By : Veenus A V, Associate GM & Lead NeST-NVIDIA Center for GPU computing, Trivandrum, India Office: NeST/SFO Technologies, San Jose, CA,
|
|
- Byron Shelton
- 5 years ago
- Views:
Transcription
1 By : Veenus A V, Associate GM & Lead NeST-NVIDIA Center for GPU computing, Trivandrum, India Office: NeST/SFO Technologies, San Jose, CA, gmail. com
2 Sri Buddha Do not simply believe in anything because you have heard it. No matter that if I have told it! Believe only after you observe and analyze. Reference: Anguttara Nikaya, Vol 1,
3 Application Architecture policies Scientific Visualization Software blends with the platform Demands of modern users Proof of Concept >> Product
4 We are showing a few technical experiments for your understanding. Not a PRODUCT demonstration!
5
6 Pre Solver Post
7 The data structures are plain to process May be a few arrays. An under graduate can understand all these in plain form. Graphics is not that vast Compared to a typical game, it is a simple deal. Na?!! A bit serious results Users will adjust!
8 .. Let me explain about our background before continuing..
9 It will reveal the way how we are proceeding so!
10
11
12 We make specific software solutions for your scientific needs.
13 We are specialized in engineering software development. NeST-NVIDIA center for GPU computing Lab specifically for GPU based technologies Inaugurated by Dr. Bill Dally chief scientist NVIDIA
14 How to architect the software for your futuristic hardware and software.. Proof-of-concept to Product Not giving emphasis on: Features of the applications Algorithms
15 In focus: Scientific data visualization Pre Solver Post
16 ` Shapes and geometry Outer surfaces Analysis model (boundary & other params) Volume (v or thd) Multi physics Solver Display Frame (image) Results Volume (tensor)
17 ` Shapes and geometry Outer surfaces Analysis model (boundary & other params) Historical Experiment Results Known model (Expert system db some cases) For eg: inverse modeling process Volume (v or thd) Multi physics Solver Display Frame (image) Results Volume (tensor)
18 Workstation PC
19 Shapes and geometry 48.8 KB Historical Experiment Results 2.5 TB Outer surfaces 591 MB Known model (Expert system db some cases) For eg: inverse modeling process 5.6 GB Volume tetra hedron 3.2 GB 5.93 MB PC Display Frame 1920 x 1080 Multi physics Solver 2.22 MB Tablet Display Frame 1080 X GB x 10 Results Volume
20 Workstation PC
21 10GB/s HDD CPU RAM 340 MB/s SATA DDR3 70 ~130 MB/s CPU Cores Mother board Bus SSD 350~550 MB/s 12 GB/s PCI Express Interface GIGABIT Ethernet Interface GDDR5 GPU Memory 5.3 GB/s (Global) Fast local Network Internet GPU Cor es 42GB/s Global Memor y Texture Memor y GPU Cor es GPU Cache (2D) Intranet User (Tablet) Remote User (Tablet or Browser) GPU Cor es (Shared Memory)
22 Algorithms are good. Mathematics doing fine for centuries Newton s laws, Maxwell's equations still hold good. Proof of concepts might be the best the world!
23 The data structures are plain to process May be a few arrays. An under graduate can understand all these at plain form. Graphics is not that vast Compared to a typical game, it is a simple deal. Na?!! A bit serious results Users will adjust!
24 A popular myth pci express cannot give data to monitor..! PCIExpress can give good frame rate if your data is ready in CPU memory A lot of points like when you closely watch the platform facts.. GPU for FLOPS only
25
26
27 Shapes and geometry 48.8 KB Historical Experiment Results 2.5 TB Outer surfaces 591 MB Known model (Expert system db some cases) For eg: inverse modeling process 5.6 GB Volume tetra hedron 3.2 GB 5.93 MB PC Display Frame 1920 x 1080 Multi physics Solver 2.22 MB Tablet Display Frame 1080 X GB Results Volume
28
29 GPU means - More FLOPS/$, FLOPS/realestate. Use GLSL for graphics (SH 5.0 gives you freedom of mesh quality too!) CUDA syntax is simple, do data flow analysis for maximum throughput But don t forget to juice your CPU too!
30 Offline processing before graphics viewer Even letting your user to have a coffee before he starts to analysis.! Extra data - Mind HDD space and transfer rate Spatially order data viewer will seek like that. Processor wait means DELAY! 2D locality of reference Make an LoD arrangement User want response not details always!
31 Maximum parallelism, WARP full, threads > cores Only compute for the device and screen. Higher resolution is not always needed. User wants responsive software Pixel shader is your time eater.. Resolution of RT GPU utilized for other compute, do these based on real response metrics. Do 2D bicubic instead.
32 Texelize.. Texelize. Read-only data, a knowledge that gives freedom for GPU cache Use asynchronous system at the maximum Processor is not the only active component in the board! Use streams of CUDA or switching of textures
33 Its time of BOYD Do watch software systems on specific platforms For googling: Kepler grid, cloudgaming
34 Volume viewer voxelized data Geometric Editor Mesh can be perfect! Preparation for solver - inverse modeling with GPU (only platform work) Remote visualization for post processor
35
36 Video
37
38 Volume resolution and dimensions Avoid empty spaces Bricking, Compression Quality Graphics demanded Phong SM
39 Video
40
41 Algorithm based on Laplacian The operations involved is as follows. Select a ROI in the mesh on the screen Draw a sketch on the screen suggesting a edited region of mesh The model will be reshaped to fit the curve but still retaining the shape.
42 2D edge tracking to 3D was a challenge Used modified form of classic algorithms of CPU. In GPU was difficult Created regular triangles on the fly to give neat result Same area. So isosceles or equilateral
43 To make the model, real world data used Huge data inputs Point cloud, volumetric, high data rate Inverse modeling techniques used by preparatory algorithm SVD to avoid non-significant information Challenge partial volume correlation
44 Volume division optimized for maximum threads in gpu and MPI Model the control flow (limit) as per the locality heuristics (expert system with direction vectors) Always handle border separate(good for processor) Each module may not be that fast..! Win war.. Not every battle!
45 Users demand BOYD Not all features but subset KEPLER GRID most awaiting hardware
46
47 Features Html 5 client Stream based server LoD based RayCaster viewer TO Nvidia iray Serviced on a GPU cluster Challenge Time-to-market: Conversion of existing engine Multi user support and faster data speed
48
49 Proof-of-concept level complexities - Algorithm level research Development process How to manage projects which involves scientific stuff and new platform challenges. Test automation architecture Deployment scenarios and hardware tuneup at the final level (it is a fact always!)
50 Remember Kalama Sutta Your questions may transform my thinking Please ask even after the session
51 Do write to us on technical and business queries. Speaker: gmail.com Website: Business queries: hpc@nestgroup.net
CS 179: GPU Computing LECTURE 4: GPU MEMORY SYSTEMS
CS 179: GPU Computing LECTURE 4: GPU MEMORY SYSTEMS 1 Last time Each block is assigned to and executed on a single streaming multiprocessor (SM). Threads execute in groups of 32 called warps. Threads in
More informationAdaptive-Mesh-Refinement Hydrodynamic GPU Computation in Astrophysics
Adaptive-Mesh-Refinement Hydrodynamic GPU Computation in Astrophysics H. Y. Schive ( 薛熙于 ) Graduate Institute of Physics, National Taiwan University Leung Center for Cosmology and Particle Astrophysics
More information1. Introduction 2. Methods for I/O Operations 3. Buses 4. Liquid Crystal Displays 5. Other Types of Displays 6. Graphics Adapters 7.
1. Introduction 2. Methods for I/O Operations 3. Buses 4. Liquid Crystal Displays 5. Other Types of Displays 6. Graphics Adapters 7. Optical Discs 1 Structure of a Graphics Adapter Video Memory Graphics
More informationNVidia s GPU Microarchitectures. By Stephen Lucas and Gerald Kotas
NVidia s GPU Microarchitectures By Stephen Lucas and Gerald Kotas Intro Discussion Points - Difference between CPU and GPU - Use s of GPUS - Brie f History - Te sla Archite cture - Fermi Architecture -
More informationSpring 2011 Prof. Hyesoon Kim
Spring 2011 Prof. Hyesoon Kim Application Geometry Rasterizer CPU Each stage cane be also pipelined The slowest of the pipeline stage determines the rendering speed. Frames per second (fps) Executes on
More informationPortland State University ECE 588/688. Graphics Processors
Portland State University ECE 588/688 Graphics Processors Copyright by Alaa Alameldeen 2018 Why Graphics Processors? Graphics programs have different characteristics from general purpose programs Highly
More informationIdentifying Performance Bottlenecks with Real- World Applications and Flash-Based Storage
Identifying Performance Bottlenecks with Real- World Applications and Flash-Based Storage TechTarget Dennis Martin 1 Agenda About Demartek Enterprise Data Center Environments Storage Performance Metrics
More informationStreaming Massive Environments From Zero to 200MPH
FORZA MOTORSPORT From Zero to 200MPH Chris Tector (Software Architect Turn 10 Studios) Turn 10 Internal studio at Microsoft Game Studios - we make Forza Motorsport Around 70 full time staff 2 Why am I
More informationCUDA Optimizations WS Intelligent Robotics Seminar. Universität Hamburg WS Intelligent Robotics Seminar Praveen Kulkarni
CUDA Optimizations WS 2014-15 Intelligent Robotics Seminar 1 Table of content 1 Background information 2 Optimizations 3 Summary 2 Table of content 1 Background information 2 Optimizations 3 Summary 3
More informationCUDA. GPU Computing. K. Cooper 1. 1 Department of Mathematics. Washington State University
GPU Computing K. Cooper 1 1 Department of Mathematics Washington State University 2014 Review of Parallel Paradigms MIMD Computing Multiple Instruction Multiple Data Several separate program streams, each
More informationWaveView. System Requirement V6. Reference: WST Page 1. WaveView System Requirements V6 WST
WaveView System Requirement V6 Reference: WST-0125-01 www.wavestore.com Page 1 WaveView System Requirements V6 Copyright notice While every care has been taken to ensure the information contained within
More informationRSX Best Practices. Mark Cerny, Cerny Games David Simpson, Naughty Dog Jon Olick, Naughty Dog
RSX Best Practices Mark Cerny, Cerny Games David Simpson, Naughty Dog Jon Olick, Naughty Dog RSX Best Practices About libgcm Using the SPUs with the RSX Brief overview of GCM Replay December 7 th, 2004
More informationSpring 2009 Prof. Hyesoon Kim
Spring 2009 Prof. Hyesoon Kim Application Geometry Rasterizer CPU Each stage cane be also pipelined The slowest of the pipeline stage determines the rendering speed. Frames per second (fps) Executes on
More informationGPUs and Emerging Architectures
GPUs and Emerging Architectures Mike Giles mike.giles@maths.ox.ac.uk Mathematical Institute, Oxford University e-infrastructure South Consortium Oxford e-research Centre Emerging Architectures p. 1 CPUs
More informationEnabling the Next Generation of Computational Graphics with NVIDIA Nsight Visual Studio Edition. Jeff Kiel Director, Graphics Developer Tools
Enabling the Next Generation of Computational Graphics with NVIDIA Nsight Visual Studio Edition Jeff Kiel Director, Graphics Developer Tools Computational Graphics Enabled Problem: Complexity of Computation
More informationBuilding NVLink for Developers
Building NVLink for Developers Unleashing programmatic, architectural and performance capabilities for accelerated computing Why NVLink TM? Simpler, Better and Faster Simplified Programming No specialized
More informationMany rendering scenarios, such as battle scenes or urban environments, require rendering of large numbers of autonomous characters.
1 2 Many rendering scenarios, such as battle scenes or urban environments, require rendering of large numbers of autonomous characters. Crowd rendering in large environments presents a number of challenges,
More informationCS427 Multicore Architecture and Parallel Computing
CS427 Multicore Architecture and Parallel Computing Lecture 6 GPU Architecture Li Jiang 2014/10/9 1 GPU Scaling A quiet revolution and potential build-up Calculation: 936 GFLOPS vs. 102 GFLOPS Memory Bandwidth:
More informationImplementation of the finite-difference method for solving Maxwell`s equations in MATLAB language on a GPU
Implementation of the finite-difference method for solving Maxwell`s equations in MATLAB language on a GPU 1 1 Samara National Research University, Moskovskoe Shosse 34, Samara, Russia, 443086 Abstract.
More informationCS GPU and GPGPU Programming Lecture 8+9: GPU Architecture 7+8. Markus Hadwiger, KAUST
CS 380 - GPU and GPGPU Programming Lecture 8+9: GPU Architecture 7+8 Markus Hadwiger, KAUST Reading Assignment #5 (until March 12) Read (required): Programming Massively Parallel Processors book, Chapter
More informationGraphics Hardware. Instructor Stephen J. Guy
Instructor Stephen J. Guy Overview What is a GPU Evolution of GPU GPU Design Modern Features Programmability! Programming Examples Overview What is a GPU Evolution of GPU GPU Design Modern Features Programmability!
More informationHyperScalers JetStor appliance with Raidix storage software
HyperScalers JetStor appliance with Raidix storage software HyperScalers Pty Ltd. Conducted at HyperScalers Proof of Concept (PoC) Lab 24 th Aug 2016 Table of Contents 1. Executive Summary... 3 2. Introduction...
More informationLPGPU Workshop on Power-Efficient GPU and Many-core Computing (PEGPUM 2014)
A practitioner s view of challenges faced with power and performance on mobile GPU Prashant Sharma Samsung R&D Institute UK LPGPU Workshop on Power-Efficient GPU and Many-core Computing (PEGPUM 2014) SERI
More informationVoxel Cone Tracing and Sparse Voxel Octree for Real-time Global Illumination. Cyril Crassin NVIDIA Research
Voxel Cone Tracing and Sparse Voxel Octree for Real-time Global Illumination Cyril Crassin NVIDIA Research Global Illumination Indirect effects Important for realistic image synthesis Direct lighting Direct+Indirect
More informationCUDA Threads. Origins. ! The CPU processing core 5/4/11
5/4/11 CUDA Threads James Gain, Michelle Kuttel, Sebastian Wyngaard, Simon Perkins and Jason Brownbridge { jgain mkuttel sperkins jbrownbr}@cs.uct.ac.za swyngaard@csir.co.za 3-6 May 2011! The CPU processing
More informationB. Tech. Project Second Stage Report on
B. Tech. Project Second Stage Report on GPU Based Active Contours Submitted by Sumit Shekhar (05007028) Under the guidance of Prof Subhasis Chaudhuri Table of Contents 1. Introduction... 1 1.1 Graphic
More informationCS 179: GPU Computing
CS 179: GPU Computing LECTURE 2: INTRO TO THE SIMD LIFESTYLE AND GPU INTERNALS Recap Can use GPU to solve highly parallelizable problems Straightforward extension to C++ Separate CUDA code into.cu and.cuh
More informationImplementation of Adaptive Coarsening Algorithm on GPU using CUDA
Implementation of Adaptive Coarsening Algorithm on GPU using CUDA 1. Introduction , In scientific computing today, the high-performance computers grow
More informationOptimizing Data Locality for Iterative Matrix Solvers on CUDA
Optimizing Data Locality for Iterative Matrix Solvers on CUDA Raymond Flagg, Jason Monk, Yifeng Zhu PhD., Bruce Segee PhD. Department of Electrical and Computer Engineering, University of Maine, Orono,
More informationGraphics Processing Unit Architecture (GPU Arch)
Graphics Processing Unit Architecture (GPU Arch) With a focus on NVIDIA GeForce 6800 GPU 1 What is a GPU From Wikipedia : A specialized processor efficient at manipulating and displaying computer graphics
More informationSSD Telco/MSO Case Studies
SSD Telco/MSO Case Studies SSDs Enable IP CDN & ivod Mike Gluck VP & CTO Sanity Solutions Inc. MGluck@sanitysolutions.com Santa Clara, CA 1 ENAP-201-1_Enterprise Applications Sanity Solutions: Focusing
More informationCS 179 Lecture 4. GPU Compute Architecture
CS 179 Lecture 4 GPU Compute Architecture 1 This is my first lecture ever Tell me if I m not speaking loud enough, going too fast/slow, etc. Also feel free to give me lecture feedback over email or at
More informationOracle Database 11g Direct NFS Client Oracle Open World - November 2007
Oracle Database 11g Client Oracle Open World - November 2007 Bill Hodak Sr. Product Manager Oracle Corporation Kevin Closson Performance Architect Oracle Corporation Introduction
More informationCerner SkyVue Cardiology Remote Review with NVIDIA and VMware Horizon
Cerner SkyVue Cardiology Remote Review with NVIDIA and VMware Horizon Stuart Jackson Sr. Technology Architect Agenda Meet Cerner Cardiology Solution Overview Workflow Challenges Workflow Requirements Testing
More informationHigh-Order Finite-Element Earthquake Modeling on very Large Clusters of CPUs or GPUs
High-Order Finite-Element Earthquake Modeling on very Large Clusters of CPUs or GPUs Gordon Erlebacher Department of Scientific Computing Sept. 28, 2012 with Dimitri Komatitsch (Pau,France) David Michea
More informationGraphics Hardware. Graphics Processing Unit (GPU) is a Subsidiary hardware. With massively multi-threaded many-core. Dedicated to 2D and 3D graphics
Why GPU? Chapter 1 Graphics Hardware Graphics Processing Unit (GPU) is a Subsidiary hardware With massively multi-threaded many-core Dedicated to 2D and 3D graphics Special purpose low functionality, high
More informationGeneral Purpose GPU Computing in Partial Wave Analysis
JLAB at 12 GeV - INT General Purpose GPU Computing in Partial Wave Analysis Hrayr Matevosyan - NTC, Indiana University November 18/2009 COmputationAL Challenges IN PWA Rapid Increase in Available Data
More informationAbstract. Introduction. Kevin Todisco
- Kevin Todisco Figure 1: A large scale example of the simulation. The leftmost image shows the beginning of the test case, and shows how the fluid refracts the environment around it. The middle image
More information2006: Short-Range Molecular Dynamics on GPU. San Jose, CA September 22, 2010 Peng Wang, NVIDIA
2006: Short-Range Molecular Dynamics on GPU San Jose, CA September 22, 2010 Peng Wang, NVIDIA Overview The LAMMPS molecular dynamics (MD) code Cell-list generation and force calculation Algorithm & performance
More information3DNSITE: A networked interactive 3D visualization system to simplify location awareness in crisis management
www.crs4.it/vic/ 3DNSITE: A networked interactive 3D visualization system to simplify location awareness in crisis management Giovanni Pintore 1, Enrico Gobbetti 1, Fabio Ganovelli 2 and Paolo Brivio 2
More informationCSCI 402: Computer Architectures. Parallel Processors (2) Fengguang Song Department of Computer & Information Science IUPUI.
CSCI 402: Computer Architectures Parallel Processors (2) Fengguang Song Department of Computer & Information Science IUPUI 6.6 - End Today s Contents GPU Cluster and its network topology The Roofline performance
More informationCopyright Khronos Group, Page Graphic Remedy. All Rights Reserved
Avi Shapira Graphic Remedy Copyright Khronos Group, 2009 - Page 1 2004 2009 Graphic Remedy. All Rights Reserved Debugging and profiling 3D applications are both hard and time consuming tasks Companies
More informationGPGPU Applications. for Hydrological and Atmospheric Simulations. and Visualizations on the Web. Ibrahim Demir
GPGPU Applications for Hydrological and Atmospheric Simulations and Visualizations on the Web Ibrahim Demir Big Data We are collecting and generating data on a petabyte scale (1Pb = 1,000 Tb = 1M Gb) Data
More informationWhat is GPU? CS 590: High Performance Computing. GPU Architectures and CUDA Concepts/Terms
CS 590: High Performance Computing GPU Architectures and CUDA Concepts/Terms Fengguang Song Department of Computer & Information Science IUPUI What is GPU? Conventional GPUs are used to generate 2D, 3D
More informationCSE 591: GPU Programming. Introduction. Entertainment Graphics: Virtual Realism for the Masses. Computer games need to have: Klaus Mueller
Entertainment Graphics: Virtual Realism for the Masses CSE 591: GPU Programming Introduction Computer games need to have: realistic appearance of characters and objects believable and creative shading,
More informationHARNESSING IRREGULAR PARALLELISM: A CASE STUDY ON UNSTRUCTURED MESHES. Cliff Woolley, NVIDIA
HARNESSING IRREGULAR PARALLELISM: A CASE STUDY ON UNSTRUCTURED MESHES Cliff Woolley, NVIDIA PREFACE This talk presents a case study of extracting parallelism in the UMT2013 benchmark for 3D unstructured-mesh
More informationUltimate Workstation Performance
Product brief & COMPARISON GUIDE Intel Scalable Processors Intel W Processors Ultimate Workstation Performance Intel Scalable Processors and Intel W Processors for Professional Workstations Optimized to
More informationRT 3D FDTD Simulation of LF and MF Room Acoustics
RT 3D FDTD Simulation of LF and MF Room Acoustics ANDREA EMANUELE GRECO Id. 749612 andreaemanuele.greco@mail.polimi.it ADVANCED COMPUTER ARCHITECTURES (A.A. 2010/11) Prof.Ing. Cristina Silvano Dr.Ing.
More informationA Bandwidth Effective Rendering Scheme for 3D Texture-based Volume Visualization on GPU
for 3D Texture-based Volume Visualization on GPU Won-Jong Lee, Tack-Don Han Media System Laboratory (http://msl.yonsei.ac.k) Dept. of Computer Science, Yonsei University, Seoul, Korea Contents Background
More informationCOMP 605: Introduction to Parallel Computing Lecture : GPU Architecture
COMP 605: Introduction to Parallel Computing Lecture : GPU Architecture Mary Thomas Department of Computer Science Computational Science Research Center (CSRC) San Diego State University (SDSU) Posted:
More informationReal-Time Volumetric Smoke using D3D10. Sarah Tariq and Ignacio Llamas NVIDIA Developer Technology
Real-Time Volumetric Smoke using D3D10 Sarah Tariq and Ignacio Llamas NVIDIA Developer Technology Smoke in NVIDIA s DirectX10 SDK Sample Smoke in the game Hellgate London Talk outline: Why 3D fluid simulation
More informationCSE 591/392: GPU Programming. Introduction. Klaus Mueller. Computer Science Department Stony Brook University
CSE 591/392: GPU Programming Introduction Klaus Mueller Computer Science Department Stony Brook University First: A Big Word of Thanks! to the millions of computer game enthusiasts worldwide Who demand
More informationCS8803SC Software and Hardware Cooperative Computing GPGPU. Prof. Hyesoon Kim School of Computer Science Georgia Institute of Technology
CS8803SC Software and Hardware Cooperative Computing GPGPU Prof. Hyesoon Kim School of Computer Science Georgia Institute of Technology Why GPU? A quiet revolution and potential build-up Calculation: 367
More informationECE 571 Advanced Microprocessor-Based Design Lecture 20
ECE 571 Advanced Microprocessor-Based Design Lecture 20 Vince Weaver http://www.eece.maine.edu/~vweaver vincent.weaver@maine.edu 12 April 2016 Project/HW Reminder Homework #9 was posted 1 Raspberry Pi
More informationGPU Computation Strategies & Tricks. Ian Buck NVIDIA
GPU Computation Strategies & Tricks Ian Buck NVIDIA Recent Trends 2 Compute is Cheap parallelism to keep 100s of ALUs per chip busy shading is highly parallel millions of fragments per frame 0.5mm 64-bit
More informationTrends in HPC (hardware complexity and software challenges)
Trends in HPC (hardware complexity and software challenges) Mike Giles Oxford e-research Centre Mathematical Institute MIT seminar March 13th, 2013 Mike Giles (Oxford) HPC Trends March 13th, 2013 1 / 18
More information8/28/12. CSE 820 Graduate Computer Architecture. Richard Enbody. Dr. Enbody. 1 st Day 2
CSE 820 Graduate Computer Architecture Richard Enbody Dr. Enbody 1 st Day 2 1 Why Computer Architecture? Improve coding. Knowledge to make architectural choices. Ability to understand articles about architecture.
More informationECE 574 Cluster Computing Lecture 15
ECE 574 Cluster Computing Lecture 15 Vince Weaver http://web.eece.maine.edu/~vweaver vincent.weaver@maine.edu 30 March 2017 HW#7 (MPI) posted. Project topics due. Update on the PAPI paper Announcements
More informationBenchmark 1.a Investigate and Understand Designated Lab Techniques The student will investigate and understand designated lab techniques.
I. Course Title Parallel Computing 2 II. Course Description Students study parallel programming and visualization in a variety of contexts with an emphasis on underlying and experimental technologies.
More informationDatabase Architecture 2 & Storage. Instructor: Matei Zaharia cs245.stanford.edu
Database Architecture 2 & Storage Instructor: Matei Zaharia cs245.stanford.edu Summary from Last Time System R mostly matched the architecture of a modern RDBMS» SQL» Many storage & access methods» Cost-based
More informationDELIVERING HIGH-PERFORMANCE REMOTE GRAPHICS WITH NVIDIA GRID VIRTUAL GPU. Andy Currid NVIDIA
DELIVERING HIGH-PERFORMANCE REMOTE GRAPHICS WITH NVIDIA GRID VIRTUAL Andy Currid NVIDIA WHAT YOU LL LEARN IN THIS SESSION NVIDIA's GRID Virtual Architecture What it is and how it works Using GRID Virtual
More informationLecture 6: Texture. Kayvon Fatahalian CMU : Graphics and Imaging Architectures (Fall 2011)
Lecture 6: Texture Kayvon Fatahalian CMU 15-869: Graphics and Imaging Architectures (Fall 2011) Today: texturing! Texture filtering - Texture access is not just a 2D array lookup ;-) Memory-system implications
More informationChapter 12: Query Processing
Chapter 12: Query Processing Database System Concepts, 6 th Ed. See www.db-book.com for conditions on re-use Basic Steps in Query Processing 1. Parsing and translation 2. Optimization 3. Evaluation 12.2
More informationCUSTOMERS: 1 of 1 7/13/ :34 AM. Reasons why you may be searching for a CVDI solution. an expert. Have an expert call me.
1 of 1 7/13/2012 11:34 AM Reasons why you may be searching for a CVDI solution. Reason #1 - Pain You have decided to use Virtualized Desktops because you have heard that they are better than the distributed
More informationIntroduction to GPU hardware and to CUDA
Introduction to GPU hardware and to CUDA Philip Blakely Laboratory for Scientific Computing, University of Cambridge Philip Blakely (LSC) GPU introduction 1 / 35 Course outline Introduction to GPU hardware
More informationThe Many-Core Revolution Understanding Change. Alejandro Cabrera January 29, 2009
The Many-Core Revolution Understanding Change Alejandro Cabrera cpp.cabrera@gmail.com January 29, 2009 Disclaimer This presentation currently contains several claims requiring proper citations and a few
More informationOverview. Lecture 1: an introduction to CUDA. Hardware view. Hardware view. hardware view software view CUDA programming
Overview Lecture 1: an introduction to CUDA Mike Giles mike.giles@maths.ox.ac.uk hardware view software view Oxford University Mathematical Institute Oxford e-research Centre Lecture 1 p. 1 Lecture 1 p.
More informationA Scalable GPU-Based Compressible Fluid Flow Solver for Unstructured Grids
A Scalable GPU-Based Compressible Fluid Flow Solver for Unstructured Grids Patrice Castonguay and Antony Jameson Aerospace Computing Lab, Stanford University GTC Asia, Beijing, China December 15 th, 2011
More informationComparison of High-Speed Ray Casting on GPU
Comparison of High-Speed Ray Casting on GPU using CUDA and OpenGL November 8, 2008 NVIDIA 1,2, Andreas Weinlich 1, Holger Scherl 2, Markus Kowarschik 2 and Joachim Hornegger 1 1 Chair of Pattern Recognition
More informationTechnical Report. GLSL Pseudo-Instancing
Technical Report GLSL Pseudo-Instancing Abstract GLSL Pseudo-Instancing This whitepaper and corresponding SDK sample demonstrate a technique to speed up the rendering of instanced geometry with GLSL. The
More informationCOMP 4801 Final Year Project. Ray Tracing for Computer Graphics. Final Project Report FYP Runjing Liu. Advised by. Dr. L.Y.
COMP 4801 Final Year Project Ray Tracing for Computer Graphics Final Project Report FYP 15014 by Runjing Liu Advised by Dr. L.Y. Wei 1 Abstract The goal of this project was to use ray tracing in a rendering
More informationGPU 101. Mike Bailey. Oregon State University. Oregon State University. Computer Graphics gpu101.pptx. mjb April 23, 2017
1 GPU 101 Mike Bailey mjb@cs.oregonstate.edu gpu101.pptx Why do we care about GPU Programming? A History of GPU Performance vs. CPU Performance 2 Source: NVIDIA How Can You Gain Access to GPU Power? 3
More informationGPU 101. Mike Bailey. Oregon State University
1 GPU 101 Mike Bailey mjb@cs.oregonstate.edu gpu101.pptx Why do we care about GPU Programming? A History of GPU Performance vs. CPU Performance 2 Source: NVIDIA 1 How Can You Gain Access to GPU Power?
More informationBlack Desert Online. Taking MMO Development to the Next Level. Dongwook Ha Gwanghyeon Go
Black Desert Online Taking MMO Development to the Next Level Dongwook Ha (dongwook@pearlabyss.com) Gwanghyeon Go (xdotdt@pearlabyss.com) 2018-03-23 Black Desert Online Challenges Massive data and contents
More informationGraphics Programming. Computer Graphics, VT 2016 Lecture 2, Chapter 2. Fredrik Nysjö Centre for Image analysis Uppsala University
Graphics Programming Computer Graphics, VT 2016 Lecture 2, Chapter 2 Fredrik Nysjö Centre for Image analysis Uppsala University Graphics programming Typically deals with How to define a 3D scene with a
More informationHow much data can a BluRay hold?
COMPUTER HARDWARE ICS2O MR. EMMELL HOW MUCH SPACE ON YOUR USB? How much RAM in your phone? How much data can a BluRay hold? 1 THAT WHOLE B/KB/MB/GB/TB THING THAT WHOLE B/KB/MB/GB/TB THING So how many Bytes
More informationC P S C 314 S H A D E R S, O P E N G L, & J S RENDERING PIPELINE. Mikhail Bessmeltsev
C P S C 314 S H A D E R S, O P E N G L, & J S RENDERING PIPELINE UGRAD.CS.UBC.C A/~CS314 Mikhail Bessmeltsev 1 WHAT IS RENDERING? Generating image from a 3D scene 2 WHAT IS RENDERING? Generating image
More informationNext-Generation Cloud Platform
Next-Generation Cloud Platform Jangwoo Kim Jun 24, 2013 E-mail: jangwoo@postech.ac.kr High Performance Computing Lab Department of Computer Science & Engineering Pohang University of Science and Technology
More informationHow Flash-Based Storage Performs on Real Applications Session 102-C
How Flash-Based Storage Performs on Real Applications Session 102-C Dennis Martin, President August 2016 1 Agenda About Demartek Enterprise Datacenter Environments Storage Performance Metrics Synthetic
More informationECE 571 Advanced Microprocessor-Based Design Lecture 18
ECE 571 Advanced Microprocessor-Based Design Lecture 18 Vince Weaver http://www.eece.maine.edu/ vweaver vincent.weaver@maine.edu 11 November 2014 Homework #4 comments Project/HW Reminder 1 Stuff from Last
More informationLecture notes: Object modeling
Lecture notes: Object modeling One of the classic problems in computer vision is to construct a model of an object from an image of the object. An object model has the following general principles: Compact
More informationGPU-Accelerated Parallel Sparse LU Factorization Method for Fast Circuit Analysis
GPU-Accelerated Parallel Sparse LU Factorization Method for Fast Circuit Analysis Abstract: Lower upper (LU) factorization for sparse matrices is the most important computing step for circuit simulation
More informationECE 574 Cluster Computing Lecture 16
ECE 574 Cluster Computing Lecture 16 Vince Weaver http://web.eece.maine.edu/~vweaver vincent.weaver@maine.edu 26 March 2019 Announcements HW#7 posted HW#6 and HW#5 returned Don t forget project topics
More informationTiny GPU Cluster for Big Spatial Data: A Preliminary Performance Evaluation
Tiny GPU Cluster for Big Spatial Data: A Preliminary Performance Evaluation Jianting Zhang 1,2 Simin You 2, Le Gruenwald 3 1 Depart of Computer Science, CUNY City College (CCNY) 2 Department of Computer
More informationX-ray imaging software tools for HPC clusters and the Cloud
X-ray imaging software tools for HPC clusters and the Cloud Darren Thompson Application Support Specialist 9 October 2012 IM&T ADVANCED SCIENTIFIC COMPUTING NeAT Remote CT & visualisation project Aim:
More informationAccelerating image registration on GPUs
Accelerating image registration on GPUs Harald Köstler, Sunil Ramgopal Tatavarty SIAM Conference on Imaging Science (IS10) 13.4.2010 Contents Motivation: Image registration with FAIR GPU Programming Combining
More informationFEMAP/NX NASTRAN PERFORMANCE TUNING
FEMAP/NX NASTRAN PERFORMANCE TUNING Chris Teague - Saratech (949) 481-3267 www.saratechinc.com NX Nastran Hardware Performance History Running Nastran in 1984: Cray Y-MP, 32 Bits! (X-MP was only 24 Bits)
More informationMali Developer Resources. Kevin Ho ARM Taiwan FAE
Mali Developer Resources Kevin Ho ARM Taiwan FAE ARM Mali Developer Tools Software Development SDKs for OpenGL ES & OpenCL OpenGL ES Emulators Shader Development Studio Shader Library Asset Creation Texture
More informationEE , GPU Programming
EE 4702-1, GPU Programming When / Where Here (1218 Patrick F. Taylor Hall), MWF 11:30-12:20 Fall 2017 http://www.ece.lsu.edu/koppel/gpup/ Offered By David M. Koppelman Room 3316R Patrick F. Taylor Hall
More informationHeterogenous Computing
Heterogenous Computing Fall 2018 CS, SE - Freshman Seminar 11:00 a 11:50a Computer Architecture What are the components of a computer? How do these components work together to perform computations? How
More informationTR An Overview of NVIDIA Tegra K1 Architecture. Ang Li, Radu Serban, Dan Negrut
TR-2014-17 An Overview of NVIDIA Tegra K1 Architecture Ang Li, Radu Serban, Dan Negrut November 20, 2014 Abstract This paperwork gives an overview of NVIDIA s Jetson TK1 Development Kit and its Tegra K1
More informationBroken Age's Approach to Scalability. Oliver Franzke Lead Programmer, Double Fine Productions
Broken Age's Approach to Scalability Oliver Franzke Lead Programmer, Double Fine Productions Content Introduction Platform diversity Game assets Characters Environments Shaders Who am I? Lead Programmer
More informationINTRODUCTION TO GPU COMPUTING WITH CUDA. Topi Siro
INTRODUCTION TO GPU COMPUTING WITH CUDA Topi Siro 19.10.2015 OUTLINE PART I - Tue 20.10 10-12 What is GPU computing? What is CUDA? Running GPU jobs on Triton PART II - Thu 22.10 10-12 Using libraries Different
More informationMemory. Lecture 2: different memory and variable types. Memory Hierarchy. CPU Memory Hierarchy. Main memory
Memory Lecture 2: different memory and variable types Prof. Mike Giles mike.giles@maths.ox.ac.uk Oxford University Mathematical Institute Oxford e-research Centre Key challenge in modern computer architecture
More informationComing to a Pixel Near You: Mobile 3D Graphics on the GoForce WMP. Chris Wynn NVIDIA Corporation
Coming to a Pixel Near You: Mobile 3D Graphics on the GoForce WMP Chris Wynn NVIDIA Corporation What is GoForce 3D? Licensable 3D Core for Mobile Devices Discrete Solutions: GoForce 3D 4500/4800 OpenGL
More informationAnalysis-driven Engineering of Comparison-based Sorting Algorithms on GPUs
AlgoPARC Analysis-driven Engineering of Comparison-based Sorting Algorithms on GPUs 32nd ACM International Conference on Supercomputing June 17, 2018 Ben Karsin 1 karsin@hawaii.edu Volker Weichert 2 weichert@cs.uni-frankfurt.de
More informationScaling Without Sharding. Baron Schwartz Percona Inc Surge 2010
Scaling Without Sharding Baron Schwartz Percona Inc Surge 2010 Web Scale!!!! http://www.xtranormal.com/watch/6995033/ A Sharding Thought Experiment 64 shards per proxy [1] 1 TB of data storage per node
More informationTesla GPU Computing A Revolution in High Performance Computing
Tesla GPU Computing A Revolution in High Performance Computing Gernot Ziegler, Developer Technology (Compute) (Material by Thomas Bradley) Agenda Tesla GPU Computing CUDA Fermi What is GPU Computing? Introduction
More informationCUDA Experiences: Over-Optimization and Future HPC
CUDA Experiences: Over-Optimization and Future HPC Carl Pearson 1, Simon Garcia De Gonzalo 2 Ph.D. candidates, Electrical and Computer Engineering 1 / Computer Science 2, University of Illinois Urbana-Champaign
More informationPerformance Benefits of NVIDIA GPUs for LS-DYNA
Performance Benefits of NVIDIA GPUs for LS-DYNA Mr. Stan Posey and Dr. Srinivas Kodiyalam NVIDIA Corporation, Santa Clara, CA, USA Summary: This work examines the performance characteristics of LS-DYNA
More information