Programming & Computers

Size: px
Start display at page:

Download "Programming & Computers"

Transcription

1 Programming & Computers CS Kaminski CS1110 focus 1. Problem solving Understand problem & requirements (I P O) Design modular program Design algorithms Code solution Test & debug 2. Programming PP (Procedural Programming) OOP (Object-Oriented Programming) 3. Language: Java (basics) 4. IDE: NetBeans (basics minor focus) 2 a computer Laptop, desktop [CS1110 focus] Mainframe, supercomputer Tablet, smart phone, Tivo, Xbox, Server: print server, file server, DB server, web server, 2 parts Hardware (HW) [read chap 1 in book] 1. CPU 2. Memory (RAM, ) 3. Storage: disk, thumb drive, 4. I/O devices 5. Connectivity: network, wifi, bluetooth, ethernet, Software (SW) [CS1110 focus] application programs (vs. Systems programs) makes computer smart controls HW hides most HW from user 3 4 HW -bits, bytes, words 1 byte = 8 bits a bit is either ON (1) or OFF (0) 1 word = 4 bytes (32-bit system) = 8 bytes (64-bit system) word contain: Machine language INSTRUCTION or DATA: 1 char ( A ) stored in 1 byte (or 2 if Unicode) 1 integer ( ) stored in 4 bytes etc. 5 SW (= programs) system SW OS, utilities, device drivers, compilers, network application SW general-purpose DBMS, MS Office, browser application-specific payroll, WMU registration, most ios / Android apps 6 1

2 Program recipe detailed step-by-step set of INSTRUCTIONS tells computer EXACTLY what to do controls HW processes data an algorithm a solution to a problem, implemented in a programming language Types of Programmers Application programmer Systems Database Network Web... AI Games programmer 7 8 Software Engineer Programmer Systems Analyst - Developer - Designer SW Engineer Plan, design, code, test, document GUI (Graphical User Interface) Program modules (classes, methods) main Code (= write program) Customize pre-written package Algorithm set of well-defined steps to do a specific task steps done sequentially (unless ) algorithm translated to machine language algorithm written in pseudocode or flowchart or... developer implements algorithm in a high-level language (like Java) compiler (or ) produces machine language (all 0 s and 1 s) 9 IPO (IPSO) model Input Processing Output & Storing HUMAN see/hear IPO model [think & remember] speak/write HW mouse/kb [CPU & RAM & disk] screen, SW data [process & store] data (user/file/db) (user/file/db) ^^^^^^^^^^^^^ the PROGRAM

3 IPO -SW Data windows application PROGRAM user input [process & store] screen display mouse clicks DB data in a form a program METHOD input parameters [procedure] return value [& local variables] [& class s instance variables] text, numbers graphics, sound, images, movies,... mouse clicks (single/double, left/right), mouse hovers, smartphone shakes... web page, text message, Types of applications Batch processing Typically: file in, file/printer out Interactive simple text I/O with user (Console App) GUI (Windows App) Web App - Java can do all of these - CS1110 mainly Console Applications Windows vs. Console App Input Event-driven Windows app PUSHed into program by user Console app PULLed into program by program Controller user program (main) Interface windows/gui/ visual/web/... console (text) Mode interactive batch or simple text I/O Types of Programs Event-driven program Modular program Visual program Structured program Procedural program Object-oriented program (OOP) - overlap - Java can do all of these - CS1110: Modular/Structured/ Procedural/OOP 17 Event-driven programming IPO: event [handler module in program] effects Events: left-mouse-click on button, mouse hovers over X, user hits F5 key, sensor detects iphone shake, change made to DB,... Program: set of modules to handle ANY event that could happen 18 3

4 Modular programming Program = a collection of small modules A module is: (in Procedural Programming) an IPO procedure or function (in Object Oriented Programming) a Class (object) a IPO method (~ a procedure) in a class Programming = write modules Top-down or bottom-up Visual Programming Visual C#, Visual Basic, Java with library of classes 1) Construct GUI from pre-existing components Text box, radio button, slider bar, dropdown list,... 2) Adjust properties of these objects 3) Add procedural code (a module) specifying: WHAT to do for each EVENT that might happen to this object (Much code is auto-generated for an object) Structured Programming Program/methods made from STACKING or NESTING: 1) Sequence Structures do action1, do action2, do action3,... 2) Selection (decision condition) Structures if conditionx is true then do action1,... else do action2,... 3) Repetition (loop) Structures while conditiony is true then { do action1, do action2,... } 21 Procedural Programming (PP) older languages mainly PP a procedure = named set of statements which do a specific task program is a set of procedures procedure (function) operates on program s data Data passed in to procedure Procedure returns resulting data 22 Object-Oriented Programming (OOP) OOP focus: create objects (vs. procedures) Object = combination of BOTH 1. Data = the attributes of the object 2. Procedures that manipulate that data - methods = behaviors of the object - services that users of the object might need OOP Encapsulation - combine data & behaviors Data hiding = object X s data not visible to other parts of program Only object X s methods can directly manipulate object X s data Other objects can only access/manipulate object X s attributes VIA object X s public service methods 4

5 Programming Determine: WHAT needs to be done HOW to do it (algorithm) = problem-solving solution 1) Solve the right problem AND 2) Solve the problem right A Good Program Produces correct output Follows client/designer s specs o functionality o output Runs fast Is compact (space) Clear & easy to change Example Problems iphone/android app List Song titles in alpha order on ipod Calculate final grade in CS1110 Pay off a car loan of size: amount at interest rate %: rate over? Years: numyears Google Maps find shortest route Kalamazoo San Francisco Steps in programming 1. Requirements specification (what) o input, processing, output 2. Program design (how) o algorithm, modules, GUI 3. Coding (development) [in Java] 4. Testing & debugging o compile errors & logic errors & runtime errors o validate output results 5. Documentation (external) 6. Maintenance Algorithm ( P of IPO) EXAMPLE: find sum of 1 st 100 integers User s view: BLACK-box Programmer s view: WHITE ( clear )-box (write & test actual code) Program s processing could: Look it up in a table / file / DB Crowdsource micro-task on internet Calculate using Algorithm A: Calculate using Algorithm B: (100 * (100+1)) / 2 Construct program from pre-existing classes/methods in library only need to know method s interface classes/methods written by programmer

6 Basic Program Operations 1) Actual Work arithmetic comparison ( =, <, >, and, or, not) 2) Move/store data Assignment Memory Memory I/O (Read) keyboard /mouse/touchscreen s touch/file/ Memory I/O (Write) Memory screen/printer/file/ 3) Control the flow (what instruction executes next) default: do next line maybe do this line (if, switch) do this multiple times (loop) goto & return (call) 4) Packaging methods (procedures) classes Pr.Language Generations 1 st ) Machine Languages (ML) s programmers wrote in ML Machine-dependent - each CPU has its own ML (Mac vs. PC) 2 nd ) Assembly Languages Add 210(8,13) Machine-dependent 3 rd ) High Level Languages (HLL) Java, C, C#, C++, Python, Ruby, PHP, Visual BASIC, Not processor-dependent but usually needs machine-specific compiler average = (ex1 + ex2 + ex3) / 3; main programming paradigms Procedural (PP) o C, COBOL, Fortran, Basic,... o any OOP language can do PP Object-oriented (OOP) o Java, C#, C++, Visual Basic,... o Newer versions of COBOL, th ) Application-specific Languages e.g., SQL for DBS (describe WHAT not HOW) Select name, phone from student where major = CS and state = MI ; 5 th ) Natural Languages (English,...) If patient is age 65 or older and is disoriented and has pain in his/her left arm then patient could have had a heart attack 35 6

Chapter 1: Introduction to Computers and Java

Chapter 1: Introduction to Computers and Java Chapter 1: Introduction to Computers and Java Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter Topics Chapter 1 discusses the following main topics:

More information

8/23/2014. Chapter Topics. Introduction. Java History. Why Program? Java Applications and Applets. Chapter 1: Introduction to Computers and Java

8/23/2014. Chapter Topics. Introduction. Java History. Why Program? Java Applications and Applets. Chapter 1: Introduction to Computers and Java Chapter 1: Introduction to Computers and Java Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter Topics Chapter 1 discusses the following main topics:

More information

CHAPTER 1 Introduction to Computers and Java

CHAPTER 1 Introduction to Computers and Java CHAPTER 1 Introduction to Computers and Java Copyright 2016 Pearson Education, Inc., Hoboken NJ Chapter Topics Chapter 1 discusses the following main topics: Why Program? Computer Systems: Hardware and

More information

Introduction to Computers and Programming Languages. CS 180 Sunil Prabhakar Department of Computer Science Purdue University

Introduction to Computers and Programming Languages. CS 180 Sunil Prabhakar Department of Computer Science Purdue University Introduction to Computers and Programming Languages CS 180 Sunil Prabhakar Department of Computer Science Purdue University 1 Objectives This week we will study: The notion of hardware and software Programming

More information

Computer Principles and Components 1

Computer Principles and Components 1 Computer Principles and Components 1 Course Map This module provides an overview of the hardware and software environment being used throughout the course. Introduction Computer Principles and Components

More information

Problem Solving and Program Design - Chapter 1. Cory L. Strope

Problem Solving and Program Design - Chapter 1. Cory L. Strope Problem Solving and Program Design - Chapter 1 Cory L. Strope Overview of Computers and Programming Computer Hardware Computer Software Software Development (Problem Solving) Pseudocode Flowchart Intro.

More information

Chapter 1: Why Program? Main Hardware Component Categories 8/23/2014. Main Hardware Component Categories: Why Program?

Chapter 1: Why Program? Main Hardware Component Categories 8/23/2014. Main Hardware Component Categories: Why Program? Chapter 1: Introduction to Computers and Programming 1.1 Why Program? Why Program? Computer programmable machine designed to follow instructions Program instructions in computer memory to make it do something

More information

CSCE150A. Administrivia. Overview. Hardware. Software. Example. Program. Pseudocode. Flowchart. Control Structures. Hello World Program CSCE150A

CSCE150A. Administrivia. Overview. Hardware. Software. Example. Program. Pseudocode. Flowchart. Control Structures. Hello World Program CSCE150A Computer Science & Engineering 150A Problem Solving Using Computers Lecture 01 - Course Introduction Stephen Scott (Adapted from Christopher M. Bourke) Roll Syllabus Course Webpage: http://cse.unl.edu/~sscott/teach/classes/cse150af09/

More information

Computer Science & Engineering 150A Problem Solving Using Computers

Computer Science & Engineering 150A Problem Solving Using Computers Computer Science & Engineering 150A Problem Solving Using Computers Lecture 01 - Course Introduction Stephen Scott (Adapted from Christopher M. Bourke) 1 / 43 Fall 2009 Roll Syllabus Course Webpage: http://cse.unl.edu/~sscott/teach/classes/cse150af09/

More information

Chapter 1: Introduction to Computers and Programming

Chapter 1: Introduction to Computers and Programming Chapter 1: Introduction to Computers and Programming 1.1 Why Program? Why Program? Computer programmable machine designed to follow instructions Program instructions in computer memory to make it do something

More information

Outline. Introduction to Programming (in C++) Introduction. First program in C++ Programming examples

Outline. Introduction to Programming (in C++) Introduction. First program in C++ Programming examples Outline Introduction to Programming (in C++) Introduction Programming examples Algorithms, programming languages and computer programs Jordi Cortadella, Ricard Gavaldà, Fernando Orejas Dept. of Computer

More information

Python - Week 1. Mohammad Shokoohi-Yekta

Python - Week 1. Mohammad Shokoohi-Yekta Python - Week 1 Mohammad Shokoohi-Yekta 1 An Introduction to Computers and Problem Solving 1.1 An Introduction to Computers 1.2 Program Development Cycle 1.3 Programming Tools 1.4 Starting Python 2 Communicating

More information

1) What is the first step of the system development life cycle (SDLC)? A) Design B) Analysis C) Problem and Opportunity Identification D) Development

1) What is the first step of the system development life cycle (SDLC)? A) Design B) Analysis C) Problem and Opportunity Identification D) Development Technology In Action, Complete, 14e (Evans et al.) Chapter 10 Behind the Scenes: Software Programming 1) What is the first step of the system development life cycle (SDLC)? A) Design B) Analysis C) Problem

More information

Programming Languages and Program Development Life Cycle Fall Introduction to Information and Communication Technologies CSD 102

Programming Languages and Program Development Life Cycle Fall Introduction to Information and Communication Technologies CSD 102 Programming Languages and Program Development Life Cycle Fall 2016 Introduction to Information and Communication Technologies CSD 102 Outline The most common approaches to program design and development

More information

Elements of Computers and Programming Dr. William C. Bulko. What is a Computer?

Elements of Computers and Programming Dr. William C. Bulko. What is a Computer? Elements of Computers and Programming Dr. William C. Bulko What is a Computer? 2017 What is a Computer? A typical computer consists of: a CPU memory a hard disk a monitor and one or more communication

More information

Programming Languages and Program Development

Programming Languages and Program Development Programming Languages and Program Development 1 Programming Languages and How They Work Programming o Process used to create software programs Programmers o People who use programming languages to create

More information

Computer Basics 1/6/16. Computer Organization. Computer systems consist of hardware and software.

Computer Basics 1/6/16. Computer Organization. Computer systems consist of hardware and software. Hardware and Software Computer Basics TOPICS Computer Organization Data Representation Program Execution Computer Languages Computer systems consist of hardware and software. Hardware includes the tangible

More information

General Concepts. Abstraction Computational Paradigms Implementation Application Domains Influence on Success Influences on Design

General Concepts. Abstraction Computational Paradigms Implementation Application Domains Influence on Success Influences on Design General Concepts Abstraction Computational Paradigms Implementation Application Domains Influence on Success Influences on Design 1 Abstractions in Programming Languages Abstractions hide details that

More information

Technology in Action. Chapter Topics. Scope creep occurs when: 3/20/2013. Information Systems include all EXCEPT the following:

Technology in Action. Chapter Topics. Scope creep occurs when: 3/20/2013. Information Systems include all EXCEPT the following: Technology in Action Technology in Action Alan Evans Kendall Martin Mary Anne Poatsy Chapter 10 Behind the Scenes: Software Programming Ninth Edition Chapter Topics Understanding software programming Life

More information

Course Outline. Introduction to java

Course Outline. Introduction to java Course Outline 1. Introduction to OO programming 2. Language Basics Syntax and Semantics 3. Algorithms, stepwise refinements. 4. Quiz/Assignment ( 5. Repetitions (for loops) 6. Writing simple classes 7.

More information

! Learn how to think like a computer scientist. ! Learn problem solving. ! Read and write code. ! Understand object oriented programming

! Learn how to think like a computer scientist. ! Learn problem solving. ! Read and write code. ! Understand object oriented programming 1 TOPIC 1 INTRODUCTION TO COMPUTER SCIENCE AND PROGRAMMING Topic 1 Introduction to Computer Science and Programming Notes adapted from Introduction to Computing and Programming with Java: A Multimedia

More information

Computer Basics 1/24/13. Computer Organization. Computer systems consist of hardware and software.

Computer Basics 1/24/13. Computer Organization. Computer systems consist of hardware and software. Hardware and Software Computer Basics TOPICS Computer Organization Data Representation Program Execution Computer Languages Computer systems consist of hardware and software. Hardware includes the tangible

More information

1) Which of the following is an example of a programming language? 1) A) Microsoft Word B) English C) HTML D) Java

1) Which of the following is an example of a programming language? 1) A) Microsoft Word B) English C) HTML D) Java FALL 07-08 CIS105(CP105)/CE205 MIDTERM-2 EXAM /FACULTY OF ECON. &ADMIN. SCIENCES OF EUL Student Registration No: Instructor: Prof.Dr.Hüseyin Oğuz Student Name-Surname: Dept. of Computer Information Systems

More information

8/16/12. Computer Organization. Architecture. Computer Organization. Computer Basics

8/16/12. Computer Organization. Architecture. Computer Organization. Computer Basics Computer Organization Computer Basics TOPICS Computer Organization Data Representation Program Execution Computer Languages 1 2 Architecture Computer Organization n central-processing unit n performs the

More information

Programming 1. Lecture 1 COP 3014 Fall August 28, 2017

Programming 1. Lecture 1 COP 3014 Fall August 28, 2017 Programming 1 Lecture 1 COP 3014 Fall 2017 August 28, 2017 Main Components of a computer CPU - Central Processing Unit: The brain of the computer. ISA - Instruction Set Architecture: the specific set of

More information

Introduction to Engineering Using Robotics Experiments. Dr. Yinong Chen

Introduction to Engineering Using Robotics Experiments. Dr. Yinong Chen Introduction to Engineering Using Robotics Experiments Dr. Yinong Chen Outline Historical Perspective Programming Language Generations Programming Language Paradigms Imperative Programming Paradigm Writing

More information

SECTION 2 (Part B) Types And Components Of Computer Systems. Sophia Pratzioti

SECTION 2 (Part B) Types And Components Of Computer Systems. Sophia Pratzioti SECTION 2 (Part B) Types And Components Of Computer Systems 2 Hardware & Software Hardware: is the physical parts of the computer system the part that you can touch and see. Hardware can be either external

More information

Starting from. An Introduction to Computing Science by Jeremy Scott LEARNER NOTES

Starting from. An Introduction to Computing Science by Jeremy Scott LEARNER NOTES Starting from An to Computing Science by Jeremy Scott LEARNER NOTES You have probably already used several computers today without realising it. If you have sent a text, been driven in a car, or checked

More information

Operating System Services. User Services. System Operation Services. User Operating System Interface - CLI. A View of Operating System Services

Operating System Services. User Services. System Operation Services. User Operating System Interface - CLI. A View of Operating System Services Operating System Services One set of services for users The other set of services for system operations Operating Systems Structures Notice: This set of slides is based on the notes by Professor Perrone

More information

SKILL AREA 304: Review Programming Language Concept. Computer Programming (YPG)

SKILL AREA 304: Review Programming Language Concept. Computer Programming (YPG) SKILL AREA 304: Review Programming Language Concept Computer Programming (YPG) 304.1 Demonstrate an Understanding of Basic of Programming Language 304.1.1 Explain the purpose of computer program 304.1.2

More information

Chapter 1. Introduction to Programming and Visual Basic Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of

Chapter 1. Introduction to Programming and Visual Basic Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of Chapter 1 Introduction to Programming and Visual Basic Addison Wesley is an imprint of 2011 Pearson Addison-Wesley. All rights reserved. Section 1.1 COMPUTER SYSTEMS: HARDWARE AND SOFTWARE Computer systems

More information

Chapter 1 - An Introduction to Computers and Problem Solving

Chapter 1 - An Introduction to Computers and Problem Solving Chapter 1 - An Introduction to Computers and Problem Solving 1.1 An Introduction to Computers 1.2 Windows, Folders, and Files 1.3 Program Development Cycle 1.4 Programming Tools 1 1.1 An Introduction to

More information

PC4G - University of Waterloo December 8, 2017

PC4G - University of Waterloo December 8, 2017 PC4G - University of Waterloo December 8, 2017 Alice Tutorial 9:00-10:30 Peter McAsh @pmcash Creative Commons Attribution-Non Commercial-Share Alike 4.0 International License Source: https://www.foxmovies.com/movies/hidden-figures

More information

Chapter 1: An Overview of Computers and Programming Languages. Objectives. Objectives (cont d.) Introduction

Chapter 1: An Overview of Computers and Programming Languages. Objectives. Objectives (cont d.) Introduction Chapter 1: An Overview of Computers and Programming Languages Objectives Objectives (cont d.) In this chapter, you will: Learn about different types of computers Explore hardware and software Learn about

More information

C H A P T E R 1. Introduction to Computers and Programming

C H A P T E R 1. Introduction to Computers and Programming C H A P T E R 1 Introduction to Computers and Programming Topics Introduction Hardware and Software How Computers Store Data How a Program Works Using Python Computer Uses What do students use computers

More information

Program Abstractions, Language Paradigms. CS152. Chris Pollett. Aug. 27, 2008.

Program Abstractions, Language Paradigms. CS152. Chris Pollett. Aug. 27, 2008. Program Abstractions, Language Paradigms. CS152. Chris Pollett. Aug. 27, 2008. Outline. Abstractions for telling a computer how to do things. Computational Paradigms. Language Definition, Translation.

More information

Lecture 1 - Introduction (Class Notes)

Lecture 1 - Introduction (Class Notes) Lecture 1 - Introduction (Class Notes) Outline: How does a computer work? Very brief! What is programming? The evolution of programming languages Generations of programming languages Compiled vs. Interpreted

More information

Introduction. Computers, algorithms

Introduction. Computers, algorithms Introduction Computers, algorithms Computer mathematical engine that processes programs and data it uses some physical principle, for example: mechanical computers Pascal electronic computers after the

More information

Lecture 01: Basic Structure of Computers

Lecture 01: Basic Structure of Computers CSCI2510 Computer Organization Lecture 01: Basic Structure of Computers Ming-Chang YANG mcyang@cse.cuhk.edu.hk Reading: Chap. 1.1~1.3 Outline Computer: Tools for the Information Age Basic Functional Units

More information

The Slide does not contain all the information and cannot be treated as a study material for Operating System. Please refer the text book for exams.

The Slide does not contain all the information and cannot be treated as a study material for Operating System. Please refer the text book for exams. The Slide does not contain all the information and cannot be treated as a study material for Operating System. Please refer the text book for exams. Operating System Services User Operating System Interface

More information

Game keystrokes or Calculates how fast and moves a cartoon Joystick movements how far to move a cartoon figure on screen figure on screen

Game keystrokes or Calculates how fast and moves a cartoon Joystick movements how far to move a cartoon figure on screen figure on screen Computer Programming Computers can t do anything without being told what to do. To make the computer do something useful, you must give it instructions. You can give a computer instructions in two ways:

More information

Computer Programming-1 CSC 111. Chapter 1 : Introduction

Computer Programming-1 CSC 111. Chapter 1 : Introduction Computer Programming-1 CSC 111 Chapter 1 : Introduction Chapter Outline What a computer is What a computer program is The Programmer s Algorithm How a program that you write in Java is changed into a form

More information

ECE 2400 / ENGRD 2140 Computer Systems Programming Course Overview

ECE 2400 / ENGRD 2140 Computer Systems Programming Course Overview ECE 2400 / ENGRD 2140 Computer Systems Programming Course Overview Christopher Batten School of Electrical and Computer Engineering Cornell University http://www.csl.cornell.edu/courses/ece2400 What is

More information

COP 1170 Introduction to Computer Programming using Visual Basic

COP 1170 Introduction to Computer Programming using Visual Basic Course Justification This course is the first computer programming course in the Computer Information Systems Associate in Arts degree program; is required in the Computer Programming and Analysis, Database

More information

Chapter 1 Introduction to Computers, Programs, and Java. What is a Computer? A Bit of History

Chapter 1 Introduction to Computers, Programs, and Java. What is a Computer? A Bit of History Chapter 1 Introduction to Computers, Programs, and Java CS170 Introduction to Computer Science 1 What is a Computer? A machine that manipulates data according to a list of instructions Consists of hardware

More information

Lesson #1. Computer Systems and Program Development. 1. Computer Systems and Program Development - Copyright Denis Hamelin - Ryerson University

Lesson #1. Computer Systems and Program Development. 1. Computer Systems and Program Development - Copyright Denis Hamelin - Ryerson University Lesson #1 Computer Systems and Program Development Computer Systems Computers are electronic systems that can transmit, store, and manipulate information (data). Data can be numeric, character, graphic,

More information

CS 177 Recitation. Week 1 Intro to Java

CS 177 Recitation. Week 1 Intro to Java CS 177 Recitation Week 1 Intro to Java Questions? Computers Computers can do really complex stuff. How? By manipulating data according to lists of instructions. Fundamentally, this is all that a computer

More information

CS102 Unit 2. Sets and Mathematical Formalism Programming Languages and Simple Program Execution

CS102 Unit 2. Sets and Mathematical Formalism Programming Languages and Simple Program Execution 1 CS102 Unit 2 Sets and Mathematical Formalism Programming Languages and Simple Program Execution 2 Review Show how "Hi!\n" would be stored in the memory below Use decimal to represent each byte Remember

More information

USING REFLECTOR 2, REFLECTOR DIRECTOR AND REFLECTOR STUDENT IN THE CLASSROOM

USING REFLECTOR 2, REFLECTOR DIRECTOR AND REFLECTOR STUDENT IN THE CLASSROOM R R USING REFLECTOR 2, REFLECTOR DIRECTOR AND REFLECTOR STUDENT IN THE CLASSROOM ABOUT THIS GUIDE This guide explains several important components of Reflector 2 in the classroom, including: Accessing

More information

How To Setup Bluetooth Iphone 4s Ringtones On Windows >>>CLICK HERE<<<

How To Setup Bluetooth Iphone 4s Ringtones On Windows >>>CLICK HERE<<< How To Setup Bluetooth Iphone 4s Ringtones On Windows (iphone 4s) to connect iphone to your computer to sync and charge. Apple USB power adapter and Voice Memos are played, even if the Ring/Silent switch

More information

What is software? Software is any type of program. Programs have step-by-step logical instructions which tell the computer. What to do How to do it

What is software? Software is any type of program. Programs have step-by-step logical instructions which tell the computer. What to do How to do it EIT, Author Gay Robertson, 2016 What is software? Software is any type of program Programs have step-by-step logical instructions which tell the computer What to do How to do it What is the purpose of

More information

CHAPTER 2: SYSTEM STRUCTURES. By I-Chen Lin Textbook: Operating System Concepts 9th Ed.

CHAPTER 2: SYSTEM STRUCTURES. By I-Chen Lin Textbook: Operating System Concepts 9th Ed. CHAPTER 2: SYSTEM STRUCTURES By I-Chen Lin Textbook: Operating System Concepts 9th Ed. Chapter 2: System Structures Operating System Services User Operating System Interface System Calls Types of System

More information

Lecture 6 Introduction to Objects and Classes

Lecture 6 Introduction to Objects and Classes Lecture 6 Introduction to Objects and Classes Outline Basic concepts Recap Computer programs Programming languages Programming paradigms Object oriented paradigm-objects and classes in Java Constructors

More information

Week 1 Introduction to Computer and Algorithm (Part1) UniMAP Sem II 11/12 DKT121: Basic Computer Programming 1

Week 1 Introduction to Computer and Algorithm (Part1) UniMAP Sem II 11/12 DKT121: Basic Computer Programming 1 Week 1 Introduction to Computer and Algorithm (Part1) UniMAP Sem II 11/12 DKT121: Basic Computer Programming 1 General Information Contributes 3 units: 2 hours lectures 2 hours labs and tutorials Main

More information

Chapter 1: Why Program? Computers and Programming. Why Program?

Chapter 1: Why Program? Computers and Programming. Why Program? Chapter 1: Introduction to Computers and Programming 1.1 Why Program? Why Program? Computer programmable machine designed to follow instructions Program instructions in computer memory to make it do something

More information

Chapter 1 Introduction to Computers, Programs, and Java

Chapter 1 Introduction to Computers, Programs, and Java Chapter 1 Introduction to Computers, Programs, and Java 1 Objectives To understand computer basics, programs, and operating systems ( 1.2 1.4). To describe the relationship between Java and the World Wide

More information

Chapters are PDF documents posted online at the book s Companion Website (located at

Chapters are PDF documents posted online at the book s Companion Website (located at vbhtp6printonlytoc.fm Page ix Wednesday, February 27, 2013 11:59 AM Chapters 16 31 are PDF documents posted online at the book s Companion Website (located at www.pearsonhighered.com/deitel/). Preface

More information

CMSC131. Hardware and Software. Hardware

CMSC131. Hardware and Software. Hardware CMSC131 Hardware and Software Hardware Hardware is what makes up the physical machine. Two of the same type of machines can have different brands of hardware used to build them. eg : Hayes Modem -vs- US

More information

CMSC131. Hardware and Software

CMSC131. Hardware and Software CMSC131 Hardware and Software Hardware Hardware is what makes up the physical machine. Two of the same type of machines can have different brands of hardware used to build them. eg : Hayes Modem -vs- US

More information

Chapter 1. Introduction to Computers and Java Objects. Background information. » important regardless of programming language. Introduction to Java

Chapter 1. Introduction to Computers and Java Objects. Background information. » important regardless of programming language. Introduction to Java Chapter 1 Introduction to Computers and Java Objects Background information» important regardless of programming language Introduction to Java Chapter 1 Java: an Introduction to Computer Science & Programming

More information

Chapters and Appendix F are PDF documents posted online at the book s Companion Website (located at

Chapters and Appendix F are PDF documents posted online at the book s Companion Website (located at Contents Chapters 16 27 and Appendix F are PDF documents posted online at the book s Companion Website (located at www.pearsonhighered.com/deitel/). Preface Before You Begin xix xxix 1 Introduction to

More information

DP Computer Science Unit 6: Managing system resources

DP Computer Science Unit 6: Managing system resources DP Computer Science Unit 6: Managing system resources Role of the OS The various roles of an operating system generally revolve around the idea of "sharing nicely." Multiple users, multiple programs, multiple

More information

Contents. Slide Set 1. About these slides. Outline of Slide Set 1. Typographical conventions: Italics. Typographical conventions. About these slides

Contents. Slide Set 1. About these slides. Outline of Slide Set 1. Typographical conventions: Italics. Typographical conventions. About these slides Slide Set 1 for ENCM 369 Winter 2014 Lecture Section 01 Steve Norman, PhD, PEng Electrical & Computer Engineering Schulich School of Engineering University of Calgary Winter Term, 2014 ENCM 369 W14 Section

More information

Introduction to Computers and Java

Introduction to Computers and Java Introduction to Computers and Java Chapter 1 Objectives Overview of computer hardware and software, programs and compilers the Java programming language Example program Hardware and Software Computer systems

More information

C++ Programming Language Lecture 2 Problem Analysis and Solution Representation

C++ Programming Language Lecture 2 Problem Analysis and Solution Representation C++ Programming Language Lecture 2 Problem Analysis and Solution Representation By Ghada Al-Mashaqbeh The Hashemite University Computer Engineering Department Program Development Cycle Program development

More information

Chapter 2: System Structures

Chapter 2: System Structures Chapter 2: Operating System Structures Operating System Services System Calls Chapter 2: System Structures System Programs Operating System Design and Implementation Operating System Structure Virtual

More information

Microsoft Office is a collection of programs that you will be already using in school. This includes Word, PowerPoint, Publisher, Excel etc..

Microsoft Office is a collection of programs that you will be already using in school. This includes Word, PowerPoint, Publisher, Excel etc.. i Contents Introduction... 1 What is Office for Personal Devices?... 1 How do I get Office for Personal Devices?... 2 How to download... 3 How to Install... 3 Can My Computer Run It?... 4 Minimum Requirements...

More information

Session 2. >_ {Code4Loop}; Roochir Purani

Session 2. >_ {Code4Loop}; Roochir Purani Session 2 >_ {Code4Loop}; Roochir Purani RECAP from last session - Computers Overview Evolution of computer, little bit of history Types of Devices, and Concepts of Computers INPUT >> PROCESS >> OUTPUT

More information

SCSP Programming Technique C

SCSP Programming Technique C SCSP1103 - Programming Technique C 9/27/15 Objectives In this chapter, you will learn: CHAPTER 1: Basic computer concepts. The different types of programming languages in general. INTRODUCTION TO COMPUTERS

More information

Software Concepts. It is a translator that converts high level language to machine level language.

Software Concepts. It is a translator that converts high level language to machine level language. Software Concepts One mark questions: 1. What is a program? It is a set of instructions given to perform a task using a programming language. 2. What is hardware? It is defined as physical parts of the

More information

Introducing Computer Programming

Introducing Computer Programming ok4 01 f2 5/24/17 9:59 AM Page 3 Chapter 1 Introducing Computer Programming Intended Learning Outcomes After completing this chapter, you should be able to: Explain the difference between computers and

More information

Question No: 1 ( Marks: 1 ) - Please choose one One difference LISP and PROLOG is. AI Puzzle Game All f the given

Question No: 1 ( Marks: 1 ) - Please choose one One difference LISP and PROLOG is. AI Puzzle Game All f the given MUHAMMAD FAISAL MIT 4 th Semester Al-Barq Campus (VGJW01) Gujranwala faisalgrw123@gmail.com MEGA File Solved MCQ s For Final TERM EXAMS CS508- Modern Programming Languages Question No: 1 ( Marks: 1 ) -

More information

OPERATING SYSTEMS. Prescribed Text Book Operating System Principles, Seventh Edition By Abraham Silberschatz, Peter Baer Galvin and Greg Gagne

OPERATING SYSTEMS. Prescribed Text Book Operating System Principles, Seventh Edition By Abraham Silberschatz, Peter Baer Galvin and Greg Gagne OPERATING SYSTEMS Prescribed Text Book Operating System Principles, Seventh Edition By Abraham Silberschatz, Peter Baer Galvin and Greg Gagne OVERVIEW An operating system is a program that manages the

More information

Outline. Program development cycle. Algorithms development and representation. Examples.

Outline. Program development cycle. Algorithms development and representation. Examples. Outline Program development cycle. Algorithms development and representation. Examples. 1 Program Development Cycle Program development cycle steps: Problem definition. Problem analysis (understanding).

More information

Parts of the Computer System. Parts of the Computer System. Parts of the Computer System. Essential Computer Hardware. Information Processing Cycle

Parts of the Computer System. Parts of the Computer System. Parts of the Computer System. Essential Computer Hardware. Information Processing Cycle Looking Inside the Computer System NOS 116, 118, 218, 222 Handout 10 Hardware & Software Computer systems have four parts Hardware Software Data User 1 1B-2 Hardware Mechanical devices in the computer

More information

Practical Malware Analysis

Practical Malware Analysis Practical Malware Analysis Ch 4: A Crash Course in x86 Disassembly Revised 1-16-7 Basic Techniques Basic static analysis Looks at malware from the outside Basic dynamic analysis Only shows you how the

More information

Administration Computers Software Algorithms Programming Languages

Administration Computers Software Algorithms Programming Languages Administration Computers Software Algorithms Programming Languages http://www.cs.sfu.ca/cc/130/johnwill/ This course does not use Canvas John Edgar 3 Come to class Read ahead Attend the labs You get practice

More information

Database Design. 1-4 Major Transformations in Computing. Copyright 2015, Oracle and/or its affiliates. All rights reserved.

Database Design. 1-4 Major Transformations in Computing. Copyright 2015, Oracle and/or its affiliates. All rights reserved. Database Design 1-4 Objectives This lesson covers the following objectives: List the major transformations in computing that have occurred since the 1970 s. Define and give an example of these terms: hardware,

More information

Introduction to Computers and Java

Introduction to Computers and Java Introduction to Computers and Java Chapter 1 Objectives Overview of computer hardware and software, programs and compilers Introduce program design and objectoriented programming Overview of the Java programming

More information

Slide Set 1 (corrected)

Slide Set 1 (corrected) Slide Set 1 (corrected) for ENCM 369 Winter 2018 Section 01 Steve Norman, PhD, PEng Electrical & Computer Engineering Schulich School of Engineering University of Calgary January 2018 ENCM 369 Winter 2018

More information

CS321 Languages and Compiler Design I. Winter 2012 Lecture 1

CS321 Languages and Compiler Design I. Winter 2012 Lecture 1 CS321 Languages and Compiler Design I Winter 2012 Lecture 1 1 COURSE GOALS Improve understanding of languages and machines. Learn practicalities of translation. Learn anatomy of programming languages.

More information

Deitel Series Page How To Program Series

Deitel Series Page How To Program Series Deitel Series Page How To Program Series Android How to Program C How to Program, 7/E C++ How to Program, 9/E C++ How to Program, Late Objects Version, 7/E Java How to Program, 9/E Java How to Program,

More information

538 Lecture Notes Week 1

538 Lecture Notes Week 1 538 Clowes Lecture Notes Week 1 (Sept. 6, 2017) 1/10 538 Lecture Notes Week 1 Announcements No labs this week. Labs begin the week of September 11, 2017. My email: kclowes@ryerson.ca Counselling hours:

More information

Intro to Computer Science. Introductory Class

Intro to Computer Science. Introductory Class Intro to Computer Science Introductory Class First Syllabus Lets look at the outline Reverse Roll Call Lets see who is here Expectations So what is Computer Science? An Architectural Discipline Building

More information

PENDOPAD 9.7 QUICKSTART GUIDE & USER MANUAL PNDPP42DG9BLK. > Please read carefully before use

PENDOPAD 9.7 QUICKSTART GUIDE & USER MANUAL PNDPP42DG9BLK. > Please read carefully before use PENDOPAD 9.7 PNDPP42DG9BLK QUICKSTART GUIDE & USER MANUAL > Please read carefully before use This manual contains important safety precautions and information of correct use. Please be sure to read this

More information

COMPUTING SUBJECT KNOWLEDGE AUDIT

COMPUTING SUBJECT KNOWLEDGE AUDIT COMPUTING SUBJECT KNOWLEDGE AUDIT Use this needs analysis to help self-assess and track your computing subject knowledge. Topic Area 1 Computational thinking Define, explain and use these concepts with

More information

Introduction to Computer Programming Using FORTRAN 77

Introduction to Computer Programming Using FORTRAN 77 Introduction to Computer Programming Using FORTRAN 77 Al-Dhaher, K. Garout, Y. Lafi, A. Al-Muhtaseb, H. Nazzal, A. Saeed, M. Yazdani, J. Zeidan, Y. August 1995 Second Edition Information and Computer Science

More information

The Computer System. Hardware = Physical Computer. Software = Computer Programs. People = End Users & Programmers. people

The Computer System. Hardware = Physical Computer. Software = Computer Programs. People = End Users & Programmers. people The Computer System Hardware = Physical Computer The equipment associated with a computer system. hardware software people The set of instructions that tell a computer what to do. Use the power of the

More information

An overview of mobile and embedded platforms

An overview of mobile and embedded platforms ES3 Lecture 2 An overview of mobile and embedded platforms Basic Classes Embedded devices: These are in toasters, cars, mice, etc. Usually very real-time focused (us accuracy) Very small memory, not usually

More information

NETGEAR genie Apps. User Manual. 350 East Plumeria Drive San Jose, CA USA. August v1.0

NETGEAR genie Apps. User Manual. 350 East Plumeria Drive San Jose, CA USA. August v1.0 User Manual 350 East Plumeria Drive San Jose, CA 95134 USA August 2012 202-10933-03 v1.0 Support Thank you for choosing NETGEAR. To register your product, get the latest product updates, get support online,

More information

G-WAN. Complete install process for Ubuntu (both for the 32 and the 64 OS versions).

G-WAN. Complete install process for Ubuntu (both for the 32 and the 64 OS versions). G-WAN Complete install process for Ubuntu 11.10 (both for the 32 and the 64 OS versions). G-WAN (Global Web Area Network) is both a web server (for static web pages) and a web application server (for rich

More information

NEO CONVENT SR. SEC. SCHOOL, PASCHIM VIHAR, DELHI 63 Paper IP, Class XI-C, Unit Test 1 ( ) Answer Key Max. Marks: 40

NEO CONVENT SR. SEC. SCHOOL, PASCHIM VIHAR, DELHI 63 Paper IP, Class XI-C, Unit Test 1 ( ) Answer Key Max. Marks: 40 NEO CONVENT SR. SEC. SCHOOL, PASCHIM VIHAR, DELHI 63 Paper IP, Class XI-C, Unit Test (0.07.07) Answer Key Max. Marks: 40 Q.a) b) c) d) e) f) Ans. What are the major strengths and weaknesses of a computer?

More information

Introduction to Android

Introduction to Android Introduction to Android http://myphonedeals.co.uk/blog/33-the-smartphone-os-complete-comparison-chart www.techradar.com/news/phone-and-communications/mobile-phones/ios7-vs-android-jelly-bean-vs-windows-phone-8-vs-bb10-1159893

More information

Introduction to Programming Using Java (98-388)

Introduction to Programming Using Java (98-388) Introduction to Programming Using Java (98-388) Understand Java fundamentals Describe the use of main in a Java application Signature of main, why it is static; how to consume an instance of your own class;

More information

Easy to connect to internet & browse or listen to music or videos A range of software and programs can be used for home, business, education etc

Easy to connect to internet & browse or listen to music or videos A range of software and programs can be used for home, business, education etc EIT, Author Gay Robertson, 2016 Desktop PC Made up of system unit, keyboard, monitor, mouse Relatively cheap but not portable and take up a lot of space Are versatile You can add extras for speed or storage

More information

Cambridge Nationals R001. Revision help (LO1)

Cambridge Nationals R001. Revision help (LO1) Cambridge Nationals R001 Revision help (LO1) Portable devices These are electronic devices that can be carried easily. Examples include: Laptops Netbooks Mobile phones Tablets (Ipad, Android Tablet) handheld

More information

What is a computer? Units of Measurement. - A machine that: - Counts.

What is a computer? Units of Measurement. - A machine that: - Counts. What is a computer? - A machine that: - Counts. - Does Arithmetic (Addition, Subtraction, Multiplication, and Division) in binary system. - Stores numbers. - Retrieves numbers. Units of Measurement - The

More information

Definitions Know What I Mean?

Definitions Know What I Mean? Definitions Know What I Mean? The list below contains words you will read about in this resource and that your children probably use regularly as they are a normal part of their school world (if not their

More information

Introduction to Computers and Java

Introduction to Computers and Java Walter Savitch Frank M. Carrano Introduction to Computers and Java Chapter 1 Objectives Overview computer hardware and software Introduce program design and objectoriented programming Overview the java

More information

IT Quick Reference Guides How to Find Your MAC Address

IT Quick Reference Guides How to Find Your MAC Address IT Quick Reference Guides How to Find Your MAC Address Various Systems / Network Guides From time to time, especially when trying to attach a network device to the network, you may be asked to provide

More information