CS111: PROGRAMMING LANGUAGE1. Lecture 2: Algorithmic Problem Solving
|
|
- Candice Bell
- 6 years ago
- Views:
Transcription
1 CS111: PROGRAMMING LANGUAGE1 Lecture 2: Algorithmic Problem Solving
2 Agenda 2 Problem Solving Techniques Pseudocode Algorithm Flow charts Examples
3 How People Solve Problems 3 A Problem exists when what we have (Data) is not the same as what we want (information) People create a solution (called an Algorithm) which manipulates Data into Information People do this quickly and often in a complex way
4 How Computers Solve Problems 4 Computers also use Algorithms to solve problems, and change data into information Computers can only perform one simple step at a time Complex Human Algorithms must be broken down into simple step-by-step instructions BEFORE they can be translated into computer code
5 What is Programming? 5 Planning or scheduling the performance of a task. Consciously thinking about each step Example: Accelerating in a car 1. Move right foot to gas pedal 2. Apply pressure to gas pedal with right foot 3. If speed is too high, apply less pressure. 4. If speed is too low, apply more pressure.
6 ALGORITHMS AND FLOWCHARTS 6 A typical programming task can be divided into two phases: Problem solving phase produce an ordered sequence of steps that describe solution of problem this sequence of steps is called an algorithm Implementation phase implement the program in some programming language
7 Algorithms 7 (source : wikipedia) In mathematics, computing, linguistics and related disciplines, an algorithm is a procedure (a finite set of well-defined instructions) for accomplishing some task which, given an initial state, will terminate in a defined endstate. Algorithm: A step-by-step problem-solving process in which a solution is arrived at in a finite amount of time
8 Problem Solving 8 Problem Solving is the ability to understand what you have, what you want, and creating a set of instructions to change what you have into what you want Good Problem Solving Skills are based on knowledge, experience and logic Good Programmers NEVER make assumptions
9 9
10 Problem Solving Approach 10 In the programming environment, the problemsolving process involves the following steps: 1. Analyze the problem and outline the problem and its solution requirements. 2. Design an algorithm to solve the problem. 3. Implement the algorithm in a programming language, such as Java. 4. Verify that the algorithm works. 5. Maintain the program by using and improving it, and modifying it if the problem domain changes.
11 11 Problem analysis coding execution cycle
12 Expressing the Algorithms 12 A Standard way of describing an algorithm must exist if we expect our solution to be understood by others easily There are standards in programming: PSEUDOCODE FLOWCHARTS
13 Pseudo Code 13 Pseudo means pretend or false Pseudo Code is pretend or false computer code; generic English-like terms that are somewhat like computer code Pseudo Code is not as standardized as flowcharts, and does not facilitate the breaking down of problems as well as a flowchart does
14 14 Pseudocode (wikipedia) Pseudocode (derived from pseudo and code) is a compact and informal high-level description of a computer programming algorithm that uses the structural conventions of programming languages, but omits detailed subroutines, variable declarations or language-specific syntax. The programming language is augmented with natural language descriptions of the details, where convenient.
15 15 Pseudo Code Example design an algorithm to find the perimeter and area of a rectangle
16 16 Flowcharts Graphical representations of algorithms Tool to translate algorithms into software A Flowchart uses easy-to-understand symbols to represent actions on data and the flow of data Flowcharts aid in breaking down a problem into simple steps
17 Flowchart Symbols 17 Name Symbol Use in Flowchart Oval Denotes the beginning or end of the program Parallelogram Denotes an input operation Rectangle Denotes a process to be carried out e.g. addition, subtraction, division etc. Diamond Denotes a decision (or branch) to be made. The program should continue along one of two routes. (e.g. IF/THEN/ELSE) Hybrid Denotes an output operation Flow line Denotes the direction of logic flow in the program
18 flowcharting 18
19 19 Example Example 1: Write an algorithm and draw a flowchart to convert the length in feet to centimeter. hint: I feet = 30 cm
20 Pseudocode 20 Input the length in feet (Lft) Calculate the length in cm (Lcm) by multiplying LFT with 30 Print length in cm (LCM)
21 Algorithm 21 Flowchart Step 1: Input Lft Step 2: Lcm Lft x 30 Step 3: Print Lcm START Input Lft Lcm Lft x 30 Print Lcm STOP
22 Example 2 22 Write an algorithm and draw a flowchart that will read the two sides of a rectangle and calculate its area.
23 Example 2 23 Pseudocode Input the width (W) and Length (L) of a rectangle Calculate the area (A) by multiplying L with W Print A
24 Example 2 24 Algorithm Step 1: Step 2: Step 3: Input W,L A L x W Print A START Input W, L A L x W Print A STOP
25 Example 3 Write an algorithm and draw a flowchart that will calculate the roots of a quadratic equation 2 ax bx c 0 Hint: the roots are: x1 = ( b + d)/2a and x2 = ( b d)/2a where, d = sqrt ( 2 ) b 4ac 25
26 Example 3 26 Pseudocode: Input the coefficients (a, b, c) of the quadratic equation Calculate d Calculate x1 Calculate x2 Print x1 and x2
27 Example 3 27 START Algorithm: Step 1: Input a, b, c Step 2: d sqrt ( b b 4 a c ) Step 3: x1 ( b + d) / (2 x a) Step 4: x2 ( b d) / (2 x a) Step 5: Print x1, x2 Input a, b, c d sqrt(b x b 4 x a x c) x 1 ( b + d) / (2 x a) X 2 ( b d) / (2 x a) Print x 1,x 2 STOP
28 28 That s all for Today!! Text book [1] chapter 1 (pages 13-16)
ALGORITHMS AND FLOWCHARTS
ALGORITHMS AND FLOWCHARTS ALGORITHMS AND FLOWCHARTS A typical programming task can be divided into two phases: Problem solving phase produce an ordered sequence of steps that describe solution of problem
More informationPSEUDOCODE AND FLOWCHARTS. Introduction to Programming
PSEUDOCODE AND FLOWCHARTS Introduction to Programming What s Pseudocode? Artificial and Informal language Helps programmers to plan an algorithm Similar to everyday English Not an actual programming language
More informationComputer System and programming in C
Approaches to Problem Solving Concept of algorithm and flow charts ALGORITHMS AND FLOWCHARTS A typical programming task can be divided into two phases: Problem solving phase produce an ordered sequence
More informationCS 199 Computer Programming. Spring 2018 Lecture 2 Problem Solving
CS 199 Computer Programming Spring 2018 Lecture 2 Problem Solving ALGORITHMS AND FLOWCHARTS A typical programming task can be divided into two phases: Problem solving phase produce an ordered sequence
More informationUNDERSTANDING PROBLEMS AND HOW TO SOLVE THEM BY USING COMPUTERS
UNDERSTANDING PROBLEMS AND HOW TO SOLVE THEM BY USING COMPUTERS INTRODUCTION TO PROBLEM SOLVING Introduction to Problem Solving Understanding problems Data processing Writing an algorithm CONTINUE.. Tool
More informationCSC 121 Spring 2017 Howard Rosenthal
CSC 121 Spring 2017 Howard Rosenthal Agenda To be able to define computer program, algorithm, and highlevel programming language. To be able to list the basic stages involved in writing a computer program.
More informationClass 8 ALGORITHMS AND FLOWCHARTS. The City School
Class 8 ALGORITHMS AND FLOWCHARTS ALGORITHMS AND FLOWCHARTS A typical programming task can be divided into two phases: Problem solving phase produce an ordered sequence of steps that describe solution
More informationPROGRAM DESIGN TOOLS. Algorithms, Flow Charts, Pseudo codes and Decision Tables. Designed by Parul Khurana, LIECA.
PROGRAM DESIGN TOOLS Algorithms, Flow Charts, Pseudo codes and Decision Tables Introduction The various tools collectively referred to as program design tools, that helps in planning the program are:-
More informationAlgorithms: The recipe for computation
Algorithms: The recipe for computation 2C Visualizing Algorithms with Flowcharts 15-105 Principles of Computation, Carnegie Mellon University - CORTINA 1 Flowcharts Flowcharts are used to show the flow
More informationObject Oriented Programming Using C++ Mathematics & Computing IET, Katunayake
Assigning Values // Example 2.3(Mathematical operations in C++) float a; cout > a; cout
More informationThe Further Mathematics Support Programme
The Further Mathematics Support Programme Algorithms An algorithm is a precise set of instructions which is used to accomplish a specific process. We come across algorithms in every-day life, for example:
More informationبسم اهلل الرمحن الرحيم
بسم اهلل الرمحن الرحيم Fundamentals of Programming C Session # 3 By: Saeed Haratian Spring 2016 Outlines Equality and Relational Operators A Simple C Program: Relations Keywords Algorithm Flow Chart Pseudo
More informationUNIT 5 QUADRATIC FUNCTIONS Lesson 1: Interpreting Structure in Expressions Instruction
Prerequisite Skills This lesson requires the use of the following skills: translating verbal expressions to algebraic expressions evaluating expressions following the order of operations adding and subtracting
More informationModule 1: Introduction to Computers, Programs, and Java
Module 1: Introduction to Computers, Programs, and Java Module 1: Introduction to Java page 1 Objectives To review Program Design and Problem-Solving Techniques To describe the relationship between Java
More informationFLOW CHART AND PSEUDO CODE
FLOW CHART AND PSEUDO CODE Flowchart A Flowchart is a pictorial representation of an algorithm. The First flowchart is made by John Von Newman in 1945. It is a symbolic diagram of operation sequence, dataflow,
More informationEngineering program development. Edited by Péter Vass
Engineering program development Edited by Péter Vass Introduction Question: Why engineering program development may be useful for a PhD student in Earth Sciences? Counter-argument: In these days a wide
More informationMethod & Tools for Program Analysis & Design
Method & Tools for Program Analysis & Design TMB208 Pemrograman Teknik Kredit: 3 (2-3) 1 Programming Logic and Design, Introductory, Fourth Edition 2 1 Programming Methods Based on structures of programming
More informationSummer Math Assignments for Students Entering Integrated Math
Summer Math Assignments for Students Entering Integrated Math Purpose: The purpose of this packet is to review pre-requisite skills necessary for the student to be successful in Integrated Math. You are
More informationConcept of algorithms Understand and use three tools to represent algorithms: Flowchart Pseudocode Programs
Morteza Noferesti Concept of algorithms Understand and use three tools to represent algorithms: Flowchart Pseudocode Programs We want to solve a real problem by computers Take average, Sort, Painting,
More informationFlowchart Structure 25th October 2018
Flowchart Structure 25 th October 2018 Section 1: Basic rules in flowchart Section 2: Translating Pseudocode to Flowchart Algorithm Section3: Examples of Flowchart Section 4: Control structures (Sequence,
More informationChapter 2. Designing a Program. Input, Processing, and Output Fall 2016, CSUS. Chapter 2.1
Chapter 2 Input, Processing, and Output Fall 2016, CSUS Designing a Program Chapter 2.1 1 Algorithms They are the logic on how to do something how to compute the value of Pi how to delete a file how to
More informationChapter Two: Program Design Process and Logic
Chapter Two: Program Design Process and Logic 2.1 Chapter objectives Describe the steps involved in the programming process Understand how to use flowchart symbols and pseudocode statements Use a sentinel,
More informationTable of Contents. Unit 5: Quadratic Functions. Answer Key...AK-1. Introduction... v
These materials may not be reproduced for any purpose. The reproduction of any part for an entire school or school system is strictly prohibited. No part of this publication may be transmitted, stored,
More informationApplications. 44 Stretching and Shrinking
Applications 1. Look for rep-tile patterns in the designs below. For each design, tell whether the small quadrilaterals are similar to the large quadrilateral. Explain. If the quadrilaterals are similar,
More informationMathematical Reasoning. Lesson 37: Graphing Quadratic Equations. LESSON 37: Graphing Quadratic Equations
LESSON 37: Graphing Quadratic Equations Weekly Focus: quadratic equations Weekly Skill: graphing Lesson Summary: For the warm-up, students will solve a problem about mean, median, and mode. In Activity
More informationAn Introduction to Programming with C++ Sixth Edition. Chapter 2 Beginning the Problem-Solving Process
An Introduction to Programming with C++ Sixth Edition Chapter 2 Beginning the Problem-Solving Process Objectives Explain the problem-solving process used to create a computer program Analyze a problem
More informationOutline. Program development cycle. Algorithms development and representation. Examples.
Outline Program development cycle. Algorithms development and representation. Examples. 1 Program Development Cycle Program development cycle steps: Problem definition. Problem analysis (understanding).
More informationPseudo Code and Flow Charts. Chapter 1 Lesson 2
Pseudo Code and Flow Charts Chapter 1 Lesson 2 Pseudocode Using Pseudocode Statements and Flowchart Symbols English-like representation of the logical steps it takes to solve a problem Flowchart Pictorial
More informationAlgebra 1. Standard 11 Operations of Expressions. Categories Combining Expressions Multiply Expressions Multiple Operations Function Knowledge
Algebra 1 Standard 11 Operations of Expressions Categories Combining Expressions Multiply Expressions Multiple Operations Function Knowledge Summative Assessment Date: Wednesday, February 13 th Page 1
More informationMAC Learning Objectives. Module 4. Quadratic Functions and Equations. - Quadratic Functions - Solving Quadratic Equations
MAC 1105 Module 4 Quadratic Functions and Equations Learning Objectives Upon completing this module, you should be able to: 1. Understand basic concepts about quadratic functions and their graphs. 2. Complete
More informationCCBC Math 081 Geometry Section 2.2
2.2 Geometry Geometry is the study of shapes and their mathematical properties. In this section, we will learn to calculate the perimeter, area, and volume of a few basic geometric shapes. Perimeter We
More informationIntroduction to Programming in C Department of Computer Science and Engineering. Lecture No. #01 Introduction: The Process of Programming
Introduction to Programming in C Department of Computer Science and Engineering Lecture No. #01 Introduction: The Process of Programming Welcome to the introductory programming course on NPTEL MOOCs. The
More informationChapter 8 Patterns. Examples: a, b, c,, x, y, z
Chapter 8 Patterns Alegbra is a way of expressing mathematical ideas that use variables, constants, numerical coefficients, and mathematical operations. Variable is a letter that represents an unknown
More informationFUNDAMENTALS OF COMPUTING & COMPUTER PROGRAMMING UNIT III. 2 Marks PROBLEM SOLVING AND OFFICE AUTOMATION
FUNDAMENTALS OF COMPUTING & COMPUTER PROGRAMMING UNIT III 2 Marks PROBLEM SOLVING AND OFFICE AUTOMATION Planning the Computer Program Purpose Algorithm Flow Charts Pseudocode -Application Software Packages-
More informationIntroduction. Computers, algorithms
Introduction Computers, algorithms Computer mathematical engine that processes programs and data it uses some physical principle, for example: mechanical computers Pascal electronic computers after the
More informationYEAR 7 KEY STAGE THREE CURRICULUM KNOWLEDGE AND SKILLS MAPPING TOOL
KEY STAGE THREE CURRICULUM KNOWLEDGE AND SKILLS MAPPING TOOL KNOWLEDGE SUBJECT: Mathematics SKILLS YEAR 7 Number Place Value Number Addition and Subtraction Number Multiplication and Division Number -
More informationINTENDED LEARNING OUTCOMES
COURSE CODE: GEE 216 COURSE TITLE: COMPUTER AND COMPUTING NUMBER OF UNITS: 3 Units COURSE DURATION: Three hours per week COURSE LECTURER: Engr. Obasi Chukwuemeka INTENDED LEARNING OUTCOMES At the completion
More informationQUADRATIC FUNCTIONS TEST REVIEW NAME: SECTION 1: FACTORING Factor each expression completely. 1. 3x p 2 16p. 3. 6x 2 13x 5 4.
QUADRATIC FUNCTIONS TEST REVIEW NAME: SECTION 1: FACTORING Factor each expression completely. 1. 3x 2 48 2. 25p 2 16p 3. 6x 2 13x 5 4. 9x 2 30x + 25 5. 4x 2 + 81 6. 6x 2 14x + 4 7. 4x 2 + 20x 24 8. 4x
More informationFundamentals of Programming CS-110. Lecture 3
Fundamentals of Programming CS-110 Lecture 3 Operators Operators Operators are words or symbols that cause a program to do something to variables. OPERATOR TYPES: Type Operators Usage Arithmetic + - *
More informationFLOWCHARTS A flowchart is a graphical representation of the steps to be followed for solving problem. It consists of a set of symbols.
FLOWCHARTS A flowchart is a graphical representation of the steps to be followed for solving problem. It consists of a set of symbols. Each symbol represents a specific activity. A typical problem involves
More informationChapter 1: Problem Solving Skills Introduction to Programming GENG 200
Chapter 1: Problem Solving Skills Introduction to Programming GENG 200 Spring 2014, Prepared by Ali Abu Odeh 1 Table of Contents Fundamentals of Flowcharts 2 3 Flowchart with Conditions Flowchart with
More informationBIL101E: Introduction to Computers and Information systems Lecture 8
BIL101E: Introduction to Computers and Information systems Lecture 8 8.1 Algorithms 8.2 Pseudocode 8.3 Control Structures 8.4 Decision Making: Equality and Relational Operators 8.5 The if Selection Structure
More information"Unpacking the Standards" 4th Grade Student Friendly "I Can" Statements I Can Statements I can explain why, when and how I got my answer.
0406.1.1 4th Grade I can explain why, when and how I got my answer. 0406.1.2 I can identify the range of an appropriate estimate. I can identify the range of over-estimates. I can identify the range of
More informationActivity Robot Behaviors and Writing Pseudocode
Activity 2.3.2 Robot Behaviors and Writing Pseudocode Introduction A behavior is anything your robot does: turning on a single motor is a behavior, moving forward is a behavior, tracking a line is a behavior,
More informationFirst Trimester Second Trimester Third Trimester
STANDARD 1 Number Sense: Develop number sense and use numbers and number relationships in problem-solving situations and communicate the reasoning used in solving these problems. (Aligned to Everyday Mathematics
More informationChapter 1 Section 1 Lesson: Solving Linear Equations
Introduction Linear equations are the simplest types of equations to solve. In a linear equation, all variables are to the first power only. All linear equations in one variable can be reduced to the form
More informationC++ Programming Language Lecture 2 Problem Analysis and Solution Representation
C++ Programming Language Lecture 2 Problem Analysis and Solution Representation By Ghada Al-Mashaqbeh The Hashemite University Computer Engineering Department Program Development Cycle Program development
More informationALGEBRA 1 NOTES. Quarter 3. Name: Block
2016-2017 ALGEBRA 1 NOTES Quarter 3 Name: Block Table of Contents Unit 8 Exponent Rules Exponent Rules for Multiplication page 4 Negative and Zero Exponents page 8 Exponent Rules Involving Quotients page
More informationCS111: PROGRAMMING LANGUAGE II
1 CS111: PROGRAMMING LANGUAGE II Computer Science Department Lecture 1: Introduction Lecture Contents 2 Course info Why programming?? Why Java?? Write once, run anywhere!! Java basics Input/output Variables
More informationAQA Decision 1 Algorithms. Section 1: Communicating an algorithm
AQA Decision 1 Algorithms Section 1: Communicating an algorithm Notes and Examples These notes contain subsections on Flow charts Pseudo code Loops in algorithms Programs for the TI-83 graphical calculator
More informationGeometry with Dash. Differentiated Task Cards Scaffolded On Level Challenge Hint Think Beyond. Michelle Eckstein
Geometry with Dash Differentiated Task Cards Scaffolded On Level Challenge Hint Think Beyond Michelle Eckstein Common Core Standards CCSS.MATH.CONTENT.3.MD.D.8 Geometric measurement: recognize perimeter.
More informationSNS COLLEGE OF ENGINEERING,
SNS COLLEGE OF ENGINEERING, COIMBATORE Department of Computer Science and Engineering QUESTION BANK(PART A) GE8151 - PROBLEM SOLVING AND PYTHON PROGRAMMING TWO MARKS UNIT-I 1. What is computer? Computers
More informationIndividual research task. You should all have completed the research task set last week. Please make sure you hand it in today.
Lecture 6 Individual research task. You should all have completed the research task set last week. Please make sure you hand it in today. Previously Decision structures with flowcharts Boolean logic UML
More informationGCSE-AS Mathematics Bridging Course. Chellaston School. Dr P. Leary (KS5 Coordinator) Monday Objectives. The Equation of a Line.
GCSE-AS Mathematics Bridging Course Chellaston School Dr (KS5 Coordinator) Monday Objectives The Equation of a Line Surds Linear Simultaneous Equations Tuesday Objectives Factorising Quadratics & Equations
More informationAlgorithms and Problem Solving
Algorithms and Problem Solving Introduction What is an Algorithm? Algorithm Properties Example Exercises Unit 16 1 What is an Algorithm? What is an Algorithm? An algorithm is a precisely defined and ordered
More informationYEAR 7 SCHEME OF WORK - EXTENSION
YEAR 7 SCHEME OF WORK - EXTENSION Autumn Term 1 Number Skills Spring Term 1 Angles and Shape Summer Term 1 Multiplicative Reasoning Analysing and displaying data Decimals Perimeter, Area and Volume Half
More informationSTRAND 1 NUMBER and OPERATIONS
STRAND 1 NUMBER and OPERATIONS Understand division of whole numbers N.MR.05.01 Understand the meaning of division of whole numbers with and without remainders; relate division to fractions and to repeated
More informationSCHEME OF WORK Yr 7 DELTA 1 UNIT / LESSON
SCHEME OF WORK Yr 7 DELTA 1 UNIT / LESSON STEPS FROM STEPS TO OBJECTIVES 1 Analysing and displaying data 2 7 1.1 Two-way tables and bar charts 2 5 Use two-way tables. Interpret and draw dual bar charts
More informationProgramming Logic and Design Sixth Edition Chapter 2 Working with Data, Creating Modules, and Designing High-Quality Programs
Objectives Programming Logic and Design Sixth Edition Chapter 2 Working with Data, Creating Modules, and Designing High-Quality Programs In this chapter, you will learn about: Declaring and using variables
More informationLearn to use the vector and translation tools in GX.
Learning Objectives Horizontal and Combined Transformations Algebra ; Pre-Calculus Time required: 00 50 min. This lesson adds horizontal translations to our previous work with vertical translations and
More informationAlgorithm. Building blocks of algorithm
UNIT I ALGORITHMIC PROBLEM SOLVING 9 Algorithms, building blocks of algorithms (statements, state, control flow, functions), notation (pseudo code, flow chart, programming language), algorithmic problem
More informationCS 221 Lecture. Tuesday, 4 October There are 10 kinds of people in this world: those who know how to count in binary, and those who don t.
CS 221 Lecture Tuesday, 4 October 2011 There are 10 kinds of people in this world: those who know how to count in binary, and those who don t. Today s Agenda 1. Announcements 2. You Can Define New Functions
More informationSlide 2 / 222. Algebra II. Quadratic Functions
Slide 1 / 222 Slide 2 / 222 Algebra II Quadratic Functions 2014-10-14 www.njctl.org Slide 3 / 222 Table of Contents Key Terms Explain Characteristics of Quadratic Functions Combining Transformations (review)
More informationComputers Programming Course 6. Iulian Năstac
Computers Programming Course 6 Iulian Năstac Recap from previous course Data types four basic arithmetic type specifiers: char int float double void optional specifiers: signed, unsigned short long 2 Recap
More informationIntroduction to Quadratic Functions
October 19, 2009 Motivation Introduction Why does one go into business? What is the goal of a person running a business? On Wednesday, when we conclude this section, we will see how to accomplish this
More informationANNUAL NATIONAL ASSESSMENT 2014 ASSESSMENT GUIDELINES MATHEMATICS GRADE 8
ANNUAL NATIONAL ASSESSMENT 2014 ASSESSMENT GUIDELINES MATHEMATICS GRADE 8 INTRODUCTION The 2014 cycle of Annual National Assessment (ANA 2014) will be administered in all public and designated 1 independent
More informationSoftware Development. Designing Software
Software Development Designing Software Modules Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such
More informationProblem Solving and Algorithms
Problem Solving and Algorithms Problem Solving We do it all the time Approaches: Less successful Grope blindly toward a solution Fail to complete a chain or reasoning Successful Begin with what is understood
More informationUNIT 5 QUADRATIC FUNCTIONS Lesson 7: Building Functions Instruction
Prerequisite Skills This lesson requires the use of the following skills: multiplying linear expressions factoring quadratic equations finding the value of a in the vertex form of a quadratic equation
More informationComputers and FORTRAN Language Fortran 95/2003. Dr. Isaac Gang Tuesday March 1, 2011 Lecture 3 notes. Topics:
Computers and FORTRAN Language Fortran 95/2003 Dr. Isaac Gang Tuesday March 1, 2011 Lecture 3 notes Topics: - Program Design - Logical Operators - Logical Variables - Control Statements Any FORTRAN program
More informationOutline. policies. with some potential answers... MCS 260 Lecture 19 Introduction to Computer Science Jan Verschelde, 24 February 2016
Outline 1 midterm exam on Friday 26 February 2016 policies 2 questions with some potential answers... MCS 260 Lecture 19 Introduction to Computer Science Jan Verschelde, 24 February 2016 Intro to Computer
More informationSection 5: Quadratics
Chapter Review Applied Calculus 46 Section 5: Quadratics Quadratics Quadratics are transformations of the f ( x) x function. Quadratics commonly arise from problems involving area and projectile motion,
More informationCPS122 Lecture: From Python to Java
Objectives: CPS122 Lecture: From Python to Java last revised January 7, 2013 1. To introduce the notion of a compiled language 2. To introduce the notions of data type and a statically typed language 3.
More informationPART ONE: Learn About Area of a Parallelogram
13 Lesson AREA PART ONE: Learn About Area of a Parallelogram? How can you use a rectangle to find the area of a parallelogram? Area (A) tells how much surface a two-dimensional figure covers. You can use
More informationSummer Review for Students Entering Pre-Calculus with Trigonometry. TI-84 Plus Graphing Calculator is required for this course.
1. Using Function Notation and Identifying Domain and Range 2. Multiplying Polynomials and Solving Quadratics 3. Solving with Trig Ratios and Pythagorean Theorem 4. Multiplying and Dividing Rational Expressions
More informationProgramming Logic and Design Seventh Edition Chapter 2 Elements of High-Quality Programs
Programming Logic and Design Chapter 2 Elements of High-Quality Programs Objectives In this chapter, you will learn about: Declaring and using variables and constants Assigning values to variables [assignment
More informationCourse Outlines. Elementary Mathematics (Grades K-5) Kids and Numbers (Recommended for K-1 students)
Course Outlines Elementary Mathematics (Grades K-5) Kids and Numbers (Recommended for K-1 students) Shapes and Patterns. Grouping objects by similar properties. Identifying simple figures within a complex
More information08. First and second degree equations
08. First and second degree equations GRAPH THEORY Based on Chris K. Caldwell work: http://primes.utm.edu/cgi-bin/caldwell/tutor/graph/index.html INTRODUCTION Consider the next problem: Old Königsberg
More informationFlow Chart & Algorithms
Flow Chart Algorithms Planning Your Code Page 1 Page 4 See Appendix A, for Licensing Attribution information by-nc-sa-3.0 https://creativecommons.org/licenses/by-nc-sa/3.0/ https://creativecommons.org/faq/#what-does-some-rights-reserved-mean
More informationUnit 1: Numeration I Can Statements
Unit 1: Numeration I can write a number using proper spacing without commas. e.g., 934 567. I can write a number to 1 000 000 in words. I can show my understanding of place value in a given number. I can
More information3.1 INTRODUCTION TO THE FAMILY OF QUADRATIC FUNCTIONS
3.1 INTRODUCTION TO THE FAMILY OF QUADRATIC FUNCTIONS Finding the Zeros of a Quadratic Function Examples 1 and and more Find the zeros of f(x) = x x 6. Solution by Factoring f(x) = x x 6 = (x 3)(x + )
More informationA Quick Review of Chapter 1
A Quick Review of Chapter 1 The core of computing is algorithms Algorithm A well-ordered collection of unambiguous and effectively computable operations that, when executed, produces a result and halts
More informationTaking Apart Numbers and Shapes
Taking Apart Numbers and Shapes Writing Equivalent Expressions Using the Distributive Property 1 WARM UP Calculate the area of each rectangle. Show your work. 1. 6 in. 2. 15 in. 12 yd 9 yd LEARNING GOALS
More informationCK-12 Geometry: Similar Polygons
CK-12 Geometry: Similar Polygons Learning Objectives Recognize similar polygons. Identify corresponding angles and sides of similar polygons from a similarity statement. Calculate and apply scale factors.
More informationCPS122 Lecture: From Python to Java last revised January 4, Objectives:
Objectives: CPS122 Lecture: From Python to Java last revised January 4, 2017 1. To introduce the notion of a compiled language 2. To introduce the notions of data type and a statically typed language 3.
More informationMAC Rev.S Learning Objectives. Learning Objectives (Cont.) Module 4 Quadratic Functions and Equations
MAC 1140 Module 4 Quadratic Functions and Equations Learning Objectives Upon completing this module, you should be able to 1. understand basic concepts about quadratic functions and their graphs.. complete
More informationPROBLEM SOLVING AND OFFICE AUTOMATION. A Program consists of a series of instruction that a computer processes to perform the required operation.
UNIT III PROBLEM SOLVING AND OFFICE AUTOMATION Planning the Computer Program Purpose Algorithm Flow Charts Pseudo code -Application Software Packages- Introduction to Office Packages (not detailed commands
More informationNegative numbers - Add and subtract, multiply and divide negative numbers
Mathematics Year 7 Autumn Term BIDMAS order of operations Negative numbers - Add and subtract, multiply and divide negative numbers Algebra Fractions Angles Rounding - Use letters for numbers - Collect
More information13.1 2/20/2018. Conic Sections. Conic Sections: Parabolas and Circles
13 Conic Sections 13.1 Conic Sections: Parabolas and Circles 13.2 Conic Sections: Ellipses 13.3 Conic Sections: Hyperbolas 13.4 Nonlinear Systems of Equations 13.1 Conic Sections: Parabolas and Circles
More informationAlgebra 1 Notes Quarter
Algebra 1 Notes Quarter 3 2014 2015 Name: ~ 1 ~ Table of Contents Unit 9 Exponent Rules Exponent Rules for Multiplication page 6 Negative and Zero Exponents page 10 Exponent Rules Involving Quotients page
More informationMeet #2. Park Forest Math Team. Self-study Packet
Park Forest Math Team Meet #2 Self-study Packet Problem Categories for this Meet (in addition to topics of earlier meets): 1. Mystery: Problem solving 2. : rea and perimeter of polygons 3. Number Theory:
More informationMAT 003 Brian Killough s Instructor Notes Saint Leo University
MAT 003 Brian Killough s Instructor Notes Saint Leo University Success in online courses requires self-motivation and discipline. It is anticipated that students will read the textbook and complete sample
More informationMeasures of Dispersion
Lesson 7.6 Objectives Find the variance of a set of data. Calculate standard deviation for a set of data. Read data from a normal curve. Estimate the area under a curve. Variance Measures of Dispersion
More informationSummer Review for Students Entering Pre-Calculus with Trigonometry. TI-84 Plus Graphing Calculator is required for this course.
Summer Review for Students Entering Pre-Calculus with Trigonometry 1. Using Function Notation and Identifying Domain and Range 2. Multiplying Polynomials and Solving Quadratics 3. Solving with Trig Ratios
More informationValues, Variables, Types & Arithmetic Expressions. Agenda
Values, Variables, Types & Arithmetic Expressions Lecture 2 Object-Oriented Programming Agenda Inside of a Computer Value Variable Data Types in Java Literals Identifiers Type conversions Manipulating
More informationMathematics - LV 5 (with QuickTables)
Mathematics - LV 5 (with QuickTables) Correlation of the ALEKS Course Mathematics LV 5 to the California Mathematics Content Standards for Grade 5 (1998) Number Sense: NS1.1: NS1.2: NS1.3: NS1.4: TD =
More informationMathematics Department Level 3 TJ Book Pupil Learning Log. St Ninian s High School. Name Class Teacher. I understand this part of the course =
St Ninian s High School Mathematics Department Level TJ Book Pupil Learning Log I understand this part of the course = I am unsure of this part of the course = I do not understand this part of the course
More informationY7 Learning Stage 1. Y7 Learning Stage 2. Y7 Learning Stage 3
Y7 Learning Stage 1 Y7 Learning Stage 2 Y7 Learning Stage 3 Understand simple algebraic notation. Collect like terms to simplify algebraic expressions. Use coordinates in the first quadrant. Make a comparative
More informationC++ Programming: From Problem Analysis to Program Design, Third Edition
C++ Programming: From Problem Analysis to Program Design, Third Edition Chapter 2: Basic Elements of C++ Objectives (continued) Become familiar with the use of increment and decrement operators Examine
More informationYear 8 Review 1, Set 1 Number confidence (Four operations, place value, common indices and estimation)
Year 8 Review 1, Set 1 Number confidence (Four operations, place value, common indices and estimation) Place value Digit Integer Negative number Difference, Minus, Less Operation Multiply, Multiplication,
More information