Transformations II. Week 2, Wed Jan 17
|
|
- Brent Lang
- 5 years ago
- Views:
Transcription
1 Universit of British Columbia CPSC 34 Computer Graphics Jan-Apr 27 Tamara Munzner Transformations II Week 2, Wed Jan 7
2 Readings for Jan 5-22 FCG Chap 6 Transformation Matrices ecept 6..6, 6.3. FCG Sect 3.3 Scene Graphs RB Chap Viewing Viewing and Modeling Transforms until Viewing Transformations Eamples of Composing Several Transformations through Building an Articulated Robot Arm RB Appendi Homogeneous Coordinates and Transformation Matrices until Perspective Projection RB Chap Displa Lists 2
3 Review: Event-Driven Programming main loop not under our control vs. procedural control flow through event callbacks redraw the window now ke was pressed mouse moved callback functions called from main loop when events occur mouse/keboard state setting vs. redrawing 3
4 Review: 2D Rotation (_, _) (, ) _ cos() - sin() _ sin() + cos() cos sin ( ) sin( ) ( ) cos( ) ν counterclockwise, RHS 4
5 Review: 2D Rotation From Trig Identities φ (_, _) (, ) r cos (φ) r sin (φ) _ r cos (φ + ) _ r sin (φ + ) Trig Identit _ r cos(φ) cos() r sin(φ) sin() _ r sin(φ) cos() + r cos(φ) sin() Substitute _ cos() - sin() _ sin() + cos() 5
6 Review: 2D Rotation: Another Derivation (_, _) B cos sin + sin cos (,) A B A cos A 6
7 7 Shear shear along ais push points to right in proportion to height +??????
8 8 Shear shear along ais push points to right in proportion to height + sh
9 Reflection reflect across ais mirror???? +?? 9
10 Reflection reflect across ais mirror +
11 2D Translation b a b a ), ( b a (,) (, )
12 2 2D Translation b a b a ), ( b a (,) (, ) ( ) ( ) ( ) ( ) cos sin sin cos b a scaling matri rotation matri
13 3 2D Translation b a b a ), ( b a (,) (, ) ( ) ( ) ( ) ( ) cos sin sin cos b a scaling matri rotation matri vector addition matri multiplication matri multiplication
14 4 2D Translation b a b a ), ( b a (,) (, ) ( ) ( ) ( ) ( ) cos sin sin cos b a scaling matri rotation matri d c b a translation multiplication matri?? vector addition matri multiplication matri multiplication
15 Linear Transformations linear transformations are combinations of shear scale rotate reflect a c b d properties of linear transformations satisifes T(s+t) s T() + t T() origin maps to origin lines map to lines parallel lines remain parallel ratios are preserved closed under composition a c + + b d 5
16 matri multiplication Challenge for everthing ecept translation how to do everthing with multiplication? then just do composition, no special cases homogeneous coordinates trick represent 2D coordinates (,) with 3-vector (,,) 6
17 7 Homogeneous Coordinates our 2D transformation matrices are now 33: ) cos( ) sin( ) sin( ) cos( Rotation b a Scale T T Translation b a b a b a use rightmost column
18 Homogeneous Coordinates Geometricall point in 2D cartesian 8
19 Homogeneous Coordinates Geometricall w w w w homogeneous (,, w) w / w cartesian point in 2D cartesian + weight w point P in 3D homog. coords multiples of (,,w) ( w form a line L in 3D, w all homogeneous points on L represent same 2D cartesian point eample: (2,2,) (4,4,2) (,,.5) ) 9
20 Homogeneous Coordinates Geometricall w w w w homogeneous (,, w) w / w cartesian homogenize to convert homog. 3D point to cartesian 2D point: divide b w to get (/w, /w, ) projects line to point onto w plane like normalizing, one dimension up when w, consider it as direction points at infinit these points cannot be homogenized lies on - plane (,,) is undefined ( w, w ) 2
21 2 Affine Transformations affine transforms are combinations of linear transformations translations properties of affine transformations origin does not necessaril map to origin lines map to lines parallel lines remain parallel ratios are preserved closed under composition w f e d c b a w
22 Homogeneous Coordinates Summar ma seem unintuitive, but the make graphics operations much easier allow all affine transformations to be epressed through matri multiplication we ll see even more later... use 33 matrices for 2D transformations use 44 matrices for 3D transformations 22
23 23 3D Rotation About Z Ais cos sin sin cos z z glrotatef(angle,,,z); glrotatef(angle,,,z); P z z + cos sin sin cos P glrotatef(angle,,,); glrotatef(angle,,,); ν general OpenGL command ν rotate in z
24 24 3D Rotation in X, Y cos sin sin cos z z glrotatef(angle,,,); glrotatef(angle,,,); around ais: cos sin sin cos z z glrotatef(angle,,,); glrotatef(angle,,,); around ais:
25 25 3D Scaling z c b a z glscalef(a,b,c); glscalef(a,b,c);
26 26 3D Translation z c b a z > < c b a,, gltranslatef(a,b,c); gltranslatef(a,b,c);
27 3D Shear shear in shear in shear in z s sz shear(s,sz) s sz shear(s,sz) zshear(s,s) s s 27
28 28 Summar: Transformations z c b a z translate(a,b,c) translate(a,b,c) cos sin sin cos z z ), ( Rotate z c b a z scale(a,b,c) scale(a,b,c) cos sin sin cos ), ( Rotate cos sin sin cos ), ( Rotate z
29 Undoing Transformations: Inverses T(,,z) T(,, z) T(,,z) T(,, z) I R(z,) R(z, ) R T (z,) R(z,) R(z, ) I (R is orthogonal) S(s,s,sz) S( s, s, sz ) S(s,s,sz)S( s, s, sz ) I 29
30 Composing Transformations 3
31 translation Composing Transformations d d T T(d,d) d 2 d 2 T2 T(d 2,d 2) P T2 P T2 [T P] [T2 T] P,where d + d 2 d + d 2 T2 T so translations add 3
32 scaling Composing Transformations S2 S rotation s d 2 s s 2 so scales multipl R2 R cos( + 2) sin( + 2) sin( + 2) cos( + 2) so rotations add 32
33 Composing Transformations Ta Tb Tb Ta, but Ra Rb! Rb Ra and Ta Rb! Rb Ta 33
34 Composing Transformations suppose we want F h j i j F W i 34
35 Composing Transformations suppose we want Rotate(z,-9) F h j i j F W i F W F h p R(z, 9)p 35
36 Composing Transformations suppose we want Rotate(z,-9) Translate(2,3,) F h j i F h j F W i F W F h F W p R(z, 9)p p T(2,3,)p 36
37 Composing Transformations suppose we want Rotate(z,-9) Translate(2,3,) F h j i F h j F W i F W F h F W p R(z, 9)p p T(2,3,)p p T(2,3,)R(z, 9)p TRp 37
38 Composing Transformations p TRp which direction to read? right to left interpret operations wrt fied coordinates moving object left to right interpret operations wrt local coordinates changing coordinate sstem 38
39 Composing Transformations p TRp which direction to read? right to left interpret operations wrt fied coordinates moving object left to right OpenGL pipeline ordering! interpret operations wrt local coordinates changing coordinate sstem 39
40 Composing Transformations p TRp which direction to read? right to left interpret operations wrt fied coordinates moving object left to right OpenGL pipeline ordering! interpret operations wrt local coordinates changing coordinate sstem OpenGL updates current matri with postmultipl gltranslatef(2,3,); glrotatef(-9,,,); glvertef(,,); specif vector last, in final coordinate sstem first matri to affect it is specified second-to-last 4
41 Interpreting Transformations translate b (-,) moving object (2,) (,) intuitive? changing coordinate sstem (,) OpenGL same relative position between object and basis vectors 4
42 Matri Composition matrices are convenient, efficient wa to represent series of transformations general purpose representation hardware matri multipl matri multiplication is associative p_ (T*(R*(S*p))) p_ (T*R*S)*p procedure correctl order our matrices! multipl matrices together result is one matri, multipl vertices b this matri all vertices easil transformed with one matri multipl 42
43 Rotation About a Point: Moving Object rotate about p b : translate p to origin rotate about origin translate p back p (, ) F W T(,,z)R(z,)T(,, z) 43
44 Rotation: Changing Coordinate Sstems same eample: rotation around arbitrar center 44
45 Rotation: Changing Coordinate Sstems rotation around arbitrar center step : translate coordinate sstem to rotation center 45
46 Rotation: Changing Coordinate Sstems rotation around arbitrar center step 2: perform rotation 46
47 Rotation: Changing Coordinate Sstems rotation around arbitrar center step 3: back to original coordinate sstem 47
48 General Transform Composition transformation of geometr into coordinate sstem where operation becomes simpler tpicall translate to origin perform operation transform geometr back to original coordinate sstem 48
49 Rotation About an Arbitrar Ais ais defined b two points translate point to the origin rotate to align ais with z-ais (or or ) perform rotation undo aligning rotations undo translation 49
50 Arbitrar Rotation Y Z W V problem: given two orthonormal coordinate sstems XYZ and UVW find transformation from one to the other answer: X transformation matri R whose columns are U,V,W: u v w R u v w u z v z w z U
51 Arbitrar Rotation wh? u v w R(X) u v w u z v z w z (u,u,u z ) U similarl R(Y) V & R(Z) W 5
Transformations III. Week 2, Fri Jan 19
Universit of British Columbia CPSC 34 Computer Graphics Jan-Apr 2007 Tamara Munzner Transformations III Week 2, Fri Jan 9 http://www.ugrad.cs.ubc.ca/~cs34/vjan2007 Readings for Jan 5-22 FCG Chap 6 Transformation
More informationTransformations III. Week 3, Mon Jan 18
Universit of British Columbia CPSC 34 Computer Graphics Jan-Apr 2 Tamara Munzner Transformations III Week 3, Mon Jan 8 http://www.ugrad.cs.ubc.ca/~cs34/vjan2 News CS dept announcements Undergraduate Summer
More informationCSE328 Fundamentals of Computer Graphics: Theory, Algorithms, and Applications
CSE328 Fundamentals of Computer Graphics: Theor, Algorithms, and Applications Hong in State Universit of New York at Ston Brook (Ston Brook Universit) Ston Brook, New York 794-44 Tel: (63)632-845; Fa:
More informationImage Warping : Computational Photography Alexei Efros, CMU, Fall Some slides from Steve Seitz
Image Warping http://www.jeffre-martin.com Some slides from Steve Seitz 5-463: Computational Photograph Aleei Efros, CMU, Fall 2 Image Transformations image filtering: change range of image g() T(f())
More informationImage Warping. Some slides from Steve Seitz
Image Warping http://www.jeffre-martin.com Some slides from Steve Seitz 5-463: Computational Photograph Aleei Efros, CMU, Fall 26 Image Warping image filtering: change range of image g() T(f()) f T f image
More informationImage Warping. Some slides from Steve Seitz
Image Warping http://www.jeffre-martin.com Some slides from Steve Seitz 5-463: Computational Photograph Aleei Efros, CMU, Spring 2 Image Transformations image filtering: change range of image g() = T(f())
More informationViewing/Projections III. Week 4, Wed Jan 31
Universit of British Columbia CPSC 34 Computer Graphics Jan-Apr 27 Tamara Munner Viewing/Projections III Week 4, Wed Jan 3 http://www.ugrad.cs.ubc.ca/~cs34/vjan27 News etra TA coverage in lab to answer
More informationViewing/Projection IV. Week 4, Fri Jan 29
Universit of British Columbia CPSC 314 Computer Graphics Jan-Apr 2010 Tamara Munner Viewing/Projection IV Week 4, Fri Jan 29 http://www.ugrad.cs.ubc.ca/~cs314/vjan2010 News etra TA office hours in lab
More informationImage Warping (Szeliski Sec 2.1.2)
Image Warping (Szeliski Sec 2..2) http://www.jeffre-martin.com CS94: Image Manipulation & Computational Photograph Aleei Efros, UC Berkele, Fall 7 Some slides from Steve Seitz Image Transformations image
More informationNotes. University of British Columbia
Notes Drop-bo is no. 14 You can hand in our assignments Assignment 0 due Fri. 4pm Assignment 1 is out Office hours toda 16:00 17:00, in lab or in reading room Uniersit of Uniersit of Chapter 4 - Reminder
More informationImage Warping CSE399b, Spring 07 Computer Vision
Image Warping CSE399b, Spring 7 Computer Vision http://maps.a9.com http://www.cs.ubc.ca/~mbrown/autostitch/autostitch.html http://www.cs.ubc.ca/~mbrown/autostitch/autostitch.html Autostiching on A9.com
More informationModeling Transformations
Transformations Transformations Specif transformations for objects o Allos definitions of objects in on coordinate sstems o Allos use of object definition multiple times in a scene Adam Finkelstein Princeton
More informationModeling Transformations Revisited
Modeling Transformations Revisited Basic 3D Transformations Translation Scale Shear Rotation 3D Transformations Same idea as 2D transformations o Homogeneous coordinates: (,,z,w) o 44 transformation matrices
More informationModeling Transformations
Modeling Transformations Thomas Funkhouser Princeton Universit CS 426, Fall 2 Modeling Transformations Specif transformations for objects Allos definitions of objects in on coordinate sstems Allos use
More informationModeling Transformations
Modeling Transformations Michael Kazhdan (601.457/657) HB Ch. 5 FvDFH Ch. 5 Overview Ra-Tracing so far Modeling transformations Ra Tracing Image RaTrace(Camera camera, Scene scene, int width, int heigh,
More informationScene Graphs & Modeling Transformations COS 426
Scene Graphs & Modeling Transformations COS 426 3D Object Representations Points Range image Point cloud Surfaces Polgonal mesh Subdivision Parametric Implicit Solids Voels BSP tree CSG Sweep High-level
More informationCS559: Computer Graphics
CS559: Computer Graphics Lecture 8: 3D Transforms Li Zhang Spring 28 Most Slides from Stephen Chenne Finish Color space Toda 3D Transforms and Coordinate sstem Reading: Shirle ch 6 RGB and HSV Green(,,)
More informationModeling Transformations
שיעור 3 גרפיקה ממוחשבת תשס"ח ב ליאור שפירא Modeling Transformations Heavil based on: Thomas Funkhouser Princeton Universit CS 426, Fall 2 Modeling Transformations Specif transformations for objects Allows
More information1. We ll look at: Types of geometrical transformation. Vector and matrix representations
Tob Howard COMP272 Computer Graphics and Image Processing 3: Transformations Tob.Howard@manchester.ac.uk Introduction We ll look at: Tpes of geometrical transformation Vector and matri representations
More information1/29/13. Computer Graphics. Transformations. Simple Transformations
/29/3 Computer Graphics Transformations Simple Transformations /29/3 Contet 3D Coordinate Sstems Right hand (or counterclockwise) coordinate sstem Left hand coordinate sstem Not used in this class and
More informationHomogeneous Coordinates
COMS W4172 3D Math 2 Steven Feiner Department of Computer Science Columbia Universit New York, NY 127 www.cs.columbia.edu/graphics/courses/csw4172 Februar 1, 218 1 Homogeneous Coordinates w X W Y X W Y
More informationCSE528 Computer Graphics: Theory, Algorithms, and Applications
CSE528 Computer Graphics: Theor, Algorithms, and Applications Hong Qin State Universit of New York at Ston Brook (Ston Brook Universit) Ston Brook, New York 794--44 Tel: (63)632-845; Fa: (63)632-8334 qin@cs.sunsb.edu
More informationViewing/Projections IV. Week 4, Fri Feb 1
Universit of British Columbia CPSC 314 Computer Graphics Jan-Apr 2008 Tamara Munzner Viewing/Projections IV Week 4, Fri Feb 1 http://www.ugrad.cs.ubc.ca/~cs314/vjan2008 News extra TA office hours in lab
More informationInteractive Computer Graphics. Warping and morphing. Warping and Morphing. Warping and Morphing. Lecture 14+15: Warping and Morphing. What is.
Interactive Computer Graphics Warping and morphing Lecture 14+15: Warping and Morphing Lecture 14: Warping and Morphing: Slide 1 Lecture 14: Warping and Morphing: Slide 2 Warping and Morphing What is Warping
More informationModeling Transformations
Modeling Transformations Michael Kazhdan (601.457/657) HB Ch. 5 FvDFH Ch. 5 Announcement Assignment 2 has been posted: Due: 10/24 ASAP: Download the code and make sure it compiles» On windows: just build
More informationImage Warping. Many slides from Alyosha Efros + Steve Seitz. Photo by Sean Carroll
Image Warping Man slides from Alosha Efros + Steve Seitz Photo b Sean Carroll Morphing Blend from one object to other with a series of local transformations Image Transformations image filtering: change
More informationNews. Projections and Picking. Transforming View Volumes. Projections recap. Basic Perspective Projection. Basic Perspective Projection
Universit of British Columbia CPSC 44 Computer Graphics Projections and Picking Wed 4 Sep 3 project solution demo recap: projections projections 3 picking News Project solution eecutable available idea
More informationImage warping. image filtering: change range of image. image warping: change domain of image g(x) = f(h(x)) h(y)=0.5y+0.5. h([x,y])=[x,y/2] f h
Image warping Image warping image filtering: change range of image g() () = h(f()) h(f()) f h g h()=0.5+0.5 image warping: change domain of image g() = f(h()) f h g h([,])=[,/2] Parametric (global) warping
More informationComputer Graphics. P04 Transformations. Aleksandra Pizurica Ghent University
Computer Graphics P4 Transformations Aleksandra Pizurica Ghent Universit Telecommunications and Information Processing Image Processing and Interpretation Group Transformations in computer graphics Goal:
More information(x, y) (ρ, θ) ρ θ. Polar Coordinates. Cartesian Coordinates
Coordinate Sstems Point Representation in two dimensions Cartesian Coordinates: (; ) Polar Coordinates: (; ) (, ) ρ θ (ρ, θ) Cartesian Coordinates Polar Coordinates p = CPS1, 9: Computer Graphics D Geometric
More informationCS Computer Graphics: Transformations & The Synthetic Camera
CS 543 - Computer Graphics: Transformations The Snthetic Camera b Robert W. Lindeman gogo@wpi.edu (with help from Emmanuel Agu ;-) Introduction to Transformations A transformation changes an objects Size
More informationCS770/870 Spring 2017 Transformations
CS770/870 Spring 2017 Transformations Coordinate sstems 2D Transformations Homogeneous coordinates Matrices, vectors, points Coordinate Sstems Coordinate sstems used in graphics Screen coordinates: the
More informationTransformations II. Arbitrary 3D Rotation. What is its inverse? What is its transpose? Can we constructively elucidate this relationship?
Utah School of Computing Fall 25 Transformations II CS46 Computer Graphics From Rich Riesenfeld Fall 25 Arbitrar 3D Rotation What is its inverse? What is its transpose? Can we constructivel elucidate this
More information4. Two Dimensional Transformations
4. Two Dimensional Transformations CS362 Introduction to Computer Graphics Helena Wong, 2 In man applications, changes in orientations, sizes, and shapes are accomplished with geometric transformations
More informationWhat and Why Transformations?
2D transformations What and Wh Transformations? What? : The geometrical changes of an object from a current state to modified state. Changing an object s position (translation), orientation (rotation)
More informationMore on Transformations. COS 426, Spring 2019 Princeton University
More on Transformations COS 426, Spring 2019 Princeton Universit Agenda Grab-bag of topics related to transformations: General rotations! Euler angles! Rodrigues s rotation formula Maintaining camera transformations!
More informationTwo Dimensional Viewing
Two Dimensional Viewing Dr. S.M. Malaek Assistant: M. Younesi Two Dimensional Viewing Basic Interactive Programming Basic Interactive Programming User controls contents, structure, and appearance of objects
More informationThe 3-D Graphics Rendering Pipeline
The 3-D Graphics Rendering Pipeline Modeling Trival Rejection Illumination Viewing Clipping Projection Almost ever discussion of 3-D graphics begins here Seldom are an two versions drawn the same wa Seldom
More informationComputer Graphics. Geometric Transformations
Contents coordinate sstems scalar values, points, vectors, matrices right-handed and left-handed coordinate sstems mathematical foundations transformations mathematical descriptions of geometric changes,
More informationComputer Graphics. Geometric Transformations
Computer Graphics Geometric Transformations Contents coordinate sstems scalar values, points, vectors, matrices right-handed and left-handed coordinate sstems mathematical foundations transformations mathematical
More informationViewing and Projection
Viewing and Projection Sheelagh Carpendale Camera metaphor. choose camera position 2. set up and organie objects 3. choose a lens 4. take the picture View Volumes what gets into the scene perspective view
More informationCS4670: Computer Vision
CS467: Computer Vision Noah Snavely Lecture 8: Geometric transformations Szeliski: Chapter 3.6 Reading Announcements Project 2 out today, due Oct. 4 (demo at end of class today) Image alignment Why don
More informationCS 428: Fall Introduction to. Transformations in OpenGL + hierarchical modeling. Andrew Nealen, Rutgers, /21/2009 1
CS 428: Fall 2009 Introduction to Computer Graphics Transformations in OpenGL + hierarchical modeling 9/21/2009 1 Review of affine transformations Use projective geometry staple of CG Euclidean (x,z) (x,y,z)
More informationWarping, Morphing and Mosaics
Computational Photograph and Video: Warping, Morphing and Mosaics Prof. Marc Pollefes Dr. Gabriel Brostow Toda s schedule Last week s recap Warping Morphing Mosaics Toda s schedule Last week s recap Warping
More informationIMGD The Game Development Process: 3D Modeling and Transformations
IMGD - The Game Development Process: 3D Modeling and Transformations b Robert W. Lindeman (gogo@wpi.edu Kent Quirk (kent_quirk@cognito.com (with lots of input from Mark Clapool! Overview of 3D Modeling
More informationName: [20 points] Consider the following OpenGL commands:
Name: 2 1. [20 points] Consider the following OpenGL commands: glmatrimode(gl MODELVIEW); glloadidentit(); glrotatef( 90.0, 0.0, 1.0, 0.0 ); gltranslatef( 2.0, 0.0, 0.0 ); glscalef( 2.0, 1.0, 1.0 ); What
More informationLecture 4: Viewing. Topics:
Lecture 4: Viewing Topics: 1. Classical viewing 2. Positioning the camera 3. Perspective and orthogonal projections 4. Perspective and orthogonal projections in OpenGL 5. Perspective and orthogonal projection
More informationImage Warping. Computational Photography Derek Hoiem, University of Illinois 09/28/17. Photo by Sean Carroll
Image Warping 9/28/7 Man slides from Alosha Efros + Steve Seitz Computational Photograph Derek Hoiem, Universit of Illinois Photo b Sean Carroll Reminder: Proj 2 due monda Much more difficult than project
More informationWhat does OpenGL do?
Theor behind Geometrical Transform What does OpenGL do? So the user specifies a lot of information Ee Center Up Near, far, UP EE Left, right top, bottom, etc. f b CENTER left right top bottom What does
More informationToday s class. Geometric objects and transformations. Informationsteknologi. Wednesday, November 7, 2007 Computer Graphics - Class 5 1
Toda s class Geometric objects and transformations Wednesda, November 7, 27 Computer Graphics - Class 5 Vector operations Review of vector operations needed for working in computer graphics adding two
More informationGLOBAL EDITION. Interactive Computer Graphics. A Top-Down Approach with WebGL SEVENTH EDITION. Edward Angel Dave Shreiner
GLOBAL EDITION Interactive Computer Graphics A Top-Down Approach with WebGL SEVENTH EDITION Edward Angel Dave Shreiner This page is intentionall left blank. 4.10 Concatenation of Transformations 219 in
More informationTransformations. Examples of transformations: shear. scaling
Transformations Eamples of transformations: translation rotation scaling shear Transformations More eamples: reflection with respect to the y-ais reflection with respect to the origin Transformations Linear
More informationCS F-07 Objects in 2D 1
CS420-2010F-07 Objects in 2D 1 07-0: Representing Polgons We want to represent a simple polgon Triangle, rectangle, square, etc Assume for the moment our game onl uses these simple shapes No curves for
More informationMath background. 2D Geometric Transformations. Implicit representations. Explicit representations. Read: CS 4620 Lecture 6
Math background 2D Geometric Transformations CS 4620 Lecture 6 Read: Chapter 2: Miscellaneous Math Chapter 5: Linear Algebra Notation for sets, functions, mappings Linear transformations Matrices Matrix-vector
More information2D and 3D Coordinate Systems and Transformations
Graphics & Visualization Chapter 3 2D and 3D Coordinate Systems and Transformations Graphics & Visualization: Principles & Algorithms Introduction In computer graphics is often necessary to change: the
More information[ ] [ ] Orthogonal Transformation of Cartesian Coordinates in 2D & 3D. φ = cos 1 1/ φ = tan 1 [ 2 /1]
Orthogonal Transformation of Cartesian Coordinates in 2D & 3D A vector is specified b its coordinates, so it is defined relative to a reference frame. The same vector will have different coordinates in
More information3D Geometry and Camera Calibration
3D Geometr and Camera Calibration 3D Coordinate Sstems Right-handed vs. left-handed 2D Coordinate Sstems ais up vs. ais down Origin at center vs. corner Will often write (u, v) for image coordinates v
More informationLast Lecture. Edge Detection. Filtering Pyramid
Last Lecture Edge Detection Filtering Pramid Toda Motion Deblur Image Transformation Removing Camera Shake from a Single Photograph Rob Fergus, Barun Singh, Aaron Hertzmann, Sam T. Roweis and William T.
More informationTransformations Computer Graphics I Lecture 4
15-462 Computer Graphics I Lecture 4 Transformations Vector Spaces Affine and Euclidean Spaces Frames Homogeneous Coordinates Transformation Matrices January 23, 2003 [Angel, Ch. 4] Frank Pfenning Carnegie
More informationUses of Transformations. 2D transformations Homogeneous coordinates. Transformations. Transformations. Transformations. Transformations and matrices
Uses of Transformations 2D transformations Homogeneous coordinates odeling: position and resie parts of a comple model; Viewing: define and position the virtual camera Animation: define how objects move/change
More informationCS770/870 Spring 2017 Transformations
CS770/870 Spring 2017 Transformations Coordinate sstems 2D Transformations Homogeneous coordinates Matrices, vectors, points 01/29/2017 1 Coordinate Sstems Coordinate sstems used in graphics Screen coordinates:
More informationHow is project #1 going?
How is project # going? Last Lecture Edge Detection Filtering Pramid Toda Motion Deblur Image Transformation Removing Camera Shake from a Single Photograph Rob Fergus, Barun Singh, Aaron Hertzmann, Sam
More information2D Image Transforms Computer Vision (Kris Kitani) Carnegie Mellon University
2D Image Transforms 16-385 Computer Vision (Kris Kitani) Carnegie Mellon University Extract features from an image what do we do next? Feature matching (object recognition, 3D reconstruction, augmented
More informationComputer Graphics. 2D transformations. Transforma3ons in computer graphics. Overview. Basic classes of geometric transforma3ons
Transforma3ons in computer graphics omputer Graphics Transforma3ons leksandra Piurica Goal: introduce methodolog to hange coordinate sstem Move and deform objects Principle: transforma3ons are applied
More informationDetermining the 2d transformation that brings one image into alignment (registers it) with another. And
Last two lectures: Representing an image as a weighted combination of other images. Toda: A different kind of coordinate sstem change. Solving the biggest problem in using eigenfaces? Toda Recognition
More information3-Dimensional Viewing
CHAPTER 6 3-Dimensional Vieing Vieing and projection Objects in orld coordinates are projected on to the vie plane, hich is defined perpendicular to the vieing direction along the v -ais. The to main tpes
More informationToday. Today. Introduction. Matrices. Matrices. Computergrafik. Transformations & matrices Introduction Matrices
Computergrafik Matthias Zwicker Universität Bern Herbst 2008 Today Transformations & matrices Introduction Matrices Homogeneous Affine transformations Concatenating transformations Change of Common coordinate
More informationCS 2770: Intro to Computer Vision. Multiple Views. Prof. Adriana Kovashka University of Pittsburgh March 14, 2017
CS 277: Intro to Computer Vision Multiple Views Prof. Adriana Kovashka Universit of Pittsburgh March 4, 27 Plan for toda Affine and projective image transformations Homographies and image mosaics Stereo
More informationChap 7, 2009 Spring Yeong Gil Shin
Three-Dimensional i Viewingi Chap 7, 29 Spring Yeong Gil Shin Viewing i Pipeline H d fi i d? How to define a window? How to project onto the window? Rendering "Create a picture (in a snthetic camera) Specification
More information2D Transformations. 7 February 2017 Week 5-2D Transformations 1
2D Transformations 7 Februar 27 Week 5-2D Transformations Matri math Is there a difference between possible representations? a c b e d f ae bf ce df a c b d e f ae cf be df a b c d e f ae bf ce df 7 Februar
More informationSpecifying Complex Scenes
Transformations Specifying Complex Scenes (x,y,z) (r x,r y,r z ) 2 (,,) Specifying Complex Scenes Absolute position is not very natural Need a way to describe relative relationship: The lego is on top
More informationCT5510: Computer Graphics. Transformation BOCHANG MOON
CT5510: Computer Graphics Transformation BOCHANG MOON 2D Translation Transformations such as rotation and scale can be represented using a matrix M.., How about translation? No way to express this using
More informationVector Algebra Transformations. Lecture 4
Vector Algebra Transformations Lecture 4 Cornell CS4620 Fall 2008 Lecture 4 2008 Steve Marschner 1 Geometry A part of mathematics concerned with questions of size, shape, and relative positions of figures
More informationOpenGL/GLUT Intro. Week 1, Fri Jan 12
University of British Columbia CPSC 314 Computer Graphics Jan-Apr 2007 Tamara Munzner OpenGL/GLUT Intro Week 1, Fri Jan 12 http://www.ugrad.cs.ubc.ca/~cs314/vjan2007 News Labs start next week Reminder:
More informationLinear and Affine Transformations Coordinate Systems
Linear and Affine Transformations Coordinate Systems Recall A transformation T is linear if Recall A transformation T is linear if Every linear transformation can be represented as matrix Linear Transformation
More information2D and 3D Transformations AUI Course Denbigh Starkey
2D and 3D Transformations AUI Course Denbigh Starkey. Introduction 2 2. 2D transformations using Cartesian coordinates 3 2. Translation 3 2.2 Rotation 4 2.3 Scaling 6 3. Introduction to homogeneous coordinates
More information6. Modelview Transformations
6. Modelview Transformations Transformation Basics Transformations map coordinates from one frame of reference to another through matri multiplications Basic transformation operations include: - translation
More informationLast week. Machiraju/Zhang/Möller/Fuhrmann
Last week Machiraju/Zhang/Möller/Fuhrmann 1 Geometry basics Scalar, point, and vector Vector space and affine space Basic point and vector operations Sided-ness test Lines, planes, and triangles Linear
More information3D graphics rendering pipeline (1) 3D graphics rendering pipeline (3) 3D graphics rendering pipeline (2) 8/29/11
3D graphics rendering pipeline (1) Geometr Rasteriation 3D Coordinates & Transformations Prof. Aaron Lanterman (Based on slides b Prof. Hsien-Hsin Sean Lee) School of Electrical and Computer Engineering
More information1 Transformations. Chapter 1. Transformations. Department of Computer Science and Engineering 1-1
Transformations 1-1 Transformations are used within the entire viewing pipeline: Projection from world to view coordinate system View modifications: Panning Zooming Rotation 1-2 Transformations can also
More informationTransformations Computer Graphics I Lecture 4
15-462 Computer Graphics I Lecture 4 Transformations Vector Spaces Affine and Euclidean Spaces Frames Homogeneous Coordinates Transformation Matrices January 24, 2002 [Angel, Ch. 4] Frank Pfenning Carnegie
More informationTransformations IV. Week 3, Wed Jan 20
University of British Columbia CPSC 314 Computer Graphics Jan-Apr 2010 Tamara Munzner Transformations IV Week 3, Wed Jan 20 http://www.ugrad.cs.ubc.ca/~cs314/vjan2010 Assignments 2 Correction: Assignments
More informationAffine and Projective Transformations
CS 674: Intro to Computer Vision Affine and Projective Transformations Prof. Adriana Kovaska Universit of Pittsburg October 3, 26 Alignment problem We previousl discussed ow to matc features across images,
More information3D Coordinates & Transformations
3D Coordinates & Transformations Prof. Aaron Lanterman (Based on slides b Prof. Hsien-Hsin Sean Lee) School of Electrical and Computer Engineering Georgia Institute of Technolog 3D graphics rendering pipeline
More informationImage Warping, mesh, and triangulation CSE399b, Spring 07 Computer Vision
http://grail.cs.washington.edu/projects/rotoscoping/ Image Warping, mesh, and triangulation CSE399b, Spring 7 Computer Vision Man of the slides from A. Efros. Parametric (global) warping Eamples of parametric
More informationGeometric Model of Camera
Geometric Model of Camera Dr. Gerhard Roth COMP 42A Winter 25 Version 2 Similar Triangles 2 Geometric Model of Camera Perspective projection P(X,Y,Z) p(,) f X Z f Y Z 3 Parallel lines aren t 4 Figure b
More informationGeometric Transformations
CS INTRODUCTION TO COMPUTER GRAPHICS Geometric Transformations D and D Andries an Dam 9/9/7 /46 CS INTRODUCTION TO COMPUTER GRAPHICS How do we use Geometric Transformations? (/) Objects in a scene at the
More informationMEM380 Applied Autonomous Robots Winter Robot Kinematics
MEM38 Applied Autonomous obots Winter obot Kinematics Coordinate Transformations Motivation Ultimatel, we are interested in the motion of the robot with respect to a global or inertial navigation frame
More informationCMSC 425: Lecture 10 Basics of Skeletal Animation and Kinematics
: Lecture Basics of Skeletal Animation and Kinematics Reading: Chapt of Gregor, Game Engine Architecture. The material on kinematics is a simplification of similar concepts developed in the field of robotics,
More informationLast Time. Correct Transparent Shadow. Does Ray Tracing Simulate Physics? Does Ray Tracing Simulate Physics? Refraction and the Lifeguard Problem
Graphics Pipeline: Projective Last Time Shadows cast ra to light stop after first intersection Reflection & Refraction compute direction of recursive ra Recursive Ra Tracing maimum number of bounces OR
More informationCPSC 314, Midterm Exam. 8 March 2010
CPSC, Midterm Eam 8 March 00 Closed book, no electronic devices besides (simple, nongraphing) calculators. Cell phones must be turned off. Place our photo ID face up on our desk. One single-sided sheet
More informationComputer Science 336 Fall 2017 Homework 2
Computer Science 336 Fall 2017 Homework 2 Use the following notation as pseudocode for standard 3D affine transformation matrices. You can refer to these by the names below. There is no need to write out
More information2D/3D Geometric Transformations and Scene Graphs
2D/3D Geometric Transformations and Scene Graphs Week 4 Acknowledgement: The course slides are adapted from the slides prepared by Steve Marschner of Cornell University 1 A little quick math background
More informationComputer Graphics Geometric Transformations
Computer Graphics 2016 6. Geometric Transformations Hongxin Zhang State Key Lab of CAD&CG, Zhejiang University 2016-10-31 Contents Transformations Homogeneous Co-ordinates Matrix Representations of Transformations
More informationTo Do. Course Outline. Course Outline. Goals. Motivation. Foundations of Computer Graphics (Fall 2012) CS 184, Lecture 3: Transformations 1
Fondations of Compter Graphics (Fall 212) CS 184, Lectre 3: Transformations 1 http://inst.eecs.berkele.ed/~cs184 Sbmit HW b To Do Start looking at HW 1 (simple, bt need to think) Ais-angle rotation and
More informationTo Do. Motivation. Demo (Projection Tutorial) What we ve seen so far. Computer Graphics. Summary: The Whole Viewing Pipeline
Computer Graphics CSE 67 [Win 9], Lecture 5: Viewing Ravi Ramamoorthi http://viscomp.ucsd.edu/classes/cse67/wi9 To Do Questions/concerns about assignment? Remember it is due tomorrow! (Jan 6). Ask me or
More informationGEOMETRIC TRANSFORMATIONS AND VIEWING
GEOMETRIC TRANSFORMATIONS AND VIEWING 2D and 3D 1/44 2D TRANSFORMATIONS HOMOGENIZED Transformation Scaling Rotation Translation Matrix s x s y cosθ sinθ sinθ cosθ 1 dx 1 dy These 3 transformations are
More informationCSCI-4530/6530 Advanced Computer Graphics
Luo Jr. CSCI-453/653 Advanced Computer Graphics http://www.cs.rpi.edu/~cutler/classes/advancedgraphics/s7/ Barb Cutler cutler@cs.rpi.edu MRC 33A Piar Animation Studios, 986 Topics for the Semester Meshes
More informationComputer Graphics. Geometric. Transformations. by Brian Wyvill University of Calgary. Lecture 2 Geometric. Transformations. Lecture 2 Geometric
Lecture 2 Geometric Transformations Computer Graphics Lecture 2 Geometric Transformations b Brian Wvill Universit of Calgar ENEL/CPSC. Lecture 2 Geometric Transformations Lecture 2 Geometric Transformations
More information2D transformations and homogeneous coordinates
2D transformations and homogeneous coordinates Dr Nicolas Holzschuch Universit of Cape Ton e-mail: holzschu@cs.uct.ac.za Map of the lecture Transformations in 2D: vector/matri notation eample: translation,
More information