Trendsetting The World of Visual Effects

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1 Trendsetting The World of Visual Effects

2 cebas Visual Technology Inc. Incorporated in1988 in Heidelberg, Germany, now headquartered in Victoria, BC, Canada. Offering unique physics based software tools for the Movie and Games industry Developer of one of the fastest GI and raytracing solutions for 3ds Max as well as other platforms

3 cebas Tools Widely Used in Hollywood The major block buster movies in 2012 all used cebas tools to deliver their signature shots! The Avengers Battleship Snow White Spiderman

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5 A CUDA Rendering System for the Movie Industry

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7 Why CUDA or GPU?

8 Why CUDA or GPU? Because NVIDIA told us so!

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10 NVIDIA tells us GPU Rendering is FAST!

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12 Has anyone created a Movie Quality Renderer on CUDA/GPU?

13 Has anyone created a Movie Quality Renderer on CUDA/GPU? NO!

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15 What is the Problem?

16 What is the Problem?

17 What is the Problem? The User!

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19 Why?

20 Why? It is because they want this!

21 Why? It is because they want this!

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23 And for a long time... they were offered this...

24 And for a long time... they were offered this...

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26 Let s be clear - Movie Quality Rendering is something else!

27 Let s be clear - Movie Quality Rendering is something else!

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29 Definition of a Movie Quality Renderer

30 Definition of a Movie Quality Renderer Supports Flexible Rendering Pipeline with an unrestricted shading network

31 Definition of a Movie Quality Renderer Supports Flexible Rendering Pipeline with an unrestricted shading network 20+ GB of Scene Data and 50 GB of Textures

32 Definition of a Movie Quality Renderer Supports Flexible Rendering Pipeline with an unrestricted shading network 20+ GB of Scene Data and 50 GB of Textures Unlimited Render Passes

33

34 And the GPU Reality?

35 And the GPU Reality? We re getting there!

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44 cebas Approach to GPU Rendering for the Movie Industry

45 cebas Approach to GPU Rendering for the Movie Industry truehybrid TM

46 cebas Approach to GPU Rendering for the Movie Industry truehybrid TM GPU only

47 cebas Approach to GPU Rendering for the Movie Industry truehybrid TM GPU only CPU only

48 cebas Approach to GPU Rendering for the Movie Industry truehybrid TM GPU only CPU only CPU as GPU

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50 Every Pixel You See will get Rendered One way or the other...

51 Every Pixel You See will get Rendered One way or the other... If CUDA can t do it efficiently well fall back to: truehybrid

52 Every Pixel You See will get Rendered One way or the other... If CUDA can t do it efficiently well fall back to: truehybrid If truehybrid doesn t cut it we fall back to good ole CPU.

53 Every Pixel You See will get Rendered One way or the other... If CUDA can t do it efficiently well fall back to: truehybrid If truehybrid doesn t cut it we fall back to good ole CPU. If all fails (PC explodes) : We go surfing!

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55 The Movie Industry Demands Flexibility in Shaders & Materials

56 The Movie Industry Demands Flexibility in Shaders & Materials CUDA alone does not allow to reproduce complex CPU shaders very well

57 The Movie Industry Demands Flexibility in Shaders & Materials CUDA alone does not allow to reproduce complex CPU shaders very well A movie GPU rendering system needs a new approach for creating flexible shading networks

58 Thank YOU! Edwin Braun CEO

Me Again! Peter Chapman. if it s important / time-sensitive

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