Graphics File Formats
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1 1 Graphics File Formats Why have graphics file formats? What to look for when choosing a file format A sample tour of different file formats, including bitmap-based formats vector-based formats metafiles proprietary formats fractal compression formats The Graphics File Format Page The Graphics File Formats FAQ (see online references) 2 1
2 Graphics File Formats Need to store and retrieve graphical data in an efficient and logical way Data stored according to specific format conventions Formats are immortal - technology evolves, new formats appear, but the old ones will still be there! No one universal format - different formats for different purposes You (probably) won t need to access the formats in detail there is library code to input/output/convert images for you! useful to understand what is going on behind the scenes, for making the best image format choices 3 Terminology ( or what to look out for in file formats) When choosing which is more appropriate for your purpose, some common factors to consider: Lossy or lossless compression? What is the compression ratio in this case? 8-bit or 7-bit (binary or text)? Is it stored at a fixed resolution? How many images per file (static or animated)?.amongst other things 4 2
3 Bitmaps Simplified structure of a bitmap file: In practice there are many format variations 5 PBM, PGM, PPM Family of portable bitmaps Designed to be as simple as possible! Written in ASCII No compression 1 image per file 6 3
4 PBM Portable Bit Map For monochrome images P1 # feep.pbm PGM Portable Grey Map P2 # feep.pgm
5 PPM Portable Pix Map P3 # sq.ppm BMP Standard bitmap storage format for Microsoft Windows (also supported by some other non- Microsoft applications) Never meant to be portable Nor meant for a data interchange format across different operating systems 1 image per file Uses RLE (run-length encoding) therefore uses lossless compression original bitmap did not support compression! Huge file sizes! e.g. sample 470x682 photo stored as 40.3K JPG file is a 963K BMP file 10 5
6 BMP 11 GIF Graphics Interchange Format (1987 and 1989 versions) The format specification says it is to be pronounced jif Uses a palette of up to 256 colours not good for photographs, but great for text/diagrams Uses LZW compression of the bitmap data causes copyright problems (Unisys patent)! reasonably easy to read and decompress Supports multiple images (animation!!) 1989 version supports transparency and interlacing At most one colour in the palette may be declared transparent 12 6
7 GIF 13 Interlacing of Pixel Data Row Number Interlace Pass
8 Interlacing 15 PNG Portable Network Graphics informally known as PNG Not GIF pronounced ping Successor to GIF (lossless but free) Not a restricted palette - up to 48-bit truecolour Supports transparency, interlacing, but not animation animation available in a related format, MNG Transparency through an alpha channel also supports anti-aliasing Compression marginally better than GIFs, based on LZ77 (earlier than LZW) 16 8
9 JFIF JFIF - JPEG File Interchange Format There is no JPEG format! JPEG more commonly refers to the compression algorithms used typically between 10:1 and 20:1 for photographs Basically a data stream with a few restrictions and identifying markers 17 TIFF Tag Image File Format Designed primarily for desktop publishing and related applications Contains lots of tags in the file, identifying different types of content Rationale behind using tags is that it is easier to incorporate new features in future versions of the format without confusing old software, or making old TIFF images useless Very complex! 18 9
10 FIG Facility for Interactive Generation of figures Proprietary vector format for xfig drawing program ASCII text file 19 FIG Example #FIG 3.2 FIG: 227bytes Landscape GIF: 1.49kb Center PNG: 2.12kb Inches JPG: 6.42kb Letter Single
11 CGM Computer Graphics Metafile Three different encodings One for minimal size/ease of transmission Binary encoded for speed of access Clear text encoding for human readability/editing Primarily vector graphics, but also bitmap data An ISO standard 21 POVRay POVRay is a 3D computer graphics rendering program it has its own proprietary 3D scene-based format, looks like program code e.g
12 global_settings { assumed_gamma 2.2 #include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "stones.inc" camera { location <0, 45, -40> direction <0, 0, 1.5> look_at <0, 0, 0> plane { y, 0 pigment { Tan finish { crand ambient 0.12 diffuse 0.8 cylinder { <0, -4, 0>, <0, 4, 0>, 2.5 light_source { <30, 20, -10> color White area_light <4, 0, 0>, <0, 0, 4>, 9, 9 translate <-7, 4, -8> texture { T_Stone18 23 VRML Virtual Reality Modelling Language Interactive 3D worlds: browser plugins available 24 12
13 VRML Code #VRML V1.0 ascii Separator { DirectionalLight { direction # Light shining from viewer into scene PerspectiveCamera { position orientation focaldistance Separator { # The red sphere Material { diffusecolor # Red Translation { translation Sphere { radius 2.3 Separator { # The blue cube Material { diffusecolor # Blue Transform { translation rotation Cube { 25 FIF FIF (Fractal Image Format) Barnsley (and later, Jacquin) developed the compression technique Commercial format by Iterated System Inc. Suffers from over-hype and commercialization claims of several thousand to one compression ratios Realistic compression ratios range from 4:1 to 100:1 FIF good for most pictures, particularly photographs/scenes, with elements of self-similarity (not difficult!) 26 13
14 Comparison of Images pixels pixels 600 x 401 pixels 27 Comparison Table raw data 100% 100% 100% PPM 407% 406% 406% BMP 100% 33% 33% GIF 19% 18% 1% PNG 32% 16% 1% TIFF (LZW) 111% 18% 1% JPEG 5% 5% 10% FIF 5% 6% 3% 28 14
15 End of Lecture Next three lectures will look at sound (lecture on compression and file formats for moving images will be delivered later!) 29 15
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