Computer Graphics Imagery and simulation by GPU for Automotive Use cases Benoît DESCHAMPS. Imaging Solutions Team Leader - GTC 23/03/2013

Size: px
Start display at page:

Download "Computer Graphics Imagery and simulation by GPU for Automotive Use cases Benoît DESCHAMPS. Imaging Solutions Team Leader - GTC 23/03/2013"

Transcription

1 Computer Graphics Imagery and simulation by GPU for Automotive Use cases Benoît DESCHAMPS Imaging Solutions Team Leader - GTC 23/03/2013

2 Introduction Our activities : Virtual Reality and driving simulation Imaging Solutions. GPGPU in PSA : How to reduce the gap between physical mockup and virtual mockup Cloud Computing in PSA : How to reduce the time to compute virtual mockup and final production. The future of CGI. 2

3 Introduction Team from IT department of PSA In charge of Imaging solutions for all departments

4 Virtual Reality and driving simulation 4

5 VRC Systems CAVE -Holobench stem Configuration Inca6D haptic device Softwares 5

6 Dynamic and Static driving simulator Motion Base Display system 6

7 Visualization systems

8 Imaging Solutions 8

9 Design process Pilot Study Project implementation Architecture and sizing Detailed design Product and process development Marketing Styling Perceived quality Marketing Images CLASS-A Modeling After sales Digital factory Computing design 9

10 Imaging Solutions Real time rendering and offline rendering tools : 3D software RTT Deltagen Maya Dedicated tools Gravelling simulation Material aspect Repository A complete automatic data process from CAD to CGI VDM DIMO-Workshop application 10

11 Imaging solutions for different use cases Realtime rendering Virtual reality Offline rendering Car configurator After sales

12 GPGPU in PSA to reduce the gap between physical mockup and virtual mockup 12

13 GPGPU In PSA R&D : Sketch rendering and light effect by Optix Gravelling simulation Realtime ray tracing & interactive GI Windshield simulation by CUDA Physical HMI simulation Find car paint default by video analysis Realtime GI Gravelling simulation Realtime ray tracing & interactive GI Physical HMI simulation Realtime GI In Production: 13

14 Gravelling Simulation R&D 2007 : Goal: To demonstrate the capability of GPU for simulation. Combine realtime rendering and simulation : Used in production R&D 2010 : Ray Tracing on GPU 14

15 Gravelling Simulation CPU versus GPGPU Frame Buffer Object «Lightmaps» CPU Algorithm Versus GPGPU Algorithm 15

16 ms 16

17 ms 17

18 Same approach for other use case Link between simulation with real-time rendering. 18

19 19

20 20

21 Research & Development EaViMock FrameWork, internal development based on : Nvidia SceniX to manage 3D Scenes. Dual material shading: CgFx, RTFx Qtfor GUI. Plugin based architecture. With this tools, we can developa proof of concept in 1 day. Prototyping and advanced partnership about accurate rendering with RealTimeTechnology. 21

22 Beauty Shot Versus Real Shot Beauty Shot: Communication, Marketing. By CGI Artists. Not always the reality but the emotional link with the vehicle. Real Shot: Evaluate the vehicle before the physical mockup. To make decisions: we need to challenge the physical mockup. 22

23 Beauty Shot Citroën Tubik by Virtual Lab 23

24 Beauty Shot Peugeot HX1 Concept by Pro Lab 24

25 Perceived Quality Review Where is the CGI? 25

26 Perceived Quality Review Evaluate and validate the aspect of our cars with accurate rendering 26

27 Perceived Quality Review We need to validate the complete workflow to obtain an accurate rendering : Material & Lighting Measurement. How to use measurement. Understand approximation generated by the rendering software. Hardware architecture for real-time rendering. Manage and calibrate system of projection to see the image as it has been computed. Manage the point of view in the same manner as when we evaluate a physical car. And finally compare with the real vehicle or the physical mockup. 27

28 Perceived Quality Review 28

29 Cloud Computing: How to reduce the time to compute a virtual mockup and final CGI production To generalize the use of virtual mockupwe need to : Optimize the data preparation. Automate the data preparation. Automate the production of picture or video.

30 Generic workflow for the virtual mockup Organization Convertion Tesselation Optimize Material & Mapping Animation Lighting

31 Automatic workflow and cloud computing 31

32 Automatic workflow and cloud computing Tools to convert data: RTT Deltabatch RTT Deltabatch evolution: Execution from UNC path. Group operations : assembly, jacquetting UV Mapping with automatic mode (Unwrap, Planar, TriPlanar, spherical, cylindrical, ). Read,create look and library look. Cloud Computing Mygaleinternal application based on LSF. Specific link: Material aspect Repository. Import input structure.

33 Automatic workflow and cloud computing VDM Project Mygale DIMO-W Automatic workflow tools unused User s computer Cluster, presentation room BDAM Repository of PSA s material with digital export

34 Automatic workflow and cloud computing Convertion Tesselation Animation Parallelized computing Material & Mapping Optimize All computer connected to the PSA network Dedicated computer

35 CreativityInMotion CreativityInMotion Le projet RTT - DeltaGen Hardware for realtime ray tracing and GI Realtime review with accurate rendering Export DIMO- W Maya Mygale DIMO-W CreativityInMotion Plugin VDM Picture & movies Computer for mygale > 700 pc Storage BDAM Material aspect Repository with digital export

36 The future of CGI All renderers will be able : to use GPU and CPU. To distribute rendering on multi GPU and Multi Computer. To compute directly with native data (Nurbs) or to automatically manage the tessellation with coherent UV mapping. Based on physical approach: material measurement (BSDF, structure, etc). lighting measurement. Physical parameter. RealTimeand offline rendering for the future is just a different use case but not a different software.

37 On the Road with Peugeot 208 GTI Concept by RTT 37

38 Special thanks Citroën VirtualLab Team. Peugeot ProLab Team. PSA Technical Design NVidia GTC Team RealTime Technology Contact: 38

V-Ray RT: A New Paradigm in Photorealistic Raytraced Rendering on NVIDIA GPUs. Vladimir Koylazov Chaos Software.

V-Ray RT: A New Paradigm in Photorealistic Raytraced Rendering on NVIDIA GPUs. Vladimir Koylazov Chaos Software. V-Ray RT: A New Paradigm in Photorealistic Raytraced Rendering on NVIDIA s Vladimir Koylazov Chaos Software V-Ray RT demonstration V-Ray RT demonstration V-Ray RT architecture overview Goals of V-Ray RT

More information

GPU Ray Tracing at the Desktop and in the Cloud. Phillip Miller, NVIDIA Ludwig von Reiche, mental images

GPU Ray Tracing at the Desktop and in the Cloud. Phillip Miller, NVIDIA Ludwig von Reiche, mental images GPU Ray Tracing at the Desktop and in the Cloud Phillip Miller, NVIDIA Ludwig von Reiche, mental images Ray Tracing has always had an appeal Ray Tracing Prediction The future of interactive graphics is

More information

Tata Elxsi benchmark report: Unreal Datasmith

Tata Elxsi benchmark report: Unreal Datasmith This report and its findings were produced by Tata Elxsi. The report was sponsored by Unity Technologies. Tata Elxsi benchmark report: comparing PiXYZ Studio and Unreal Datasmith A Tata Elxsi perspective

More information

Siggraph Asia December 2011

Siggraph Asia December 2011 Siggraph Asia December 2011 Advanced Graphics Always Core to NVIDIA Worldwide Leader in GPU Development & Professional Graphics Advanced Rendering Commitment 2007 Worldwide Leader in GPU Development &

More information

CUDA Conference. Walter Mundt-Blum March 6th, 2008

CUDA Conference. Walter Mundt-Blum March 6th, 2008 CUDA Conference Walter Mundt-Blum March 6th, 2008 NVIDIA s Businesses Multiple Growth Engines GPU Graphics Processing Units MCP Media and Communications Processors PESG Professional Embedded & Solutions

More information

V-RAY NEXT FOR MAYA KEY FEATURES

V-RAY NEXT FOR MAYA KEY FEATURES V-RAY NEXT FOR MAYA KEY FEATURES October 2018 Jason Huang NEW FEATURES ADAPTIVE DOME LIGHT Faster, cleaner and more accurate image-based environment lighting based on V-Ray Scene Intelligence. FASTER IPR

More information

NVIDIA DESIGNWORKS Ankit Patel - Prerna Dogra -

NVIDIA DESIGNWORKS Ankit Patel - Prerna Dogra - NVIDIA DESIGNWORKS Ankit Patel - ankitp@nvidia.com Prerna Dogra - pdogra@nvidia.com 1 Autonomous Driving Deep Learning Visual Effects Virtual Desktops Visual Computing is our singular mission Gaming Product

More information

S3348 -REAL-TIMEVISUALSIMULATION FOR CABINCONFIGURATION ANDEXTERIORMARKING

S3348 -REAL-TIMEVISUALSIMULATION FOR CABINCONFIGURATION ANDEXTERIORMARKING S3348 -REAL-TIMEVISUALSIMULATION FOR CABINCONFIGURATION ANDEXTERIORMARKING ATGULFSTREAMAEROSPACECO. NVIDIA GPU TECHNOLOGY CONFERENCE 2013 MARCH 18-21 SAN JOSE, CALIFORNIA FERNANDO TOLEDO FINAL PHASE ENGINEERING

More information

V-RAY NEXT FOR 3DS MAX

V-RAY NEXT FOR 3DS MAX V-RAY NEXT FOR 3DS MAX May 2018 Dabarti Studio NEW FEATURES POWERFUL SCENE INTELLIGENCE V-Ray Scene Intelligence analyzes your scene to optimize rendering. You automatically get the best quality in less

More information

Accelerating Realism with the (NVIDIA Scene Graph)

Accelerating Realism with the (NVIDIA Scene Graph) Accelerating Realism with the (NVIDIA Scene Graph) Holger Kunz Manager, Workstation Middleware Development Phillip Miller Director, Workstation Middleware Product Management NVIDIA application acceleration

More information

Design your autonomous vehicle applications with NVIDIA DriveWorks components on RTMaps

Design your autonomous vehicle applications with NVIDIA DriveWorks components on RTMaps SAN JOSE MAY 8-11, 2017 Design your autonomous vehicle applications with NVIDIA DriveWorks components on RTMaps Nicolas du Lac CEO, Intempora Brief introduction about Intempora Intempora Software editor

More information

NVSG NVIDIA Scene Graph

NVSG NVIDIA Scene Graph NVSG NVIDIA Scene Graph Leveraging the World's Fastest Scene Graph Agenda Overview NVSG Shader integration Interactive ray tracing Multi-GPU support NVIDIA Scene Graph (NVSG) The first cross-platform scene

More information

Advancements in V-Ray RT GPU. Vlado Koylazov, CTO & Co-founder Blagovest Taskov, RT GPU Team Lead Alexander Soklev, RT GPU R&D

Advancements in V-Ray RT GPU. Vlado Koylazov, CTO & Co-founder Blagovest Taskov, RT GPU Team Lead Alexander Soklev, RT GPU R&D Advancements in V-Ray RT GPU Vlado Koylazov, CTO & Co-founder Blagovest Taskov, RT GPU Team Lead Alexander Soklev, RT GPU R&D Agenda Recent improvements in RT GPU Rounded edges MDL material support Next-gen

More information

Creating outstanding digital cockpits with Qt Automotive Suite

Creating outstanding digital cockpits with Qt Automotive Suite Creating outstanding digital cockpits with Qt Automotive Suite Get your digital cockpit first the finish line with Qt. Embedded World 2017 Trends in cockpit digitalization require a new approach to user

More information

LEVERAGING NVRTC FOR BUILDING OPTIX SHADERS FROM MDL MATERIALS Detlef Röttger, NVIDIA Andreas Mank, ESI Group

LEVERAGING NVRTC FOR BUILDING OPTIX SHADERS FROM MDL MATERIALS Detlef Röttger, NVIDIA Andreas Mank, ESI Group May 8-11, 2017 Silicon Valley S7185 LEVERAGING NVRTC FOR BUILDING OPTIX SHADERS FROM MDL MATERIALS Detlef Röttger, NVIDIA Andreas Mank, ESI Group 2017-05-08 www.esi-group.com VISUALIZE REAL-WORLD LIGHTS

More information

HOW LEADING-EDGE COMPUTING TECHNOLOGIES ARE HELPING REIMAGINE CITIES OF THE FUTURE. Andrew Rink, AEC Industry Marketing GTC China - November 22, 2018

HOW LEADING-EDGE COMPUTING TECHNOLOGIES ARE HELPING REIMAGINE CITIES OF THE FUTURE. Andrew Rink, AEC Industry Marketing GTC China - November 22, 2018 HOW LEADING-EDGE COMPUTING TECHNOLOGIES ARE HELPING REIMAGINE CITIES OF THE FUTURE Andrew Rink, AEC Industry Marketing GTC China - November 22, 2018 COMPUTING TECHNOLOGY TRENDS IN AEC GPU-Accelerated Workflows

More information

NVIDIA Advanced Rendering

NVIDIA Advanced Rendering NVIDIA Advanced Rendering and GPU Ray Tracing SIGGRAPH ASIA 2012 Singapore Phillip Miller Director of Product Management NVIDIA Advanced Rendering Agenda 1. What is NVIDIA Advanced Rendering? 2. Progress

More information

FEATURE LIST DELTAGEN MARKETING SUITE

FEATURE LIST DELTAGEN MARKETING SUITE FEATURE LIST DELTAGEN MARKETING SUITE 3DEXCITE DELTAGEN MARKETING SUITE - STAGE MAKE IT SHINE While DELTAGEN ROBOT and HUB convert, prepare and preserve model data, DELTAGEN STAGE provides the final steps

More information

03 RENDERING PART TWO

03 RENDERING PART TWO 03 RENDERING PART TWO WHAT WE HAVE SO FAR: GEOMETRY AFTER TRANSFORMATION AND SOME BASIC CLIPPING / CULLING TEXTURES AND MAPPING MATERIAL VISUALLY DISTINGUISHES 2 OBJECTS WITH IDENTICAL GEOMETRY FOR NOW,

More information

January 2013 June 2013

January 2013 June 2013 NEW ENGLAND INSTITUTE OF TECHNOLOGY THE CENTER FOR TECHNOLOGY AND INDUSTRY All Autodesk Training Programs are now conducted in our new East Greenwich, RI facilities AutoCAD Fundamentals January 2013 June

More information

V-RAY 3.6 FOR RHINO KEY FEATURES. January 2018

V-RAY 3.6 FOR RHINO KEY FEATURES. January 2018 V-RAY 3.6 FOR RHINO KEY FEATURES January 2018 NEW FEATURES MORE POWERFUL GPU RENDERING Faster, more powerful GPU rendering adds support for on-demand mip-mapping, aerial perspective, displacement, subsurface

More information

An Introduction to Maya. Maya. Used in industrial design, CAD, computer games and motion picture effects. The ambition is what get

An Introduction to Maya. Maya. Used in industrial design, CAD, computer games and motion picture effects. The ambition is what get An Introduction to Maya Gustav Taxén gustavt@nada.kth.se 2D1640 Grafik och Interaktionsprogrammering VT 2006 Maya Used in industrial design, CAD, computer games and motion picture effects Special focus

More information

CSIRO Visualisation Service

CSIRO Visualisation Service CSIRO Visualisation Service Assessment and Future Plans Justin Baker Visualisation and Collaboration Manager 31 August2012 IMT ERESEARCH PROGRAM CSIRO eresearch Program Research Planning eresearch Planning

More information

Trendsetting The World of Visual Effects

Trendsetting The World of Visual Effects Trendsetting The World of Visual Effects cebas Visual Technology Inc. Incorporated in1988 in Heidelberg, Germany, now headquartered in Victoria, BC, Canada. Offering unique physics based software tools

More information

GLOBAL ILLUMINATION IN UNITY 5

GLOBAL ILLUMINATION IN UNITY 5 GLOBAL ILLUMINATION IN UNITY 5 Jesper Mortensen Software Engineer, Unity CPH GLOBAL ILLUMINATION IN UNITY 5 GLOBAL ILLUMINATION IN UNITY 5 VIDEO Unity Shrine by Alex Lovett AGENDA What is Enlighten? How

More information

Designing GPU-accelerated applications with RTMaps (Real-Time Multisensor Applications) Framework and NVIDIA DriveWorks

Designing GPU-accelerated applications with RTMaps (Real-Time Multisensor Applications) Framework and NVIDIA DriveWorks MUNICH OCT 10-12, 2017 Designing GPU-accelerated applications with RTMaps (Real-Time Multisensor Applications) Framework and NVIDIA DriveWorks Xavier Rouah Lead Software Engineer Brief introduction about

More information

QUADRO ADVANCED VISUALIZATION. PREVAIL & PREVAIL ELITE SSDs PROFESSIONAL STORAGE -

QUADRO ADVANCED VISUALIZATION. PREVAIL & PREVAIL ELITE SSDs PROFESSIONAL STORAGE - PNY Professional Solutions QUADRO ADVANCED VISUALIZATION TESLA PARALLEL COMPUTING PREVAIL & PREVAIL ELITE SSDs PROFESSIONAL STORAGE NVS COMMERCIAL GRAPHICS Delivering the broadest range of Professional

More information

04. 3d Graphics UI & 3ds Max + MR

04. 3d Graphics UI & 3ds Max + MR Design + Computing 04. 3d Graphics UI & 3ds Max + MR 9/26/2014 CAD & Graphics II HOM2027 Fall 2014 Every Friday 2:00 pm 6:00 pm Jin Kook Lee, PhD. 02-2220-2645 designit@hanyang.ac.kr Assistant Professor,

More information

Advancements in V-Ray RT GPU GTC 2015 Vladimir Koylazov Blagovest Taskov

Advancements in V-Ray RT GPU GTC 2015 Vladimir Koylazov Blagovest Taskov Advancements in V-Ray RT GPU GTC 2015 Vladimir Koylazov Blagovest Taskov Overview GPU renderer system improvements System for managing GPU buffers Texture paging CUDA code debugging on CPU QMC sampling

More information

Version 2.0. Complete lighting, shading, and rendering toolkit for artists

Version 2.0. Complete lighting, shading, and rendering toolkit for artists Version 2.0 Complete lighting, shading, and rendering toolkit for artists ARTWORKFLOW V-Ray started as a simple thought to develop the tools artists need to visualize and communicate their ideas. Today

More information

Future Studios Research Lab

Future Studios Research Lab GPU TECHNOLOGY WORKSHOP SOUTH EAST ASIA 2014 Future Studios Research Lab The Boy and His Robot Film Case Study Prof SEAH Hock Soon Director Multi-plAtform Game Innovation Centre (MAGIC) Nanyang Technological

More information

11/1/2011. Real world issues, Specification, A useful tool, VE applications, Serious gaming, Functions, Advanced disasters, Examples

11/1/2011. Real world issues, Specification, A useful tool, VE applications, Serious gaming, Functions, Advanced disasters, Examples Real world issues, Specification, A useful tool, VE applications, Serious gaming, Functions, Advanced disasters, Examples Interactive Immersion Group IIG Stéphane Gobron 2011 Contents s Entertainment Movie

More information

Training offers. I`m offering training for the listed visualization software.

Training offers. I`m offering training for the listed visualization software. Training offers I`m offering training for the listed visualization software. 3D Visualization: o Maya, Autodesk o 3ds Max, Autodesk o Blender, Blender Foundation 3D Virtual Reality: o Vred Professional,

More information

S5409: Custom Iray Applications and MDL for Consistent Visual Appearance Throughout Your Pipeline

S5409: Custom Iray Applications and MDL for Consistent Visual Appearance Throughout Your Pipeline S5409: Custom Iray Applications and MDL for Consistent Visual Appearance Throughout Your Pipeline DAVE HUTCHINSON CHIEF TECHNOLOGY OFFICER DAVE COLDRON PRODUCT DIRECTOR Today we will cover... Lightworks,

More information

PHYSICALLY BASED RENDERING FOR 3DSMAX LIGHTWORKS IRAY + FOR 3DSMAX CASSIE THIBODEAU - NVIDIA PETER DE LAPPE NVIDIA DAVID COLDRON - LIGHTWORKS

PHYSICALLY BASED RENDERING FOR 3DSMAX LIGHTWORKS IRAY + FOR 3DSMAX CASSIE THIBODEAU - NVIDIA PETER DE LAPPE NVIDIA DAVID COLDRON - LIGHTWORKS Webinar: Photorealistic visualization with Speed and Ease Using Iray+ for Autodesk 3ds Max PHYSICALLY BASED RENDERING FOR 3DSMAX LIGHTWORKS IRAY + FOR 3DSMAX CASSIE THIBODEAU - NVIDIA PETER DE LAPPE NVIDIA

More information

5.3 Apply computer file management techniques 5.5 Select the format for digital delivery 5.6 Use and care for equipment and related accessories

5.3 Apply computer file management techniques 5.5 Select the format for digital delivery 5.6 Use and care for equipment and related accessories Re-Associate Yourself with Basic Modeling - Create a Lego Man o Loop Cuts creating sharp edges o To Sphere feature o Bridge Edges feature Digital step by step tutorial 3.1 Use industry terminology appropriately

More information

NVIDIA GPU CLOUD PLATFORM UPDATE. NVIDIA 서완석이사

NVIDIA GPU CLOUD PLATFORM UPDATE. NVIDIA 서완석이사 NVIDIA GPU CLOUD PLATFORM UPDATE NVIDIA 서완석이사 wseo@nvidia.com THEIR OPPORTUNITIES & CHALLENGES More complex designs Larger data (4K & beyond) New Cloud workflows Follow-the-Sun design teams BYOD & Mobile

More information

Realtime Object Detection and Segmentation for HD Mapping

Realtime Object Detection and Segmentation for HD Mapping Realtime Object Detection and Segmentation for HD Mapping William Raveane Lead AI Engineer Bahram Yoosefizonooz Technical Director NavInfo Europe Advanced Research Lab Presented at GTC Europe 2018 AI in

More information

design solutions Visualize Product Matrix

design solutions Visualize Product Matrix Product Matrix RENDERING Hardware agnostic, unbiased, interactive wysiwyg pathtracing using NVIDIA iray (Accurate Mode) Hardware agnostic, biased, interactive wysiwyg raytracing using NVIDIA iray (Fast

More information

Interactive Headlight Simulation A Case Study of Interactive Distributed Ray Tracing

Interactive Headlight Simulation A Case Study of Interactive Distributed Ray Tracing Computer Graphics Group, Saarland University. Technical Report TR-2002-03 (2002) (Editors) Interactive Headlight Simulation A Case Study of Interactive Distributed Ray Tracing Carsten Benthin, Tim Dahmen,

More information

Autodesk Automotive Innovation Forum. October 2012

Autodesk Automotive Innovation Forum. October 2012 Autodesk Automotive Innovation Forum October 2012 Topics 1. Introduction of Robert Veitch 2. Introduction of Delineate 3. Some examples of real projects undertaken with Autodesk software Principle Consultant

More information

The Future of Digital Material Appearance

The Future of Digital Material Appearance Digital solutions for measurement, communication and visualization of material surface appearance. The Future of Digital Material Appearance Beyond color is appearance, beyond color measurement is Total

More information

character design pipeline) callum.html

character design pipeline)   callum.html References: http://3d.about.com/od/3d-101-the-basics/tp/introducing-the-computer-graphics- Pipeline.htm (character design pipeline) http://cpapworthpp.blogspot.co.uk/2012/12/animation-production-pipelinecallum.html

More information

SOLIDWORKS Visualize 2016 SP1

SOLIDWORKS Visualize 2016 SP1 SOLIDWORKS Visualize 2016 SP1 Release Notes This document provides general information about the SOLIDWORKS Visualize releases. System Requirements Installation Licensing Product Notes Service Pack 1.0

More information

HIGHLY PARALLEL COMPUTING IN PHYSICS-BASED RENDERING OpenCL Raytracing Based. Thibaut PRADOS OPTIS Real-Time & Virtual Reality Manager

HIGHLY PARALLEL COMPUTING IN PHYSICS-BASED RENDERING OpenCL Raytracing Based. Thibaut PRADOS OPTIS Real-Time & Virtual Reality Manager HIGHLY PARALLEL COMPUTING IN PHYSICS-BASED RENDERING OpenCL Raytracing Based Thibaut PRADOS OPTIS Real-Time & Virtual Reality Manager INTRODUCTION WHO WE ARE 3 Highly Parallel Computing in Physics-based

More information

SLO to ILO Alignment Reports

SLO to ILO Alignment Reports SLO to ILO Alignment Reports CAN - 00 - Institutional Learning Outcomes (ILOs) CAN ILO #1 - Critical Thinking - Select, evaluate, and use information to investigate a point of view, support a conclusion,

More information

9.2 Use and animate compositing effects. 9.4 Track motion and apply the data to footage

9.2 Use and animate compositing effects. 9.4 Track motion and apply the data to footage Create a Pop-Up Book - Create an animated pop-up book using a custom theme and custom images. Warm up activity after the winter break. o Armature o Planes to Image add-on Video: https://www.youtube.com/watch?v=i6gjavmtaiq

More information

The Future of #GPU Rendering #GTC17 #Octane

The Future of #GPU Rendering #GTC17 #Octane The Future of #GPU Rendering #GTC17 #Octane OTOY Inc. May 2017 OTOY s Mission: Practical digital holographic* content creation and publishing for everyone *(Digital Hologram: 8D light field volume + depth

More information

RealityServer The 3D Web Services Platform

RealityServer The 3D Web Services Platform RealityServer The 3D Web Services Platform Ludwig von Reiche, COO, mental images GmbH About mental images Founded 1986 World s largest 3D component software team Fundamental R&D, patented technologies

More information

3D Production Pipeline

3D Production Pipeline Overview 3D Production Pipeline Story Character Design Art Direction Storyboarding Vocal Tracks 3D Animatics Modeling Animation Rendering Effects Compositing Basics : OpenGL, transformation Modeling :

More information

IRAY INTERACTIVE OR HOW TO RENDER AEC INTERIORS FOR REALISTIC STILLS AND VR IN MINUTES

IRAY INTERACTIVE OR HOW TO RENDER AEC INTERIORS FOR REALISTIC STILLS AND VR IN MINUTES IRAY INTERACTIVE OR HOW TO RENDER AEC INTERIORS FOR REALISTIC STILLS AND VR IN MINUTES Pascal Gautron, Project Leader pgautron@nvidia.com PHOTOREALISM IS AWESOME 2 PHOTOREALISM IS ALSO COSTLY 3 RENDERING

More information

Enabling the Next Generation of Computational Graphics with NVIDIA Nsight Visual Studio Edition. Jeff Kiel Director, Graphics Developer Tools

Enabling the Next Generation of Computational Graphics with NVIDIA Nsight Visual Studio Edition. Jeff Kiel Director, Graphics Developer Tools Enabling the Next Generation of Computational Graphics with NVIDIA Nsight Visual Studio Edition Jeff Kiel Director, Graphics Developer Tools Computational Graphics Enabled Problem: Complexity of Computation

More information

============================================================================

============================================================================ 25 Free 3D modeling softwares Posted by Waldo - 2011/11/08 14:23 I thought this link may come in handy to a few designers out there. 25 Free Modeling Softwares Posted by admin - 2011/11/08 18:51 Blender

More information

PUSHING THE BOUNDARIES OF POSSIBILITY IN MEDIA AND ENTERTAINMENT

PUSHING THE BOUNDARIES OF POSSIBILITY IN MEDIA AND ENTERTAINMENT PUSHING THE BOUNDARIES OF POSSIBILITY IN MEDIA AND ENTERTAINMENT A report on the future of real-time technology by Epic Games and Forrester Consulting Scifi Corridor by Human Laboratory Image courtesy

More information

Graphical Editors used at CSC/Nada earlier. Main competitors. What is Maya? What is Maya? An Introduction to Maya. Maya

Graphical Editors used at CSC/Nada earlier. Main competitors. What is Maya? What is Maya? An Introduction to Maya. Maya DH2640 Grafik och interaktionsprogrammering DH2323 Datorgrafik och interaktion NA8740 Datorgrafik och användargränssnitt An Introduction to Maya original slides by Gustav Taxén Lars Kjelldahl lassekj@csc.kth.se

More information

E-BOOK / 3DS MAX MODELING FOR GAMES EBOOK

E-BOOK / 3DS MAX MODELING FOR GAMES EBOOK 23 February, 2019 E-BOOK / 3DS MAX MODELING FOR GAMES EBOOK Document Filetype: PDF 487.47 KB 0 E-BOOK / 3DS MAX MODELING FOR GAMES EBOOK Get this from a library! 3ds Max modeling for games. [Andrew Gahan]

More information

Graphics Hardware. Instructor Stephen J. Guy

Graphics Hardware. Instructor Stephen J. Guy Instructor Stephen J. Guy Overview What is a GPU Evolution of GPU GPU Design Modern Features Programmability! Programming Examples Overview What is a GPU Evolution of GPU GPU Design Modern Features Programmability!

More information

Visteon Position Paper i. Visteon Position Paper

Visteon Position Paper i. Visteon Position Paper i Visteon Position Paper ii REVISION HISTORY NUMBER DATE DESCRIPTION NAME iii Contents 1 Perspective on the topic of the Workshop 1 2 Viewpoint 2 3 Concrete examples, suggestions, and preferred workshop

More information

Comparison of CPU and GPGPU performance as applied to procedurally generating complex cave systems

Comparison of CPU and GPGPU performance as applied to procedurally generating complex cave systems Comparison of CPU and GPGPU performance as applied to procedurally generating complex cave systems Subject: Comp6470 - Special Topics in Computing Student: Tony Oakden (U4750194) Supervisor: Dr Eric McCreath

More information

T A C. Total. Taking Design Visualization to the Next Level

T A C. Total. Taking Design Visualization to the Next Level T A C Total Appearance Capture Taking Design Visualization to the Next Level Why Total Appearance Capture In a highly competitive environment, the ability to visualize a vehicle in a physically accurate

More information

TOPICS. HARDWARE REQUIREMENTS Components Required Suggested Computers. WORKFLOW 1: REVIT - 3DS MAX - UNITY Process Capabilities Limitations

TOPICS. HARDWARE REQUIREMENTS Components Required Suggested Computers. WORKFLOW 1: REVIT - 3DS MAX - UNITY Process Capabilities Limitations REVIT TO VR WORKFLOW TOPICS HARDWARE REQUIREMENTS Components Required Suggested Computers WORKFLOW 1: REVIT - 3DS MAX - UNITY Process Capabilities Limitations WORKFLOW 2: 3DS MAX - UNITY Process Capabilities

More information

2-3. What is Unity? 4-5. Asset Store. Lighting & Rendering Performance. Scripting. Efficient Workflow Mecanim. Pathfinding.

2-3. What is Unity? 4-5. Asset Store. Lighting & Rendering Performance. Scripting. Efficient Workflow Mecanim. Pathfinding. What is Unity? Asset Store Lighting & Rendering Performance Scripting Efficient Workflow Mecanim Pathfinding Effects Union 2-3 4-5 6-7 8-9 10 11 12-13 14 15 16-17 What is Unity? Over 1,000,000 people use

More information

PM Beyond Rendering Making Visualization Easy with the Product Design Collection

PM Beyond Rendering Making Visualization Easy with the Product Design Collection PM124947 Beyond Rendering Making Visualization Easy with the Product Design Collection Rusty Belcher IMAGINiT Technologies Learning Objectives Discuss the simpler approach to rendering with Inventor Studio

More information

Chapter 4- Blender Render Engines

Chapter 4- Blender Render Engines Chapter 4- Render Engines What is a Render Engine? As you make your 3D models in, your goal will probably be to generate (render) an image or a movie as a final result. The software that determines how

More information

NVIDIA T4 FOR VIRTUALIZATION

NVIDIA T4 FOR VIRTUALIZATION NVIDIA T4 FOR VIRTUALIZATION TB-09377-001-v01 January 2019 Technical Brief TB-09377-001-v01 TABLE OF CONTENTS Powering Any Virtual Workload... 1 High-Performance Quadro Virtual Workstations... 3 Deep Learning

More information

Visibility optimizations

Visibility optimizations SEME OPTIS Semaine d'étude Maths-Entreprises avec OPTIS Visibility optimizations OPTIS Current context Optimizations needs SEME State of the art 2D experimentations / software resolutions 3D prototypes

More information

Essentials of vehicle aero-acoustics testing

Essentials of vehicle aero-acoustics testing Essentials of vehicle aero-acoustics testing Realize innovation. Why? Powertrain noise 10% ICE vehicle 10% Road noise Wind Noise Ancillary system noise 15% Electric Vehicle 10% 15% 50% Other noise and

More information

VISUALIZING DATA AT NORTHWESTERN UNIVERSITY. Matt McCrory Lead Visualization Engineer

VISUALIZING DATA AT NORTHWESTERN UNIVERSITY. Matt McCrory Lead Visualization Engineer VISUALIZING DATA AT NORTHWESTERN UNIVERSITY Matt McCrory Lead Visualization Engineer MATT MCCRORY Lead Visualization Engineer - Lighting Artist/Tech Director at DreamWorks Animation - Visualization Engineer

More information

AN ACCELERATION OF FPGA-BASED RAY TRACER

AN ACCELERATION OF FPGA-BASED RAY TRACER AN ACCELERATION OF FPGA-BASED RAY TRACER Raisa Malcheva, PhD Mohammad Yunis, MA Donetsk National Technical University, Ukraine Abstract The Hardware implementations of the Ray Tracing algorithm are analyzed.

More information

Me Again! Peter Chapman. if it s important / time-sensitive

Me Again! Peter Chapman.  if it s important / time-sensitive Me Again! Peter Chapman P.Chapman1@bradford.ac.uk pchapman86@gmail.com if it s important / time-sensitive Issues? Working on something specific? Need some direction? Don t hesitate to get in touch http://peter-chapman.co.uk/teaching

More information

2018 Feature Comparison

2018 Feature Comparison 3D visualization and virtual prototyping software 2018 Feature Comparison Data Import & Preparation Design Data Interoperability Scene Graph Editor Geometry Editor Node Editor Optimization Tools *limited

More information

ICEM Surfacing Center of Excellence

ICEM Surfacing Center of Excellence The Next Generation is Here. ICEM Surfacing Center of Excellence Surfacing Solutions from the Leader in Class A Surfacing The ICEM Surfacing Center of Excellence provides innovative, comprehensive technical

More information

,

, [Class Room Online Training] Weekdays:- 2hrs / 3 days Fastrack:- 1½hrs / Day Weekend:- 2½ hrs (Sat & Sun) An ISO 9001:2015 Institute ADMEC Multimedia Institute www.admecindia.co.in 9911782350, 9811818122

More information

V-RAY 3.6 FOR SKETCHUP KEY FEATURES

V-RAY 3.6 FOR SKETCHUP KEY FEATURES V-RAY 3.6 FOR SKETCHUP KEY FEATURES November 2017 NEW FEATURES VIEWPORT RENDERING POWERFUL GPU RENDERING With new Viewport rendering, you can easily select and render multiple regions at once, and quickly

More information

Enhancing Traditional Rasterization Graphics with Ray Tracing. October 2015

Enhancing Traditional Rasterization Graphics with Ray Tracing. October 2015 Enhancing Traditional Rasterization Graphics with Ray Tracing October 2015 James Rumble Developer Technology Engineer, PowerVR Graphics Overview Ray Tracing Fundamentals PowerVR Ray Tracing Pipeline Using

More information

CS427 Multicore Architecture and Parallel Computing

CS427 Multicore Architecture and Parallel Computing CS427 Multicore Architecture and Parallel Computing Lecture 6 GPU Architecture Li Jiang 2014/10/9 1 GPU Scaling A quiet revolution and potential build-up Calculation: 936 GFLOPS vs. 102 GFLOPS Memory Bandwidth:

More information

Iray for Cinema 4D Release Version 2.0 New Features Improved MDL Material Browser Stacking of MDL Material Layers

Iray for Cinema 4D Release Version 2.0 New Features Improved MDL Material Browser Stacking of MDL Material Layers Iray for Cinema 4D Release Version 2.0 Version 2.0.15, Iray 2016.3 Copyright 2017 NVIDIA Corporation Improved MDL Material Browser The MDL Material Browser has been greatly enhanced to allow quick and

More information

Black Desert Online. Taking MMO Development to the Next Level. Dongwook Ha Gwanghyeon Go

Black Desert Online. Taking MMO Development to the Next Level. Dongwook Ha Gwanghyeon Go Black Desert Online Taking MMO Development to the Next Level Dongwook Ha (dongwook@pearlabyss.com) Gwanghyeon Go (xdotdt@pearlabyss.com) 2018-03-23 Black Desert Online Challenges Massive data and contents

More information

RENDERING Hardware agnostic, biased, interactive wysiwyg raytracing using NVIDIA i

RENDERING Hardware agnostic, biased, interactive wysiwyg raytracing using NVIDIA i RENDERING Hardware agnostic, unbiased, interactive wysiwyg pathtracing using NVID Hardware agnostic, biased, interactive wysiwyg raytracing using NVIDIA i Hardware agnostic, high quality, interactive wysiwyg

More information

NVIDIA AUTOMOTIVE. Driving Innovation

NVIDIA AUTOMOTIVE. Driving Innovation NVIDIA AUTOMOTIVE Driving Innovation Today, NVIDIA processors are found in more than 4,500,000 cars and the number is growing rapidly. Every day, exciting innovations are helping to redefine how cars look,

More information

RTMaps Embedded facilitating development and testing of complex HAD software on modern ADAS platforms

RTMaps Embedded facilitating development and testing of complex HAD software on modern ADAS platforms Philippe / 30 min dspace Technology Conference Plymouth, Michigan October 17th 2017 RTMaps Embedded facilitating development and testing of complex HAD software on modern ADAS platforms Nicolas du Lac

More information

What s new in Autodesk 3ds Max 2016

What s new in Autodesk 3ds Max 2016 What s new in Autodesk 3ds Max 2016 Cadline Community 3ds Max 2016 3ds Max and 3ds Max Design Are Coming Together United for this release. Design-only features are now in 3ds Max 2016. 3ds Max 2016 A Unified

More information

Real-Time Universal Capture Facial Animation with GPU Skin Rendering

Real-Time Universal Capture Facial Animation with GPU Skin Rendering Real-Time Universal Capture Facial Animation with GPU Skin Rendering Meng Yang mengyang@seas.upenn.edu PROJECT ABSTRACT The project implements the real-time skin rendering algorithm presented in [1], and

More information

Autodesk Alias Design Drives Success

Autodesk Alias Design Drives Success Autodesk Alias Design Drives Success ( 주 ) 유써브 http://www.u-serv.co.kr Image courtesy of AutoHorizons Foundation and Delineate Design Autodesk Drives Alias Success 2012 Innovate Ahead of the Curve Autodesk

More information

What's New in ecognition 9

What's New in ecognition 9 Christian Weise Product Manager APRIL 2016 What's New in ecognition 9 Introduction Background ecognition Suite Advanced analysis software and development environment available for geospatial applications

More information

Design drives success

Design drives success Design drives success Exceptional designers demand exceptional tools Creative designers demand the best of themselves, their craft, and their tools. Autodesk Alias software powers your creative design

More information

CS GPU and GPGPU Programming Lecture 12: GPU Texturing 1. Markus Hadwiger, KAUST

CS GPU and GPGPU Programming Lecture 12: GPU Texturing 1. Markus Hadwiger, KAUST CS 380 - GPU and GPGPU Programming Lecture 12: GPU Texturing 1 Markus Hadwiger, KAUST Reading Assignment #6 (until Mar. 17) Read (required): Programming Massively Parallel Processors book, Chapter 4 (CUDA

More information

Full-Scale Surface Modeling in Virtual Reality

Full-Scale Surface Modeling in Virtual Reality Full-Scale Surface Modeling in Virtual Reality A. Liverani*, G. Piraccini* * DIEM - University of Bologna, v.le Risorgimento, 2, 40136 Bologna Abstract This paper reports last developments and improvements

More information

SolidWorks to modo: What s in the Kit

SolidWorks to modo: What s in the Kit SolidWorks to modo: What s in the Kit Rob Rodriguez CSWP Axis CAD Solutions LLC. www.axiscadsolutions.com Paul McCrorey McCrorey Digital www.mccroreydigital.com Your Presenters Rob Rodriguez CSWP Founder:

More information

Cinema 4D R20 (SP2) Change List Cinema 4D / BodyPaint 3D Service Release

Cinema 4D R20 (SP2) Change List Cinema 4D / BodyPaint 3D Service Release Cinema 4D R20 (SP2) Change List Cinema 4D / BodyPaint 3D Service Release 20.057 ANIMATION Fixed an issue with the Joints List interface in Weight Manager ATTRIBUTE MANAGER Fixed an issue with resetting

More information

Suite en It Up with Autodesk ReCap

Suite en It Up with Autodesk ReCap Chad Studer ADSK Solutions RC3165 Static and mobile laser scanning technologies capture millions of points and provide photorealistic interactive virtual sites known as point clouds. With Autodesk ReCap

More information

Qt a Framework for the Multi-Screen World

Qt a Framework for the Multi-Screen World Qt a Framework for the Multi-Screen World Nils Christian Roscher-Nielsen The Qt Company 1 Who am I? Nils Christian Roscher-Nielsen 6 years with Qt (Trolltech) Nokia Digia The Qt Company Norwegian University

More information

FOR ENTERPRISE 18.Q3. August 8 th, 2018

FOR ENTERPRISE 18.Q3. August 8 th, 2018 18.Q3 August 8 th, 2018 AMD RADEON PRO SOFTWARE TM Making the Best AMD RADEON PRO SOFTWARE TM Making the Best Quality Performance Simplicity Virtualization AMD RADEON PRO SOFTWARE TM Your Workstation Virtually

More information

3D Design and Prototyping ITP 415 (2 Units)

3D Design and Prototyping ITP 415 (2 Units) 3D Design and Prototyping ITP 415 (2 Units) Spring 2015 Objective Explore the range of 3D printing and Prototyping technologies, and their application in modern industrial, design, and creative fields.

More information

Introductionto ComputerGraphics

Introductionto ComputerGraphics Introductionto ComputerGraphics Frédo Durand, «A Short Introduction to Computer Graphics» MIT Laboratory for Computer Science Torsten Möller «Introduction to Computer Graphic», SFU Computer Science Lecture

More information

Lecturer Athanasios Nikolaidis

Lecturer Athanasios Nikolaidis Lecturer Athanasios Nikolaidis Computer Graphics: Graphics primitives 2D viewing and clipping 2D and 3D transformations Curves and surfaces Rendering and ray tracing Illumination models Shading models

More information

CS354R: Computer Game Technology

CS354R: Computer Game Technology CS354R: Computer Game Technology Real-Time Global Illumination Fall 2018 Global Illumination Mirror s Edge (2008) 2 What is Global Illumination? Scene recreates feel of physically-based lighting models

More information

NVIDIA GRID A True PC Experience for Everyone Anywhere

NVIDIA GRID A True PC Experience for Everyone Anywhere NVIDIA GRID A True PC Experience for Everyone Anywhere Why Every PC Has a GPU AGENDA NVIDIA GRID GPUs for Virtual Computing Solutions Roadmaps Resources at NVIDIA NVIDIA THE VISUAL COMPUTING COMPANY What

More information

AUTOMOTIVE HMI DESIGN AT ITS BEST.

AUTOMOTIVE HMI DESIGN AT ITS BEST. AUTOMOTIVE HMI DESIGN AT ITS BEST. www.cgistudio.at CGI Studio HMI Design at its Best Creating brilliant automotive HMIs can and should be easy. Socionext s CGI Studio allows you to develop unique 2D/3D

More information

Benchmarking Real-World In-Vehicle Applications

Benchmarking Real-World In-Vehicle Applications Benchmarking Real-World In-Vehicle Applications NVIDIA GTC 2015-03-18 m y c a b l e GmbH Michael Carstens-Behrens Gartenstraße 10 24534 Neumuenster, Germany +49 4321 559 56-55 +49 4321 559 56-10 mcb@mycable.de

More information