Ray Tracing. Last Time? Today. Ray Casting. Durer s Ray Casting Machine. Reading for Today

Size: px
Start display at page:

Download "Ray Tracing. Last Time? Today. Ray Casting. Durer s Ray Casting Machine. Reading for Today"

Transcription

1 Last Time? a Tracing Keframing Procedural nimation Phsicall-Based nimation Forward and Inverse Kinematics Motion Capture Two solutions Toda eading for Toda a Casting "n improved illumination model for shaded displa" Turner Whitted, a-plane Intersection a-sphere Intersection Point in Polgon a Tracing ecursive a Tracing Distribution a Tracing Durer s a Casting Machine a Casting lbrecht Durer, 16th centur For ever piel Construct a ra from the ee For ever object in the scene Finding the intersection and normal is the central part of ra casting Find intersection with the ra Keep if closest Shade depending on light and normal vector 1

2 ote on Local Shading a epresentation? Surface/Scene Characteristics: surface normal direction to light viewpoint Material Properties color/teture diffuse (matte) specular (shin) More later! L V Two vectors: Origin Direction (normalied is better) Parametric line (eplicit representation) P(t) = origin + t * direction P(t) direction origin Diffuse sphere Specular spheres 3D Plane epresentation? Plane defined b P o = (,,) n = (,B,C) Implicit plane equation H(P) = +B+C+D = 0 = n P + D = 0 Point-Plane distance? If n is normalied, distance to plane, d = H(P) d is the signed distance! H(p) = d > 0 P normal P o H P' H(p) = d < 0 Eplicit vs. Implicit? a equation is eplicit P(t) = o + t * d Parametric Generates points Harder to verif that a point is on the ra Plane equation is implicit H(P) = n P + D = 0 Solution of an equation Does not generate points Verifies that a point is on the plane a-plane Intersection dditional Housekeeping Intersection means both are satisfied So, insert eplicit equation of ra into implicit equation of plane & solve for t P(t) P(t) = o + t * d H(P) = n P + D = 0 n ( o + t * d ) + D = 0 t = -(D + n o ) / n d Verif that intersection is closer than previous P(t) < t current Verif that it is not out of range (behind ee) P(t) > t min P(t) 2

3 ormal eeded for shading diffuse: dot product between light and normal ormal of a plane is constant! normal a-triangle Intersection Use barcentric coordinates: P(α, β, γ) = αa + βb + γc with α + β + γ =1 If 0 < α < 1 & 0 < β < 1 & 0 < γ < 1 then the point is inside the triangle! c P d o a b How Do We Compute α, β, γ? atio of opposite sub-triangle area to total area α = a / β = b / γ = c / Use signed areas for points outside the triangle a P α > 0 c a b a But how do I know if the point is outside the triangle? That s what I was tring to determine! P α < 0 c b a Using Cramer s ule Used to solve for one variable at a time in sstem of equations β = t = o o o d d d γ = o o o o o o denotes the determinant Can be copied mechanicall into code d d d Sphere epresentation? Implicit sphere equation ssume centered at origin (eas to translate) H(P) = P P - r 2 = 0 a-sphere Intersection Insert eplicit equation of ra into implicit equation of sphere & solve for t P(t) = o + t* d H(P) = P P - r 2 = 0 ( o + t d ) ( o + t d ) - r 2 = 0 d d t d o t + o o - r 2 = 0 d o d o 3

4 a-sphere Intersection Quadratic: at 2 + bt + c = 0 a = 1 (remember, d = 1) b = 2 d o c = o o r 2 Questions? with discriminant and solutions What does it mean if there are no solutions, 1 solution, or 2 solutions? depth normals local shading Toda a Casting a Tracing Shadows eflection efraction ecursive a Tracing Distribution a Tracing How Can We dd Shadows? Find the point to be shaded For ever light, Construct ra from point to light For ever object find intersection of ra with object If no objects between point and light dd contribution from light Mirror eflection eflection Cast ra smmetric with respect to the normal Multipl b reflection coefficient (color) eflection angle = view angle = V 2 (V ) V θ V θ V V V 4

5 Transparenc Qualitative efraction Cast ra in refracted direction Multipl b transparenc coefficient (color) From Color and Light in ature b Lnch and Livingston efraction efraction & the Sidedness of Objects η i η T I = cos Ө i M sin Ө i Make sure ou know whether ou re entering or leaving M sin Ө M = ( cos Ө i I) / sin Ө i i I Ө i - cos Ө i Ө T T Snell-Descartes Law: η i sin Ө i = η T sin Ө T sin Ө T η = i = ηr sin Ө i η T M T = cos Ө T + M sin Ө T = cos Ө T + ( cos Ө i I) sin Ө T / sin Ө i = cos Ө T + ( cos Ө i I) η r = [ η r cos Ө i cos Ө T ] η r I = [ η r cos Ө i 1 sin 2 Ө T ] η r I = [ η r cos Ө i 1 η r 2 sin 2 Ө i ] η r I = [ η r cos Ө i 1 η r 2 (1 cos 2 Ө i ) ] η r I = [ η r ( I) 1 η r 2 (1 ( I) 2 ) ] η r I Total internal reflection when the square root is imaginar Don t forget to normalie! the transmissive material: I η i =1 η T = material inde T η i = material inde η T = 1 What about intersecting transparent objects? I T Total Internal eflection Questions? From Color and Light in ature b Lnch and Livingston 5

6 eading for Toda Toda "Distributed a Tracing", Cook, Porter, & Carpenter, SIGGPH a Casting a Tracing ecursive a Tracing Distribution a Tracing a Tracing The a Tree trace ra Intersect all objects color = ambient term For ever light cast shadow ra color += local shading term If mirror color += color refl * trace reflected ra If transparent color += color trans * trace transmitted ra Does it ever end? Stopping criteria: ecursion depth Stop after a number of bounces a contribution Stop if reflected / transmitted contribution becomes too small T T L 2 1 L 3 L 1 i surface normal i reflected ra L i shadow ra Ee T i transmitted (refracted) ra 2 Ee L 1 1 T 1 L 2 3 Compleit? T 3 L 3 a Debugging Toda Visualie the ra tree for single image piel incoming reflected ra shadow ra transmitted (refracted) ra a Casting a Tracing ecursive a Tracing Distribution a Tracing Soft shadows ntialiasing (getting rid of jaggies) Gloss reflection Motion blur Depth of field (focus) 6

7 Shadows Shadows & Light Sources one shadow ra per intersection per point light source no shadow ras one shadow ra clear bulb frosted bulb Soft Shadows ntialiasing Supersampling multiple shadow ras to sample area light source multiple ras per piel jaggies w/ antialiasing one shadow ra point light lots of shadow ras area light eflection one reflection ra per intersection Gloss eflection multiple reflection ras Justin Legakis θ θ perfect mirror θ θ polished surface 7

8 Motion Blur Depth of Field Sample objects temporall multiple ras per piel ob Cook a Tracing lgorithm nalsis a casting Lots of primitives ecursive Distributed a Tracing Effects Soft shadows nti-aliasing Gloss reflection Motion blur Depth of field cost height * width * num primitives * intersection cost * sie of recursive ra tree * num shadow ras * num supersamples * num gloss ras * num temporal samples * num focal samples *... can we reduce this? these can serve double dut film focal length Justin Legakis atracing & Epsilon intersects t = 25.2 intersects t = intersects t = 10.6 intersects t = 26.9 intersects t = 0.01 intersects t = 14.3 ee Image from Zachar Lnn Solution: advance the ra start position epsilon distance along the ra direction O ignore all intersections < epsilon (rather than < 0) What s a good value for epsilon? Depends on hardware precision & scene dimensions eading for Frida 3/8: Goral, Torrance, Greenberg & Battaile Modeling the Interaction of Light Between Diffuse Surfaces, SIGGPH '84 8

Ray Tracing. Announcements: Quiz. Last Time? Today. Durer s Ray Casting Machine. Ray Casting

Ray Tracing. Announcements: Quiz. Last Time? Today. Durer s Ray Casting Machine. Ray Casting nnouncements: Qui a Tracing On Frida (3/4), in class One 8.511 sheet of notes allowed Sample qui (from last ear) is posted online Focus on reading comprehension and material for Homeworks 0, 1, & 2 Last

More information

Ray Tracing. Quiz Discussion. Announcements: Final Projects. Last Time? Durer s Ray Casting Machine. Today

Ray Tracing. Quiz Discussion. Announcements: Final Projects. Last Time? Durer s Ray Casting Machine. Today Qui Discussion a Tracing Announcements: Final Projects Last Time? Everone should post one or more ideas for a final project on the discussion forum (it was our assignment over Spring Break) Connect with

More information

Ray Tracing. Last Time? Reading for Today. Reading for Today

Ray Tracing. Last Time? Reading for Today. Reading for Today Last Time? Ray Tracing Keyframing Procedural Animation Physically-Based Animation Forward and Inverse Kinematics Motion Capture Two solutions Reading for Today Artist-Directed Dynamics for 2D Animation,

More information

Lecture 10: Ray tracing

Lecture 10: Ray tracing Interactive Computer Graphics Lecture 10: Ray tracing Graphics Lecture 10: Slide 1 Some slides adopted from H. Pfister, Harvard Graphics Lecture 10: Slide 2 Direct and Global Illumination Direct illumination:

More information

Local vs. Global Illumination & Radiosity

Local vs. Global Illumination & Radiosity Last Time? Local vs. Global Illumination & Radiosity Ray Casting & Ray-Object Intersection Recursive Ray Tracing Distributed Ray Tracing An early application of radiative heat transfer in stables. Reading

More information

Advanced Ray Tracing

Advanced Ray Tracing Advanced Ray Tracing Thanks to Fredo Durand and Barb Cutler The Ray Tree Ni surface normal Ri reflected ray Li shadow ray Ti transmitted (refracted) ray 51 MIT EECS 6.837, Cutler and Durand 1 Ray Tree

More information

Ray tracing. Computer Graphics COMP 770 (236) Spring Instructor: Brandon Lloyd 3/19/07 1

Ray tracing. Computer Graphics COMP 770 (236) Spring Instructor: Brandon Lloyd 3/19/07 1 Ray tracing Computer Graphics COMP 770 (236) Spring 2007 Instructor: Brandon Lloyd 3/19/07 1 From last time Hidden surface removal Painter s algorithm Clipping algorithms Area subdivision BSP trees Z-Buffer

More information

Last Time: Acceleration Data Structures for Ray Tracing. Schedule. Today. Shadows & Light Sources. Shadows

Last Time: Acceleration Data Structures for Ray Tracing. Schedule. Today. Shadows & Light Sources. Shadows Last Time: Acceleration Data Structures for Ray Tracing Modeling Transformations Illumination (Shading) Viewing Transformation (Perspective / Orthographic) Clipping Projection (to Screen Space) Scan Conversion

More information

Introduction Ray tracing basics Advanced topics (shading) Advanced topics (geometry) Graphics 2010/2011, 4th quarter. Lecture 11: Ray tracing

Introduction Ray tracing basics Advanced topics (shading) Advanced topics (geometry) Graphics 2010/2011, 4th quarter. Lecture 11: Ray tracing Lecture 11 Ray tracing Introduction Projection vs. ray tracing Projection Ray tracing Rendering Projection vs. ray tracing Projection Ray tracing Basic methods for image generation Major areas of computer

More information

Ray-tracing Acceleration. Acceleration Data Structures for Ray Tracing. Shadows. Shadows & Light Sources. Antialiasing Supersampling.

Ray-tracing Acceleration. Acceleration Data Structures for Ray Tracing. Shadows. Shadows & Light Sources. Antialiasing Supersampling. Ray-tracing Acceleration Acceleration Data Structures for Ray Tracing Thanks to Fredo Durand and Barb Cutler Soft shadows Antialiasing (getting rid of jaggies) Glossy reflection Motion blur Depth of field

More information

Last Time? Ray Casting. Administrivia: Lab & Office Hours. Notes on Assignments. Ray Casting. Overview of Today

Last Time? Ray Casting. Administrivia: Lab & Office Hours. Notes on Assignments. Ray Casting. Overview of Today Ray Casting Last Time? Luxo Jr. Applications of Computer Graphics Overview of the semester IFS Assignment 0 due tomorrow @ 11:59pm Questions? 1 2 Notes on Assignments Make sure you turn in a linux or windows

More information

Supplement to Lecture 16

Supplement to Lecture 16 Supplement to Lecture 16 Global Illumination: View Dependent CS 354 Computer Graphics http://www.cs.utexas.edu/~bajaj/ Notes and figures from Ed Angel: Interactive Computer Graphics, 6 th Ed., 2012 Addison

More information

Today. Acceleration Data Structures for Ray Tracing. Cool results from Assignment 2. Last Week: Questions? Schedule

Today. Acceleration Data Structures for Ray Tracing. Cool results from Assignment 2. Last Week: Questions? Schedule Today Acceleration Data Structures for Ray Tracing Cool results from Assignment 2 Last Week: koi seantek Ray Tracing Shadows Reflection Refraction Local Illumination Bidirectional Reflectance Distribution

More information

Topic 12: Texture Mapping. Motivation Sources of texture Texture coordinates Bump mapping, mip-mapping & env mapping

Topic 12: Texture Mapping. Motivation Sources of texture Texture coordinates Bump mapping, mip-mapping & env mapping Topic 12: Texture Mapping Motivation Sources of texture Texture coordinates Bump mapping, mip-mapping & env mapping Texture sources: Photographs Texture sources: Procedural Texture sources: Solid textures

More information

Sung-Eui Yoon ( 윤성의 )

Sung-Eui Yoon ( 윤성의 ) CS380: Computer Graphics Ray Tracing Sung-Eui Yoon ( 윤성의 ) Course URL: http://sglab.kaist.ac.kr/~sungeui/cg/ Class Objectives Understand overall algorithm of recursive ray tracing Ray generations Intersection

More information

Photorealism: Ray Tracing

Photorealism: Ray Tracing Photorealism: Ray Tracing Reading Assignment: Chapter 13 Local vs. Global Illumination Local Illumination depends on local object and light sources only Global Illumination at a point can depend on any

More information

Last Time. Correct Transparent Shadow. Does Ray Tracing Simulate Physics? Does Ray Tracing Simulate Physics? Refraction and the Lifeguard Problem

Last Time. Correct Transparent Shadow. Does Ray Tracing Simulate Physics? Does Ray Tracing Simulate Physics? Refraction and the Lifeguard Problem Graphics Pipeline: Projective Last Time Shadows cast ra to light stop after first intersection Reflection & Refraction compute direction of recursive ra Recursive Ra Tracing maimum number of bounces OR

More information

Ray Tracing. Johns Hopkins Department of Computer Science Course : Rendering Techniques, Professor: Jonathan Cohen

Ray Tracing. Johns Hopkins Department of Computer Science Course : Rendering Techniques, Professor: Jonathan Cohen Ray Tracing Recursive Ray Tracing Gather light from various directions by tracing rays Each pixel shows light at a surface trace ray from eye to surface Each surface illuminated by lights and other surfaces

More information

Topic 11: Texture Mapping 11/13/2017. Texture sources: Solid textures. Texture sources: Synthesized

Topic 11: Texture Mapping 11/13/2017. Texture sources: Solid textures. Texture sources: Synthesized Topic 11: Texture Mapping Motivation Sources of texture Texture coordinates Bump mapping, mip mapping & env mapping Texture sources: Photographs Texture sources: Procedural Texture sources: Solid textures

More information

Lecture 11: Ray tracing (cont.)

Lecture 11: Ray tracing (cont.) Interactive Computer Graphics Ray tracing - Summary Lecture 11: Ray tracing (cont.) Graphics Lecture 10: Slide 1 Some slides adopted from H. Pfister, Harvard Graphics Lecture 10: Slide 2 Ray tracing -

More information

Topic 11: Texture Mapping 10/21/2015. Photographs. Solid textures. Procedural

Topic 11: Texture Mapping 10/21/2015. Photographs. Solid textures. Procedural Topic 11: Texture Mapping Motivation Sources of texture Texture coordinates Bump mapping, mip mapping & env mapping Topic 11: Photographs Texture Mapping Motivation Sources of texture Texture coordinates

More information

Computer Graphics. Ray Tracing. Based on slides by Dianna Xu, Bryn Mawr College

Computer Graphics. Ray Tracing. Based on slides by Dianna Xu, Bryn Mawr College Computer Graphics Ray Tracing Based on slides by Dianna Xu, Bryn Mawr College Ray Tracing Example Created by Anto Matkovic Ray Tracing Example Ray Tracing Example Ray Tracing Most light rays do not reach

More information

So far, we have considered only local models of illumination; they only account for incident light coming directly from the light sources.

So far, we have considered only local models of illumination; they only account for incident light coming directly from the light sources. 11 11.1 Basics So far, we have considered only local models of illumination; they only account for incident light coming directly from the light sources. Global models include incident light that arrives

More information

Ray-Tracing. Misha Kazhdan

Ray-Tracing. Misha Kazhdan Ray-Tracing Misha Kazhdan Ray-Tracing In graphics, we often represent the surface of a 3D shape by a set of triangles. Goal: Ray-Tracing Take a collection of triangles representing a 3D scene and render

More information

COMP 175 COMPUTER GRAPHICS. Lecture 11: Recursive Ray Tracer. COMP 175: Computer Graphics April 9, Erik Anderson 11 Recursive Ray Tracer

COMP 175 COMPUTER GRAPHICS. Lecture 11: Recursive Ray Tracer. COMP 175: Computer Graphics April 9, Erik Anderson 11 Recursive Ray Tracer Lecture 11: Recursive Ray Tracer COMP 175: Computer Graphics April 9, 2018 1/40 Note on using Libraries } C++ STL } Does not always have the same performance. } Interface is (mostly) the same, but implementations

More information

Announcements. Written Assignment 2 out (due March 8) Computer Graphics

Announcements. Written Assignment 2 out (due March 8) Computer Graphics Announcements Written Assignment 2 out (due March 8) 1 Advanced Ray Tracing (Recursive) Ray Tracing Antialiasing Motion Blur Distribution Ray Tracing Ray Tracing and Radiosity Assumptions Simple shading

More information

Ray tracing Tutorial. Lukas Herzberger

Ray tracing Tutorial. Lukas Herzberger Ray tracing Tutorial Lukas Herzberger Agenda Ray tracing algorithm (lab 4a) Intersection tests Ray tracing algorithm (lab 4b) Hints & common mistakes Agenda Ray tracing algorithm (lab 4a) Intersection

More information

Implementation Issues

Implementation Issues Implementation Issues More from Interface point of view Y V U Eye N X Z World Coordinate System (WCS) Viewing Coordinate System (VCS) View Coordinate System (VCS) Viewing coordinate system Position and

More information

I have a meeting with Peter Lee and Bob Cosgrove on Wednesday to discuss the future of the cluster. Computer Graphics

I have a meeting with Peter Lee and Bob Cosgrove on Wednesday to discuss the future of the cluster. Computer Graphics Announcements Assignment 4 will be out later today Problem Set 3 is due today or tomorrow by 9am in my mail box (4 th floor NSH) How are the machines working out? I have a meeting with Peter Lee and Bob

More information

Ø Sampling Theory" Ø Fourier Analysis Ø Anti-aliasing Ø Supersampling Strategies" Ø The Hall illumination model. Ø Original ray tracing paper

Ø Sampling Theory Ø Fourier Analysis Ø Anti-aliasing Ø Supersampling Strategies Ø The Hall illumination model. Ø Original ray tracing paper CS 431/636 Advanced Rendering Techniques Ø Dr. David Breen Ø Korman 105D Ø Wednesday 6PM 8:50PM Presentation 6 5/16/12 Questions from ast Time? Ø Sampling Theory" Ø Fourier Analysis Ø Anti-aliasing Ø Supersampling

More information

Lecture 17: Recursive Ray Tracing. Where is the way where light dwelleth? Job 38:19

Lecture 17: Recursive Ray Tracing. Where is the way where light dwelleth? Job 38:19 Lecture 17: Recursive Ray Tracing Where is the way where light dwelleth? Job 38:19 1. Raster Graphics Typical graphics terminals today are raster displays. A raster display renders a picture scan line

More information

CS 428: Fall Introduction to. Raytracing. Andrew Nealen, Rutgers, /18/2009 1

CS 428: Fall Introduction to. Raytracing. Andrew Nealen, Rutgers, /18/2009 1 CS 428: Fall 2009 Introduction to Computer Graphics Raytracing 11/18/2009 1 Forward ray tracing From the light sources Simulate light transport one ray at a time Rays start from lights + bounce around

More information

Motivation. Sampling and Reconstruction of Visual Appearance. Effects needed for Realism. Ray Tracing. Outline

Motivation. Sampling and Reconstruction of Visual Appearance. Effects needed for Realism. Ray Tracing. Outline Sampling and Reconstruction of Visual Appearance CSE 274 [Fall 2018], Special Lecture Ray Tracing Ravi Ramamoorthi http://www.cs.ucsd.edu/~ravir Motivation Ray Tracing is a core aspect of both offline

More information

Geometric optics. The University of Texas at Austin CS384G Computer Graphics Don Fussell

Geometric optics. The University of Texas at Austin CS384G Computer Graphics Don Fussell Ray Tracing Geometric optics Modern theories of light treat it as both a wave and a particle. We will take a combined and somewhat simpler view of light the view of geometric optics. Here are the rules

More information

Problem Set 4 Part 1 CMSC 427 Distributed: Thursday, November 1, 2007 Due: Tuesday, November 20, 2007

Problem Set 4 Part 1 CMSC 427 Distributed: Thursday, November 1, 2007 Due: Tuesday, November 20, 2007 Problem Set 4 Part 1 CMSC 427 Distributed: Thursday, November 1, 2007 Due: Tuesday, November 20, 2007 Programming For this assignment you will write a simple ray tracer. It will be written in C++ without

More information

Reading. Ray Tracing. Eye vs. light ray tracing. Geometric optics. Required: Watt, sections , (handout) Further reading:

Reading. Ray Tracing. Eye vs. light ray tracing. Geometric optics. Required: Watt, sections , (handout) Further reading: Reading Required: Watt, sections 1.3-1.4, 12.1-12.5.1 (handout) Further reading: Ray Tracing T. Whitted. An improved illumination model for shaded display. Communications of the ACM 23(6), 343-349, 1980.

More information

Rendering: Reality. Eye acts as pinhole camera. Photons from light hit objects

Rendering: Reality. Eye acts as pinhole camera. Photons from light hit objects Basic Ray Tracing Rendering: Reality Eye acts as pinhole camera Photons from light hit objects Rendering: Reality Eye acts as pinhole camera Photons from light hit objects Rendering: Reality Eye acts as

More information

CS-184: Computer Graphics. Administrative

CS-184: Computer Graphics. Administrative CS-184: Computer Graphics Lecture #10: Raytracing Prof. James O Brien University of California, Berkeley V2005-10-1.1 Administrative Prof. O Brien away this Thursday and Friday Available after class today

More information

Recollection. Models Pixels. Model transformation Viewport transformation Clipping Rasterization Texturing + Lights & shadows

Recollection. Models Pixels. Model transformation Viewport transformation Clipping Rasterization Texturing + Lights & shadows Recollection Models Pixels Model transformation Viewport transformation Clipping Rasterization Texturing + Lights & shadows Can be computed in different stages 1 So far we came to Geometry model 3 Surface

More information

Reading. Ray Tracing. Eye vs. light ray tracing. Geometric optics. Required:

Reading. Ray Tracing. Eye vs. light ray tracing. Geometric optics. Required: Reading Required: Watt, sections 1.3-1.4, 12.1-12.5.1 (handout) Triangle intersection handout Further reading: Ray Tracing Watt errata on syllabus page, needed if you work from his book instead of the

More information

Parallelization. Memory coherency helps when distributing rays to various threads/processors

Parallelization. Memory coherency helps when distributing rays to various threads/processors / Ra Tracing OpenGL projects triangles onto the image plane and rasteries them to determine which piels the cover Scanline rendering is a per triangle operation Ra Tracing instead works as a per piel operation

More information

Recursive Ray Tracing. Ron Goldman Department of Computer Science Rice University

Recursive Ray Tracing. Ron Goldman Department of Computer Science Rice University Recursive Ray Tracing Ron Goldman Department of Computer Science Rice University Setup 1. Eye Point 2. Viewing Screen 3. Light Sources 4. Objects in Scene a. Reflectivity b. Transparency c. Index of Refraction

More information

Ray Tracing. Outline. Ray Tracing: History

Ray Tracing. Outline. Ray Tracing: History Foundations of omputer Graphics Online Lecture 9: Ray Tracing 1 History and asic Ray asting Ravi Ramamoorthi Effects needed for Realism (Soft) Shadows Reflections (Mirrors and Glossy) Transparency (Water,

More information

MIT Ray Tracing Ray Tracing

MIT Ray Tracing Ray Tracing MIT 6.83 - Ray Tracing Ray Tracing MIT EECS 6.83 Most slides are taken from Frédo Durand and Barb Cutler Some slides courtesy of Leonard McMillan 1 2 Ray Tracing Ray Tracing Ray Tracing kills two birds

More information

Consider a partially transparent object that is illuminated with two lights, one visible from each side of the object. Start with a ray from the eye

Consider a partially transparent object that is illuminated with two lights, one visible from each side of the object. Start with a ray from the eye Ray Tracing What was the rendering equation? Motivate & list the terms. Relate the rendering equation to forward ray tracing. Why is forward ray tracing not good for image formation? What is the difference

More information

CS5620 Intro to Computer Graphics

CS5620 Intro to Computer Graphics Ra Tracing Ra-Tracing A B C D Photorealism Objective: To generate images that are as close as possible to those perceived b the human ee. Method: Accurate simulation of optical phenomena. Copright Page

More information

Ray Casting. Outline. Similar to glulookat derivation. Foundations of Computer Graphics

Ray Casting. Outline. Similar to glulookat derivation. Foundations of Computer Graphics Foundations of omputer Graphics Online Lecture 10: Ray Tracing 2 Nuts and olts amera Ray asting Outline amera Ray asting (choose ray directions) Ravi Ramamoorthi Outline in ode Image Raytrace (amera cam,

More information

Effects needed for Realism. Ray Tracing. Ray Tracing: History. Outline. Foundations of Computer Graphics (Spring 2012)

Effects needed for Realism. Ray Tracing. Ray Tracing: History. Outline. Foundations of Computer Graphics (Spring 2012) Foundations of omputer Graphics (Spring 202) S 84, Lecture 5: Ray Tracing http://inst.eecs.berkeley.edu/~cs84 Effects needed for Realism (Soft) Shadows Reflections (Mirrors and Glossy) Transparency (Water,

More information

Ray Tracing. Local Illumination. Object Space: Global Illumination. Image Space: Backward Ray Tracing. First idea: Forward Ray Tracing

Ray Tracing. Local Illumination. Object Space: Global Illumination. Image Space: Backward Ray Tracing. First idea: Forward Ray Tracing CSCI 420 Computer Graphics Lecture 15 Ra Tracing Ra Casting Shadow Ras Reflection and Transmission [Angel Ch. 11] Local Illumination Object illuminations are independent No light scattering between objects

More information

Lighting and Reflectance COS 426

Lighting and Reflectance COS 426 ighting and Reflectance COS 426 Ray Casting R2mage *RayCast(R3Scene *scene, int width, int height) { R2mage *image = new R2mage(width, height); for (int i = 0; i < width; i++) { for (int j = 0; j < height;

More information

Lighting and Shading

Lighting and Shading Lighting and Shading Today: Local Illumination Solving the rendering equation is too expensive First do local illumination Then hack in reflections and shadows Local Shading: Notation light intensity in,

More information

CS354 Computer Graphics Ray Tracing. Qixing Huang Januray 24th 2017

CS354 Computer Graphics Ray Tracing. Qixing Huang Januray 24th 2017 CS354 Computer Graphics Ray Tracing Qixing Huang Januray 24th 2017 Graphics Pipeline Elements of rendering Object Light Material Camera Geometric optics Modern theories of light treat it as both a wave

More information

Distributed Ray Tracing

Distributed Ray Tracing CT5510: Computer Graphics Distributed Ray Tracing BOCHANG MOON Distributed Ray Tracing Motivation The classical ray tracing produces very clean images (look fake) Perfect focus Perfect reflections Sharp

More information

Shading, Advanced Rendering. Week 7, Wed Feb 28

Shading, Advanced Rendering. Week 7, Wed Feb 28 University of British Columbia CPSC 314 Computer Graphics Jan-Apr 2007 Tamara Munzner Shading, Advanced Rendering Week 7, Wed Feb 28 http://www.ugrad.cs.ubc.ca/~cs314/vjan2007 Reading for Today and Tomorrow

More information

COMP371 COMPUTER GRAPHICS

COMP371 COMPUTER GRAPHICS COMP371 COMPUTER GRAPHICS SESSION 15 RAY TRACING 1 Announcements Programming Assignment 3 out today - overview @ end of the class Ray Tracing 2 Lecture Overview Review of last class Ray Tracing 3 Local

More information

Computer Graphics. Lecture 13. Global Illumination 1: Ray Tracing and Radiosity. Taku Komura

Computer Graphics. Lecture 13. Global Illumination 1: Ray Tracing and Radiosity. Taku Komura Computer Graphics Lecture 13 Global Illumination 1: Ray Tracing and Radiosity Taku Komura 1 Rendering techniques Can be classified as Local Illumination techniques Global Illumination techniques Local

More information

Ray Casting. Outline in Code. Outline. Finding Ray Direction. Heckbert s Business Card Ray Tracer. Foundations of Computer Graphics (Fall 2012)

Ray Casting. Outline in Code. Outline. Finding Ray Direction. Heckbert s Business Card Ray Tracer. Foundations of Computer Graphics (Fall 2012) Foundations of Computer Graphics (Fall 2012) CS 184, Lectures 17, 18: Nuts and bolts of Ray Tracing Heckbert s Business Card Ray Tracer http://inst.eecs.berkeley.edu/~cs184 Acknowledgements: Thomas Funkhouser

More information

3D Rendering and Ray Casting

3D Rendering and Ray Casting 3D Rendering and Ray Casting Michael Kazhdan (601.457/657) HB Ch. 13.7, 14.6 FvDFH 15.5, 15.10 Rendering Generate an image from geometric primitives Rendering Geometric Primitives (3D) Raster Image (2D)

More information

Questions from Last Week? Extra rays needed for these effects. Shadows Motivation

Questions from Last Week? Extra rays needed for these effects. Shadows Motivation CS 431/636 Advanced Rendering Techniques Dr. David Breen University Crossings 149 Tuesday 6PM 8:50PM Presentation 4 4/22/08 Questions from Last Week? Color models Light models Phong shading model Assignment

More information

CS 431/636 Advanced Rendering Techniques

CS 431/636 Advanced Rendering Techniques CS 431/636 Advanced Rendering Techniques Dr. David Breen University Crossings 149 Tuesday 6PM 8:50PM Presentation 4 4/22/08 Questions from Last Week? Color models Light models Phong shading model Assignment

More information

Computer Graphics. Ray Tracing. Copyright Gotsman, Elber, Barequet, Karni, Sheffer. Page 1. Ray-Tracing. Illumination Models

Computer Graphics. Ray Tracing. Copyright Gotsman, Elber, Barequet, Karni, Sheffer. Page 1. Ray-Tracing. Illumination Models Ra Tracing Ra-Tracing Illumination Models Local: Depends onl on the model, the light sources and the viewer. Eas to simulate. Eamples: Diffuse and specular illumination models. Flat, Gourard and Phong

More information

Computer Graphics. Shi-Min Hu. Tsinghua University

Computer Graphics. Shi-Min Hu. Tsinghua University Computer Graphics Shi-Min Hu Tsinghua University History of Ray Tracing ( 光线跟踪 ) In 1980, Whitted proposed a ray tracing model, include light reflection and refraction effects. A Milestone of Computer

More information

3D Rendering and Ray Casting

3D Rendering and Ray Casting 3D Rendering and Ray Casting Michael Kazhdan (601.457/657) HB Ch. 13.7, 14.6 FvDFH 15.5, 15.10 Rendering Generate an image from geometric primitives Rendering Geometric Primitives (3D) Raster Image (2D)

More information

Logistics. CS 586/480 Computer Graphics II. Questions from Last Week? Slide Credits

Logistics. CS 586/480 Computer Graphics II. Questions from Last Week? Slide Credits CS 586/480 Computer Graphics II Dr. David Breen Matheson 408 Thursday 6PM Æ 8:50PM Presentation 4 10/28/04 Logistics Read research paper and prepare summary and question P. Hanrahan, "Ray Tracing Algebraic

More information

Intro to Ray-Tracing & Ray-Surface Acceleration

Intro to Ray-Tracing & Ray-Surface Acceleration Lecture 12 & 13: Intro to Ray-Tracing & Ray-Surface Acceleration Computer Graphics and Imaging UC Berkeley Course Roadmap Rasterization Pipeline Core Concepts Sampling Antialiasing Transforms Geometric

More information

Visual cues to 3D geometry. Light Reflection and Advanced Shading. Shading. Recognizing materials. size (perspective) occlusion shading

Visual cues to 3D geometry. Light Reflection and Advanced Shading. Shading. Recognizing materials. size (perspective) occlusion shading Visual cues to 3D geometry Light Reflection and Advanced Shading size (perspective) occlusion shading CS 4620 Lecture 17 1 2 Shading Recognizing materials Variation in observed color across an object strongly

More information

Lecture 19: All Together with Refraction

Lecture 19: All Together with Refraction Lecture 19: All Together with Refraction December 1, 2016 12/1/16 CSU CS410 Fall 2016, Ross Beveridge & Bruce Draper 1 How about Interreflections? Note reflections Granite tabletop Visible on base Also

More information

Graphics 2009/2010, period 1. Lecture 8: ray tracing

Graphics 2009/2010, period 1. Lecture 8: ray tracing Graphics 2009/2010, period 1 Lecture 8 Ray tracing Original plan Finish the basic stuff (book ch 1-9) today: We will not look into signal processing (chapter 4) We will look at triangle rasterization (cf.

More information

Lighting. To do. Course Outline. This Lecture. Continue to work on ray programming assignment Start thinking about final project

Lighting. To do. Course Outline. This Lecture. Continue to work on ray programming assignment Start thinking about final project To do Continue to work on ray programming assignment Start thinking about final project Lighting Course Outline 3D Graphics Pipeline Modeling (Creating 3D Geometry) Mesh; modeling; sampling; Interaction

More information

Ray Tracing. CSCI 420 Computer Graphics Lecture 15. Ray Casting Shadow Rays Reflection and Transmission [Ch ]

Ray Tracing. CSCI 420 Computer Graphics Lecture 15. Ray Casting Shadow Rays Reflection and Transmission [Ch ] CSCI 420 Computer Graphics Lecture 15 Ray Tracing Ray Casting Shadow Rays Reflection and Transmission [Ch. 13.2-13.3] Jernej Barbic University of Southern California 1 Local Illumination Object illuminations

More information

Computer Graphics. Lecture 10. Global Illumination 1: Ray Tracing and Radiosity. Taku Komura 12/03/15

Computer Graphics. Lecture 10. Global Illumination 1: Ray Tracing and Radiosity. Taku Komura 12/03/15 Computer Graphics Lecture 10 Global Illumination 1: Ray Tracing and Radiosity Taku Komura 1 Rendering techniques Can be classified as Local Illumination techniques Global Illumination techniques Local

More information

Anti-aliasing and Monte Carlo Path Tracing. Brian Curless CSE 457 Autumn 2017

Anti-aliasing and Monte Carlo Path Tracing. Brian Curless CSE 457 Autumn 2017 Anti-aliasing and Monte Carlo Path Tracing Brian Curless CSE 457 Autumn 2017 1 Reading Required: Marschner and Shirley, Section 13.4 (online handout) Further reading: Pharr, Jakob, and Humphreys, Physically

More information

Indirect Illumination

Indirect Illumination Indirect Illumination Michael Kazhdan (601.457/657) HB Ch. 14.1, 14.2 FvDFH 16.1, 16.2 Surface Illumination Calculation Multiple light source: 2 Viewer N 1 V I = I E + K A I A + K D N, + K S V, R n I Overview

More information

Computer Graphics. Si Lu. Fall uter_graphics.htm 11/22/2017

Computer Graphics. Si Lu. Fall uter_graphics.htm 11/22/2017 Computer Graphics Si Lu Fall 2017 http://web.cecs.pdx.edu/~lusi/cs447/cs447_547_comp uter_graphics.htm 11/22/2017 Last time o Splines 2 Today o Raytracing o Final Exam: 14:00-15:30, Novermber 29, 2017

More information

CPSC GLOBAL ILLUMINATION

CPSC GLOBAL ILLUMINATION CPSC 314 21 GLOBAL ILLUMINATION Textbook: 20 UGRAD.CS.UBC.CA/~CS314 Mikhail Bessmeltsev ILLUMINATION MODELS/ALGORITHMS Local illumination - Fast Ignore real physics, approximate the look Interaction of

More information

Illumination. Thomas Funkhouser Princeton University C0S 426, Fall 2000

Illumination. Thomas Funkhouser Princeton University C0S 426, Fall 2000 llumination homas Funkhouser Princeton University C0 426, Fall 2000 ay Casting mage aycastcamera camera, cene scene, int width, int height { mage image = new magewidth, height; for int i = 0; i < width;

More information

CS 563 Advanced Topics in Computer Graphics Lecture 2: Bare-Bones Raytracer. by Emmanuel Agu

CS 563 Advanced Topics in Computer Graphics Lecture 2: Bare-Bones Raytracer. by Emmanuel Agu CS 563 Advanced Topics in Computer Graphics Lecture 2: Bare-Bones Raytracer by Emmanuel Agu Ray Casting (Appel, 1968) direct illumination Recursive ray tracing (Whitted, 1980) Pseudocode for Ray Tracer

More information

CS580: Ray Tracing. Sung-Eui Yoon ( 윤성의 ) Course URL:

CS580: Ray Tracing. Sung-Eui Yoon ( 윤성의 ) Course URL: CS580: Ray Tracing Sung-Eui Yoon ( 윤성의 ) Course URL: http://sglab.kaist.ac.kr/~sungeui/gcg/ Recursive Ray Casting Gained popularity in when Turner Whitted (1980) recognized that recursive ray casting could

More information

Distribution Ray Tracing

Distribution Ray Tracing Reading Required: Distribution Ray Tracing Brian Curless CSE 557 Fall 2015 Shirley, 13.11, 14.1-14.3 Further reading: A. Glassner. An Introduction to Ray Tracing. Academic Press, 1989. [In the lab.] Robert

More information

INFOGR Computer Graphics. J. Bikker - April-July Lecture 10: Ground Truth. Welcome!

INFOGR Computer Graphics. J. Bikker - April-July Lecture 10: Ground Truth. Welcome! INFOGR Computer Graphics J. Bikker - April-July 2015 - Lecture 10: Ground Truth Welcome! Today s Agenda: Limitations of Whitted-style Ray Tracing Monte Carlo Path Tracing INFOGR Lecture 10 Ground Truth

More information

Specular reflection. Lighting II. Snell s Law. Refraction at boundary of media

Specular reflection. Lighting II. Snell s Law. Refraction at boundary of media Specular reflection Lighting II CS 465 Lecture 19 Smooth surfaces of pure materials have ideal specular reflection (said this before) Metals (conductors) and dielectrics (insulators) behave differently

More information

Ray Tracing. CS334 Fall Daniel G. Aliaga Department of Computer Science Purdue University

Ray Tracing. CS334 Fall Daniel G. Aliaga Department of Computer Science Purdue University Ray Tracing CS334 Fall 2013 Daniel G. Aliaga Department of Computer Science Purdue University Ray Casting and Ray Tracing Ray Casting Arthur Appel, started around 1968 Ray Tracing Turner Whitted, started

More information

Raytracing. COSC 4328/5327 Scott A. King

Raytracing. COSC 4328/5327 Scott A. King Raytracing COSC 4328/5327 Scott A. King Basic Ray Casting Method pixels in screen Shoot ray p from the eye through the pixel. Find closest ray-object intersection. Get color at intersection Basic Ray Casting

More information

Ray casting. Ray casting/ray tracing

Ray casting. Ray casting/ray tracing Ray casting Ray casting/ray tracing Iterate over pixels, not objects Effects that are difficult with Z-buffer, are easy with ray tracing: shadows, reflections, transparency, procedural textures and objects

More information

Anti-aliasing and Monte Carlo Path Tracing

Anti-aliasing and Monte Carlo Path Tracing Reading Required: Anti-aliasing and Monte Carlo Path Tracing Brian Curless CSE 557 Autumn 2017 Marschner and Shirley, Section 13.4 (online handout) Pharr, Jakob, and Humphreys, Physically Based Ray Tracing:

More information

Ray Tracing Basics I. Computer Graphics as Virtual Photography. camera (captures light) real scene. photo. Photographic print. Photography: processing

Ray Tracing Basics I. Computer Graphics as Virtual Photography. camera (captures light) real scene. photo. Photographic print. Photography: processing Ray Tracing Basics I Computer Graphics as Virtual Photography Photography: real scene camera (captures light) photo processing Photographic print processing Computer Graphics: 3D models camera model (focuses

More information

Local Illumination. CMPT 361 Introduction to Computer Graphics Torsten Möller. Machiraju/Zhang/Möller

Local Illumination. CMPT 361 Introduction to Computer Graphics Torsten Möller. Machiraju/Zhang/Möller Local Illumination CMPT 361 Introduction to Computer Graphics Torsten Möller Graphics Pipeline Hardware Modelling Transform Visibility Illumination + Shading Perception, Interaction Color Texture/ Realism

More information

CENG 477 Introduction to Computer Graphics. Ray Tracing: Shading

CENG 477 Introduction to Computer Graphics. Ray Tracing: Shading CENG 477 Introduction to Computer Graphics Ray Tracing: Shading Last Week Until now we learned: How to create the primary rays from the given camera and image plane parameters How to intersect these rays

More information

Lecture 18: Primer on Ray Tracing Techniques

Lecture 18: Primer on Ray Tracing Techniques Lecture 18: Primer on Ray Tracing Techniques 6.172: Performance Engineering of Software Systems Joshua Slocum November 16, 2010 A Little Background Image rendering technique Simulate rays of light - ray

More information

CS 6620 Shading. Steve Parker Peter Shirley

CS 6620 Shading. Steve Parker Peter Shirley CS 6620 Shading Steve Parker Peter Shirley Shading models Lambert s cosine law Light reaching surface is proportional to projected area: cos θ Lambertian shading Comes from a rough surface (at microscopic

More information

Anti-aliasing and Monte Carlo Path Tracing. Brian Curless CSE 557 Autumn 2017

Anti-aliasing and Monte Carlo Path Tracing. Brian Curless CSE 557 Autumn 2017 Anti-aliasing and Monte Carlo Path Tracing Brian Curless CSE 557 Autumn 2017 1 Reading Required: Marschner and Shirley, Section 13.4 (online handout) Pharr, Jakob, and Humphreys, Physically Based Ray Tracing:

More information

Comp 410/510 Computer Graphics. Spring Shading

Comp 410/510 Computer Graphics. Spring Shading Comp 410/510 Computer Graphics Spring 2017 Shading Why we need shading Suppose we build a model of a sphere using many polygons and then color it using a fixed color. We get something like But we rather

More information

Modeling Transformations

Modeling Transformations Modeling Transformations Michael Kazhdan (601.457/657) HB Ch. 5 FvDFH Ch. 5 Overview Ra-Tracing so far Modeling transformations Ra Tracing Image RaTrace(Camera camera, Scene scene, int width, int heigh,

More information

Lighting and Shading Computer Graphics I Lecture 7. Light Sources Phong Illumination Model Normal Vectors [Angel, Ch

Lighting and Shading Computer Graphics I Lecture 7. Light Sources Phong Illumination Model Normal Vectors [Angel, Ch 15-462 Computer Graphics I Lecture 7 Lighting and Shading February 12, 2002 Frank Pfenning Carnegie Mellon University http://www.cs.cmu.edu/~fp/courses/graphics/ Light Sources Phong Illumination Model

More information

Raytracing CS148 AS3. Due :59pm PDT

Raytracing CS148 AS3. Due :59pm PDT Raytracing CS148 AS3 Due 2010-07-25 11:59pm PDT We start our exploration of Rendering - the process of converting a high-level object-based description of scene into an image. We will do this by building

More information

CS 4204 Computer Graphics

CS 4204 Computer Graphics CS 4204 Computer Graphics Introduction to Ray Tracing Yong Cao Virginia Tech Reference: Ed Angle, Interactive Computer Graphics, University of New Mexico, class notes Raytracing (Picture from Povray.org)

More information

Illumination. Courtesy of Adam Finkelstein, Princeton University

Illumination. Courtesy of Adam Finkelstein, Princeton University llumination Courtesy of Adam Finkelstein, Princeton University Ray Casting mage RayCast(Camera camera, Scene scene, int width, int height) { mage image = new mage(width, height); for (int i = 0; i < width;

More information

Ray Tracing. Kjetil Babington

Ray Tracing. Kjetil Babington Ray Tracing Kjetil Babington 21.10.2011 1 Introduction What is Ray Tracing? Act of tracing a ray through some scene Not necessarily for rendering Rendering with Ray Tracing Ray Tracing is a global illumination

More information

A Little Background. Motivation. Motivation

A Little Background. Motivation. Motivation A Little Background Ray casting Process of shooting rays into scene to get pixel colors Nonrecursive, i.e., no interreflections Origin: Arthur Appel, 1968 (earlier work by others for nonrendering) Ray

More information

Indirect Illumination

Indirect Illumination Indirect Illumination Michael Kazhdan (601.457/657) HB Ch. 14.1, 14.2 FvDFH 16.1, 16.2 Announcements Midterm on October 17 th Office hours: Misha: Monday 2-3 Malone 229 Sing Chun: Friday 9-10 Malone 216

More information