Simplicity vs. Flexibility

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1 Simplicity vs. Flexibility An integrated system approach to stereography 1

2 The old Business Of 3D Technology 2

3 The old Business Of 3D 20s 50s 90s 3

4 So is this time different? 4

5 Teleoperation Travel $2.7 Billion Simulation Exhibition Guidance Telepresence Medicine Real Estate 5

6 Forecast: Explosive US & Global Growth US 3D TV Unit Shipment Forecast Expect 30% of all TVs sold in the US will be 3D-capable by 2013 Unit (000) 14,000 12,000 10,000 8,825 8,000 12, % 80% 60% 6,000 4,000 2, , % 22.0% 600 1, % 1.7% 3.0% % 20% 0% 3D TV Shipment Forecast % of Total 3D DTVs Source: CEA, Feb

7 Bringing it home 7

8 How do we see 3D? Prey Predator 8

9 3D Viewership By Category Children Male female Male/female over 25 rabbits & herd animals 9

10 A flat screen must separate views R L L R L L R Negative parallax brings object closer Positive parallax puts objects behind the screen??? Absolute parallax violation L R L R L R 10

11 Anaglyph Replace the right eye red channel with the left eye red channel Advantage Works with existing displays Examples Super Bowl Ad Chuck Episode Dallas game Disadvantage Color is incomplete Filtered right eye can t see red so only sees right channel Left eye can t see right signal as it has no red 11

12 Passive Glasses: projector Left Right Two independent left and right projectors Orthogonal polarization blacks left picture from right eye and right from left Projectors must have twice the illumination Orthogonal* polarizers, or specialized color separation filters** screen Left and right eye filters match the projectors *e.g., For RealD Orthogonal means different angles **Dolby 3D uses Wavelength multiplex visualization 12

13 Passive Glasses: single projector e.g., 144 Frames per second L, R, L, R, L, R screen Left and right eye filters match the projectors Alternating orthogonal* polarizers, or specialized color separation filters** Left and right frames alternate from projector (more than twice per frame) Switched polarizer is synched with the projector Same passive glasses can be used as two projector system *e.g., For RealD Orthogonal means different angles **Dolby 3D uses Wavelength multiplex visualization 13

14 Passive Glasses: Flat Panel (Micropolarized) Left and right image appear on the display simultaneously Micropolarizing film on the display polarizes left image in same direction on alternating lines, and right image is polarized the other direction on the opposite lines Passive polarizing glasses block left image from right eye and right image from left eye 3D Image is ½ resolution of the display 14

15 Active Shutter Glasses Left right frames alternate on 120 fps Panel IR emitter sends sync signal from the display Active glasses block left and right eye with LCD shutter as right and left images are displayed 3D Image is Full HD Resolution Full HD = 1080i for each eye, 720p 60 for each eye or p for each eye. Display is capable of p but there is no content IR Signal 15

16 Parallax increases as objects move closer 16

17 Inter-axial spacing defines stereo infinity Parallel Optics Smallest perceptible change Range of perceptible parallax Convergence Plane Convergence Plane Convergence Plane 17

18 Inter-axial spacing defines stereo infinity &impacts convergence plane Converged Optics Convergence Plane Convergence Plane Convergence Plane 18

19 Convergence must be adjusted for viewing 19

20 Either electronically or optically infinity Convergence plane Convergence plane Convergence plane Parallel camera view Convergence adjustment in post Optical convergence adjustment 20

21 Verging Cameras can cause keystone 21

22 Electronic adjustment has other issues 22

23 Importance of in camera convergence adjustment Convergence can direct viewers attention Wide Shot Medium Shot Close Up But vergence changes cannot be abrupt cut 23

24 Importance of in camera convergence adjustment Adjusting Convergence can eliminate a window violation 24

25 Modern Rig Locks 2 Cameras Focus, Zoom and Iris Lens servos must be Linked Lens Servo System Left Eye HC1800 camera Right Eye HC1800 camera Lens Servo System Focus, Zoom and Iris Camera convergence And Inter-axial should be adjustable 25

26 Top View Side by side rig L Minimum inter-axial > 0 Tight close up is a problem Minimum inter-axial depends on camera/lens size Wider Inter-axial is possible Good for shooting distant objects R 26

27 Beam-splitter rig Right eye camera Right eye camera Left eye camera Inter-axial spacing Left eye camera Beamsplitter Side View Front View 27

28 Limited parallax errors are tolerable to the viewer over time Left Eye Right eye Left eye Right eye Vertical parallax can be < 0.8% Gap 100% Size differences can be < 1.2% Left eye Right eye Left eye Right eye Rotational differences can be < 0.8 Electronic imaging is automatically matched 28

29 Camera & Lenses in 1 Package: Advantages? Focus, Zoom and Iris Lens Servo System Left Eye camera Right Eye HC1800 camera Lens Servo System Focus, Zoom and Iris Tracking in camera reduces the need for post parallax error correction 29

30 Simplified Operation Zoom ring Focus ring Iris / Convergence wheel Iris / Convergence select 30

31 We can Eliminate need for External Parallax Corrections by Internal correction Track optics and Imagers as part of manufacturing Electronically correct for optical flaws Control optics through internal servos 31

32 Correcting Externally requires real-time allignment adjustments (at the pixel level!!) Left Right Completely fixing in post requires image warping To correct parallax errors you can move the camera This needs to be changed for each lens position 32

33 We Can Constrain Optics for Safe 3D Fix Inter-axial Limit focal lengths Limit convergence angles 33

34 We Can Constrain Optics for Safe 3D 1/4 3Chip imagers Allows for 60mm interaxial side by side config Fixed 60mm inter-axial Allow easy calculations for safe 3D Widest focal length close to Normal Combined with optical convergence technique means NO KEYSTONE Limited zoom range Encourages froper camera placement for 60mm inter-axial closest object most distant object But how do we compose the shot? 34

35 Displays should provide 3D help Display Choices: Left Image Toggle right image L/R Mix Display Shows: Convergence plane distance Range of safe 3D 35

36 For Safe live viewable 3D Camera eliminates parallax errors internally Convergence control allows adjustable convergence plane Display guides user when setting convergence Display helps user compose scene for good 3D 36

37 Determine Disparity Ratio Parallax angle 34 viewing angle 1 is 2.94% of the typical 34 viewing angle of an HDTV at 3X screen height viewing distance 2 is 5.88% of that 34 viewing angle 37

38 Calculate object distance from parallax angles d β θ α Near Object Convergence Plane Distant Object The difference between vergence to the screen and vergence to object portrayed in 3D is the parallax angle. Parallax angle = Ө - α, or β - Ө Parallax angle < 1 for prolonged viewing but up to 2 merge-able 38

39 Derive Scene Object Distances from Disparity Ratios (via Convergence angles) I x ( C Dn )x100 or I x ( Df C )x100 Dn x 2C tan(ω/2) Df x 2C tan(ω/2) I = Inter-axial C = Convergence plane distance ω = Viewing angle (determined by imager size and focal length) 39

40 Safe Z range for 3D Shooting Wide Horizontal Optic Angle m Comfortable Zone 1.0m Merge-able Zone 1.0m Tele m Convergence Danger Zone 40

41 For larger screens, Absolute Parallax becomes dominant factor (primary concern for features) Point 1: Foreground Object Parallax H Ratio 2.94% Point 2: Background Object Parallax H Ratio 2.94% Point 3: When the supposed screen size is bigger than 77 inches, the parallax horizontal ratio of the background object will be smaller than 2.94% %, %, %, % 16.6mm 564mm 41

42 For larger >77 absolute parallax is factor Wide Horizontal Optic Angle m m Merge-able Zone Comfortable Zone 1.0m Tele 8.0 Danger Zone 1.0m Convergence 42

43 One Person Operation & Viewable output May not maintain cinema shooting shot vocabulary but Reduces 3D shooting user errors Eliminates rig generated parallax errors Significantly reduces 3D Finishing so grading and finishing can proceed as in 2D shooting Allows for reasonable test shooting in pre-production 43

44 Finish SDI AVCHD (L) (R) Adobe CS5 Apple FCP + Avid MC5 Automatic merging of left and right files Full HD BD Authoring Adobe CS5 Apple FCP Avid MC5 Apple FCP + Edit- PC + CineForm Neo 3D + Edit- Mac CineForm Neo HD + DashWood S3D Toolbox Sonic, CineVision Hollywood Lab AJA KONA3 AJA KONA SDI x2 SDI x2 Encode to SDI Side/Side DVI-D Line/line DCP 3DL2550 3DL2550 3D-BD L,R HDMI 1.4 DDR Side/Side 3D TV Frame Compatible Adobe Encore Sonic Toast Adobe Encore COREL, Sonic Roxio BD 44

45 Thank You 45

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