The main form for the application is shown in the following Form Designer image:
|
|
- Kerry Martin
- 5 years ago
- Views:
Transcription
1 Horstmann & Cornell Example 3-7 Page 1 This example demonstrates the use of methods that are not associated with specific events. In addition to the requirements given in the text, the example also demonstrates the use of a dialog box to display the results. The main form for the application is shown in the following Form Designer image: You can see that there are two text fields (txtnumofnums and txthighest) that are used to capture the parameters of the problem. There is also a JButton used by the user to compute the odds. The code for this main form (the JFrame1 class) includes a method called lotteryodds as described in class. This code may be entered anywhere within the class definition but not within another method. I added the code right before the closing } for the class. The code window follows:
2 Horstmann & Cornell Example 3-7 Page 2 You will notice that there is one significant difference between this code and the version shown in the text. This code is not a class method, but instead it is a private instance method. That is, instead of starting with public static, it starts with private and does not include the word static. I disagree with the authors in their decision to use a method like this as an example of a class method. Class methods are typically called from other classes without having to create an object of that class. For example, we have used the Math.pow() method several times. The pow() method is a class method in the Math class. We used it simply by referring to it not by first creating an object from the Math class. Our method is going to be used internally by our class (JFrame1) and therefore I do not think it makes sense to make it a class method. The JButton s actionperformed event is very similar to the one in the text except for its use of a dialog box to display the results. The code for this event is: The last four lines of code need some explanation. The first line creates (instantiates) a new object reference oddsdialog that points to a JDialog1 object. We ll see where the definition for the JDialog1 came from later. The second line passes the computed odds to the dialog object so that it has the information to display to the user. The third line causes the dialog object to be set as a modal dialog. This means that the user must close this dialog before control returns to the method that caused the dialog box to be displayed. The final statement causes the dialog box to be displayed. That actual dialog box is shown below.
3 Horstmann & Cornell Example 3-7 Page 3 How do we create the dialog class and add it to our project? Start by selecting the Project Window. With this window as the active window, select Form from the Insert menu. From the ensuing Insert Form dialog box, select JDialog. You will see a new Form Designer window with a JDialog component just like the previous examples with a JFrame component. You can add components from the toolbox to this window just like you ve done with JFrames. The Form Designer for this dialog is shown below: The dialog box includes one JLabel (named lblodds) and a JButton (cmdclose). The JButton s Text property has been set to Close and its Mnemonic property has been set to C. The Mnemonic property is used to create an access key (note that the C is underlined). A private variable (called an instance variable) named fodds has been added to the JDialog1 class. It has been located before the first (constructor) method of the class. The first few lines of code are:
4 Horstmann & Cornell Example 3-7 Page 4 This instance variable stores the odds computed in the JFrame1 class. Recall that in the actionperformed event for the JButton in the JFrame1 class there was the following statement: oddsdialog.setodds(odds); This statement calls the setodds method (called an accessor method). We need to add this method to the JDialog1 code. The code for the method is shown below: Just like the lotteryodds method in the JFrame1 class, this method is added at the end of the code right before the JDialog1 class s closing }. This public method accepts a long-type parameter and stores it in the instance variable fodds. When the dialog box is shown, its windowopened event is called. We use this event to construct a string and place it in the JLabel (lblodds) in JDialog1 (see below). Remember that if you are going to refer to the NumberFormat class, you need to import the java.text.* package. Look back to the screen image that showed the declaration of the fodds instance variable and you will see the import statement that has been added. Be aware that importing a package into a class only applies to that class (and any descendents). In particular, if you placed the import statement in the code for the JFrame1 class, not the JDialog1 class, then an error would have occurred.
5 Horstmann & Cornell Example 3-7 Page 5 Finally, when the user clicks on the Close button, its actionperformed event is called. The code for this event is: The statement this.setvisible(false); causes the dialog box to no longer be visible. You might wonder what the word this means in the code. In a method, the keyword this refers to the object on which the method operates. Since the actionperformed method is part of the JDilaog1 class, the keyword this refers to this JDialog1 object. Thus it caused the dialog box to no longer be visible.
Encapsulation. Administrative Stuff. September 12, Writing Classes. Quick review of last lecture. Classes. Classes and Objects
Administrative Stuff September 12, 2007 HW3 is due on Friday No new HW will be out this week Next Tuesday we will have Midterm 1: Sep 18 @ 6:30 7:45pm. Location: Curtiss Hall 127 (classroom) On Monday
More informationChapter 4: Writing Classes
Chapter 4: Writing Classes Java Software Solutions Foundations of Program Design Sixth Edition by Lewis & Loftus Writing Classes We've been using predefined classes. Now we will learn to write our own
More informationAnd Even More and More C++ Fundamentals of Computer Science
And Even More and More C++ Fundamentals of Computer Science Outline C++ Classes Special Members Friendship Classes are an expanded version of data structures (structs) Like structs, the hold data members
More informationECE 122. Engineering Problem Solving with Java
ECE 122 Engineering Problem Solving with Java Lecture 5 Anatomy of a Class Outline Problem: How do I build and use a class? Need to understand constructors A few more tools to add to our toolbox Formatting
More informationSummary Chapter 25 GUI Components: Part 2
1040 Chapter 25 GUI Components: Part 2 ponent on the line. TheJTextField is added to the content pane with a call to our utility method addcomponent (declared at lines 79 83). MethodaddComponent takes
More informationGUI Forms and Events, Part II
GUI Forms and Events, Part II Quick Start Compile step once always mkdir labs javac PropertyTax6.java cd labs Execute step mkdir 6 java PropertyTax6 cd 6 cp../5/propertytax5.java PropertyTax6.java Submit
More informationThe class definition is not a program by itself. It can be used by other programs in order to create objects and use them.
Data Classes and Object-Oriented Programming Data classes can be motivated by the need to create data structures that have grouped together a number of variables of simpler type (ints, Strings, arrays)
More informationContents Chapter 1 Introduction to Programming and the Java Language
Chapter 1 Introduction to Programming and the Java Language 1.1 Basic Computer Concepts 5 1.1.1 Hardware 5 1.1.2 Operating Systems 8 1.1.3 Application Software 9 1.1.4 Computer Networks and the Internet
More informationCS1004: Intro to CS in Java, Spring 2005
CS1004: Intro to CS in Java, Spring 2005 Lecture #13: Java OO cont d. Janak J Parekh janak@cs.columbia.edu Administrivia Homework due next week Problem #2 revisited Constructors, revisited Remember: a
More informationTo gain experience using GUI components and listeners.
Lab 5 Handout 7 CSCI 134: Fall, 2017 TextPlay Objective To gain experience using GUI components and listeners. Note 1: You may work with a partner on this lab. If you do, turn in only one lab with both
More information8. Polymorphism and Inheritance
8. Polymorphism and Inheritance Harald Gall, Prof. Dr. Institut für Informatik Universität Zürich http://seal.ifi.uzh.ch/info1 Objectives Describe polymorphism and inheritance in general Define interfaces
More informationGraphical User Interface (GUI)
Graphical User Interface (GUI) Layout Managment 1 Hello World Often have a static method: createandshowgui() Invoked by main calling invokelater private static void createandshowgui() { } JFrame frame
More informationCmSc 150 Fundamentals of Computing I. Lesson 28: Introduction to Classes and Objects in Java. 1. Classes and Objects
CmSc 150 Fundamentals of Computing I Lesson 28: Introduction to Classes and Objects in Java 1. Classes and Objects True object-oriented programming is based on defining classes that represent objects with
More informationCMP 326 Midterm Fall 2015
CMP 326 Midterm Fall 2015 Name: 1) (30 points; 5 points each) Write the output of each piece of code. If the code gives an error, write any output that would happen before the error, and then write ERROR.
More informationCSE 331 Software Design & Implementation
CSE 331 Software Design & Implementation Hal Perkins Winter 2018 Java Graphics and GUIs 1 The plan Today: introduction to Java graphics and Swing/AWT libraries Then: event-driven programming and user interaction
More informationCS 251 Intermediate Programming GUIs: Components and Layout
CS 251 Intermediate Programming GUIs: Components and Layout Brooke Chenoweth University of New Mexico Fall 2017 import javax. swing.*; Hello GUI public class HelloGUI extends JFrame { public HelloGUI ()
More informationKurt Schmidt. November 13, 2017
,, Dept. of Computer Science, Drexel University November 13, 2017 These notes are intended for students familiar with C++ Originally from Bruce Char & Vera Zaychik , Java is Object-Oriented, in Java is
More informationG51PGP Programming Paradigms. Lecture 009 Concurrency, exceptions
G51PGP Programming Paradigms Lecture 009 Concurrency, exceptions 1 Reminder subtype polymorphism public class TestAnimals public static void main(string[] args) Animal[] animals = new Animal[6]; animals[0]
More informationThe JFrame Class Frame Windows GRAPHICAL USER INTERFACES. Five steps to displaying a frame: 1) Construct an object of the JFrame class
CHAPTER GRAPHICAL USER INTERFACES 10 Slides by Donald W. Smith TechNeTrain.com Final Draft 10/30/11 10.1 Frame Windows Java provides classes to create graphical applications that can run on any major graphical
More informationTo gain experience using arrays, manipulating image data, and using inheritance.
Lab 7 Handout 9 CSCI 134: Spring, 2015 NotNotPhotoshop Objective. To gain experience using arrays, manipulating image data, and using inheritance. Reminders. As in the previous weeks, you are welcome and
More informationJava for Non Majors. Final Study Guide. April 26, You will have an opportunity to earn 20 extra credit points.
Java for Non Majors Final Study Guide April 26, 2017 The test consists of 1. Multiple choice questions 2. Given code, find the output 3. Code writing questions 4. Code debugging question 5. Short answer
More informationIn order to use functions/methods of math library, you need to invoke function using math keywords before the function. e.g. x=math.abs(-7.5); 1. pow(num1,num2) - It computes num1 num2, where num1 and
More informationAnatomy of a Class Encapsulation Anatomy of a Method
Writing Classes Writing Classes We've been using predefined classes. Now we will learn to write our own classes to define objects Chapter 4 focuses on: class definitions instance data encapsulation and
More informationTable of Contents Date(s) Title/Topic Page #s. Chapter 4: Writing Classes 4.1 Objects Revisited
Table of Contents Date(s) Title/Topic Page #s 11/6 Chapter 3 Reflection/Corrections 56 Chapter 4: Writing Classes 4.1 Objects Revisited 57 58-59 look over your Ch 3 Tests and write down comments/ reflections/corrections
More informationTo gain experience using arrays, manipulating image data, and using inheritance.
Lab 7 Handout 9 CSCI 134: Fall, 2016 NotNotPhotoshop Objective. To gain experience using arrays, manipulating image data, and using inheritance. As in the previous weeks, you are welcome and encouraged
More informationChapter 8 Objects and Classes. Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved.
Chapter 8 Objects and Classes 1 Motivations After learning the preceding chapters, you are capable of solving many programming problems using selections, loops, methods, and arrays. However, these Java
More informationCOMP-202 Unit 8: Defining Your Own Classes. CONTENTS: Class Definitions Attributes Methods and Constructors Access Modifiers and Encapsulation
COMP-202 Unit 8: Defining Your Own Classes CONTENTS: Class Definitions Attributes Methods and Constructors Access Modifiers and Encapsulation Defining Our Own Classes (1) So far, we have been creating
More informationLecture 18 Java Graphics and GUIs
CSE 331 Software Design and Implementation The plan Today: introduction to Java graphics and Swing/AWT libraries Then: event-driven programming and user interaction Lecture 18 Java Graphics and GUIs None
More informationECE 122. Engineering Problem Solving with Java
ECE 122 Engineering Problem Solving with Java Lecture 6 Problem Definition and Implementation Outline Problem: Create, read in and print out four sets of student grades Setting up the problem Breaking
More informationChapter 3 Objects and Classes
Chapter 3 Objects and Classes Topics OO Programming Concepts Creating Objects and Object Reference Variables Constructors Modifiers Instance and Class Variables and Methods Scope of Variables OO Programming
More informationDEMYSTIFYING PROGRAMMING: CHAPTER FOUR
DEMYSTIFYING PROGRAMMING: CHAPTER FOUR Chapter Four: ACTION EVENT MODEL 1 Objectives 1 4.1 Additional GUI components 1 JLabel 1 JTextField 1 4.2 Inductive Pause 1 4.4 Events and Interaction 3 Establish
More informationCS Exam 1 Review Suggestions
CS 235 - Fall 2015 - Exam 1 Review Suggestions p. 1 last modified: 2015-09-30 CS 235 - Exam 1 Review Suggestions You are responsible for material covered in class sessions, lab exercises, and homeworks;
More informationOverview. Lecture 7: Inheritance and GUIs. Inheritance. Example 9/30/2008
Overview Lecture 7: Inheritance and GUIs Written by: Daniel Dalevi Inheritance Subclasses and superclasses Java keywords Interfaces and inheritance The JComponent class Casting The cosmic superclass Object
More informationOO Programming Concepts
Chapter 8 Objects and Classes 1 Motivations After learning the preceding chapters, you are capable of solving many programming problems using selections, loops, methods, and arrays. However, these Java
More informationCoSc Lab # 6 (The Model) Due Date: Part I, Experiment classtime, Tuesday, Nov 6 th, 2018.
CoSc 10403 Lab # 6 (The Model) Due Date: Part I, Experiment classtime, Tuesday, Nov 6 th, 2018. Part II, Program - by midnight, Tuesday, Nov 6 th, 2018. Again you will be required to "zip" together the
More informationPROGRAMMING DESIGN USING JAVA (ITT 303) Unit 7
PROGRAMMING DESIGN USING JAVA (ITT 303) Graphical User Interface Unit 7 Learning Objectives At the end of this unit students should be able to: Build graphical user interfaces Create and manipulate buttons,
More informationCS180 Recitation. More about Objects and Methods
CS180 Recitation More about Objects and Methods Announcements Project3 issues Output did not match sample output. Make sure your code compiles. Otherwise it cannot be graded. Pay close attention to file
More informationEncapsulation. You can take one of two views of an object: internal - the structure of its data, the algorithms used by its methods
Encapsulation You can take one of two views of an object: internal - the structure of its data, the algorithms used by its methods external - the interaction of the object with other objects in the program
More informationChapter 18. Advanced graphics programming
Chapter 18 Advanced graphics programming Making choices With graphical applications, there are a number of ways of providing choices to the user: pull-down menus; pop-up menus dialogue windows; radio buttons;
More informationGraphics User Defined Forms, Part I
Graphics User Defined Forms, Part I Quick Start Compile step once always mkdir labs javac PropertyTax5.java cd labs mkdir 5 Execute step cd 5 java PropertyTax5 cp /samples/csc/156/labs/5/*. cp PropertyTax1.java
More informationJava IDE Programming-I
Java IDE Programming-I Graphical User Interface : is an interface that uses pictures and other graphic entities along with text, to interact with user. User can interact with GUI using mouse click/ or
More informationCSCI 201L Midterm Written SOLUTION Fall % of course grade
CSCI 201L Midterm Written SOLUTION Fall 2015 10% of course grade 1. Inheritance Answer the following questions about inheritance. a. Does Java allow overloading, overriding, and redefining of methods?
More informationPackages: Putting Classes Together
Packages: Putting Classes Together 1 Introduction 2 The main feature of OOP is its ability to support the reuse of code: Extending the classes (via inheritance) Extending interfaces The features in basic
More informationJava Swing. based on slides by: Walter Milner. Java Swing Walter Milner 2005: Slide 1
Java Swing based on slides by: Walter Milner Java Swing Walter Milner 2005: Slide 1 What is Swing? A group of 14 packages to do with the UI 451 classes as at 1.4 (!) Part of JFC Java Foundation Classes
More informationCSC207 Week 4. Larry Zhang
CSC207 Week 4 Larry Zhang 1 Logistics A1 Part 1, read Arnold s emails. Follow the submission schedule. Read the Q&A session in the handout. Ask questions on the discussion board. Submit on time! Don t
More informationAP CS Unit 11: Graphics and Events
AP CS Unit 11: Graphics and Events This packet shows how to create programs with a graphical interface in a way that is consistent with the approach used in the Elevens program. Copy the following two
More informationInheritance. Chapter 7. Chapter 7 1
Inheritance Chapter 7 Chapter 7 1 Introduction to Inheritance Inheritance allows us to define a general class and then define more specialized classes simply by adding new details to the more general class
More informationSINGLE EVENT HANDLING
SINGLE EVENT HANDLING Event handling is the process of responding to asynchronous events as they occur during the program run. An event is an action that occurs externally to your program and to which
More informationCONTENTS. Chapter 1 Getting Started with Java SE 6 1. Chapter 2 Exploring Variables, Data Types, Operators and Arrays 13
CONTENTS Chapter 1 Getting Started with Java SE 6 1 Introduction of Java SE 6... 3 Desktop Improvements... 3 Core Improvements... 4 Getting and Installing Java... 5 A Simple Java Program... 10 Compiling
More informationAnnouncements. Introduction. Lecture 18 Java Graphics and GUIs. Announcements. CSE 331 Software Design and Implementation
CSE 331 Software Design and Implementation Lecture 18 Java Graphics and GUIs Announcements Leah Perlmutter / Summer 2018 Announcements Quiz 6 due Thursday 8/2 Homework 7 due Thursday 8/2 Regression testing
More informationFinal Exam CS 251, Intermediate Programming December 13, 2017
Final Exam CS 251, Intermediate Programming December 13, 2017 Name: NetID: Answer all questions in the space provided. Write clearly and legibly, you will not get credit for illegible or incomprehensible
More informationWIMP Elements. GUI goo. What is WIMP?
WIMP Elements GUI goo What is WIMP? 1 There are many kinds of WIMPs WIMP The GUI Interface Windows Icons Menus Pointers 2 Windows Icons Pointers Menus Windows Windows are areas of the screen that act like
More informationObject Oriented Programming in C#
Introduction to Object Oriented Programming in C# Class and Object 1 You will be able to: Objectives 1. Write a simple class definition in C#. 2. Control access to the methods and data in a class. 3. Create
More informationLab 4. D0010E Object-Oriented Programming and Design. Today s lecture. GUI programming in
Lab 4 D0010E Object-Oriented Programming and Design Lecture 9 Lab 4: You will implement a game that can be played over the Internet. The networking part has already been written. Among other things, the
More informationUse the static method range of class EnumSet (declared in package java.util) to access a range of an enum s constants.
Use the static method range of class EnumSet (declared in package java.util) to access a range of an enum s constants. Method range takes two parameters the first and the last enum constants in the range
More informationMore About Objects and Methods
More About Objects and Methods Chapter 5 Chapter 5 1 Programming with Methods - Methods Calling Methods A method body may contain an invocation of another method. Methods invoked from method main typically
More informationSwing from A to Z Some Simple Components. Preface
By Richard G. Baldwin baldwin.richard@iname.com Java Programming, Lecture Notes # 1005 July 31, 2000 Swing from A to Z Some Simple Components Preface Introduction Sample Program Interesting Code Fragments
More informationChapter 5: Enhancing Classes
Chapter 5: Enhancing Classes Presentation slides for Java Software Solutions for AP* Computer Science 3rd Edition by John Lewis, William Loftus, and Cara Cocking Java Software Solutions is published by
More informationFrames, GUI and events. Introduction to Swing Structure of Frame based applications Graphical User Interface (GUI) Events and event handling
Frames, GUI and events Introduction to Swing Structure of Frame based applications Graphical User Interface (GUI) Events and event handling Introduction to Swing The Java AWT (Abstract Window Toolkit)
More informationSwing - JButton. Adding buttons to the main window
Swing - JButton Adding buttons to the main window An empty JFrame is not very useful // In some GUI class: window = new JFrame("Window example"); window.setsize(800,600); window.setdefaultcloseoperation(jframe.exit_on_close);
More informationReferences. Chapter 5: Enhancing Classes. Enhancing Classes. The null Reference. Java Software Solutions for AP* Computer Science A 2nd Edition
Chapter 5: Enhancing Classes Presentation slides for Java Software Solutions for AP* Computer Science A 2nd Edition by John Lewis, William Loftus, and Cara Cocking Java Software Solutions is published
More informationGraphical User Interface (Part-3) Supplementary Material for CPSC 233
Graphical User Interface (Part-3) Supplementary Material for CPSC 233 Menu Bars, Menus, and Menu Items A menu is an object of the class JMenu A choice on a menu is called a menu item, and is an object
More informationECOM 2324 COMPUTER PROGRAMMING II
ECOM 2324 COMPUTER PROGRAMMING II Object Oriented Programming with JAVA Instructor: Ruba A. Salamh Islamic University of Gaza 2 CHAPTER 9 OBJECTS AND CLASSES Motivations 3 After learning the preceding
More information(5 2) Introduction to Classes in C++ Instructor - Andrew S. O Fallon CptS 122 (February 7, 2018) Washington State University
(5 2) Introduction to Classes in C++ Instructor - Andrew S. O Fallon CptS 122 (February 7, 2018) Washington State University Key Concepts Function templates Defining classes with member functions The Rule
More informationCS211 GUI Dynamics. Announcements. Motivation/Overview. Example Revisted
CS211 GUI Dynamics Announcements Prelim 2 rooms: A-M are in Olin 155 N-A are in Olin 255 Final exam: final exam 5/17, 9-11:30am final review session (TBA, likely Sun 5/15) Consulting: regular consulting
More informationName: Checked: Learn about listeners, events, and simple animation for interactive graphical user interfaces.
Lab 15 Name: Checked: Objectives: Learn about listeners, events, and simple animation for interactive graphical user interfaces. Files: http://www.csc.villanova.edu/~map/1051/chap04/smilingface.java http://www.csc.villanova.edu/~map/1051/chap04/smilingfacepanel.java
More informationControl Flow: Overview CSE3461. An Example of Sequential Control. Control Flow: Revisited. Control Flow Paradigms: Reacting to the User
CSE3461 Control Flow Paradigms: Reacting to the User Control Flow: Overview Definition of control flow: The sequence of execution of instructions in a program. Control flow is determined at run time by
More informationCS 320: Concepts of Programming Languages
CS 320: Concepts of Programming Languages Wayne Snyder Computer Science Department Boston University Lecture 03: Bare-Bones Haskell Continued: o Function Application = Rewriting by Pattern Matching o Haskell
More informationHanley s Survival Guide for Visual Applications with NetBeans 2.0 Last Updated: 5/20/2015 TABLE OF CONTENTS
Hanley s Survival Guide for Visual Applications with NetBeans 2.0 Last Updated: 5/20/2015 TABLE OF CONTENTS Glossary of Terms 2-4 Step by Step Instructions 4-7 HWApp 8 HWFrame 9 Never trust a computer
More informationThis exam is closed textbook(s) and closed notes. Use of any electronic device (e.g., for computing and/or communicating) is NOT permitted.
York University AS/AK/ITEC 2610 3.0 All Sections OBJECT-ORIENTED PROGRAMMING Midterm Test Duration: 90 Minutes This exam is closed textbook(s) and closed notes. Use of any electronic device (e.g., for
More informationA set, collection, group, or configuration containing members regarded as having certain attributes or traits in common.
Chapter 6 Class Action In Chapter 1, we explained that Java uses the word class to refer to A set, collection, group, or configuration containing members regarded as having certain attributes or traits
More informationPrelim 2. CS 2110, 5:30 PM, November 17, 2016
Prelim CS 0, 5:30 PM, November 7, 06 Question Short Graphs Complexity Heaps GUIs Spanning Sorting Total Max 8 8 6 4 0 0 4 00 Score Grader The exam is closed book and closed notes. Do not begin until instructed.
More informationCIS Intro to Programming in C#
OOP: Creating Classes and Using a Business Tier McGraw-Hill 2010 The McGraw-Hill Companies, Inc. All rights reserved. Understand how a three-tier application separates the user interface from the business
More informationJava: Classes. An instance of a class is an object based on the class. Creation of an instance from a class is called instantiation.
Java: Classes Introduction A class defines the abstract characteristics of a thing (object), including its attributes and what it can do. Every Java program is composed of at least one class. From a programming
More informationNon-instantiable Classes
Instantiable Classes It is not acceptable to write a program using just the main method. Why? Programs become too large and unmanageable It is not acceptable to write programs using just predefined classes.
More informationOriginal GUIs. IntroGUI 1
Original GUIs IntroGUI 1 current GUIs IntroGUI 2 Why GUIs? IntroGUI 3 Computer Graphics technology enabled GUIs and computer gaming. GUI's were 1985 breakout computer technology. Without a GUI there would
More information1.00 Lecture 14. Lecture Preview
1.00 Lecture 14 Introduction to the Swing Toolkit Lecture Preview Over the next 5 lectures, we will introduce you to the techniques necessary to build graphic user interfaces for your applications. Lecture
More informationClass 14: Introduction to the Swing Toolkit
Introduction to Computation and Problem Solving Class 14: Introduction to the Swing Toolkit Prof. Steven R. Lerman and Dr. V. Judson Harward 1 Class Preview Over the next 5 lectures, we will introduce
More information1.00 Introduction to Computers and Engineering Problem Solving. Quiz 2: April 16, 2004
1.00 Introduction to Computers and Engineering Problem Solving Quiz 2: April 16, 2004 Name: Email Address: TA: Section: You have 80 minutes to complete this exam. For coding questions, you do not need
More informationDigital Content e-reader Features Overview
Digital Content e-reader Features Overview Announcing the launch of our new digital content e-reader. This brief overview will demonstrate some of the most important features of our new e-reader. Once
More informationAnatomy of a Method. HW3 is due Today. September 15, Midterm 1. Quick review of last lecture. Encapsulation. Encapsulation
Anatomy of a Method September 15, 2006 HW3 is due Today ComS 207: Programming I (in Java) Iowa State University, FALL 2006 Instructor: Alexander Stoytchev Midterm 1 Next Tuesday Sep 19 @ 6:30 7:45pm. Location:
More informationSuper-Classes and sub-classes
Super-Classes and sub-classes Subclasses. Overriding Methods Subclass Constructors Inheritance Hierarchies Polymorphism Casting 1 Subclasses: Often you want to write a class that is a special case of an
More informationActivity 7.1. The class was shown this code,
Activity 7.1 The class was shown this code, public void engage1() { String artist = "Wynton Marsalis"; Song s1 = new Song("lwvaRkyT2A8",artist,"Hot House Flowers"); Song s2 = new Song("GZt0p1DcbyY",artist,"Lazy
More informationCSIS 10A Assignment 7 SOLUTIONS
CSIS 10A Assignment 7 SOLUTIONS Read: Chapter 7 Choose and complete any 10 points from the problems below, which are all included in the download file on the website. Use BlueJ to complete the assignment,
More informationSystems Programming. Bachelor in Telecommunication Technology Engineering Bachelor in Communication System Engineering Carlos III University of Madrid
Systems Programming Bachelor in Telecommunication Technology Engineering Bachelor in Communication System Engineering Carlos III University of Madrid Leganés, 21st of March, 2014. Duration: 75 min. Full
More informationObject Oriented Programming and Design in Java. Session 19 Instructor: Bert Huang
Object Oriented Programming and Design in Java Session 19 Instructor: Bert Huang Announcements Homework 4 due MONDAY. Apr. 19 No multithreading in programming part Review Deadlocks and the Dining Philosophers
More informationProctors are unable to respond to queries about the interpretation of exam questions. Do your best to answer exam questions as written.
HAND IN Answers Are Recorded on Question Paper QUEEN'S UNIVERSITY SCHOOL OF COMPUTING CISC212, FALL TERM, 2007 FINAL EXAMINATION 7pm to 10pm, 10 DECEMBER 2007, Jeffery Hall Instructor: Alan McLeod If the
More informationLecture 9. Lecture
Layout Components MVC Design PaCern GUI Programming Observer Design PaCern D0010E Lecture 8 - Håkan Jonsson 1 Lecture 8 - Håkan Jonsson 2 Lecture 8 - Håkan Jonsson 3 1 1. GUI programming In the beginning,
More informationCS 106 Introduction to Computer Science I
CS 106 Introduction to Computer Science I 03 / 23 / 2015 Instructor: Michael Eckmann Today s Topics Comments and/or Questions? Objects and Object Oriented Programming Overloaded methods / constructors
More informationMore Swing. CS180 Recitation 12/(04,05)/08
More Swing CS180 Recitation 12/(04,05)/08 Announcements No lecture/labs next week Recitations and evening consulting hours will be held as usual. Debbie's study group on tuesday and office hours on thursday
More information1.00/1.001 Introduction to Computers and Engineering Problem Solving Fall (total 7 pages)
1.00/1.001 Introduction to Computers and Engineering Problem Solving Fall 2002 (total 7 pages) Name: TA s Name: Tutorial: For Graders Question 1 Question 2 Question 3 Total Problem 1 (20 points) True or
More informationRobots. Byron Weber Becker. chapter 6
Using Variables Robots Learning to Program with Java Byron Weber Becker chapter 6 Announcements (Oct 5) Chapter 6 You don t have to spend much time on graphics in Ch6 Just grasp the concept Reminder: Reading
More informationClasses and Objects. CGS 3416 Spring 2018
Classes and Objects CGS 3416 Spring 2018 Classes and Objects An object is an encapsulation of data along with functions that act upon that data. It attempts to mirror the real world, where objects have
More informationProtection Levels and Constructors The 'const' Keyword
Protection Levels and Constructors The 'const' Keyword Review: const Keyword Generally, the keyword const is applied to an identifier (variable) by a programmer to express an intent that the identifier
More informationInheritance and Polymorphism
Inheritance and Polymorphism Inheritance (Continued) Polymorphism Polymorphism by inheritance Polymorphism by interfaces Reading for this lecture: L&L 10.1 10.3 1 Interface Hierarchies Inheritance can
More informationGraphical User Interface
Lecture 10 Graphical User Interface An introduction Sahand Sadjadee sahand.sadjadee@liu.se Programming Fundamentals 725G61 http://www.ida.liu.se/~725g61/ Department of Computer and Information Science
More informationChapter. We've been using predefined classes. Now we will learn to write our own classes to define objects
Writing Classes 4 Chapter 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design 2007 Pearson Addison-Wesley. All rights reserved Writing Classes We've been using predefined
More informationCS 106 Introduction to Computer Science I
CS 106 Introduction to Computer Science I 03 / 28 / 2012 Instructor: Michael Eckmann Today s Topics Questions? Comments? Object oriented programming More of creating our own classes Valid ways to call
More informationCS 180 Final Exam Review 12/(11, 12)/08
CS 180 Final Exam Review 12/(11, 12)/08 Announcements Final Exam Thursday, 18 th December, 10:20 am 12:20 pm in PHYS 112 Format 30 multiple choice questions 5 programming questions More stress on topics
More informationMore About Objects and Methods
More About Objects and Methods Chapter 5 Chapter 5 1 Auto-Boxing and Unboxing and Wrapper Classes Many Java library methods work with class objects only Do not accept primitives Use wrapper classes instead!
More information