Fundamentals of Warping and Morphing
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1 Fundamentals of Warping and Morphing Luiz Velho IMPA - Institututo de Matemática Pura e Aplicada
2 Outline Metamorphosis in Nature Conceptual Framework Overview of Warping and Morphing Applications in Computer Graphics Paradigm of the Universes Structure of the Course
3 Metamorphosis "transformation of a shape and its visual attributes" Intrinsic in our Environment Deformations in Nature Man-made Deformations Powerful Concept Comparison of Shapes
4 Shape Change In Nature Living Beings internal forces Growth Processes Locomotion
5 Plant Growth
6 Shape Change In Nature Inanimate Things external forces Environmental Phenomena Mechanical Processes
7 Erosion
8 Man-Made Deformations Reshape Matter Arts & Crafts Modeling Industry Manufacturing
9 Industrial Object
10 Comparison of Shapes Classes of Shapes Transformation Group of n Parameters Correlation Related Shapes
11 Classification of Plants
12 Comparison of Shapes Classes of Shapes Transformation Group of n Parameters Evolution Transitional Shapes
13 Crocodile Skull
14 Characteristics of Deformations Action Continuous Discontinuous Effect Non-Permanent (elastic) Permanent (inelastic) Volume Preserving Non-Preserving
15 Rules for a Good Morph Most Natural Physically Plausible Perceptually Correct
16 Images and Perception Image: Representation of Objects Sequence of Images: Animation Image Blending -> Transitions Related Shapes x Unrelated Shapes
17 Cross Dissolve of Unrelated Images Unrelated Shapes Time / Space Changes ( passage of time/space )
18 Metamorphosis of Similar Shapes Related Shapes Metamorphosis (interpolation of attributes)
19 Metamorphosis and Graphics Computer Graphics Model Deformation Image
20 Model Deformation Deform the Model Render
21 Image Deformation Render Deform Image
22 Conceptual Framework Goals Integrated View Common Theory Unifying Concepts Graphical Objects Shape Transformations
23 Graphical Objects Components Shape (geometric support) Attributes (visual properties) Examples Particle Systems, 2D Drawings, Images, Surfaces, Volumes
24 Example: 2D Drawing Shape Graphical Object color texture Attributes
25 Shape Transformations Operations Warping: Unary Op Morphing: Binary Op Two Related Problems, Same Framework 1 - Given Object A and Xform, find Object B 2 - Given Object A and Object B, find Xform
26 1 - Warping A F (t)? 2 - Morphing A? B
27 Warping and Morphing of Graphical Objects Processing Pipeline Geometry Deformation Attribute Generation Object Combination
28 Geometry Deformation Change of Coordinate Systems Intrinisc Extrinsic
29 Attribute Generation Domain Uniformization Resampling (adjust to new geometry) Range Compatibilization (morphing) Homogenization (attribute equivalence) ex: Color Spaces CIE-xyz / RGB
30 Object Combination Correspondence between Objects Domain (shape) Range (attributes) Steps Geometry Alignment Attribute Blending (morphing)
31 Warping Pipeline
32 Morphing Pipeline (note: warping as morphing)
33 Implementation Issues Specification Type of Transformation Rate of Change Computation User Interface
34 Specification of Transformations Global Transformations Affine Maps Projective Maps Non-Linear Maps
35 Examples of Global Transformations Rotation Perspective Pinch
36 Specification of Transformations Piecewise: (parts + continuity) Domain Decomposition Vector Fields
37 Examples of Piecewise Transformations Triangulation Displacement Fields
38 Computation of Transformations Direct Moving Points of the Object p U p f (p) Suitable for: Parametric Representations
39 Computation of Transformations Indirect Transform the Ambient Space F: R n U R n Suitable for: Implicit Representation Can be used also for Parametric Representation
40 User Interface Features Object Properties Functional Perceptual Uses Handle for Transformations Object Correspondence
41 User Interface: Features
42 Features and Perception
43 Features and Perception obs: sound / motion
44 Transformation of Graphical Objects Particle Systems Curves and Surfaces Images and Volumes
45 Transformation of Points Discrete Enumeration Specification Force Fields Computation Direct
46 Particle Systems
47 Transformation of Curves and Surfaces Parametric Description Specification Control Points Computation Direct
48
49 Transformation of Images and Volumes Volumetric/Implicit Description Specifiaction Change of Coordinate System Computation Indirect
50
51 Applications in Graphics Modeling Animation Special Effects Shape Analysis
52 Modeling I Shape Operators Deformations ex: taper, twist, bend Usage Simulation of Manufacturing Processes
53 Examples of Deformation Operators
54 Modeling II Shape Families Interpolation n-parameters Usage Style Evolution Features
55 Bottle (1-parameter) t
56 rayban Sun Glasses (2-parameters) square s round t cat
57 Animation Emphasis Stretch Squash * Distortion Motion
58 Stretch and Squash
59 Animation Control Keyframing Inbetweening * Distortion Motion
60 Animation Keyframes Inbetweens
61 Special Effects Transitions Dissolve Wipe
62 Example: Wipe Patterns
63 Special Effects Transformations Image Surface
64 ADO Mirage
65 Image Analysis Fitting Registration
66 Texture Registration
67 Image Analysis Matching Recognition
68 Modal Analysis 5.1 template 24.4 object match strain energy
69 Paradigm of the Universes Understanding an Area Levels of Abstraction Conceptual Issues
70 Levels of Abstraction Physical Universe Mathematical Universe Representation Universe Implementation Universe
71 Conceptual Issues 1 - Define the Elements of Math Universe graphical objects 2 - Specify Operators on Math Universe shape transformations 3 - Construct Representation Schemes specification
72 Structure of the Course Luiz Velho - Overview Jonas Gomes - Graphical Objects - Transformations Bruno Costa - Computation Lucia Darsa Thad Beier - Specification - Applications
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