Fume Fx Properties. Written by Panait Mihai Thursday, 19 June :26
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- Gabriel Price
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1 The FumeFX UI Floater Window is your main command center for creating and controlling effects with FumeFX plug-in. It is a modeless, floating dialog box that contains a wide range of controls, which are logically organized into a toolbar and five tabbed panels. To access this window: select a FumeFX object in your scene; click on 3ds Max Modify icon; and n, select FumeFX UI button to toggle it open. I've done some tests on most important properties to see how each affect look of fire. This tests are intended to save you some render time by reducing number of tries, if you have a clear image in your mind about how your fire should look like. You can download animated version from link at end of this article. FumeFX Properties from Mihai Panait on Vimeo. 1/9
2 Spacing (General Parameters - This parameter directly affects detail level in your simulation. Type in or use spinner to set spacing of voxel-based grid. The chosen value defines voxel size; smaller voxel size allows for more voxels in simulation, which produces greater detail. Quality (Simulation - This defines simulation realism. Higher quality increases realism, but means more computation and slower simulation performance. This is sometimes necessary; for example, it is advisable to increase quality for fast moving objects. Anor way to look at Quality is that this number represents how many times Maximum Iterations will be used to determine simulation. 2/9
3 Advection (Simulation - The and smoke Stride will happen. It is a more or less inverse lower this proportion stride is,to simulation less dissipation time. of velocity Time Scale (Simulation during increase can animate simulation. speed. simulation this Ifparameter. Ifyou youaccelerate steps set it as to -0, well time Use tothis simulation by preserve some to speed significant stability comes up or and to slow amount a continuity. halt; down set (>1.5x), a higher Also, passage younote value willofhave that time to you to 3/9
4 Gravityon(Simulation based smoke s density- value. This value defines gravity strength. Note that this affects smoke, Buoyancy (Simulation - This value defines how much fluids will rise in correspondence with temperature. 4/9
5 Vorticity (Simulation -you simulations since and strength simulation lack of small detail. itself vortices When will result inthis increase in parameter fluid. moregrid detail. isdetail very Higher useful nvorticity forneed coarse willforincrease vorticity grids, where is lowered, number Velocity (Simulation - This gradually slows down speed of flow, simulatingdamping internal friction. 5/9
6 Burn Rate and - The frame. Heat(Fuel production Expansion percentage depend of fuel on in each amount voxelofthat burned is burned fuel. with each Heat production (Fuel temperature - This determines fuel. to (due With high buoyancy heat production, parameter). in grid rate will of increase, temperature causing increase fluid toper rise burned faster 6/9
7 Expansionexpansion (Fuel - This extreme significantly. Excessive can create determines velocities rateand of pressure cause simulation increasetimes per burned to increase fuel. Dissipation Strength (Smoke as - The diminish. This parameter is expressed percentage higher this of voxel value,value more that will rapidly be lost. smoke will 7/9
8 Fuel Amount to each voxel. (Object Source Parameters - This is fuel amount that is set or added Temperature Amount that is set or added to each (Object voxel. Source Parameters - This is temperature amount 8/9
9 Smoke added toamount each voxel. (Object Source Parameters - Thisby is smoke amount that is set or file. You (exe can also file - download windows only) animated version of this gruped categories in a Flash projector Download Here DEPOSITFILES ALTERNATE LINK CLICK HERE RAPIDSHARE 9/9
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