Building great apps for mobile devices: tips and tricks
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- Virgil Carpenter
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1 Building great apps for mobile devices: tips and tricks
2 Presenters David Cardella Will Nick Black Steve
3 Agenda Intro Our favorite apps... App design patterns for location based experience Design and development process
4 Our Favorite Apps
5 Slack
6 Slack Why is this a great app? Truly instant messaging and more Familiarity Aesthetic Touches Keeps me up to date Ubiquitous and full featured
7 Slack Why is this a great app?
8 MindNode
9 What makes MindNode so great?
10 MindNode Well built and well designed has never crashed on me Organized and stored Seamlessly platform friendly Freedom when I need it, constraints when I expect it
11 Location based experience #LBX
12 What is a good UI/UX for a location based app? Who are you building your app for? GIS analysts - tools, tools tools on a toolbar Knowledge workers - minimum tool set to get the job done Consumers - just what they need and make it look good Where are your users using it? Office based - wifi, indoors Outdoors - offline, glare, gloves? Whatever you do, dont make it slow or annoying! Efficient tooling, fast screen loads, fast lists, fast maps! Make alerts appropriate for usage
13 Before you start cranking code... Ask yourself some questions... What sort of location based app are you building? Location Based Experience (#LBX) What value does location have to the user? How will the user interact with location? How does the app consume location? What are the patterns i can learn from?
14 Map-centric apps Its all about the map Get to the map quickly Care about cartography (as always) legend should be last resort Save the state of the map last used, extent, active tools etc... Full screen map on mobile, side panel on tablet? Provide tools in appropriate ways Use gestures, default tap action, Offline maps? a) Take data offline from an online map b) Pre-prepare offline data ready for app startup Will users be able to pre-plan?
15 Map-as-navigation apps The map is an app navigation tool Map is just part of the apps screen flow has little value on its own e.g. sketch graphic for use in spatial query on a layer Focused toolset Simple, no distractions Default actions only? Simple cartography Intuitive, no distractions Consider the use popups to show information
16 Maps-as-context apps Map is an auxiliary view that MAY add information Embedded in other information Map is driven by other content Content and filters auto-populated Few or no tools Rebuild views on orientation change events
17 Location-as-search apps Use location to drive a list of items Current location provides basis for a search from data/service Retrieve location from the device location manager One time request Sorting of the list? Nearest, largest etc Add spatial information to the list Distance, route time, size, pictures etc...
18 Location-as-alerts apps Use location to alert the user about proximity Builds on location-as-search apps Current location provides basis for a search from data/service Retrieve location from the device location manager What is your strategy? Be kind on the battery What is your tolerance? Provide alerts using background service & system notifications Work offline typically yes - needs to work wherever! Test for proximity layer query Geometry engine
19 Development Process
20 Our Process Design & Development Approach and Techniques Getting to Production
21 Cross Platform Development Consistent user experience and branding across platforms while making the app feel like it is designed for its platform.
22 Overview Ship! Understand Design Develop Diverge Document Refine Decide Prototype Polish
23 Starting Out Research Personas Assemble Scenarios Analyse Assumptions
24 Challenges Discussing design
25 Challenges Discussing design Differing Opinions are Great! Provide Structure Involve your Team joyintermedia.com
26 Design Studio Discussing design GENERATE IDEAS CRITIQUE Strengths Areas for Improvement Questions Sketching Rules Creative thinking Independently ITERATE
27 Design Studio Discussing design Prototype Design Studio Detailed Designs Basic high-level wireframes
28 Prototyping: Learn early, Learn often Fidelity Tools Code Documentation
29 Design reviews and feedback
30 Gather both necessary and diverse sources of feedback
31 Gather both necessary and diverse sources of feedback
32 Gather both necessary and diverse sources of feedback Sanity check with other designers
33 Gather both necessary and diverse sources of feedback Sanity check with other designers Get developer feedback
34 Gather both necessary and diverse sources of feedback Sanity check with other designers Get developer feedback Get stakeholder feedback
35 Gather both necessary and diverse sources of feedback Sanity check with other designers Get developer feedback Get stakeholder feedback Observe users in action
36 Iterate, finalize, implement, QA
37 Your first solution might not be your best solution
38 Every design should have an owner
39 Send to Dev
40 Test. Test. Test.
41 Test some more
42 Keep visual design ahead of the curve
43 What is visual design?
44 Consider it from the start
45 Consider it from the start You are not coloring in b+w wireframes
46 Consider it from the start You are not coloring in b+w wireframes UX and UI have a lot of overlap
47
48
49 Visual Design Pass and Implementation
50 Review with UX designers
51 Review with UX designers Review with Developers
52 Review with UX designers Review with Developers Have patience
53 Ship it
54 App Store Optimization (ASO)
55 What makes your app so special?
56 What makes your app so special? Keep it simple
57 What makes your app so special? Keep it simple Make it fun
58 What makes your app so special? Keep it simple Make it fun Use the screenshot slots! Follow the OS guidelines from the start
59 Thanks
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