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Chapter 4 The Processor Designing the datapath

Introduction CPU performance determined by Instruction Count Clock Cycles per Instruction (CPI) and Cycle time Determined by Instruction Set Architecure (ISA) and compiler (e.g., blt/slt) Determined by CPU hardware We will examine two MIPS implementations with identical ISAs: A simplified version A more realistic pipelined version (Instruction-Level Parallellism) We will subsequently introduce exception handling and what this requires in the datapath Simple subset, shows essential instructions (cfr. Boehm&Jacopini) Memory reference: lw, sw Arithmetic/logical: add, sub, and, or, slt Control transfer: beq, j Chapter 4 The Processor 2

Instruction Set Architecture (ISA) Special Architectures: Design Principles: (Super) vector computers 1 Regularity 2 Smaller is Faster 3 Common Case Fast GPU (matrix operations) Special purpose (signal processing, ECU,...) # of different instruction types vs. # different instruction instances Chapter 4 The Processor 3

Instruction Execution PC instruction memory, fetch instruction Register numbers register file, read registers Depending on instruction class Use ALU to calculate Arithmetic result Memory address for load/store Branch target address Access data memory for load/store PC target address or PC + 4 ( next sequential instruction ) Chapter 4 The Processor 4

CPU Overview Chapter 4 The Processor 5

Multiplexers Can t just join wires together Use multiplexers Chapter 4 The Processor 6

Control Chapter 4 The Processor 7

Logic Design Basics Information encoded in binary Combinational element Low voltage = 0, High voltage = 1 (or reverse) One wire per bit Multi-bit data encoded on multi-wire buses Operate on data Output is a function of input State (sequential) elements Store/Hold/Retrieve information Chapter 4 The Processor 8

Combinational Elements AND-gate Y=A&B A B Multiplexer A + Y=A+B Y B Y Adder Y = S? I1 : I0 I0 I1 M u x S Arithmetic/Logic Unit Y = F(A, B) A ALU Y Y B F Chapter 4 The Processor 9

Sequential Elements Register: stores data in a memory circuit Uses a clock signal Clk to determine when to update the stored value Q with D (leading/falling) Edge-triggered: update data in memory when Clk changes (from 0 to 1) Clk D Clk Q D Q Chapter 4 The Processor 10

Sequential Elements Register with write control Only updates on clock edge when write control input is 1 Used when stored value is required later Clk D Write Clk Q Write D Q Chapter 4 The Processor 11

Clocking Methodology Combinational logic transforms data during clock cycles Between clock edges Input from state elements, output to state element Longest delay due to combinational logic determines minimum required clock period Chapter 4 The Processor 12

Building a Datapath Datapath Elements that process instructions and data in the CPU Registers, ALUs, multiplexers, memories, We will build a MIPS datapath incrementally, refining the overview design Chapter 4 The Processor 13

Instruction Fetch 32-bit register Increment by 4 for next instruction Chapter 4 The Processor 14

R-Format Instructions Read two register operands Perform arithmetic/logical operation Write register result Chapter 4 The Processor 15

Load/Store Instructions Read register operands Calculate address using 16-bit offset use ALU, but sign-extend offset Load: Read memory and update register Store: Write register value to memory Chapter 4 The Processor 16

Branch Instructions Read register operands Compare operands Use ALU, subtract and check Zero output Calculate target address Sign-extend displacement Shift left 2 places (instructions are word-aligned) Add to PC + 4 Already calculated by instruction fetch Chapter 4 The Processor 17

Branch Instructions Just re-routes wires Sign-bit wire replicated Chapter 4 The Processor 18

Composing the Elements First attempt at datapath processes one instruction in one clock cycle Each datapath element can only do one function at a time (i.e., in one clock cycle) Hence, we need separate instruction and data memories! Use multiplexers where alternate data sources are used for different instructions Chapter 4 The Processor 19

R-Type/Load/Store Datapath Chapter 4 The Processor 20

Full Datapath Chapter 4 The Processor 21

ALU Control ALU used for Load/Store: Function = add Branch: Function = subtract R-type: Function depends on funct field ALU control Function 0000 AND 0001 OR 0010 add 0110 subtract 0111 set-on-less-than 1100 NOR Chapter 4 The Processor 22

ALU Control Assume 2-bit ALUOp derived from opcode Combinational logic derives ALU control Chapter 4 The Processor 23

ALU Control Assume 2-bit ALUOp derived from opcode Combinational logic derives ALU control opcode ALUOp Operation funct ALU function ALU control lw 00 load word XXXXXX add 0010 sw 00 store word XXXXXX add 0010 beq 01 branch equal XXXXXX subtract 0110 R-type 10 add 100000 add 0010 subtract 100010 subtract 0110 AND 100100 AND 0000 OR 100101 OR 0001 set-on-less-than 101010 set-on-less-than 0111 Chapter 4 The Processor 24

The Main Control Unit signals extracted from instruction R-type Load/ Store Branch 0 rs rt rd shamt funct 31:26 25:21 20:16 15:11 10:6 5:0 35 or 43 rs rt address 31:26 25:21 20:16 15:0 4 rs rt address 31:26 25:21 20:16 15:0 opcode always read read, except for load write for R-type and load sign-extend and add Chapter 4 The Processor 25

Datapath With Control Chapter 4 The Processor 26

R-Type Instruction Chapter 4 The Processor 27

Load Instruction Chapter 4 The Processor 28

Branch-on-Equal Instruction Chapter 4 The Processor 29

Implementing Jumps Jump address 31:26 25:0 Jump uses word address (not byte address) Update (32 bit) PC with concatenation of 2 top 4 bits of old PC 26-bit jump address 00 Need an extra control signal (for mux) decoded from opcode Chapter 4 The Processor 30

Datapath With Jumps Added Chapter 4 The Processor 31

Performance Issues Longest delay determines clock period Varying clock period for different instructions violates design principles: Critical path: load instruction Instruction memory register file ALU data memory register file regularity; common case fast Will improve performance by pipelining (ILP) (note that constant clock period is pre-requisite for ILP) Chapter 4 The Processor 32