Communications Technology Grade 10 Courses Offered : TGJ2O1 Graphic Design, Photography and Digital Film Making (Open) TGJ2O1 This course introduces students to communications technology from a media perspective. Students will work in the areas of TV/video and movie production, print and graphic communications, photography, and animation. Student projects may include computer-based activities such as creating videos, editing photos, working with audio, cartooning, developing animations, and designing web pages. Students will also develop an awareness of environmental and societal issues related to communications technology and explore secondary and post-secondary education and training pathways and career opportunities in the various communications technology fields. Students will experience the three communication areas of Graphic Design. Photography/Video and Digital Film Making/Animation. Students will also learn the basics of digital hardware (cameras, camcorders) and use a variety of multimedia software applications. A special interest unit is available to all students to focus on such topics as 3D animation, Claymation or 2D animation. These skills will provide a basis for careers in areas such as publishing advertising, print production, animation, photography, and journalism. Planning, Managing and Designing Media Projects Vector Graphics Intro Photoshop Intro Video Basics Stop Motion Video Intro Animation Basics Photography Intro Communication Hardware Presentation Career Planning Summative Project Students will plan, manage and design a variety of media projects both independently and in teams Students will create basic vector illustrations and artwork using illustrator software Students learn basic photo editing and manipulation skills using Photoshop Students will plan, shoot and edit video Students will use still images and software to create a stop motion video Students will create simple animations using Flash software Students will explore pinhole cameras and basic photography concepts Students will learn the basics of using various multimedia hardware and systems Students will communicate effectively using appropriate terminology in both their written and oral formats Students will explore pathways available in the media industry Students will demonstrate competence in the application of technical and creative skills learned, through the completion of a summative project and exam This course is designed to introduce students to the various courses available in the communications technology area. Students will complete modules in each of the three communication areas and then complete modules in each of the three communication areas and then complete a summative in one of the three areas
Communications Technology Grade 11 Courses Offered: TGG3M1, TGI3M1, TGJ3O1, TGJ3M1, TGP3M1, TGV3M1 Print and Graphic Media Communications (University/College Preparation) TGG3M1 This course examines communications technology from a media perspective. Students will develop knowledge and skills as they design and produce media projects in the areas of live, recorded, and graphic communications. These areas may include TV, video, and movie production; radio and audio production; print and graphic communications; photography; digital imaging; broadcast journalism; and interactive new media. Students will also develop an awareness of related environmental and societal issues and explore college and university programs and career opportunities in the various communications technology fields. This course will emphasize graphic communications. Layout and design, graphic and photo manipulation, fantasy illustration as well as publishing are included in this course. An integral part of this course is designing for today s social media, promotional packages, as well as posters for school events. Planning, managing and Designing Media Projects Designing for today s social media formats. Using In Design to prepare a Print Project Effective print communications Basic Digital manipulation and Photo correction Photo compositions Introduction to vector illustration techniques Principles and Elements of Design Colour Theory and File formats Responsibility in the media and Privacy agreements Planning and Organizing a Promotional Project (summative project) Students will plan, manage and design a variety of media projects using vector, raster and desktop publishing software and communications equipment Students will learn how to create effective pages for today s various social media formats as well as designing icons for aps Students will use software to create professional looking print projects. These may include comic books, the school yearbook and other promotional materials Students will be introduced to basic rules for using type, headlines and captions effectively in their print projects Students will use Photoshop software to edit and digitally manipulate photos for a variety of projects Students will explore and apply principles of good photo composition Students will use Illustrator software to create logos, icons and other artistic vector illustrations such as infographics and comic book images Students will explore and apply good principles and elements of design Students will use appropriate colour harmonies and file formats to prepare their projects for print or web Students will identify the ethical issues faced designing in the media field as well as using the various social media formats. Students will demonstrate competence in the application of technical and creative skills learned with the planning, organization and design of a promotional project, e.g. promo package for Saunders rockstar. Students will use current technologies and software to develop their creative talents as well as technical skills designing a variety of personal and school projects. These software skills are required for post- secondary programs in Graphic Design, Media Studies or Photography. This course can be combined with other communication courses such as Photography and Broadcasting.
Interactive New Media and Animation (University/College Preparation) TGI3M1 This course examines communications technology from a media perspective. Students will develop knowledge and skills as they design and produce media projects in the areas of live, recorded, and graphic communications. These areas may include TV, video, and movie production; radio and audio production; print and graphic communications; photography; digital imaging; broadcast journalism; and interactive new media. Students will also develop an awareness of related environmental and societal issues and explore college and university programs and career opportunities in the various communications technology fields. Students will develop knowledge and skills as they design and produce media projects in the field of animation and interactive digital design. This course will emphasize 3D and 2D animation, Interactive Design and media. Animation 2D Animation 3D Animation Design Theory for Interactivity Programming Applications Independent Study The history and theory of animation. Examining traditional styles of animation and their applications and how these are related to modern animation techniques An exploration of traditional and computer based 2D animation techniques An exploration of traditional and computer based 3D animation techniques An introduction to the principals of interactive and user-based media applications including Web Design and Interactive Game design Programming languages that facilitate on-line and computer based graphical interactivity Students will choose from a range of projects to further study an element of the course Communications Technology (Open) TGJ3O1 This course examines communications systems and design and production processes in the areas of electronic, live, recorded, and graphic communications. Students will be given the opportunity to develop and apply practical skills to assemble, repair, operate, maintain, and test various systems. Students will also study industry standards and regulations and health and safety issues, and will explore careers, the importance of lifelong learning, and the impact of communications technology on society and the environment. Planning, Managing and Designing Media Projects Graphic Design Broadcasting Web Design Digital Photography Summative Project Students will plan, manage and design a variety of media projects both independently and in teams Students will be introduced to the artistic and technical processes involved in Graphic Design, including layout, typography, composition and colour theories Students will be introduced to broadcasting technologies with an emphasis on process and content creation Students will examine the use of internet technologies to advertise and communicate in a business environment Students will be introduced to digital specifications for print and web as well as basic photography concepts Students will complete a summative project according to guidelines
Production for Stage and Screen (University/College Preparation) TGJ3M1 This course examines communications technology from a media perspective. Students will develop knowledge and skills as they design and produce media projects in the areas of live, recorded, and graphic communications. These areas may include TV, video, and movie production; radio and audio production; print and graphic communications; photography; digital imaging; broadcast journalism; and interactive new media. Students will also develop an awareness of related environmental and societal issues, and will explore college and university programs and career opportunities in the various communications technology fields. Prerequisite: Any Grade 9 or 10 Arts Course or Communication Technology Course Content Creation & Distribution Safety and Technical practices Broadcasting Technologies Digital/Social Media Technologies Advertising and Design Operation and best practices for Cameras, Lighting systems, Sound Boards and Microphones Working is a Studio environment; STAR TV and Sabre Radio programming Social Media Content Creation and Distribution. Digital Photography, Printing and production of Media for multiple platforms Live Production Working at a live event - Dance and drama performances, Auditoriums Note, this course requires students to complete TV and radio production as well as Sound and Light duties that occur outside of regular class hours. Students will have a 2-3 hours of studio / auditorium time each week Photography and Digital Imaging (University/College Preparation) TGP 3M1 This course examines communications technology from a media perspective. Students will develop knowledge and skills as they design and produce media projects in the areas of live, recorded, and graphic communications. These areas may include TV, video, and movie production; radio and audio production, print and graphic communications; photography; digital imaging; broadcast journalism; and interactive new media. Students will also develop an awareness of related environmental and societal issues and explore college and university programs and career opportunities in the various communications technology fields. This course will emphasize photography and digital images. All aspects of Traditional and Digital photography will be introduced. Digital technology will be introduced using Adobe Premiere, Adobe Photoshop, and other digital imaging programs. Photographic History Photography Optics and Design Traditional Photography Digital Photography Photo Composition Photo Preparation Presentation Students will learn the history and theory of photography. Examining traditional styles of photography and their applications and how these are related to modern photographic techniques. Students will learn optic principle as they apply to photography. Students will be introduced to past photography advancements and how they apply to the modern cameras. Students will use SLR cameras to compose, capture and prepare film for development and enlargement using darkroom techniques. Students will use DSLR cameras to compose, capture and prepare files for correction and printing. Students will learn how to compose photos before and after taking the photographs. Students will manipulate the enlargement in order to properly present the photograph in a professional manner for display. Students will plan and present their final Photographic report in a professional manner.
TV, Video and Movie Production (University/College Preparation) TGV3M1 This course examines communications technology from a media perspective. Students will develop knowledge and skills as they design and produce media projects in the areas of live, recorded, and graphic communications. These areas may include TV, video, and movie production; radio and audio production, print and graphic communications; photography; digital imaging; broadcast journalism; and interactive new media. Students will also develop an awareness of related environmental and societal issues and explore college and university programs and career opportunities in the various communications technology fields. This course enables students to develop knowledge and skills in the areas of film making, audio and video production, and broadcast journalism. Students will work both independently and as part of a production team to design and produce medial products in a project-driven environment. Practical projects may include short films, newscasts, pod casts and documentaries. Video Technology Broadcasting technologies News and ENG Interviewing practices Documentary Filmmaking Independent Study An overview of common practices and technologies associated with video production including: cameras, lighting, audio, shooting practices, editing and video production. An overview of broadcasting technologies and new media technologies to facilitate broadcasting including radio, web streaming and pod-casting. A practical introduction to the practices and theories of news gathering, scripting, reporting editing and the production of news segments for broadcast. A practical introduction to shooting, lighting, audio, capturing, editing and producing a short interview segment for a newscast or documentary. How to produce a documentary film; from start to finish Students will choose from a range of projects to further study an element of the course.
Communications Technology Grade 12 Courses Offered: TGG4M1, TGI4M1, TGJ4O1, TGJ4M1, TGP4M1, TGV4M1 Experiential Learning: TGG4MD, TGI4MD, TGJ4OD, TGP4MD, TGV4MD Print and Graphic Communications (University/College Preparation) TGG4M1 projects in the areas of live, recorded, and graphic communications. Students may work in the areas of TV, video, and movie production; radio and audio production; print and graphic communications; photography; digital imaging; broadcast journalism; and interactive new media. Students will also expand their awareness of environmental and societal issues related to communications technology and will investigate career opportunities and challenges in a rapidly changing technological environment. This course allows students to further develop knowledge and skills as they design and produce media projects in the field of graphic communications. This course will emphasize graphic communications. Layout and design, graphic and photo manipulation, fantasy illustration as well as publishing are included in this course. An integral part of this course is designing for today s social media, promotional packages and posters for school events as well as creating a multimedia portfolio. Prerequisite: One of: TGG3M1, TGI3M1, TGJ3M1, TGP3M1, TGV3M1 Visual Communication: It s Impacts and Guidelines Planning, managing and Designing Media Projects Designing for today s social media formats. Using In Design to prepare a Print Project Effective print communications and composition Digital manipulation and Photo correction Vector Illustration techniques Environmental awareness and responsibility Responsibility in the media and Privacy agreements Portfolio creation Career research and planning Students will study the importance of visual communication in today s society and apply the principles and elements that make it effective Students will plan, manage and design a variety of media projects using vector, raster and desktop publishing software and communications required Students will learn how to create effective pages for today s various social media formats as well as designing icons for aps Students will use software to create professional looking print projects. These may include comic books, children s books, the school yearbook, magazine layouts and promotional materials for various Saunders events Students will study the characteristics of and effectively use type, headlines and captions and composition in their print and web projects Students will use advanced digital techniques to manipulate photos for a variety of projects Students will use advanced vector techniques to create digital artistic illustrations such as self-portraits, custom infographics, and fantasy illustrations etc. Students will develop an awareness of environmental impacts of communications industry Students will identify the ethical issues faced designing in the media field as well as using the various social media formats. Students will learn the skills required to create digital portfolios and interactive multimedia presentations Students will research possible future pathways in the design field
Interactive New Media and Animation (University/College Preparation) TGI4M1 projects in the areas of live, recorded, and graphic communications. Students may work in the areas of TV, video and movie production; radio and audio production; print and graphic communications; photography; digital imaging; broadcast journalism; and interactive new media. Students will also expand their awareness of environmental and societal issues related to communications technology and will investigate career opportunities and challenges in a rapidly changing technological environment. This course allows students to develop knowledge and skills as they design and produce media projects in the field of Interactive Media. This course will emphasize 3D and 2D animation, interactive design and media. Prerequisite: One of: TGI3MI, TGJ3M1, TGV3M1, TGP3M1, TGG3M1 Introduction 2D animation 3D animation Design Theory for Interactivity Programming Applications Independent Study Students will examine how animation is growing and evolving. They will examine traditional animation principals and how these relate to interactive applications for animations (from video games to education to business and interactive media) An exploration of traditional and computer based 2D animation techniques An exploration of traditional and computer based 3D animation techniques An in-depth look at the principals of Interactive and User-based media applications including web design and interactive game design. Programming languages that facilitate on-line and computer based graphical interactivity Students will choose from a range of projects to further study an element of the course. Communications Technology (Open) TGJ4O1 This course examines the key elements in the areas of electronic, live, recorded, or graphic communications systems. Students will develop safe workplace habits and business management skills and use a variety of materials, tools, and equipment to assemble, maintain, operate, and repair communications systems. They will also research the entry requirements for training programs available on graduation, such as apprenticeships, and will develop the employability and technical skills required for entry into the workplace. Prerequisite: any Communications Technology Grade 11 Planning, Managing and Designing Media Projects Graphic Design Video and Film Animation and Interactive New Media Digital Photography Students will plan, manage and design a variety of media projects both independently and in teams Students will demonstrate an understanding of the artistic and technical processes involved in Graphic Design, including layout, typography, composition and colour theories Students will demonstrate an understanding of Video technologies with an emphasis on process and content creation for Commercial applications Students will demonstrate an understanding of the use of animation technologies to advertise and communicate in a business environment Students will be demonstrate an understanding of digital specifications for print and web as well as using photography editing concepts
Production for Stages and Screen (University/College Preparation) TGJ4M1 projects in the areas of live, recorded, and graphic communications. Students may work in the areas of TV, video, and movie production; radio and audio production; print and graphic communications; photography; digital imaging; broadcast journalism; and interactive new media. Students will also expand their awareness of environmental and societal issues related to communications technology, and will investigate career opportunities and challenges in a rapidly changing technological environment. Prerequisite: Communications Technology, Grade 11, University/College Preparation Unit Topic Safety and Technical practices Broadcasting Technologies Digital/Social Media Technologies Advertising and Design Operation and best practices for Cameras, Lighting systems, Sound Boards and Microphones Working is a Studio environment; STAR TV and Sabre Radio programming Social Media Content Creation and Distribution. Students will create and distribute content through various social media as well as the school s TV system Digital Photography, Printing and production of Media for multiple platforms. Live Production Working at a live event - Dance and drama performances, Auditoriums Note, this course requires students to complete TV and radio production as well as Sound and Light duties that occur outside of regular class hours. Students will have a 2-3 hours of studio / auditorium time each week Photography and Digital Imaging (University/College Preparation) TGP4M1 projects in the areas of live, recorded and graphic communications. Students may work in the areas of TV, video, and movie production; radio and audio production; print and graphic communications; photography; digital imaging; broadcast journalism; and interactive new media. Students will also expand their awareness of environmental and societal issued related to communications technology and will investigate career opportunities and challenges in a rapidly changing technological environment. This course examines communications technology from a media perspective. This course will emphasize photography and digital images. All aspects of traditional and digital photography will be introduced. Digital technology will be introduced using Adobe Premiere, Adobe Photoshop, and other digital imaging packages programs Prerequisite: TGI3MI, TGJ3M1, TGV3M1, TGP3M1, TGG3M1 Photographic History Photography Composition Photographic Equipment Lighting Non-traditional Projects Presentation Students will study the history of photography and theory. Examining traditional styles of photography and their applications and how these are related to modern photographic techniques Students will learn how composition affects the outcome of a photograph. Students will learn how to use, care and clean photographic equipment in order to ensure the best possible image. Students will learn how to use flashes, reflectors, and strobes to their advantage. Students will have the opportunity to make 360 degree, 3D, Mosaic and peripheral view photographs. Students will plan and present their final Photographic report in a professional manner.
TV, Video, and Movie Production (University/College Preparation) TGV4M1 projects in the areas of live, recorded and graphic communications. Students may work in the areas of TV, video, and movie production; radio and audio production; print and graphic communications; photography; digital imaging; broadcast journalism; and interactive new media. Students will also expand their awareness of environmental and societal issues related to communications technology and will investigate career opportunities and challenges in a rapidly changing technological environment. This course enables students to develop knowledge and skills in the areas of film making, audio and video production, and broadcast journalism. Students will work both independently and as a part of a production team to design and produce media products in a project-driven environment. Practical projects may include short films, newscasts, pod casts and documentaries. Prerequisite: One of: TGG3MI, TGI3M1, TGJ3M1, TGP3M1, TGV3M1 Video Technology Business of Film Film History Compositing Music Video Independent Study An overview of common practices and technologies associated with video production including cameras, lighting, audio, shooting practices, Non-linear editing and video production. Careers and applications from screen-writing to marketing A brief synopsis of the evolution of film, technology and technique Green screen, special effects and Titles. Students will learn the basics of compositing and special effects using traditional camera tricks and techniques as well as examine software applications for this purpose. Students will analyze the music video industry, standards and create their own music video for broadcast. Students will choose from a range of projects to further study an element of the course. Co-op - Technology Co-op Communications: TGJ4OD TGG4MD TGI4MD TGP4MD TGV4MD *See Experiential Learning Cooperative Education section for more detailed information.