Building great apps for mobile devices: tips and tricks

Size: px
Start display at page:

Download "Building great apps for mobile devices: tips and tricks"

Transcription

1 Building great apps for mobile devices: tips and tricks

2 Presenters David Cardella Will Nick Black Steve

3 Agenda Intro Our favorite apps... App design patterns for location based experience Design and development process

4 Our Favorite Apps

5 Slack

6 Slack Why is this a great app? Truly instant messaging and more Familiarity Aesthetic Touches Keeps me up to date Ubiquitous and full featured

7 Slack Why is this a great app?

8 MindNode

9 What makes MindNode so great?

10 MindNode Well built and well designed has never crashed on me Organized and stored Seamlessly platform friendly Freedom when I need it, constraints when I expect it

11 Location based experience #LBX

12 What is a good UI/UX for a location based app? Who are you building your app for? GIS analysts - tools, tools tools on a toolbar Knowledge workers - minimum tool set to get the job done Consumers - just what they need and make it look good Where are your users using it? Office based - wifi, indoors Outdoors - offline, glare, gloves? Whatever you do, dont make it slow or annoying! Efficient tooling, fast screen loads, fast lists, fast maps! Make alerts appropriate for usage

13 Before you start cranking code... Ask yourself some questions... What sort of location based app are you building? Location Based Experience (#LBX) What value does location have to the user? How will the user interact with location? How does the app consume location? What are the patterns i can learn from?

14 Map-centric apps Its all about the map Get to the map quickly Care about cartography (as always) legend should be last resort Save the state of the map last used, extent, active tools etc... Full screen map on mobile, side panel on tablet? Provide tools in appropriate ways Use gestures, default tap action, Offline maps? a) Take data offline from an online map b) Pre-prepare offline data ready for app startup Will users be able to pre-plan?

15 Map-as-navigation apps The map is an app navigation tool Map is just part of the apps screen flow has little value on its own e.g. sketch graphic for use in spatial query on a layer Focused toolset Simple, no distractions Default actions only? Simple cartography Intuitive, no distractions Consider the use popups to show information

16 Maps-as-context apps Map is an auxiliary view that MAY add information Embedded in other information Map is driven by other content Content and filters auto-populated Few or no tools Rebuild views on orientation change events

17 Location-as-search apps Use location to drive a list of items Current location provides basis for a search from data/service Retrieve location from the device location manager One time request Sorting of the list? Nearest, largest etc Add spatial information to the list Distance, route time, size, pictures etc...

18 Location-as-alerts apps Use location to alert the user about proximity Builds on location-as-search apps Current location provides basis for a search from data/service Retrieve location from the device location manager What is your strategy? Be kind on the battery What is your tolerance? Provide alerts using background service & system notifications Work offline typically yes - needs to work wherever! Test for proximity layer query Geometry engine

19 Development Process

20 Our Process Design & Development Approach and Techniques Getting to Production

21 Cross Platform Development Consistent user experience and branding across platforms while making the app feel like it is designed for its platform.

22 Overview Ship! Understand Design Develop Diverge Document Refine Decide Prototype Polish

23 Starting Out Research Personas Assemble Scenarios Analyse Assumptions

24 Challenges Discussing design

25 Challenges Discussing design Differing Opinions are Great! Provide Structure Involve your Team joyintermedia.com

26 Design Studio Discussing design GENERATE IDEAS CRITIQUE Strengths Areas for Improvement Questions Sketching Rules Creative thinking Independently ITERATE

27 Design Studio Discussing design Prototype Design Studio Detailed Designs Basic high-level wireframes

28 Prototyping: Learn early, Learn often Fidelity Tools Code Documentation

29 Design reviews and feedback

30 Gather both necessary and diverse sources of feedback

31 Gather both necessary and diverse sources of feedback

32 Gather both necessary and diverse sources of feedback Sanity check with other designers

33 Gather both necessary and diverse sources of feedback Sanity check with other designers Get developer feedback

34 Gather both necessary and diverse sources of feedback Sanity check with other designers Get developer feedback Get stakeholder feedback

35 Gather both necessary and diverse sources of feedback Sanity check with other designers Get developer feedback Get stakeholder feedback Observe users in action

36 Iterate, finalize, implement, QA

37 Your first solution might not be your best solution

38 Every design should have an owner

39 Send to Dev

40 Test. Test. Test.

41 Test some more

42 Keep visual design ahead of the curve

43 What is visual design?

44 Consider it from the start

45 Consider it from the start You are not coloring in b+w wireframes

46 Consider it from the start You are not coloring in b+w wireframes UX and UI have a lot of overlap

47

48

49 Visual Design Pass and Implementation

50 Review with UX designers

51 Review with UX designers Review with Developers

52 Review with UX designers Review with Developers Have patience

53 Ship it

54 App Store Optimization (ASO)

55 What makes your app so special?

56 What makes your app so special? Keep it simple

57 What makes your app so special? Keep it simple Make it fun

58 What makes your app so special? Keep it simple Make it fun Use the screenshot slots! Follow the OS guidelines from the start

59 Thanks

Designing. Simon Wilson Interaction designer, DWP Digital

Designing. Simon Wilson Interaction designer, DWP Digital Designing. Simon Wilson Interaction designer, DWP Digital What is design? Design is how it looks. Design is how it looks. Design is how something will work / should work. Designing is working out how something

More information

USER EXPERIENCE DESIGN GA.CO/UXD

USER EXPERIENCE DESIGN GA.CO/UXD General Assembly Course Curriculum USER EXPERIENCE DESIGN User Experience Design Table of Contents 3 Overview 4 Students 5 Curriculum Projects & Units 11 Frequently Asked Questions 12 Contact Information

More information

Mobile UX or WHITEPAPER

Mobile UX or WHITEPAPER Mobile UX or WHITEPAPER Overview According to the International Telecommunication Union (ITU) (2010) there were 5.3 billion mobile subscriptions by the end of 2010. That is equivalent to 77 percent of

More information

UX and Fresh Thinking

UX and Fresh Thinking UX and Fresh Thinking About me As for my profile, I am an experienced Front, UX, UI and web designer with more than 10 years experience on web projects. I have a strong design background experience from

More information

2 days. Certified UX & Usability Professional User Experience & Interaction Design with Lean UX & Agile UX

2 days. Certified UX & Usability Professional User Experience & Interaction Design with Lean UX & Agile UX 2 days Certified UX & Usability Professional User Experience & Interaction Design with Lean UX & Agile UX Description What to expect User experience has become the most important factor for designing successful

More information

dt+ux Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2016 Prof. James A. Landay Stanford University

dt+ux Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2016 Prof. James A. Landay Stanford University DESIGN THINKING FOR USER EXPERIENCE DESIGN + PROTOTYPING + EVALUATION Hall of Fame or Shame? Early Stage Prototyping Computer Science Department October 20, 2016 Paper ipad App By 53 2 Hall of Fame or

More information

SWEN 444 Human Centered Requirements and Design Project Breakdown

SWEN 444 Human Centered Requirements and Design Project Breakdown SWEN 444 Human Centered Requirements and Design Project Breakdown Team Status Reports: (starting in Week 2) Your team will report weekly project status to your instructor, and as you wish, capture other

More information

UX / UI THE BOOT CAMP AT UT AUSTIN CURRICULUM OVERVIEW. McCombs School of Business School of Information

UX / UI THE BOOT CAMP AT UT AUSTIN CURRICULUM OVERVIEW. McCombs School of Business School of Information McCombs School of Business School of Information THE UX / UI BOOT CAMP AT UT AUSTIN CURRICULUM OVERVIEW In the modern digital economy, design and user experience are two of the hottest buzzwords. Employers

More information

Enterprise - Sales App

Enterprise - Sales App Enterprise - Sales App Mobile App Wireframes March 06 What is a wireframe? A wireframe is an outline of a digital product expressed in simple block layouts and representative text that conveys structure,

More information

Anirudha Joshi IDC, IIT Bombay

Anirudha Joshi IDC, IIT Bombay Anirudha Joshi IDC, IIT Bombay HCI design process (AJ) Garret s model (JJG) Contextual design process (HB/KH) Usability engineering lifecycle (DM) Goal driven design (AC/RR) Inherent resistance to change

More information

needs, wants, and limitations

needs, wants, and limitations In broad terms Process in which the needs, wants, and limitations of end users of a product are given extensive attention at each stage of the design process. ISO principles which says that the design

More information

SWEN 444 Human Centered Requirements and Design Project Breakdown

SWEN 444 Human Centered Requirements and Design Project Breakdown SWEN 444 Human Centered Requirements and Design Project Breakdown Team Status Reports: (starting in Week 2) Your team will report bi-weekly project status to your instructor, and as you wish, capture other

More information

User Experience Design

User Experience Design User Experience Design Hira Javed Usability Specialist Canadian Broadcasting Corporation UX Instructor University of Waterloo Stratford User + Experience What does the word experience mean to you? UX is

More information

CS Equalizing Society - Assignment 8. Interactive Hi-fi Prototype

CS Equalizing Society - Assignment 8. Interactive Hi-fi Prototype CS 147 - Equalizing Society - Assignment 8 Interactive Hi-fi Prototype Crystal Escolero - Design and Product Management Jessica Guo - Development and User Testing Trevor Rex - Development and User Testing

More information

User Experience Design

User Experience Design User + Experience User Experience Design Hira Javed Usability Specialist Canadian Broadcasting Corporation UX Instructor University of Waterloo Stratford What does the word experience mean to you? UX is

More information

CS371m - Mobile Computing. App Project Overview

CS371m - Mobile Computing. App Project Overview CS371m - Mobile Computing App Project Overview App Project Teams of 3 students Not pair or team programming Okay to divide and conquer Develop an Android application of your choosing subject to instructor

More information

WEB DESIGN SERVICES. Google Certified Partner. In-Studio Interactive CEO: Onan Bridgewater. instudiologic.com.

WEB DESIGN SERVICES. Google Certified Partner. In-Studio Interactive CEO: Onan Bridgewater. instudiologic.com. In-Studio Interactive CEO: Onan Bridgewater instudiologic.com sales@instudiologic.com info@instudiologic.com WEB DESIGN SERVICES Google Certified Partner 1. Brand Building Engagements that Drive Sales

More information

PRO WAYS TO LAUNCH A PRODUCT

PRO WAYS TO LAUNCH A PRODUCT MASTER SVG FILTER EFFECTS Make your websites shine across browsers RAPID PAPER PROTOTYPING Test out interactive BUILD A SLICK RESPONSIVE SITE Get started with the Gumby CSS framework CREATE APPS WITH NODE.JS

More information

The result is a new Windows experience that s fresh yet familiar and is great for helping you stay organized, have fun, and get things done.

The result is a new Windows experience that s fresh yet familiar and is great for helping you stay organized, have fun, and get things done. Quick Guide Page 1 Contents Welcome to Windows 10... 3 Key innovations... 3 Cortana... 3 Microsoft Edge... 4 Built-in apps... 6 Enterprise-grade secure and fast... 7 Windows Defender... 8 Smart Screen...

More information

Tracking System for Job Applicants Sprint Schedule and Overview. By Erik Flowers

Tracking System for Job Applicants Sprint Schedule and Overview. By Erik Flowers Tracking System for Job Applicants Sprint Schedule and Overview By Erik Flowers This overview is to determine and develop the Tracking System for Job Applicants (TSJA), to be used by Recruiters/Managers

More information

JENNYKAN. UX Design Strategy, Creative Direction

JENNYKAN. UX Design Strategy, Creative Direction JENNYKAN UX Design Strategy, Creative Direction 2018 www.jennykan.com What if you could strategise your UX approach to deliver a product thas has that little extra? :) QUALITY CONTROL RESEARCH, ANALYSE

More information

Building Apps with the ArcGIS Runtime SDK for ios

Building Apps with the ArcGIS Runtime SDK for ios Building Apps with the ArcGIS Runtime SDK for ios Nick Furness @geeknixta ArcGIS Runtime SDKs 10.2 Released! Runtime platforms OS X Desktop Desktop Client Windows Store QT ios.net JavaSE Mobile Android

More information

EMPLOYEE LOCATION TRACKING SERVICE

EMPLOYEE LOCATION TRACKING SERVICE WES T ST R EET AWE SOM E STR EET EMPLOYEE LOCATION TRACKING SERVICE Web & Android OVERVIEW GPS fleet tracking services have been on the market for some years now but with the explosion of smartphone usage,

More information

Intro to User Centered Design. Golli Hashemian and Lauren Haynes NTEN

Intro to User Centered Design. Golli Hashemian and Lauren Haynes NTEN Intro to User Centered Design Golli Hashemian and Lauren Haynes NTEN 11.15.13 Meet me. (REAL, LIVING, BREATHING, UX PROFESSIONAL...) Golli @golgolli Hi, I m Lauren Haynes @Lnhaynes [User centered design]

More information

3 Prototyping and Iterative Evaluations

3 Prototyping and Iterative Evaluations 3 Prototyping and Iterative Evaluations Viktoria Pammer-Schindler March 15, 2016 Prototyping and Iterative Evaluations 1 Days and Topics March 1 March 8 March 15 April 12 April 19/21 April 26 (10-13) April

More information

3 Evaluating Interactive Systems

3 Evaluating Interactive Systems 3 Evaluating Interactive Systems Viktoria Pammer-Schindler March 23, 2015 Evaluate 1 Android Sensing Tutorial Day on April 23 Save the Date!!! Evaluate 2 Days and Topics March 11 March 16 Intro Designing

More information

UX Design - Curriculum

UX Design - Curriculum UX Design - Curriculum Școala Informală de IT București Cluj-Napoca Iași Timișoara Brașov Tel: +4.0744.679.530 Web: www.scoalainformala.ro / www.informalschool.com E-mail: info@scoalainformala.ro Content:

More information

Team : Let s Do This CS147 Assignment 7 (Low-fi Prototype) Report

Team : Let s Do This CS147 Assignment 7 (Low-fi Prototype) Report Team : Let s Do This CS147 Assignment 7 (Low-fi Prototype) Report 1. Title, each team member s name & role Title: Let s Do This Roles: Divya - Developer. Eric - Developer, manager. Sami - User testing,

More information

interaction design Thanks to JoEllen Kames

interaction design Thanks to JoEllen Kames 1 interaction design Thanks to JoEllen Kames Motorola Mobility Consumer experience Design for presenting earlier versions of these slides in our on-campus version of this course before we start a word

More information

Department of Digital Media Handbook. Projected Schedule

Department of Digital Media Handbook. Projected Schedule Department of Digital Media Handbook Projected Schedule Program Information & Flyers: Associate of Arts (AA) Degree Web and Mobile Design Certificate of Achievement Web and Mobile Design Certificate of

More information

Navigation system basics

Navigation system basics 2014 Navigation system basics Paul Pearson Bowling Green Index Contents 1. Introduction... 3 2. Overview... 4 3. Navigation overview... 4 4. Destination Entry.... 6 5. Points of Interest (POI s).... 9

More information

kylerisandesign UX DESIGN CASE STUDY: MicrosoftStore.com Surface Pro 3 Launch

kylerisandesign UX DESIGN CASE STUDY: MicrosoftStore.com Surface Pro 3 Launch kylerisandesign UX DESIGN CASE STUDY: MicrosoftStore.com Surface 12.1.2014 I was tasked with implementing a new enhanced category page template for Surface to coincide with the launch of the Surface Pro

More information

USERINTERFACE DESIGN & SIMULATION. Fjodor van Slooten

USERINTERFACE DESIGN & SIMULATION. Fjodor van Slooten USERINTERFACE Fjodor van Slooten TODAY USERINTERFACE -Introduction -Interaction design -Prototyping Userinterfaces with Axure -Practice Do Axure tutorial Work on prototype for project vanslooten.com/uidessim

More information

UX Case Study 1 Objective

UX Case Study 1 Objective UX Case Study 1 Objective To redesign client s key screens with an aim to simplify workflows and to enhance user experience. UX Approach Business & end Findings & 1 2 3 user workshops recommendations Scenario

More information

Developing mapping applications with ArcGIS Runtime SDK for ios. Divesh Goyal Eric Ito

Developing mapping applications with ArcGIS Runtime SDK for ios. Divesh Goyal Eric Ito Developing mapping applications with ArcGIS Runtime SDK for ios Divesh Goyal Eric Ito Agenda Directions & Navigation Finding places and addresses Accessing your map content What is a mapping app? Introduction

More information

InDesign UX Design Patterns. by Justin Putney

InDesign UX Design Patterns. by Justin Putney InDesign UX Design Patterns by Justin Putney InDesign UX Design Patterns Hi, I m Justin Putney, Owner of Ajar Productions. Thanks for downloading this guide! It s full of ways to create interactive user

More information

Designing Great Maps for Web and Mobile. Allen Carroll and Larry Orman

Designing Great Maps for Web and Mobile. Allen Carroll and Larry Orman Designing Great Maps for Web and Mobile Allen Carroll and Larry Orman About Allen and Larry Allen Carroll, Program Mgr, Storytelling Family cartographer and navigator since age 5 27 years at National Geographic,

More information

Mobility has changed the way we live and work

Mobility has changed the way we live and work Take a Closer Look at Windows 8.1 PC Retreat 2014 Windows 8 is the best business platform we ve ever shipped. Buying Windows 7, when you could get Windows 8 is just leaving value on the table. Windows

More information

AmI Design Process. 01QZP - Ambient intelligence. Fulvio Corno. Politecnico di Torino, 2017/2018

AmI Design Process. 01QZP - Ambient intelligence. Fulvio Corno. Politecnico di Torino, 2017/2018 AmI Design Process 01QZP - Ambient intelligence Fulvio Corno Politecnico di Torino, 2017/2018 Design Process http://dilbert.com/strips/comic/2002-02-20/ http://dilbert.com/strips/comic/2001-12-12/ 2017/2018

More information

Saqib Mughal Senior UX Architect

Saqib Mughal Senior UX Architect Saqib Mughal Senior UX Architect 954-993-0895 saq100@gmail.com www.saqibart.com Summary Businesses and software are more complex than ever today but end users do not need to bother with such tedium systems.

More information

Lecture 16. Will spend Thursday setting up group projects No exams. 10% added to in-class/homework. 10% added to final group project.

Lecture 16. Will spend Thursday setting up group projects No exams. 10% added to in-class/homework. 10% added to final group project. Lecture 16 Will spend Thursday setting up group projects No exams. 10% added to in-class/homework. 10% added to final group project. 1 Outline Chapter 9 Design iterations Intermediate design Detailed design

More information

DESIGN THINKERS. Digital solutions crafted by data driven design.

DESIGN THINKERS. Digital solutions crafted by data driven design. DESIGN THINKERS Digital solutions crafted by data driven design hello@ Our Story and Vision Improving brand and customer experiences through data and design We accomplish this by mixing creativity with

More information

USER-CENTERED DESIGN KRANACK / DESIGN 4

USER-CENTERED DESIGN KRANACK / DESIGN 4 USER-CENTERED DESIGN WHAT IS USER-CENTERED DESIGN? User-centered design (UCD) is an approach to design that grounds the process in information about the people who will use the product. UCD processes focus

More information

Chapter 12 INTERACTION DESIGN IN PRACTICE

Chapter 12 INTERACTION DESIGN IN PRACTICE Chapter 12 INTERACTION DESIGN IN PRACTICE Overview AgileUX Design Patterns Open Source Resources Tools for Interaction Design www.id-book.com 2 Agile development Short (one to three week) timeboxes of

More information

Responsive Redesign dispatch.com 10tv.com thisweeknews.com

Responsive Redesign dispatch.com 10tv.com thisweeknews.com Responsive Redesign 2014 dispatch.com 10tv.com thisweeknews.com Project Goals Establish a one web content strategy Share templates and interaction design patterns across brands Provide enough flexibility

More information

UI/UX BASICS. What is UX?

UI/UX BASICS. What is UX? What is UX? UX stands for user experience or user experience design. It s also sometimes abbreviated as UXD, UED or XD. UX is the naked experience of a product: how a product functions, not how it looks.

More information

Your digital thought partners. CASE STUDY Thomson Reuters. Agile development LAUNCH PORTAL

Your digital thought partners. CASE STUDY Thomson Reuters. Agile development LAUNCH PORTAL Your digital thought partners. CASE STUDY Thomson Reuters Agile development LAUNCH PORTAL Overview 00. 01. 02. 03. 04. 05. 06. 07. Introduction Discovery Planning User Experience (UX) User Interface (UI)

More information

User Experience and Interaction Experience Design. Jaana Holvikivi, DSc. School of Applications and Business

User Experience and Interaction Experience Design. Jaana Holvikivi, DSc. School of Applications and Business User Experience and Interaction Experience Design Jaana Holvikivi, DSc. School of Applications and Business User experience 12.1.2017 Jaana Holvikivi 2 Why do people use technology and applications? Followers

More information

Portfolio. Mihai Marin

Portfolio. Mihai Marin Portfolio Mihai Marin Case Study No. 1 AXA Insurance - Travel Insurance: Redesign Quote & Buy Journey The Brief As a result of the Travel Quote & Buy journey not being fully mobile optimised, it was becoming

More information

Kimiya Hojjat P1: Crit

Kimiya Hojjat P1: Crit Kimiya Hojjat P1: Crit Squarespace Squarespace is a site builder for people who need a quick and easy way to develop professional-looking websites without having to code. Squarespace seeks to enable inexperienced

More information

Tree-mapping Based App Access System for ios Platform

Tree-mapping Based App Access System for ios Platform Tree-mapping Based App Access System for ios Platform Project Report Supervisor: Prof. Rossiter Prepared by: WANG Xiao, MSc(IT) Student 3 May, 2012 Proposal number: CSIT 6910A-Final Table of Contents 1.

More information

Lecture Notes CPSC 491 (Fall 2018) Topics. Peer evals. UI Sketches. Homework. Quiz 4 next Tues. HW5 out. S. Bowers 1 of 11

Lecture Notes CPSC 491 (Fall 2018) Topics. Peer evals. UI Sketches. Homework. Quiz 4 next Tues. HW5 out. S. Bowers 1 of 11 Topics Peer evals UI Sketches Homework Quiz 4 next Tues HW5 out S. Bowers 1 of 11 Context Diagrams Context Diagrams describe the system boundaries what is inside ( in scope ) vs outside ( out of scope

More information

Firstname Lastname. Contents. User Experience Design Portfolio - Selected Samples. Updated February 2014

Firstname Lastname. Contents. User Experience Design Portfolio - Selected Samples. Updated February 2014 Firstname Lastname User Experience Design Portfolio - Selected Samples Updated February 2014 Contents About Me... 2 My Experience... 2 My Work Style... 3 Large Project Name... 4 Mobile App Name... 7 Contact

More information

Plants can improve mood and health. Many people want to have plants in their home or workplace, but struggle with properly caring for their plants.

Plants can improve mood and health. Many people want to have plants in their home or workplace, but struggle with properly caring for their plants. plantr. Team Jen Jianfen Zhang: project manager; user interface design Jory Rice: interactive prototype Paul Bartell: ideation; writing; prototype integration Whitney Schmidt: ideation; writing; website

More information

CS 147 Let s Do This! Assignment 6 Report

CS 147 Let s Do This! Assignment 6 Report CS 147 Let s Do This! Assignment 6 Report 1. Team Name: Value Proposition Let s Do This: Achieve your goals with friends. 2. Team members names and roles Eric - Developer, manager. Video filming, editing,

More information

SM 3511 Interface Design. Institutionalizing interface design

SM 3511 Interface Design. Institutionalizing interface design SM 3511 Interface Design Institutionalizing interface design Eric Schaffer, 2013. Institutionalization of UX: A Step-by-Step Guide to a User Experience Practice (2nd Edition) A champion (usually reports

More information

VISUAL DESIGNER CAREER BLUEPRINT

VISUAL DESIGNER CAREER BLUEPRINT VISUAL DESIGNER CAREER BLUEPRINT HAVE A QUESTION? ASK! Read up on all the ways we re here to help. CONFUSION IS GOOD :) Seriously, it s scientific fact. Read all about it! REMEMBER, YOU ARE NOT ALONE!

More information

Business Analysis for Practitioners - Requirements Elicitation and Analysis (Domain 3)

Business Analysis for Practitioners - Requirements Elicitation and Analysis (Domain 3) Business Analysis for Practitioners - Requirements Elicitation and Analysis (Domain 3) COURSE STRUCTURE Introduction to Business Analysis Module 1 Needs Assessment Module 2 Business Analysis Planning Module

More information

Why User Interface Design? What

Why User Interface Design? What Why User Interface Design? What Prof. Giuseppe Riccardi Dipartimento di Ingegneria e Scienza dell Informazione University of Trento riccardi@dit.unitn.it Spring 2013 1 UI guidelines in Android Spring 2013

More information

Master the Mobile Moment with Mobile Apps that Build Loyalty through a Great User Experience

Master the Mobile Moment with Mobile Apps that Build Loyalty through a Great User Experience White Paper Application Development, Test & Delivery Master the Mobile Moment with Mobile Apps that Build Loyalty through a Great User Experience Table of Contents page Introduction... 1 What Do Users

More information

How to make a prototype? A step-by-step. Step 1. Start with a paper prototype

How to make a prototype? A step-by-step. Step 1. Start with a paper prototype How to make a prototype? A step-by-step Step 1. Start with a paper prototype The very first step is to sketch your idea on a sheet of paper. If you consider yourself to be a bad artist - don t let that

More information

Developer Tasks for Non-Code Hackers

Developer Tasks for Non-Code Hackers André Schnabel, Christoph Noack 2011-10-15, 10:30, La Cantine 1 The Observation User oriented community feels separated from developers Developers are pushing code without asking us. Developers don't take

More information

Publishing Story Maps with ArcGIS

Publishing Story Maps with ArcGIS Publishing Story Maps with ArcGIS Agenda This seminar is designed to help you understand: 1) Introducing story maps 2) Creating story maps using templates 3) Hosting story maps with ArcGIS Online Introducing

More information

Navigation system basics

Navigation system basics 2014 Navigation system basics Paul Pearson Bowling Green Revision 3.0 Index Contents 1. Introduction...3 2. Overview...4 3. Navigation overview...4 4. Destination Entry....6 5. Points of Interest (POI

More information

Juyoung Ryu. Product Designer.

Juyoung Ryu. Product Designer. Juyoung Ryu Product Designer https://www.linkedin.com/in/juyoungryu/ Juyoung Ryu Product Designer Juyoung creates product design through the deep understanding of fundamental design and technology. Mobile,

More information

Severity Definitions:

Severity Definitions: Heuristic Evaluation: Death by Hypothermia Overall, this project does a good job keeping the user interface simple. It is not difficult to go from one place to another within the application, but navigation

More information

Master the Mobile Moment with Mobile Apps that Build Loyalty through a Great User Experience

Master the Mobile Moment with Mobile Apps that Build Loyalty through a Great User Experience White Paper AppPulse Mobile Master the Mobile Moment with Mobile Apps that Build Loyalty through a Great User Experience Table of Contents Introduction... 1 What Do Users Want? Everything, Now!... 1 Mobile

More information

The 7 Success Secrets for Building a Million Download Mobile App

The 7 Success Secrets for Building a Million Download Mobile App The 7 Success Secrets for Building a Million Download Mobile App Publisher- Silver Touch Technologies Ltd. Editor- Disha Kakkad Copyright 2017 Silver Touch Technologies Ltd. All rights reserved. No part

More information

Weekend Urnr. Mobile App Wireframes. May Copyright UX Wireframe Experts 1

Weekend Urnr. Mobile App Wireframes. May Copyright UX Wireframe Experts 1 Weekend Urnr Mobile App Wireframes May 016 1 What is a wireframe? A wireframe is an outline of a digital product expressed in simple block layouts and representative text that conveys structure, hierarchy

More information

Passionate designer with a love for solving design problems using feasible and creative solutions

Passionate designer with a love for solving design problems using feasible and creative solutions Ramya Jayakumar Mobile: 980-430-9942 Email: ramyajayakumar7@gmail.com Portfolio:www.ramyajayakumar.com Summary Passionate designer with a love for solving design problems using feasible and creative solutions

More information

Competitive & Comparative k Analysis k

Competitive & Comparative k Analysis k Table of Content Comparative & Competitive Analysis 2 Personas.. 6 User Flows.... 9 Site Map.... 12 Usability Report.... 14 Annotated Wireframes.. 17 Logo Redesign.. 24 1 Competitive & Comparative k Analysis

More information

Managing Apps and Notifications

Managing Apps and Notifications ipad Basics Managing Apps and Notifications Managing Apps and Notifications As you collect more and more apps (including those that are builtin, and those that you download from the App Store), you might

More information

Initial Thoughts III-2 III-2 III-2 III-2 III-2 III-2

Initial Thoughts III-2 III-2 III-2 III-2 III-2 III-2 RJ2EE.III-2 (215-230) 12/5/02 10:22 AM Page 215 III-2 III-2 III-2 III-2 III-2 III-2 Initial Thoughts Now that Bongo had the green light to continue work with the Joe-to-Go (JTG) project, there was an enormous

More information

Tye Robinson/ UX Designer / PDF Portfolio

Tye Robinson/ UX Designer / PDF Portfolio Tye Robinson/ UX Designer / PDF Portfolio Website:http://www.matedesign.com/tyerobinsonresume.html Email: tyrobinson_2000@yahoo.com Linkedin: https://www.linkedin.com/in/tyerobinson/ Boeing/ Responsive

More information

CS 350 COMPUTER/HUMAN INTERACTION

CS 350 COMPUTER/HUMAN INTERACTION CS 350 COMPUTER/HUMAN INTERACTION Lecture 19 Includes selected slides from the companion website for Hartson & Pyla, The UX Book, 2012. MKP, All rights reserved. Used with permission. Notes Reminder: C#

More information

Eszter Tóth. UI/UX designer WORK EXPERIENCE. Contractor - Enterprise Appications. Portfolio: April

Eszter Tóth. UI/UX designer WORK EXPERIENCE. Contractor - Enterprise Appications. Portfolio:   April Eszter Tóth UI/UX Designer WORK EXPERIENCE Contractor - Enterprise Appications April 2016 - Leonteq: eportal UI/UX designer Swiss Re: International Program Administration Application European Parliament

More information

Morgan Landis

Morgan Landis Morgan Landis Morgan@ContentedDesign.com 614.636.0544 1 Design Thinker. Information Architect. Experience Designer. My specialty is asking the right questions. I work collaboratively to help understand

More information

The Experience of Prototyping. Jennifer Kalz, CBAP, CUA, CSM March 28, 2017

The Experience of Prototyping. Jennifer Kalz, CBAP, CUA, CSM March 28, 2017 The Experience of Prototyping Jennifer Kalz, CBAP, CUA, CSM March 28, 2017 Agenda Core Concept Model Overview and Benefits of the Technique Fidelity of a Prototype Best Practices with the Technique Usability

More information

Heuristic evaluation is a usability inspection technique developed by Jakob Nielsen. The original set of heuristics was derived empirically from an

Heuristic evaluation is a usability inspection technique developed by Jakob Nielsen. The original set of heuristics was derived empirically from an Heuristic evaluation is a usability inspection technique developed by Jakob Nielsen. The original set of heuristics was derived empirically from an analysis of 249 usability problems (Nielsen, 1994). -Preece

More information

CASE STUDY (EVENT DUCK)

CASE STUDY (EVENT DUCK) CASE STUDY (EVENT DUCK) INTRO W H AT I S U X? UX basically is transferring your business ideas to products/services that are engaging and usable for your users. HOW DO WE MEASURE IT? Measuring marketing

More information

Adding content to your Blackboard 9.1 class

Adding content to your Blackboard 9.1 class Adding content to your Blackboard 9.1 class There are quite a few options listed when you click the Build Content button in your class, but you ll probably only use a couple of them most of the time. Note

More information

Data Driven Monitoring A Day in the Life. Human Factors October, 2015

Data Driven Monitoring A Day in the Life. Human Factors October, 2015 Data Driven Monitoring A Day in the Life Human Factors October, 2015 The New Mindset: Responsiveness I wonder if my strategy from yesterday is still appropriate or has something changed that I need to

More information

INTRODUCTION. 2. User-centred interface design.

INTRODUCTION. 2. User-centred interface design. INTRODUCTION 2. User-centred interface design User-Centred Design ISO 9241-210 : Human-centred design for interactive systems Meets requirements Plan the user centred process 4. Evaluation against requirements

More information

ArcPad An Introduction

ArcPad An Introduction 2013 Esri International User Conference July 8 12, 2013 San Diego, California Technical Workshop ArcPad An Introduction Chris LeSeuer, Marika Vertzonis, Hannah Ferrier Esri UC2013. Technical Workshop.

More information

A short introduction to. designing user-friendly interfaces

A short introduction to. designing user-friendly interfaces A short introduction to designing user-friendly interfaces Usability is often ignored until it becomes a problem Introduction This booklet is about Usability and User Experience design. It is aimed at

More information

User Centered Design - Maximising the Use of Portal

User Centered Design - Maximising the Use of Portal User Centered Design - Maximising the Use of Portal Sean Kelly, Certus Solutions Limited General Manager, Enterprise Web Solutions Agenda What is UCD Why User Centered Design? Certus Approach - interact

More information

Writing: Viswanathan Kumaragurubaran. User Testing: Sanjana Prasain. Program Manager: Jia Le He. Design: Kegham Bedoyan

Writing: Viswanathan Kumaragurubaran. User Testing: Sanjana Prasain. Program Manager: Jia Le He. Design: Kegham Bedoyan Writing: Viswanathan Kumaragurubaran User Testing: Sanjana Prasain Program Manager: Jia Le He Design: Kegham Bedoyan 1. Problem and Solution Overview Public transit is often the desirable form of transportation

More information

Want to Create Engaging Screencasts? 57 Tips to Create a Great Screencast

Want to Create Engaging Screencasts? 57 Tips to Create a Great Screencast What makes a screencast interesting, good, or engaging? Want to Create Engaging Screencasts? 57 Tips to Create a Great Screencast We thought you would like to see each of the categories that the focus

More information

James Pownall. UX and UI Design. Mobile:

James Pownall. UX and UI Design.   Mobile: James Pownall UX and UI Design Email: contact@jimmypownall.com Mobile: +61 4 4727 4970 Telstra Telstra Discovery My initial 6 week engagement was within the Discovery stage. This involved designing 4 wireframe

More information

Chris Taylor Interaction Design Lead Home Office

Chris Taylor Interaction Design Lead Home Office Chris Taylor Interaction Design Lead Home Office 06 Designing simpler services Good design is often about removing complexity Complexity costs users and government time and money Removing complexity is

More information

Implementing Games User Research Processes Throughout Development: Beyond Playtesting

Implementing Games User Research Processes Throughout Development: Beyond Playtesting Implementing Games User Research Processes Throughout Development: Beyond Playtesting Graham McAllister Founder, Player Research @grmcall Introduction Founder - Player Research, a User Research studio

More information

AI Model Training Platform

AI Model Training Platform Amazon AWS for AI Model Management, Training, and Testing ROLE: Lead UX Designer DELIVERABLES: System Sitemap Wireframes Mockups VISION TEAM To make AI more accessible to the masses by creating a platform

More information

Assignment 8 rekindl Local Community (1:30PM) Meet The Team. Ryan C. Amanda L. Sara V. James C.

Assignment 8 rekindl Local Community (1:30PM) Meet The Team. Ryan C. Amanda L. Sara V. James C. Hi-Fi Prototype Assignment 8 rekindl Local Community (1:30PM) Meet The Team Ryan C. Amanda L. Sara V. James C. Introduction Mission Statement: Reignite faded friendships. Problem Overview: Busy schedules

More information

How To Create Apps For Internal Communications

How To Create Apps For Internal Communications How To Create Apps For Internal Communications Mobile is not the future of internal communications. It s the present. Table Of Contents Introduction STEP 1: Create an App Structure STEP 2: Choose Your

More information

ArcGIS Online: Best Practices for High-Demand Web Applications. Kelly Gerrow-Wilcox Bonnie Stayer Beth Romero

ArcGIS Online: Best Practices for High-Demand Web Applications. Kelly Gerrow-Wilcox Bonnie Stayer Beth Romero ArcGIS Online: Best Practices for High-Demand Web Applications Kelly Gerrow-Wilcox Bonnie Stayer Beth Romero Agenda Communicating with Maps Who do you build your apps for? Layer Types Scalability and Response

More information

Agile Software Development Agile UX Work. Kati Kuusinen TUT / Pervasive / IHTE

Agile Software Development Agile UX Work. Kati Kuusinen TUT / Pervasive / IHTE Agile Software Development Agile UX Work Kati Kuusinen Researcher @ TUT / Pervasive / IHTE kati.kuusinen@tut.fi Contents 1. Introduction / Motivation 2. Agile software development 3. User experience work

More information

Audience: Info Workers, Dev

Audience: Info Workers, Dev Wes Preston PWR202 Audience: Info Workers, Dev Solution and application sites built in SharePoint or O365 often rely on a baseline understanding of how SharePoint works. This entry point can stifle user

More information

Human-Computer Interaction: An Overview. CS2190 Spring 2010

Human-Computer Interaction: An Overview. CS2190 Spring 2010 Human-Computer Interaction: An Overview CS2190 Spring 2010 There must be a problem because What is HCI? Human-Computer interface Where people meet or come together with machines or computer-based systems

More information

Paper Prototyping. Paper Prototyping. Jim Ross. Senior UX Architect, Flickr: CannedTuna

Paper Prototyping. Paper Prototyping. Jim Ross. Senior UX Architect, Flickr: CannedTuna Paper Prototyping Paper Prototyping Jim Ross Senior UX Architect, Infragistics jross@infragistics.com @anotheruxguy Flickr: CannedTuna Paper Prototyping Jim Ross Senior UX Architect, Infragistics jross@infragistics.com

More information

Usable Privacy and Security Introduction to HCI Methods January 19, 2006 Jason Hong Notes By: Kami Vaniea

Usable Privacy and Security Introduction to HCI Methods January 19, 2006 Jason Hong Notes By: Kami Vaniea Usable Privacy and Security Introduction to HCI Methods January 19, 2006 Jason Hong Notes By: Kami Vaniea Due Today: List of preferred lectures to present Due Next Week: IRB training completion certificate

More information