2008 Table of Contents List of Figures Notation

More information

Warping and Morphing. Ligang Liu Graphics&Geometric Computing Lab USTC

Warping and Morphing. Ligang Liu Graphics&Geometric Computing Lab USTC Warping and Morphing Ligang Liu Graphics&Geometric Computing Lab USTC http://staff.ustc.edu.cn/~lgliu Metamorphosis "transformation of a shape and its visual attributes" Intrinsic in our environment Deformations

More information