solidthinking User Interface
|
|
- Blaise Harrington
- 5 years ago
- Views:
Transcription
1 Lesson 1 solidthinking User Interface This lesson introduces you to the solidthinking interface. The functions described represent the tools necessary for effectively managing the modeling of a project. The topics covered include: The User Interface: Views, Menus, Layouts, and Toolbars. Wireframe, Shaded, and Textured Visualization. Pan, Zoom, Orbit, Dolly, and Dolly-FOV. The Cylinder Primitive. Translation and Selection. The Application Toolbar. The Libraries Toolbar. Learning solidthinking 1
2 Lesson 1 The User Interface If you are already working with solidthinking, from the File menu, select New and save the scene you were working on. Otherwise, you must first run solidthinking. By default, the user interface presents four views: three Orthographic Views and one Perspective Camera View. At the top of the interface is the Menu Bar: You can modify the View layouts by selecting View 4 Layouts or the Ctrl + L shortcut. The Layouts dialog displays the various layouts that you can choose. 2 Learning solidthinking
3 To the left of the Views, you will find the Application Toolbar and Libraries Toolbar. Note: The Application Toolbar can be moved and remain floating or docked in any location. To move it, just click its border,, and drag it. Learning solidthinking 3
4 Lesson 1 Below are two examples: User interface with the application and Modeling toolbars floating. User interface with the Application toolbar docked. 4 Learning solidthinking
5 The Top, Front and Right windows represent the projections of the construction charts YX, ZX and ZY. Each object always retains a certain thickness along the three axes X, Y, Z. Let s now look at solidthinking user interface more closely. Learning solidthinking 5
6 Lesson 1 Working with the user interface Each window contains a series of small icons on the title bar, and every icon represents various functions. Let s take look at them individually. 1) If you click the icons W, S, C, T, or E you can visualize the objects present in the view in either Wireframe (W), Shaded (S), Combined (C), Textured (T), or with an Environment (E) map applied. The figures below explain the differences among the various viewing methods. This is the Wireframe mode. 6 Learning solidthinking
7 This is the Shaded mode. This is the Combined mode. Learning solidthinking 7
8 Lesson 1 This is the Textured mode. This is with an Environment map applied. 8 Learning solidthinking
9 W S C T E shows the object in its essential form (Wireframe). displays the object in shaded interactive mode. applies both the wireframe and shaded mode to the object. enables you to view the eventual textures or images projected onto the object to define its material properties. allows you to apply an environment map to your scene Note: You can arrange each window independently from another to optimize your working interface. 2) If you click and drag the Pan icon, you can move the working area and frame those certain parts of the object, which are external to the field framed at the time. Learning solidthinking 9
10 Lesson 1 3) If you keep the left mouse button pressed over the Zoom icon and slide the mouse up and down, you can increase or decrease the distance from the field of view. This can be useful for viewing a very large object in a window, to work on a detail, or when performing a precise modification. Zoom Out Zoom In 4) By keeping the left mouse button pressed over the Orbit icon, you can orbit the camera around an object. Note: The Orbit icon is available only in the Perspective Camera Window. 5) By pressing and holding the left mouse button over the Dolly icon, you can move the camera forward and backward. Note: The Dolly icon is available only in the Perspective Camera Window. 10 Learning solidthinking
11 6) By holding the left mouse button pressed over the Dolly- FOV icon, you can modify the focal length of the camera and force the perspective to be modified. The results are similar to those obtained with a traditional camera when using a zoom or a wide-angle lens. Note: The Dolly-FOV icon is available only in the Perspective Camera Window. Learning solidthinking 11
12 Lesson 1 The cylinder primitive 1) Activate the Top view and click the Cylinder icon in the Primitives panel. A cylinder is displayed. Next, define the final values of the cylinder using the Console, as shown in the image below: 2) Insert values in this order: Local Axes Origin = 0, 0, 0; Top Radius = 5; Bottom Radius = 5; Height = 10. This data allows you to attain a cylinder with a base of 5 units and a height of 10. Click the cylinder and it will turn red. 12 Learning solidthinking
13 Managing an object Using the previously created scene, let s work on a few exercises. 1) Select the Front view and click the S icon to activate the Shaded mode. 2) Move the cylinder around within the Front view by clicking Pan and dragging the mouse. First, position the cylinder on the upper-right corner, then on the lower-left corner, and ultimately, anywhere you want in the view. Note: You can perform the Pan operation in any view, including the Camera view. 3) Using Zoom, enlarge the view until your object reaches full screen dimensions. Click the Zoom icon and drag it upward to enlarge and downward to reduce. In the second phase, amplify only a portion of the object one of the two extremities, for instance. Learning solidthinking 13
14 Lesson 1 4) Left-click the Orbit icon and drag left/right and then backward/forward until you gain some familiarity. 5) Left-click Dolly and drag forward/backward. Keep trying this function to familiarize yourself with it. 6) By keeping Dolly-FOV pressed, you can alter the focal length of the Perspective Camera. Keep trying to familiarize yourself with the feature. Selecting objects Before applying any modification to an object, you need to select it. The objects built in the operative environment of solidthinking are normally blue, both in wireframe and in shaded. To select an object, click it with the left mouse button. 14 Learning solidthinking
15 When an object (curve, primitive, or mesh) is selected, it turns red. Note: You can select more then one object by performing a left mouse click and holding the Ctrl key at the same time. The Application Toolbar Normally, you will find the Application Toolbar on the top left or top side of solidthinking user interface. The Application Toolbar holds a series of instruments that allow you to create, manage, and modify objects. The first section includes the tools needed to manipulate an object. Object Mode When this icon is active, you can pick and select any object in the scene. Also, the selected actions (translation, scaling, and rotation) are activated onto an object or curves. To activate the Object Mode, click the icon. Learning solidthinking 15
16 Lesson 1 Edit Mode When this icon is active, points belonging to the currently selected object/objects are displayed and you can easily select them by just them with the mouse. Via translation, scaling, and rotation, you can directly alter the geometry of the shape and move (even singularly) the mesh control points, a circumference s center, complex curves, and so on. To activate the Edit Mode, click its icon. Note: Use the Spacebar to quickly toggle between Object and Edit Mode. Group Mode Used to select groups of objects and to apply transformations and/or materials to a group as a whole. If you pick an object that is part of a group, the entire group is selected and any modification is applied to the entire group. Note: When in Group Mode, you cannot move a group of objects by simply clicking and dragging as it happens in Object Mode. For Group Mode, you must click the appropriate Translate tool. Parameter Edit and Point Edit Allows you to modify the position of the object s control points (for a NURBS primitive) or vertices (for a PolyMesh) even if the object is the result of a Construction Tree. 16 Learning solidthinking
17 Enable/Lock XYZ Dragging These icons restrain movement of selected objects on the X, Y, and Z-axes. If you click the icon (or the icons), you stop the object from moving on the specified axis (or axes). Note: You can perform precise adjustments by working on one axis after disabling the other two. Zoom Extent All Objects Zooms in/out on all orthographic views so that all graphic components are displayed. The same, but smaller, icon is displayed on the title bar of each view. Click this small icon to apply the zoom extent to a single view. Center Selected Objects Centers selected objects in all the orthographic views so that only selected components are displayed. The same, but smaller, icon is displayed on the title bar of each view. Click this small icon to apply the center selected to a single view. Ortho Adjust Forces all the orthographic views to have the same zoom and view point as the selected one. Learning solidthinking 17
18 Lesson 1 The Libraries Toolbar Modeling Toolbar The Actions library contains numerous modeling tools that allow you to apply transformations, deform shapes, draw curves, create surfaces from curves, edit surfaces, work on tri-meshes, and add primitives, cameras, and lights. Materials Browser The Materials library holds a number of materials provided with solidthinking. This library can be expanded and used to store any of your custom materials. Models Browser Similar to the Materials library, the Models library is easily extendable and can be used to store 3D models. Axes You can switch between the local and world axes by selecting the or icons, respectively. This option is available if you are using the Translate or Rotate tools. It is not available for the Scale tool. 18 Learning solidthinking
19 You have completed the first lesson. We invite you to keep working on these basic exercises and become familiar with the working interface of solidthinking, prior to moving on to more complex lessons. We also encourage you to refer to the solidthinking User s Guide and On-line Help, as they will provide you with immediate answers to any technical question that may arise. Learning solidthinking 19
solidthinking Environment...1 Modeling Views...5 Console...13 Selecting Objects...15 Working Modes...19 World Browser...25 Construction Tree...
Copyright 1993-2009 solidthinking, Inc. All rights reserved. solidthinking and renderthinking are trademarks of solidthinking, Inc. All other trademarks or service marks are the property of their respective
More informationModeling a CPU case. Lesson 5. This tutorial illustrates how to create the external case of a Central Processing Unit using the following commands.
Modeling a CPU case Lesson 5 Modeling a CPU case This tutorial illustrates how to create the external case of a Central Processing Unit using the following commands. NURBS curves. Pipe. NURBS surface editing.
More informationMaya Lesson 3 Temple Base & Columns
Maya Lesson 3 Temple Base & Columns Make a new Folder inside your Computer Animation Folder and name it: Temple Save using Save As, and select Incremental Save, with 5 Saves. Name: Lesson3Temple YourName.ma
More informationUser InterfaceChapter1:
Chapter 1 User InterfaceChapter1: In this chapter you will learn about several aspects of the User Interface. You will learn about the overall layout of the UI, and then about the details of each element.
More informationParametric Modeling. With. Autodesk Inventor. Randy H. Shih. Oregon Institute of Technology SDC PUBLICATIONS
Parametric Modeling With Autodesk Inventor R10 Randy H. Shih Oregon Institute of Technology SDC PUBLICATIONS Schroff Development Corporation www.schroff.com www.schroff-europe.com 2-1 Chapter 2 Parametric
More informationDesigning a Chair. Lesson 6
Lesson 6 Designing a Chair This lesson illustrates how to design a chair using the Curves Network modeling tool. The following modeling tools will be covered: Curves Network. Skin. Intersect. Trim. Mirror.
More informationHow to Create a Fountain Pen
How to Create a Fountain Pen Lesson 4 How to Create a Fountain Pen This lesson will guide you in building a fountain pen. You will use the following tools: NURBS curves. Extrusion. Mirror. Trim. Blend
More informationDesigning a Chair. Lesson 6
Designing a Chair Lesson 6 Designing a Chair This lesson will show you how to design a chair by using the Curves Network modeling tool in a few steps. We will focus your attention on the following modeling
More informationTextures. Textures. Lesson 9
Lesson 9 Textures In this lesson we are going to analyze the use of textures. You will look at two specific examples of material, for which the use of textures is essential to obtain a correct result:
More informationExercise Guide. Published: August MecSoft Corpotation
VisualCAD Exercise Guide Published: August 2018 MecSoft Corpotation Copyright 1998-2018 VisualCAD 2018 Exercise Guide by Mecsoft Corporation User Notes: Contents 2 Table of Contents About this Guide 4
More informationLesson 1 Parametric Modeling Fundamentals
1-1 Lesson 1 Parametric Modeling Fundamentals Create Simple Parametric Models. Understand the Basic Parametric Modeling Process. Create and Profile Rough Sketches. Understand the "Shape before size" approach.
More informationAdvances in MicroStation 3D
MW1HC515 Advances in MicroStation 3D Hands-on class sponsored by the Bentley Institute Presenter: Sam Hendrick, Senior MicroStation Product Consultant Bentley Systems, Incorporated 685 Stockton Drive Exton,
More informationCS 465 Program 4: Modeller
CS 465 Program 4: Modeller out: 30 October 2004 due: 16 November 2004 1 Introduction In this assignment you will work on a simple 3D modelling system that uses simple primitives and curved surfaces organized
More informationParametric Modeling. with. Autodesk Inventor Randy H. Shih. Oregon Institute of Technology SDC
Parametric Modeling with Autodesk Inventor 2009 Randy H. Shih Oregon Institute of Technology SDC PUBLICATIONS Schroff Development Corporation www.schroff.com Better Textbooks. Lower Prices. 2-1 Chapter
More informationPage 1 of 8 Tutorial Modeling a Bishop In this lesson you will model a bishop for the chess set. As with the rook, the base of the bishop has already been created. You will add the miter on top of the
More informationFlair Geometry Editor Part I. Beginners FLUKA Course
Flair Geometry Editor Part I Beginners FLUKA Course Starting the Geometry Editor Click on icon or from Menu View Geometry Editor or with [F4] shortcut Either start flair with option -g 2 Geometry editor
More informationTutorial - Steering Wheel
Tutorial - Steering Wheel (written by Jacob Tremmel, Student at Altair) This tutorial is about modeling (CAD) and rendering of a Steering Wheel with Altair s solidthinking Evolve 9.0. 1 Modeling 1. At
More informationThis lesson introduces Blender, covering the tools and concepts necessary to set up a minimal scene in virtual 3D space.
3D Modeling with Blender: 01. Blender Basics Overview This lesson introduces Blender, covering the tools and concepts necessary to set up a minimal scene in virtual 3D space. Concepts Covered Blender s
More informationAutodesk Navisworks Freedom Quick Reference Guide
WP CAD 00074 March 2012 Guide by Andy Davis Autodesk Navisworks Freedom Quick Reference Guide Quick Reference Guide to Autodesk Navisworks Freedom Opening a Model To open a model, click on the Application
More informationNURBS modeling for Windows. Training Manual Level 1
NURBS modeling for Windows Training Manual Level 1 Rhino Level 1 Training 2nd Ed.doc Robert McNeel & Associates 1997-2000 All Rights Reserved. Printed in U.S.A. Copyright by Robert McNeel & Associates.
More informationChapter 1: Introduction
Modeling in 3-D is the process of creating a mathematical representation of an object's surfaces. The resulting model is displayed on your screen as a two-dimensional image. Rhino provides tools for creating,
More informationParametric Modeling with. Autodesk Fusion 360. First Edition. Randy H. Shih SDC. Better Textbooks. Lower Prices.
Parametric Modeling with Autodesk Fusion 360 First Edition Randy H. Shih SDC PUBLICATIONS Better Textbooks. Lower Prices. www.sdcpublications.com Powered by TCPDF (www.tcpdf.org) Visit the following websites
More informationRhinoceros NURBS modeling for Windows. Version 1.0 Training Manual Level 1
Rhinoceros NURBS modeling for Windows Version 1.0 Training Manual Level 1 rhinolevel 1.doc Robert McNeel & Associates 1997. All Rights Reserved. Printed in U.S.A. Copyright by Robert McNeel & Associates.
More informationParametric Modeling with UGS NX 4
Parametric Modeling with UGS NX 4 Randy H. Shih Oregon Institute of Technology SDC PUBLICATIONS Schroff Development Corporation www.schroff.com www.schroff-europe.com 2-1 Chapter 2 Parametric Modeling
More informationAn Introduction to Autodesk Inventor 2010 and AutoCAD Randy H. Shih SDC PUBLICATIONS. Schroff Development Corporation
An Introduction to Autodesk Inventor 2010 and AutoCAD 2010 Randy H. Shih SDC PUBLICATIONS Schroff Development Corporation www.schroff.com 2-1 Chapter 2 Parametric Modeling Fundamentals Create Simple Extruded
More informationXSI TO SINS: COMMANDS & SHORTCUTS
XSI TO SINS: COMMANDS & SHORTCUTS I. Commonly Used Basic Modeling Commands and Shortcuts in XSI: Section A: The Main Control Panel Select Menu Group/Cluster Selection (See Fig. 1.1 for a quick visual overview)
More informationGetting Started with Silo
CHAPTER 1 Getting Started with Silo In this chapter, we discuss how to view, select, and manipulate models in Silo. If you are not familiar with Silo or polygon modeling, make sure to read the About Silo
More information3 Polygonal Modeling. Getting Started with Maya 103
3 Polygonal Modeling In Maya, modeling refers to the process of creating virtual 3D surfaces for the characters and objects in the Maya scene. Surfaces play an important role in the overall Maya workflow
More informationGetting Started with ShowcaseChapter1:
Chapter 1 Getting Started with ShowcaseChapter1: In this chapter, you learn the purpose of Autodesk Showcase, about its interface, and how to import geometry and adjust imported geometry. Objectives After
More informationIntroduction to Maya
1 M CO PY RI GH TE D MA TE RI AL Introduction to Maya aya is a powerful 3D modeling, animation, effects, and rendering solution that has been used in everything from product design to feature films. In
More informationSCENE FILE MANIPULATION SCENE FILE MANIPULATION GETTING STARTED MODELING ANIMATION MATERIALS + MAPPING RENDERING. Saving Files. Save.
SCENE FILE MANIPULATION SCENE FILE MANIPULATION There are several things you can do with a scene file in 3ds Max. You can save a file, save a file temporarily and retrieve it, and combine scene files.
More information1.1: Introduction to Fusion 360
.: Introduction to Fusion 360 Fusion 360 is a cloud- based CAD/CAM tool for collaborative product development. The tools in Fusion enable exploration and iteration on product ideas and collaboration within
More informationIn this tutorial, you will create the model of a chair, as shown in the image below, using the extended primitives and modifiers.
Office Chair In this tutorial, you will create the model of a chair, as shown in the image below, using the extended primitives and modifiers. Creating the Project Folder Create a new project folder with
More informationLAB # 2 3D Modeling, Properties Commands & Attributes
COMSATS Institute of Information Technology Electrical Engineering Department (Islamabad Campus) LAB # 2 3D Modeling, Properties Commands & Attributes Designed by Syed Muzahir Abbas 1 1. Overview of the
More informationLesson 5 Solid Modeling - Constructive Solid Geometry
AutoCAD 2000i Tutorial 5-1 Lesson 5 Solid Modeling - Constructive Solid Geometry Understand the Constructive Solid Geometry Concept. Create a Binary Tree. Understand the basic Boolean Operations. Create
More informationAn Introduction to Autodesk Inventor 2012 and AutoCAD Randy H. Shih SDC PUBLICATIONS. Schroff Development Corporation
An Introduction to Autodesk Inventor 2012 and AutoCAD 2012 Randy H. Shih SDC PUBLICATIONS www.sdcpublications.com Schroff Development Corporation Visit the following websites to learn more about this book:
More informationSketchUp Tool Basics
SketchUp Tool Basics Open SketchUp Click the Start Button Click All Programs Open SketchUp Scroll Down to the SketchUp 2013 folder Click on the folder to open. Click on SketchUp. Set Up SketchUp (look
More informationRHINO; AN INTRODUCTION + FAKING TRABECULAE; EndOfLine.info;
RHINO; AN INTRODUCTION + FAKING TRABECULAE; EndOfLine.info; Rhinoceros is a relatively simple program with an AUTOCAD based interface. The disadvantage of this type of interface is a series of terms need
More informationChapter 2 Parametric Modeling Fundamentals
2-1 Chapter 2 Parametric Modeling Fundamentals Create Simple Extruded Solid Models Understand the Basic Parametric Modeling Procedure Create 2-D Sketches Understand the Shape before Size Approach Use the
More information1st Point. 2nd Point. hold shift & drag along Y. Splines
Splines STEP 1: open 3DS Max _ from the Command Panel under the Create tab click on Shapes (note: shapes are really Splines) _ under Object Type click on Ellipse STEP 2: Expand the Keyboard Entry tab type
More informationTutorial 4: Texture Mapping Techniques
Tutorial 4: Texture Mapping Techniques Completion time 40 minutes In the previous tutorial we learned how to create materials, and how to assign texture maps to those materials. In this tutorial we will
More informationAn Introduction to Autodesk Inventor 2013 and AutoCAD
An Introduction to Autodesk Inventor 2013 and AutoCAD 2013 Randy H. Shih SDC PUBLICATIONS Schroff Development Corporation Better Textbooks. Lower Prices. www.sdcpublications.com Visit the following websites
More informationAutodesk Fusion 360 Training: The Future of Making Things Attendee Guide
Autodesk Fusion 360 Training: The Future of Making Things Attendee Guide Abstract After completing this workshop, you will have a basic understanding of editing 3D models using Autodesk Fusion 360 TM to
More informationCreating T-Spline Forms
1 / 28 Goals 1. Create a T-Spline Primitive Form 2. Create a T-Spline Revolve Form 3. Create a T-Spline Sweep Form 4. Create a T-Spline Loft Form 2 / 28 Instructions Step 1: Go to the Sculpt workspace
More informationCECOS University Department of Electrical Engineering. Wave Propagation and Antennas LAB # 1
CECOS University Department of Electrical Engineering Wave Propagation and Antennas LAB # 1 Introduction to HFSS 3D Modeling, Properties, Commands & Attributes Lab Instructor: Amjad Iqbal 1. What is HFSS?
More informationSolidWorks Implementation Guides. User Interface
SolidWorks Implementation Guides User Interface Since most 2D CAD and SolidWorks are applications in the Microsoft Windows environment, tool buttons, toolbars, and the general appearance of the windows
More informationThe Wireframe Update Buttons. The Frontface and Backface Buttons. The Project Designer 265
The Wireframe Update Buttons The speed at which objects can be manipulated in the Project Designer viewport depends in part on the complexity of the object being moved. An object that is made up of many
More informationControlling the Drawing Display
Controlling the Drawing Display In This Chapter 8 AutoCAD provides many ways to display views of your drawing. As you edit your drawing, you can control the drawing display and move quickly to different
More informationUsing Google SketchUp
Using Google SketchUp Mike Bailey mjb@cs.oregonstate.edu http://cs.oregonstate.edu/~mjb/sketchup What is Google SketchUp? Google SketchUp is a program which lets you sketch in 3D. It is excellent for creating
More informationPress the Plus + key to zoom in. Press the Minus - key to zoom out. Scroll the mouse wheel away from you to zoom in; towards you to zoom out.
Navigate Around the Map Interactive maps provide many choices for displaying information, searching for more details, and moving around the map. Most navigation uses the mouse, but at times you may also
More informationDigital City: Introduction to 3D modeling
Digital City: Introduction to 3D modeling Weixuan Li, 2017 PART I: Install SketchUp and Introduction 1. Download SketchUp Download SketchUp from their official website: https://www.sketchup.com Go to the
More informationUSING THE TRIBALL FOR POSITIONING
USING THE TRIBALL FOR POSITIONING Although many important positioning tools are available, none are as versatile as the TriBall tool. This TriBall tool offers complete repositioning of many items: Shapes
More informationStickFont Editor v1.01 User Manual. Copyright 2012 NCPlot Software LLC
StickFont Editor v1.01 User Manual Copyright 2012 NCPlot Software LLC StickFont Editor Manual Table of Contents Welcome... 1 Registering StickFont Editor... 3 Getting Started... 5 Getting Started...
More informationLesson 08 Geometrical Object Types
Lesson 08 Geometrical Object Types Introduction In this lesson, you will learn about different geometrical object types. This lesson is meant to clarify the differences between these object types and introduce
More informationUsing Google SketchUp
Using Google SketchUp Mike Bailey mjb@cs.oregonstate.edu http://cs.oregonstate.edu/~mjb/sketchup What is Google SketchUp? Google SketchUp is a program which lets you sketch in 3D. It is excellent for creating
More informationBeginners Guide Maya. To be used next to Learning Maya 5 Foundation. 15 juni 2005 Clara Coepijn Raoul Franker
Beginners Guide Maya To be used next to Learning Maya 5 Foundation 15 juni 2005 Clara Coepijn 0928283 Raoul Franker 1202596 Index Index 1 Introduction 2 The Interface 3 Main Shortcuts 4 Building a Character
More information3D Design with 123D Design
3D Design with 123D Design Introduction: 3D Design involves thinking and creating in 3 dimensions. x, y and z axis Working with 123D Design 123D Design is a 3D design software package from Autodesk. A
More informationExercise 2a: Load, Animate and Review a Model
Exercise 2a: Load, Animate and Review a Model This exercise uses the file bumper_deck.key and the corresponding d3plot. Step 1: Load the solver input and result files, bumper_deck.key and d3plot. 1. From
More informationChapter 12: Pull Toy - Solids and Transforms
This tutorial demonstrates using solid primitives and simple transforms. You will learn how to: Enter coordinates to place points exactly. Draw a free-form curve and polygon. Create a pipe along a curve.
More informationChapter 2 Parametric Modeling Fundamentals
2-1 Chapter 2 Parametric Modeling Fundamentals Create Simple Extruded Solid Models Understand the Basic Parametric Modeling Procedure Create 2-D Sketches Understand the "Shape before Size" Approach Use
More informationSolid surface modeling in AutoCAD
Solid surface modeling in AutoCAD Introduction into 3D modeling Managing views of 3D model Coordinate Systems 1 3D model advantages ability to view the whole model looking inside the model collision checking
More informationThe Vizard IDE: Inspector
Show The Vizard IDE: Inspector Inspector is a visual tool for browsing the scene graph of any Viz ard compatible 3d model. Use it to: Identify sub- parts of models so that you can get a handle to and manipulate
More informationAGENDA: Using Gizmos to Modify 3D Models. AutoCAD 3 LECTURE NOTES: CLASS 08. Using Gizmos to Modify 3D Models
AGENDA: Using Gizmos to Modify 3D Models Using Gizmos to Modify 3D Sub-Objects and Faces 3DArray, Mirror3D, and Align Using Gizmos to Modify 3D Models Gizmos allow us to move, rotate, and scale a set of
More informationLIGHTCONVERSE TOOLS Interface Overview
MANUAL 1 Contents Contents... 1 LIGHTCONVERSE TOOLS Interface Overview... 2 Tool Manager... 3 Mouse... 4 Mouse Control Operation:... 4 3D Space Area... 4 Modes... 5 Balance Calculator in Warehouse Mode...
More informationSketchUp + Google Earth LEARNING GUIDE by Jordan Martin. Source (images): Architecture
SketchUp + Google Earth LEARNING GUIDE by Jordan Martin Source (images): www.sketchup.com Part 1: Getting Started with SketchUp GETTING STARTED: Throughout this manual users will learn different tools
More informationLesson 17 Shell, Reorder, and Insert Mode
Lesson 17 Shell, Reorder, and Insert Mode Figure 17.1 Oil Sink OBJECTIVES Master the use of the Shell Tool Reorder features Insert a feature at a specific point in the design order Create a Hole Pattern
More informationQuick Crash Scene Tutorial
Quick Crash Scene Tutorial With Crash Zone or Crime Zone, even new users can create a quick crash scene diagram in less than 10 minutes! In this tutorial we ll show how to use Crash Zone s unique features
More informationRhinoceros NURBS modeling for Windows. Training Manual Level 1
Rhinoceros NURBS modeling for Windows Training Manual Level 1 R30TML1-08-2005 Rhinoceros Level 1 Training Manual v3.0 Robert McNeel & Associates 2005 All Rights Reserved. Printed in U.S.A. Copyright by
More informationAutodesk Moldflow Insight AMI User Interface
Autodesk Moldflow Insight 2012 AMI User Interface Revision 1, 18 March 2012. This document contains Autodesk and third-party software license agreements/notices and/or additional terms and conditions for
More informationSPACE - A Manifold Exploration Program
1. Overview SPACE - A Manifold Exploration Program 1. Overview This appendix describes the manifold exploration program SPACE that is a companion to this book. Just like the GM program, the SPACE program
More informationTransforming Objects and Components
4 Transforming Objects and Components Arrow selection Lasso selection Paint selection Move Rotate Scale Universal Manipulator Soft Modification Show Manipulator Last tool used Figure 4.1 Maya s manipulation
More informationPhotocopiable/digital resources may only be copied by the purchasing institution on a single site and for their own use ZigZag Education, 2013
SketchUp Level of Difficulty Time Approximately 15 20 minutes Photocopiable/digital resources may only be copied by the purchasing institution on a single site and for their own use ZigZag Education, 2013
More information4) Finish the spline here. To complete the spline, double click the last point or select the spline tool again.
1) Select the line tool 3) Move the cursor along the X direction (be careful to stay on the X axis alignment so that the line is perpendicular) and click for the second point of the line. Type 0.5 for
More informationExercise 2: Bike Frame Analysis
Exercise 2: Bike Frame Analysis This exercise will analyze a new, innovative mountain bike frame design under structural loads. The objective is to determine the maximum stresses in the frame due to the
More informationExercise 2: Bike Frame Analysis
Exercise 2: Bike Frame Analysis This exercise will analyze a new, innovative mountain bike frame design under structural loads. The objective is to determine the maximum stresses in the frame due to the
More informationProduct Documents ( ) Product type: pcon.planner Shortcuts
Product Documents (05-11-2018) Product type: pcon.planner Shortcuts Content 1 Application menu... 2 2 Start... 2 3 Edit... 3 4 View... 4 4.1 Render... 4 4.2 Projection... 4 4.3 Camera... 5 4.4 Viewports...
More information3D ModelingChapter1: Chapter. Objectives
Chapter 1 3D ModelingChapter1: The lessons covered in this chapter familiarize you with 3D modeling and how you view your designs as you create them. You also learn the coordinate system and how you can
More informationProducing Project Deliverables: Creating a Plan Set
Practice Workbook This workbook is designed for use in Live instructor-led training and for OnDemand selfstudy. The explanations and demonstrations are provided by the instructor in the classroom, or in
More informationTUTORIAL 01: RHINO INTERFACE. By Jeremy L Roh, Professor of Digital Methods I UNC Charlotte s School of Architecture
TUTORIAL 01: RHINO INTERFACE By Jeremy L Roh, Professor of Digital Methods I UNC Charlotte s School of Architecture Upon opening Rhinoceros 4.0, a Startup Template Dialog Box will appear. Left-click on
More informationViews of a 3-D Clevis
LESSON 5 Views of a 3-D Clevis Objectives: To become familiar with different view options. To create and modify z-axis and arbitrary clipping planes. PATRAN301ExerciseWorkbook-Release7.5 5-1 5-2 PATRAN
More information3D Body. Summary. Modified by Admin on Sep 13, Parent page: Objects
3D Body Old Content - visit altium.com/documentation Modified by Admin on Sep 13, 2017 Parent page: Objects A sphere, a cylinder and 4 extruded rectangles have been used to create the 3D body for an LED.
More informationIt is a good idea to practice View Control tools for 5 minutes at the start of every 3D session, before doing any other work.
3D View Control Module Overview All the 2D view controls, such as Fit View, Zoom In and Out, Window Area, and Pan, can be used in 3D. As in 2D, elements to the left, right, above, or below can be excluded
More informationLearning Autodesk Inventor 2014
Learning Autodesk Inventor 2014 Modeling, Assembly and Analysis Randy H. Shih SDC P U B L I C AT I O N S Better Textbooks. Lower Prices. www.sdcpublications.com Visit the following websites to learn more
More informationTo learn more about the Milestones window choose: Help Help Topics Select the Index tab and type in the feature. For Example toolbox.
To learn more about the Milestones window choose: Help Help Topics Select the Index tab and type in the feature. For Example toolbox. 1 of 12 CHOOSE THE DATES TAB TO: 1. Set the schedule s Date Range.
More informationSketchUp. SketchUp. Google SketchUp. Using SketchUp. The Tool Set
Google Google is a 3D Modelling program which specialises in making computer generated representations of real-world objects, especially architectural, mechanical and building components, such as windows,
More informationBoA Tools Page 1 / 31
BoA Tools Page 1 / 31 Standard tools Overview 2 Work pane 3 3D-2D file Main palette 6 Layout Main Palette 9 Navigation tools 11 Workplane Palette 14 Cursor Palette 21 Numeric control 24 Selection by Criteria
More informationRhinoceros NURBS modeling for Windows
Rhinoceros NURBS modeling for Windows Training Manual Level 1 Version 4.0 R40TML5-17-2007 Rhinoceros Level 1 Training Manual v4.0 Robert McNeel & Associates 2006 All Rights Reserved. Printed in U.S.A.
More informationTo familiarize of 3ds Max user interface and adapt a workflow based on preferences of navigating Autodesk 3D Max.
Job No: 01 Duration: 8H Job Title: User interface overview Objective: To familiarize of 3ds Max user interface and adapt a workflow based on preferences of navigating Autodesk 3D Max. Students should be
More information3D Modeling and Design Glossary - Beginner
3D Modeling and Design Glossary - Beginner Align: to place or arrange (things) in a straight line. To use the Align tool, select at least two objects by Shift left-clicking on them or by dragging a box
More informationUser Guide. for. JewelCAD Professional Version 2.0
User Guide Page 1 of 121 User Guide for JewelCAD Professional Version 2.0-1 - User Guide Page 2 of 121 Table of Content 1. Introduction... 7 1.1. Purpose of this document... 7 2. Launch JewelCAD Professional
More informationDraw Guide. Chapter 7 Working with 3D Objects
Draw Guide Chapter 7 Working with 3D Objects Copyright This document is Copyright 2011 2014 by the LibreOffice Documentation Team. Contributors are listed below. You may distribute or modify it under the
More informationLesson 11. Polygonal Spaceship
11 Polygonal Spaceship In this lesson, you will build and texture map a polygonal spaceship. Starting with a polygonal cube, you will extrude facets until you have a completed ship. You will then be able
More informationAnimation Basics. Learning Objectives
Animation Basics Learning Objectives After completing this chapter, you will be able to: Work with the time slider Understand animation playback controls Understand animation and time controls Morph compound
More information3D Studio Max Lesson 1.1: A Basic Overview of 3DSMax's Main Tool Bar
3D Studio Max Lesson 1.1: A Basic Overview of 3DSMax's Main Tool Bar Introduction In this tutorial, we'll just be taking a look at parts of the environment of 3D Studio Max version 4.26, and helping you
More informationGetting Started. In This Chapter
Getting Started In This Chapter 2 This chapter introduces concepts and procedures that help you get started with AutoCAD. You learn how to open, close, and manage your drawings. You also learn about the
More informationFull Screen Layout. Main Menu Property-specific Options. Object Tools ( t ) Outliner. Object Properties ( n ) Properties Buttons
Object Tools ( t ) Full Screen Layout Main Menu Property-specific Options Object Properties ( n ) Properties Buttons Outliner 1 Animation Controls The Create and Add Menus 2 The Coordinate and Viewing
More informationOrthoWin ShapeDesigner Manual V OrthoWin ShapeDesigner Software Manual
OrthoWin ShapeDesigner Software Manual ORTHEMA Page 1 of 21 Content 1 Introduction...3 2 Menu prompting...3 3 Main window...4 4 File menu...5 4.1 New and Open...5 4.2 Save and Save As...5 4.3 Export to
More informationSpring 2011 Workshop ESSENTIALS OF 3D MODELING IN RHINOCEROS February 10 th 2011 S.R. Crown Hall Lower Core Computer Lab
[1] Open Rhinoceros. PART 1 INTRODUCTION [4] Click and hold on the Boundary Lines in where they form a crossing and Drag from TOP RIGHT to BOTTOM LEFT to enable only the PERSPECTIVE VIEW. [2] When the
More informationThis is the opening view of blender.
This is the opening view of blender. Note that interacting with Blender is a little different from other programs that you may be used to. For example, left clicking won t select objects on the scene,
More informationA Guide to Autodesk Maya 2015
A Guide to Autodesk Maya 2015 Written by Mitchell Youngerman Table of Contents Layout of Toolbars...pg 1 Creating Objects...pg 2 Selecting & Deselecting Objects...pg 3 Changing Perspective... pg 4 Transforming
More information