mith College Computer Science CSC231 Assembly Week #10 Fall 2017 Dominique Thiébaut

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1 mith College Computer Science CSC231 Assembly Week #10 Fall 2017 Dominique Thiébaut

2 2 Videos to Start With

3

4 1-Dimensional Game of Life

5 time Rules of 1D-Life Rule 1: 0 neighbors #

6 time Rules of 1D-Life Rule 1: 0 neighbors # Underpopulation

7 time Rules of 1D-Life Rule 2: 1 neighbor # # #

8 time Rules of 1D-Life Rule 2: 1 neighbor # # # # # # # # Right Environment

9 time Rules of 1D-Life Rule 3: 2 neighbors # # # # #

10 time Rules of 1D-Life Rule 3: 2 neighbors # # # # # # # # # Overpopulation

11 time Example # # # # # # #

12 time A 1-D Version # # # # # # # # # #

13 time A 1-D Version # # # # # # # # # #

14 time A 1-D Version # # # # # # # # # #

15 Problem of the Day(s): Implement 1D Game of Life in Assembly!

16 How to Approach This?

17 #Step 1: Write Algorithm in an more "comfortable" language

18 Game of Life Python: V1 getcopy GameOfLife1D.py

19 Same version but without tests Game of Life Python: V2 getcopy GameOfLife1D_V2.py

20 Sierpinski Gasket

21 Fractals

22 Fractals

23 Review Homework #5

24 Back to Game of Life Python to Assembly Develop Python solution Copy Python solution in assembly program and comment out all the lines Take groups of Python statements and translate into assembly Python program becomes natural comments for the assembly

25 Develop Assembly Program as a Class Exercise

26 If-statements in Assembly

27 Outline Jmp: the jump instruction flags register conditional jumps (jne, je, jgt, jge, jlt, jle, ja, jb )

28 Jumping around _Start: mov ebx, Table ; jmp there ; here: mov al, 1 ; mov ecx, N ; there: mov byte[ebx+esi], al ; inc esi ; add al, al ; jmp here ;

29 Jumping around _Start: mov ebx, Table ; jmp there ; here: mov al, 1 ; mov ecx, N ; there: mov byte[ebx+esi], al ; inc esi ; add al, al ; jmp here ;

30 Jumping around _Start: mov ebx, Table ; jmp there ; here: mov al, 1 ; mov ecx, N ; there: mov byte[ebx+esi], al ; inc esi ; add al, al ; jmp here ;

31 Jumping around _Start: mov ebx, Table ; jmp there ; here: mov al, 1 ; mov ecx, N ; there: mov byte[ebx+esi], al ; inc esi ; add al, al ; jmp here ;

32 Jumping around _Start: mov ebx, Table ; jmp there ; here: mov al, 1 ; mov ecx, N ; there: mov byte[ebx+esi], al ; inc esi ; add al, al ; jmp here ;

33 Jumping around _Start: mov ebx, Table ; jmp there ; here: mov al, 1 ; mov ecx, N ; there: mov byte[ebx+esi], al ; inc esi ; add al, al ; jmp here ;

34 Jumping around _Start: mov ebx, Table ; jmp there ; here: mov al, 1 ; mov ecx, N ; there: mov byte[ebx+esi], al ; inc esi ; add al, al ; jmp here ;

35 Jumping around _Start: mov ebx, Table ; jmp there ; here: mov al, 1 ; mov ecx, N ; there: mov byte[ebx+esi], al ; inc esi ; add al, al ; jmp here ;

36 jmp there ;"mov eip,there"

37 Flags Register

38 eax ebx ecx edx esi edi CF PF ZF SF OF DF ALU

39 eax ebx ecx edx esi edi ADD... AND... CF PF ZF SF OF DF ALU

40 Examples

41 IDEA! We need an instruction that will jump to some place other than the next instruction if one or more of the flags bits are set a particular way For example, it would be great to see what flag bits are set when the result of a subtraction is positive or zero, and create a special jump instruction that jumps to some label only if these bits are set.

42 Meet the Conditional Jumps! je, jz jne, jnz jl jle jg jge

43 Meet the CMP instruction! cmp op1, op2 ; op1 - op2, set the flag bits

44 We stopped here last time

45 Examples ; if eax == ebx: ; count += 1 ; ; if dish[j] == 1: ; dishstring[j] = '#' ; else ; dishstring[j] = ' '

46 Examples ; # c is a char ; if c >= 'a' and c <= 'z': ; c = chr( ord(c)-32 ) ;

47 Examples ; if x > 0xFFFFFFFF: ; z = x+2 ; else: ; z = x-1

48 Meet the Conditional Jumps! je, jz jne, jnz jl jle jg jge je, jz jne, jnz jb jbe ja jae

mith College Computer Science CSC231 Assembly Week #9 Spring 2017 Dominique Thiébaut

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