A Patch Prior for Dense 3D Reconstruction in Man-Made Environments
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1 A Patch Prior for Dense 3D Reconstruction in Man-Made Environments Christian Häne 1, Christopher Zach 2, Bernhard Zeisl 1, Marc Pollefeys 1 1 ETH Zürich 2 MSR Cambridge October 14, 2012 A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 1/23
2 Outline 1 Introduction Motivation Related Work 2 Patch prior Piece-wise planar dictionary 3 Applications Stereo matching Depth map fusion A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 2/23
3 Outline 1 Introduction Motivation Related Work 2 Patch prior Piece-wise planar dictionary 3 Applications Stereo matching Depth map fusion A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 3/23
4 Motivation Goal: high quality depth maps in man-made environments Challange: Textureless areas Weak and ambiguous observations But: man-made environments mostly planar Often used prior (Huber) total variation not sufficient Model Noisy Huber-TV Planar A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 4/23
5 Related Work: MRF Approach 2nd-order smoothness [Woodford et al. 2009] Smoothness enforced on disparity gradients 3rd order MRF Proposal-based optimization Discrete ground truth Pairwise MRF 3-clique MRF A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 5/23
6 Related Work: Sparse Coding for Natural Images Natural images have sparse local image statistics Image patch is sparse combination of over-complete dictionary patches I Dα with α sparse α = arg min α I Dα 2 + λ α 1 D is a dictionary (hand-crafted or estimated from data) α are (sparse) coefficients of dictionary elements [Elad and Aharon, 2006] A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 6/23
7 Related Work: Sparse Coding for Depth Images Inpainting of sparsely sampled depth maps [Hawe et al. 2011] Learn patch dictionary for depth maps [Tošić et al. 2011] A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 7/23
8 General Dictionary? Man-made environments Mostly (i.e. piecewise) planar in 3D Question: Do we really need trained / overcomplete dictionaries to explain depth images in man-made environments? We believe not: focus on piecewise planar prior A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 8/23
9 General Dictionary? Man-made environments Mostly (i.e. piecewise) planar in 3D Question: Do we really need trained / overcomplete dictionaries to explain depth images in man-made environments? We believe not: focus on piecewise planar prior A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 8/23
10 Outline 1 Introduction Motivation Related Work 2 Patch prior Piece-wise planar dictionary 3 Applications Stereo matching Depth map fusion A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 9/23
11 Piece-wise planar dictionaries Planar surface in 3D = linear gradient in disparity (not depth) images Two (horizontal and vertical) dictionaries: only 1D patches Two elements per dictionary Slope patch: generates any slope in 3D Coefficient: α slope Bias patch: disparity offset, bias Coefficient: α bias A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 10/23
12 Regularization of dictionary coefficients Goal: piece-wise planar patches Penalize spatial change of slope coefficients No penalization on bias coefficients Sparse changes of slope: Coefficient regularization term (α k p) slope Link between patch priors and disparities: Penalize local deviation of disparity from planarity = Reconstruction error A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 11/23
13 Regularization of dictionary coefficients Goal: piece-wise planar patches Penalize spatial change of slope coefficients No penalization on bias coefficients Sparse changes of slope: Coefficient regularization term (α k p) slope Link between patch priors and disparities: Penalize local deviation of disparity from planarity = Reconstruction error A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 11/23
14 Reconstruction error Reconstruction error R k p u D k αp k k R k p = = (α k p) slope + (α k p) bias R k p extracts a patch Reconstructed from dictionary Reconstruction error penalized summed over all dictionaries (horizontal and vertical) A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 12/23
15 Our Energy Energy E(u, α) = Data term Reconstruction error {}}{{}}{ φ p (u p ) + η R p k u D k α k p + k µ (αp) k slope dp, }{{} Coefficient regularization Application dependent convex/convexified data term Energy convex but non-smooth Optimized with proximal methods Guaranteed to converge to the global optimum A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 13/23
16 Outline 1 Introduction Motivation Related Work 2 Patch prior Piece-wise planar dictionary 3 Applications Stereo matching Depth map fusion A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 14/23
17 Stereo matching Rectified stereo image pair I 0, I 1 Recover disparity map u Data term φ p (u p ) = λ I 1 (u p ) I 0 Non-convex, first order approximation around u 0 Pyramidal approach Like optical flow Data term, first order approximation φ p (u p ) = λ I1 ( u 0 p ) + (u p u 0 p) u I 1 I 0 A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 15/23
18 Results I Left input image Right input image Total variation Piece-wise planar A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 16/23
19 Results II Results for the four urban data sets (available from left input image, depth from stereo using the TV prior, depth from stereo using the piecewise planar prior. A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 17/23
20 Depth map fusion I Input images Initial depth maps 25 images, five depth maps semi global matching A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 18/23
21 Depth map fusion II Depth maps warped to reference (middle) Data term φ p (u p ) = l max{0, u p u l p δ} u p reconstructed disparity u l p input disparities Capped L 1 distance with threshold δ Allows deviation within quantization level A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 19/23
22 Results I Input image Input depth map Huber-TV fusion Piecewise planar Huber-TV fusion Piecewise planar fusion A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 20/23
23 Introduction Patch prior Applications Results II Input image Input depth map Huber-TV fusion Huber-TV fusion A Patch Prior for Dense 3D Reconstruction in Man-Made Environments Piecewise planar Piecewise planar fusion 21/23
24 Conclusion Depth map recovery utilizing patch-based prior Inspired by patch based approaches for image processing Dictionary for piece-wise planar regularization Only 4 dictionary elements Relatively large neighborhoods possible Without computational drawbacks of higher-order MRFs Applied to computational stereo and depth map fusion A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 22/23
25 Questions Video Questions? A Patch Prior for Dense 3D Reconstruction in Man-Made Environments 23/23
A Patch Prior for Dense 3D Reconstruction in Man-Made Environments
A Patch Prior for Dense 3D Reconstruction in Man-Made Environments Christian Häne 1 Christopher Zach 2 Bernhard Zeisl 1 Marc Pollefeys 1 ETH Zürich 1 Switzerland {chaene, zeislb, pomarc}@inf.ethz.ch Microsoft
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