Text FX V2.0.0 Video generator plugins to create credit rolls, sub titles and animated text

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1 Text FX V2.0.0 Video generator plugins to create credit rolls, sub titles and animated text Plugin package for Final Cut Pro X and Motion 5 Content: Credits FX Sub Title FX Bezier Text Pro FX Highlight Text Pro FX Letter Emitter FX Lissajous Text Pro FX Scaling Text Pro FX Spiral Text Pro FX Typewriter FX System Requirements: Apple Macintosh computer with Intel CPU qualified to run Final Cut Pro X and Motion 5 Final Cut Pro X and Motion 5 OSX 10.6 (and up) 8/16 bit capable graphics card CHV-Electronics, Inc Christoph Vonrhein - 1 -

2 Credits FX Generate the best credit rolls ever The Credits- and Title-generator for Final Cut Pro X and Motion 5 With Credits FX you can create perfect credit rolls. Credits FX provides you with a great variety of features. You can roll you text up and down with a fully adjustable speed, create colorful borders, align the text with 7 different alignmentstyles, insert clips and images, create great looking outlines and much more. CHV-Electronics, Inc Christoph Vonrhein - 2 -

3 General Text Enter the text into this text-field. You don't necessarily have to write the text directly in this text field. You can also write the text within a comfortable text editor and copy and paste it into this text field. The text also must contain the alignment commands. There are 9 font settings and you can define 9 images. The commands to select a font and an image are: #F1 selects font-setting no.1 #F2 selects font-setting no.2 #F3 selects font-setting no.3 and so on... #I1 places image no.1 in the current line #I2 places image no.2 in the current line #I3 places image no.3 in the current line and so on... With the font-selection commands (#F1, #F2,...) you can define which font-setting should used. Please note that the alignment style is defined by the font settings and not by the order of the text within the text field. For example: If the alignment of font-setting 1 is set to "Right" and the alignment of font-setting 2 is set to "Left" and you enter this text: #F1Director#F2Steven Playground...the word "Director" will appear on the right side and not, as it looks like in the text-field, on the left side. To insert an image you only have to define the wanted image in the below image settings section and add #I1, #I2,... to the text. You can use as many font-selection commands and image insertions within the same line of the text as necessary. Deflicker Check this checkbox for a higher vertical movement quality. Show all Margins This option helps to create a better placement of the text. Check this checkbox to see all margins in the canvas. The margins will be shown in different colors. The used colors are shown in brackets. Left Margin (Yellow) Right Margin (Cyan) With these two margins you can define the left and right border of the text and affect all alignment-styles. CHV-Electronics, Inc Christoph Vonrhein - 3 -

4 Lineheight All text entered in the text-field will placed in lines. The height of each line has always the same size. With this slider you can define the height of each line. It should be greater than the smallest font-size. If you use fonts taller than the lineheight you should insert empty lines to prevent overlapping text. Center Gap This defines the gap in the center when you use the alignment-styles "Left of center" and "Right of center". If you have checked the "Show all Margins" checkbox, you can see two gray lines in the canvas. These two lines show you the used gap. Vertical Position Use these controls to define how the credits should roll. Use Manual Speed The manual speed-setting below will be used. Length of clip The vertical-speed of the credits will be calculated automatically by the length of the clip in the timeline and how much text you have entered in the text-field. The longer the text, the faster the text will roll. The longer the clip in the timeline, the slower the text will roll. Use Position Select this to get full control over the vertical position of the credits. The Position-slider will be activated. If you want to create static text, just set "Use" to "Use Position" and then use the Position-slider to control the desired position of the text. Manual Speed This slider is only active if you have set "Use" to "Manual Speed". Use it to control the speed of the text. Show Duration-Info Check this checkbox to see how long the credits will roll, if you use manual speed. The information will displayed in the canvas. Position (%) Defines the position of the credits. If you animate this slider in the timeline, you can speed up or slow down the rolling text and even go backwards. CHV-Electronics, Inc Christoph Vonrhein - 4 -

5 Mask Use this feature if the credits should fade in and out at the top and the bottom of the screen. With the manual settings you can create a border on the top and the bottom. With the movie/map-feature you can use your own mask. Mask Use manual settings Select this to use the manual settings. Use Movie/Map Select this to use a below defined movie or map. Feather With this option you can soften the border of the mask. Top Bottom With these two sliders you can define the top and bottom margins of the mask. Movie/Map Put the desired map here. Any image or video-footage Final Cut Pro/Express can handle can be used. Use Choose which channel of the applied map should be used as a mask. You can choose between: Alpha, Luminance, Red, Green and Blue. Offset Movie This defines the offset (frames) that will be added to the movie. This setting has no effect if you use a static image. CHV-Electronics, Inc Christoph Vonrhein - 5 -

6 Invert Movie/Map With this checkbox you can invert the selected footage. Outline - Upper Layer Outline - Lower Layer With this section a highly adjustable border can be generated around the text. This section is divided in an upper layer and a lower layer. The behavior of both layers are identical. The only difference is that the upper layer is overlaid onto the lower layer. If the upper layer completely overlaps the lower layer you won't see the lower layer anymore. CHV-Electronics, Inc Christoph Vonrhein - 6 -

7 A common use of this feature is, when you create a dark border around the text with the upper layer and a colorful shining glowing area with the lower layer. Enable Outline With this checkbox you can activate or deactivate the selected layer. CHV-Electronics, Inc Christoph Vonrhein - 7 -

8 Width This slider controls the with of the border. A setting of "1" will create a very small border. Higher settings expand the border. Small border Wide border Dark area Here you can control the behavior of the border of the outline. Higher settings will darken the outline more. This feature only affects the border of the outline. Low setting CHV-Electronics, Inc Christoph Vonrhein - 8 -

9 High setting Softness This slider softens the outline. This feature is different from the Dark area feature. Softness blurs the whole outline. Dark area only affects the border of the outline. Low setting High setting CHV-Electronics, Inc Christoph Vonrhein - 9 -

10 Opacity Here you can control the opacity of the outline. Use this slider to create transparent outlines. This feature only affects the outline itself. The text will not be affected. Opacity set to 0 Opacity set to 50 CHV-Electronics, Inc Christoph Vonrhein

11 Position Offset Angle If you want to create a 3-dimensional looking outline, you can move the outline by an offset into a specific direction. Use Offset to move the outline. Use Angle to define the direction where the outline should be moved. Texture Color Here you can define the color of the outline. Clip/Image If you want to use a texture you can apply a image or a video clip here. If you don't apply anything here, the above defined color will be used. Offset Clip This defines the offset (frames) that will be added to the movie. This setting has no effect if you use an image. CHV-Electronics, Inc Christoph Vonrhein

12 Title on Path Use this feature if you want to have the credits follow a path as it rolls in its vertical direction. Normally the path is a straight line, but you can add several curves to make the credits roll look fancy. Show offset (in canvas) Check this checkbox to see the path in the canvas (shown as a red line). Straight line Check this checkbox to enable the below Top and Bottom features. Top Bottom Here you can define the horizontal top and bottom position of the path. CHV-Electronics, Inc Christoph Vonrhein

13 Swing out Check this checkbox to enable the Swing out feature. Amount With the Amount slider you can define the direction and how far the path should swing to the side. Settings below 0 move the path to the left, settings above 0 to the right. Distance Here you can define the area from the top how far the Swing out feature affects the path. Swing in Check this checkbox to enable the Swing out feature. Amount With the Amount slider you can define the direction and how far the path should swing to the side. Settings below 0 move the path to the left, settings above 0 to the right. Distance The Swing in feature creates exactly the same effect, only that this affects the lower part of the path. Sine Check this checkbox to enable the Sine feature. Amount Amount controls the amplitude of the sine wave. Frequency Frequency controls the frequency of the sine wave. Offset With offset you can move the sine wave in a vertical direction. CHV-Electronics, Inc Christoph Vonrhein

14 Font 1-9 Here you can define up to 9 font-settings. All 9 sets of configurations carry the same controls. To select a font just add (for example) #F1 (for font no.1) prior to the text in the text-field. (The F must be a capital letter.) Font Select the desired font with this popup menu. Size (points) This selects the size of the font. If the size is greater than the lineheight, consecutive lines will overlap. Add empty lines to prevent this. Style Choose the style of the text with this popup menu. Alignment Choose the alignment of the text. There are 7 different settings: Left The text will be aligned to the left margin. Centered on left side The text will be aligned in the center of the left side of the screen. Left of center The text will be aligned from the center to the left side of the screen. Center Gap (General settings) defines the distance to the center. Center The text will be aligned in the center of the screen. Right of center The text will be aligned from the center to the right side of the screen. Center Gap (General settings) defines the distance to the center. Centered on right side The text will be aligned in the center of the right side of the screen. Right The text will be aligned to the right margin. CHV-Electronics, Inc Christoph Vonrhein

15 Position With this feature you can align the text within the current line. The height of the line is defined by lineheight. Down The text will be placed on the bottom of the current lines. Center The text will be placed in the center of the current line. Up The text will be placed on top of the current line. Color Defines the color of the text. Spacing This defines the spacing between the letters of the text. Clip/Image 1-9 Here you can define up to 9 image-settings. All 9 sets of configurations carry the same controls. To select an image just add (for example) #I1 (for image no.1). (The I must be a capital letter.) Clip/Image Place the desired image or clip here. CHV-Electronics, Inc Christoph Vonrhein

16 Offset This defines the offset (frames) that will be added to the clip, if you use a clip. This setting has no effect if you use an image. X-Size (%) Y-Size(%) These two sliders define the size of the image. The clips will be scaled to this size. Constrain Proportions Check this checkbox if the image should keep it's proportions. In this case only Y-Size will be used. Alignment Choose the alignment of the text. There are 7 different settings: Left The text will be aligned to the left margin. Centered on left side The text will be aligned in the center of the left side of the screen. Left of center The text will be aligned from the center to the left side of the screen. Center Gap (General settings) defines the distance to the center. Center The text will be aligned in the center of the screen. Right of center The text will be aligned from the center to the right side of the screen. Center Gap (General settings) defines the distance to the center. Centered on right side The text will be aligned in the center of the right side of the screen. Right The text will be aligned to the left margin. X-Position Defines the horizontal position of the applied image. In order to use this slider you have to set the Alignment-control to "Use X-Position". Y-Position With this feature you can align the image within the current line. The height of the line is defined by lineheight. Down The image will be placed on the bottom of the current lines. Center The image will be placed in the center of the current line. Up The image will be placed on top of the current line. Rotation Here you can control the angle of the image. Opacity This defines the opacity of the image. CHV-Electronics, Inc Christoph Vonrhein

17 Cut Border Most video-clips have black borders. With the Cut-border-controls you can cut off these unwanted borders. Top Left Right Bottom Each side can be cut individually. Hint: If you use for example the following text: #F2Cast #F3Name1 Name2 Name3 Name4 everything works perfectly as long as "Name1" is still on the screen. When it has left the screen, Credits "forgets" that the lines without #F3 should also use #F3 (font-setting 3), so these lines will suddenly use another font-setting and they will change their appearance on the top of the screen. This is because Credits parses the text line by line. Lines that are not on the screen will not be parsed. This is done to keep render-times short. To avoid this, just add to each line the Font-setting command: #F2Cast #F3Name1 #F3Name2 #F3Name3 #F3Name4 CHV-Electronics, Inc Christoph Vonrhein

18 Sub-Title FX Create perfect and beautiful looking Sub-Titles The Sub-Title-generator for Final Cut Pro X and Motion 5 Sub-Title FX provides you with lots of specifically designed functions, all optimized to create smooth scrolling sub-titles. One of the most prominent features is the block building feature. This feature makes it easy to group up text blocks that belong together. Additionally it is very easy to create wonderful glowing borders around the text. Read the below manual for a full list of all features of Sub-Title FX. General Direction Here you can define the direction of the sub-titles. To the left The sub-titles will move to the left. To the right The sub-titles will move to the right. Use position If this setting is chosen, the control-field position will be activated. Position If "Use position" is selected in the above "Direction"-popup menu, this slider will define the position of the sub-titles will be shown. This can be used (for example) to move the sub-titles softly from one position to another using keyframes. Alignment None The text in all three rows will not be aligned and therefor will not be upon each other. Left The text will be aligned to the left. Center The text will be aligned in the center. CHV-Electronics, Inc Christoph Vonrhein

19 Right The sub-titles will move to the right. Global Gap Defines the gap between each block of text. Soften Text This softens the borders of the text. High settings will blur the text in a dramatic way. Outline - Upper Layer Outline - Lower Layer CHV-Electronics, Inc Christoph Vonrhein

20 With this section a highly adjustable border can be generated around the text. This section is divided in an upper layer and a lower layer. The behavior of both layers are identical. The only difference is that the upper layer is overlaid onto the lower layer. If the upper layer completely overlaps the lower layer you won't see the lower layer anymore. A common use of this feature is, when you create a dark border around the text with the upper layer and a colorful shining glowing area with the lower layer. Enable Outline With this checkbox you can activate or deactivate the selected layer. Width This slider controls the with of the border. A setting of "1" will create a very small border. Higher settings expand the border. Small border Wide border CHV-Electronics, Inc Christoph Vonrhein

21 Dark area Here you can control the behavior of the border of the outline. Higher settings will darken the outline more. This feature only affects the border of the outline. Low setting High setting CHV-Electronics, Inc Christoph Vonrhein

22 Softness This slider softens the outline. This feature is different from the Dark area feature. Softness blurs the whole outline. Dark area only affects the border of the outline. Low setting High setting CHV-Electronics, Inc Christoph Vonrhein

23 Opacity Here you can control the opacity of the outline. Use this slider to create transparent outlines. This feature only affects the outline itself. The text will not be affected. Opacity set to 0 Opacity set to 50 CHV-Electronics, Inc Christoph Vonrhein

24 Position Offset Angle If you want to create a 3-dimensional looking outline, you can move the outline by an offset into a specific direction. Use Offset to move the outline. Use Angle to define the direction where the outline should be moved. Texture Color Here you can define the color of the outline. Clip/Image If you want to use a texture you can apply a image or a video clip here. If you don't apply anything here, the above defined color will be used. Offset Clip This defines the offset (frames) that will be added to the movie. This setting has no effect if you use an image. CHV-Electronics, Inc Christoph Vonrhein

25 Background Mode Use this popup to select the background mode. Transparent Select this if the background should be transparent. Solid Color Select this to fill the background with a color that can be defined with the below setting. Clip/Image Select this to place a clip or an image in the background. Opacity This slider controls the opacity of the background if "Solid Color" or "Clip/Image" is selected with the above "Mode" popup menu. Color This slider defines the color of the background if "Mode" is set to "Solid Color". Clip/Image Drop the desired clip or image here. Any image or clip Final Cut Pro/Express can handle can be used. CHV-Electronics, Inc Christoph Vonrhein

26 Offset Movie This defines the offset (frames) that will be added to the clip applied in the above "Clip/Image" field. This slider is deactivated if you have applied an image. Composite Mode This defines the composite-mode of the text over the background. There are 12 modes: Normal, Add, Subtract, Screen, Lighten, Darken, Multiply, Desaturate, Desaturate (inverted), Invert, Invert (inverted), Alpha Text Opacity This controls the opacity of the text. This slider is only active if "Solid Color" or "Clip/Image" is selected with the above "Mode" popup menu. Colored Bar Mode Use this popup to add a bar behind the Sub-Titles. You can choose between "Off", "Solid Color" and "Clip/Image". Upper Lower These two sliders define the vertical position of the upper and the lower boundary of the colored bar. It is no problem to move the upper boundary below the lower boundary. In this case the upper boundary automatically will be handled as the lower one. CHV-Electronics, Inc Christoph Vonrhein

27 Feather Use this slider to soften the boundaries of the bar. Opacity Here you can define the opacity of the colored bar. Color This defines the color of the colored bar. You must set "Mode" to "Solid Color" to use this function. Clip/Image If you want to use your own pattern instead of a solid color, you have to put the desired clip or image here. "Mode" must be set to "Clip/Image" to use this function. Offset Movie This defines the offset (frames) added to the movie. Mask CHV-Electronics, Inc Christoph Vonrhein

28 Mask Use this feature if the sub-titles should fade in or out on the left and right border. The manual settings generate a border on the left and the right side of the screen. With the clip/image-feature you can use your own mask taken from the applied clip or image. no mask The mask is turned of. Use manual settings Select this to use the manual settings. Use Movie/Map Select this to use a movie or map defined below. Manual settings Show Margins Turn this feature on to see the borders of the generated mask in the canvas. Left (Green) Feather Angle left Right (Blue) Feather Angle right With these controls you can define the position, the softness and the angle of the left and right borders. Clip/Image Clip/Image If you want to use your own pattern used as a mask, you have to put the desired clip or image here.to use this function you must set "Mask" to "Clip/Image". CHV-Electronics, Inc Christoph Vonrhein

29 Row 1-3 Text Place the text in this field. Each row of this text-field will be above or below the corresponding row of the other two textfields if you have chosen any other alignment than none. Font Select the desired font with this popup menu. Size This selects the size of the font. Aspect This defines the aspect ratio of the text. The text will only change its size in vertical direction. Style Choose the style of the text with this popup menu. You can choose between "Plain", "Bold", Italic" and "Bold/Italic". Spacing This defines the spacing between the letters of the text. Y-Position (%) This defines the vertical position of the row. Auto Kerning Check this checkbox to enable auto-kerning. CHV-Electronics, Inc Christoph Vonrhein

30 Gap Defines the size of the gap between each block of text. X-Offset This defines a horizontal offset of the row. Texture Color-Mode Use color 1 Only color 1 will be used. Alternate colors The colors 1 and 2 will alternate from textline to textline (block), beginning with color 1. Use Clip/Image A below defined image or movie will be used as a texture instead of a color. Color 1 Color 2 This defines the colors 1 and 2. Clip/Image If you want to use your own texture, you have to put the desired clip or image here. Any image Final Cut Pro/Express can handle can be used. To use this function you must set "Color-Mode" to "Use Clip/Image". Offset Clip This defines the offset (frames) that will be added to the clip. Opacity Clip/Image Here you control the opacity of the applied clip. CHV-Electronics, Inc Christoph Vonrhein

31 Clip/Image 1-9 Here you can define up to 9 image-settings. All 9 sets of configurations carry the same controls. To select an image just place (for example) #I1 (for image no.1) in a line. The line may not contain any other text. Clip/Image Drop the desired clip or image into this field. Offset This defines the offset (frames) that will be added to the beginning of the clip. This setting has no effect if you use an image. Size (%) This defines the size of the clip. Y-Offset Defines a vertical offset. Lower settings will move the clip or image upwards on the screen. Rotation With this option you can rotate the clip or image. Opacity Define the opacity of the image. Cut Border Top Left Right Bottom Most video-clips have black borders. With the cut-border-controls you can cut off these unwanted borders. You can cut each side individually. CHV-Electronics, Inc Christoph Vonrhein

32 Letter Emitter FX The first particle system for FCP X and Motion 5 using letters and characters as particles Letter Emitter FX is the first ever real particle system for Final Cut Pro X and Motion 5 that uses letters and characters for the animation. Everything can be defined in a very easy way. Letter Emitter FX is equipped with real particle animation calculation, gravitational effects, attracting magnets, wind and more. All attributes of the emitted letters are animated automatically over time. The particle movements can be previewed in the canvas for an easy emitter setup. Letter Emitter FX is divided into 3 sections: - The emitter setup: This section defines the behavior of the particle emitter itself. - The particle setup: This section defines the particles and what they will do over their life span. - CHV's highly sophisticated outline feature. CHV-Electronics, Inc Christoph Vonrhein

33 Global Settings Mode This popup menu defines the behavior of Letter Emitter FX in the canvas. Rendering will not be affected. Three modes are available: Final Preview the final result in the canvas. Note that the particle emitter is not bound to the frame you click onto in the timeline. Each time you go forward or backward manually in the timeline the particle emitter will calculate one new frame. This is due to the method of how Final Cut Pro/Express handles plugins. If you render the particle emitter you will always receive the proper result. Simple preview This mode is similar to Final with the difference that no letters and no outlines will be drawn. The real color (over life) of the letters however will be used. This mode is made to see a quick preview of the current position of the particles. CHV-Electronics, Inc Christoph Vonrhein

34 Path Preview (slow!) This mode is perfect to create the path of the particles. Each time when a parameter of the particle emitter changes Final Cut has to recalculate the whole path. This makes this mode is not very fast, but you can see the whole movement of the particles without extensive rendering. You can speed up the process if you use lower emitter rates with this mode. In the example you can see the particle emitter to the right (white) and two magnets (the green and blue circles). The particles are emitted upwards, get caught in the "gravity" of the two magnets and consequently head to the left. The older the particles become the more chaotic the path gets. In this example the particles change their color from red to yellow as they get older. Canvas Show Emitter With this checkbox the emitter and the magnets will be shown in the canvas. CHV-Electronics, Inc Christoph Vonrhein

35 Show Outline-Gradient Enable this checkbox to see a representation of the two generated outline gradients in the canvas. Letter Emitter FX carries two gradients used for the two outline layers. The colored lines show the center of the gradients and in which direction the colors go. The circles carry the name to show where they belong to. The size of the circles show the width of each gradient. Bigger circles represent softer gradients. CHV-Electronics, Inc Christoph Vonrhein

36 Particle Emitter This section holds all controls of the particle emitter. The particles will be emitted from a single emitter that can be moved around by using keyframes and it can emit the particles into any direction. The emitting area exists as a single point as well as a resizable adjustable area that can cover even the whole screen. This makes it possible to emit particles from virtually everywhere at the same time. An emitted particle receives it parameters for its life only at the exact moment when it is emitted. The parameters of an emitted particle do not change over the life of the particle even if the emitter changes it's parameters constantly. Emitting Rate Here you can define the rate how many particles will be emitted. A setting of 100 will emit one particle every frame. A setting of 1 emits an average of one particle every 100 frames. The rate is randomized for settings below 100. You can change the emitting rate freely by applying keyframes to this parameter. This makes it possible to emit some particles within a certain timeframe and more or less right after it without manipulating already emitted particles. CHV-Electronics, Inc Christoph Vonrhein

37 Life Min. (frames) Life Max. (frames) These two sliders define the minimum and the maximum lifetime of a particle. The lifetime is calculated in frames. A lifetime of 300 will create a particle of that lives exactly 10 seconds if your sequence settings are set to NTSC with 30 frames/second. Origin Point (white) Spread (range) Origin is the place where the particles emit from. Usually the emitter is a just a point, but with Spread you can define a wider area around the emitter, where the particles emit randomly from. The area will be shown in the canvas as a white rectangle. Point Spread = 0 Area Spread > 0 Movement Direction Spread (angle) Direction tells the particles where they have to head. Spread spreads out the particle in an angle. If Spread is set to 0 the particles will all go into the same direction; set to 360 means that the particles head to any direction. Spread = 0 Spread = 90 Spread = 200 Spread = 360 Speed Speed Randomize (Slower<>Faster) Acceleration Speed, as the name says, defines the speed of the particle when it leaves the emitter. If Speed is set to 0 the particles will emerge and will only gain any speed if gravitation, wind or the magnets affect it. Randomize simply randomizes the starting speed. If this is set to 0 all particles will begin their life with exactly the same speed. Acceleration speeds up or slows down a particle over its life. This behavior starts with the very first frame and ends with the end of the life of the particle. If for example a particle is set to slow down, it will always behave as if it has a foot on the breaks all the time, even if it gets attracted by all the other effects (gravitation, wind, magnets). Of course the additional effects (gravitation, wind and the magnets) will still have an effect on the particle with the foot on its breaks. CHV-Electronics, Inc Christoph Vonrhein

38 Acceleration < 0: Slow down Acceleration = 0: No acceleration Acceleration > 0: Speed up Gravitation Gravitation performs a pull downwards to the ground (lower part of the screen) to the particles. Single Particle This option adds the gravitation effect to the single particles as they are emitted. The gravitation will still keep it's effect for the "living" particles even when this option is turned down to 0 using keyframes. Global The global gravitation affects all currently existing particles. If this effect changes its value to 0, the gravitation will stop affecting the particles and they will proceed in the direction where they are just heading to right before the global gravitation stopped. Wind Windspeed (left<>right) Wind blows the particles to the left or the right. This parameter will not be added to the single particles, instead it will affect all particles simultaneously. CHV-Electronics, Inc Christoph Vonrhein

39 Magnet 1+2 Position Strength There are two magnets that can be placed at any Position. The Strength of the magnets will be shown in the canvas a growing circle. Because of the fact that the used magnets are only points without any dimension, the particles will never be "eaten up" by the magnets. The particles always pass by the magnets, finding themselves in an orbit around them. Multiple magnets result in a chaotic behavior and create quite funny particle movements. Text In this section you define how the particles look like and what they will do over their life span. An emitted particle receives all parameters from this section at the very moment when the particle is emitted and begins its life. These parameters cannot be changed over the life of the particles. This makes all particles completely independent from each other. The movement of the particle will not be affected by the settings if the [ Text ] section. The movement completely depends on the setup of the above described particle emitter. Most parameters of the [ Text ] section are divided into a "young" and an "old" setting. These two values will be interpolated during the life of the particle. A particle that lives for example for 100 frames will be considered as "young" right when it is emitted and "old" when it is 100 frames old. It will look you have told it with the "young" parameters when it is emitted and look like the "old" setup when it about to die. Over its life the particle will interpolate the "young" and "old" parameters by using its own age. This makes it possible to create flying letters that can grow over their life, slowly fade in or out, change their color or change their shape over their life. Font Select the desired font used for the emitted letters with this popup menu. Style Choose the style of the text here. (Plain, Bold, Italic, Bold/Italic) CHV-Electronics, Inc Christoph Vonrhein

40 Text Use Select which letters will be used by the particle emitter. With the first option the text from the text field will be used. The last option (All visible characters ) takes the ASCII-characters Text These is either the text or the letters that are used by the emitters. Randomize Order Check this checkbox to randomize the order of the above selected letters. Uncheck the checkbox and the letters will be used in their consecutive order. Font-Size Size (young) Size (old) Randomize Font-Size defines the size of the font used for the emitted letters. There are two parameters, one for the particle when it is young and one when it is old. The size that will be used for the emitted letter depends on the age of the letter. Randomize randomizes the size-parameters within the boundaries of the "young" and "old" values. If Randomize is set to 100 the used sizes for the young and the old letters will be completely random within the boundaries of the given "young" and "old" parameters. Color Color (young) Randomize (young) Color (old) Randomize (old) This defines the colors for the young and the old letters. The Randomize values make it possible to create random colored letters. CHV-Electronics, Inc Christoph Vonrhein

41 Young: Blue Old:Red Young: Random Old:Red Young: Blue Old:Random Rotation Angle (young) Randomize (young) Angle (old) Randomize (old) Here you can control the angle of the emitted letters depending on the age. Follow Path <> Use manual parameters With this slider you can control if the emitted letters should use the path where they are moving to or is the manual Angle-parameters should be used. You can keyframe this control to create soft animations. Twist Twist (young) Twist (old) Randomize This tells the emitted letters how they should twist over their life. CHV-Electronics, Inc Christoph Vonrhein

42 Bend Bend (young) Bend (old) Randomize This tells the emitted letters how they should bend over their life. The "bend" feature is different from a rotation. Look closely. The top and bottom line of the letters will not be rotated. Turn Turn (young) Turn (old) Randomize This turns the emitted letters around a vertical axis within the 3D-space. High values make the letters swirl around. Opacity Opacity (young) Opacity (old) With this option you can make a emitted letter fade in when it begins it's life or fade out when it dies. Fade (Early<>Late) This slider controls when the fade effect should take place. You can make the letters start to fade in or out very early, you can also make them fade in or out in the very last moment. Fade out late Fade out early CHV-Electronics, Inc Christoph Vonrhein

43 Outline - Upper Layer Outline - Lower Layer A highly adjustable border can be generated around the text with this section. This section is divided in an upper layer and a lower layer. The behavior of both layers are absolutely identical. The only difference is that the upper layer is overlaid onto the lower layer. If the upper layer completely overlaps the lower layer you wont see the lower layer anymore. CHV-Electronics, Inc Christoph Vonrhein

44 A common use of this feature is, when you create a dark border around the text with the upper layer and a colorful shining glowing area with the lower layer. Enable Outline With this checkbox you can activate or deactivate the selected layer. Width This slider controls the with of the border. A setting of "1" will create a very small border. Higher settings expand the border. Small border CHV-Electronics, Inc Christoph Vonrhein

45 Wide border Dark area Here you can control the behavior of the border of the outline. Higher settings will darken the outline more. This feature only affects the border of the outline. Low setting High setting Softness This slider softens the outline. This feature is different from the Dark area feature. Softness blurs the whole outline. Dark area only affects the border of the outline. Low setting High setting CHV-Electronics, Inc Christoph Vonrhein

46 Opacity Here you can control the opacity of the outline. Use this slider to create transparent outlines. This feature only affects the outline itself. The text will not be affected. Opacity set to 0 Opacity set to 50 Position Offset Angle If you want to create a 3-dimensional looking outline, you can move the outline by an offset into a specific direction. Use Offset to move the outline. Use Angle to define the direction where the outline should be moved. CHV-Electronics, Inc Christoph Vonrhein

47 Stretch & Rotate With this section you can stretch and rotate the outline. This is very useful if you want to create a 3-dimensional look. X-Stretch Y-Stretch Use these two sliders to stretch an outline. Rotation Center Here you can rotate the outline around a center-point. Distortion In addition you can distort the generated outline. Therefore you can define waves that will be used to do the job. Amount This controls the strength of the distortion. A setting of 0 will disable the distortion. Wavelength The wavelength of the distortion. Speed With this option you can animate the distortion. A setting of 0 will create a static distortion. Higher settings will increase the speed of the waves. Angle This is the direction where the distortion waves are heading to. Texture Color 1 Color 2 With these two colors you can create a gradient from color 1 to color 2. If you only need an even color for the text, simply use the same color for color 1 and 2. CHV-Electronics, Inc Christoph Vonrhein

48 Position The gradient has a center point which can be defined by this control. Angle The gradient is running along a straight line. The angel of the straight line can be defined with this control. Width Here you can define the width of the gradient. Clip/Image If you want to use a texture you can apply an image or a video clip here. If you don't apply anything here, the above defined color will be used. Offset Clip This defines the offset (frames) that will be added to the movie. This setting has no effect if you use an image. CHV-Electronics, Inc Christoph Vonrhein

49 Bezier Text Pro FX The text creation plugin with Bezier curves Bezier Text Pro FX gives you the ability to run a text along a bezier spline. A bezier spline is a method to create a highly adjustable curve. Additionally Bezier Text Pro FX includes the highly sophisticated outline feature from CHV. Bezier Spline Within this section the actual bezier spline is defined. A bezier spline is defined by 4 points: One start point, one end point and two bezier handles. The bezier spline runs between the start and the end point and this is what the text also does. A great variety of different looking curves can be created this way. The bezier spline can be animated in any way using keyframes. Use the 4 points of this section to adjust the bezier spline. The created bezier spline will be shown in the canvas if the "Show Spline" checkbox is activated. CHV-Electronics, Inc Christoph Vonrhein

50 Text Text Enter the text into this text-field. Font Select the desired font with this popup menu. Proportional Font Check this checkbox if the font should be handled as a proportional font. Size (points) This selects the size of the font. Style Choose the style of the text with this popup menu. X-Offset Y-Offset With the X- and Y-Offset each letter will be moved in the X- and Y-direction. Each letter will be handled individually and will follow its own path. Follow Bezier Check this checkbox to make the single letters of the text follow the bezier spline. Follow Bezier Don't follow Bezier Char Rotation Additionally the letters can be rotated. Each letter will be handled individually. Follow Bezier Additional rotation Twist This function adds a twist effect to each letter. CHV-Electronics, Inc Christoph Vonrhein

51 Bend This bends the letters to the left or right. Each letter will be handled individually. Turn This feature turns the letters around their vertical axis and creates additionally a 3-dimensional effect. If "Turn" is set to 180, all letters will appear backwards. Positioning Sometimes it might be useful to move the letters along the bezier spline to adjust the linearity of the spline. Inner<>Outer CHV-Electronics, Inc Christoph Vonrhein

52 Left<>Right Dynamic Size This feature controls the size of the text dynamically. Inner<>Outer This slider controls the "Dynamic Size" effect. Settings below 0 make the letters at the ends smaller. Settings above 0 make the letters in the center smaller. Left<>Right The center of the "Dynamic Size" effect will be moved to the left and the right with this slider. Area Width Explode Amount The strength of the explode effect. Higher settings will move the letters further off the screen. Keyframe this setting to create an animation. Direction "Direction" defines the main direction where the letters are heading. Spread "Spread" spreads out the letters. A setting of 100 will make the letters head in every direction. Rotate This adds a rotation to the animation. Higher settings will make the letters rotate more. CHV-Electronics, Inc Christoph Vonrhein

53 Fade-Out Chars Check this checkbox to make the letters fade out at the end of the animation (when Amount is at "100"). Emboss The emboss feature creates a 3-dimensional look to the text. without Emboss with Emboss Opacity Opacity controls the opacity of the emboss effect. Softness With this slider you can soften the 3-dimensional effect. Direction Here you can define the direction where the virtual light comes from. Opacity Single Char Opacity This controls the opacity of each letter. This makes it possible to create superimposed letters. CHV-Electronics, Inc Christoph Vonrhein

54 Texture With this section you can colorize the text. You can use one solid color, a gradient with two colors or an applied clip or image. If you have enabled "Show Gradients" (at the very bottom of the controls) you can see a preview of the gradient in the canvas. Color 1 Color 2 With these two colors you can create a gradient from color 1 to color 2. If you only need an even color for the text, simply use the same color for color 1 and 2. Position The gradient has a center point which can be defined by this control. Angle The gradient is running along a straight line. The angel of the straight line can be defined with this control. Width Here you can define the width of the gradient. Clip/Image Clip/Image If you drop a clip or an image to this image well, the above color gradient will be deactivated and the applied clip or image will be used as a texture. Offset Clip This defines the offset (frames) that will be added to the clip. CHV-Electronics, Inc Christoph Vonrhein

55 Outline - Upper Layer Outline - Lower Layer A highly adjustable border can be generated around the text with this section. This section is divided in an upper layer and a lower layer. The behavior of both layers are absolutely identical. The only difference is that the upper layer is overlaid onto the lower layer. If the upper layer completely overlaps the lower layer you wont see the lower layer anymore. CHV-Electronics, Inc Christoph Vonrhein

56 A common use of this feature is, when you create a dark border around the text with the upper layer and a colorful shining glowing area with the lower layer. Enable Outline With this checkbox you can activate or deactivate the selected layer. Width This slider controls the with of the border. A setting of "1" will create a very small border. Higher settings expand the border. Small border CHV-Electronics, Inc Christoph Vonrhein

57 Wide border Dark area Here you can control the behavior of the border of the outline. Higher settings will darken the outline more. This feature only affects the border of the outline. Low setting High setting Softness This slider softens the outline. This feature is different from the Dark area feature. Softness blurs the whole outline. Dark area only affects the border of the outline. Low setting High setting CHV-Electronics, Inc Christoph Vonrhein

58 Opacity Here you can control the opacity of the outline. Use this slider to create transparent outlines. This feature only affects the outline itself. The text will not be affected. Opacity set to 0 Opacity set to 50 Position Offset Angle If you want to create a 3-dimensional looking outline, you can move the outline by an offset into a specific direction. Use Offset to move the outline. Use Angle to define the direction where the outline should be moved. Stretch & Rotate With this section you can stretch and rotate the outline. This is very useful if you want to create a 3-dimensional look. X-Stretch Y-Stretch Use these two sliders to stretch an outline. CHV-Electronics, Inc Christoph Vonrhein

59 Rotation Center Here you can rotate the outline around a center-point. Distortion In addition you can distort the generated outline. Therefore you can define waves that will be used to do the job. Amount This controls the strength of the distortion. A setting of 0 will disable the distortion. Wavelength The wavelength of the distortion. Speed With this option you can animate the distortion. A setting of 0 will create a static distortion. Higher settings will increase the speed of the waves. Angle This is the direction where the distortion waves are heading to. Texture Color 1 Color 2 With these two colors you can create a gradient from color 1 to color 2. If you only need an even color for the text, simply use the same color for color 1 and 2. Position The gradient has a center point which can be defined by this control. Angle The gradient is running along a straight line. The angel of the straight line can be defined with this control. Width Here you can define the width of the gradient. Clip/Image If you want to use a texture you can apply an image or a video clip here. If you don't apply anything here, the above defined color will be used. Offset Clip This defines the offset (frames) that will be added to the movie. This setting has no effect if you use an image. CHV-Electronics, Inc Christoph Vonrhein

60 Canvas Show Gradients Enable this checkbox to see a representation of all three gradients in the canvas. There are three gradients. One for the text itself and two for the two outline layers. The colored lines show the center of the three gradients and in which direction the colors go. The circles carry the name to show where they belong to. The size of the circles show the width of each gradient. Bigger circles represent softer gradients. CHV-Electronics, Inc Christoph Vonrhein

61 Highlight Text Pro FX Highlight text in million of different ways With Highlight Text Pro FX you can create a great variety of animations where precisely definable parts of the given text will be highlighted. The highlighted part can change its shape, color and even its opacity. The text itself of course runs along a bezier line, which makes this plugin even more versatile. Highlight Text Pro FX is also equipped with the highly sophisticated outline feature of CHV. CHV-Electronics, Inc Christoph Vonrhein

62 Highlighted Settings Progress The highlighting effect will be set in motion with a simple animation of the Progress slider. Keyframe this slider to see an effect like the one seen in the above image sequence. CHV-Electronics, Inc Christoph Vonrhein

63 Area This slider defines the width of the area where the highlighting effect takes place. The following controls of this section define how the highlighted text looks in it's highlighted state. The settings of the controls from the further below described section [ Text ] will either be overwritten or modify settings of the [ Highlighted Settings ] section. This behavior will be described with each effect within this section. Fontsize Size Soft Animation This control overrides the Size setting of the section [ Text ] and defines the size of the font in it's highlighted state. If wanted, the size of the highlighted text can also be smaller than the normal text size. The additional Soft Animation checkbox lets the font animate softly. Rotate - back & forth Angle Soft Animation This control makes the letters rotate to the defined Angle in the highlighted state. It will be added to the setting of the Char Rotation control of the [ Text ] section. The additional Soft Animation checkbox makes the animation of the rotation softly. Rotate - full circles Degree Soft Animation Alternate direction With this popup you can add multiple full 360 degree rotations to the highlighting animation. A rotation can go forward and backward. This setting will be added to the Char Rotation setting of the [ Text ] section. You can make the animation of the additional rotation ease in and out with the Soft Animation checkbox. The Alternate direction checkbox defines if the direction of the rotation of every second letter will be turned around or not. Offset X-Offset Y-Offset Soft Animation Here you can move the highlighted letters to any direction. The offset will always be added to the real angle of the single letters. If a letter is rotated by 90 degrees clockwise, an X-Offset will move the letter down. Of course there is an additional Soft Animation checkbox to make the animation ease in and out. CHV-Electronics, Inc Christoph Vonrhein

64 Twist Bend Turn Soft Animation These three controls are working all in the same manner. The values of these controls will be added to the same controls in the [ Text ] section for the highlighted area. The Soft Animation checkbox makes the animation of these three effects ease in and out. Color Color Soft Animation This control define the highlighted color. The usually used color defined in the [ Text ] section will be replaced by the highlight color within the highlighted area. The Soft Animation checkbox makes the animation of the color fade in and out softly. Opacity Opacity Even the opacity can be changed for the highlighting effect. This control overrides the opacity slider of the [ Text ] section while the effect is running. Bezier Spline Within this section the actual bezier spline where the text is running on is defined. A bezier spline is defined by 4 points: One start point, one end point and two bezier handles. The bezier spline runs between the start and the end point and this is what the text also does. A great variety of different looking curves can be created this way. Most important: The bezier spline can be animated in any way using keyframes. Use the 4 points of this section to adjust the bezier spline. The created bezier spline will be shown in the canvas if the "Show Spline" checkbox is activated. CHV-Electronics, Inc Christoph Vonrhein

65 Text Text Enter the text into this text-field. Font Select the desired font with this popup menu. Proportional Font Check this checkbox if the font should be handled as a proportional font. Size (points) This selects the size of the font. Style Choose the style of the text with this popup menu. X-Offset Y-Offset With the X- and Y-Offset each letter will be moved in the X- and Y- direction. Each letter will be handled individually and will follow its own path. Follow Bezier Check this checkbox to make the single letters of the text follow the bezier spline. Follow Bezier Don't follow Bezier Char Rotation Additionally the letters can be rotated. Each letter will be handled individually. Follow Bezier Additional rotation Twist This function adds a twist effect to each letter. CHV-Electronics, Inc Christoph Vonrhein

66 Bend This bends the letters to the left or right. Each letter will be handled individually. Turn This feature turns the letters around their vertical axis and creates additionally a 3-dimensional effect. If "Turn" is set to 180 all letters will appear backwards. Color This control defines the normal color of the text. This setting will be overwritten by the above defined color used for the highlighting effect. Positioning Sometimes it is useful to move the letters along the bezier spline to adjust the linearity of the spline. Inner<>Outer CHV-Electronics, Inc Christoph Vonrhein

67 Left<>Right Dynamic Size This feature controls the size of the text dynamically. Inner<>Outer This slider controls the "Dynamic Size" effect. Settings below 0 make the letters at the ends smaller. Settings above 0 make the letters in the center smaller. Left<>Right The center of the "Dynamic Size" effect will be moved to the left and the right with this slider. Area Width Explode Amount The strength of the explode effect. Higher settings will move the letters further off the screen. Keyframe this setting to create an animation. Direction "Direction" defines the main direction where the letters are heading. Spread "Spread" spreads out the letters. A setting of 100 will make the letters head in every direction. Rotate This adds a rotation to the animation. Higher settings will make the letters rotate more. CHV-Electronics, Inc Christoph Vonrhein

68 Fade-Out Chars Check this checkbox to make the letters fade out at the end of the animation (when Amount is at "100"). Opacity Single Char Opacity This controls the opacity of each letter. This makes it possible to create superimposed letters. CHV-Electronics, Inc Christoph Vonrhein

69 Outline - Upper Layer Outline - Lower Layer A highly adjustable border can be generated around the text with this section. This section is divided in an upper layer and a lower layer. The behavior of both layers are absolutely identical. The only difference is that the upper layer is overlaid onto the lower layer. If the upper layer completely overlaps the lower layer you wont see the lower layer anymore. CHV-Electronics, Inc Christoph Vonrhein

70 A common use of this feature is, when you create a dark border around the text with the upper layer and a colorful shining glowing area with the lower layer. Enable Outline With this checkbox you can activate or deactivate the selected layer. CHV-Electronics, Inc Christoph Vonrhein

71 Width This slider controls the with of the border. A setting of "1" will create a very small border. Higher settings expand the border. Small border Wide border Dark area Here you can control the behavior of the border of the outline. Higher settings will darken the outline more. This feature only affects the border of the outline. Low setting High setting Softness This slider softens the outline. This feature is different from the Dark area feature. Softness blurs the whole outline. Dark area only affects the border of the outline. Low setting CHV-Electronics, Inc Christoph Vonrhein

72 High setting Opacity Here you can control the opacity of the outline. Use this slider to create transparent outlines. This feature only affects the outline itself. The text will not be affected. Opacity set to 0 Opacity set to 50 Position Offset Angle If you want to create a 3-dimensional looking outline, you can move the outline by an offset into a specific direction. Use Offset to move the outline. Use Angle to define the direction where the outline should be moved. CHV-Electronics, Inc Christoph Vonrhein

73 Stretch & Rotate With this section you can stretch and rotate the outline. This is very useful if you want to create a 3-dimensional look. X-Stretch Y-Stretch Use these two sliders to stretch an outline. Rotation Center Here you can rotate the outline around a center-point. Distortion In addition you can distort the generated outline. Therefore you can define waves that will be used to do the job. Amount This controls the strength of the distortion. A setting of 0 will disable the distortion. Wavelength The wavelength of the distortion. Speed With this option you can animate the distortion. A setting of 0 will create a static distortion. Higher settings will increase the speed of the waves. Angle This is the direction where the distortion waves are heading to. Texture Color 1 Color 2 With these two colors you can create a gradient from color 1 to color 2. If you only need an even color for the text, simply use the same color for color 1 and 2. CHV-Electronics, Inc Christoph Vonrhein

74 Position The gradient has a center point which can be defined by this control. Angle The gradient is running along a straight line. The angel of the straight line can be defined with this control. Width Here you can define the width of the gradient. Clip/Image If you want to use a texture you can apply an image or a video clip here. If you don't apply anything here, the above defined color will be used. Offset Clip This defines the offset (frames) that will be added to the movie. This setting has no effect if you use an image. Canvas Show Gradients Enable this checkbox to see a representation of the two outline gradients in the canvas. Highlight Text Pro FX carries two gradients used for the two outline layers. The colored lines show the center of the gradients and in which direction the colors go. The circles carry the name to show where they belong to. The size of the circles show the width of each gradient. Bigger circles represent softer gradients. CHV-Electronics, Inc Christoph Vonrhein

75 Lissajous Text Pro FX The first ever text plugin for FCP X creating Lissajous figures with text Lissajous Text Pro FX creates the first Lissajous effect plugin with text running along a lissajous figure for Final Cut Pro X. Lissajous Text Pro FX is also equipped with the highly sophisticated outline feature of CHV. Lissajous Creation There are two sections for the Lissajous curve creation: - "Lissajous Creation" and - "Straight Line" The first section creates the Lissajous figure, the second section simply defines a straight line. The Lissajous figure and the straight line will always be created in the background by Lissajous Text Pro FX. With the first slider Line<>Lissajous you can create an animation from a Lissajous figure to the straight line and backwards opening endless ways for nice text animations. CHV-Electronics, Inc Christoph Vonrhein

76 Lissajous Creation A Lissajous curve is a figure created by overlaying two frequencies. Equal frequencies create a circular shape. Different frequencies create different figures. Show Spline Enable this checkbox to see the created spline in the canvas. The spline will be shown as a white line. CHV-Electronics, Inc Christoph Vonrhein

77 Static Offset With this slider you can "move" the spline on it's path. The shape of the spline will not change. Only the start and end points will move. Dynamic Offset With this slider the spline will be animated in its shape. The frequencies of the spline will not change. X-Frequency Y-Frequency Here you can define the frequencies for the X- and the Y-direction. X-Size Y-Size These two sliders define size of the created Lissajous figure. Center Define the center of the Lissajous figure with this control. Straight Line Point 1 Point 2 The straight line simply consists of two points, which will be defined by these two controls. CHV-Electronics, Inc Christoph Vonrhein

78 Text Text Enter the text into this text-field. Font Select the desired font with this popup menu. Proportional Font Check this checkbox if the font should be handled as a proportional font. Size (points) This selects the size of the font. Style Choose the style of the text with this popup menu. X-Offset Y-Offset With the X- and Y-Offset each letter will be moved in the X- and Y-direction. Each letter will be handled individually and will follow its own path. Follow Bezier Check this checkbox to make the single letters of the text follow the bezier spline. Follow Bezier Don't follow Bezier Char Rotation Additionally the letters can be rotated. Each letter will be handled individually. Follow Bezier Additional rotation Twist This function adds a twist effect to each letter. CHV-Electronics, Inc Christoph Vonrhein

79 Bend This bends the letters to the left or right. Each letter will be handled individually. Turn This feature turns the letters around their vertical axis and creates additionally a 3-dimensional effect. If "Turn" is set to 180, all letters will appear backwards. Positioning Sometimes it might be useful to move the letters along the bezier spline to adjust the linearity of the spline. Inner<>Outer CHV-Electronics, Inc Christoph Vonrhein

80 Left<>Right Dynamic Size This feature controls the size of the text dynamically. Inner<>Outer This slider controls the "Dynamic Size" effect. Settings below 0 make the letters at the ends smaller. Settings above 0 make the letters in the center smaller. Left<>Right The center of the "Dynamic Size" effect will be moved to the left and the right with this slider. Area Width Explode Amount The strength of the explode effect. Higher settings will move the letters further off the screen. Keyframe this setting to create an animation. Direction "Direction" defines the main direction where the letters are heading. Spread "Spread" spreads out the letters. A setting of 100 will make the letters head in every direction. Rotate This adds a rotation to the animation. Higher settings will make the letters rotate more. CHV-Electronics, Inc Christoph Vonrhein

81 Fade-Out Chars Check this checkbox to make the letters fade out at the end of the animation (when Amount is at "100"). Emboss The emboss feature creates a 3-dimensional look to the text. without Emboss with Emboss Opacity Opacity controls the opacity of the emboss effect. Softness With this slider you can soften the 3-dimensional effect. Direction Here you can define the direction where the virtual light comes from. Opacity Single Char Opacity This controls the opacity of each letter. This makes it possible to create superimposed letters. CHV-Electronics, Inc Christoph Vonrhein

82 Texture With this section you can colorize the text. You can use one solid color, a gradient with two colors or an applied clip or image. If you have enabled "Show Gradients" (at the very bottom of the controls) you can see a preview of the gradient in the canvas. Color 1 Color 2 With these two colors you can create a gradient from color 1 to color 2. If you only need an even color for the text, simply use the same color for color 1 and 2. Position The gradient has a center point which can be defined by this control. Angle The gradient is running along a straight line. The angel of the straight line can be defined with this control. Width Here you can define the width of the gradient. Clip/Image Clip/Image If you drop a clip or an image to this image well, the above color gradient will be deactivated and the applied clip or image will be used as a texture. Offset Clip This defines the offset (frames) that will be added to the clip. CHV-Electronics, Inc Christoph Vonrhein

83 Outline - Upper Layer Outline - Lower Layer A highly adjustable border can be generated around the text with this section. This section is divided in an upper layer and a lower layer. The behavior of both layers are absolutely identical. The only difference is that the upper layer is overlaid onto the lower layer. If the upper layer completely overlaps the lower layer you wont see the lower layer anymore. CHV-Electronics, Inc Christoph Vonrhein

84 A common use of this feature is, when you create a dark border around the text with the upper layer and a colorful shining glowing area with the lower layer. Enable Outline With this checkbox you can activate or deactivate the selected layer. Width This slider controls the with of the border. A setting of "1" will create a very small border. Higher settings expand the border. Small border CHV-Electronics, Inc Christoph Vonrhein

85 Wide border Dark area Here you can control the behavior of the border of the outline. Higher settings will darken the outline more. This feature only affects the border of the outline. Low setting High setting Softness This slider softens the outline. This feature is different from the Dark area feature. Softness blurs the whole outline. Dark area only affects the border of the outline. Low setting High setting CHV-Electronics, Inc Christoph Vonrhein

86 Opacity Here you can control the opacity of the outline. Use this slider to create transparent outlines. This feature only affects the outline itself. The text will not be affected. Opacity set to 0 Opacity set to 50 Position Offset Angle If you want to create a 3-dimensional looking outline, you can move the outline by an offset into a specific direction. Use Offset to move the outline. Use Angle to define the direction where the outline should be moved. Stretch & Rotate With this section you can stretch and rotate the outline. This is very useful if you want to create a 3-dimensional look. X-Stretch Y-Stretch Use these two sliders to stretch an outline. CHV-Electronics, Inc Christoph Vonrhein

87 Rotation Center Here you can rotate the outline around a center-point. Distortion In addition you can distort the generated outline. Therefore you can define waves that will be used to do the job. Amount This controls the strength of the distortion. A setting of 0 will disable the distortion. Wavelength The wavelength of the distortion. Speed With this option you can animate the distortion. A setting of 0 will create a static distortion. Higher settings will increase the speed of the waves. Angle This is the direction where the distortion waves are heading to. Texture Color 1 Color 2 With these two colors you can create a gradient from color 1 to color 2. If you only need an even color for the text, simply use the same color for color 1 and 2. Position The gradient has a center point which can be defined by this control. Angle The gradient is running along a straight line. The angel of the straight line can be defined with this control. Width Here you can define the width of the gradient. Clip/Image If you want to use a texture you can apply an image or a video clip here. If you don't apply anything here, the above defined color will be used. Offset Clip This defines the offset (frames) that will be added to the movie. This setting has no effect if you use an image. CHV-Electronics, Inc Christoph Vonrhein

88 Canvas Show Gradients Enable this checkbox to see a representation of all three gradients in the canvas. There are three gradients. One for the text itself and two for the two outline layers. The colored lines show the center of the three gradients and in which direction the colors go. The circles carry the name to show where they belong to. The size of the circles show the width of each gradient. Bigger circles represent softer gradients. CHV-Electronics, Inc Christoph Vonrhein

89 Spiral Text Pro FX The plugin creating spirals Spiral Text Pro FX creates a spiral with two adjustable frequencies and makes a text run along the created line. The Spiral can be animated in various ways and can even be morphed into a straight line. Spiral Text Pro FX is also equipped with the highly sophisticated outline feature of CHV. CHV-Electronics, Inc Christoph Vonrhein

90 Creating the Spiral There are two sections for the creation of the Spiral on which the text will run along: "Spiral Creation" and "Straight Line" The first section creates the Spiral, the second section simply defines a straight line. The Spiral and the straight line will always be created in the background by the plugin. With the first slider Line<>Spiral you can create an animation from a Spiral to the straight line and backwards. CHV-Electronics, Inc Christoph Vonrhein

91 Spiral Creation The spiral used for running the text along is created by adding two adjustable spirals. Both spirals carry the same controls. Frequency 1 Frequency 2 Frequency This slider defines the frequency. Higher frequencies create more movement. Offset Offset is used to make the text run along the Spiral. Animate this slider slowly using keyframes for great results. X-Size Y-Size These two sliders define size of each Spiral. CHV-Electronics, Inc Christoph Vonrhein

92 Center Define the center of the Spiral with this control. Straight Line Point 1 Point 2 The straight line simply consists of two points, which will be defined by these two controls. Text Text Enter the text into this text-field. Font Select the desired font with this popup menu. Proportional Font Check this checkbox if the font should be handled as a proportional font. Size (points) This selects the size of the font. Style Choose the style of the text with this popup menu. X-Offset Y-Offset With the X- and Y-Offset each letter will be moved in the X- and Y-direction. Each letter will be handled individually and will follow its own path. Follow Bezier Check this checkbox to make the single letters of the text follow the bezier spline. Follow Bezier Don't follow Bezier Char Rotation Additionally the letters can be rotated. Each letter will be handled individually. Follow Bezier Additional rotation CHV-Electronics, Inc Christoph Vonrhein

93 Twist This function adds a twist effect to each letter. Bend This bends the letters to the left or right. Each letter will be handled individually. Turn This feature turns the letters around their vertical axis and creates additionally a 3-dimensional effect. If "Turn" is set to 180, all letters will appear backwards. Positioning Sometimes it might be useful to move the letters along the bezier spline to adjust the linearity of the spline. Inner<>Outer CHV-Electronics, Inc Christoph Vonrhein

94 Left<>Right Dynamic Size This feature controls the size of the text dynamically. Inner<>Outer This slider controls the "Dynamic Size" effect. Settings below 0 make the letters at the ends smaller. Settings above 0 make the letters in the center smaller. Left<>Right The center of the "Dynamic Size" effect will be moved to the left and the right with this slider. Area Width Explode Amount The strength of the explode effect. Higher settings will move the letters further off the screen. Keyframe this setting to create an animation. Direction "Direction" defines the main direction where the letters are heading. Spread "Spread" spreads out the letters. A setting of 100 will make the letters head in every direction. Rotate This adds a rotation to the animation. Higher settings will make the letters rotate more. CHV-Electronics, Inc Christoph Vonrhein

95 Fade-Out Chars Check this checkbox to make the letters fade out at the end of the animation (when Amount is at "100"). Emboss The emboss feature creates a 3-dimensional look to the text. without Emboss with Emboss Opacity Opacity controls the opacity of the emboss effect. Softness With this slider you can soften the 3-dimensional effect. Direction Here you can define the direction where the virtual light comes from. Opacity Single Char Opacity This controls the opacity of each letter. This makes it possible to create superimposed letters. CHV-Electronics, Inc Christoph Vonrhein

96 Texture With this section you can colorize the text. You can use one solid color, a gradient with two colors or an applied clip or image. If you have enabled "Show Gradients" (at the very bottom of the controls) you can see a preview of the gradient in the canvas. Color 1 Color 2 With these two colors you can create a gradient from color 1 to color 2. If you only need an even color for the text, simply use the same color for color 1 and 2. Position The gradient has a center point which can be defined by this control. Angle The gradient is running along a straight line. The angel of the straight line can be defined with this control. Width Here you can define the width of the gradient. Clip/Image Clip/Image If you drop a clip or an image to this image well, the above color gradient will be deactivated and the applied clip or image will be used as a texture. Offset Clip This defines the offset (frames) that will be added to the clip. CHV-Electronics, Inc Christoph Vonrhein

97 Outline - Upper Layer Outline - Lower Layer A highly adjustable border can be generated around the text with this section. This section is divided in an upper layer and a lower layer. The behavior of both layers are absolutely identical. The only difference is that the upper layer is overlaid onto the lower layer. If the upper layer completely overlaps the lower layer you wont see the lower layer anymore. CHV-Electronics, Inc Christoph Vonrhein

98 A common use of this feature is, when you create a dark border around the text with the upper layer and a colorful shining glowing area with the lower layer. Enable Outline With this checkbox you can activate or deactivate the selected layer. Width This slider controls the with of the border. A setting of "1" will create a very small border. Higher settings expand the border. Small border CHV-Electronics, Inc Christoph Vonrhein

99 Wide border Dark area Here you can control the behavior of the border of the outline. Higher settings will darken the outline more. This feature only affects the border of the outline. Low setting High setting Softness This slider softens the outline. This feature is different from the Dark area feature. Softness blurs the whole outline. Dark area only affects the border of the outline. Low setting High setting CHV-Electronics, Inc Christoph Vonrhein

100 Opacity Here you can control the opacity of the outline. Use this slider to create transparent outlines. This feature only affects the outline itself. The text will not be affected. Opacity set to 0 Opacity set to 50 Position Offset Angle If you want to create a 3-dimensional looking outline, you can move the outline by an offset into a specific direction. Use Offset to move the outline. Use Angle to define the direction where the outline should be moved. Stretch & Rotate With this section you can stretch and rotate the outline. This is very useful if you want to create a 3-dimensional look. X-Stretch Y-Stretch Use these two sliders to stretch an outline. CHV-Electronics, Inc Christoph Vonrhein

101 Rotation Center Here you can rotate the outline around a center-point. Distortion In addition you can distort the generated outline. Therefore you can define waves that will be used to do the job. Amount This controls the strength of the distortion. A setting of 0 will disable the distortion. Wavelength The wavelength of the distortion. Speed With this option you can animate the distortion. A setting of 0 will create a static distortion. Higher settings will increase the speed of the waves. Angle This is the direction where the distortion waves are heading to. Texture Color 1 Color 2 With these two colors you can create a gradient from color 1 to color 2. If you only need an even color for the text, simply use the same color for color 1 and 2. Position The gradient has a center point which can be defined by this control. Angle The gradient is running along a straight line. The angel of the straight line can be defined with this control. Width Here you can define the width of the gradient. Clip/Image If you want to use a texture you can apply an image or a video clip here. If you don't apply anything here, the above defined color will be used. Offset Clip This defines the offset (frames) that will be added to the movie. This setting has no effect if you use an image. CHV-Electronics, Inc Christoph Vonrhein

102 Canvas Show Gradients Enable this checkbox to see a representation of all three gradients in the canvas. There are three gradients. One for the text itself and two for the two outline layers. The colored lines show the center of the three gradients and in which direction the colors go. The circles carry the name to show where they belong to. The size of the circles show the width of each gradient. Bigger circles represent softer gradients. CHV-Electronics, Inc Christoph Vonrhein

103 Scaling Text Pro FX Scale and animate a text line in and out on a bezier spline Scaling Text Pro FX creates a pretty way to fade in and out text that runs along a bezier spline. Each letter of the text scales down from a very big size and simultaneously fades in. In addition the appearing letters can perform a variety of additional movements. Scaling Text Pro FX also is equipped with the highly sophisticated outline feature made by CHV. CHV-Electronics, Inc Christoph Vonrhein

104 Scale Progress The scale effect will be set in motion with the simple animation of the Progress slider. Just keyframe this slider to see an effect similar to one seen in the above image sequence. If Progress is set to 0 no letters will be visible. Set to 100 all letters are visible at their final position on the bezier spline. Area This slider defines the width of the area where the scaling effect takes place. A small area makes the letters appear very quickly, while a wide area lets them appear all at once. Direction The scaling effect either starts at the left or the right side. With this popup menu you can select the direction of the effect. CHV-Electronics, Inc Christoph Vonrhein

105 Movement Here you can define the behavior of the animation. It can be a linear or a soft behavior, it can speed up or slow down and the letters can also bounce up and down as well jump along virtual steps. Linear Soft Speed up Slow down Bounce Jump Bounces (%) This slider only has an effect if Movement is set to Bounce. You can define here how often the letters bounce. Jumps This slider only has an effect if Movement is set to Jumps. Define how many steps the letters should take while they scale down. Origin Origin As the letter appear, they have to come from some direction or place. With this popup menu you can define where the letters come from. Stationary means that the letters are simply appearing right where they will end. Set to Random makes the letters appear randomly from any place of the screen. If set to Use Location the letters will all come from one single place defined by the below Location. Location This control only has an effect if Origin is set to Use Location. Additional Rotation Max. Angle In addition each letter can do a rotation while it appears. The angle of this rotation is defined by this slider. CHV-Electronics, Inc Christoph Vonrhein

106 Randomize Angle Randomize the angel of the additional rotation within the boundaries of the above defines Max. angle. Movement Here you can define the behavior of the additional rotation. Bounces (%) This slider only has an effect if Movement is set to Bounce. Jumps This slider only has an effect if Movement is set to Jumps. Bezier Spline Within this section the actual bezier spline where the text is running on is defined. A bezier spline is defined by 4 points: One start point, one end point and two bezier handles. The bezier spline runs between the start and the end point and this is what the text also does. A great variety of different looking curves can be created this way. The bezier spline can be animated in any way using keyframes. Use the 4 points of this section to adjust the bezier spline. The created bezier spline will be shown in the canvas if the "Show Spline" checkbox is activated. Text Text Enter the text into this text-field. Font Select the desired font with this popup menu. Proportional Font Check this checkbox if the font should be handled as a proportional font. Size (points) This selects the size of the font. Style Choose the style of the text with this popup menu. CHV-Electronics, Inc Christoph Vonrhein

107 X-Offset Y-Offset With the X- and Y-Offset each letter will be moved in the X- and Y-direction. Each letter will be handled individually and will follow its own path. Follow Bezier Check this checkbox to make the single letters of the text follow the bezier spline. Follow Bezier Don't follow Bezier Char Rotation Additionally the letters can be rotated. Each letter will be handled individually. Follow Bezier Additional rotation Twist This function adds a twist effect to each letter. Bend This bends the letters to the left or right. Each letter will be handled individually. CHV-Electronics, Inc Christoph Vonrhein

108 Turn This feature turns the letters around their vertical axis and creates additionally a 3-dimensional effect. If "Turn" is set to 180, all letters will appear backwards. Positioning Sometimes it might be useful to move the letters along the bezier spline to adjust the linearity of the spline. Inner<>Outer Left<>Right CHV-Electronics, Inc Christoph Vonrhein

109 Dynamic Size This feature controls the size of the text dynamically. Inner<>Outer This slider controls the "Dynamic Size" effect. Settings below 0 make the letters at the ends smaller. Settings above 0 make the letters in the center smaller. Left<>Right The center of the "Dynamic Size" effect will be moved to the left and the right with this slider. Area Width Explode Amount The strength of the explode effect. Higher settings will move the letters further off the screen. Keyframe this setting to create an animation. Direction "Direction" defines the main direction where the letters are heading. Spread "Spread" spreads out the letters. A setting of 100 will make the letters head in every direction. Rotate This adds a rotation to the animation. Higher settings will make the letters rotate more. Fade-Out Chars Check this checkbox to make the letters fade out at the end of the animation (when Amount is at "100"). CHV-Electronics, Inc Christoph Vonrhein

110 Emboss The emboss feature creates a 3-dimensional look to the text. without Emboss with Emboss Opacity Opacity controls the opacity of the emboss effect. Softness With this slider you can soften the 3-dimensional effect. Direction Here you can define the direction where the virtual light comes from. Opacity Single Char Opacity This controls the opacity of each letter. This makes it possible to create superimposed letters. CHV-Electronics, Inc Christoph Vonrhein

111 Texture With this section you can colorize the text. You can use one solid color, a gradient with two colors or an applied clip or image. If you have enabled "Show Gradients" (at the very bottom of the controls) you can see a preview of the gradient in the canvas. Color 1 Color 2 With these two colors you can create a gradient from color 1 to color 2. If you only need an even color for the text, simply use the same color for color 1 and 2. Position The gradient has a center point which can be defined by this control. Angle The gradient is running along a straight line. The angel of the straight line can be defined with this control. Width Here you can define the width of the gradient. Clip/Image Clip/Image If you drop a clip or an image to this image well, the above color gradient will be deactivated and the applied clip or image will be used as a texture. Offset Clip This defines the offset (frames) that will be added to the clip. CHV-Electronics, Inc Christoph Vonrhein

112 Outline - Upper Layer Outline - Lower Layer A highly adjustable border can be generated around the text with this section. This section is divided in an upper layer and a lower layer. The behavior of both layers are absolutely identical. The only difference is that the upper layer is overlaid onto the lower layer. If the upper layer completely overlaps the lower layer you wont see the lower layer anymore. CHV-Electronics, Inc Christoph Vonrhein

113 A common use of this feature is, when you create a dark border around the text with the upper layer and a colorful shining glowing area with the lower layer. Enable Outline With this checkbox you can activate or deactivate the selected layer. Width This slider controls the with of the border. A setting of "1" will create a very small border. Higher settings expand the border. Small border CHV-Electronics, Inc Christoph Vonrhein

114 Wide border Dark area Here you can control the behavior of the border of the outline. Higher settings will darken the outline more. This feature only affects the border of the outline. Low setting High setting Softness This slider softens the outline. This feature is different from the Dark area feature. Softness blurs the whole outline. Dark area only affects the border of the outline. Low setting High setting CHV-Electronics, Inc Christoph Vonrhein

115 Opacity Here you can control the opacity of the outline. Use this slider to create transparent outlines. This feature only affects the outline itself. The text will not be affected. Opacity set to 0 Opacity set to 50 Position Offset Angle If you want to create a 3-dimensional looking outline, you can move the outline by an offset into a specific direction. Use Offset to move the outline. Use Angle to define the direction where the outline should be moved. Stretch & Rotate With this section you can stretch and rotate the outline. This is very useful if you want to create a 3-dimensional look. X-Stretch Y-Stretch Use these two sliders to stretch an outline. CHV-Electronics, Inc Christoph Vonrhein

116 Rotation Center Here you can rotate the outline around a center-point. Distortion In addition you can distort the generated outline. Therefore you can define waves that will be used to do the job. Amount This controls the strength of the distortion. A setting of 0 will disable the distortion. Wavelength The wavelength of the distortion. Speed With this option you can animate the distortion. A setting of 0 will create a static distortion. Higher settings will increase the speed of the waves. Angle This is the direction where the distortion waves are heading to. Texture Color 1 Color 2 With these two colors you can create a gradient from color 1 to color 2. If you only need an even color for the text, simply use the same color for color 1 and 2. Position The gradient has a center point which can be defined by this control. Angle The gradient is running along a straight line. The angel of the straight line can be defined with this control. Width Here you can define the width of the gradient. Clip/Image If you want to use a texture you can apply an image or a video clip here. If you don't apply anything here, the above defined color will be used. Offset Clip This defines the offset (frames) that will be added to the movie. This setting has no effect if you use an image. CHV-Electronics, Inc Christoph Vonrhein

117 Canvas Show Gradients Enable this checkbox to see a representation of all three gradients in the canvas. There are three gradients. One for the text itself and two for the two outline layers. The colored lines show the center of the three gradients and in which direction the colors go. The circles carry the name to show where they belong to. The size of the circles show the width of each gradient. Bigger circles represent softer gradients. CHV-Electronics, Inc Christoph Vonrhein

118 Typewriter Pro FX The first typewriter effect on a Bezier curve Typewriter Pro FX is the first ever typewriter effect that runs along a bezier spline. A bezier spline is a method to create a highly adjustable curve. With the Text-collection FX a completely new way to create good looking titles is born. Additionally Typewriter Pro FX includes the highly sophisticated outline feature of CHV. Typewriter Effect Progress With this slider you control the typewriter effect itself. Set this slider to 0 and you wont see anything, set it to 100 and you see the whole text. By animating this slider you can make the typewriter effect go forward and backward. Area Usually the typewriter effect works with a very short area where the letters appear. But Typewriter Pro gives you the chance to adjust the area. A wider area lets more letters appear softly. Direction Select if the typewriter effect should start from the left or the right side. Bezier Spline The bezier curve is defined in this section. A bezier spline is defined by 4 points: One start point, one end point and two bezier handles. The bezier spline runs between the start and the end point and this is what the text also does. A great variety of different looking curves can be created this way. The bezier spline can also be animated easily with keyframes. Use the 4 points of this section to adjust the bezier spline. The "Show Spline" checkbox enables a visualization of the bezier spline in the canvas. CHV-Electronics, Inc Christoph Vonrhein

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