Advanced Operating Systems Embedded from Scratch: System boot and hardware access. Federico Terraneo

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1 Embedded from Scratch: System boot and hardware access

2 Outline 2/28 Bare metal programming HW architecture overview Linker script Boot process High level programming languages requirements Assembler start up script Hardware access Memory mapped peripheral registers Data sheets Bit manipulation Example Blinking LED

3 Bare metal programming 3/28 HW architecture overview Processes running on top of an operating systems live in a virtual address space Pointers handled in C program can only access addresses in the virtual space A process is completely isolated from the physical address space Loading a program into memory is responsibility of the operating system Processes can't access HW peripherals, but only make syscalls to the OS System memory

4 Bare metal programming 4/28 HW architecture overview This class shows how programming is done without an OS abstraction To learn how to program in a bare metal environment To see how programming is done inside an OS To the sake of simplicity the target will be a micro controller A computing device that even nowadays is often programmed without an OS Micro controller architecture A single chip including CPU core, memory and peripherals A computer on a chip We will be using the STM32F407 micro controller 32 bits CPU, popular ARM (Cortex M4) architecture On chip 192KB RAM and 1 MB of Flash memory Wide range of on chip peripherals (USB, Ethernet, ADC/DAC, Serial port, GPIO, etc... )

5 Bare metal programming 5/28 STM32F407 HW architecture overview No support for virtual memory C/C++ programs are written in terms of physical addresses Program code is located in the Flash, Flash is memory mapped from address 0x0 Direct code execution from Flash is possible Stack, heap and global variables are placed in RAM RAM is memory mapped at 0x Addresses starting from 0x are reserved to hardware peripherals Is sparsely used, mostly unmapped Part of the address space is unmapped Simplified STM32F407 Memory map Peripherals RAM Flash Accessing unmapped areas causes a fault interrupt to be generated 0xFFFFFFFF 0x x2001FFFF 0x xFFFFF 0x0

6 Bare metal programming 6/28 Linker script The compilation stage does not differ from OS based environments At the linking stage, when generating the bare metal program the linker needs to know where to place Code (.text section) Data (.data /.bss) Flash memory RAM Stack and Heap are also allocated in RAM, but at run time This is the purpose of the linker script An additional file passed to the linker to describe the memory regions of the architecture Simplified STM32F407 Memory map Peripherals RAM Flash 0xFFFFFFFF 0x x2001FFFF 0x xFFFFF 0x0

7 Bare metal programming 7/28 Linker script for a C program on STM32F407 (1/2) ENTRY tells the linker the first function that will be called at boot MEMORY section specifies the hardware memory layout _stack_top is a variable defining the start address of the Stack SECTIONS block tells the linker how to map the program sections into memory regions. is a special variable called location counter that is incremented, after each section mapping, by the section size This block maps the.isr_vector,.text and.rodata sections to the Flash ENTRY(Reset_Handler) MEMORY { flash(rx) : ORIGIN = 0x , LENGTH = 1M ram(wx) : ORIGIN = 0x , LENGTH = 128K } _stack_top = 0x *1024; SECTIONS {. = 0;.text : { /* Startup code must go at address 0 */ KEEP(*(.isr_vector)) *(.text). = ALIGN(4); *(.rodata) } > flash. = ALIGN(8); _etext =.;

8 Bare metal programming 8/28 Linker script for a C program on STM32F407 (2/2) This block maps the.data section to RAM, but places also a copy of it in the Flash (to initialize it at boot) This block maps the.bss, section to RAM, The linker script defines many variables that will be used for initializing sections at run time and ALIGN commands to satisfy the alignment requirements of the process ABI (Application Binary Interface) }.data : { _data =.; *(.data). = ALIGN(8); _edata =.; } > ram AT > flash _bss_start =.;.bss : { *(.bss). = ALIGN(8); } > ram _bss_end =.; _end =.;

9 Bare metal programming 9/28 Boot process A CPU can be seen as a complex state machine executing the instruction pointed by the Program Counter (or Instruction Pointer) register, and incrementing it to execute the next instruction Question: Where does the processor start executing code from, when the system is powered on? The answer is architecture dependent, but there are two common solutions 1) Set the Program Counter to a predefined address (e.g., 0x0) to identify the first instruction to execute 2) Read a predefined memory location containing the address of the first instruction, and use that value to initialize the Program Counter (ARM Cortex processors approach)

10 Bare metal programming 10/28 Boot process In the STM32F407 the address of the first instruction must be placed at 0x Question: Is it enough to put there the address of the main() function of a C program? Answer: NO High level programming languages make assumption about the state of their execution environment Be it the abstraction of a process in a OS or a bare metal machine A small part of the program needs to be written in assembler The part executed at boot aims at satisfying the assumptions above We are going to see assumptions made for C and C++ programs

11 Bare metal programming 11/28 C programming language requirements The stack pointer register must point to the top of a suitable memory area The compiler implicitly uses the stack to allocate local variables within functions Until the stack pointer is initialized only assembler code can be executed Global and static initialized variables must set to their initial value Since they are placed in RAM, and after the power on the content of RAM is random, they must be explicitly initialized Global and static uninitialized variables must be set to 0 If the program uses the heap, additional support is required For bare metal embedded systems the environment may choose to not provide an heap in the memory If the program uses the C standard library, certain syscalls need to be provided to perform the requested high level operations For example write() is called by printf, open() when opening a file For bare metal embedded systems the environment may choose to not provide an implementation of these syscalls

12 Bare metal programming 12/28 C programming language start up script (1/2) Assembler file identification for ARM Cortex M4 processors Section containing a table of pointers 0x = stack pointer init 0x = program counter init.syntax unified.cpu cortex m4.thumb.section.isr_vector.global Vectors Vectors:.word _stack_top.word Reset_Handler defined in the linker script Reset_Handler function declaration This block copies.data section from Flash to RAM (as shown in the linker script).section.text.global Reset_Handler.type Reset_Handler, %function Reset_Handler: /* Copy.data from FLASH to RAM */ ldr r0, =_data ldr r1, =_edata ldr r2, =_etext cmp r0, r1 beq nodata subs r2, r2, #4 dataloop: ldr r3, [r2, #4]! str r3, [r0], #4 cmp r1, r0 bne dataloop nodata: defined in the linker script

13 Bare metal programming 13/28 C programming language start up script (2/2) This block set to zero.bss section bl is the function call instruction in ARM assembly /* Zero.bss */ ldr r0, =_bss_start ldr r1, =_bss_end cmp r0, r1 beq nobss movs r3, #0 bssloop: str r3, [r0], #4 cmp r1, r0 bne bssloop nobss: /* Jump to main() */ bl main defined in the linker script /* If main() returns, endless loop */ loop: b loop.size Reset_Handler,. Reset_Handler We will NOT see how to provide a heap nor how to implement syscalls in a bare metal environment

14 Bare metal programming 14/28 C++ programming language requirements All the requirements for the C programming language As with C, the heap and syscalls may be omitted if not used Constructors of global objects need to be called before main C++ classes can have constructors C++ objects can be declared as global variable Their constructors need to be called! If the program uses exceptions, additional sections are generated by the compiler that need to be handled in the linker script For bare metal embedded systems the environment may choose to not provide C++ exception support

15 Bare metal programming 15/28 Linker script for a C++ program on STM32F407 No difference with respect to C program case.init_array section contains a table (built by the compiler) of function pointers to the constructors of global objects No more differences with respect to C program case ENTRY(Reset_Handler) SECTIONS {. = 0;.text : { /* Startup code must go at address 0 */ KEEP(*(.isr_vector)) *(.text). = ALIGN(4); *(.rodata) /* Table of global constructors, for C++ */. = ALIGN(4); init_array_start =.; KEEP (*(.init_array)) init_array_end =.; } > flash

16 Bare metal programming 16/28 C++ programming language start up script No difference with respect to C program case Reset_Handler function first initializes.data and.bss, as global constructors may reference other global variables This loop calls the function pointers one by one No more differences with respect to C program case.global Reset_Handler.type Reset_Handler, %function Reset_Handler: nobss: /* Call global contructors for C++ Can't use r0 r3 as the callee doesn't preserve them */ ldr r4, = init_array_start ldr r5, = init_array_end cmp r4, r5 beq noctor ctorloop: ldr r3, [r4], #4 blx r3 cmp r5, r4 bne ctorloop noctor: /* Jump to main() */ bl main /* If main() returns, endless loop */ loop: b loop.size Reset_Handler,. Reset_Handler

17 Outline 17/28 Bare metal programming HW architecture overview Linker script Boot process High level programming languages requirements Assembler start up script Hardware access Memory mapped peripheral registers Data sheets Bit manipulation Example Blinking LED

18 Hardware access 18/28 HW/SW interfacing Question: how can software interact with hardware? Peripheral registers Most common way used by hardware peripherals to expose their functionality to the software Memory locations mapped to specific addresses in the processor address space Must not be confused with CPU registers! Mapped at physical addresses (not virtual ones) In operating systems with memory protection (Linux, Mac, Windows) are accessible only from within the OS kernel In a micro controller environment they are freely accessible

19 Hardware access 19/28 Memory mapped peripheral registers: Similarities with programming languages variables Accessible in the same way For example, through load/store assembler instructions in RISC processors In many cases they can be read and written in software Even if some registers may be read only 8, 16 or 32 bit wide, just like unsigned char, unsigned short and unsigned int data types in C/C++

20 Hardware access 20/28 Memory mapped peripheral registers: Differences with programming languages variables What gets written in those registers causes actions in the real world Such as a LED turning on, an ADC initiating a conversion, a character being sent through a serial port, etc... They are at well specified memory addresses When a variable is allocated in RAM, whether on the stack or the heap, to the programmer it doesn t matter the address where it is allocated While if a peripheral register is mapped at the address 0x101e5018 the programmer needs to be sure that is writing at that address Peripheral registers are not at exclusive use to the programmer, they are shared between the hardware and software The hardware can decide to change the content of a register to signal events or status flags, while variables simply keep the value stored in them by the programmer

21 Hardware access 21/28 Memory mapped peripheral registers Question: How can a programmer know the peripherals available in a given architecture? For a micro controller, available peripherals are detailed in a document, usually called datasheet or reference manual Data sheets are usually available at the manufacturer s website Question: Assuming there is a 32 bit register called IODIR0, at address 0xe , how to access from a C/C++ program, writing 0 to it?

22 Hardware access 22/28 Memory mapped peripheral registers (access method 1) void clearreg() { (*((volatile unsigned int *) 0xe )) = 0; } We use a C cast operator to cast the 0xe number to a pointer to an unsigned int data type. The choice of an unsigned int is due to that fact that the register is a 32bit register and unsigned int is a 32bit data type (on a 32bitprocessor) The '*' at the left dereferences the pointer, thus giving access to the memory location pointed to by the pointer Zero is written into that address volatile keyword is necessary to disable compiler optimizations Such as instruction reordering and redundant write elimination that cause problems as the compiler is not aware that at that memory location there is a peripheral register

23 Hardware access 23/28 Memory mapped peripheral registers (access method 1) #define IODIR0 (*((volatile unsigned int *) 0xe )) void clearreg() { IODIR0 = 0; } More readable code Makes writing to a peripheral register more similar in syntax to writing to a variable Use of the symbolic name IODIR0 can be easily looked up in the data sheet Common practice: to group macros defining all registers of an architecture in an header file Most micro controller manufacturers already provide that header file

24 Hardware access 24/28 Memory mapped peripheral registers (access method 2) Rarely a peripheral has only one register Usually a peripheral is controlled through a set of registers, that are often mapped at contiguous or close by addresses This allows grouping all peripheral registers in a data structure, like this struct GpioPeripheral { volatile unsigned int CRL; volatile unsigned int CRH; volatile unsigned int BSRR; volatile unsigned int BRR; }; #define GPIO ((struct GpioPeripheral *)0xfeeeaba0)

25 Hardware access 25/28 Memory mapped peripheral registers (access method 2) Using this method, the code to clear register CRL in the GPIO peripheral is: void clearreg() { GPIO >CRL = 0; }; There are no differences, not even in performance between the two methods Some manufacturers however use the first method, some the second one, so it is necessary to know both

26 Hardware access 26/28 Data sheets The figure below shows a typical peripheral register as documented in a data sheet Information provided for each register Name (e.g., REGEXAMPLE) Address in memory (0xE ) Meaning and access permissions of all the bits Whether they are readable (r) and/or writable (w) Some bits may be unused

27 Hardware access 27/28 Bit manipulation Given the following register representation in code: #define REGEXAMPLE (*((volatile unsigned char *) 0xe )) Questions 1) How to set bit EN to 1 leaving the other bits unaffected? 2) How to clear bit CNF2 to 0 leaving the other bits unaffected? 3) How to test if bit FLAGA is set to 1? Answers 1) REGEXAMPLE = (1<<0); 2) REGEXAMPLE &= ~(1<<2); 3) if (REGEXAMPLE & (1<<4)) { }

28 Hardware access 28/28 Bit manipulation

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