IS Design Pedagogy: A Special Ontology and Prospects for Curricula. Les Waguespack, Ph.D. Computer Information Systems Department

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1 IS Design Pedagogy: A Special Ontology and Prospects for Curricula Les Waguespack, Ph.D. Computer Information Systems Department EDSIGCon 2015, Wilmington, NC 11/3/2015 LJW All Rights Reserved 1

2 Overview Design as a practical skill is a critical ingredient in successful information systems. Design is (at best) haphazardly diffused (if not completely omitted) in IS curricula. This paper presents a special ontology of design and examples of integrating design pedagogy in IS an computing education. 11/3/2015 LJW All Rights Reserved 2

3 Design in IS Education Successful system development is a confluence of design choices that is the system: design-as-a-noun. It is curious that design-as-a-verb is not a core focus in IS education. The closest approximation to design as a learning goal is perhaps problem-solving that perseverates on feasibility. 11/3/2015 LJW All Rights Reserved 3

4 IS Design Pedagogy [the] distinction between design and implementation has faded from the structure of computing education. To ignore the conceptual distinction between the design and an implementation is tantamount to accepting any solution without even considering [quality] (Waguespack 2011) 11/3/2015 LJW All Rights Reserved 4

5 Conceptions of Design Phenomenon Methods Values Science The natural world Controlled experiment, classification, analysis Objectivity, rationality, neutrality, truth Humanities Human experience Analogy, metaphor, evaluation Subjectivity, imagination, commitment, justice Design The artificial world Modeling, patternformation, synthesis Practicality, ingenuity, empathy, appropriateness (Cross, 2007) 11/3/2015 LJW All Rights Reserved 5

6 A Special Ontology of Design stakeholder specification knowledge explicit knowing design action design object tacit/explicit reflective generative transmuting container or transducer of design intent descriptive conveying design intent 11/3/2015 LJW All Rights Reserved 6

7 Design Narrative a dialog of intention system edifice model artifact what ontological primitive design-as-verb purpose need intention why how method process 11/3/2015 LJW All Rights Reserved 7

8 Design Narrative a dialog of intention system edifice model artifact what generative activity ontological primitive perception of design (n) to implement purpose need intention why to design (v) how method process 11/3/2015 LJW All Rights Reserved 8

9 Through the eyes of the beholder. 11/3/2015 LJW All Rights Reserved 9

10 Design Narrative a dialog of intention system edifice model artifact what generative activity activity affect conceptual metaphor ontological primitive satisfaction effectiveness perception of design (n) cost efficiency to implement purpose need intention why to design (v) metaphorical lens how method process 11/3/2015 LJW All Rights Reserved 10

11 Design Narrative a dialog of intention system edifice model artifact what generative activity activity affect environmental parameter conceptual metaphor ontological primitive scientific knowledge culture belief purpose need intention why abstract artistry satisfaction effectiveness perception of design (n) to design (v) metaphorical lens cost efficiency to implement how innovation craft method process 11/3/2015 LJW All Rights Reserved 11

12 The Metaphorical Lens why to Experience what (artifact) Transparency Programmability Reliability usability Identity predictability Pattern Elegance intuitiveness effectiveness vitality sustainability Extensibility Stepwise Refinement thriving divisibility fidelity robustness Modularization confidence User Friendliness scalability Cohesion factorability Correctness Scale constructibility Encapsulation Composition of Function value system 11/3/2015 LJW All Rights Reserved 12

13 Thriving Systems Theory Programmability Transparency Reliability usability Identity intuitiveness effectiveness objective structural properties subjective aesthetic properties predictability Elegance vitality sustainability Stepwise Refinement divisibility robustness Modularization Design Choice Properties in Confluence Experienced thriving as Design Quality scalability factorability Cohesion constructibility Scale Encapsulation Composition of Function Patterns Extensibility fidelity confidence User Friendliness Correctness 11/3/2015 LJW All Rights Reserved 13

14 TST Applied to Specific Domain Design Thriving Systems Theory and Metaphor-Driven Modeling Springer-Verlag {2010} Choice Properties in Extant Systems APACHE web server (JDM&P) {2013} Choice Properties Mapped to Modeling agile methodology SCRUM (HICSS-45) {2012} relational modeling (ontology) (ISEDJ) {2013} systems design theory (HICSS-46) {2013} security principles & protocols (HICSS-47) {2014} object-oriented modeling (ontology) (ISEDJ) {2015} 11/3/2015 LJW All Rights Reserved 14

15 Specific Modeling Ontology Design Choices inheritance variable data attribute service behavioral attribute polymorphism class method behavioral attribute remembrance value data attribute message passing progeny instance object Object- Oriented Concepts association membership OF identity encapsulation membership IN functional dependency referential integrity membership IN domain data attribute relation entity integrity value data attribute atomicity remembrance association Relational Concepts instance membership OF tuple Waguespack, L. (2015), A Design Quality Learning Unit in OO Modeling Bridging the Engineer and the Artist, Information Systems Education Journal, 13(1) pp , / ISSN: X. Waguespack, L. (2013). A Design Quality Learning Unit in Relational Data Modeling Based on Thriving Systems Properties, Information Systems Education Journal, 11(4) pp ISSN: X. 11/3/2015 LJW All Rights Reserved 15

16 Pedagogical Foci System Metabolism system edifice model artifact what Implementation focus purpose need intention Design focus why satisfaction effectiveness perception of design (n) to design (v) cost efficiency to implement how innovation craft method process Requirement focus Process focus 11/3/2015 LJW All Rights Reserved 16

17 Pedagogical Foci System Metabolism system edifice model artifact what Implementation focus purpose need intention Design focus why satisfaction effectiveness perception of design (n) to design (v) cost efficiency to implement how innovation craft method process Requirement focus Process focus 11/3/2015 LJW All Rights Reserved 17

18 Design Thinking Depends on a multi-perspective of design Quality results from the confluence of satisfaction through each perspective A Design Thinking pedagogy should develop: an acuity for quality with each perspective a grasp of the objective and subjective value elements that define a particular stakeholder community s satisfaction. 11/3/2015 LJW All Rights Reserved 18

19 Q&A? 11/3/2015 LJW All Rights Reserved 19

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