Image Warping : Computational Photography Alexei Efros, CMU, Fall Some slides from Steve Seitz

Size: px
Start display at page:

Download "Image Warping : Computational Photography Alexei Efros, CMU, Fall Some slides from Steve Seitz"

Transcription

1 Image Warping Some slides from Steve Seitz 5-463: Computational Photograph Aleei Efros, CMU, Fall 2

2 Image Transformations image filtering: change range of image g() T(f()) f T f image warping: change domain of image f g() f(t()) T f

3 Image Transformations image filtering: change range of image g() T(f()) f T g image warping: change domain of image f g() f(t()) T g

4 Parametric (global) warping Eamples of parametric warps: translation rotation aspect affine perspective clindrical

5 Parametric (global) warping T p (,) p (, ) Transformation T is a coordinate-changing machine: p T(p) What does it mean that T is global? Is the same for an point p can be described b just a few numbers (parameters) Let s represent T as a matri: p Mp M

6 Scaling Scaling a coordinate means multipling each of its components b a scalar Uniform scaling means this scalar is the same for all components: 2

7 Scaling Non-uniform scaling: different scalars per component: X 2, Y.5

8 Scaling Scaling operation: Or, in matri form: b a b a scaling matri S What s inverse of S?

9 2-D Rotation (, ) (, ) θ cos(θ) - sin(θ) sin(θ) + cos(θ)

10 2-D Rotation θ φ (, ) (, ) r cos (φ) r sin (φ) r cos (φ + θ) r sin (φ + θ) Trig Identit r cos(φ) cos(θ) r sin(φ) sin(θ) r sin(φ) cos(θ) + r cos(φ) sin(θ) Substitute cos(θ) - sin(θ) sin(θ) + cos(θ)

11 2-D Rotation This is eas to capture in matri form: cos sin θ Even though sin(θ) and cos(θ) are nonlinear functions of θ, is a linear combination of and is a linear combination of and What is the inverse transformation? Rotation b θ For rotation matrices ( θ ) sin( θ ) ( ) ( ) R cos T R R θ

12 22 Matrices What tpes of transformations can be represented with a 22 matri? 2D Identit? 2D Scale around (,)? s s * * s s

13 22 Matrices What tpes of transformations can be represented with a 22 matri? 2D Rotate around (,)? * cos * sin * sin * cos + cos sin sin cos 2D Shear? sh sh + + * * sh sh

14 22 Matrices What tpes of transformations can be represented with a 22 matri? 2D Mirror about Y ais? 2D Mirror over (,)?

15 22 Matrices What tpes of transformations can be represented with a 22 matri? 2D Translation? + t + t NO! Onl linear 2D transformations can be represented with a 22 matri

16 All 2D Linear Transformations Linear transformations are combinations of Scale, Rotation, Shear, and Mirror Properties of linear transformations: Origin maps to origin Lines map to lines Parallel lines remain parallel Ratios are preserved Closed under composition a c b d a c be d g fi h k j l

17 Consider a different Basis j (,) v (v,v ) q p u(u,u ) i (,) q4i+3j (4,3) p4u+3v

18 Linear Transformations as Change of Basis v (v,v ) j (,) p uv p ij p uv (4,3) p 4u +3v p 4u +3v u(u,u ) p ij 4u+3v An linear transformation is a basis!!! i (,) u p ij v4 u v p uv u v3 u v

19 What s the inverse transform? j (,) v (v,v ) p ij p uv u(u,u ) p ij (5,4) p uv i (,) p u + p v u u v v u u v v p uv (p,p )? - p ij How can we change from an basis to an basis? What if the basis are orthogonal?

20 Projection onto orthogonal basis j (,) v (v,v ) p ij p uv p ij (5,4) i (,) p uv (u p ij, v p ij ) u(u,u ) p uv u v u v 5 4 u v u v p ij

21 Homogeneous Coordinates Q: How can we represent translation as a 33 matri? + t + t

22 Homogeneous Coordinates Homogeneous coordinates represent coordinates in 2 dimensions with a 3-vector homogeneou scoords

23 Homogeneous Coordinates Add a 3rd coordinate to ever 2D point (,, w) represents a point at location (/w, /w) (,, ) represents a point at infinit (,, ) is not allowed 2 (2,,) or (4,2,2) or (6,3,3) Convenient coordinate sstem to represent man useful transformations 2

24 Homogeneous Coordinates Q: How can we represent translation as a 33 matri? A: Using the rightmost column: t t Translation t t + +

25 Translation Eample of translation + + t t t t t 2 t Homogeneous Coordinates

26 Basic 2D Transformations Basic 2D transformations as 33 matrices cos sin sin cos t t sh sh Translate Rotate Shear s s Scale

27 Matri Composition Transformations can be combined b matri multiplication w s s t t w cos sin sin cos p T(t,t ) R() S(s,s ) p

28 Affine Transformations Affine transformations are combinations of Linear transformations, and Translations Properties of affine transformations: Origin does not necessaril map to origin Lines map to lines Parallel lines remain parallel Ratios are preserved Closed under composition Models change of basis w a d b e c f w Will the last coordinate w alwas be?

29 Projective Transformations Projective transformations Affine transformations, and Projective warps Properties of projective transformations: w Origin does not necessaril map to origin Lines map to lines Parallel lines do not necessaril remain parallel Ratios are not preserved Closed under composition Models change of basis a d g b e h c f i w

30 2D image transformations These transformations are a nested set of groups Closed under composition and inverse is a member

Image Warping. Some slides from Steve Seitz

Image Warping.   Some slides from Steve Seitz Image Warping http://www.jeffre-martin.com Some slides from Steve Seitz 5-463: Computational Photograph Aleei Efros, CMU, Fall 26 Image Warping image filtering: change range of image g() T(f()) f T f image

More information

Image Warping. Some slides from Steve Seitz

Image Warping.   Some slides from Steve Seitz Image Warping http://www.jeffre-martin.com Some slides from Steve Seitz 5-463: Computational Photograph Aleei Efros, CMU, Spring 2 Image Transformations image filtering: change range of image g() = T(f())

More information

Image Warping (Szeliski Sec 2.1.2)

Image Warping (Szeliski Sec 2.1.2) Image Warping (Szeliski Sec 2..2) http://www.jeffre-martin.com CS94: Image Manipulation & Computational Photograph Aleei Efros, UC Berkele, Fall 7 Some slides from Steve Seitz Image Transformations image

More information

Image Warping CSE399b, Spring 07 Computer Vision

Image Warping CSE399b, Spring 07 Computer Vision Image Warping CSE399b, Spring 7 Computer Vision http://maps.a9.com http://www.cs.ubc.ca/~mbrown/autostitch/autostitch.html http://www.cs.ubc.ca/~mbrown/autostitch/autostitch.html Autostiching on A9.com

More information

Image Warping. Many slides from Alyosha Efros + Steve Seitz. Photo by Sean Carroll

Image Warping. Many slides from Alyosha Efros + Steve Seitz. Photo by Sean Carroll Image Warping Man slides from Alosha Efros + Steve Seitz Photo b Sean Carroll Morphing Blend from one object to other with a series of local transformations Image Transformations image filtering: change

More information

Interactive Computer Graphics. Warping and morphing. Warping and Morphing. Warping and Morphing. Lecture 14+15: Warping and Morphing. What is.

Interactive Computer Graphics. Warping and morphing. Warping and Morphing. Warping and Morphing. Lecture 14+15: Warping and Morphing. What is. Interactive Computer Graphics Warping and morphing Lecture 14+15: Warping and Morphing Lecture 14: Warping and Morphing: Slide 1 Lecture 14: Warping and Morphing: Slide 2 Warping and Morphing What is Warping

More information

How is project #1 going?

How is project #1 going? How is project # going? Last Lecture Edge Detection Filtering Pramid Toda Motion Deblur Image Transformation Removing Camera Shake from a Single Photograph Rob Fergus, Barun Singh, Aaron Hertzmann, Sam

More information

Image Warping. Computational Photography Derek Hoiem, University of Illinois 09/28/17. Photo by Sean Carroll

Image Warping. Computational Photography Derek Hoiem, University of Illinois 09/28/17. Photo by Sean Carroll Image Warping 9/28/7 Man slides from Alosha Efros + Steve Seitz Computational Photograph Derek Hoiem, Universit of Illinois Photo b Sean Carroll Reminder: Proj 2 due monda Much more difficult than project

More information

CSE328 Fundamentals of Computer Graphics: Theory, Algorithms, and Applications

CSE328 Fundamentals of Computer Graphics: Theory, Algorithms, and Applications CSE328 Fundamentals of Computer Graphics: Theor, Algorithms, and Applications Hong in State Universit of New York at Ston Brook (Ston Brook Universit) Ston Brook, New York 794-44 Tel: (63)632-845; Fa:

More information

Image warping. image filtering: change range of image. image warping: change domain of image g(x) = f(h(x)) h(y)=0.5y+0.5. h([x,y])=[x,y/2] f h

Image warping. image filtering: change range of image. image warping: change domain of image g(x) = f(h(x)) h(y)=0.5y+0.5. h([x,y])=[x,y/2] f h Image warping Image warping image filtering: change range of image g() () = h(f()) h(f()) f h g h()=0.5+0.5 image warping: change domain of image g() = f(h()) f h g h([,])=[,/2] Parametric (global) warping

More information

Last Lecture. Edge Detection. Filtering Pyramid

Last Lecture. Edge Detection. Filtering Pyramid Last Lecture Edge Detection Filtering Pramid Toda Motion Deblur Image Transformation Removing Camera Shake from a Single Photograph Rob Fergus, Barun Singh, Aaron Hertzmann, Sam T. Roweis and William T.

More information

Warping, Morphing and Mosaics

Warping, Morphing and Mosaics Computational Photograph and Video: Warping, Morphing and Mosaics Prof. Marc Pollefes Dr. Gabriel Brostow Toda s schedule Last week s recap Warping Morphing Mosaics Toda s schedule Last week s recap Warping

More information

Image Warping, mesh, and triangulation CSE399b, Spring 07 Computer Vision

Image Warping, mesh, and triangulation CSE399b, Spring 07 Computer Vision http://grail.cs.washington.edu/projects/rotoscoping/ Image Warping, mesh, and triangulation CSE399b, Spring 7 Computer Vision Man of the slides from A. Efros. Parametric (global) warping Eamples of parametric

More information

Image warping/morphing

Image warping/morphing Image warping/morphing Digital Visual Effects, Spring 2007 Yung-Yu Chuang 2007/3/20 with slides b Richard Szeliski, Steve Seitz, Tom Funkhouser and Aleei Efros Image warping Image formation B A Sampling

More information

2D Image Transforms Computer Vision (Kris Kitani) Carnegie Mellon University

2D Image Transforms Computer Vision (Kris Kitani) Carnegie Mellon University 2D Image Transforms 16-385 Computer Vision (Kris Kitani) Carnegie Mellon University Extract features from an image what do we do next? Feature matching (object recognition, 3D reconstruction, augmented

More information

Prof. Feng Liu. Winter /05/2019

Prof. Feng Liu. Winter /05/2019 Prof. Feng Liu Winter 2019 http://www.cs.pd.edu/~fliu/courses/cs410/ 02/05/2019 Last Time Image alignment 2 Toda Image warping The slides for this topic are used from Prof. Yung-Yu Chuang, which use materials

More information

Scene Graphs & Modeling Transformations COS 426

Scene Graphs & Modeling Transformations COS 426 Scene Graphs & Modeling Transformations COS 426 3D Object Representations Points Range image Point cloud Surfaces Polgonal mesh Subdivision Parametric Implicit Solids Voels BSP tree CSG Sweep High-level

More information

Modeling Transformations

Modeling Transformations Modeling Transformations Thomas Funkhouser Princeton Universit CS 426, Fall 2 Modeling Transformations Specif transformations for objects Allos definitions of objects in on coordinate sstems Allos use

More information

Transformations II. Week 2, Wed Jan 17

Transformations II. Week 2, Wed Jan 17 Universit of British Columbia CPSC 34 Computer Graphics Jan-Apr 27 Tamara Munzner Transformations II Week 2, Wed Jan 7 http://www.ugrad.cs.ubc.ca/~cs34/vjan27 Readings for Jan 5-22 FCG Chap 6 Transformation

More information

Modeling Transformations

Modeling Transformations שיעור 3 גרפיקה ממוחשבת תשס"ח ב ליאור שפירא Modeling Transformations Heavil based on: Thomas Funkhouser Princeton Universit CS 426, Fall 2 Modeling Transformations Specif transformations for objects Allows

More information

Modeling Transformations

Modeling Transformations Transformations Transformations Specif transformations for objects o Allos definitions of objects in on coordinate sstems o Allos use of object definition multiple times in a scene Adam Finkelstein Princeton

More information

Modeling Transformations

Modeling Transformations Modeling Transformations Michael Kazhdan (601.457/657) HB Ch. 5 FvDFH Ch. 5 Overview Ra-Tracing so far Modeling transformations Ra Tracing Image RaTrace(Camera camera, Scene scene, int width, int heigh,

More information

Warping. 12 May 2015

Warping. 12 May 2015 Warping 12 May 2015 Warping, morphing, mosaic Slides from Durand and Freeman (MIT), Efros (CMU, Berkeley), Szeliski (MSR), Seitz (UW), Lowe (UBC) http://szeliski.org/book/ 2 Image Warping Image filtering:

More information

CS4670: Computer Vision

CS4670: Computer Vision CS467: Computer Vision Noah Snavely Lecture 8: Geometric transformations Szeliski: Chapter 3.6 Reading Announcements Project 2 out today, due Oct. 4 (demo at end of class today) Image alignment Why don

More information

Computer Graphics. P04 Transformations. Aleksandra Pizurica Ghent University

Computer Graphics. P04 Transformations. Aleksandra Pizurica Ghent University Computer Graphics P4 Transformations Aleksandra Pizurica Ghent Universit Telecommunications and Information Processing Image Processing and Interpretation Group Transformations in computer graphics Goal:

More information

CS 2770: Intro to Computer Vision. Multiple Views. Prof. Adriana Kovashka University of Pittsburgh March 14, 2017

CS 2770: Intro to Computer Vision. Multiple Views. Prof. Adriana Kovashka University of Pittsburgh March 14, 2017 CS 277: Intro to Computer Vision Multiple Views Prof. Adriana Kovashka Universit of Pittsburgh March 4, 27 Plan for toda Affine and projective image transformations Homographies and image mosaics Stereo

More information

Modeling Transformations

Modeling Transformations Modeling Transformations Michael Kazhdan (601.457/657) HB Ch. 5 FvDFH Ch. 5 Announcement Assignment 2 has been posted: Due: 10/24 ASAP: Download the code and make sure it compiles» On windows: just build

More information

Two Dimensional Viewing

Two Dimensional Viewing Two Dimensional Viewing Dr. S.M. Malaek Assistant: M. Younesi Two Dimensional Viewing Basic Interactive Programming Basic Interactive Programming User controls contents, structure, and appearance of objects

More information

M y. Image Warping. Targil 7 : Image Warping. Image Warping. 2D Geometric Transformations. image filtering: change range of image g(x) = T(f(x))

M y. Image Warping. Targil 7 : Image Warping. Image Warping. 2D Geometric Transformations. image filtering: change range of image g(x) = T(f(x)) Hebrew Universi Image Processing - 6 Image Warping Hebrew Universi Image Processing - 6 argil 7 : Image Warping D Geomeric ransormaions hp://www.jere-marin.com Man slides rom Seve Seiz and Aleei Eros Image

More information

Modeling Transformations Revisited

Modeling Transformations Revisited Modeling Transformations Revisited Basic 3D Transformations Translation Scale Shear Rotation 3D Transformations Same idea as 2D transformations o Homogeneous coordinates: (,,z,w) o 44 transformation matrices

More information

Matrix Transformations. Affine Transformations

Matrix Transformations. Affine Transformations Matri ransformations Basic Graphics ransforms ranslation Scaling Rotation Reflection Shear All Can be Epressed As Linear Functions of the Original Coordinates : A + B + C D + E + F ' A ' D 1 B E C F 1

More information

Fitting a transformation: Feature-based alignment April 30 th, Yong Jae Lee UC Davis

Fitting a transformation: Feature-based alignment April 30 th, Yong Jae Lee UC Davis Fitting a transformation: Feature-based alignment April 3 th, 25 Yong Jae Lee UC Davis Announcements PS2 out toda; due 5/5 Frida at :59 pm Color quantization with k-means Circle detection with the Hough

More information

Image warping , , Computational Photography Fall 2017, Lecture 10

Image warping , , Computational Photography Fall 2017, Lecture 10 Image warping http://graphics.cs.cmu.edu/courses/15-463 15-463, 15-663, 15-862 Computational Photography Fall 2017, Lecture 10 Course announcements Second make-up lecture on Friday, October 6 th, noon-1:30

More information

Editing and Transformation

Editing and Transformation Lecture 5 Editing and Transformation Modeling Model can be produced b the combination of entities that have been edited. D: circle, arc, line, ellipse 3D: primitive bodies, etrusion and revolved of a profile

More information

Affine and Projective Transformations

Affine and Projective Transformations CS 674: Intro to Computer Vision Affine and Projective Transformations Prof. Adriana Kovaska Universit of Pittsburg October 3, 26 Alignment problem We previousl discussed ow to matc features across images,

More information

Coordinate transformations. 5554: Packet 8 1

Coordinate transformations. 5554: Packet 8 1 Coordinate transformations 5554: Packet 8 1 Overview Rigid transformations are the simplest Translation, rotation Preserve sizes and angles Affine transformation is the most general linear case Homogeneous

More information

Today s class. Geometric objects and transformations. Informationsteknologi. Wednesday, November 7, 2007 Computer Graphics - Class 5 1

Today s class. Geometric objects and transformations. Informationsteknologi. Wednesday, November 7, 2007 Computer Graphics - Class 5 1 Toda s class Geometric objects and transformations Wednesda, November 7, 27 Computer Graphics - Class 5 Vector operations Review of vector operations needed for working in computer graphics adding two

More information

[ ] [ ] Orthogonal Transformation of Cartesian Coordinates in 2D & 3D. φ = cos 1 1/ φ = tan 1 [ 2 /1]

[ ] [ ] Orthogonal Transformation of Cartesian Coordinates in 2D & 3D. φ = cos 1 1/ φ = tan 1 [ 2 /1] Orthogonal Transformation of Cartesian Coordinates in 2D & 3D A vector is specified b its coordinates, so it is defined relative to a reference frame. The same vector will have different coordinates in

More information

Multi-stable Perception. Necker Cube

Multi-stable Perception. Necker Cube Multi-stable Perception Necker Cube Spinning dancer illusion, Nobuuki Kaahara Fitting and Alignment Computer Vision Szeliski 6.1 James Has Acknowledgment: Man slides from Derek Hoiem, Lana Lazebnik, and

More information

3D Geometry and Camera Calibration

3D Geometry and Camera Calibration 3D Geometr and Camera Calibration 3D Coordinate Sstems Right-handed vs. left-handed 2D Coordinate Sstems ais up vs. ais down Origin at center vs. corner Will often write (u, v) for image coordinates v

More information

1. We ll look at: Types of geometrical transformation. Vector and matrix representations

1. We ll look at: Types of geometrical transformation. Vector and matrix representations Tob Howard COMP272 Computer Graphics and Image Processing 3: Transformations Tob.Howard@manchester.ac.uk Introduction We ll look at: Tpes of geometrical transformation Vector and matri representations

More information

(x, y) (ρ, θ) ρ θ. Polar Coordinates. Cartesian Coordinates

(x, y) (ρ, θ) ρ θ. Polar Coordinates. Cartesian Coordinates Coordinate Sstems Point Representation in two dimensions Cartesian Coordinates: (; ) Polar Coordinates: (; ) (, ) ρ θ (ρ, θ) Cartesian Coordinates Polar Coordinates p = CPS1, 9: Computer Graphics D Geometric

More information

Photo by Carl Warner

Photo by Carl Warner Photo b Carl Warner Photo b Carl Warner Photo b Carl Warner Fitting and Alignment Szeliski 6. Computer Vision CS 43, Brown James Has Acknowledgment: Man slides from Derek Hoiem and Grauman&Leibe 2008 AAAI

More information

Homogeneous Coordinates

Homogeneous Coordinates COMS W4172 3D Math 2 Steven Feiner Department of Computer Science Columbia Universit New York, NY 127 www.cs.columbia.edu/graphics/courses/csw4172 Februar 1, 218 1 Homogeneous Coordinates w X W Y X W Y

More information

3-Dimensional Viewing

3-Dimensional Viewing CHAPTER 6 3-Dimensional Vieing Vieing and projection Objects in orld coordinates are projected on to the vie plane, hich is defined perpendicular to the vieing direction along the v -ais. The to main tpes

More information

What and Why Transformations?

What and Why Transformations? 2D transformations What and Wh Transformations? What? : The geometrical changes of an object from a current state to modified state. Changing an object s position (translation), orientation (rotation)

More information

CS F-07 Objects in 2D 1

CS F-07 Objects in 2D 1 CS420-2010F-07 Objects in 2D 1 07-0: Representing Polgons We want to represent a simple polgon Triangle, rectangle, square, etc Assume for the moment our game onl uses these simple shapes No curves for

More information

CSE528 Computer Graphics: Theory, Algorithms, and Applications

CSE528 Computer Graphics: Theory, Algorithms, and Applications CSE528 Computer Graphics: Theor, Algorithms, and Applications Hong Qin State Universit of New York at Ston Brook (Ston Brook Universit) Ston Brook, New York 794--44 Tel: (63)632-845; Fa: (63)632-8334 qin@cs.sunsb.edu

More information

3D Computer Vision II. Reminder Projective Geometry, Transformations. Nassir Navab. October 27, 2009

3D Computer Vision II. Reminder Projective Geometry, Transformations. Nassir Navab. October 27, 2009 3D Computer Vision II Reminder Projective Geometr, Transformations Nassir Navab based on a course given at UNC b Marc Pollefes & the book Multiple View Geometr b Hartle & Zisserman October 27, 29 2D Transformations

More information

Transformations. Examples of transformations: shear. scaling

Transformations. Examples of transformations: shear. scaling Transformations Eamples of transformations: translation rotation scaling shear Transformations More eamples: reflection with respect to the y-ais reflection with respect to the origin Transformations Linear

More information

Image Metamorphosis By Affine Transformations

Image Metamorphosis By Affine Transformations Image Metamorphosis B Affine Transformations Tim Mers and Peter Spiegel December 16, 2005 Abstract Among the man was to manipulate an image is a technique known as morphing. Image morphing is a special

More information

Transformations. Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico

Transformations. Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico Transformations Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico Angel: Interactive Computer Graphics 4E Addison-Wesley 25 1 Objectives

More information

To Do. Demo (Projection Tutorial) Motivation. What we ve seen so far. Outline. Foundations of Computer Graphics (Fall 2012) CS 184, Lecture 5: Viewing

To Do. Demo (Projection Tutorial) Motivation. What we ve seen so far. Outline. Foundations of Computer Graphics (Fall 2012) CS 184, Lecture 5: Viewing Foundations of Computer Graphics (Fall 0) CS 84, Lecture 5: Viewing http://inst.eecs.berkele.edu/~cs84 To Do Questions/concerns about assignment? Remember it is due Sep. Ask me or TAs re problems Motivation

More information

3D Coordinates & Transformations

3D Coordinates & Transformations 3D Coordinates & Transformations Prof. Aaron Lanterman (Based on slides b Prof. Hsien-Hsin Sean Lee) School of Electrical and Computer Engineering Georgia Institute of Technolog 3D graphics rendering pipeline

More information

CS770/870 Spring 2017 Transformations

CS770/870 Spring 2017 Transformations CS770/870 Spring 2017 Transformations Coordinate sstems 2D Transformations Homogeneous coordinates Matrices, vectors, points Coordinate Sstems Coordinate sstems used in graphics Screen coordinates: the

More information

CS Computer Graphics: Transformations & The Synthetic Camera

CS Computer Graphics: Transformations & The Synthetic Camera CS 543 - Computer Graphics: Transformations The Snthetic Camera b Robert W. Lindeman gogo@wpi.edu (with help from Emmanuel Agu ;-) Introduction to Transformations A transformation changes an objects Size

More information

Transforms II. Overview. Homogeneous Coordinates 3-D Transforms Viewing Projections. Homogeneous Coordinates. x y z w

Transforms II. Overview. Homogeneous Coordinates 3-D Transforms Viewing Projections. Homogeneous Coordinates. x y z w Transforms II Overvie Homogeneous Coordinates 3- Transforms Vieing Projections 2 Homogeneous Coordinates Allos translations to be included into matri transform. Allos us to distinguish beteen a vector

More information

Computer Graphics. 2D transformations. Transforma3ons in computer graphics. Overview. Basic classes of geometric transforma3ons

Computer Graphics. 2D transformations. Transforma3ons in computer graphics. Overview. Basic classes of geometric transforma3ons Transforma3ons in computer graphics omputer Graphics Transforma3ons leksandra Piurica Goal: introduce methodolog to hange coordinate sstem Move and deform objects Principle: transforma3ons are applied

More information

CS 335 Graphics and Multimedia. Geometric Warping

CS 335 Graphics and Multimedia. Geometric Warping CS 335 Graphics and Multimedia Geometric Warping Geometric Image Operations Eample transformations Straightforward methods and their problems The affine transformation Transformation algorithms: Forward

More information

Computer Graphics. Geometric Transformations

Computer Graphics. Geometric Transformations Computer Graphics Geometric Transformations Contents coordinate sstems scalar values, points, vectors, matrices right-handed and left-handed coordinate sstems mathematical foundations transformations mathematical

More information

Uses of Transformations. 2D transformations Homogeneous coordinates. Transformations. Transformations. Transformations. Transformations and matrices

Uses of Transformations. 2D transformations Homogeneous coordinates. Transformations. Transformations. Transformations. Transformations and matrices Uses of Transformations 2D transformations Homogeneous coordinates odeling: position and resie parts of a comple model; Viewing: define and position the virtual camera Animation: define how objects move/change

More information

Motivation. What we ve seen so far. Demo (Projection Tutorial) Outline. Projections. Foundations of Computer Graphics

Motivation. What we ve seen so far. Demo (Projection Tutorial) Outline. Projections. Foundations of Computer Graphics Foundations of Computer Graphics Online Lecture 5: Viewing Orthographic Projection Ravi Ramamoorthi Motivation We have seen transforms (between coord sstems) But all that is in 3D We still need to make

More information

Transformations: 2D Transforms

Transformations: 2D Transforms 1. Translation Transformations: 2D Transforms Relocation of point WRT frame Given P = (x, y), translation T (dx, dy) Then P (x, y ) = T (dx, dy) P, where x = x + dx, y = y + dy Using matrix representation

More information

Transformations III. Week 2, Fri Jan 19

Transformations III. Week 2, Fri Jan 19 Universit of British Columbia CPSC 34 Computer Graphics Jan-Apr 2007 Tamara Munzner Transformations III Week 2, Fri Jan 9 http://www.ugrad.cs.ubc.ca/~cs34/vjan2007 Readings for Jan 5-22 FCG Chap 6 Transformation

More information

Interactive Computer Graphics. Hearn & Baker, chapter D transforms Hearn & Baker, chapter 5. Aliasing and Anti-Aliasing

Interactive Computer Graphics. Hearn & Baker, chapter D transforms Hearn & Baker, chapter 5. Aliasing and Anti-Aliasing Interactive Computer Graphics Aliasing and Anti-Aliasing Hearn & Baker, chapter 4-7 D transforms Hearn & Baker, chapter 5 Aliasing and Anti-Aliasing Problem: jaggies Also known as aliasing. It results

More information

Geometric Model of Camera

Geometric Model of Camera Geometric Model of Camera Dr. Gerhard Roth COMP 42A Winter 25 Version 2 Similar Triangles 2 Geometric Model of Camera Perspective projection P(X,Y,Z) p(,) f X Z f Y Z 3 Parallel lines aren t 4 Figure b

More information

To Do. Motivation. Demo (Projection Tutorial) What we ve seen so far. Computer Graphics. Summary: The Whole Viewing Pipeline

To Do. Motivation. Demo (Projection Tutorial) What we ve seen so far. Computer Graphics. Summary: The Whole Viewing Pipeline Computer Graphics CSE 67 [Win 9], Lecture 5: Viewing Ravi Ramamoorthi http://viscomp.ucsd.edu/classes/cse67/wi9 To Do Questions/concerns about assignment? Remember it is due tomorrow! (Jan 6). Ask me or

More information

Prof. Kristen Grauman

Prof. Kristen Grauman Fitting Prof. Kristen Grauman UT Austin Fitting Want to associate a model with observed features [Fig from Marszalek & Schmid, 2007] For eample, the model could be a line, a circle, or an arbitrary shape.

More information

GEOMETRIC TRANSFORMATIONS AND VIEWING

GEOMETRIC TRANSFORMATIONS AND VIEWING GEOMETRIC TRANSFORMATIONS AND VIEWING 2D and 3D 1/44 2D TRANSFORMATIONS HOMOGENIZED Transformation Scaling Rotation Translation Matrix s x s y cosθ sinθ sinθ cosθ 1 dx 1 dy These 3 transformations are

More information

Graphics and Interaction Transformation geometry and homogeneous coordinates

Graphics and Interaction Transformation geometry and homogeneous coordinates 433-324 Graphics and Interaction Transformation geometry and homogeneous coordinates Department of Computer Science and Software Engineering The Lecture outline Introduction Vectors and matrices Translation

More information

COMP30019 Graphics and Interaction Transformation geometry and homogeneous coordinates

COMP30019 Graphics and Interaction Transformation geometry and homogeneous coordinates COMP30019 Graphics and Interaction Transformation geometry and homogeneous coordinates Department of Computer Science and Software Engineering The Lecture outline Introduction Vectors and matrices Translation

More information

Determining the 2d transformation that brings one image into alignment (registers it) with another. And

Determining the 2d transformation that brings one image into alignment (registers it) with another. And Last two lectures: Representing an image as a weighted combination of other images. Toda: A different kind of coordinate sstem change. Solving the biggest problem in using eigenfaces? Toda Recognition

More information

To Do. Course Outline. Course Outline. Goals. Motivation. Foundations of Computer Graphics (Fall 2012) CS 184, Lecture 3: Transformations 1

To Do. Course Outline. Course Outline. Goals. Motivation. Foundations of Computer Graphics (Fall 2012) CS 184, Lecture 3: Transformations 1 Fondations of Compter Graphics (Fall 212) CS 184, Lectre 3: Transformations 1 http://inst.eecs.berkele.ed/~cs184 Sbmit HW b To Do Start looking at HW 1 (simple, bt need to think) Ais-angle rotation and

More information

GLOBAL EDITION. Interactive Computer Graphics. A Top-Down Approach with WebGL SEVENTH EDITION. Edward Angel Dave Shreiner

GLOBAL EDITION. Interactive Computer Graphics. A Top-Down Approach with WebGL SEVENTH EDITION. Edward Angel Dave Shreiner GLOBAL EDITION Interactive Computer Graphics A Top-Down Approach with WebGL SEVENTH EDITION Edward Angel Dave Shreiner This page is intentionall left blank. 4.10 Concatenation of Transformations 219 in

More information

Computer Graphics. Geometric Transformations

Computer Graphics. Geometric Transformations Contents coordinate sstems scalar values, points, vectors, matrices right-handed and left-handed coordinate sstems mathematical foundations transformations mathematical descriptions of geometric changes,

More information

2D and 3D Transformations AUI Course Denbigh Starkey

2D and 3D Transformations AUI Course Denbigh Starkey 2D and 3D Transformations AUI Course Denbigh Starkey. Introduction 2 2. 2D transformations using Cartesian coordinates 3 2. Translation 3 2.2 Rotation 4 2.3 Scaling 6 3. Introduction to homogeneous coordinates

More information

Image warping/morphing

Image warping/morphing Image warping/morphing Digital Visual Effects Yung-Yu Chuang with slides by Richard Szeliski, Steve Seitz, Tom Funkhouser and Alexei Efros Image warping Image formation B A Sampling and quantization What

More information

2D transformations and homogeneous coordinates

2D transformations and homogeneous coordinates 2D transformations and homogeneous coordinates Dr Nicolas Holzschuch Universit of Cape Ton e-mail: holzschu@cs.uct.ac.za Map of the lecture Transformations in 2D: vector/matri notation eample: translation,

More information

The 3-D Graphics Rendering Pipeline

The 3-D Graphics Rendering Pipeline The 3-D Graphics Rendering Pipeline Modeling Trival Rejection Illumination Viewing Clipping Projection Almost ever discussion of 3-D graphics begins here Seldom are an two versions drawn the same wa Seldom

More information

3D graphics rendering pipeline (1) 3D graphics rendering pipeline (3) 3D graphics rendering pipeline (2) 8/29/11

3D graphics rendering pipeline (1) 3D graphics rendering pipeline (3) 3D graphics rendering pipeline (2) 8/29/11 3D graphics rendering pipeline (1) Geometr Rasteriation 3D Coordinates & Transformations Prof. Aaron Lanterman (Based on slides b Prof. Hsien-Hsin Sean Lee) School of Electrical and Computer Engineering

More information

Overview. Affine Transformations (2D and 3D) Coordinate System Transformations Vectors Rays and Intersections

Overview. Affine Transformations (2D and 3D) Coordinate System Transformations Vectors Rays and Intersections Overview Affine Transformations (2D and 3D) Coordinate System Transformations Vectors Rays and Intersections ITCS 4120/5120 1 Mathematical Fundamentals Geometric Transformations A set of tools that aid

More information

Chapter 2 - Basic Mathematics for 3D Computer Graphics

Chapter 2 - Basic Mathematics for 3D Computer Graphics Chapter 2 - Basic Mathematics for 3D Computer Graphics Three-Dimensional Geometric Transformations Affine Transformations and Homogeneous Coordinates Combining Transformations Translation t + t Add a vector

More information

Affine Transformation. Edith Law & Mike Terry

Affine Transformation. Edith Law & Mike Terry Affine Transformation Edith Law & Mike Terry Graphic Models vs. Images Computer Graphics: the creation, storage and manipulation of images and their models Model: a mathematical representation of an image

More information

4. Two Dimensional Transformations

4. Two Dimensional Transformations 4. Two Dimensional Transformations CS362 Introduction to Computer Graphics Helena Wong, 2 In man applications, changes in orientations, sizes, and shapes are accomplished with geometric transformations

More information

High Dimensional Rendering in OpenGL

High Dimensional Rendering in OpenGL High Dimensional Rendering in OpenGL Josh McCo December, 2003 Description of Project Adding high dimensional rendering capabilit to the OpenGL graphics programming environment is the goal of this project

More information

MAN-522: COMPUTER VISION SET-2 Projections and Camera Calibration

MAN-522: COMPUTER VISION SET-2 Projections and Camera Calibration MAN-522: COMPUTER VISION SET-2 Projections and Camera Calibration Image formation How are objects in the world captured in an image? Phsical parameters of image formation Geometric Tpe of projection Camera

More information

Lecture 4: Viewing. Topics:

Lecture 4: Viewing. Topics: Lecture 4: Viewing Topics: 1. Classical viewing 2. Positioning the camera 3. Perspective and orthogonal projections 4. Perspective and orthogonal projections in OpenGL 5. Perspective and orthogonal projection

More information

More Mosaic Madness. CS194: Image Manipulation & Computational Photography. Steve Seitz and Rick Szeliski. Jeffrey Martin (jeffrey-martin.

More Mosaic Madness. CS194: Image Manipulation & Computational Photography. Steve Seitz and Rick Szeliski. Jeffrey Martin (jeffrey-martin. More Mosaic Madness Jeffrey Martin (jeffrey-martin.com) CS194: Image Manipulation & Computational Photography with a lot of slides stolen from Alexei Efros, UC Berkeley, Fall 2018 Steve Seitz and Rick

More information

Transforms. COMP 575/770 Spring 2013

Transforms. COMP 575/770 Spring 2013 Transforms COMP 575/770 Spring 2013 Transforming Geometry Given any set of points S Could be a 2D shape, a 3D object A transform is a function T that modifies all points in S: T S S T v v S Different transforms

More information

Math 26: Fall (part 1) The Unit Circle: Cosine and Sine (Evaluating Cosine and Sine, and The Pythagorean Identity)

Math 26: Fall (part 1) The Unit Circle: Cosine and Sine (Evaluating Cosine and Sine, and The Pythagorean Identity) Math : Fall 0 0. (part ) The Unit Circle: Cosine and Sine (Evaluating Cosine and Sine, and The Pthagorean Identit) Cosine and Sine Angle θ standard position, P denotes point where the terminal side of

More information

N-Views (1) Homographies and Projection

N-Views (1) Homographies and Projection CS 4495 Computer Vision N-Views (1) Homographies and Projection Aaron Bobick School of Interactive Computing Administrivia PS 2: Get SDD and Normalized Correlation working for a given windows size say

More information

Transformations using matrices

Transformations using matrices Transformations using matrices 6 sllabusref eferenceence Core topic: Matrices and applications In this cha 6A 6B 6C 6D 6E 6F 6G chapter Geometric transformations and matri algebra Linear transformations

More information

Geometric Transformations

Geometric Transformations CS INTRODUCTION TO COMPUTER GRAPHICS Geometric Transformations D and D Andries an Dam 9/9/7 /46 CS INTRODUCTION TO COMPUTER GRAPHICS How do we use Geometric Transformations? (/) Objects in a scene at the

More information

CS559: Computer Graphics

CS559: Computer Graphics CS559: Computer Graphics Lecture 8: 3D Transforms Li Zhang Spring 28 Most Slides from Stephen Chenne Finish Color space Toda 3D Transforms and Coordinate sstem Reading: Shirle ch 6 RGB and HSV Green(,,)

More information

Transformations II. Arbitrary 3D Rotation. What is its inverse? What is its transpose? Can we constructively elucidate this relationship?

Transformations II. Arbitrary 3D Rotation. What is its inverse? What is its transpose? Can we constructively elucidate this relationship? Utah School of Computing Fall 25 Transformations II CS46 Computer Graphics From Rich Riesenfeld Fall 25 Arbitrar 3D Rotation What is its inverse? What is its transpose? Can we constructivel elucidate this

More information

Systems of Linear Equations

Systems of Linear Equations Sstems of Linear Equations Gaussian Elimination Tpes of Solutions A linear equation is an equation that can be written in the form: a a a n n b The coefficients a i and the constant b can be real or comple

More information

Content. Coordinate systems Orthographic projection. (Engineering Drawings)

Content. Coordinate systems Orthographic projection. (Engineering Drawings) Projection Views Content Coordinate systems Orthographic projection (Engineering Drawings) Graphical Coordinator Systems A coordinate system is needed to input, store and display model geometry and graphics.

More information

521493S Computer Graphics Exercise 2 Solution (Chapters 4-5)

521493S Computer Graphics Exercise 2 Solution (Chapters 4-5) 5493S Computer Graphics Exercise Solution (Chapters 4-5). Given two nonparallel, three-dimensional vectors u and v, how can we form an orthogonal coordinate system in which u is one of the basis vectors?

More information

Computer Graphics. 2D Transforma5ons. Review Vertex Transforma5ons 2/3/15. adjust the zoom. posi+on the camera. posi+on the model

Computer Graphics. 2D Transforma5ons. Review Vertex Transforma5ons 2/3/15. adjust the zoom. posi+on the camera. posi+on the model /3/5 Computer Graphics D Transforma5ons Review Verte Transforma5ons posi+on the model posi+on the camera adjust the zoom verte shader input verte shader output, transformed /3/5 From Object to World Space

More information

CSCI-4530/6530 Advanced Computer Graphics

CSCI-4530/6530 Advanced Computer Graphics Luo Jr. CSCI-453/653 Advanced Computer Graphics http://www.cs.rpi.edu/~cutler/classes/advancedgraphics/s7/ Barb Cutler cutler@cs.rpi.edu MRC 33A Piar Animation Studios, 986 Topics for the Semester Meshes

More information