Developing the Bifrost GPU architecture for mainstream graphics
|
|
- Osborne Harvey
- 6 years ago
- Views:
Transcription
1 Developing the Bifrost GPU architecture for mainstream graphics Anand Patel Senior Product Manager, Media Processing Group ARM Tech Symposia India December 7 th 2016
2 Graphics processing drivers Virtual reality extending into mainstream devices Augmented realities, virtual spaces and immersive videos Vulkan showing great momentum Unity releases Vulkan renderer preview Demand for high quality screens and cameras Smartphone resolutions are rapidly increasing 2
3 Previous Current ARM Mali GPUs and their architectures Mali-G71 Bifrost Mali-G51 Bifrost Mali-470 Utgard Mali-T860/880 Midgard Mali-T820/830 Midgard Mali-400/450 Utgard Performance Area-efficiency Ultra-low-power 3
4 Bifrost GPU design Driver Software Job Manager Shader Core 0 Shader Core 1 Shader Core 2 Shader Core N Control Fabric Tiler MMU L2 Cache Segment L2 Cache Segment L2 Cache Segment AXI Memory Bus AXI Memory Bus AXI Memory Bus 4
5 Mali-G51 scalable and area-efficient design Driver Software Up to 3 dual-pixel shader cores supported Job Manager Single-pixel Shader Core Dual-pixel Shader Core 0 Dual-pixel Shader Core N Control Fabric Tiler MMU L2 Cache Segment L2 Cache Segment AXI Memory Bus AXI Memory Bus 5
6 Dual pixel shader core MP2 and higher configurations use a dual-pixel shader core Increases area efficiency Delivers 2 textured pixels per clock cycle (2-tppc) Configuration Shader core configuration Architecture Execution engines Texels / Clk Pixels / Clk MP1 1x Single core MP2 1x Dual core MP3 1x Dual core + 1x Single core MP4 2 x Dual core MP6 3 x Dual core
7 ZS Memory Bifrost core design Compute Frontend Fragment Frontend Quad Creator Quad Creator Execution Engine 0 Execution Engine 1 Execution Engine 2 Quad State Quad State Quad State Quad Control Quad Manager Message Fabric Load/store Unit Attribute Unit Varying Unit Texture Unit Blender & Tile Access Depth & Stencil To L2 Mem Sys To L2 Mem Sys Tile Memory Tile Writeback To L2 Mem Sys 7
8 ZS Memory Mali-G51 development focus Compute Frontend Fragment Frontend Quad Creator Quad Creator Execution Engine 0 Execution Engine 1 Execution Engine 2 Quad State Quad State Quad State Quad Control Quad Manager Message Fabric Load/store Unit Attribute Unit Varying Unit Texture Unit Blender & Tile Access Depth & Stencil To L2 Mem Sys To L2 Mem Sys Tile Memory Tile Writeback To L2 Mem Sys 8
9 Texture unit The texture unit has been re-designed for Mali-G51 Delivers 1 texel/clk for Single core and 2 texels/clk for Dual core Designed for increased tolerance to high memory system latency Pipeline extensively re-designed to reduce effective pipeline length Reduces die area and power consumption YUV texture sampling performance increased Up to 3x the performance 9
10 Focus on mainstream content Instruction set rebalanced for graphics workloads Added new instructions for shader functions used by more recent graphics apps Tailoring capabilities to mainstream configurations Tiler Memory management unit (MMU) 10
11 AFBC 1.2 ARM frame buffer compression (AFBC) has been updated to version 1.2 DDR-optimized data order for headers and body buffers Improving GPU performance in bandwidth limited scenarios Improving DPU performance in rotation use cases Optimized compression for constant color blocks Full backwards compatibility with AFBC 1.1 specification 11
12 Message preload Work is requested from fixed-function units by sending messages across the message fabric Messages are normally generated by specialized instructions in the execution engines The quad manager can now send messages directly to the varying unit instead of via the execution engines Occurs when the early instructions are varying or varying-texture loads Increases the performance of common fragment shaders 12
13 Area and performance Measured on Mali-G51 Beta candidate RTL 13
14 Power Measured on Mali-G51 Beta candidate RTL 14
15 System level performance advantages Cortex-A53 CPU Mali-V61 Video processor Mali-G51 Graphics processor Mali-DP650 Display processor AFBC Trustzone The premium quality, protected, low-latency, low-power multimedia pipeline 15
16 Mali-G51 status RTL released to lead partners Working towards production-quality RTL in December SoCs expected in 2017, devices expected in 2018 Up to 1.6x more efficient* Mali-G51 publically launched at 2016 ARM Tech Symposia The first Bifrost GPU for mainstream devices Up to 1.6x more area and energy efficient The smallest Vulkan enabled Mali GPU For more information read the launch blog 16 *compared to Mali-T830, on same process node under the same conditions
17 The trademarks featured in this presentation are registered and/or unregistered trademarks of ARM Limited (or its subsidiaries) in the EU and/or elsewhere. All rights reserved. All other marks featured may be trademarks of their respective owners. Copyright 2016 ARM Limited
Bifrost - The GPU architecture for next five billion
Bifrost - The GPU architecture for next five billion Hessed Choi Senior FAE / ARM ARM Tech Forum June 28 th, 2016 Vulkan 2 ARM 2016 What is Vulkan? A 3D graphics API for the next twenty years Logical successor
More informationThe Bifrost GPU architecture and the ARM Mali-G71 GPU
The Bifrost GPU architecture and the ARM Mali-G71 GPU Jem Davies ARM Fellow and VP of Technology Hot Chips 28 Aug 2016 Introduction to ARM Soft IP ARM licenses Soft IP cores (amongst other things) to our
More informationARM Multimedia IP: working together to drive down system power and bandwidth
ARM Multimedia IP: working together to drive down system power and bandwidth Speaker: Robert Kong ARM China FAE Author: Sean Ellis ARM Architect 1 Agenda System power overview Bandwidth, bandwidth, bandwidth!
More informationMali-G72 Enabling tomorrow s technology today
Mali-G72 Enabling tomorrow s technology today Alan Tsai Senior Regional Marketing Manager Media Processing Group, ARM ARM Tech Forum Taipei July 4 th 2017 Mali High Performance GPU success 2 Mali-G71 in
More informationMali-G72: Enabling tomorrow s technology today
Mali-G72: Enabling tomorrow s technology today Ploutarchos Galatsopoulos Senior Product Manager Media Processing Group, ARM ARM Tech Forum Korea June 28 th 2017 ARM Mali: The world s #1 shipping GPU ~50%
More informationHardware- Software Co-design at Arm GPUs
Hardware- Software Co-design at Arm GPUs Johan Grönqvist MCC 2017 - Uppsala About Arm Arm Mali GPUs: The World s #1 Shipping Graphics Processor 151 Total Mali licenses 21 Mali video and display licenses
More information3D Graphics in Future Mobile Devices. Steve Steele, ARM
3D Graphics in Future Mobile Devices Steve Steele, ARM Market Trends Mobile Computing Market Growth Volume in millions Mobile Computing Market Trends 1600 Smart Mobile Device Shipments (Smartphones and
More informationCase 1:17-cv SLR Document 1-3 Filed 01/23/17 Page 1 of 33 PageID #: 60 EXHIBIT C
Case 1:17-cv-00064-SLR Document 1-3 Filed 01/23/17 Page 1 of 33 PageID #: 60 EXHIBIT C Case 1:17-cv-00064-SLR Document 1-3 Filed 01/23/17 Page 2 of 33 PageID #: 61 U.S. Patent No. 7,633,506 VIZIO / Sigma
More informationEach Milliwatt Matters
Each Milliwatt Matters Ultra High Efficiency Application Processors Govind Wathan Product Manager, CPG ARM Tech Symposia China 2015 November 2015 Ultra High Efficiency Processors Used in Diverse Markets
More informationAchieving Console Quality Games on Mobile
Achieving Console Quality Games on Mobile Peter Harris, Senior Principal Engineer, ARM Unai Landa, CTO, Digital Legends Jon Kirkham, Staff Engineer, ARM GDC 2017 Agenda Premium smartphone in 2017 ARM Cortex
More informationOptimizing Cache Coherent Subsystem Architecture for Heterogeneous Multicore SoCs
Optimizing Cache Coherent Subsystem Architecture for Heterogeneous Multicore SoCs Niu Feng Technical Specialist, ARM Tech Symposia 2016 Agenda Introduction Challenges: Optimizing cache coherent subsystem
More informationExploring System Coherency and Maximizing Performance of Mobile Memory Systems
Exploring System Coherency and Maximizing Performance of Mobile Memory Systems Shanghai: William Orme, Strategic Marketing Manager of SSG Beijing & Shenzhen: Mayank Sharma, Product Manager of SSG ARM Tech
More informationMali-400 MP: A Scalable GPU for Mobile Devices Tom Olson
Mali-400 MP: A Scalable GPU for Mobile Devices Tom Olson Director, Graphics Research, ARM Outline ARM and Mobile Graphics Design Constraints for Mobile GPUs Mali Architecture Overview Multicore Scaling
More informationOptimizing and Profiling Unity Games for Mobile Platforms. Angelo Theodorou Senior Software Engineer, MPG Gamelab 2014, 25 th -27 th June
Optimizing and Profiling Unity Games for Mobile Platforms Angelo Theodorou Senior Software Engineer, MPG Gamelab 2014, 25 th -27 th June 1 Agenda Introduction ARM and the presenter Preliminary knowledge
More informationCase 1:17-cv SLR Document 1-4 Filed 01/23/17 Page 1 of 30 PageID #: 75 EXHIBIT D
Case 1:17-cv-00065-SLR Document 1-4 Filed 01/23/17 Page 1 of 30 PageID #: 75 EXHIBIT D Case 1:17-cv-00065-SLR Document 1-4 Filed 01/23/17 Page 2 of 30 PageID #: 76 U.S. Patent No. 7,633,506 LG / MediaTek
More informationDriving 4K High-Resolution Embedded Displays in New Applications with MIPI DSI and VESA DSC (Synopsys & Arm)
Hezi Saar, Sr. Staff Product Marketing Manager Synopsys Driving 4K High-Resolution Embedded Displays in New Applications with MIPI DSI and VESA DSC () Agenda Rising demand for high resolution displays
More informationVulkan Multipass mobile deferred done right
Vulkan Multipass mobile deferred done right Hans-Kristian Arntzen Marius Bjørge Khronos 5 / 25 / 2017 Content What is multipass? What multipass allows... A driver to do versus MRT Developers to do Transient
More informationInside VR on Mobile. Sam Martin Graphics Architect GDC 2016
Inside VR on Mobile Sam Martin Graphics Architect GDC 2016 VR Today Emerging technology Main mobile VR ecosystems Google Cardboard Samsung GearVR In this talk: Latency Multiple views Performance tuning
More informationThe Benefits of GPU Compute on ARM Mali GPUs
The Benefits of GPU Compute on ARM Mali GPUs Tim Hartley 1 SEMICON Europa 2014 ARM Introduction World leading semiconductor IP Founded in 1990 1060 processor licenses sold to more than 350 companies >
More informationMultimedia in Mobile Phones. Architectures and Trends Lund
Multimedia in Mobile Phones Architectures and Trends Lund 091124 Presentation Henrik Ohlsson Contact: henrik.h.ohlsson@stericsson.com Working with multimedia hardware (graphics and displays) at ST- Ericsson
More informationARM. Mali GPU. OpenGL ES Application Optimization Guide. Version: 3.0. Copyright 2011, 2013 ARM. All rights reserved. ARM DUI 0555C (ID102813)
ARM Mali GPU Version: 3.0 OpenGL ES Application Optimization Guide Copyright 2011, 2013 ARM. All rights reserved. ARM DUI 0555C () ARM Mali GPU OpenGL ES Application Optimization Guide Copyright 2011,
More informationModeling Performance Use Cases with Traffic Profiles Over ARM AMBA Interfaces
Modeling Performance Use Cases with Traffic Profiles Over ARM AMBA Interfaces Li Chen, Staff AE Cadence China Agenda Performance Challenges Current Approaches Traffic Profiles Intro Traffic Profiles Implementation
More informationAdvanced IP solutions enabling the autonomous driving revolution
Advanced IP solutions enabling the autonomous driving revolution Chris Turner Director, Emerging Technology & Strategy, Embedded & Automotive Arm Shanghai, Beijing, Shenzhen Arm Tech Symposia 2017 Agenda
More informationEvolving IP configurability and the need for intelligent IP configuration
Evolving IP configurability and the need for intelligent IP configuration Mayank Sharma Product Manager ARM Tech Symposia India December 7 th 2016 Increasing IP integration costs per node $140 $120 $M
More informationDesigning, developing, debugging ARM Cortex-A and Cortex-M heterogeneous multi-processor systems
Designing, developing, debugging ARM and heterogeneous multi-processor systems Kinjal Dave Senior Product Manager, ARM ARM Tech Symposia India December 7 th 2016 Topics Introduction System design Software
More informationEnabling a Richer Multimedia Experience with GPU Compute. Roberto Mijat Visual Computing Marketing Manager
Enabling a Richer Multimedia Experience with GPU Compute Roberto Mijat Visual Computing Marketing Manager 1 What is GPU Compute Operating System and most application processing continue to reside on the
More informationBuilding High Performance, Power Efficient Cortex and Mali systems with ARM CoreLink. Robert Kaye
Building High Performance, Power Efficient Cortex and Mali systems with ARM CoreLink Robert Kaye 1 Agenda Once upon a time ARM designed systems Compute trends Bringing it all together with CoreLink 400
More informationProfiling and Debugging Games on Mobile Platforms
Profiling and Debugging Games on Mobile Platforms Lorenzo Dal Col Senior Software Engineer, Graphics Tools Gamelab 2013, Barcelona 26 th June 2013 Agenda Introduction to Performance Analysis with ARM DS-5
More informationCourse Recap + 3D Graphics on Mobile GPUs
Lecture 18: Course Recap + 3D Graphics on Mobile GPUs Interactive Computer Graphics Q. What is a big concern in mobile computing? A. Power Two reasons to save power Run at higher performance for a fixed
More informationUnreal Engine 4: Mobile Graphics on ARM CPU and GPU Architecture
Unreal Engine 4: Mobile Graphics on ARM CPU and GPU Architecture Ray Hwang, Segment Marketing Manager, ARM Niklas Smedberg, Senior Engine Programmer, Epic Games Hessed Choi, Senior Field Applications Engineer,
More informationARM instruction sets and CPUs for wide-ranging applications
ARM instruction sets and CPUs for wide-ranging applications Chris Turner Director, CPU technology marketing ARM Tech Forum Taipei July 4 th 2017 ARM computing is everywhere #1 shipping GPU in the world
More informationRendering Structures Analyzing modern rendering on mobile
Rendering Structures Analyzing modern rendering on mobile 2018 Arm Limited Hans-Kristian Arntzen 2018-08-16 SIGGRAPH 2018 Content 1 2 3 4 5 Motivation Scene and lights Rendering structures overview Benchmark
More informationIntegrating CPU and GPU, The ARM Methodology. Edvard Sørgård, Senior Principal Graphics Architect, ARM Ian Rickards, Senior Product Manager, ARM
Integrating CPU and GPU, The ARM Methodology Edvard Sørgård, Senior Principal Graphics Architect, ARM Ian Rickards, Senior Product Manager, ARM The ARM Business Model Global leader in the development of
More informationVulkan on Mobile. Daniele Di Donato, ARM GDC 2016
Vulkan on Mobile Daniele Di Donato, ARM GDC 2016 Outline Vulkan main features Mapping Vulkan Key features to ARM CPUs Mapping Vulkan Key features to ARM Mali GPUs 4 Vulkan Good match for mobile and tiling
More informationBringing Intelligence to Enterprise Storage Drives
Bringing Intelligence to Enterprise Storage Drives Neil Werdmuller Director Storage Solutions Arm Santa Clara, CA 1 Who am I? 28 years experience in embedded Lead the storage solutions team Work closely
More informationAnalyzing and Debugging Performance Issues with Advanced ARM CoreLink System IP Components
Analyzing and Debugging Performance Issues with Advanced ARM CoreLink System IP Components By William Orme, Strategic Marketing Manager, ARM Ltd. and Nick Heaton, Senior Solutions Architect, Cadence Finding
More informationOptimized Rendering Techniques Based on Local Cubemaps
Optimized Rendering Techniques Based on Local Cubemaps Roberto Lopez Mendez Senior Software Engineer, ARM ARM Game Developer Day - London 03/12/2015 Agenda The concept of local cubemaps Optimized rendering
More informationGraphics Processing Unit Architecture (GPU Arch)
Graphics Processing Unit Architecture (GPU Arch) With a focus on NVIDIA GeForce 6800 GPU 1 What is a GPU From Wikipedia : A specialized processor efficient at manipulating and displaying computer graphics
More informationEECS 487: Interactive Computer Graphics
EECS 487: Interactive Computer Graphics Lecture 21: Overview of Low-level Graphics API Metal, Direct3D 12, Vulkan Console Games Why do games look and perform so much better on consoles than on PCs with
More informationOverview. Technology Details. D/AVE NX Preliminary Product Brief
Overview D/AVE NX is the latest and most powerful addition to the D/AVE family of rendering cores. It is the first IP to bring full OpenGL ES 2.0/3.1 rendering to the FPGA and SoC world. Targeted for graphics
More informationBuilding Ultra-Low Power Wearable SoCs
Building Ultra-Low Power Wearable SoCs 1 Wearable noun An item that can be worn adjective Easy to wear, suitable for wearing 2 Wearable Opportunity: Fastest Growing Market Segment Projected Growth from
More informationProfiling and Debugging OpenCL Applications with ARM Development Tools. October 2014
Profiling and Debugging OpenCL Applications with ARM Development Tools October 2014 1 Agenda 1. Introduction to GPU Compute 2. ARM Development Solutions 3. Mali GPU Architecture 4. Using ARM DS-5 Streamline
More informationArtificial Intelligence Enriched User Experience with ARM Technologies
Artificial Intelligence Enriched User Experience with ARM Technologies Daniel Heo Senior Segment Manager Mobile, BSG, ARM ARM Tech Forum Singapore July 12 th 2017 Global AI survey: the world is ready 71
More informationThe Next Steps in the Evolution of ARM Cortex-M
The Next Steps in the Evolution of ARM Cortex-M Joseph Yiu Senior Embedded Technology Manager CPU Group ARM Tech Symposia China 2015 November 2015 Trust & Device Integrity from Sensor to Server 2 ARM 2015
More informationAchieving High-performance Graphics on Mobile With the Vulkan API
Achieving High-performance Graphics on Mobile With the Vulkan API Marius Bjørge Graphics Research Engineer GDC 2016 Agenda Overview Command Buffers Synchronization Memory Shaders and Pipelines Descriptor
More informationDesigning Security & Trust into Connected Devices
Designing Security & Trust into Connected Devices Eric Wang Sr. Technical Marketing Manager Tech Symposia China 2015 November 2015 Agenda Introduction Security Foundations on ARM Cortex -M Security Foundations
More informationA Developer's Guide to Security on Cortex-M based MCUs
A Developer's Guide to Security on Cortex-M based MCUs 2018 Arm Limited Nazir S Arm Tech Symposia India Agenda Why do we need security? Types of attacks and security assessments Introduction to TrustZone
More informationASTC Does It. Eason Tang Staff Applications Engineer, ARM
ASTC Does It Eason Tang Staff Applications Engineer, ARM 1 Complete Guide to Texture Compression (Abridged) Texture data is big 32bpp * 1024 *1024 = 4MB per texture This is the reason for jpg and png Hardware
More informationARM Cortex processors
ARM Cortex processors The world s most power efficient processors Performance and scalability for enterprise, mobile and embedded solutions May 2017 ARM Cortex-A portfolio ARMv7-A Cortex-A15/A17 Infrastructure
More informationPerformance Optimization for an ARM Cortex-A53 System Using Software Workloads and Cycle Accurate Models. Jason Andrews
Performance Optimization for an ARM Cortex-A53 System Using Software Workloads and Cycle Accurate Models Jason Andrews Agenda System Performance Analysis IP Configuration System Creation Methodology: Create,
More informationARM Technology Forum. Multimedia Technology From ARM September Dennis Laudick VP Partner Marketing
ARM Technology Forum Multimedia Technology From ARM September 2015 Dennis Laudick VP Partner Marketing 1 Accelerating the Pace of Innovation 2014 2009 Display Camera Connectivity Sensors Video CPU GPU
More informationFalanx Microsystems. Company Overview
Image Quality no compromise Company Falanx Overview Microsystems Company Overview Design and license silicon graphics IP cores targeted at mobile phones and system-on-chip Core Competencies Computer Graphics
More informationNegotiating the Maze Getting the most out of memory systems today and tomorrow. Robert Kaye
Negotiating the Maze Getting the most out of memory systems today and tomorrow Robert Kaye 1 System on Chip Memory Systems Systems use external memory Large address space Low cost-per-bit Large interface
More informationGTC 2013 March San Jose, CA The Smartest People. The Best Ideas. The Biggest Opportunities. Opportunities for Participation:
GTC 2013 March 18-21 San Jose, CA The Smartest People. The Best Ideas. The Biggest Opportunities. Opportunities for Participation: SPEAK - Showcase your work among the elite of graphics computing - Call
More informationEnabling immersive gaming experiences Intro to Ray Tracing
Enabling immersive gaming experiences Intro to Ray Tracing Overview What is Ray Tracing? Why Ray Tracing? PowerVR Wizard Architecture Example Content Unity Hybrid Rendering Demonstration 3 What is Ray
More informationMaximizing heterogeneous system performance with ARM interconnect and CCIX
Maximizing heterogeneous system performance with ARM interconnect and CCIX Neil Parris, Director of product marketing Systems and software group, ARM Teratec June 2017 Intelligent flexible cloud to enable
More informationDesigning with NXP i.mx8m SoC
Designing with NXP i.mx8m SoC Course Description Designing with NXP i.mx8m SoC is a 3 days deep dive training to the latest NXP application processor family. The first part of the course starts by overviewing
More informationGraphics, Mobile Computing, APIs and Life
Graphics, Mobile Computing, APIs and Life Dave Shreiner Director, Graphics and GPU Computing ARM, Inc. 12 November 2012 1 Agenda ARM and the IP Business That Computer in your Pocket Graphics: Techniques
More informationA Secure and Connected Intelligent Future. Ian Smythe Senior Director Marketing, Client Business Arm Tech Symposia 2017
A Secure and Connected Intelligent Future 1 2017 Arm Copyright Limited Arm 2017 Ian Smythe Senior Director Marketing, Client Business Arm Tech Symposia 2017 Arm: The Industry s Architecture of Choice 50
More informationMali Developer Resources. Kevin Ho ARM Taiwan FAE
Mali Developer Resources Kevin Ho ARM Taiwan FAE ARM Mali Developer Tools Software Development SDKs for OpenGL ES & OpenCL OpenGL ES Emulators Shader Development Studio Shader Library Asset Creation Texture
More informationBringing Intelligence to Enterprise Storage Drives
Bringing Intelligence to Enterprise Storage Drives Neil Werdmuller Director Storage Solutions Arm Santa Clara, CA 1 Who am I? 28 years experience in embedded Lead the storage solutions team Work closely
More informationEffective System Design with ARM System IP
Effective System Design with ARM System IP Mentor Technical Forum 2009 Serge Poublan Product Marketing Manager ARM 1 Higher level of integration WiFi Platform OS Graphic 13 days standby Bluetooth MP3 Camera
More informationHow to protect Automotive systems with ARM Security Architecture
How to protect Automotive systems with ARM Security Architecture Thanks to this app You can manoeuvre The new Forpel Using your smartphone! Too bad it s Not my car Successful products will be attacked
More informationDesigning Security & Trust into Connected Devices
Designing Security & Trust into Connected Devices Eric Wang Senior Technical Marketing Manager Shenzhen / ARM Tech Forum / The Ritz-Carlton June 14, 2016 Agenda Introduction Security Foundations on Cortex-A
More informationSYSTEMS ON CHIP (SOC) FOR EMBEDDED APPLICATIONS
SYSTEMS ON CHIP (SOC) FOR EMBEDDED APPLICATIONS Embedded System System Set of components needed to perform a function Hardware + software +. Embedded Main function not computing Usually not autonomous
More informationA Reconfigurable Architecture for Load-Balanced Rendering
A Reconfigurable Architecture for Load-Balanced Rendering Jiawen Chen Michael I. Gordon William Thies Matthias Zwicker Kari Pulli Frédo Durand Graphics Hardware July 31, 2005, Los Angeles, CA The Load
More informationARM Mali -400 MP. The Scalable Multicore Graphics Processing Unit. Under embargo until June 2 nd, 2008
ARM Mali -400 MP The Scalable Multicore Graphics Processing Unit 1 Agenda Market drivers: consumer and technology changes ARM technology and graphics expertise ARM launches pioneering Mali-400 MP GPU Mali-400
More informationOptimizing ARM SoC s with Carbon Performance Analysis Kits. ARM Technical Symposia, Fall 2014 Andy Ladd
Optimizing ARM SoC s with Carbon Performance Analysis Kits ARM Technical Symposia, Fall 2014 Andy Ladd Evolving System Requirements Processor Advances big.little Multicore Unicore DSP Cortex -R7 Block
More informationSmartNICs: Giving Rise To Smarter Offload at The Edge and In The Data Center
SmartNICs: Giving Rise To Smarter Offload at The Edge and In The Data Center Jeff Defilippi Senior Product Manager Arm #Arm Tech Symposia The Cloud to Edge Infrastructure Foundation for a World of 1T Intelligent
More informationARM TrustZone for ARMv8-M for software engineers
ARM TrustZone for ARMv8-M for software engineers Ashok Bhat Product Manager, HPC and Server tools ARM Tech Symposia India December 7th 2016 The need for security Communication protection Cryptography,
More informationFlexible architecture to add Bluetooth 5 and to your next SoC
Flexible architecture to add Bluetooth 5 and 802.15.4 to your next SoC Prithi Ramakrishnan Senior Manager Product Marketing, Wireless Business Unit, ARM ARM Tech Symposia India December 7 th 2016 Faster
More informationPowerVR Hardware. Architecture Overview for Developers
Public Imagination Technologies PowerVR Hardware Public. This publication contains proprietary information which is subject to change without notice and is supplied 'as is' without warranty of any kind.
More informationAccelerating intelligence at the edge for embedded and IoT applications
Accelerating intelligence at the edge for embedded and IoT applications Arm Tech Symposia 2017 Agenda The emergence of intelligence at the edge Requirements for intelligent edge computing IP and technologies
More informationARM. Mali GPU. OpenGL ES Application Optimization Guide. Version: 2.0. Copyright 2011, 2013 ARM. All rights reserved. ARM DUI 0555B (ID051413)
ARM Mali GPU Version: 2.0 OpenGL ES Application Optimization Guide Copyright 2011, 2013 ARM. All rights reserved. ARM DUI 0555B () ARM Mali GPU OpenGL ES Application Optimization Guide Copyright 2011,
More informationCortex-A75 and Cortex-A55 DynamIQ processors Powering applications from mobile to autonomous driving
Cortex-A75 and Cortex- DynamIQ processors Powering applications from mobile to autonomous driving Lionel Belnet Sr. Product Manager Arm Arm Tech Symposia 2017 Agenda Market growth and trends DynamIQ technology
More informationMultimedia SoC System Solutions
Multimedia SoC System Solutions Presented By Yashu Gosain & Forrest Picket: System Software & SoC Solutions Marketing Girish Malipeddi: IP Subsystems Marketing Agenda Zynq Ultrascale+ MPSoC and Multimedia
More informationAmber Baruffa Vincent Varouh
Amber Baruffa Vincent Varouh Advanced RISC Machine 1979 Acorn Computers Created 1985 first RISC processor (ARM1) 25,000 transistors 32-bit instruction set 16 general purpose registers Load/Store Multiple
More informationBringing AAA graphics to mobile platforms. Niklas Smedberg Senior Engine Programmer, Epic Games
Bringing AAA graphics to mobile platforms Niklas Smedberg Senior Engine Programmer, Epic Games Who Am I A.k.a. Smedis Platform team at Epic Games Unreal Engine 15 years in the industry 30 years of programming
More informationWindowing System on a 3D Pipeline. February 2005
Windowing System on a 3D Pipeline February 2005 Agenda 1.Overview of the 3D pipeline 2.NVIDIA software overview 3.Strengths and challenges with using the 3D pipeline GeForce 6800 220M Transistors April
More informationCS427 Multicore Architecture and Parallel Computing
CS427 Multicore Architecture and Parallel Computing Lecture 6 GPU Architecture Li Jiang 2014/10/9 1 GPU Scaling A quiet revolution and potential build-up Calculation: 936 GFLOPS vs. 102 GFLOPS Memory Bandwidth:
More informationGPGPU on Mobile Devices
GPGPU on Mobile Devices Introduction Addressing GPGPU for very mobile devices Tablets Smartphones Introduction Why dedicated GPUs in mobile devices? Gaming Physics simulation for realistic effects 3D-GUI
More informationHTML5 Evolution and Development. Matt Spencer UI & Browser Marketing Manager
HTML5 Evolution and Development Matt Spencer UI & Browser Marketing Manager 1 HTML5 Ratified. finally! After 7 years of development, the HTML5 specification was ratified on 28 th October 14 urce>
More informationIntelligent Interconnect for Autonomous Vehicle SoCs. Sam Wong / Chi Peng, NetSpeed Systems
Intelligent Interconnect for Autonomous Vehicle SoCs Sam Wong / Chi Peng, NetSpeed Systems Challenges Facing Autonomous Vehicles Exploding Performance Requirements Real-Time Processing of Sensors Ultra-High
More informationGPU Computation Strategies & Tricks. Ian Buck NVIDIA
GPU Computation Strategies & Tricks Ian Buck NVIDIA Recent Trends 2 Compute is Cheap parallelism to keep 100s of ALUs per chip busy shading is highly parallel millions of fragments per frame 0.5mm 64-bit
More informationJazelle. The ARM Architecture. NeON. Thumb
ARM Processor Guide ARM is the industry's leading provider of 32-bit embedded RISC microprocessors. ARM processors are licensed by the majority of the word's leading semiconductor manufacturers, who together
More informationAddressing the Memory Wall
Lecture 26: Addressing the Memory Wall Parallel Computer Architecture and Programming CMU 15-418/15-618, Spring 2015 Tunes Cage the Elephant Back Against the Wall (Cage the Elephant) This song is for the
More informationHow to Build Optimized ML Applications with Arm Software
How to Build Optimized ML Applications with Arm Software Arm Technical Symposia 2018 Arm K.K. Senior FAE Ryuji Tanaka Overview Today we will talk about applied machine learning (ML) on Arm. My aim for
More informationMattan Erez. The University of Texas at Austin
EE382V (17325): Principles in Computer Architecture Parallelism and Locality Fall 2007 Lecture 12 GPU Architecture (NVIDIA G80) Mattan Erez The University of Texas at Austin Outline 3D graphics recap and
More informationTEAPOT: A Toolset for Evaluating Performance, Power and Image Quality on Mobile Graphics Systems
International Conference on Supercomputing June 2013 TEAPOT: A Toolset for Evaluating Performance, Power and Image Quality on Mobile Graphics Systems Joan-Manuel Parcerisa Polychronis Xekalakis Computer
More information2D/3D Graphics Accelerator for Mobile Multimedia Applications. Ramchan Woo, Sohn, Seong-Jun Song, Young-Don
RAMP-IV: A Low-Power and High-Performance 2D/3D Graphics Accelerator for Mobile Multimedia Applications Woo, Sungdae Choi, Ju-Ho Sohn, Seong-Jun Song, Young-Don Bae,, and Hoi-Jun Yoo oratory Dept. of EECS,
More informationPOWERVR MBX. Technology Overview
POWERVR MBX Technology Overview Copyright 2009, Imagination Technologies Ltd. All Rights Reserved. This publication contains proprietary information which is subject to change without notice and is supplied
More informationPOWERVR MBX & SGX OpenVG Support and Resources
POWERVR MBX & SGX OpenVG Support and Resources Kristof Beets 3 rd Party Relations Manager - Imagination Technologies kristof.beets@imgtec.com Copyright Khronos Group, 2006 - Page 1 Copyright Khronos Group,
More informationArm s Latest CPU for Laptop-Class Performance
Arm s Latest CPU for Laptop-Class Performance 2018 Arm Limited Aditya Bedi Arm Tech Symposia India Untethered. Connected. Immersive. Innovation continues to drive growth and performance demands on our
More informationSaving the Planet Designing Low-Power, Low-Bandwidth GPUs
Saving the Planet Designing Low-Power, Low-Bandwidth GPUs Alan Tsai Business Development Manager ARM Saving the Planet? Really? Photo courtesy of NASA. 2 Mobile GPU design is all about power It s not about
More informationThe Challenges of System Design. Raising Performance and Reducing Power Consumption
The Challenges of System Design Raising Performance and Reducing Power Consumption 1 Agenda The key challenges Visibility for software optimisation Efficiency for improved PPA 2 Product Challenge - Software
More informationAchieving High Quality Mobile VR Games
Achieving High Quality Mobile VR Games Roberto Lopez Mendez Senior Software Engineer, ARM VRTGO Developer Day 2016 Newcastle 03/03/2016 Agenda Ice Cave Demo Porting Ice Cave Demo to Samsung Gear VR Improving
More informationOverview. Think Silicon is a privately held company founded in 2007 by the core team of Atmel MMC IC group
Nema An OpenGL & OpenCL Embedded Programmable Engine Georgios Keramidas & Iakovos Stamoulis Think Silicon mobile GRAPHICS Overview Think Silicon is a privately held company founded in 2007 by the core
More informationPerformance Analysis and Culling Algorithms
Performance Analysis and Culling Algorithms Michael Doggett Department of Computer Science Lund University 2009 Tomas Akenine-Möller and Michael Doggett 1 Assignment 2 Sign up for Pluto labs on the web
More informationCopyright Khronos Group Page 1
Gaming Market Briefing Overview of APIs GDC March 2016 Neil Trevett Khronos President NVIDIA Vice President Developer Ecosystem ntrevett@nvidia.com @neilt3d Copyright Khronos Group 2016 - Page 1 Copyright
More informationTake GPU Processing Power Beyond Graphics with Mali GPU Computing
Take GPU Processing Power Beyond Graphics with Mali GPU Computing Roberto Mijat Visual Computing Marketing Manager August 2012 Introduction Modern processor and SoC architectures endorse parallelism as
More information