Acknowledgments Introduction p. 1 The Wireless Internet Revolution p. 1 Why Java Technology for Wireless Devices? p. 2 A Bit of History p.

Size: px
Start display at page:

Download "Acknowledgments Introduction p. 1 The Wireless Internet Revolution p. 1 Why Java Technology for Wireless Devices? p. 2 A Bit of History p."

Transcription

1 Figures p. xiii Foreword p. xv Preface p. xvii Acknowledgments p. xxi Introduction p. 1 The Wireless Internet Revolution p. 1 Why Java Technology for Wireless Devices? p. 2 A Bit of History p. 3 J2ME Standardization Efforts p. 4 Overview of Java 2 Platform, Micro Edition (J2ME) p. 7 Java 2 Platform p. 7 Java 2 Platform, Micro Edition (J2ME) p. 8 Key Concepts of the J2ME Architecture p. 10 Profiles p. 12 Configurations p. 14 The K Virtual Machine (KVM) p. 16 Goals, Requirements, and Scope p. 19 High-Level Goals p. 19 Dynamic delivery of Java applications and content p. 20 Third-party application development p. 20 Independence of network technology standards p. 21 Compatibility with other wireless application standards p. 22 Target Devices p. 22 General Notes on Consumer Devices and Embedded Systems p. 24 Requirements p. 26 Hardware requirements of CLDC p. 27 Hardware requirements of MIDP p. 28 Software requirements of CLDC p. 28 Software requirements of MIDP p. 29 J2ME requirements p. 30 Scope of the CLDC and MIDP Standardization Efforts p. 30 Scope of CLDC p. 30 Scope of MIDP p. 31 High-Level Architecture and Security p. 35 High-Level Architecture p. 35 Security p. 37 Low-level (virtual machine) security p. 38 Application-level security p. 39 End-to-end security p. 41 Connected Limited Device Configuration p. 43 CLDC Expert Group p. 44

2 CLDC Application Model p. 44 Architectural overview p. 44 The concept of a Java application p. 45 Application management p. 46 Java Language Specification Compatibility p. 47 No floating point support p. 47 No finalization p. 48 Error handling limitations p. 48 Java Virtual Machine Specification Compatibility p. 48 No floating point support p. 49 Other differences p. 50 Class file verification p. 53 Class file format and class loading p. 55 CLDC Libraries p. 59 Background and Goals p. 59 Classes Derived from J2SE p. 60 System classes p. 60 Data type classes p. 61 Collection classes p. 61 Input/output classes p. 61 Calendar and time classes p. 62 Additional classes p. 62 Exception and error classes p. 62 Internationalization support p. 63 Property support p. 64 CLDC-Specific Classes p. 65 Background and motivation p. 65 The Generic Connection framework p. 66 No network protocol implementations defined in CLDC p. 68 Design of the Generic Connection framework p. 68 Additional remarks p. 71 Sample code p. 71 Mobile Information Device Profile p. 79 MIDP Expert Group p. 80 Areas Covered by the MIDP Specification p. 80 MIDP Application Model p. 83 Limitations of the CLDC Application Model p. 83 MIDlets p. 85 MIDlet states p. 89 MIDlet Suites p. 92 MIDlet suite packaging p. 92

3 MIDlet suite execution environment p. 96 MIDP System Software p. 98 Application management functionality p. 98 MIDP User Interface Libraries p. 101 Structure of the MIDP User Interface API p. 102 Screen model p. 102 Low-level user interface p. 104 High-level user interface p. 104 Abstract Commands p. 105 Commands and command types p. 105 Command listeners p. 106 Interactions with MIDlet Application Lifecycle p. 106 Graphics and Canvas in the Low-Level API p. 107 Redrawing mechanism p. 108 Drawing model p. 108 Coordinate system p. 109 Clipping and translation p. 110 Color model p. 110 Line styles p. 111 Fonts p. 111 Canvas visibility p. 112 Low-level API for Events in Canvases p. 112 Key events p. 112 Action keys p. 112 Pointer events p. 113 Graphics Drawing Primitives p. 113 Scaling to the Canvas p. 113 Drawing lines p. 114 Drawing and filling arcs p. 115 Drawing and filling rectangles p. 115 Drawing and filling rounded rectangles p. 116 Drawing text and images p. 117 Creating and Using Images p. 118 Mutable and immutable images p. 118 Drawing to a mutable image p. 119 Animation using images p. 119 Using Screens p. 124 List p. 124 TextBox p. 127 Alert p. 128 Ticker p. 129

4 Form p. 130 Using Items p. 130 Item p. 130 String and StringItem p. 131 Image and ImageItem p. 131 TextField p. 131 DateField p. 132 ChoiceGroup p. 132 Gauge p. 133 ItemStateListener p. 133 A Note on Concurrency p. 133 MIDP Networking Libraries p. 135 Characteristics of Wireless Data Networks p. 135 Network Interface Considerations p. 136 The HttpConnection Interface p. 138 States of a network connection p. 138 Parsing URLs p. 139 Establishing a connection p. 140 HTTP request headers p. 140 Using an HTTP connection p. 141 HTTP response headers p. 143 Sample Code (NetClientMIDlet.java) p. 145 MIDP Persistence Libraries p. 157 The Record Management System p. 157 Manipulating Record Stores and Records p. 158 Manipulating a record store p. 159 Manipulating records in a record store p. 161 Converting record data to and from byte arrays p. 161 Filtering, comparing, listening and enumerating records p. 162 Sample Code (RMSMIDlet.java) p. 166 Additional MIDP APIs p. 177 Timer Support p. 177 Using one-shot timers p. 178 Using repeating timers p. 178 Sample code (TimerMIDlet.java) p. 179 System Properties p. 183 Application Resource Files p. 184 Exiting a MIDlet p. 184 Sample Applications p. 187 The PhotoAlbum Application p. 188 Class PhotoAlbum p. 190

5 Class PhotoFrame p. 195 Class Animation p. 205 Descriptor file PhotoAlbum.jad p. 210 The AddressBook Application p. 211 Class AddressBookMIDlet p. 211 Class SimpleRecord p. 225 Class SimpleFilter p. 227 Class SimpleComparator p. 229 Class NetworkQuery p. 231 The Sokoban Game Application p. 237 Class Sokoban p. 237 Class SokoCanvas p. 241 Class Board p. 252 Class Score p. 259 Development Environments for J2ME p. 265 Summary p. 267 CLDC Application Programming Interface p. 271 Almanac Legend p. 274 java.lang p. 277 java.io p. 291 java.util p. 299 javax.microedition.io p. 305 MIDP Application Programming Interface p. 309 java.lang p. 311 java.util p. 313 javax.microedition.io p. 315 javax.microedition.lcdui p. 317 javax.microedition.midlet p. 329 javax.microedition.rms p. 331 Index p. 335 Table of Contents provided by Blackwell's Book Services and R.R. Bowker. Used with permission.

Programming Wireless Devices with the Java 2 Platform, Micro Edition

Programming Wireless Devices with the Java 2 Platform, Micro Edition Programming Wireless Devices with the Java 2 Platform, Micro Edition J2ME Connected Limited Device Configuration (CLDC) Mobile Information Device Profile (MIDP) Roger Riggs Antero Taivalsaari Mark VandenBrink

More information

BVRIT HYDERABAD College of Engineering for Women Department of Information Technology. Hand Out

BVRIT HYDERABAD College of Engineering for Women Department of Information Technology. Hand Out BVRIT HYDERABAD College of Engineering for Women Department of Information Technology Hand Out Subject Name: Mobile Application Development Prepared by: 1. S. Rama Devi, Assistant Professor, IT Year and

More information

Mobile Information Device Profile (MIDP) Alessandro Cogliati. Helsinki University of Technology Telecommunications Software and Multimedia Laboratory

Mobile Information Device Profile (MIDP) Alessandro Cogliati. Helsinki University of Technology Telecommunications Software and Multimedia Laboratory Multimedia T-111.5350 Mobile Information Device Profile (MIDP) Alessandro Cogliati Helsinki University of Technology Telecommunications Software and Multimedia Laboratory 1 Outline Java Overview (Editions/Configurations/Profiles)

More information

Software Development & Education Center. Java Platform, Micro Edition. (Mobile Java)

Software Development & Education Center. Java Platform, Micro Edition. (Mobile Java) Software Development & Education Center Java Platform, Micro Edition (Mobile Java) Detailed Curriculum UNIT 1: Introduction Understanding J2ME Configurations Connected Device Configuration Connected, Limited

More information

INSTITUTE OF AERONAUTICAL ENGINEERING (Autonomous) Dundigal, Hyderabad

INSTITUTE OF AERONAUTICAL ENGINEERING (Autonomous) Dundigal, Hyderabad INSTITUTE OF AERONAUTICAL ENGINEERING (Autonomous) Dundigal, Hyderabad - 500 043 INFORMATIONTECHOGY TUTORIAL QUESTION BANK ACADEMIC YEAR - 2018-19 Course Title Mobile Application Development Course Code

More information

DAY 3 J2ME March 2007 Aalborg University, Mobile Device Group Mobile Phone Programming

DAY 3 J2ME March 2007 Aalborg University, Mobile Device Group Mobile Phone Programming DAY 3 J2ME Mobile Phone Programming Module 2 Micro (J2ME) Overview Introduction J2ME architecture Introduction 1 J2ME Key Factors Portability: Write once run anywhere Security: Code runs within the confines

More information

Who am I? Wireless Online Game Development for Mobile Device. What games can you make after this course? Are you take the right course?

Who am I? Wireless Online Game Development for Mobile Device. What games can you make after this course? Are you take the right course? Who am I? Wireless Online Game Development for Mobile Device Lo Chi Wing, Peter Lesson 1 Email: Peter@Peter-Lo.com I123-1-A@Peter Lo 2007 1 I123-1-A@Peter Lo 2007 2 Are you take the right course? This

More information

ST.MARTIN'S ENGINEERING COLLEGE Dhulapally,Secunderabad-014

ST.MARTIN'S ENGINEERING COLLEGE Dhulapally,Secunderabad-014 ST.MARTIN'S ENGINEERING COLLEGE Dhulapally,Secunderabad-014 INFORMATION TECHNOLOGY TUTORIAL QUESTION BANK Course Title Course Code Regulation Course Structure Team of Instructors Mobile Application Development

More information

Mobile Application Development. J2ME - Forms

Mobile Application Development. J2ME - Forms Mobile Application Development J2ME - Forms Dr. Christelle Scharff cscharff@pace.edu Pace University, USA http://mobilesenegal.com Objectives Understand and manipulate: Display Displayable Command Form

More information

JUGAT meeting. Roman Waitz Development. MATERNA Information & Communications

JUGAT meeting. Roman Waitz Development. MATERNA Information & Communications JUGAT meeting Roman Waitz Development MATERNA Information & Communications 22/04/2002 Agenda +What the J2ME Platform is +How to build and deploy J2MEbased wireless applications +J2ME programming techniques

More information

DVB-HTML MIDP 2.0 Graphics Architectures for Non-Desktop Devices

DVB-HTML MIDP 2.0 Graphics Architectures for Non-Desktop Devices DVB-HTML MIDP 2.0 Graphics Architectures for Non-Desktop Devices Pablo Cesar pcesar@tml.hut.fi http://www.tml.hut.fi/~pcesar Part I DVB-HTML Part II MIDP 2.0 Part III Outline Graphics Systems in Embedded

More information

Minne menet, Mobiili-Java?

Minne menet, Mobiili-Java? Minne menet, Mobiili-Java? Java Platform, Micro Edition Status and Future Directions Antero Taivalsaari Sun Microsystems, Inc. December 2005 Growth Continues (2005 vs. 2003) 1 Billion Installed Base as

More information

TAMZ. JavaME. MIDlets. Department of Computer Science VŠB-Technical University of Ostrava

TAMZ. JavaME. MIDlets. Department of Computer Science VŠB-Technical University of Ostrava MIDlets 1 MIDlet A MIDlet is a Java program for embedded devices, more specifically the virtual machine. Generally, these are games and applications that run on a cell phone. MIDlets will (should) run

More information

Mobile Application Development. Introduction. Dr. Christelle Scharff Pace University, USA

Mobile Application Development. Introduction. Dr. Christelle Scharff Pace University, USA Mobile Application Development Introduction Dr. Christelle Scharff cscharff@pace.edu Pace University, USA Objectives Getting an overview of the mobile phone market, its possibilities and weaknesses Providing

More information

Java Smart Ticket Demo Application Scrutinized

Java Smart Ticket Demo Application Scrutinized Java Smart Ticket Demo Application Scrutinized Prof. Dr. Dominik Gruntz Northwestern Switzerland University of Applied Sciences Aargau, Switzerland http://www.cs.fh-aargau.ch/~gruntz gruntz@fh-aargau.ch

More information

J2ME crash course. Harald Holone

J2ME crash course. Harald Holone J2ME crash course Harald Holone 2006-01-24 Abstract This article gives a short, hands-on introduction to programming J2ME applications on the MIDP 2.0 platform. Basic concepts, such as configurations,

More information

Project Overview. Readings and References. Initial project motivation. Opportunity. References. CSE 403, Winter 2003 Software Engineering

Project Overview. Readings and References. Initial project motivation. Opportunity. References. CSE 403, Winter 2003 Software Engineering Readings and References Project Overview CSE 403, Winter 2003 Software Engineering http://www.cs.washington.edu/education/courses/403/03wi/ References» What will people pay for? Dan Bricklin.» Accessing

More information

Project Overview. CSE 403, Spring 2003 Software Engineering.

Project Overview. CSE 403, Spring 2003 Software Engineering. Project Overview CSE 403, Spring 2003 Software Engineering http://www.cs.washington.edu/education/courses/403/03sp/ 2-Apr-2003 Cse403-02-ProjectOverview 2003 University of Washington 1 References Readings

More information

Project Overview. Readings and References. Opportunity. Initial project motivation. References. CSE 403, Spring 2003 Software Engineering

Project Overview. Readings and References. Opportunity. Initial project motivation. References. CSE 403, Spring 2003 Software Engineering Readings and References Project Overview CSE 403, Spring 2003 Software Engineering References» What will people pay for? Dan Bricklin.» Accessing a whole new world via multimedia phones. Dan Gillmor.»

More information

Sortware Comprehension and Μaintenance

Sortware Comprehension and Μaintenance Department of Management and Technology Sortware Comprehension and Μaintenance Wireless IRC project Design of a new feature Wireless Irc s Design Presentation Brief explanation of Midlet Suites function

More information

Objects. Phone. Programming. Mobile DAY 3 J2ME. Module 2. In real world: object is your car, your bicycle, your cat.. Object has state and behavior

Objects. Phone. Programming. Mobile DAY 3 J2ME. Module 2. In real world: object is your car, your bicycle, your cat.. Object has state and behavior DAY 3 J2ME Mobile Phone Programming Module 2 J2ME DAY 3 in aj2me nutshell Objects In real world: object is your car, your bicycle, your cat.. Object has state and behavior State: variables (car: color,

More information

Distributed Gaming using J2ME. By Rekha Vaddepalli

Distributed Gaming using J2ME. By Rekha Vaddepalli Distributed Gaming using J2ME By Rekha Vaddepalli Agenda Introduction Requirements Technologies Used Design and Implementation Experiments and Results Conclusion Introduction Mobile devices usage is increasing

More information

DAY 3 J2ME Aalborg University, Mobile Device Group. Mobile. Mobile Phone Programming

DAY 3 J2ME Aalborg University, Mobile Device Group. Mobile. Mobile Phone Programming DAY 3 J2ME Mobile Phone Programming Java 2 Micro Edition (J2ME) Overview Introduction J2ME architecture MIDlets Application development Introduction J2ME Key Factors Portability: Write once run anywhere

More information

Mobile Station Execution Environment (MExE( MExE) Developing web applications for PDAs and Cellphones. WAP (Wireless Application Protocol)

Mobile Station Execution Environment (MExE( MExE) Developing web applications for PDAs and Cellphones. WAP (Wireless Application Protocol) Developing web applications for PDAs and Cellphones Mobile Station Execution Environment (MExE( MExE) MExE is a standard for defining various levels of wireless communication These levels are called classmarks

More information

J2ME ARCHITECTURE AND RELATED EMBEDDED TECHNOLOGIES

J2ME ARCHITECTURE AND RELATED EMBEDDED TECHNOLOGIES J2ME ARCHITECTURE AND RELATED EMBEDDED TECHNOLOGIES Pradip Lamsal Abstract: Java 2 Platform Micro Edition (J2ME ), a flavour of Java architecture, is aimed at low memory consumer devices, typically less

More information

JAVA. Java Micro Edition

JAVA. Java Micro Edition JAVA Java Micro Edition Overview predecessors Personal Java (1997) Embedded Java (1998) JME definition via JCP JCP Java Community Process JME is not a single SW package a set of technologies and specifications

More information

Jim Jackson II Ian Gilman

Jim Jackson II Ian Gilman Single page web apps, JavaScript, and semantic markup Jim Jackson II Ian Gilman FOREWORD BY Scott Hanselman MANNING contents 1 HTML5 foreword xv preface xvii acknowledgments xx about this book xxii about

More information

WildingMcBride.book Page 229 Monday, May 19, :15 AM. Index

WildingMcBride.book Page 229 Monday, May 19, :15 AM. Index WildingMcBride.book Page 229 Monday, May 19, 2003 9:15 AM Index A Abstract Window Toolkit. See AWT (Abstract Window Toolkit) actionperformed method, HttpNetworking class, 141 Active state MIDlets, 7 Xlets,

More information

Writing Servlets and JSPs p. 1 Writing a Servlet p. 1 Writing a JSP p. 7 Compiling a Servlet p. 10 Packaging Servlets and JSPs p.

Writing Servlets and JSPs p. 1 Writing a Servlet p. 1 Writing a JSP p. 7 Compiling a Servlet p. 10 Packaging Servlets and JSPs p. Preface p. xiii Writing Servlets and JSPs p. 1 Writing a Servlet p. 1 Writing a JSP p. 7 Compiling a Servlet p. 10 Packaging Servlets and JSPs p. 11 Creating the Deployment Descriptor p. 14 Deploying Servlets

More information

CS434/534: Topics in Networked (Networking) Systems

CS434/534: Topics in Networked (Networking) Systems CS434/534: Topics in Networked (Networking) Systems WSN/Mobile Systems Yang (Richard) Yang Computer Science Department Yale University 208A Watson Email: yry@cs.yale.edu http://zoo.cs.yale.edu/classes/cs434/

More information

Mobile Phone Programming

Mobile Phone Programming Mobile Phone Programming Free Study Activity Day 3 Part 2 J2ME in a nutshell J2ME in a nutshell Objects In real world: object is your car, your bicycle, your cat.. Object has state and behavior State:

More information

Lab Exercise 4. Please follow the instruction in Workshop Note 4 to complete this exercise.

Lab Exercise 4. Please follow the instruction in Workshop Note 4 to complete this exercise. Lab Exercise 4 Please follow the instruction in Workshop Note 4 to complete this exercise. 1. Turn on your computer and startup Windows XP (English version), download and install J2ME Wireless Toolkit

More information

David Dylegowski CS 188/297 Final Project Report SocialDialer

David Dylegowski CS 188/297 Final Project Report SocialDialer David Dylegowski CS 188/297 Final Project Report SocialDialer Table of Contents I. Introduction...3 II. Development Environment...3 III. Design...3 A. User Interface Design...3 B. Class Design...7 IV.

More information

Developing mobile UI

Developing mobile UI Vorlesung Advanced Topics in HCI (Mensch-Maschine-Interaktion 2) Ludwig-Maximilians-Universität München LFE Medieninformatik Albrecht Schmidt & Andreas Butz WS2003/2004 http://www.medien.informatik.uni-muenchen.de/

More information

Syllabus & Curriculum for Certificate Course in Java. CALL: , for Queries

Syllabus & Curriculum for Certificate Course in Java. CALL: , for Queries 1 CONTENTS 1. Introduction to Java 2. Holding Data 3. Controllin g the f l o w 4. Object Oriented Programming Concepts 5. Inheritance & Packaging 6. Handling Error/Exceptions 7. Handling Strings 8. Threads

More information

ощ 'ршорвшэш! цвн-эориэу ощ 'sajbpossv # PIPG DUJ 'ssjmoossv ^ PIPG pipa w н OX ЛЮН VAV

ощ 'ршорвшэш! цвн-эориэу ощ 'sajbpossv # PIPG DUJ 'ssjmoossv ^ PIPG pipa w н OX ЛЮН VAV ощ 'ршорвшэш! цвн-эориэу ощ 'sajbpossv # PIPG DUJ 'ssjmoossv ^ PIPG pipa w н OX ЛЮН VAV Contents Preface Chapter 1 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19

More information

Introduction to JavaScript p. 1 JavaScript Myths p. 2 Versions of JavaScript p. 2 Client-Side JavaScript p. 3 JavaScript in Other Contexts p.

Introduction to JavaScript p. 1 JavaScript Myths p. 2 Versions of JavaScript p. 2 Client-Side JavaScript p. 3 JavaScript in Other Contexts p. Preface p. xiii Introduction to JavaScript p. 1 JavaScript Myths p. 2 Versions of JavaScript p. 2 Client-Side JavaScript p. 3 JavaScript in Other Contexts p. 5 Client-Side JavaScript: Executable Content

More information

Types of Network Support for Service Quality p. 62 Capacity reservation p. 64 Differentiated treatment p. 65 Differentiation of service quality

Types of Network Support for Service Quality p. 62 Capacity reservation p. 64 Differentiated treatment p. 65 Differentiation of service quality Preface p. xi Acknowledgements p. xv List of Figures p. xvii List of Tables p. xxi Abbreviations p. xxiii Drivers for the Adoption of Multi-service Networks p. 1 Customer Perspective p. 2 Network Operator

More information

Introduction p. 1 Java Features p. 2 Java Expansion p. 4 Getting, Setting Up, and Using Java p. 5 The Java Language p. 5 Java Swing Components p.

Introduction p. 1 Java Features p. 2 Java Expansion p. 4 Getting, Setting Up, and Using Java p. 5 The Java Language p. 5 Java Swing Components p. Introduction p. 1 Java Features p. 2 Java Expansion p. 4 Getting, Setting Up, and Using Java p. 5 The Java Language p. 5 Java Swing Components p. 6 Components, Containers, and Layour Management p. 6 Checkboxes,

More information

How This Book Is Organized Which Suites Are Covered? The Office Applications Introducing Microsoft Office 2007 p. 1 What's New in Office 2007? p.

How This Book Is Organized Which Suites Are Covered? The Office Applications Introducing Microsoft Office 2007 p. 1 What's New in Office 2007? p. Introduction p. xi How This Book Is Organized p. xii Which Suites Are Covered? p. xii The Office Applications p. xiii Introducing Microsoft Office 2007 p. 1 What's New in Office 2007? p. 3 The New User

More information

Java 2 Micro Edition JavaCommnity.Org. (www.ovytz.com)

Java 2 Micro Edition JavaCommnity.Org. (www.ovytz.com) ; =/G L/ a=88 7[X X `^^ _Z 7`c 2 6 a=88 7[X X]Z_ 7 `7\c2 6 a=88 7[X X]X_ 7 `7\c2 6 â a=88 7[X X c Z 7_ 2 6 a=88 7[X X 7 `7\c2 6 a=88 X 7 X ^7_ 8[X X X 2 6 ú a=88 7 Z ]7_ 8 \;[X X2 6 â a=88 7[X X6 c 7_

More information

Java SE7 Fundamentals

Java SE7 Fundamentals Java SE7 Fundamentals Introducing the Java Technology Relating Java with other languages Showing how to download, install, and configure the Java environment on a Windows system. Describing the various

More information

,!7IA7G4-fei fh!:p;o;t;t;t. Wireless Programming with J2ME. Wireless Programming with J2ME. Dreamtech. Software Team

,!7IA7G4-fei fh!:p;o;t;t;t. Wireless Programming with J2ME. Wireless Programming with J2ME. Dreamtech. Software Team 11/14/01 2:41 PM Page 1 Wireless Programming with J2ME Dreamtech Software India, Inc., Wireless Programming with J2ME Create Tomorrow s Mobile Applications Today In this unique guide, a crack team of software

More information

JSR 248: Taking Java Platform, Micro Edition (Java ME) to the Next Level

JSR 248: Taking Java Platform, Micro Edition (Java ME) to the Next Level JSR 248: Taking Java Platform, Micro Edition (Java ME) to the Next Level Kay Glahn Consultant Mobile Service Architecture, Vodafone http://www.vodafone.com Erkki Rysä Technologist Nokia Corporation http://www.nokia.com

More information

Bringing J2ME Industry Practices into the Undergraduate Classroom (Auburn OK Program)

Bringing J2ME Industry Practices into the Undergraduate Classroom (Auburn OK Program) Bringing J2ME Industry Practices into the Undergraduate Classroom (Auburn OK Program) Except where reference is made to the work of others, the work described in this project report is my own or was done

More information

Introduction to UML p. 1 Introduction to the Object-Oriented Paradigm p. 1 What Is Visual Modeling? p. 6 Systems of Graphical Notation p.

Introduction to UML p. 1 Introduction to the Object-Oriented Paradigm p. 1 What Is Visual Modeling? p. 6 Systems of Graphical Notation p. Introduction p. xxi Introduction to UML p. 1 Introduction to the Object-Oriented Paradigm p. 1 What Is Visual Modeling? p. 6 Systems of Graphical Notation p. 7 Understanding UML Diagrams p. 10 Visual Modeling

More information

Projectwork Mobile Services

Projectwork Mobile Services Projectwork Mobile Services HMCS House Mobile Control System Valentin Ioan Tincas Jürgen Innerkofler 2007/2008 Project description:... 3 Used hardware components:... 3 Software implementation... 4 Communication

More information

Technical Manual. Motorola C381p Handset J2ME Developer Guide. Version 01.00

Technical Manual. Motorola C381p Handset J2ME Developer Guide. Version 01.00 Technical Manual Motorola C381p Handset J2ME Developer Guide Version 01.00 Table of Contents Table of Contents TABLE OF CONTENTS... 2 TABLE OF FIGURES... 6 INDEX OF TABLES... 7 TABLE OF CODE SAMPLES...

More information

C ONTENTS PART I FUNDAMENTALS OF PROGRAMMING 1. and Java 3. Chapter 1 Introduction to Computers, Programs,

C ONTENTS PART I FUNDAMENTALS OF PROGRAMMING 1. and Java 3. Chapter 1 Introduction to Computers, Programs, C ONTENTS PART I FUNDAMENTALS OF PROGRAMMING 1 Chapter 1 Introduction to Computers, Programs, and Java 3 1.1 Introduction 4 1.2 What Is acomputer? 4 1.3 Programs 7 1.4 Operating Systems 9 1.5 Number Systems

More information

Radical GUI Makeover with Ajax Mashup

Radical GUI Makeover with Ajax Mashup Radical GUI Makeover with Ajax Mashup Terrence Barr Senior Technologist and Community Ambassador Java Mobile & Embedded Community TS-5733 Learn how to turn a 'plain old' Java Platform, Micro Edition (Java

More information

Developing Mobile Applications

Developing Mobile Applications Developing Mobile Applications J2ME Java 2 Micro Edition 1 Virtual machines portable apps virtual machine native apps operating system hardware 2 Java - important issues Symbolic language not a random

More information

Mobile Systeme Grundlagen und Anwendungen standortbezogener Dienste. Location Based Services in the Context of Web 2.0

Mobile Systeme Grundlagen und Anwendungen standortbezogener Dienste. Location Based Services in the Context of Web 2.0 Mobile Systeme Grundlagen und Anwendungen standortbezogener Dienste Location Based Services in the Context of Web 2.0 Department of Informatics - MIN Faculty - University of Hamburg Lecture Summer Term

More information

Introduction... xv SECTION 1: DEVELOPING DESKTOP APPLICATIONS USING JAVA Chapter 1: Getting Started with Java... 1

Introduction... xv SECTION 1: DEVELOPING DESKTOP APPLICATIONS USING JAVA Chapter 1: Getting Started with Java... 1 Introduction... xv SECTION 1: DEVELOPING DESKTOP APPLICATIONS USING JAVA Chapter 1: Getting Started with Java... 1 Introducing Object Oriented Programming... 2 Explaining OOP concepts... 2 Objects...3

More information

Copyright 2004 by Vincent Claes, Heusden-Zolder, Belgium

Copyright 2004 by Vincent Claes, Heusden-Zolder, Belgium Copyright 2004 by, Heusden-Zolder, Belgium ISBN : 9090180354 The names of the actual companies and products mentioned in this thesis are the trademarks of their respective owners. Use of a term in this

More information

Embedded Java Security

Embedded Java Security Embedded Java Security Mourad Debbabi, Mohamed Saleh, Chamseddine Talhi and Sami Zhioua Embedded Java Security Security for Mobile Devices Mourad Debbabi, Full Professor and CU Research Chair Tier I Mohamed

More information

Supporting Materials

Supporting Materials Preface p. xxiii Introduction p. xxiii Key Features p. xxiii Chapter Outlines p. xxiv Supporting Materials p. xxvi Acknowledgments p. xxvii Java Fundamentals p. 1 Bits, Bytes, and Java p. 2 The Challenge

More information

Overview p. 1 Server-side Component Architectures p. 3 The Need for a Server-Side Component Architecture p. 4 Server-Side Component Architecture

Overview p. 1 Server-side Component Architectures p. 3 The Need for a Server-Side Component Architecture p. 4 Server-Side Component Architecture Preface p. xix About the Author p. xxii Introduction p. xxiii Overview p. 1 Server-side Component Architectures p. 3 The Need for a Server-Side Component Architecture p. 4 Server-Side Component Architecture

More information

Wireless Java Technology

Wireless Java Technology Wireless Java Technology Pao-Ann Hsiung National Chung Cheng University Ref: http://developers.sun.com/techtopics/mobility/learning/tutorial/ 1 Contents Overview of Java 2 Platform Overview of J2ME Scope

More information

object/relational persistence What is persistence? 5

object/relational persistence What is persistence? 5 contents foreword to the revised edition xix foreword to the first edition xxi preface to the revised edition xxiii preface to the first edition xxv acknowledgments xxviii about this book xxix about the

More information

Contents. 1 Introduction to Computers, the Internet and the World Wide Web 1. 2 Introduction to C Programming 26

Contents. 1 Introduction to Computers, the Internet and the World Wide Web 1. 2 Introduction to C Programming 26 Preface xix 1 Introduction to Computers, the Internet and the World Wide Web 1 1.1 Introduction 2 1.2 What Is a Computer? 4 1.3 Computer Organization 4 1.4 Evolution of Operating Systems 5 1.5 Personal,

More information

[ Team LiB ] Publisher: Addison Wesley Pub Date: June 13, 2003 ISBN: Pages: 464

[ Team LiB ] Publisher: Addison Wesley Pub Date: June 13, 2003 ISBN: Pages: 464 Table of Contents Index Programming Wireless Devices with the Java 2 Platform, Micro Edition, Second Edition By Roger Riggs, Antero Taivalsaari, Jim Van Peursem, Jyri Huopaniemi, Mark Patel, Aleksi Uotila,

More information

مريم سعد جعفر رانيا عبد السجاد علي سامي سمادير عبد العباس ياسمين عبد االمير

مريم سعد جعفر رانيا عبد السجاد علي سامي سمادير عبد العباس ياسمين عبد االمير مريم سعد جعفر رانيا عبد السجاد علي سامي سمادير عبد العباس ياسمين عبد االمير 1 Introduction of J2ME Introduction of Mobile Technology The goals Mobile Technology Connecting people Information sharing Internet

More information

HTML p. 1 Introduction to HTML p. 1 Getting Started p. 1 The Structure of an HTML Page p. 1 HTML Basics p. 3 The Weather Forecast Page p.

HTML p. 1 Introduction to HTML p. 1 Getting Started p. 1 The Structure of an HTML Page p. 1 HTML Basics p. 3 The Weather Forecast Page p. Preface p. xv HTML p. 1 Introduction to HTML p. 1 Getting Started p. 1 The Structure of an HTML Page p. 1 HTML Basics p. 3 The Weather Forecast Page p. 4 Heading Tags p. 5 Horizontal Rules p. 7 HTML Tags

More information

Application Development using J2ME Architecture for Device Independence

Application Development using J2ME Architecture for Device Independence Application Development using J2ME Architecture for Device Independence By Terje Eggum A thesis submitted for the degree of Master of Science in Information and Communication Technology Agder University

More information

Application Development Using J2ME. Evaluation of Intrinsic Platform Limitations

Application Development Using J2ME. Evaluation of Intrinsic Platform Limitations Application Development Using J2ME Evaluation of Intrinsic Platform Limitations by Håvar Lundberg A thesis submitted for the degree of Master of Science in Information and Communication Technology Agder

More information

MOTOROKR E6/E6e Java ME Developer Guide. Version 02.00

MOTOROKR E6/E6e Java ME Developer Guide. Version 02.00 MOTOROKR E6/E6e Version 02.00 Copyright 2007, Motorola, Inc. All rights reserved. This documentation may be printed and copied solely for use in developing products for Motorola products. In addition,

More information

PASS4TEST. IT Certification Guaranteed, The Easy Way! We offer free update service for one year

PASS4TEST. IT Certification Guaranteed, The Easy Way!  We offer free update service for one year PASS4TEST IT Certification Guaranteed, The Easy Way! \ We offer free update service for one year Exam : 310-110 Title : Sun Certified Mobile Application Developer for J2ME. v1.0 Vendors : SUN Version :

More information

Chapter 13 Add Multimedia to Your MIDlets

Chapter 13 Add Multimedia to Your MIDlets Chapter 13 Add Multimedia to Your MIDlets The Mobile Media API (MMAPI), which extends the functions of Java 2 Platform, Micro Edition (J2ME), allows easy and simple access and control of basic audio and

More information

Bluetooth Scatternet Application. Sun Code for Freedom

Bluetooth Scatternet Application. Sun Code for Freedom Bluetooth Scatternet Application Sun Code for Freedom Submitted for Code For Freedom Contest 2009 By Ravi D Suvarna Ananth V Sandeep Jain Index Topic Page No. 1. Introduction ---------------------------------------------

More information

Java Card 3 Platform. Peter Allenbach Sun Microsystems, Inc.

Java Card 3 Platform. Peter Allenbach Sun Microsystems, Inc. Java Card 3 Platform Peter Allenbach Sun Microsystems, Inc. Agenda From plastic to Java Card 3.0 Things to know about Java Card 3.0 Introducing Java Card 3.0 Java Card 3.0 vs. Java SE Java Card 3.0 vs.

More information

Developing Games for J2ME Technology- Enabled Mobile Devices

Developing Games for J2ME Technology- Enabled Mobile Devices Developing Games for J2ME Technology- Enabled Mobile Devices Nicolas Lorain Sr. Product Manager Wireless Java Technologies Sun Microsystems, Inc. Session Speakers Nicolas Lorain Sr. Product Manager, Wireless

More information

1Z Java SE 5 and 6, Certified Associate Exam Summary Syllabus Questions

1Z Java SE 5 and 6, Certified Associate Exam Summary Syllabus Questions 1Z0-850 Java SE 5 and 6, Certified Associate Exam Summary Syllabus Questions Table of Contents Introduction to 1Z0-850 Exam on Java SE 5 and 6, Certified Associate... 2 Oracle 1Z0-850 Certification Details:...

More information

List of scenarios discussed in this book About the companion website

List of scenarios discussed in this book About the companion website List of scenarios discussed in this book p. xiii About the companion website p. xvi Acknowledgments p. xvii About the 2nd edition p. xix Introduction $$$ Getting started p. 3 Objects and classes

More information

Project Sens-ation. Research, Technology: AXIS, Web Service, J2ME

Project Sens-ation. Research, Technology: AXIS, Web Service, J2ME Bauhaus University Weimar Research, Technology: AXIS, Web Service, J2ME Project Sens-ation October 2004 CML Cooperative Media Lab CSCW, Bauhaus University Weimar Outline 1. Introduction, Ideas 2. Technology:

More information

Exam : : Sun Certified Mobile Application Developer for J2ME. v1.0. Title. Version : DEMO

Exam : : Sun Certified Mobile Application Developer for J2ME. v1.0. Title. Version : DEMO Exam : 310-110 Title : Sun Certified Mobile Application Developer for J2ME. v1.0 Version : DEMO 1.During a MIDlet suite installation, a JTWI-compliant device performs the following actions: downloads and

More information

J2ME Games with MIDP 2

J2ME Games with MIDP 2 J2ME Games with MIDP 2 CAROL HAMER APress Media, LLC J2ME Games with MIDP 2 Copyright ~ 2 0 0 4 by Carol Hamer Originally published by Apress in 2004 All rights reserved. No part of this work may be reproduced

More information

Preface to the Second Edition Preface to the First Edition Brief Contents Introduction to C++ p. 1 A Review of Structures p.

Preface to the Second Edition Preface to the First Edition Brief Contents Introduction to C++ p. 1 A Review of Structures p. Preface to the Second Edition p. iii Preface to the First Edition p. vi Brief Contents p. ix Introduction to C++ p. 1 A Review of Structures p. 1 The Need for Structures p. 1 Creating a New Data Type Using

More information

This course is designed for web developers that want to learn HTML5, CSS3, JavaScript and jquery.

This course is designed for web developers that want to learn HTML5, CSS3, JavaScript and jquery. HTML5/CSS3/JavaScript Programming Course Summary Description This class is designed for students that have experience with basic HTML concepts that wish to learn about HTML Version 5, Cascading Style Sheets

More information

Pro JavaScript. Development. Coding, Capabilities, and Tooling. Den Odell. Apress"

Pro JavaScript. Development. Coding, Capabilities, and Tooling. Den Odell. Apress Pro JavaScript Development Coding, Capabilities, and Tooling Den Odell Apress" Contents J About the Author About the Technical Reviewers Acknowledgments Introduction xv xvii xix xxi Chapter 1: Object-Oriented

More information

HTML5 in Action ROB CROWTHER JOE LENNON ASH BLUE GREG WANISH MANNING SHELTER ISLAND

HTML5 in Action ROB CROWTHER JOE LENNON ASH BLUE GREG WANISH MANNING SHELTER ISLAND HTML5 in Action ROB CROWTHER JOE LENNON ASH BLUE GREG WANISH MANNING SHELTER ISLAND brief contents PART 1 INTRODUCTION...1 1 HTML5: from documents to applications 3 PART 2 BROWSER-BASED APPS...35 2 Form

More information

SUN. Sun Certified Mobile Application Developer for the Java 2 Platform, Micro Edition, Version 1.0

SUN. Sun Certified Mobile Application Developer for the Java 2 Platform, Micro Edition, Version 1.0 SUN 310-110 Sun Certified Mobile Application Developer for the Java 2 Platform, Micro Edition, Version 1.0 Download Full Version : https://killexams.com/pass4sure/exam-detail/310-110 QUESTION: 332 Given:

More information

Mobile Devices in Software Engineering. Lab 3

Mobile Devices in Software Engineering. Lab 3 Mobile Devices in Software Engineering Lab 3 Objective The objective of this lab is to: 1. Test various GUI components on your device 2. Continue to develop application on mobile devices Experiment 1 In

More information

GrinderBench. software benchmark data book.

GrinderBench. software benchmark data book. GrinderBench software benchmark data book Table of Contents Calculating the Grindermark...2 Chess...3 Crypto...5 kxml...6 Parallel...7 PNG...9 1 Name: Calculating the Grindermark The Grindermark and the

More information

1.2. Terminal Configuration Use-Cases SyncML Device Management

1.2. Terminal Configuration Use-Cases SyncML Device Management MOBILE DEVICE MANAGEMENT WITH SYNCML Alan Bok, Alan.Bok@motorola.com, Sandeep Adwankar, Sandeep.Adwankar@motorola.com, John Grosspietsch, John.Grosspietsch@motorola.com, Venu Vasudevan, venuv@labs.mot.com,

More information

GrinderBench for the Java Platform Micro Edition Java ME

GrinderBench for the Java Platform Micro Edition Java ME GrinderBench for the Java Platform Micro Edition Java ME WHITE PAPER May 2003 Updated April 2006 Protagoras, the leading Greek Sophist, was quoted as saying, "Man is the measure of all things," by which

More information

Contents. Figures. Tables. Examples. Foreword. Preface. 1 Basics of Java Programming 1. xix. xxi. xxiii. xxvii. xxix

Contents. Figures. Tables. Examples. Foreword. Preface. 1 Basics of Java Programming 1. xix. xxi. xxiii. xxvii. xxix PGJC4_JSE8_OCA.book Page ix Monday, June 20, 2016 2:31 PM Contents Figures Tables Examples Foreword Preface xix xxi xxiii xxvii xxix 1 Basics of Java Programming 1 1.1 Introduction 2 1.2 Classes 2 Declaring

More information

Getting Started p. 1 Obtaining Tcl/Tk p. 1 Interactive Execution p. 1 Direct Execution p. 4 Reading this Book p. 6 Requirements for Networking

Getting Started p. 1 Obtaining Tcl/Tk p. 1 Interactive Execution p. 1 Direct Execution p. 4 Reading this Book p. 6 Requirements for Networking Foreword p. xi Acknowledgments p. xiii Getting Started p. 1 Obtaining Tcl/Tk p. 1 Interactive Execution p. 1 Direct Execution p. 4 Reading this Book p. 6 Requirements for Networking Examples p. 7 Requirements

More information

Accurate study guides, High passing rate! Testhorse provides update free of charge in one year!

Accurate study guides, High passing rate! Testhorse provides update free of charge in one year! Accurate study guides, High passing rate! Testhorse provides update free of charge in one year! http://www.testhorse.com Exam : 1Z0-850 Title : Java Standard Edition 5 and 6, Certified Associate Exam Version

More information

Wireless service developing for ubiquitous computing environments using J2ME technologies

Wireless service developing for ubiquitous computing environments using J2ME technologies Wireless service developing for ubiquitous computing environments using J2ME technologies José Miguel Rubio Escuela de Ingeniería Informática Facultad de Ingeniería, PUCV Valparaíso, Chile jose.rubio.l@ucv.cl

More information

Portability and Design Issues in Developing a Mobile Phone Quiz Application Quiz Pro 2006

Portability and Design Issues in Developing a Mobile Phone Quiz Application Quiz Pro 2006 Portability and Design Issues in Developing a Mobile Phone Quiz Application Quiz Pro 2006 Dilip Kumar Nataraja Kumar Problem Report submitted to the College of Engineering and Mineral Resources at West

More information

Mobile application development J2ME U N I T I

Mobile application development J2ME U N I T I Mobile application development J2ME U N I T I Mobile Application Development Prepared By : Ms. G Chaitanya Assistant Professor Information Technology Overview Introduction of Mobile Technology What is

More information

What have we learnt last week? Wireless Online Game Development for Mobile Device. Introduction to Thread. What is Thread?

What have we learnt last week? Wireless Online Game Development for Mobile Device. Introduction to Thread. What is Thread? What have we learnt last week? Wireless Online Game Development for Mobile Device Lesson 5 Introduction to Low-level API Display Image in Canvas Configure color, line style, font style for Drawing Drawing

More information

Mobile Devices in Software Engineering. Lab 2

Mobile Devices in Software Engineering. Lab 2 Mobile Devices in Software Engineering Lab 2 Objective The objective of this lab is to: 1. Get you started with network based mobile applications 2. Get you started with persistent storage on mobile devices

More information

J2ME With Database Connection Program

J2ME With Database Connection Program J2ME With Database Connection Program Midlet Code: /* * To change this template, choose Tools Templates * and open the template in the editor. package hello; import java.io.*; import java.util.*; import

More information

Master Project. Push To Chat. Realized by. The Quang Nguyen. Supervisor. Professor Jean-Yves Le Boudec (EPFL, LCA) Assistant

Master Project. Push To Chat. Realized by. The Quang Nguyen. Supervisor. Professor Jean-Yves Le Boudec (EPFL, LCA) Assistant Master Project Push To Chat Realized by The Quang Nguyen Supervisor Professor Jean-Yves Le Boudec (EPFL, LCA) Assistant Alaeddine El Fawal (EPFL, LCA) Ecole Polytechnique Fédérale de Lausanne (EPFL) Winter

More information

Multiple Choice Questions. Chapter 5

Multiple Choice Questions. Chapter 5 Multiple Choice Questions Chapter 5 Each question has four choices. Choose most appropriate choice of the answer. 1. Developing program in high level language (i) facilitates portability of nonprocessor

More information

Migrating an Application to Java2 Micro Edition: From Port to Portability

Migrating an Application to Java2 Micro Edition: From Port to Portability Abstract Proceedings of MASPLAS 02 The Mid-Atlantic Student Workshop on Programming Languages and Systems Pace University, April 19, 2002 Migrating an Application to Java2 Micro Edition: From Port to Portability

More information

SCHEME OF COURSE WORK

SCHEME OF COURSE WORK SCHEME OF COURSE WORK Course Details: Course Title Object oriented programming through JAVA Course Code 15CT1109 L T P C : 3 0 0 3 Program: B.Tech. Specialization: Information Technology Semester IV Prerequisites

More information

... 2...3 1...6 1.1...6 1.2... 10 1.3... 16 2...20 2.1... 20 2.2...28... 33... 35... 40...45...49....53 2 ,,.,,., ё.[37],.,. [14] «-». [19] - (..,..,..,..,..,..,..,..,....) (.,.,.,...). -..,..,... [19].

More information

Methods (Deitel chapter 6)

Methods (Deitel chapter 6) 1 Plan 2 Methods (Deitel chapter ) Introduction Program Modules in Java Math-Class Methods Method Declarations Argument Promotion Java API Packages Random-Number Generation Scope of Declarations Methods

More information