Universal Ad Package (UAP)

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Creative Unit Name Medium Rectangle imum Expanded not Additional for OBA Self- Reg Compliance (Note 1) Polite File User- Initiated File Additional Streaming File for Universal Ad Package (UAP) Video & Frame rate imum Length (i.e. Flash ) Video Length Audio Initiation Hot Spot Z- index Range Percentage of CPU Usage (Note 3) 0-4,999 20% N/A Minimum Required Controls Labeling Requirements, Font, etc. Submission Lead- Time Implementation Notes & Best Practices Wide Skyscraper 160x600 not for Leaderboard 728x90 not for Abbreviations: px = pixel sec = seconds

Creative Unit Name imum Expanded Additional for OBA Self- Reg Compliance (Note 1) Polite File Additional Streaming File Video & Frame rate Rich Media Ad Guidance imum Video Length Length (i.e. Flash ) In- Banner Video (file- loaded) 100 KB 2.2 MB for N/A 30- sec 728x90 video file load In- Banner Video (streaming) click: mute/ for these 100 KB N/A un- mute); s state Audio Initiation is muted Hot Spot rests on hotspot for at Z- index Range Percentage Minimum Required of CPU Controls Usage (Note 3) 0-4,999 30% Controls = Play, Pause, Mute (volume control to Labeling Submission Requirements, Lead- Time Font, etc. Implementation Notes & Best Practices Expandable/ Retractable to 600x250 100 KB 2.2 MB for 160x600 to 600x600 files 728x90 to 728x315 30- sec Must be user- 5,000 - initiated 1/4 size of 1,999,999 click: mute/ original ad (for entire un- mute); (collapsed ad ) state size). Only is muted initiated rests on hotspot for at 30% Control = Close X on expanded panel and "Expand" on collapsed panel Retract Feature = Either Click to close/expand or Enable Mouse- Off Retraction must be user- initiated (note 2). image file the same dimensions of the original (collapsed) ad dimensions. Pop Ups 550x480 for these s 100 KB 2.2 MB for files 30- sec Must be user- N/A initiated Pop- ups click: mute/ display in un- mute); their own state rests on browser is muted hotspot for at window, so pop- up ad content has its own z- index 30% "Close" control provided by browser window. In the browser bar, all Pop Ups labeled with: Name of Network/Advertis er, Publisher, Browser Type [in this order] (ex.: "Advertising.com - CBS Market Watch - Microsoft Internet Explorer") Floating Variable 80 KB 5 KB 160 KB 2.2 MB for files 30- sec Must be user- 2,000,000 - initiated 2,999,999 click: mute/ un- mute); state rests on is muted hotspot for at 30% Control = Close X 16pt (11px) Label = "Advertisement" Between- the- Page (aka "Interstitial") Variable 80 KB 5 KB 160 KB 2.2 MB for files 24 fps 10- sec (ad displays for only 30- sec 10 sec and only if user click: mute/ disappears if no interacts un- mute); interaction) within first state 10 sec of is muted display (otherwise ad disappears) N/A Unless the ad covers content on rests on the target hotspot for at page, then use range for overlays: 6,000,000+ 30% "Close" control provided by browser window if ad displays in its own browser window. If overlaid on target page, include "Close X" button. Label = "Advertisement" Duration of display: 10- sec max if no user interaction; up to 30- sec when user is engaged with ad within first 10 sec. Abbreviations: px = pixel sec = seconds

Pop- Up Guidelines Specifications Unit Type Pop- Up Pop- Up Large Pixels) 550x480 imum Audio/Video Initiated Close Box 40 KB ly 100 KB Polite 2.2 MB for Unlimited Controlled by browser Ads banner 578x60 see "In- Banner must have page banner 300x100 Must be user- see initiated "In- Banner click: mute/ un- mute); must have page pagepeel 100x100 peels to 700x700 Must be user- see initiated "In- Banner click: mute/ un- mute); must have page

HTML5 Best Practices Notes (best practices are provided in more detail in IAB's "HTML5 for Digital Advertising" guide for Ad designers & Creative Technologists) Improve Display HTML5 ads are like mini web pages. You can improve initial display by following a few guidelines: Provide inline css and use HTML to deliver initial display resources as much as possible. Limit initial dependancies on any render-blocking.js or.css. Load interactive elements as a deferred or secondary subload, but keep them efficient using techniques such as caching. Defer heavy file weights until user initiates interaction. Use techniques such as byte-serving to download partial content and to optimize for auto-play video. Avoid any unnecessary downloads. Improve time-to-visual and complete download In order to provide the fastest time to a visual experience: Combine all supporting files e.g. JavaScript toolkits, libraries, HTML, and CSS whenever possible. Use well-distributed, cached libraries to provide supporting files instead of providing them with the ad. Check device and bandwidth and tailor supporting files and other elements to the environment and experience. Image Assets Consolidate images wherever possible. Use sprite sheets for multiple display assets and animation. Cache all reusable objects. Video Assets Defer heavy payload until user interaction. Use techniques such as byte-serving to download partial content and to optimize for auto play video. Avoid unnecessary downloads Assets and Resources Delivery Ad servers should strive to maintain a persistent connection to avoid duplicate downloads for each asset. Package assets to allow for maintaining a persistent connection. All assets and files should be delivered using Gzip and use relative paths. Use minification and/or compression where applicable to minimize the file load size. Caching: Use CDN-hosted files and caching of static objects as much as possible. Video Notes: HTML5 streaming video, but it can simulate a streaming experience using adaptive bitrate streaming technologies such as HLS and MPEG-DASH. Use MPEG-4 (MP4) file formats for H.264-encoded video for a more seamless delivery across devices. The H.264 codec should use a Baseline profile to allow for more diverse execution in systems that range from a cellular connection on a mobile screen to a high-speed cable connection on an HTTP-connect TV screen. For audio, AAC is more widely supported (PCM audio is unsupported in Flash players). At a minimum, the MP4/H.264 file format should be provided, but alternate files using formats such as WebM and VP8 may also be submitted. Use the web-optimized setting when encoding the MP4 file, which sets the MOOV (movie) atom at the of the Formatting files for adaptive bitrate streaming enables a smoother viewer experience. Adaptive bitrate streaming uses short fragments (2-3 seconds) of the video at different quality leveles and stores them in a playlist file such as M3U8. During playback, the player detects bandwidth at the of each fragment and plays the fragment at the quality level best suited to the bandwidth and player environment. Common protocols for adaptive bitrate streaming include HTTP Live Streaming (HLS) in the US and MPEG-DASH in the EU.

HTML Email Best Practices imum width of 600-800 pixels. Design for Simplicity using grid- based layers while avoiding complicated elements that require HTML floats or positions. Avoid the use of background images and gradients. Use basic cross- platform fonts such as Arial and Times New Roman. Don't neglect the mobile user. Code all HTML structure using tables and nested tables for more complicated layouts. Use element attributes such as valign, cellpadding, and width. Keep CSS simple and avoid using compound style declarations, shorthand code (#000 rather than #000000), complex selectors (descendant and child selectors), and css layout properties such as position and clear. Make sure all CSS is inline before sending. Use absolute links for images. Use GIF images rather than Javascript and Flash as they are largely unsupoorted. Make email responsive if the design allows for it but keep in mind that not all email clients support media queries. Do not use background images as they are ed across all email clients. Do not use JavaScript, Submission Forms, Layers, or Rich Media (i.e. Flash movies, animation). These cause deliverability issues which can affect the responses, hinder our deliverability for future s, and do not render correctly in many email ISPs. The more images/graphics there are, the more time it takes for a recipient to download. Potential customers will be lost if they have to wait for images to download in order to read or act on the message. The higher the ratio of image- to- text area in an HTML, the higher the SPAM score. We recommend no more than 1/3 of the design area be images or graphics, and the rest should be formatted text Use fonts that are universal on the Internet such as Arial, Verdana, Tahoma, or Times New Roman. Any other fonts will resort to a font if the recipient doesn t have it installed on their computer. Minimize the number of fonts, sizes, and colors used in the design for easy flow and professional look. When possible, avoid using white (#FFFFFF) text. Spammers sometimes use white text on white backgrounds to prevent visibility of some text, so Spam filters may flag usage of white text. Use ALT tags in the HTML code for each image used in the HTML design. Headers and navigation menus work well, especially those featuring a brand or logo. Minimize graphics and images to logos, photos of products, or situational photos that support the message visually. Don t rely on graphics and images for the main contents of the message. Keep the length of the email short, concise, and about one page maximum in length. Newsletters may be longer, but the further details of a message should be left on a hyperlinked web page. Use bullet points to identify key points in the message. Clearly identify what the call to action is that you want the recipient to make to act on your offer. Buttons work.