CUDA GPGPU. Ivo Ihrke Tobias Ritschel Mario Fritz
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1 CUDA GPGPU Ivo Ihrke Tobias Ritschel Mario Fritz
2 Today 3 Topics Intro to CUDA (NVIDIA slides) How is the GPU hardware organized? What is the programming model? Simple Kernels Hello World Gaussian Filtering (again) Advanced Application: Horn & Schunck Optical Flow variational method (iterative updates) use of device functions Interoperation with OpenGL for visualization
3 CODE Programming breakout Minexample (minexample.cu)
4 CODE Programming breakout Gaussian Filtering (gauss.cu)
5 Optical Flow Horn & Schunck 81 Apparent motion of brightness patterns in an image sequence (typically two frames) For images: u(x): R 2 R 2, is a vector valued fct. Often visualized as vector field or color coded Optical Flow as seen by a person at the back of a train
6 right left Example Yosemite sequence Flow field (middlebury coding) middlebury coding IPOL coding Flow field (IPOL coding)
7 Example Implementation classical algorithm and multi-scale version available In class: discuss classical algorithm can compute flow field for small displacements (1-2 pixels) Assignment: multi-scale version Can handle arbitrary displacements for objects of sufficient size
8 Optical Flow- Derivation Assume a video I(x, t): R 3 R Brightness constancy implies I x + u(x, t), t = I(x, t + 1) Look at one particular time step with flow vectors u = (u x, u y ) perform Taylor expansion of I x, t + 1 : I x, t + 1 I x, t + I x u x + I y u y + I t + O( 2 ) implies I x u x + I y u y + I t = 0 Alternative form: I u + I t = 0
9 Variational methods Variational methods work as follows min u Ω D(u) + αr(u) dx Data term measures quality of fit to the data Regularization term measures some prior knowledge about u α is a user parameter data term regularization term
10 Horn&Schunck flow Practical minimization of min u Ω L(x, u x, u (x)) dx via solution of Euler-Lagrange equation (1D case) L u + L x u/ x = 0
11 Horn&Schunck flow Horn & Schunck s variational formulation min u Ω ( I u + I t )2 + α 2 ( u x 2 + u y 2 ) dx data term regularization term Data term measures fit to brightness constancy constraint Regularization term measures smoothness of u α is a user parameter
12 Horn&Schunck flow Euler-Lagrange Equations for multiple functions of multiple variables
13 Horn&Schunck flow Euler-Lagrange equation for Horn&Schunck: I I x x u x + I y u y + I t α 2 u x = 0 I I y x u x + I y u y + I t α 2 u y = 0
14 Horn&Schunck discretization Approximation of u x u x (u x u x ) With u i,j x = 1 12 u x i 1,j 1 + u i 1,j+1 x + u i+1,j 1 x + u i+1,j+1 x u x i 1,j + u i,j 1 x + u i+1,j x + u i,j+1 x 1/12 1/6 1/12 0 1/6 1/6 1/12 1/6 1/12
15 Horn&Schunck discretization Easy: these are static derivatives of the images I x I y I x u x + I y u y + I t I x u x + I y u y + I t α 2 u x = 0 α 2 u y = 0 In practice: average left and right values for spatial derivatives
16 Horn&Schunck discretization Practical update scheme (iteration count k): u x k+1 = u x k I x u y k+1 = u y k I y I x u x k + I y u y k + I t α 2 + I x 2 + I y I x u x k + I y u y k + I t α 2 + I x 2 + I y 2 2
17 CODE Programming breakout Horn&Schunck Optical Flow (oflow.cu)
18 Debugging: CUDA OpenGL interaction Often reading back and saving out the results is inconvenient Especially for iterative schemes, difficult Browsing of iterations Looking at relevant data Finding the right scale / compression of the data under before saving Immediate feedback useful Goal: combine CUDA computation with OpenGL visualization without reading back the data from the GPU Solution: PixelBufferObjects (PBOs) Can be shared between CUDA and OpenGL Catch: Special buffers owned by OpenGL, both APIs cannot use them simultaneously need switching Mapping and Unmapping of BufferObjects After mapping: CUDA owns the buffer After Unmapping: OpenGL owns the buffer
19 CODE Programming breakout Horn&Schunck Optical Flow with OpenGL feedback (oflow_v3.cu)
20 Assignment Multi-scale Horn&Schunck We can now handle small displacements Main idea: - every displacement is small on an appropriate scale (remember: scale space) 2 options: incrementally more smoothed versions of the images at the same resolution Smoothed and sub-sampled images (less pixels less work, but more difficult) Important: incremental computation of large scale flow vector (from coarse to fine)
21 Assignment Multi-scale Algorithm: - Input I 1, I 2 Horn&Schunck uacc 0 (accumulated flow) vacc 0 (accumulated flow) for k = 1 to K compute I 2 by warping I 2 with (uacc, vacc) pre-smooth I 1 and I 2 with σ k compute I, I, I x y t u 0, v 0 compute single scale Horn&Schunck flow on smoothed images uacc+=u; vacc+=v; end Note: u = u x v = u y
22 Assignment: Adaptive stopping with convergence criterion Stop the main Horn-Schunck iteration after convergence instead of using a fixed number of iterations Condition for inner iteration index j: 1 N x ( u x j+1 (x) u x j (x)) 2 + ( u y j+1 (x) u y j (x)) 2 < ε Algorithm modification: need to sum over all elements Easy solution: download to CPU, compute there (expensive) Better solution: compute per block on GPU (best with shared memory), use atomic operations to sum all block results, download sum (needs atomicadd) Best solution (?): parallel block sum on GPU (shared mem) + atomicadd
23 Common Error Messages and Likely Reasons - a very popular one: most often memory access out of bounds - try cuda-memcheck - this often happens when using cuda-memcheck - driver may lump together many kernel calls, try reducing #iterations or similar measures to reduce computational burden - this happens when compiling with incompatible architecture and code settings - E.g. (nvcc arch compute_20 code sm_21) try removing options - things are somehow incorrectly set up something is pretty wrong in this case - Try creating a minimal example that shows the behavior, figure out the reason for misconfiguration
24 Compute Capabilities Yes Yes
25
26 Some Differences to the IPOL implementation Images are in the range [0..1] (not [0..255]) this affects the choice of α Warp strategy and implementation of multi-scale scheme are slightly different (no new equations, use of out-of-the box classic Horn-Schunck at every scale) Continuous decrease of α with decreasing σ k
27 Parallel Sum Not an easy per-pixel operation Reduce operation Common for control flow problems [Nickolls 08]
28 Parallel Sum [Nickolls 08]
29 AtomicAdd (for floats) Needs Compute capability 2.0 nvcc -arch compute_20 -code sm_20
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