網路串流技術 (III) 鄭憲宗 資訊工程學系 國立成功大學
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1 網路串流技術 (III) 鄭憲宗 資訊工程學系 國立成功大學
2 Outline 5. Wireless Streaming Techniques: 5.1. Flow Control and Error Recovery 5.2. Buffer Management 6. Applications and Conclusions 6.1. 影音同步議題 6.2. 多媒體串流技術 : 可調式壓縮 (scalable coding) 6.3. flash streaming
3 視訊串流系統在 Wireless LAN 的 應用及限制
4 Outline IEEE 802 Committees Spread Spectrum Modulation Schemes Ease Address Problems Basic Service Set and Extended Service Set End-to-End QoS Video Networking over Wireless Application Conclusions
5 IEEE 802 Committees
6
7
8 Spread Spectrum Modulation Schemes Ease Address Problems DSSS Direct Sequence Spread Spectrum OFDM Orthogonal Frequency Division Multiplexing FSSS Frequency Hopping Spread Spectrum
9 DSSS- Direct Sequence Spread Spectrum (1/3)
10 DSSS- Direct Sequence Spread Spectrum (2/3)
11 DSSS- Direct Sequence Spread Spectrum (3/3)
12 OFDM- Orthogonal Frequency Division Multiplexing
13 Basic Service Set (BSS)
14 Independent Basic Service Set (IBSS)
15 Extended Service Set (ESS) ESS: one or more BSSs interconnected by a Distribution System (DS) Traffic always flows via access point Allows clients to seamlessly roam between APs
16 Distributed System (DS) A thin layer in each AP Embodied as part of the bridge function Keeps track of AP-NN associations Delivers frames between APs Three types: Integrated: A single AP in a standalone network Wired: Using cable to interconnect the APs Wireless: Using wireless to interconnect the APs
17 ESS: Single BSS (with integrated DS)
18 ESS: BSS s with Wired Distribution System (DS)
19 ESS: BSS s with Wireless Distribution System (DS)
20 End-to-End QoS Video Networking over Wireless
21 Adaptive to Wireless Heterogeneous Networks
22 Moving Toward All-IP Wireless Broadband
23 Perfect Synergy of WLAN/Wi-Fi and WiMAX
24 Ad-Hoc & Infrastructure Modes of WLAN
25 Serving Multiple Video Streams in A WLAN
26 Distributed Camera Networks (DCNs)
27 Tracking Across Ad-Hoc Camera Networks
28 Application to Vehicular Wireless Ad-Hoc Networks
29 One-Hop or Multi-Hop Broadcasting within DCNs
30 Modeling Backoff Mechanism using
31 Modeling the Dynamics of Multiple Nodes
32 Metrics for Performance Evaluation
33 Throughput Maximization
34 Future internet: Conclusion content + service + management Interactive, ubiquitous, personalized, secure, aware Video networking and IPTV are killer applications for the next generation wireless broadband
35 References Jenq-Neng Hwang, QoS Challenges for Video over Wireless Broadband: WLAN, Wireless Ad Hoc and WiMAX Networks, Department of Electrical Engineering University of Washington, Seattle WA.
36 Wireless Video Transmission Techniques on MPEG-4 Streaming System 36
37 Outline Introduction Background and Related Work Streaming System Process of Adding Hint Tracks Design and Implementation of Video Packet Interleaving Strategy Conclusion & Future Work 37
38 Introduction Two main problems of Wireless Streaming: Low bandwidth Adopt High Compression Ratio Error Prone degrade the playback quality (especially in video) FEC (Forward Error Correction), Re- Transmission, Interleaving, Redundant Packets, etc. 38
39 Outline Introduction Background and Related Work Streaming System Process of Adding Hint Tracks Design and Implementation of Video Packet Interleaving Strategy Conclusion & Future Work 39
40 Background and Related Work Streaming Techniques Introduction to MPEG-4 MPEG-4 overview Video Coding Concepts Video Error Resilient Tools MPEG-4 File Format(.mp4) Related Protocols RTP/RTCP RTSP SDP 40
41 Streaming Techniques Features: A media content is segmented into small pieces and they are sent to client one-by-one. Need small buffer on client: Save Storage Viewing the media content immediately: Save Time Two Model: Pull Model Push Model 41
42 Two Model Pull Model of Streaming e.g. HTTP streaming Push Model of Streaming e.g. RTP streaming 42
43 HTTP RTP Streaming approach Pull Push Predominance Client Server Transport Layer TCP UDP Reliability High Low Delay sensitivity High Low Implementation difficulty Low High Server type Web server Dedicated server 43
44 Background and Related Work Streaming Techniques Introduction to MPEG-4 MPEG-4 overview Video Coding Concepts MPEG-4 File Format(.mp4) Related Protocols RTP/RTCP RTSP SDP 44
45 MPEG-4 overview MPEG-4 : New standard of multimedia coding Object-based coding scheme Support error-resilience in error-prone environment Resync Mark Data partition RVLC Systems architecture Object-oriented scene presentation Interaction Tools BIFS, OD Framework, Delivery layer - DMIF Independent of applications 45
46 Video Coding Concepts(1/2) MPEG-4 provides three modes for encoding input VOP. Intra frames (I-frame) A frame encoded independently (like JPEG) forward Predicted frames (P-frame) A frame that is predicted based on previous frames. Bidirectional predicted frames (B-frame) A frame that is predicted based on past as well as future frames. 46
47 Video Coding Concepts(2/2) Example of GOP pattern 47
48 MPEG-4 File Format(.mp4) The file is composed of the smallest units - atom in a hierarchical manner. Three Different Types of Track: audio track video track hint track Easy to Parse and Extract the RTP hint samples for streaming server Stored the SDP information in each hint track 48
49 Atom Structure Layout SIZE section (e.g. n) 4 bytes TYPE section (e.g. moov, trak) 4 bytes Data/ Child Atoms n-8 bytes 49
50 Simple File Format Layout mp4 file moov trak (video) mdat Audio Samples trak (audio) Video Samples Other atoms Atoms of Meta-data trak (hint) RTP Hint Samples Atom that contains Access Units 50
51 Related Protocols(1) RTP: Real Time Transport Protocol (RFC 1889) Based on UDP (additional 12 bytes header) Header seq., payload type, ssrc RTCP: Real Time Control Protocol Packet type: SR,RR,SDES,APP,BYE feedback information between source & destination Functions: Synchronization Detect loss, round trip time, jitter 51
52 Related Protocols(2) RTSP: Real Time Streaming Protocol (RFC 2326) RTSP acts as a "network remote control" for multimedia servers. The protocol is similar in syntax and operation to HTTP. SDP: Session Description Protocol (RFC 2327) Actually, the SDP is just the text information, not a really protocol. It is intended for describing multimedia sessions for the purpose of session announcement, session invitation. 52
53 Outline Introduction Background and Related Work Streaming System Design and Implementation of Video Packet Interleaving Strategy Conclusion & Future Work 53
54 Streaming System Testbed: ITRI/CCL media box streaming server Apply IETF based Streaming Solutions Reference MPEG4IP, Apple Darwin Streaming Server Network Environment: IEEE b 54
55 Streaming System Gen playlist & config file fork mproc CGI program HTTP SDP Generator RTSP server Web DESCRIBEBrowser SDP info SETUP,PLAY Hinted mp4 file RTPTransmitter Player MP4 RTP Inetrleaving De-Inetrleaving Reader Module Module RTCP Process of Adding Hint Tracks 55 Server Side Client Side
56 Outline Introduction Background and Related Work Streaming System Process of Adding Hint Tracks Design and Implementation of Video Packet Interleaving Strategy Conclusion & Future Work 56
57 Process of Adding Hint Tracks(1) Step 1: get and parse the un-hinted mp4 file ftyp mdat video bitstream moov mvhd iods trak... Step 2:copy the moov atom to Temp file ftyp mdat video bitstream moov mvhd iods trak... copy Temp File 57
58 Process of Adding Hint Tracks(2) Step 3: get each sample size with stsz atom, and fragment the media samples into RTP packets with the maximum payload size :1460 bytes. Add partial RTP header information Step 4: write the RTPHintSamples to file ftyp mdat video bitstream mdat RTPHintSamples 58
59 Process of Adding Hint Tracks(3) Step 5: write the original moov to file and modify its size section (p.s. add the size of hint track to the size of moov ) ftyp mdat video bitstream mdat RTPHintSamples moov... Temp file Step 6: write the hint track atoms to files (include SDP information) ftyp mdat... mdat... moov trak... udta... 59
60 Process of Adding Hint Tracks(4) moov trak tkhd tref mdia payload type udta hnti sdp hinf m=video 0 RTP/AVP 96 a=rtpmap:96 MP4V-ES/90000 a=control:trackid=2 a=mpeg4-esid:1 a=fmtp:96 profile-level-id=1; config=000001b b c d0a ; 60 timescale
61 Outline Introduction Background and Related Work Streaming System Process of Adding Hint Tracks Design and Implementation of Video Packet Interleaving Strategy Conclusion & Future Work 61
62 Design and Implementation of Video Packet Interleaving Strategy Idea and concepts Algorithm Implementation Details Evaluation 62
63 Idea and concepts Adopt the Interleaving scheme with GOP (Group of Pictures) concepts. Two priorities: I-frame > Non-I-frame Method: Insert the Non-I-packets into I-packets Distance of successive packets: I-packets > Non-I-packets Benefits: Reduce the Impact of Bursty Packet Losses in I-frame Drawbacks: Require small Interleaving buffer on server (small delay) Require small De-interleaving buffer on client (small delay) 63
64 Algorithm Server Side (Interleaving) Client Side (De-Interleaving) 64
65 Server Side(1) I B B P B B P B B GOP 1 GOP 2 INBUFF i 1 i 2 i 3 i 4 N i =4 TEM P b 1 b 2 p 1,1 p 1,2 b 3 b 4 p 2,1 p 2,2 b 5 b 6 65 N pb =10
66 Server Side(2) q = N pb ( N 1) r = N % N 1 pb i ( ) i INBUFF i 1 i 2 i 3 i 4 b 1 b 2 p 1,1 p 1,2 b 3 b 4 p 2,1 p 2,2 b 5 b 6 66 q=3 q=3 q=3 r=1
67 Time Complexity of Server The additional merge Time Complexity of INBUFF:O( N M ) N denotes the length of INBUFF M denotes the length of TEMP 67
68 Client Side RTP packet Get RTP Timestamp T NOW if (T NOW -T INIT <=D GOP ){ DEINTBUFF RTP packet RTP packet RTP packet }else{ } 68 T 1 <= T 2 RTP packet T 3 <= T NOW <= Flush DEINTBUFF to DECOBUFF (decoding buffer) T INT =T INT +D GOP ;
69 Time Complexity of Client the additional time complexity of de-interleaving on the client :O(N 2 ) N denotes the total number of RTP packets in one GOP 69
70 Implementation Details(1) Server Side (mproc) ForwardData(Audio/Video Samples) MP4Reader RTPTransmitter mp4v2 JRTPLib Interleaving Module 70
71 Implementation Details(2) Client Side (wmp4player) GUI (Win32) Display (SDL.dll) Player System (libmpplayer.lib) Xvid(Xvid_plugin.dll) AAC(aac_plugin.dll) MP3(mp3_plugin.dll) De-Interleaving Module 71 UCL RTP Lib (uclmm.lib)
72 Evaluation Packet Loss Characterization Two State Markov Chain (Gilbert Model) Peak Signal to Noise Ratio (PSNR) Method Results 72
73 Two State Markov Chain (Gilbert Model)(1) p p (GOOD) (BAD) 1-q q 73
74 Two State Markov Chain (Gilbert Model)(2) p=p(1 0)= P (packet n is lost packet n-1 is received) q=p(0 1)= P (packet n is received packet n-1 is lost) P(X=0) Avg. Success Prob. P(X=1) Avg. Loss Prob. 1 p q PX ( = 0) PX ( = 0) = p 1 q P( X = 1) P( X = 1)..(1) PX ( = 0) + PX ( = 1) = 1..(2) p From (1) and (2): PX ( = 1) = p + 74 q
75 Two State Markov Chain (Gilbert Model)(3) Equation (3) gives the probability of having a loss episode with length k (k consecutively lost packets) given that the flow had enter the loss state X=1. p = (1 q) k 1 q k.(3) Consequently, the lengths of loss episodes (in the Gilbert model) are geometrically distributed and thus the average length of a bursty loss equals 1/q 75
76 Peak Signal to Noise Ratio (PSNR) PSNR = 20log [ f (, i j) f '(, i j) ] ( N N ) 1 2 MSE (Mean Square Error) 76
77 Method of Experiment Original bitstream Classic LossTable modified bitstream Source bitstream: mobile.m4v decoder 300 frames (352*288) GOP size 15 Raw 1 Mbits/s Avg. Video PSNR Original bitstream modified bitstream decoder Raw Video Avg. PSNR Interleaving Loss Table 77
78 PSNR Result(1) Avg. Burst Length : 4 classic interleaving 78 Avg. PSNR(db) Avg. Loss Rate
79 PSNR Result(2) Avg. Burst Length : 6 classic interleaving Avg. PSNR(db) Avg. Loss Rate 79
80 PSNR Result(3) Avg. Burst Length:8 classic interleaving Avg. PSNR(db) Avg. Loss Rate 80
81 Snapshot Result(1) Comparison of frame 31 81
82 Snapshot Result(2) Comparison of frame 61 82
83 Snapshot Result(3) Comparison of frame
84 Outline Introduction Background and Related Work Streaming System Process of Adding Hint Tracks Design and Implementation of Video Packet Interleaving Strategy Conclusion & Future Work 84
85 Conclusion & Future Work Integration of other codecs error resilient supported codecs H.264 codec Combine other error control schemes FEC, Re-Transmission, Duplicated Packets, etc. Support other file format Extend to support 3gp file format Porting the player to other platform PDA, Smart Phone 85
86 Thanks! 86
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