Tutorial. Getting Started. Volume II: 3D in WireFusion 5

Size: px
Start display at page:

Download "Tutorial. Getting Started. Volume II: 3D in WireFusion 5"

Transcription

1 Turial Getting Started Volume II: 3D in WireFusion 5

2

3 Contents INTRODUCTION...1 REQUIREMENTS...1 User Requirements...1 System Requirements...1 RESOURCE FILES...1 GENERAL WORKFLOW...2 PHOTOS...5 PART I...6 3D MODELING IN 3DS MAX...6 Image Reference...6 Polygon Modeling...8 Materials...18 Animations...21 Export...22 PART II...25 WIREFUSION...25 Import the 3D model...25 Tuning of the 3D model...26 Interface...34 Navigation...36 Reset Camera...40 Touch Sensors...41 Animations I Simple Logic...43 Animations II Advanced Logic...44 Adding Hotspot Labels...48 Optimize Project...57 Publish...62 PART III...64 HTML EDITING IN DREAMWEAVER...64 SUMMARY...66

4

5 Introduction Introduction Welcome Getting Started, Volume II. This turial will guide you through the entire process of creating a WireFusion Web3D presentation - from 3D modeling a final presentation running on the web. We will create an interactive product presentation of a tape rule, which will contain e.g. object animations, uch sensors, user interface and real-time shadows. The 3D modeling part in this turial is quite brief, as it is expected that you are already familiar with 3D modeling. Requirements User Requirements This turial requires that you are familiar with 3D modeling, using either Audesk 3ds Max, or any other 3D authoring ol capable of exporting X3D or VRML (VRML2/VRML97). It is also highly recommended that you work through the WireFusion turial Getting Started, Volume I, in which you will learn the basics of WireFusion. System Requirements You will need the following ols in order complete this turial: A 3D authoring ol capable of exporting X3D or VRML (VRML2/VRML97). In this turial we use Audesk 3ds Max 7. A graphics software that can save pictures in JPEG, transparent GIF and transparent PNG. In this turial we use Adobe Phoshop. Any edition of WireFusion (or later). An HTML edir and FTP client. In this turial we use Adobe Dreamweaver. Resource Files The resource files for this turial can be found in: [Path]/My Documents/WireFusion/resources/turials/tape_rule/ 1

6 Getting Started Volume II: 3D Turial General Workflow The general workflow for this turial is: 1. Take phos of the tape rule (Figure 1). Figure 1: Taking phos of the tape rule 2. Model, texture and animate the tape rule in Audesk 3ds Max. Export from 3ds Max VRML (Figure 2). Figure 2: Modeling of the tape rule 2

7 General Workflow 3. Import the 3D (VRML) model WireFusion. In WireFusion, tune the 3D model and its behaviors, create interactivity and export the presentation as a Java Applet (Figure 3). Figure 3: Adding interactivity and publishing from WireFusion 4. Edit HTML page with Adobe Dreamweaver. Upload web server (Figure 4). Figure 4: Editing and uploading in Dreamweaver 3

8 Getting Started Volume II: 3D Turial 5. Test online in a web browser (Figure 5). Figure 5: Testing in the browser 4

9 Phos Phos To create a nice realistic 3D model from a real physical object, we generally start by taking pictures of the object (Figure 1). We then use these pictures for the following purposes: As reference images in the 3D authoring ol while modeling. We take phos from the Front, Top, Back, Botm, Left and Right views. Possibly also from different object configurations. As textures that we apply on the 3D model. NOTE: The picture quality should be as good as possible, which means no barrel disrtion and as little reflections as possible. In order capture small objects and details, and get sharp pictures, we recommend using a macro lens. All the phos should be taken in the same light conditions. Image quality is a key facr for a good result. 5

10 Getting Started Volume II: 3D Turial Part I 3D Modeling in 3ds Max NOTE: If you want skip the 3D modeling part you can go directly the WireFusion section and load a ready-made model. If you want examine the final MAX file in 3ds Max, then load the following: [Path]/My Documents/WireFusion/resources/turials//tape_rule/tape_rule.max Image Reference In order build the 3D model as exact as possible, we will use reference images of the tape rule as background images. However, rather than using the built-in Viewport Background function, found in 3ds Max, we will use another method instead: 1. From the Create panel, create a Box primitive. 2. Press M open the Material Edir, and then load 'help-1-1.jpg' as diffuse material (Figure 6). [Path]/My Documents/WireFusion/resources/turials/tape_rule/help-1-1.jpg Figure 6: Loading a reference image 3. To display materials on the surfaces in the viewports, choose Material Edir > Material > Select Map in Viewport 6

11 3D Modeling in 3ds Max 4. With the box selected, click the Assign Material Selection butn. 5. In the Modify panel, edit the size of the box. Set Width 512 and Length 415. NOTE: In order have no disrtion, the box should have the same size (proportions) as the picture, i.e. 512x Convert the box polygon by right clicking the box, then choose Convert : Convert Editable Poly 7. Erase all faces, except the front face (Figure 7). Figure 7: Erasing faces 8. Create four quad reference images in tal; for the Front View, the Back view, the Left view and the Right view. Load 'help-2-1.jpg', 'help-3-1.jpg' and 'help-4-1.jpg'. For each quad, the tape rule should have the same dimensions. 9. Select all the quads. In the Display panel, unmark the Show Frozen in Gray checkbox. 10.Open the Layers window, and add a new layer by choosing Create New Layer. Rename the layer 'references' and click on Freeze (Figure 8). Now the reference images cannot be selected nor moved. 7

12 Getting Started Volume II: 3D Turial Figure 8: Freezing the quads in a layer Polygon Modeling 1. Select the Front View viewport and click on the Min/Max Toggle butn (or press ALT+W). 2. Most objects can be built from a box primitive. However, in this case we will start with a cylinder primitive. Create a Cylinder with only one height segment and 18 sides. 3. Press ALT+X make the cylinder translucent, and press F4 display the edges (Figure 9). 8

13 3D Modeling in 3ds Max Figure 9: A translucent cylinder with edges 4. Convert the cylinder Poly. With the help of the reference image, build the front side of the tape rule by moving the vertices (Figure 10). Figure 10: Vertices moved fit the reference image 9

14 Getting Started Volume II: 3D Turial 5. Bevel the front side and the backside of the tape rule, and arrange the vertices positions (Figure 11). Figure 11: Bevel the front side 6. Use the Slice Plane command cut the faces (Figure 12). Figure 12: Cutting faces with the Slide Plane 10

15 3D Modeling in 3ds Max 7. Extrude the faces, and move the points get the look in Figure 13. Figure 13: Extruding faces 8. To create a hole for the butn, we connect edges gether. Then Chamfer the new edges and finally Bevel the built surface (Figure 14). Figure 14: Creating the hole for the butn 11

16 Getting Started Volume II: 3D Turial 9. Extrude create the cut in the shell, as seen in Figure 15. Figure 15: Extruding polygons 10.Create the belt clip on the backside of the tape rule from an extruded Line. Use the Shell command aumatically generate the width of the belt clip (Figure 16). Figure 16: Creating the belt clip TIP: Useful commands create the geometry are Edge Chamfer, Edge Connect and Bevel. 12

17 3D Modeling in 3ds Max 11.Use the FFD (Free-Form Deformation) command transform the belt clip (Figure 17). We will use an alpha map later on simulate the holes in the belt clip. TIP: Try not use Boolean operations create holes. It generally creates non-smooth surfaces. Figure 17: Free-Form Deformation 12.Create the butn/lock of the tape rule as a separate object (Figure 18). Start with a Box primitive and then deform it. 13

18 Getting Started Volume II: 3D Turial Figure 18: Creating the butn/lock 13.To create the cord, use Splines > Line (Figure 19) Then use Extrude and Shell deform it. Figure 19: Creating the cord using a line spline 14.We are almost finished with the geometry process. Control the polygon counts, by choosing Utilities panel > Polygon Counter (Figure 20). The default polygon budget in 3ds Max is polygons, which is a good guideline for Web3D presentations created with Wire- Fusion. 14

19 3D Modeling in 3ds Max Figure 20: Using the Polygon Counter control the number of polygons used 15.The tape is created from a modified Box, while the end of the tape is created from Cylinders and a multi-extruded Box (Figure 21). Figure 21: Creating the tape 15

20 Getting Started Volume II: 3D Turial 16.When assigning NURMS Subdivision, there are a lot of artifacts (Figure 22). To fix the artifacts, use the Separate by Smoothing Groups. In the Smoothing Groups panel, assign the same number faces belonging the same surface. Figure 22: NURMS Subdivision with artifacts After assigning the Smoothing Groups correctly you should get a result similar Figure 23. Figure 23: Smoothing groups assigned 16

21 3D Modeling in 3ds Max The fact that we applied NURMS Subdivision has doubled the triangle count of the scene. We now have about polygons in the scene. However, we are still in our initial budget, which is polygons (Figure 24). Figure 24: polygons and smooth result 17

22 Getting Started Volume II: 3D Turial Materials Even though WireFusion is not limited any specific texture size, you should always keep in mind that texture maps should be as small as possible. Large textures will slow down the presentation and increase initial startup time. WireFusion has no upper limit for the dimensions of the texture maps either, but we recommend using the power of 2, e.g. 512X128, 256x256 etc. This rule generally improves memory allocation, and speeds up the presentation. Figure 25: Creating a texture map of 512x128 in Adobe Phoshop 1. Use UVW Map or UnWrap UVW arrange the position of the textures (Figure 26). Figure 26: Using UVW Mapping 2. Instead of making a hole in the geometry of the belt clip, we will use a transparent texture map (Figure 27). Save the file as a transparent PNG-8 (8-bits) file (PNG-24 generates o 18

23 3D Modeling in 3ds Max big files). The WireFusion 3D engine supports both Bilinear Filtering and MIP Mapping improve the texture rendering, so even low quality alpha channels can be well rendered. Figure 27: Using an alpha map simulate holes TIP: You should always keep the original textures (in Phoshop PSD format) in case you have change or modify them in WireFusion later on. 3. You can display (preview) the alpha channel in 3ds Max by using both the Diffuse and Opacity channels. In the Opacity > Bitmap Parameters menu, select Mono Channel Output > Alpha. 4. Use the Multi/Sub-Object Material assign different textures the different faces of the tape rule (Figure 28). 19

24 Getting Started Volume II: 3D Turial Figure 28: Using Multi/Sub-Object Material 20

25 3D Modeling in 3ds Max Animations We will animate three elements in the scene using the Au Key function; we will animate the butn, the belt clip and the tape. 1. To create an animation, click the Au Key butn. Change the current frame on the Time Slider, then transform the object you want animate (Figure 29). Figure 29: Using Au Key for animations 2. The butn object is a simple translation, while the belt clip is a vertex animation. 3. For the tape animation we want both the tape object and the tape end object be animated. Instead of having two separate animations we link the objects gether. We make the tape object a Parent the tape end object, which becomes a Child. To link the objects, use the Select and Link function (Figure 30). When you move the parent object, then the child object follows. If you move the child, then the parent is not affected. 21

26 Getting Started Volume II: 3D Turial Figure 30: Linking the tape and the tape end as child and parent Export 1. Before exporting the final model, we center the objects according the origin of the coordinates, also known as Center of the Universe in 3ds Max (Figure 31). Figure 31: Center the model 22

27 3D Modeling in 3ds Max 2. Rename the objects in your model meaningful names. It will make it easier when working in WireFusion. NOTE: We are not using light sources in this project. We will use reflection maps in WireFusion instead. 3. Add a Target Camera your scene and position the target in the Center of the Universe (Figure 32). This camera will be the default camera used in WireFusion later on. Figure 32: A Target Camera added the scene 4. To export the model, choose File > Export. Choose VRML97 as file type. Save the VRML file in the same folder as the textures. 5. In the VRML97 Exporter dialog (Figure 33), select the Normals checkbox ( export the smoothing groups informations) and the Coordinate Interpolars checkbox ( export the belt clip animation). Unmark all the other parameters, and click OK. 23

28 Getting Started Volume II: 3D Turial Figure 33: VRML 97 Exporter dialog Now the VRML file has been exported and it is time start working in WireFusion. 24

29 WireFusion Part II WireFusion Import the 3D model Now it is time launch WireFusion. You can optionally keep 3ds Max open, as it is possible re-import the 3D scene in case you would need modify the original scene in 3ds Max. 1. From Objects > 3D, insert a 3D Scene object in the Script Area (Figure 34). Figure 34: Inserting a 3D Scene object 2. When dropping the object you have choose what type of 3D model you intend import; either a 3D Object (Examine mode) or a 3D World (Walk mode). From the Load Option dialog, choose 3D Object and click OK (Figure 35). 25

30 Getting Started Volume II: 3D Turial Figure 35: Choosing the type of 3D model load 3. Load the VRML file 'tape_rule.wrl': [Path]/My Documents/WireFusion/resources/turials/tape_rule/tape_rule.wfp Tuning of the 3D model When the 3D Scene dialog opens, you will find a Preview window in the middle of the dialog containing your 3D model (Figure 36). NOTE: If you do not see anything in the Preview window, then you probably have not added a camera in 3ds Max before exporting. Make sure add a camera before exporting, or let WireFusion add one for you when importing by selecting the Generate default camera checkbox. 26

31 WireFusion Figure 36: 3D Scene dialog opened 4. In the olbar, set the Target Area size for the 3D Scene object (and Preview window size). Set the Width 400 and Height 400 (Figure 37). Figure 37: The 3D Scene olbar 5. In the Navigation panel > Navigation Speed, set Zoom and Pan speed 20, and the Friction slider 30 (Figure 38). To test the settings, try navigating in the Preview window using the mouse. 27

32 Getting Started Volume II: 3D Turial Figure 38: Navigation settings 6. In the Rendering panel > Renderer, from the drop down menu, choose Reflection as renderer type. Then load and use 'ref4.jpg' as Reflection Map (Figure 39). [Path]/My Documents/WireFusion/resources/turials/tape_rule/ref4.jpg Figure 39: Choosing renderer 28

33 WireFusion 7. A nice feature in WireFusion is the real-time shadows. To add shadows your scene, in the Rendering panel > Shadow, select the Shadow On checkbox. Then make the following settings for the shadows (Figure 40): Opacity = 70 Blur = 5 Quality = 3 Height Intensity = 10 Light Source > Height = 1400 Light Source > X Position = 1500 Light Source > Z Position = 3000 Shadow Plane > Height = 0 Shadow Plane > Size = 2500 Figure 40: Adding real-time shadows the scene 8. In order work with an object and change settings for it you first have select the object. In the Objects view, select the object 'belt_clip_0' (Figure 41). 29

34 Getting Started Volume II: 3D Turial Figure 41: Selecting an object from the Objects view 9. When the object is selected, in the Object panel, change the Glossiness value 90 (Figure 42). This will increase the reflection on the belt clip. Figure 42: Setting the glossiness value 10.For the 'belt_clip_1' object, set the Glossiness value 50. We choose a lower reflection on the inner side of the belt clip. 11.To avoid that a user zooms in o much, i.e. so that the inside of the tape rule can be seen, we can set camera restrictions for a selected camera. In the Cameras view, select 'Camera01' (Figure 43). 30

35 WireFusion Figure 43: Selecting a camera 12.In the Preview window, zoom-in the tape rule so that it covers the window as seen in Figure 44. Figure 44: Zooming in 13.Without changing anything in the Preview window, in the Camera panel > Zoom-In Sp, click the Set butn (Figure 45). 31

36 Getting Started Volume II: 3D Turial Figure 45: Setting the zoom-in sp 14.In the Preview window, zoom-out the tape rule as seen in Figure 46. Figure 46: Zooming out 15.Without changing anything in the Preview window, in the Camera panel > Zoom-Out Sp, click the Set butn. 16.By default, all animations in the 3D scene will aumatically start, and loop. To turn off the au-run, we first have select all the animations. In the Animations view, select all animations (Figure 47). 32

37 WireFusion Figure 47: Selecting all animations in the Animations view 17. In the Animation panel, unmark the Loop at Startup checkbox (Figure 48). Figure 48: The Animation panel NOTE: You can at any time re-import the 3D model (the VRML file). This is useful e.g. if you have made changes or adjustments in 3ds Max. To do this, click the Replace butn in the olbar. In most situations the Replace function preserves all the parameters, but if you create new Multi/Sub Object materials the Replace function will not operate correctly. In those cases, uncheck the Keep old Object settings. 18. We are ready for now in the 3D Scene dialog. Click the OK butn at the botm of the dialog close it. Position the 3D Scene Target Area in (0,0). This is done in the Properties view > Target Area (Figure 49) 33

38 Getting Started Volume II: 3D Turial Figure 49: Setting X and Y position Interface We will now set up the basic look and interface for our presentation. 1. The presentation shall have a window of 400x450 pixels. Choose Project > Properties from the program menu. Set the Stage Width 400 and the Stage Height 450. Also, set the Frame Rate (fps) 15 (Figure 50). NOTE: Setting the frame rate 15 means that the presentation will try playback at a maximum of 15 frames per second. The reason for this value is that 15 frames per second is normally sufficient for a 3D presentation like the one in this turial, and using a higher value will only consume unnecessary CPU time. Figure 50: Scene Properties dialog 2. In Adobe Phoshop, create a user interface for the 3D presentation. We have used a transparent PNG (24-bit) get smooth results (Figure 51). 34

39 WireFusion Figure 51: Creating user interface in Phoshop 3. In WireFusion, insert an Image object. Load the user interface image 'nav.png': [Path]/My Documents/WireFusion/resources/turials/tape_rule/nav.png 4. Rename 'Image 1' 'Navigation' and position the image in (0,294) (Figure 52). Figure 52: Navigation image inserted 5. Insert an Image object. Load the background image 'background.png': 35

40 Getting Started Volume II: 3D Turial [WireFusion Path]/resources/turials/tape_rule/background.png 6. Rename 'Image 1' 'Background' and position the image in (0,0). 7. Reorder the layers in the Layers view. Position the 'Background' in the botm layer. Unmark the Activate checkbox and select the Stamp Background checkbox (Figure 53). Figure 53: Changing the layer order NOTE: The Background image will be static in your presentation and will not cover any moving graphics. Therefore you will save CPU time and increase the performance by deactivating the image and by stamping it in the background. Navigation We normally use the mouse for navigating a 3D scene. However, in this presentation will give the user the option use navigation butns for rotating the scene. TIP: Remember save your project from time time. 1. From the Objects > Widgets folder, insert a Butn object. When the Butn dialog opens, select the Advanced Mode checkbox. This allows you load your own butn graphics. In the Up panel, click the Change Graphics butn and load 'up1.png' (Figure 54): [Path]/My Documents/WireFusion/resources/tape_rule/butn_up1.png 36

41 WireFusion Figure 54: The Butn dialog 2. Still in the Butn dialog, in the Down panel, select the Enable checkbox. Click the Change Graphics butn and load 'butn_up2.png' (Figure 55). Click OK close the Butn dialog. Figure 55: The Butn dialog 3. Rename 'Butn 1' 'Up'. 4. Insert a second Butn object. In the Up panel, load 'butn_down1.png'. In the Down panel, load 'butn_down2.png'. Click OK close the dialog. 5. Rename 'Butn 1' 'Down'. 37

42 Getting Started Volume II: 3D Turial 6. Insert a third Butn object. In the Up panel, load 'butn_left1.png'. In the Down panel, load 'butn_left2.png'. Click OK close the dialog. 7. Rename 'Butn 1' 'Left'. 8. Insert a fourth Butn object. In the Up panel, load 'butn_right1.png'. In the Down panel, load 'butn_right2.png'. Click OK close the dialog. 9. Rename 'Butn 1' 'Right'. 10.Insert a fifth Butn object. In the Up panel, load 'butn_reset1.png'. In the Down panel, load 'butn_reset2.png'. Click OK close the dialog. 11.Rename 'Butn 1' 'Reset'. 12.Insert a sixth Butn object. In the Up panel, load 'butn_labels1.png'. In the Down panel, load 'butn_labels2.png'. Click OK close the dialog. 13.Rename 'Butn 1' 'Labels'. 14.Position the Target Areas for the Butn objects as follows (Figure 56): 'Up' at X:39 and Y:389 'Down' at X:39 and Y:423 'Left' at X:21 and Y:407 'Right' at X:55 and Y:407 'Reset' at X:100 and Y:395 'Labels' at X:164 and Y:390 Figure 56: Butn objects re-positioned 38

43 WireFusion 15.Connect (Figure 57): 'Up' > Out-ports > Butn Clicked '3D Scene 1' > In-ports > Navigation > Rotate > -X 'Down' > Out-ports > Butn Clicked '3D Scene 1' > In-ports > Navigation > Rotate > X 'Left' > Out-ports > Butn Clicked '3D Scene 1' > In-ports > Navigation > Rotate > -Y 'Right' > Out-ports > Butn Clicked '3D Scene 1' > In-ports > Navigation > Rotate > Y TIP: Remember use the Wire Crear when connecting objects. It speeds up the wiring process a lot. Figure 57: Butn objects connected the 3D Scene object 16.For each navigation butn; 'Up', 'Down', 'Left' and 'Right', in the Properties view, set the Repeat rate 50 (Figure 58). This means that the Butn object will send out 50 events per second when the butn is clicked (and held). Change this value if you want adjust the rotation speed. 39

44 Getting Started Volume II: 3D Turial Figure 58: Setting the butn repeat rate 17.Press F7 preview the presentation. You should now be able use the navigation butns rotate the tape rule. Reset Camera We want be able reset the camera view in our presentation. There is an option in Wire- Fusion that allows you have a glide (animation) from the current view a preset camera view. 1. Open the 3D Scene dialog. Select 'Camera01' in the Cameras view, then open the Camera panel. In the Camera Animation section, set the Speed 1500 (Figure 59). Click OK close the 3D Scene dialog. Figure 59: Setting the camera animation speed 40

45 WireFusion NOTE: The camera animation speed, i.e. the speed with which the camera glides from the current view a predefined view, depends on the size of your 3D scene. Therefore you might get different results on different 3D scenes, and you might need try your way out. 2. Connect (Figure 60): 'Reset' > Out-ports > Butn Clicked '3D Scene 1' > In-ports > Camera > Set ''Camera01'' Figure 60: Reseting the camera view 3. Press F7 preview the presentation. You should now be able reset the camera by clicking the Reset butn. Touch Sensors Our 3D scene contains animations and we will trigger those animations by clicking on uch sensors. Any object (shape) in your 3D model can be configured be a uch sensor. This is done in the 3D Scene dialog. In our presentation we will have three uch sensors; the belt clip, the butn, and the tape end. 1. Open the 3D Scene dialog. Select 'belt_clip_0' in the Objects view, then open the Object panel. Select the Show Touchsensor Ports checkbox and the Enable Touchsensor checkbox (Figure 61). 41

46 Getting Started Volume II: 3D Turial Figure 61: Making a uch sensor of the belt clip shape 2. Select 'butn' in the Objects view, then open the Object panel. Select the Show Touchsensor Ports checkbox and the Enable Touchsensor checkbox. 3. Select 'tape_end' in the Objects view, then open the Object panel. This time, select only the Show Touchsensor Ports checkbox, and not the Enable Touchsensor checkbox. Click OK close the 3D Scene dialog. New in- and out-ports, for the newly created uch sensors, will now be available in the 3D Scene object (Figure 62). Both the 'belt_clip_0' and the 'butn' uch sensors are enabled at presentation startup, while the 'tape_end' uch sensor is disabled. Figure 62: New uch sensor out-ports added 42

47 WireFusion Animations I Simple Logic In the previous section we created uch sensors, which we will use trigger our animations with. In this first animation section we will trigger and run the belt clip animation using a rather simple logic. The logical scheme looks like this: Click the 'belt_clip_0' uch sensor with the mouse, which triggers a Progressor object run. The Progressor object runs and counts from in 1 second. The numbers (0-100) from the Progressor is sent the 3D Scene object and runs the animation. 1. From the Objects > Logic folder, insert a Progressor object. When the Progressor dialog opens, select the Advanced Mode checkbox. Keep the default values, but change the At Startup option Do nothing, and select the third Output Curve option by marking its radiobutn (Figure 63). Figure 63: Progressor dialog 2. Rename 'Progressor 1' 'Run belt_clip animation'. 3. Connect (Figure 64): '3D Scene 1' > Out-ports > Touch Sensors > ''belt_clip_0'' > Mouse Press 'Run belt_clip animation' > In-ports > Run 'Run belt_clip animation' > Out-ports > Progress [Number] '3D Scene 1' > In-ports > Animations > ''belt_clip-timer'' > Set Animation Fraction [Number] 43

48 Getting Started Volume II: 3D Turial Figure 64: Logics for running the belt clip animation 4. Press F7 preview the presentation. Clicking the belt clip will now trigger the animation run. Animations II Advanced Logic In this second animation part we will create a more advanced logic for how the other animations should be triggered, and, how and when they should run. The logical scheme looks like this: Clicking the 'butn' uch sensor with the mouse will (1) trigger a first Progressor object run, and, (2) disable the 'butn' uch sensor. The Progressor object runs and counts from in 1 second. The numbers (0-100) from the Progressor are sent the 3D Scene object, which will run the 'butn' animation. When the Progressor has finished, it will start and run a second Progressor that also counts from in 1 second. The numbers (0-100) from the second Progressor is sent the 3D Scene object, which will run the 'tape' animation. When the second Progressor has finished, it will enable the 'tape_end' uch sensor. NOTE: It is not possible click the 'butn' uch sensor at this stage, as it has been disabled. However, the 'tape_end' uch sensor has now been enabled and can be clicked. Clicking the 'tape_end' uch sensor with the mouse will (1) trigger a third Progressor object run, and, (2) disbable the 'tape_end' uch sensor. The Progressor object runs and counts from in 1 second. The numbers (100-0) from the Progressor are sent the 3D Scene object, which will run the 'tape' animation backwards. When the Progressor has finished, it will start and run a fourth Progressor that also counts from in 1 second. 44

49 WireFusion The numbers (100-0) from the fourth Progressor is sent the 3D Scene object, which will run the 'butn' animation backwards. When the fourth Progressor has finished, it will enable the 'butn' uch sensor. 1. Insert two Progressor objects. For both Progressor objects, keep the default values, but change the At Startup option Do nothing. 2. Rename: 'Progressor 1' 'Run butn animation - up' 'Progressor 2' 'Run tape animation - in' 3. Connect (Figure 65): '3D Scene 1' > Out-ports > Touch Sensors > ''butn'' > Mouse Press 'Run butn animation - up' > In-ports > Run '3D Scene 1' > Out-ports > Touch Sensors > ''butn'' > Mouse Release '3D Scene 1' > In-ports > Touch Sensors > ''butn'' > Disable 'Run butn animation - up' > Out-ports > Progress [Number] '3D Scene 1' > In-ports > Animations > ''butn-timer'' > Set Animation Fraction [Number] 'Run butn animation - up' > Out-ports > Finished 'Run tape animation - in' > In-ports > Run 'Run tape animation - in' > Out-ports > Progress [Number] '3D Scene 1' > In-ports > Animations > ''tape-timer'' > Set Animation Fraction [Number] 'Run tape animation - in' > Out-ports > Finished '3D Scene 1' > In-ports > Touch Sensors > ''tape_end'' > Enable 45

50 Getting Started Volume II: 3D Turial Figure 65: The first animation part 5. Press F7 preview the presentation and test what you have accomplished so far. Clicking the butn will trigger the animations run. 6. Insert two more Progressor objects. For both Progressor objects, in the dialogs, change the Start Value 100, and the Sp Value 0. Change the At Startup option Do nothing. 7. Rename: 'Progressor 1' 'Run butn animation - down' 'Progressor 2' 'Run tape animation - out' 8. Connect (Figure 66): '3D Scene 1' > Out-ports > Touch Sensors > ''tape_end'' > Mouse Press 'Run tape animation - out' > In-ports > Run '3D Scene 1' > Out-ports > Touch Sensors > ''tape_end'' > Mouse Release '3D Scene 1' > In-ports > Touch Sensors > ''tape_end'' > Disable 'Run tape animation - out' > Out-ports > Progress [Number] '3D Scene 1' > In-ports > Animations > ''tape-timer'' > Set Animation Fraction [Number] 'Run tape animation - out' > Out-ports > Finished 'Run butn animation - down' > In-ports > Run 46

51 WireFusion 'Run butn animation - down' > Out-ports > Progress [Number] '3D Scene 1' > In-ports > Animations > ''butn-timer'' > Set Animation Fraction [Number] 'Run butn animation - down' > Out-ports > Finished '3D Scene 1' > In-ports > Touch Sensors > ''butn'' > Enable Figure 66: The animation logic ready 9. Press F7 preview the presentation. Try first click the butn, which will release the lock and have the tape moving in. Then, try click the end of the tape, which will move the tape out again and then lock it by moving the butn down. 47

52 Getting Started Volume II: 3D Turial Adding Hotspot Labels We will point out the hotspots (the uch sensors) in our presentation and will briefly describe what they do by showing a label next them (Figure 67). Figure 67: Hotspot labels added 1. Insert an Image object. Load the image 'arrows.png': [Path]/My Documents/WireFusion/resources/tape_rule/arrows.png 2. Rename 'Image 1' 'Arrows', position the image in (0,0) and disable it by unmarking the Activate checkbox in the Layers view (Figure 68). 48

53 WireFusion Figure 68: Deactivating 'Arrows' at presentation startup 3. Double click the 3D Scene object open its dialog. In the Camera panel, add a new camera by clicking the Add Camera butn. Name the new camera 'Labels' (Figure 69). Change the Camera Animation > Speed NOTE: The added camera will get the same settings as the default camera, or the camera that is currently selected in the Cameras view when clicking the Add Camera butn. Figure 69: New camera added, named 'Labels' 4. To make a good 3D composition between camera and object, select the Show Background checkbox (Figure 70). You will now see a preview of the Stage window in the 3D preview window. 49

54 Getting Started Volume II: 3D Turial Figure 70: Making the stage graphics visible in the 3D Scene preview 5. Use the mouse rotate, zoom and pan the object in the right position (Figure 71). When you are satisfied, click the Set Camera butn (Figure 72). Click the OK butn close the 3D Scene dialog. Figure 71: Positioning the object 50

55 WireFusion Figure 72: Setting the camera 6. Insert a Dummy object, a Number object and a Progressor object. In the Progressor dialog, select the Advanced Mode checkbox, set the Time Interval 8 seconds and select the third Output Curve option by marking its radiobutn. 7. Rename (Figure 73): 'Number 1' 'Reset animations' 'Progressor 1' 'Fade in/out' Figure 73: Objects inserted and renamed 51

56 Getting Started Volume II: 3D Turial 8. When the Labels butn is clicked, send a pulse the Dummy object. Connect (Figure 74): 'Labels' > Out-ports > Butn Clicked 'Dummy 1' > In-ports > Push Pulse NOTE: The Dummy object works as a repeater, and only passes on the pulse coming from the Butn object. We could optionally have connected the Butn object directly the other objects if we wanted, but the benefit of using the Dummy object in between is that we can then trigger the same function from elsewhere. Figure 74: Sending a pulse the Dummy object 9. From the Dummy object, have the 'Arrows' image activated and faded in. Connect (Figure 75): 'Dummy 1' > Out-ports > Pulse Pushed 'Arrows' > In-ports > Activate 'Dummy 1' > Out-ports > Pulse Pushed 'Fade in/out' > In-ports > Run 'Fade in/out' > Out-ports > Progress [Number] 'Arrows' > In-ports > Set Opacity [Number] Figure 75: Activating and fading in the Image object 52

57 WireFusion 10.When the 'Arrows' image has been faded out, disable the Image object. Connect (Figure 76): 'Fade in/out' > Out-ports > Finished 'Arrows' > In-ports > Deactivate Figure 76: Deactivating the Image object 11.From the Dummy object, reset all the animations (i.e. set the animation fraction 0). Connect (Figure 77): 'Dummy 1' > Out-ports > Pulse Pushed 'Reset animations' > In-ports > Push Value 'Reset animations' > Out-ports > Value Pushed [Number] '3D Scene 1' > In-ports > Animations > ''butn-timer'' > Set Animation Fraction [Number] 'Reset animations' > Out-ports > Value Pushed [Number] '3D Scene 1' > In-ports > Animations > ''belt_clip-timer'' > Set Animation Fraction [Number] 'Reset animations' > Out-ports > Value Pushed [Number] '3D Scene 1' > In-ports > Animations > ''tape-timer'' > Set Animation Fraction [Number] 53

58 Getting Started Volume II: 3D Turial Figure 77: Resetting the animations 12.From the Dummy object, set the 'Labels' camera. Connect (Figure 78): 'Dummy 1' > Out-ports > Pulse Pushed '3D Scene 1' > In-ports > Camera > Set ''Labels'' Figure 78: Switching camera view 54

59 WireFusion 13.From the Dummy object, disable the 3D rendering by switching Pause mode. Connect (Figure 79): 'Dummy 1' > Out-ports > Pulse Pushed '3D Scene 1' > In-ports > Pause NOTE: Pause mode temporarily sps the 3D rendering, making it impossible interact with the model. The Pause mode can also be used when you want show, for example, animations in front or behind the 3D, as the 3D will not consume any CPU while paused. Figure 79: Switching Pause mode 14.From the Dummy object, reset the uch sensors their initial states. Connect (Figure 80): 'Dummy 1' > Out-ports > Pulse Pushed '3D Scene 1' > In-ports > Touch Sensors > ''butn'' > Enable 'Dummy 1' > Out-ports > Pulse Pushed '3D Scene 1' > In-ports > Touch Sensors > ''tape_end'' > Enable 55

60 Getting Started Volume II: 3D Turial Figure 80: Resetting the uch sensors 15.When the 'Arrows' image has been faded out, set the 'Camera01' camera. Connect (Figure 81): 'Fade in/out' > Out-ports > Finished '3D Scene 1' > In-ports > Camera > Set ''Camera01'' Figure 81: Setting the default camera 16.When the 'Arrows' image has been faded out, enable the 3D rendering again by resuming it. Connect (Figure 82): 'Fade in/out' > Out-ports > Finished '3D Scene 1' > In-ports > Resume 56

61 WireFusion Figure 82: Resuming from Pause mode 17.Press F7 preview the presentation. Click the Labels butn test the newly added function. 18.Press CTRL+F7 preview the presentation in your default web browser. Make sure all function and features are working. Optimize Project Before saving and publishing the project we will clean it up a bit, making it easier navigate and read the project. 1. Insert a Scene object. On the question have a Target Area for your Scene object, answer Yes (Figure 83), then rename the object from 'Scene 1' 'Butns'. Figure 83: Choosing have a Target Area 2. Select all Butn objects with the mouse (Figure 84). Press SHIFT on your keyboard and drag and drop the objects on the Butns object in order group them. 57

62 Getting Started Volume II: 3D Turial Figure 84: Selecting objects be grouping in the Butns object 3. Double click the Butns Scene object open it up. Then click the Stage tab see the entire Stage window (Figure 85). Figure 85: Switch tab 4. Click the Scene Properties butn in the Menu Bar open its dialog. Set the Stage Width 400 and the Stage Height 100 (Figure 86). Click OK close. 58

63 WireFusion Figure 86: Scene Properties dialog 5. Select all the butns and move all their Target Areas at one and the same time so that the Up butn is positioned at X:38 and Y:38 (Figure 87). Click the Script and Stage tab and then move back the root of your project using either the Folders view or the Up butn found in the Menu Bar. Figure 87: Positioning the butn graphics 6. Insert another Scene object. On the question have a Target Area for your Scene object, answer Yes, then rename the object from 'Scene 1' 'Labels'. 7. Select all objects related the labeling (Figure 88). Press Shift on your keyboard and drag and drop the objects on the Labels object in order group them. 59

64 Getting Started Volume II: 3D Turial Figure 88: Selecting objects be grouping in the Labels object 8. Double click the Labels Scene object open it up. Click the Scene Properties butn in the Menu Bar open its dialog. Set the Stage Width 400 and the Stage Height 100. Click OK close. Move back the root of your project using either the Folders view or the Up butn found in the Menu Bar (Figure 89). Figure 89: The grouping objects 9. Position the Labels object at X:0 and at Y:0. 10.Insert a Folder object and rename it from 'Folder 1' 'Animations'. 60

65 WireFusion 11.Select all objects related the animations (Figure 90). Press Shift on your keyboard and drag and drop the objects on the Animations object in order group them. Figure 90: Selecting objects be grouping in the Animations object 12.To bundle all connections going and from two objects, select View > Toggle Wire Bundling, or press CTRL + B on your keyboard (Figure 91). NOTE: Note how much easier it is navigate and understand your project after grouping visual and nonvisual functions in container objects. 61

66 Getting Started Volume II: 3D Turial Figure 91: Bundled wires Publish We are ready with our presentation and will now publish it. We have different options for publishing a WireFusion presentation, however, in this turial we will publish it as a Java Applet, as we want it run on a web page. 1. Choose File > Publish 2. When the Publish dialog opens, choose a name for the presentation and a folder publish it. Choose the name 'My_tape_rule' (Figure 92). Figure 92: Choosing name and location publish the presentation 3. Make sure the Format is set Java Applet. You can optionally also select the Download Java Plug-in if Java is missing checkbox (Figure 93). Figure 93: Publishing the presentation as a Java Applet 62

67 WireFusion NOTE: You can optionally choose encrypt your resources by marking the Encrypt resource file option. This prevents other users from stealing your resources. Not available in the Standard edition. 4. Change the default loading graphics by marking the Cusm Loader Graphics checkbox (Figure 94). Change the default Progress Bar Graphics, by clicking the Change butn. Load the image 'loading_bar.gif': [Path]/My Documents/WireFusion/resources/tape_rule/loading_bar.gif NOTE: The Cusm Loader Graphics option is not available in the Standard edition. 5. Change the default Background Graphics, by clicking the Change butn. Load the image 'loading_background.gif': [Path]/My Documents/WireFusion/resources/tape_rule/loading_background.gif Figure 94: Changing loading graphics 6. Click Finish publish the presentation. A dialog opens confirming that the presentation has been published. In the dialog, click the Open Folder butn go directly your published presentation (Figure 95). Figure 95: Publishing confirmed 7. Test the presentation by double clicking the HTML file. Your default browser should open and display the presentation. 63

68 Getting Started Volume II: 3D Turial Part III HTML Editing in Dreamweaver The final step in this turial is insert the published presentation in a HTML file of your choice, and, upload the presentation a web server. We use Adobe Dreamweaver, but any HTML edir and FTP client can be used. 1. In Dreamweaver, open the published WireFusion HTML file (Figure 96). Figure 96: Dreamweaver opened with the WireFusion HTML file 2. Switch Code View so that you can see the HTML source code. Copy all the HTML source code from (Figure 97): <!-- BEGIN WIREFUSION PRESENTATION CODE --> <!-- END WIREFUSION PRESENTATION CODE --> Figure 97: WireFusion HTML source code 64

69 HTML Editing in Dreamweaver 3. Open the HTML file which you would like insert the WireFusion presentation in. 4. Paste the source code the position on your page where you would like show the presentation. Save your HTML file. 5. Copy the published 'wf-player' folder and the 'My_tape_rule' project folder the same folder as your HTML file (Figure 98). Figure 98: Placing the player and project folders in the same folder as the HTML file NOTE: It is very important that the 'wf-player' folder and the project folder are located in the same folder as your HTML file. Else, the presentation will not work. NOTE: In case you still would like have the 'wf-player' folder and the project folder in a different folder than your HTML file, then you have change the codebase parameter in the HTML source code. 6. Test your HTML file locally before uploading the web server. Make sure the presentation is working. 7. Use the built-in FTP client upload your HTML file, the 'wf-player' folder (with contents) and the 'My_tape_rule' project folder (with contents) your web server. 8. Open the uploaded HTML file in your browser and test that the presentation is working as it should. 65

70 Getting Started Volume II: 3D Turial Summary We are now ready with the turial and you have learned the basic steps of creating a Web3D presentation using WireFusion - from 3D modeling publishing of a final presentation the web. There are still a lot learn and explore about the 3D capabilities in WireFusion, and a good point start with is read the reference manual WireFusion, Volume II. We also recommend the guide 3D Modeling, which gives useful tips for creating and preparing 3D models for WireFusion and the web. For those interested in creating dynamic presentations containing a lot of streamed models and textures, such as 3D configurars, we recommend the 3D API section found in the Java in WireFusion manual. End of turial * * * Publication date: November 7, 2007 The author and the publisher make no representation or warranties of any kind with regard the completeness or accuracy of the contents herein and accept no liability of any kind including but not limited performance, merchantability, fitness for any particular purpose, or any losses or damages of any kind caused or alleged be caused directly or indirectly from this book. All rights reserved 2007 Demicron AB, Solna, Sweden. World rights reserved. No part of this publication may be sred in a retrieval system, transmitted, or reproduced in any way, including but not limited phocopy, phograph, magnetic or other record, without the prior agreement and written permission of the publisher. This product and related documentation are protected by copyright and distributed under licenses restricting its use, copying, distribution, and decompilation. No part of this product or related documentation may be reproduced in any form by any means without prior written authorization of Demicron and its licensors, if any. Trademarks Demicron and WireFusion are trademarks of Demicron AB. Acrobat, Phoshop, Flash, Dreamweaver are registered trademarks of Adobe Systems Incorporated. Java, SunSoft are trademarks of Sun Microsystems, Inc. Windows 2000, Windows XP, Windows Vista are trademarks or registered trademarks of Microsoft Corporation. Pentium is a trademark of Intel Corporation. OS X is a trademark of Apple Computer. All other trademarks are the property of their respective owners. 66

Extrude. Taper. STEP 04: Ctrl +V _ select Copy from the clone window _ name the copy: Slabs Mesh _ click OK

Extrude. Taper. STEP 04: Ctrl +V _ select Copy from the clone window _ name the copy: Slabs Mesh _ click OK Extrude STEP 01: open the class-08 3ds Max file _ select the ellipse _ command panel / modifier list _ select Extrude _ set the extrusion Amount: 400 _ STEP 02: with the perspective viewport current press

More information

Reference Manual. WireFusion 5. Volume II: 3D Reference

Reference Manual. WireFusion 5. Volume II: 3D Reference Reference Manual WireFusion 5 Volume II: 3D Reference Contents INTRODUCTION... H1 About this Manual... H1 GETTING STARTED... H2 General Creating... H2 3D Tools Exporting to X3D and VRML... H2 3D SCENE

More information

Animation Basics. Learning Objectives

Animation Basics. Learning Objectives Animation Basics Learning Objectives After completing this chapter, you will be able to: Work with the time slider Understand animation playback controls Understand animation and time controls Morph compound

More information

Animating Layers with Timelines

Animating Layers with Timelines Animating Layers with Timelines Dynamic HTML, or DHTML, refers to the combination of HTML with a scripting language that allows you to change style or positioning properties of HTML elements. Timelines,

More information

Coolux Pandoras Box v5.5 Dear Pandoras Box users,

Coolux Pandoras Box v5.5 Dear Pandoras Box users, Coolux Pandoras Box v5.5 Dear Pandoras Box users, 1 You can now download the new Pandoras Box Version 5.5. Please find a summary of the main changes/features below. For more detailed information please

More information

1st Point. 2nd Point. hold shift & drag along Y. Splines

1st Point. 2nd Point. hold shift & drag along Y. Splines Splines STEP 1: open 3DS Max _ from the Command Panel under the Create tab click on Shapes (note: shapes are really Splines) _ under Object Type click on Ellipse STEP 2: Expand the Keyboard Entry tab type

More information

How to create interactive documents

How to create interactive documents Adobe InDesign Guide How to create interactive documents You can use Adobe InDesign to create dynamic web content or interactive documents. InDesign supports export to web-ready HTML or interactive PDF.

More information

Reference Manual. WireFusion 4.1 Volume I: General Reference

Reference Manual. WireFusion 4.1 Volume I: General Reference Reference Manual WireFusion 4.1 Volume I: General Reference Contents WHAT IS NEW...1 What is New in WireFusion 4.1...1 What is New in WireFusion 4.0...2 WIREFUSION FEATURES...5 3D FEATURES...9 SYSTEM

More information

Gwenview User Manual. Aurélien Gâteau Christopher Martin Henry de Valence

Gwenview User Manual. Aurélien Gâteau Christopher Martin Henry de Valence Aurélien Gâteau Christopher Martin Henry de Valence 2 Contents 1 Introduction 5 1.1 What is Gwenview..................................... 5 2 The Interface 6 2.1 Start Page..........................................

More information

To familiarize of 3ds Max user interface and adapt a workflow based on preferences of navigating Autodesk 3D Max.

To familiarize of 3ds Max user interface and adapt a workflow based on preferences of navigating Autodesk 3D Max. Job No: 01 Duration: 8H Job Title: User interface overview Objective: To familiarize of 3ds Max user interface and adapt a workflow based on preferences of navigating Autodesk 3D Max. Students should be

More information

Page Content. Inserting Text To add text to your document, you can type the text directly or use Cut or Copy and Paste or Paste Special.

Page Content. Inserting Text To add text to your document, you can type the text directly or use Cut or Copy and Paste or Paste Special. This section describes how to add content to your pages including text, Microsoft Office documents, images, Flash, and other media content. Inserting Text To add text to your document, you can type the

More information

Mirasys N series. Network Video Recorder Quick Guide

Mirasys N series. Network Video Recorder Quick Guide Mirasys N series Network Video Recorder Quick Guide 2006-2007 Mirasys Ltd. All rights reserved. No part of this document may be reproduced for any purpose, even in part. TRADEMARKS Mirasys and Mirasys

More information

Virtual MODELA USER'S MANUAL

Virtual MODELA USER'S MANUAL Virtual MODELA USER'S MANUAL Virtual MODELA is a program that simulates the movement of the tool on the screen. Contents Contents Part 1 Introduction 1-1 System Requirements... 4 1-2 Overview of Virtual

More information

Polygon Modeling Basics Chapter 1 - Vertices

Polygon Modeling Basics Chapter 1 - Vertices Polygon Modeling Basics Chapter 1 - Vertices In this tutorial we will cover the basic tools necessary for Polygon Modeling using the Vertex sub-object selection. It is less of a how to tutorial and more

More information

Projector Operation Guide

Projector Operation Guide Projector Operation Guide Contents 2 Introduction Making effective use of your projector... 6 Sending Images Via a Network (EMP NS Connection) (EB-826W/825/85).......... 6 Monitor, configure, and control

More information

EasyMP Operation Guide. Multimedia Projector. PowerLite 826W PowerLite 825 PowerLite 85

EasyMP Operation Guide. Multimedia Projector. PowerLite 826W PowerLite 825 PowerLite 85 EasyMP Operation Guide Multimedia Projector PowerLite 826W PowerLite 825 PowerLite 85 Contents 2 Introduction Making effective use of your projector......................... 6 Sending Images Via a Network

More information

Getting Started with ShowcaseChapter1:

Getting Started with ShowcaseChapter1: Chapter 1 Getting Started with ShowcaseChapter1: In this chapter, you learn the purpose of Autodesk Showcase, about its interface, and how to import geometry and adjust imported geometry. Objectives After

More information

Max scene used to generate the image from the second pdf in this tutorial.

Max scene used to generate the image from the second pdf in this tutorial. Tutorial covers creating vector drawings from a 3ds max scene and methods for compositing these drawings back into a rendering. Rendering set up is based of the lighting set up from the mental ray/skylight/mr

More information

3D Modeling and Design Glossary - Beginner

3D Modeling and Design Glossary - Beginner 3D Modeling and Design Glossary - Beginner Align: to place or arrange (things) in a straight line. To use the Align tool, select at least two objects by Shift left-clicking on them or by dragging a box

More information

hdalbum User Designer Guide Collect Create Share Designer V 1.2

hdalbum User Designer Guide Collect Create Share Designer V 1.2 hdalbum User Designer Guide 2017 Collect Create Share Designer V 1.2 Table of Contents Contents Welcome to the hdalbum Designer... 2 Features... 2 System Requirements... 3 Supported File Types... 3 Installing

More information

EASI MP-X Series. User Manual EASI MPR. Workstation. MPR Workstation user manual, , rev003

EASI MP-X Series. User Manual EASI MPR. Workstation. MPR Workstation user manual, , rev003 EASI MP-X Series User Manual EASI MPR Workstation MPR Workstation user manual, 59300234, rev003 Contents MPR Workstation Introduction...1 General...1 Software version...1 Structure of the Network...1 Workstation

More information

Autodesk Fusion 360: Render. Overview

Autodesk Fusion 360: Render. Overview Overview Rendering is the process of generating an image by combining geometry, camera, texture, lighting and shading (also called materials) information using a computer program. Before an image can be

More information

Creating Buttons and Pop-up Menus

Creating Buttons and Pop-up Menus Using Fireworks CHAPTER 12 Creating Buttons and Pop-up Menus 12 In Macromedia Fireworks 8 you can create a variety of JavaScript buttons and CSS or JavaScript pop-up menus, even if you know nothing about

More information

CAPTURE. USER GUIDE v1

CAPTURE. USER GUIDE v1 CAPTURE USER GUIDE v1 INTRODUCTION About The Logitech Capture app makes creating content with your webcam as easy as lights, camera, Capture. Start recording high-quality videos the second you plug in

More information

Adobe Premiere Pro CC 2018

Adobe Premiere Pro CC 2018 Course Outline Adobe Premiere Pro CC 2018 1 TOURING ADOBE PREMIERE PRO CC Performing nonlinear editing in Premiere Pro Expanding the workflow Touring the Premiere Pro interface Keyboard shortcuts 2 SETTING

More information

Multi-NVR Manager. Quick Start Configuration Usage

Multi-NVR Manager. Quick Start Configuration Usage Multi-NVR Manager Quick Start Configuration Usage 2014. All rights are reserved. No portion of this document may be reproduced without permission. All trademarks and brand names mentioned in this publication

More information

3ds Max Cottage Step 1. Always start out by setting up units: We re going with this setup as we will round everything off to one inch.

3ds Max Cottage Step 1. Always start out by setting up units: We re going with this setup as we will round everything off to one inch. 3ds Max Cottage Step 1 Always start out by setting up units: We re going with this setup as we will round everything off to one inch. File/Import the CAD drawing Be sure Files of Type is set to all formats

More information

COPYRIGHTED MATERIAL. Using Adobe Bridge. Lesson 1

COPYRIGHTED MATERIAL. Using Adobe Bridge. Lesson 1 Lesson Using Adobe Bridge What you ll learn in this lesson: Navigating Adobe Bridge Using folders in Bridge Making a Favorite Creating metadata Using automated tools Adobe Bridge is the command center

More information

Guide VIGIL Server Quick Start Guide

Guide VIGIL Server Quick Start Guide Guide 120040 VIGIL Server Quick Start Guide Guide #: 120040-5 Revised: July 31st, 2017 Product Affected: VIGIL Server v10.00.0000 Purpose: The purpose of this document is to quickly familiarize its reader

More information

User InterfaceChapter1:

User InterfaceChapter1: Chapter 1 User InterfaceChapter1: In this chapter you will learn about several aspects of the User Interface. You will learn about the overall layout of the UI, and then about the details of each element.

More information

KODAK Software User s Guide

KODAK Software User s Guide KODAK Create@Home Software User s Guide Table of Contents 1 Welcome to KODAK Create@Home Software Features... 1-1 Supported File Formats... 1-1 System Requirements... 1-1 Software Updates...1-2 Automatic

More information

System Configuration and 3D in Photoshop CS5

System Configuration and 3D in Photoshop CS5 CHAPTER 1 System Configuration and 3D in Photoshop CS5 The Adobe Photoshop application works closely with your computer s hardware profile to use its capabilities most efficiently. This smart relationship

More information

1.1: Introduction to Fusion 360

1.1: Introduction to Fusion 360 .: Introduction to Fusion 360 Fusion 360 is a cloud- based CAD/CAM tool for collaborative product development. The tools in Fusion enable exploration and iteration on product ideas and collaboration within

More information

Photography by Christina Sizemore. Mudbox Hotkeys

Photography by Christina Sizemore. Mudbox Hotkeys Digital Sculpting with Mudbox FIG 2.12 Digital Images Are Composed of a Pixel Grid. Each Pixel Stores Information Like Color and Transparency. Mudbox Uses Digital Images as Stencils and Stamps and Creates

More information

Avid FX Tutorials. Understanding the Tutorial Exercises

Avid FX Tutorials. Understanding the Tutorial Exercises Avid FX Tutorials Understanding the Tutorial Exercises The following tutorial exercises provide step-by-step instructions for creating various kinds of effects, while exploring many aspects of the Avid

More information

5.2. Click these tabs to jump to the Table of Contents, Index or start of each chapter.

5.2. Click these tabs to jump to the Table of Contents, Index or start of each chapter. 5.2 Click these tabs to jump to the, or start of each chapter. Click this button to advance to the next page. Click this button to return to the previous page. (Since this is the starting page, the [Back]

More information

AUTODESK FUSION 360 Designing a RC Car Body

AUTODESK FUSION 360 Designing a RC Car Body AUTODESK FUSION 360 Designing a RC Car Body Abstract This project explores how to use the sculpting tools available in Autodesk Fusion 360 Ultimate to design the body of a RC car. John Helfen john.helfen@autodesk.com

More information

Adobe After Effects Tutorial

Adobe After Effects Tutorial Adobe After Effects Tutorial GETTING STARTED Adobe After Effects CC is a video effects software that can be used to create animated graphics and video special effects. Whether you plan to green screen

More information

Table of Contents Lesson 1: Introduction to the New Interface... 2 Lesson 2: Prepare to Work with Office

Table of Contents Lesson 1: Introduction to the New Interface... 2 Lesson 2: Prepare to Work with Office Table of Contents Lesson 1: Introduction to the New Interface... 2 Exercise 1: The New Elements... 3 Exercise 2: Use the Office Button and Quick Access Toolbar... 4 The Office Button... 4 The Quick Access

More information

Quick Start. Getting Started

Quick Start. Getting Started CHAPTER 1 Quick Start This chapter gives the steps for reconstructing serial sections. You will learn the basics of using Reconstruct to import a series of images, view and align the sections, trace profiles,

More information

Adobe Flash CS4 Part 3: Animation

Adobe Flash CS4 Part 3: Animation CALIFORNIA STATE UNIVERSITY, LOS ANGELES INFORMATION TECHNOLOGY SERVICES Adobe Flash CS4 Part 3: Animation Fall 2010, Version 1.0 Table of Contents Introduction...2 Downloading the Data Files...2 Understanding

More information

Česky. Introduction... E-1 Minimum system requirements for PC... E-1 Using the AVerVision Application for PC.. E-3

Česky. Introduction... E-1 Minimum system requirements for PC... E-1 Using the AVerVision Application for PC.. E-3 Table of Contents Introduction... E-1 Minimum system requirements for PC... E-1 Using the AVerVision Application for PC.. E-3 Video Screen... E-3 Control Panel... E-3 Document Camera Control Panel... E-4

More information

Reference Manual. WireFusion 5. Volume I: General Reference

Reference Manual. WireFusion 5. Volume I: General Reference Reference Manual WireFusion 5 Volume I: General Reference Contents WHAT IS NEW... H1 What is New in WireFusion 5... H1 WIREFUSION FEATURES... H4 3D FEATURES... H9 SYSTEM REQUIREMENTS... H12 Windows Systems...

More information

NVMS User Manual

NVMS User Manual NVMS-1000 User Manual Contents 1 Software Introduction...1 1.1 Summary... 1 1.2 Operation Environment... 1 1.3 Install and Uninstall... 2 1.3.1 Install the Software... 2 1.3.2 Uninstall the Software...

More information

Oracle User Productivity Kit Content Player

Oracle User Productivity Kit Content Player Oracle User Productivity Kit Content Player Oracle User Productivity Kit Content Player Copyright 1998, 2012, Oracle and/or its affiliates. All rights reserved. Oracle and Java are registered trademarks

More information

NVMS User Manual. Version 2.1.0

NVMS User Manual. Version 2.1.0 NVMS-1000 User Manual Version 2.1.0 Contents 1 Software Introduction... 1 1.1 Summary... 1 1.2 Operation Environment... 1 1.3 Install and Uninstall... 2 1.3.1 Install the Software... 2 1.3.2 Uninstall

More information

Creative Web Designer Course

Creative Web Designer Course Creative Web Designer Course Photoshop 1. Getting to Know the Work Area Starting to work in Adobe Photoshop Using the tools Setting tool properties Undoing actions in Photoshop More about panels and panel

More information

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 1 The Blender Interface and Basic Shapes

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 1 The Blender Interface and Basic Shapes Blender Notes Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 1 The Blender Interface and Basic Shapes Introduction Blender is a powerful modeling, animation and rendering

More information

14. Using Illustrator CC with Other Adobe Applications

14. Using Illustrator CC with Other Adobe Applications 14. Using Illustrator CC with Other Adobe Applications Lesson overview In this lesson, you ll learn how to do the following: Place linked and embedded graphics in an Illustrator file. Place multiple images

More information

Avigilon Control Center Standard Web Client User Guide. Version 5.6

Avigilon Control Center Standard Web Client User Guide. Version 5.6 Avigilon Control Center Standard Web Client User Guide Version 5.6 2006-2015, Avigilon Corporation. All rights reserved. Unless expressly granted in writing, no license is granted with respect to any copyright,

More information

CONTENTS. Part 1.GP-723 system requirements...2. Part 2.GP-723 driver installation...2. Part 3.Microsoft DirectX9 installation...7

CONTENTS. Part 1.GP-723 system requirements...2. Part 2.GP-723 driver installation...2. Part 3.Microsoft DirectX9 installation...7 0 CONTENTS Part 1.GP-723 system requirements...2 Part 2.GP-723 driver installation...2 Part 3.Microsoft DirectX9 installation...7 Part 4. Goscam software installation...10 Part 5. Goscam Initial System

More information

Table of Contents. iii

Table of Contents. iii Photo to Movie 4.5 Table of Contents Photo to Movie Introduction... 1 Introduction... 1 Installation... 2 Organizing Your Movie... 5 Planning your movie... 5 Adding photos to your slide show... 5 Choosing

More information

NVMS User Manual

NVMS User Manual NVMS-1000 User Manual Contents 1 Software Introduction...1 1.1 Summary... 1 1.2 Operation Environment... 1 1.3 Install and Uninstall... 2 1.3.1 Install the Software... 2 1.3.2 Uninstall the Software...

More information

Getting Started with Adobe After Effects

Getting Started with Adobe After Effects Getting Started with Adobe After Effects Creative Cloud - Windows Miami Arts Studio - Instructor M. Pate Training, Outreach, Learning Technologies & Video Production Technology Productions Levels 4-7

More information

ADOBE 9A Adobe IIIustrator CS4.

ADOBE 9A Adobe IIIustrator CS4. ADOBE 9A0-088 Adobe IIIustrator CS4 http://killexams.com/exam-detail/9a0-088 A. Shift-click on each slice on the artboard with the Slice Select tool then choose Object > Group B. in the Save for Web &

More information

SI-100 Digital Microscope. User Manual

SI-100 Digital Microscope. User Manual SI-100 Digital Microscope User Manual Read this manual before use Keep for future reference Content 1 Introduction... 3 1.1 About The SI-100... 3 1.2 Advantage of SI-100... 3 1.3 Product Specification...

More information

Animating the Page IN THIS CHAPTER. Timelines and Frames

Animating the Page IN THIS CHAPTER. Timelines and Frames e r ch02.fm Page 41 Friday, September 17, 1999 10:45 AM c h a p t 2 Animating the Page IN THIS CHAPTER Timelines and Frames Movement Tweening Shape Tweening Fading Recap Advanced Projects You have totally

More information

HO-1: INTRODUCTION TO FIREWORKS

HO-1: INTRODUCTION TO FIREWORKS HO-1: INTRODUCTION TO FIREWORKS The Fireworks Work Environment Adobe Fireworks CS4 is a hybrid vector and bitmap tool that provides an efficient design environment for rapidly prototyping websites and

More information

DATA PROJECTOR XJ-H1650/XJ-H1750 XJ-ST145/XJ-ST155

DATA PROJECTOR XJ-H1650/XJ-H1750 XJ-ST145/XJ-ST155 DATA PROJECTOR XJ-H1650/XJ-H1750 XJ-ST145/XJ-ST155 E Data Projector USB Function Guide Be sure to read the precautions in the separate Setup Guide. Be sure to keep all user documentation handy for future

More information

Windows Movie Maker. The Toolbar. The Toolbar

Windows Movie Maker. The Toolbar. The Toolbar Windows Movie Maker The Menu Bar The Menu Bar gives access to all parts of the program. On the Menu Bar, click on File. Notice the choices of Save Project As and Save Movie File o Choose Save Project As

More information

CTvox Quick Start Guide

CTvox Quick Start Guide CTvox Quick Start Guide For Software Version 3.0 CTvox Quick Start Guide (for Software Version 3.0) Page 1 Contents Version history... 3 Introduction... 4 Loading a dataset... 5 Navigating the scene...

More information

USB 2.0 Video/Audio Grabber User s Guide

USB 2.0 Video/Audio Grabber User s Guide USB 2.0 Video/Audio Grabber User s Guide Contents: Chapter 1: Introduction... 1 1.1 Package Contents... 1 1.2 System Requirements... 1 Chapter 2: Getting Started... 2 2.1 Connect USB A/V Adapter... 2 2.2

More information

1 ZoomBrowser EX Software User Guide 5.0

1 ZoomBrowser EX Software User Guide 5.0 1 ZoomBrowser EX Software User Guide 5.0 Table of Contents (1/2) Chapter 1 Chapter 2 Chapter 3 What is ZoomBrowser EX? What Can ZoomBrowser EX Do?... 4 Guide to the ZoomBrowser EX Windows... 5 Task Buttons

More information

5.2. Click these tabs to jump to the Table of Contents, Index or start of each chapter.

5.2. Click these tabs to jump to the Table of Contents, Index or start of each chapter. 5.2 Click this button to advance to the next page. Click this button to return to the previous page. (Since this is the starting page, the [Back] button cannot be used.) Click these tabs to jump to the,

More information

A Basic Guide to Modeling Landscapes in Google SketchUp

A Basic Guide to Modeling Landscapes in Google SketchUp DYNASCAPE SOFTWARE INC. A Basic Guide to Modeling Landscapes in Google SketchUp A DS Sketch 3D User Guide Volume 2 This guide will take you through the steps of creating a 3D model of a landscape in Google

More information

Version 1.0. Intel-powered classmate PC Arcsoft WebCam Companion 3* Training Foils. *Other names and brands may be claimed as the property of others.

Version 1.0. Intel-powered classmate PC Arcsoft WebCam Companion 3* Training Foils. *Other names and brands may be claimed as the property of others. Intel-powered classmate PC Arcsoft WebCam Companion 3* Training Foils Version 1.0 1 2010/5/11 *Other names and brands may be claimed as the property of others. Legal Information INFORMATION IN THIS DOCUMENT

More information

Toon Boom Harmony Essentials V15.0

Toon Boom Harmony Essentials V15.0 Essentials Toon Boom Harmony Essentials V15.0 Keyboard Shortcuts Guide TOON BOOM ANIMATION INC. 4200 Saint-Laurent, Suite 1020 Montreal, Quebec, Canada H2W 2R2 +1 514 278 8666 contact@toonboom.com toonboom.com

More information

MotionGraphix. User Guide. Quick Start. Overview

MotionGraphix. User Guide. Quick Start. Overview MotionGraphix User Guide Quick Start Create a Project Add Elements Position, scale and rotate the elements Change the time and reposition, scale and rotate the elements Change the time again, etc. Double

More information

Sedao Ltd. QuickChange PROject. User Manual for QuickChange PROject version 2.1.5

Sedao Ltd. QuickChange PROject. User Manual for QuickChange PROject version 2.1.5 Sedao Ltd QuickChange PROject User Manual for QuickChange PROject version 2.1.5 Contents What is QuickChange PROject?... 2 Simple Artwork Creation... 5 Creating a project... 7 QuickChange PROject Template

More information

Autodesk Fusion 360 Training: The Future of Making Things Attendee Guide

Autodesk Fusion 360 Training: The Future of Making Things Attendee Guide Autodesk Fusion 360 Training: The Future of Making Things Attendee Guide Abstract After completing this workshop, you will have a basic understanding of editing 3D models using Autodesk Fusion 360 TM to

More information

123D Catch - Tutorial

123D Catch - Tutorial 123D Catch - Tutorial Autodesk s 123D Catch software (formerly Project Photofly) is based on photogrammetry. Photogrammetry is a process which derives geometric properties of an object from a series of

More information

User s Guide. Valvova Oy

User s Guide. Valvova Oy User s Guide Valvova Oy June 21, 2017 CONTENTS Contents 1 Timeline 2 1.1 Program startup......................................... 3 1.2 Calendar............................................. 3 1.3 Go to

More information

User manual Horus Movie Player 1

User manual Horus Movie Player 1 User manual Horus Movie Player 1 REVISION HISTORY DATE VERSION AUTHOR October 2013 1.0 Bijwoordbeeld tekst en techniek User manual Horus Movie Player 2 1 WORKING WITH THE INSPECTION AND SURVEY SUITE 5

More information

4 TRANSFORMING OBJECTS

4 TRANSFORMING OBJECTS 4 TRANSFORMING OBJECTS Lesson overview In this lesson, you ll learn how to do the following: Add, edit, rename, and reorder artboards in an existing document. Navigate artboards. Select individual objects,

More information

Adobe Flash CS4 Part 4: Interactivity

Adobe Flash CS4 Part 4: Interactivity CALIFORNIA STATE UNIVERSITY, LOS ANGELES INFORMATION TECHNOLOGY SERVICES Adobe Flash CS4 Part 4: Interactivity Fall 2010, Version 1.0 Table of Contents Introduction... 2 Downloading the Data Files... 2

More information

Contents. Setting the EMP NS Connection Operation. Connecting with EMP NS Connection. Using a Computer to Set Up, Monitor and Control Projectors

Contents. Setting the EMP NS Connection Operation. Connecting with EMP NS Connection. Using a Computer to Set Up, Monitor and Control Projectors Operation Guide 1 Contents 2 EasyMP Summary...4 Installing the Software...5 Software Supplied...5 Installing...5 Connecting with EMP NS Connection Overview of EMP NS Connection...8 Two Connection Modes

More information

Cropping an Image for the Web

Cropping an Image for the Web Cropping an Image for the Web This guide covers how to use the Paint software included with Microsoft Windows to crop images for use on a web page. Opening Microsoft Paint (In Windows Accessories) On your

More information

Shattering Mirror Effect

Shattering Mirror Effect Shattering Mirror Effect In this tutorial you will create an effect that simulates the shattering of a mirror, using the Import EPS feature in the 3D DVE layout. You ll also learn the difference between

More information

Intelli-Signage Signage Designer Software

Intelli-Signage Signage Designer Software Intelli-Signage (User Manual V1.0) version: V3.0.0.0 Contents 1. Introduction... 1 2. System requirement... 1 2.1 Signage Player Software... 1 2.2... 1 3. Installation/Uninstallation of... 2 4. interface...

More information

5 Subdivision Surfaces

5 Subdivision Surfaces 5 Subdivision Surfaces In Maya, subdivision surfaces possess characteristics of both polygon and NURBS surface types. This hybrid surface type offers some features not offered by the other surface types.

More information

StudioPrompter Tutorials. Prepare before you start the Tutorials. Opening and importing text files. Using the Control Bar. Using Dual Monitors

StudioPrompter Tutorials. Prepare before you start the Tutorials. Opening and importing text files. Using the Control Bar. Using Dual Monitors StudioPrompter Tutorials Prepare before you start the Tutorials Opening and importing text files Using the Control Bar Using Dual Monitors Using Speed Controls Using Alternate Files Using Text Markers

More information

Meeting Visuals UCF Toolkit User Guide

Meeting Visuals UCF Toolkit User Guide Meeting Visuals UCF Toolkit User Guide We provide Meeting Visuals web conferencing services. Because Meeting Visuals is powered by WebEx, this guide makes several references to the company name, platform

More information

MimioClassroom User Guide

MimioClassroom User Guide MimioClassroom User Guide for Windows gkpglobalsolutions.com Mimio LLC. All rights reserved. Revised 10/21/2010. No part of this document or the software may be reproduced or transmitted in any form or

More information

From the dock at the left, right, top, or bottom of your monitor screen, open the Finder.

From the dock at the left, right, top, or bottom of your monitor screen, open the Finder. GETTING STARTED Composition & Defamiliarization: Using Adobe Illustrator as a Tool Kristen Foster 2010 Drawing and Composition Module OTIS College of Art and Design Trash preferences + Open Illustrator

More information

move object resize object create a sphere create light source camera left view camera view animation tracks

move object resize object create a sphere create light source camera left view camera view animation tracks Computer Graphics & Animation: CS Day @ SIUC This session explores computer graphics and animation using software that will let you create, display and animate 3D Objects. Basically we will create a 3

More information

animation, and what interface elements the Flash editor contains to help you create and control your animation.

animation, and what interface elements the Flash editor contains to help you create and control your animation. e r ch02.fm Page 43 Wednesday, November 15, 2000 8:52 AM c h a p t 2 Animating the Page IN THIS CHAPTER Timelines and Frames Movement Tweening Shape Tweening Fading Recap Advanced Projects You have totally

More information

Gamepad Controls. Figure 1: A diagram of an Xbox controller. Figure 2: A screenshot of the BodyViz Controller Panel. BodyViz 3 User Manual 1

Gamepad Controls. Figure 1: A diagram of an Xbox controller. Figure 2: A screenshot of the BodyViz Controller Panel. BodyViz 3 User Manual 1 BodyViz User Manual Gamepad Controls The first step in becoming an expert BodyViz user is to get acquainted with the Xbox gamepad, also known as a controller, and the BodyViz Controller Panel. These can

More information

How to export and save files

How to export and save files How to export and save files Illustrator is popular with designers because they can create graphics that can be used in a wide variety of applications. You can easily save your work for print, video, or

More information

Table of contents 2 / 21

Table of contents 2 / 21 VooCAT Help 1 / 21 Table of contents Introduction... 3 Welcome to VooCAT... 3 How VooCAT works... 3 Features... 3 Installation and licensing... 3 Installation on Windows systems... 4 Installation on OS

More information

Easy Decal Version Easy Decal. Operation Manual. &u - Assets

Easy Decal Version Easy Decal. Operation Manual. &u - Assets Easy Decal Operation Manual 1 All information provided in this document is subject to change without notice and does not represent a commitment on the part of &U ASSETS. The software described by this

More information

Maya 2014 Introduction to Maya

Maya 2014 Introduction to Maya Maya 2014 Introduction to Maya Maya is an incredibly powerful animation software that can be used to create almost anything you can imagine. The purpose of this document is to help you become familiar

More information

Character Modeling IAT 343 Lab 6. Lanz Singbeil

Character Modeling IAT 343 Lab 6. Lanz Singbeil Character Modeling IAT 343 Lab 6 Modeling Using Reference Sketches Start by creating a character sketch in a T-Pose (arms outstretched) Separate the sketch into 2 images with the same pixel height. Make

More information

First Animated Model Yellow Submarine

First Animated Model Yellow Submarine Course: 3D Design Title: First Animated Model Yellow Submarine Blender: Version 2.6X Level: Beginning Author; Neal Hirsig (May 2012) First Animated Model Yellow Submarine Most of you are perhaps too young

More information

Quick Start Tutorial

Quick Start Tutorial Tutorial Tutorial: Build an Apple Welcome to Design 3D CX 7. This is a quick tutorial to get you started. In this tutorial you ll learn how to import an Adobe Illustrator file, Lathe it into a 3D object,

More information

IT153 Midterm Study Guide

IT153 Midterm Study Guide IT153 Midterm Study Guide These are facts about the Adobe Dreamweaver CS4 Application. If you know these facts, you should be able to do well on your midterm. Dreamweaver users work in the Document window

More information

XProtect Remote Client 3.7 User s Manual

XProtect Remote Client 3.7 User s Manual XProtect Remote Client 3.7 User s Manual Target Audience for this Document This document is aimed at users of the Milestone XProtect Remote Client. This document provides users with detailed descriptions

More information

Phoenix Keyboard Shortcuts R2. New additions are highlighted. Keyboard Shortcuts

Phoenix Keyboard Shortcuts R2. New additions are highlighted. Keyboard Shortcuts New additions are highlighted Keyboard Shortcuts General File Browser Minimize application + D Refresh file list Ctrl + R or F5 Full screen Toggle Tab Cancel Esc Ok and close Return Viewer Undo (redo)

More information

User Guide Belltech Systems, LLC

User Guide Belltech Systems, LLC User Guide Belltech Systems, LLC http://www.belltechsystems.com May, 2006 1. Introducing Belltech CaptureXT 2. Installation and Uninstallation Installation Running the Application Uninstallation 3. User

More information

3ds Max certification prep

3ds Max certification prep 3ds Max certification prep Study online at quizlet.com/_25oorz 1. 24 Frames per second 2. 25 Frames per second, Europe 3. 30 Frames per second, Americas and Japan 4. Absolute mode, off set mode 5. How

More information

Adobe Flash CS4 Part 1: Introduction to Flash

Adobe Flash CS4 Part 1: Introduction to Flash CALIFORNIA STATE UNIVERSITY, LOS ANGELES INFORMATION TECHNOLOGY SERVICES Adobe Flash CS4 Part 1: Introduction to Flash Fall 2010, Version 1.0 Table of Contents Introduction...3 Downloading the Data Files...3

More information