Steven Holzner Sams Teach Yourself Google SketchUp 8
Table of Contents Introduction 1 1 Welcome to SketchUp 5 Getting Started with SketchUp 5 Drawing Lines 7 Drawing Simpie Figures 7 Pushing (or Pulling) for 3D 9 Panning and Orbiting 10 Rotating and Moving 15 Painting 17 Using the Component Libraries 18 Zooming 19 Creating Guides and Dimension Indicators 22 Lots of Cool Stuff Coming Up 23 2 Up and Running with SketchUp 29 What SketchUp Is All About 29 Getting and Installing SketchUp 30 Starting SketchUp 33 Understanding the Parts of SketchUp 36 Using the Orbit Tool 37 Using the Pan Tool 39 Using the Zoom Tool 40 Selecting a Work Template 42 Understanding SketchUp Axes 44 Understanding Edges and Surfaces 45 Drawing Edges 48 Inferring Edges 50 3 Drawing Shapes: Lines, Rectangles, Polygons, and Circles 55 Getting Started 55 Drawing Lines 56 Drawing Multiline Shapes 57
Drawing Measured Lines 59 Drawing Rectangles 60 Drawing Circles 62 Drawing Polygons 65 Setting the Number of Sides of Circles or Polygons 67 Orienting Shapes 69 Getting Information About Shapes 70 Saving Your Work 72 4 Drawing Shapes: Arcs, Freehand, Text, and 3D Text 73 Arcs, Freehand, and Text 73 Drawing Arcs 73 Drawing Measured Arcs 75 Drawing Arcs Tangent to Corners 76 Drawing Multiple Tangent Arcs 79 Setting the Number of Arc Segments 80 Drawing Freehand 82 Drawing Surfaces Freehand 83 Drawing Text 84 Annotating Objects with Text 86 Setting Text Properties 88 Drawing 3D Text 91 5 Going 3D 95 Getting Started 95 Pulling Objects into 3D 96 Pushing Objects into 3D 98 Using Measured Push/Pull 100 Inferring Push/Pull 101 Cutting Openings 103 Erasing Edges with the Eraser Tool 106 Selecting Edges and Surfaces with the Select Tool 109 Copying Objects 110 Moving Edges and Surfaces with the Move Tool 112 Drawing 3D by Subtracting Elements 115
6 Creating Components and Groups 119 Getting Started 119 Using Sticky Geometry 120 Creating a Group 121 Creating Components 125 Editing Components 127 Understanding the Difference Between Groups and Components 129 Exploding a Component 132 Managing Components 133 Using the Component Sampler 135 Using the 3D Warehouse 136 7 Painting Your Objects 141 Painting 141 Using the Paint Tool 143 Selecting Materials 145 Eliminating Automatic Shading 146 Drawing in Solid Color 148 Painting Multiple Surfaces at Once 149 Examining All Materials in Your Model 151 Creating Materials 152 Editing Materials 154 Replacing All of a Material in a Drawing 156 Sampling Existing Materials 157 Undoing Changes and Canceling Operations 160 8 Using the Rotate, Scale, and Follow-Me Tools 161 Using Some New Tools 161 Rotating Objects 161 Rotating Parts of Objects 164 Locking the Rotate Tool's Orientation 168 Scaling 2D Objects 171 Scaling 3D Objects 172
Tapering Objects in 3D 175 Scaling from the Center of Objects 177 Setting Exact Scale 178 Using the Follow-Me Tool 179 9 X-Raying Objects, Creating Guides and Offsets 183 Getting Started 183 X-Raying Objects 184 Offsetting Edges with the Offset Tool 186 Selecting Edges to Offset 189 Creating Exact Offsets 192 Repeating Offsets on Other Surfaces 194 Measuring Distances with the Tape Measure 195 Creating Guides with the Tape Measure Tool 198 Drawing Guides at Specific Offsets 200 Deleting Guides 204 10 Dimensioning, Drawing Angles, and Getting Cross Sections of Models 205 Dimensioning Distances 206 Dimensioning Arcs 208 Freezing Dimensions 209 Configuring Dimensioning Labels 211 Measuring Angles 214 Creating Guides at Specific Angles 217 Creating Cutaway Views of Your Model 220 Reversing the Direction of a Section Cut 222 Index 225