Overview. VO Rendering SS Radiance Workflow 1. Radiance. Radiance Workflow 2. Radiance in Practice. Unit 8: Rendering Systems
|
|
- Magnus Richard
- 5 years ago
- Views:
Transcription
1 Overview VO Rendering SS 2005 Unit 8: Rendering Systems Radiance Maya 3DS Brazil RenderPark Lightwave ART 2 Radiance Development started 1988 Major systems paper: SIGGRAPH 1994 Principal author: Greg Ward-Larson Provided as free UNIX binaries by LLBL An open source project (!) A collection of command-line C programs designed to work in concert ~ lines of code as of 94 Radiance Workflow 1 Modelling is usually done in an external CAD program Import filters for a wide variety of applications (AutoCAD etc.) exists Filters operate autonomously on wellstructured 3D data Scene properties textures etc. are added to object descriptions obtained from CAD files by the user Native Radiance modelling also possible Radiance Workflow 2 Radiance in Practice Completed scene description is then processed by oconv -> octree scene file Interactive preview of camera position in rview viewer rpict renderer generates intermediate image pfilt performs tone mapping and filtering Finished image can be viewed by any image display program & falsecolor rad command-line front-end takes care of almost everything from CAD data to final image Several packages are based on or around Radiance, e.g. ADELINE Native Windows front-end currently in state of development, but useable Radiance is showing it s age, but it is still the gold standard for architects 5 6 1
2 Radiance Technical Specs Radiance is basically a highly accurate stochastic raytracer Tristimulus renderer CIE XYZ Physical quantities are used for luminance Sophisticated reflectance models can be used Several acceleration strategies are used, and as a tradeoff no caustics are computed Radiance Acceleration Techniques Hybrid deterministic/stochastic raytracing Cached irradiance gradients Adaptive sampling of lightsources Unimportant sources are not used at all Automatic generation of virtual lightsources User-directed secondary lightsources Hierarchical octrees Parallel processing 7 8 Irradiance Gradients Irradiance Gradient Example Distribution raytracing is done for the blue pixels Information is interpolated in the areas inbetween Sample points are chosen based on geometry and light 9 10 Genuine Radiance Falsecolor Output
3 Radiance vs. Path Tracer Textures and Refraction Out- & Indoor Rendering Radiance Improvements Radiance AutoCad integration Done at Lawrence Livermore labs Perceptually-based ray termination Gaze-directed realtime rendering University of Bristol - original codebase Parallel, spectral Radiance University of Bristol New codebase - work in progress Maya, 3D Studio Similar, with different capabilities: Maya is somewhat more powerful Primarily geared towards a creative user interface, rendering technology comes second -> primary renderer is usually shader based OpenGL / scanline hybrid However: experienced artists can deliver stunning results using these tools Plus: rendering engine can be exchanged by a third-party plug-in Brazil Commercial product: third party global illumination plugin for 3DS & possibly later Maya Finished product Stochastic ray-based renderer with subsurface scattering One of the first commercial GI rendering systems. Others are VRay, FinalRender, Raymax, (Entropy cancelled by Exluna)
4 Brazil Example #1 Brazil Example #2 19 Brazil Example #3 Vray Example Mental Ray MentalRay Example The premier raytracing backend for the entire CG industry Extremely reliable and fast only geometric primitive is the triangle Is dependent on preprocessing for geometry Supports photon mapping as add-on and custom shaders Not a native global illumination renderer
5 POVRay Persistence of Vision Raytracer Ancient by computer science standards The tool for hobbyists and certain artists Comparatively primitive no tone mapping, RGB colour space rendering Software structure a catastrophe Highly configurable, several subversions exist (most notably MegaPOV) In the hands of a good artist it still is a formidable tool POVRay Example RenderPark Developed at the KU Leuven / Belgium Primary target: image synthesis algorithm testbed Will eventually be a general purpose toolkit C++ libraries and applications Under development since 1993 Snapshots available for download RenderPark Features Wide variety of patch- and ray-based global illumination methods. Also features OpenGL and AR output MGF and VRML97 input X-Windows interface Tone mapping support Can act as a plug-in for other applications RPK Examples #1 RPK Examples #
6 PBRT PBRT Example Devloped by Matt Pharr, Greg Humphires and others Stochastic rendering research toolkit Path tracing, stochastic raytracing Large selection of reflectancy models Extensive documentation in book form Covers a wide range of the topic in this lecture by example Graphics ICGA The grandfather: RISS Realistic Image Synthesis System. VAX Pascal, , chief architect Michael Gervautz The bastard child: FLIRT Faster than LIght RayTracer. ANSI C, , Tobler, Stürzlinger, Traxler et. al. The stillborn child: VEGA / BaBeL. C++, , Löffelmann & Tobler. Discontinued due to language & design limitations RISS Images FLIRT DCG Image Advanced Rendering Toolkit Aim: a general-purpose rendering toolkit for graphics research and use Under development since core developers, ~10 students Written in Objective C, ~180k LOC Highly modularized Currently command-line only Runs on a large variety of platforms: Solaris, Linux, Windows, IRIX, OS X,
7 ART Features #1 ART Features #2 Modelling: CSG, NURBS, subdivision surfaces, CSG and SDS automata Turing-complete shading language, cellular automata Modular imaging pipeline with intermediary spectral images and tone mapping Spectral rendering incl. polarization and fluorescence (Realistic skylight and water models) Renderers: Open GL, edge tracer, visibility raytracer, lightmap photon tracer, path tracer Intelligent selection of parser modules on input -> potentially capable of multiformat input Different colour types for internal calculations are supported RGB, CIE XYZ, Spectra with 8,16,45,450 samples ART Structure ART Libraries Code is grouped into a set of 20 libraries Several command-line applications use these classes Protocols (in Java: interfaces) are used to group objects by functional hierarchy instead of inheritance hierarchy Categories are used to split classes into different libraries where appropriate, e.g. according to rendering technology Basics Colour Graphics Image Material Math Node Objective OpenGL Parser ShootingExpansion Raycasting GatheringExpansion Rendering Shape Surface Trafo User Value ART: Status Historic ART Example Global structure more or less finished Tons of detail work are left Numerous highly advanced features are implemented, while minor details have not been done Goal: public availability under the GPL Code is still a bit too unfinished for public beta release CVS server used for internal development
8 Project: A Complex Model Battleship Model Battleship Closeup ART: Praktikums- and Other Topics (Maintenance work on the surface models) Leaf surface and volume model Implementation of a new tone mapping operator, or maintenance of the existing tone mapping operators Documentation writing (Demo suite) Rendering VO Unit 8 Thank you for your attention! 47 8
Animation & Rendering
7M836 Animation & Rendering Introduction, color, raster graphics, modeling, transformations Arjan Kok, Kees Huizing, Huub van de Wetering h.v.d.wetering@tue.nl 1 Purpose Understand 3D computer graphics
More informationLighting. To do. Course Outline. This Lecture. Continue to work on ray programming assignment Start thinking about final project
To do Continue to work on ray programming assignment Start thinking about final project Lighting Course Outline 3D Graphics Pipeline Modeling (Creating 3D Geometry) Mesh; modeling; sampling; Interaction
More informationIntroduction to Computer Graphics. Knowledge basic concepts 2D and 3D computer graphics
Introduction to Computer Graphics Knowledge basic concepts 2D and 3D computer graphics 1 Introduction 2 Basic math 3 2D transformations 4 3D transformations 5 Viewing 6 Primitives 7 Geometry 8 Shading
More informationRendering and Radiosity. Introduction to Design Media Lecture 4 John Lee
Rendering and Radiosity Introduction to Design Media Lecture 4 John Lee Overview Rendering is the process that creates an image from a model How is it done? How has it been developed? What are the issues
More informationToday. Rendering algorithms. Rendering algorithms. Images. Images. Rendering Algorithms. Course overview Organization Introduction to ray tracing
Today Rendering Algorithms Course overview Organization Introduction to ray tracing Spring 2010 Matthias Zwicker Universität Bern Rendering algorithms Problem statement Given computer representation of
More informationComputer Graphics. - Ray Tracing I - Marcus Magnor Philipp Slusallek. Computer Graphics WS05/06 Ray Tracing I
Computer Graphics - Ray Tracing I - Marcus Magnor Philipp Slusallek Overview Last Lecture Introduction Today Ray tracing I Background Basic ray tracing What is possible? Recursive ray tracing algorithm
More informationConsider a partially transparent object that is illuminated with two lights, one visible from each side of the object. Start with a ray from the eye
Ray Tracing What was the rendering equation? Motivate & list the terms. Relate the rendering equation to forward ray tracing. Why is forward ray tracing not good for image formation? What is the difference
More informationEffects needed for Realism. Computer Graphics (Fall 2008) Ray Tracing. Ray Tracing: History. Outline
Computer Graphics (Fall 2008) COMS 4160, Lecture 15: Ray Tracing http://www.cs.columbia.edu/~cs4160 Effects needed for Realism (Soft) Shadows Reflections (Mirrors and Glossy) Transparency (Water, Glass)
More information782 Schedule & Notes
782 Schedule & Notes Tentative schedule - subject to change at a moment s notice. This is only a guide and not meant to be a strict schedule of how fast the material will be taught. The order of material
More informationRaycast Rendering Maya 2013
2000 2012 Michael O'Rourke Raycast Rendering Maya 2013 (See also the Intro to Lights and Rendering tutorial for an introduction to the basics of rendering an image) Concept There are several algorithms
More informationRendering with Radiance
Radiance Overview This section introduces some more information about Radiance and how IES have integrated it into the Virtual Environment. This document is not intended as an exhaustive study of this
More informationPhotorealism vs. Non-Photorealism in Computer Graphics
The Art and Science of Depiction Photorealism vs. Non-Photorealism in Computer Graphics Fredo Durand MIT- Lab for Computer Science Global illumination How to take into account all light inter-reflections
More informationRay Tracer System Design & lrt Overview. cs348b Matt Pharr
Ray Tracer System Design & lrt Overview cs348b Matt Pharr Overview Design of lrt Main interfaces, classes Design trade-offs General issues in rendering system architecture/design Foundation for ideas in
More informationGlobal Rendering. Ingela Nyström 1. Effects needed for realism. The Rendering Equation. Local vs global rendering. Light-material interaction
Effects needed for realism Global Rendering Computer Graphics 1, Fall 2005 Lecture 7 4th ed.: Ch 6.10, 12.1-12.5 Shadows Reflections (Mirrors) Transparency Interreflections Detail (Textures etc.) Complex
More information! Pixar RenderMan / REYES. ! Software shaders. ! Pixar Photorealistic RenderMan (PRMan) ! Basically a sophisticated scanline renderer
Overview VO Rendering SS 2010 Unit 9: Pixar RenderMan Pixar RenderMan / REYES Highly complex software system used for a large portion of today's industrial CG work Software shaders Technology behind complex
More information03. 3ds Max Design & Mental Ray
Design + Computing 03. 3ds Max Design & Mental Ray 9/23/2015 CAD & Graphics II HOM2027 Fall 2014 Every Wednesday 2:00 pm 5:50 pm Jin Kook Lee, PhD. 02-2220-2645 designit@hanyang.ac.kr Assistant Professor,
More informationVU Rendering SS Unit 9: Renderman
VU Rendering SS 2012 Unit 9: Renderman Overview 1. Pixar RenderMan / REYES Highly complex software system used for a large portion of today's industrial CG work 2. Software shaders Technology behind complex
More informationIntro to Ray-Tracing & Ray-Surface Acceleration
Lecture 12 & 13: Intro to Ray-Tracing & Ray-Surface Acceleration Computer Graphics and Imaging UC Berkeley Course Roadmap Rasterization Pipeline Core Concepts Sampling Antialiasing Transforms Geometric
More informationThere are many kinds of surface shaders, from those that affect basic surface color, to ones that apply bitmap textures and displacement.
mental ray Overview Mental ray is a powerful renderer which is based on a scene description language. You can use it as a standalone renderer, or even better, integrated with 3D applications. In 3D applications,
More informationCIS 581 Interactive Computer Graphics
CIS 581 Interactive Computer Graphics Instructor: Han-Wei Shen (hwshen@cse.ohio-state.edu) Credit: 4 Class: MWF 2:30 pm 3:18 pm DL 264 Office hours: TuTr 11 am - 12pm DL 789 Web: http://www.cse.ohio-state.edu/~hwshen/581
More informationRecollection. Models Pixels. Model transformation Viewport transformation Clipping Rasterization Texturing + Lights & shadows
Recollection Models Pixels Model transformation Viewport transformation Clipping Rasterization Texturing + Lights & shadows Can be computed in different stages 1 So far we came to Geometry model 3 Surface
More informationLecture 18: Primer on Ray Tracing Techniques
Lecture 18: Primer on Ray Tracing Techniques 6.172: Performance Engineering of Software Systems Joshua Slocum November 16, 2010 A Little Background Image rendering technique Simulate rays of light - ray
More informationRadeon ProRender and Radeon Rays in a Gaming Rendering Workflow. Takahiro Harada, AMD 2017/3
Radeon ProRender and Radeon Rays in a Gaming Rendering Workflow Takahiro Harada, AMD 2017/3 Agenda Introduction Radeon ProRender & Radeon Rays Radeon Rays Unity + Radeon Rays Integration to real time applications
More informationGreg Ward / SIGGRAPH 2003
Global Illumination Global Illumination & HDRI Formats Greg Ward Anyhere Software Accounts for most (if not all) visible light interactions Goal may be to maximize realism, but more often visual reproduction
More informationLevel of Details in Computer Rendering
Level of Details in Computer Rendering Ariel Shamir Overview 1. Photo realism vs. Non photo realism (NPR) 2. Objects representations 3. Level of details Photo Realism Vs. Non Pixar Demonstrations Sketching,
More informationCSE 167: Introduction to Computer Graphics. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2013
CSE 167: Introduction to Computer Graphics Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2013 Today Course organization Course overview 2 Course Staff Instructor Jürgen Schulze,
More informationToday. Rendering algorithms. Rendering algorithms. Images. Images. Rendering Algorithms. Course overview Organization Introduction to ray tracing
Today Rendering Algorithms Course overview Organization Introduction to ray tracing Spring 2009 Matthias Zwicker Universität Bern Rendering algorithms Problem statement Given computer representation of
More informationReal-Time Universal Capture Facial Animation with GPU Skin Rendering
Real-Time Universal Capture Facial Animation with GPU Skin Rendering Meng Yang mengyang@seas.upenn.edu PROJECT ABSTRACT The project implements the real-time skin rendering algorithm presented in [1], and
More informationLecture 12: Advanced Rendering
Lecture 12: Advanced Rendering CSE 40166 Computer Graphics Peter Bui University of Notre Dame, IN, USA November 30, 2010 Limitations of OpenGL Pipeline Rendering Good Fast, real-time graphics rendering.
More informationLecture 1. Computer Graphics and Systems. Tuesday, January 15, 13
Lecture 1 Computer Graphics and Systems What is Computer Graphics? Image Formation Sun Object Figure from Ed Angel,D.Shreiner: Interactive Computer Graphics, 6 th Ed., 2012 Addison Wesley Computer Graphics
More informationComputer Graphics. Lecture 13. Global Illumination 1: Ray Tracing and Radiosity. Taku Komura
Computer Graphics Lecture 13 Global Illumination 1: Ray Tracing and Radiosity Taku Komura 1 Rendering techniques Can be classified as Local Illumination techniques Global Illumination techniques Local
More informationPhoton Mapping. Michael Doggett Department of Computer Science Lund university
Photon Mapping Michael Doggett Department of Computer Science Lund university Outline Photon Mapping (ch. 14 in textbook) Progressive Stochastic 2011 Michael Doggett How to make light sampling faster?
More informationVoxel Cone Tracing and Sparse Voxel Octree for Real-time Global Illumination. Cyril Crassin NVIDIA Research
Voxel Cone Tracing and Sparse Voxel Octree for Real-time Global Illumination Cyril Crassin NVIDIA Research Global Illumination Indirect effects Important for realistic image synthesis Direct lighting Direct+Indirect
More informationAdvanced Maya Texturing and Lighting
Advanced Maya Texturing and Lighting Lanier, Lee ISBN-13: 9780470292730 Table of Contents Introduction. Chapter 1 Understanding Lighting, Color, and Composition. Understanding the Art of Lighting. Using
More informationCS 464 Review. Review of Computer Graphics for Final Exam
CS 464 Review Review of Computer Graphics for Final Exam Goal: Draw 3D Scenes on Display Device 3D Scene Abstract Model Framebuffer Matrix of Screen Pixels In Computer Graphics: If it looks right then
More informationAdvanced Maya e Texturing. and Lighting. Second Edition WILEY PUBLISHING, INC.
Advanced Maya e Texturing and Lighting Second Edition Lee Lanier WILEY PUBLISHING, INC. Contents Introduction xvi Chapter 1 Understanding Lighting, Color, and Composition 1 Understanding the Art of Lighting
More informationAccelerating Ray-Tracing
Lecture 9: Accelerating Ray-Tracing Computer Graphics and Imaging UC Berkeley CS184/284A, Spring 2016 Course Roadmap Rasterization Pipeline Core Concepts Sampling Antialiasing Transforms Geometric Modeling
More informationCMSC427 Shading Intro. Credit: slides from Dr. Zwicker
CMSC427 Shading Intro Credit: slides from Dr. Zwicker 2 Today Shading Introduction Radiometry & BRDFs Local shading models Light sources Shading strategies Shading Compute interaction of light with surfaces
More informationComputer Graphics. Instructor: Oren Kapah. Office Hours: T.B.A.
Computer Graphics Instructor: Oren Kapah (orenkapahbiu@gmail.com) Office Hours: T.B.A. The CG-IDC slides for this course were created by Toky & Hagit Hel-Or 1 CG-IDC 2 Exercise and Homework The exercise
More informationlecture 18 - ray tracing - environment mapping - refraction
lecture 18 - ray tracing - environment mapping - refraction Recall Ray Casting (lectures 7, 8) for each pixel (x,y) { cast a ray through that pixel into the scene, and find the closest surface along the
More informationCS 428: Fall Introduction to. Realism (overview) Andrew Nealen, Rutgers, /11/2009 1
CS 428: Fall 2009 Introduction to Computer Graphics Realism (overview) 11/11/2009 1 Topic overview Image formation and OpenGL Transformations and viewing Polygons and polygon meshes Programmable pipelines
More informationLighting Simulations: A Parametric Perspective. Sarith Subramaniam
Lighting Simulations: A Parametric Perspective Sarith Subramaniam 1 Thinking parametrically 2 How many reflections are required to simulate venetian blinds? Should I use venetian blinds? 1 2 4 6 3 Which
More informationCHAPTER 1 Graphics Systems and Models 3
?????? 1 CHAPTER 1 Graphics Systems and Models 3 1.1 Applications of Computer Graphics 4 1.1.1 Display of Information............. 4 1.1.2 Design.................... 5 1.1.3 Simulation and Animation...........
More informationDynamic Ambient Occlusion and Indirect Lighting. Michael Bunnell NVIDIA Corporation
Dynamic Ambient Occlusion and Indirect Lighting Michael Bunnell NVIDIA Corporation Environment Lighting Environment Map + Ambient Occlusion + Indirect Lighting New Radiance Transfer Algorithm Useful for
More informationGLOBAL ILLUMINATION. Christopher Peters INTRODUCTION TO COMPUTER GRAPHICS AND INTERACTION
DH2323 DGI17 INTRODUCTION TO COMPUTER GRAPHICS AND INTERACTION GLOBAL ILLUMINATION Christopher Peters CST, KTH Royal Institute of Technology, Sweden chpeters@kth.se http://kth.academia.edu/christopheredwardpeters
More informationRay Tracing Assignment. Ray Tracing Assignment. Ray Tracing Assignment. Tone Reproduction. Checkpoint 7. So You Want to Write a Ray Tracer
Ray Tracing Assignment So You Want to Write a Ray Tracer Goal is to reproduce the following Checkpoint 7 Whitted, 1980 Ray Tracing Assignment Seven checkpoints 1. Setting the Scene 2. Camera Modeling 3.
More informationComputer Graphics (CS 543) Lecture 1 (Part 1): Introduction to Computer Graphics
Computer Graphics (CS 543) Lecture 1 (Part 1): Introduction to Computer Graphics Prof Emmanuel Agu Computer Science Dept. Worcester Polytechnic Institute (WPI) What is Computer Graphics (CG)? Computer
More informationRendering. Mike Bailey. Rendering.pptx. The Rendering Equation
1 Rendering This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License Mike Bailey mjb@cs.oregonstate.edu Rendering.pptx d i d 0 P P d i The Rendering
More informationTo Do. Real-Time High Quality Rendering. Motivation for Lecture. Monte Carlo Path Tracing. Monte Carlo Path Tracing. Monte Carlo Path Tracing
Real-Time High Quality Rendering CSE 274 [Fall 2015], Lecture 5 Tour of Modern Offline Rendering To Do Project milestone (1-2 pages), final project proposal Due on Oct 27 Please get in touch with me if
More informationScene Management. Video Game Technologies 11498: MSc in Computer Science and Engineering 11156: MSc in Game Design and Development
Video Game Technologies 11498: MSc in Computer Science and Engineering 11156: MSc in Game Design and Development Chap. 5 Scene Management Overview Scene Management vs Rendering This chapter is about rendering
More informationPhoton Mapping. Due: 3/24/05, 11:59 PM
CS224: Interactive Computer Graphics Photon Mapping Due: 3/24/05, 11:59 PM 1 Math Homework 20 Ray Tracing 20 Photon Emission 10 Russian Roulette 10 Caustics 15 Diffuse interreflection 15 Soft Shadows 10
More information2018 Feature Comparison
3D visualization and virtual prototyping software 2018 Feature Comparison Data Import & Preparation Design Data Interoperability Scene Graph Editor Geometry Editor Node Editor Optimization Tools *limited
More informationCSCI 4972/6963 Advanced Computer Graphics Quiz 2 Tuesday April 17, 2007 noon-1:30pm
CSCI 4972/6963 Advanced Computer Graphics Quiz 2 Tuesday April 17, 2007 noon-1:30pm Name: RCS username: This quiz is closed book & closed notes except for one 8.5x11 (double-sided) sheet of notes. Please
More informationA Survey of Modelling and Rendering of the Earth s Atmosphere
Spring Conference on Computer Graphics 00 A Survey of Modelling and Rendering of the Earth s Atmosphere Jaroslav Sloup Department of Computer Science and Engineering Czech Technical University in Prague
More informationMotivation. Sampling and Reconstruction of Visual Appearance. Effects needed for Realism. Ray Tracing. Outline
Sampling and Reconstruction of Visual Appearance CSE 274 [Fall 2018], Special Lecture Ray Tracing Ravi Ramamoorthi http://www.cs.ucsd.edu/~ravir Motivation Ray Tracing is a core aspect of both offline
More informationCPSC GLOBAL ILLUMINATION
CPSC 314 21 GLOBAL ILLUMINATION Textbook: 20 UGRAD.CS.UBC.CA/~CS314 Mikhail Bessmeltsev ILLUMINATION MODELS/ALGORITHMS Local illumination - Fast Ignore real physics, approximate the look Interaction of
More informationIrradiance Caching in Pixar s RenderMan
Practical Global Illumination With Irradiance Caching (SIGGRAPH 2008 Class) Irradiance Caching in Pixar s RenderMan Pixar Animation Studios Overview Irradiance caching in Pixar s RenderMan: simpler than
More informationSchedule. MIT Monte-Carlo Ray Tracing. Radiosity. Review of last week? Limitations of radiosity. Radiosity
Schedule Review Session: Tuesday November 18 th, 7:30 pm, Room 2-136 bring lots of questions! MIT 6.837 Monte-Carlo Ray Tracing Quiz 2: Thursday November 20 th, in class (one weeks from today) MIT EECS
More informationCS580: Ray Tracing. Sung-Eui Yoon ( 윤성의 ) Course URL:
CS580: Ray Tracing Sung-Eui Yoon ( 윤성의 ) Course URL: http://sglab.kaist.ac.kr/~sungeui/gcg/ Recursive Ray Casting Gained popularity in when Turner Whitted (1980) recognized that recursive ray casting could
More informationComputer Graphics. Lecture 10. Global Illumination 1: Ray Tracing and Radiosity. Taku Komura 12/03/15
Computer Graphics Lecture 10 Global Illumination 1: Ray Tracing and Radiosity Taku Komura 1 Rendering techniques Can be classified as Local Illumination techniques Global Illumination techniques Local
More information3D Programming. 3D Programming Concepts. Outline. 3D Concepts. 3D Concepts -- Coordinate Systems. 3D Concepts Displaying 3D Models
3D Programming Concepts Outline 3D Concepts Displaying 3D Models 3D Programming CS 4390 3D Computer 1 2 3D Concepts 3D Model is a 3D simulation of an object. Coordinate Systems 3D Models 3D Shapes 3D Concepts
More information3ds Max certification prep
3ds Max certification prep Study online at quizlet.com/_25oorz 1. 24 Frames per second 2. 25 Frames per second, Europe 3. 30 Frames per second, Americas and Japan 4. Absolute mode, off set mode 5. How
More informationVersion 2.0. Complete lighting, shading, and rendering toolkit for artists
Version 2.0 Complete lighting, shading, and rendering toolkit for artists ARTWORKFLOW V-Ray started as a simple thought to develop the tools artists need to visualize and communicate their ideas. Today
More informationAlgorithm Engineering Lab: Ray Tracing. 8. Februar 2018
Algorithm Engineering Lab: Ray Tracing Jenette Sellin Markus Pawellek 8. Februar 2018 Gliederung Goal of the Project Ray Tracing Background Starting Point Setting up the Environment Implementation Serialization
More informationRay Tracing III. Wen-Chieh (Steve) Lin National Chiao-Tung University
Ray Tracing III Wen-Chieh (Steve) Lin National Chiao-Tung University Shirley, Fundamentals of Computer Graphics, Chap 10 Doug James CG slides, I-Chen Lin s CG slides Ray-tracing Review For each pixel,
More informationGlobal Illumination. Why Global Illumination. Pros/Cons and Applications. What s Global Illumination
Global Illumination Why Global Illumination Last lecture Basic rendering concepts Primitive-based rendering Today: Global illumination Ray Tracing, and Radiosity (Light-based rendering) What s Global Illumination
More informationMIT Monte-Carlo Ray Tracing. MIT EECS 6.837, Cutler and Durand 1
MIT 6.837 Monte-Carlo Ray Tracing MIT EECS 6.837, Cutler and Durand 1 Schedule Review Session: Tuesday November 18 th, 7:30 pm bring lots of questions! Quiz 2: Thursday November 20 th, in class (one weeks
More informationRay Intersection Acceleration
Ray Intersection Acceleration CMPT 461/761 Image Synthesis Torsten Möller Reading Chapter 2, 3, 4 of Physically Based Rendering by Pharr&Humphreys An Introduction to Ray tracing by Glassner Topics today
More informationTutorial 19: VFX Workflows with Alembic
Tutorial 19: VFX Workflows with Alembic Table of Contents Tutorial 19: VFX workflows with Alembic.................................... 3 2 Tutorial 19: VFX workflows with Alembic Download items Tutorial
More informationThe Animation Process. Lighting: Illusions of Illumination
The Animation Process Lighting: Illusions of Illumination Lighting = realism Although real people versus real clay/plastic is up to textures Realistic lighting = render time Some properties of lights Colour
More informationOther Rendering Techniques CSE 872 Fall Intro You have seen Scanline converter (+z-buffer) Painter s algorithm Radiosity CSE 872 Fall
Other Rendering Techniques 1 Intro You have seen Scanline converter (+z-buffer) Painter s algorithm Radiosity 2 Intro Some more Raytracing Light maps Photon-map Reyes Shadow maps Sahdow volumes PRT BSSRF
More informationCS : Assignment 2 Real-Time / Image-Based Rendering
CS 294-13: Assignment 2 Real-Time / Image-Based Rendering Ravi Ramamoorthi 1 Introduction In this assignment, you will implement some of the modern techniques for real-time and/or image-based rendering.
More informationEffects needed for Realism. Ray Tracing. Ray Tracing: History. Outline. Foundations of Computer Graphics (Spring 2012)
Foundations of omputer Graphics (Spring 202) S 84, Lecture 5: Ray Tracing http://inst.eecs.berkeley.edu/~cs84 Effects needed for Realism (Soft) Shadows Reflections (Mirrors and Glossy) Transparency (Water,
More informationMODELING AND HIERARCHY
MODELING AND HIERARCHY Introduction Models are abstractions of the world both of the real world in which we live and of virtual worlds that we create with computers. We are all familiar with mathematical
More information3D GRAPHICS. design. animate. render
3D GRAPHICS design animate render 3D animation movies Computer Graphics Special effects Computer Graphics Advertising Computer Graphics Games Computer Graphics Simulations & serious games Computer Graphics
More informationRendering. Converting a 3D scene to a 2D image. Camera. Light. Rendering. View Plane
Rendering Pipeline Rendering Converting a 3D scene to a 2D image Rendering Light Camera 3D Model View Plane Rendering Converting a 3D scene to a 2D image Basic rendering tasks: Modeling: creating the world
More informationCS451Real-time Rendering Pipeline
1 CS451Real-time Rendering Pipeline JYH-MING LIEN DEPARTMENT OF COMPUTER SCIENCE GEORGE MASON UNIVERSITY Based on Tomas Akenine-Möller s lecture note You say that you render a 3D 2 scene, but what does
More informationCIS 581 Interactive Computer Graphics (slides based on Dr. Han-Wei Shen s slides) Requirements. Reference Books. Textbook
CIS 581 Interactive Computer Graphics (slides based on Dr. Han-Wei Shen s slides) Instructor: Rick Parent (parent@cse.osu.edu) Credit: 4 Class: MWF 10:30 11:18 pm DL357 Office hours: MW 11:30 12:18 DL
More informationRay Tracing. Computer Graphics CMU /15-662, Fall 2016
Ray Tracing Computer Graphics CMU 15-462/15-662, Fall 2016 Primitive-partitioning vs. space-partitioning acceleration structures Primitive partitioning (bounding volume hierarchy): partitions node s primitives
More informationMITOCW MIT6_172_F10_lec18_300k-mp4
MITOCW MIT6_172_F10_lec18_300k-mp4 The following content is provided under a Creative Commons license. Your support will help MIT OpenCourseWare continue to offer high quality educational resources for
More informationMe Again! Peter Chapman. if it s important / time-sensitive
Me Again! Peter Chapman P.Chapman1@bradford.ac.uk pchapman86@gmail.com if it s important / time-sensitive Issues? Working on something specific? Need some direction? Don t hesitate to get in touch http://peter-chapman.co.uk/teaching
More informationRay Tracing. CSCI 420 Computer Graphics Lecture 15. Ray Casting Shadow Rays Reflection and Transmission [Ch ]
CSCI 420 Computer Graphics Lecture 15 Ray Tracing Ray Casting Shadow Rays Reflection and Transmission [Ch. 13.2-13.3] Jernej Barbic University of Southern California 1 Local Illumination Object illuminations
More informationAdvanced Graphics. Path Tracing and Photon Mapping Part 2. Path Tracing and Photon Mapping
Advanced Graphics Path Tracing and Photon Mapping Part 2 Path Tracing and Photon Mapping Importance Sampling Combine importance sampling techniques Reflectance function (diffuse + specular) Light source
More informationAbout Phoenix FD PLUGIN FOR 3DS MAX AND MAYA. SIMULATING AND RENDERING BOTH LIQUIDS AND FIRE/SMOKE. USED IN MOVIES, GAMES AND COMMERCIALS.
About Phoenix FD PLUGIN FOR 3DS MAX AND MAYA. SIMULATING AND RENDERING BOTH LIQUIDS AND FIRE/SMOKE. USED IN MOVIES, GAMES AND COMMERCIALS. Phoenix FD core SIMULATION & RENDERING. SIMULATION CORE - GRID-BASED
More informationReview for Ray-tracing Algorithm and Hardware
Review for Ray-tracing Algorithm and Hardware Reporter: 邱敬捷博士候選人 Lan-Da Van ( 范倫達 ), Ph. D. Department of Computer Science National Chiao Tung University Taiwan, R.O.C. Summer, 2017 1 2017/7/26 Outline
More informationRay Tracing. Outline. Ray Tracing: History
Foundations of omputer Graphics Online Lecture 9: Ray Tracing 1 History and asic Ray asting Ravi Ramamoorthi Effects needed for Realism (Soft) Shadows Reflections (Mirrors and Glossy) Transparency (Water,
More informationGlobal Illumination. CSCI 420 Computer Graphics Lecture 18. BRDFs Raytracing and Radiosity Subsurface Scattering Photon Mapping [Ch
CSCI 420 Computer Graphics Lecture 18 Global Illumination Jernej Barbic University of Southern California BRDFs Raytracing and Radiosity Subsurface Scattering Photon Mapping [Ch. 13.4-13.5] 1 Global Illumination
More informationLahore University of Management Sciences. CS 452 Computer Graphics
CS 452 Computer Graphics Fall 2015-16 Instructor Murtaza Taj Room No. SSE Block 10-301 Office Hours TBA Email murtaza.taj@lums.edu.pk Telephone 3301 Secretary/TA TBA TA Office Hours TBA Course URL (if
More informationNon-Photo Realistic Rendering. Jian Huang
Non-Photo Realistic Rendering Jian Huang P and NP Photo realistic has been stated as the goal of graphics during the course of the semester However, there are cases where certain types of non-photo realistic
More informationRASTERISED RENDERING
DH2323 DGI16 INTRODUCTION TO COMPUTER GRAPHICS AND INTERACTION RASTERISED RENDERING Christopher Peters HPCViz, KTH Royal Institute of Technology, Sweden chpeters@kth.se http://kth.academia.edu/christopheredwardpeters
More informationCSCI-6962 Advanced Computer Graphics
Luxo Jr. CSCI-6962 Advanced Computer Graphics Pixar Animation Studios, 1986 Director: John Lasseter CSCI-6962 Advanced Computer Graphics Cutler 2 Plan Introduction Overview of the Semester Administrivia
More informationProduction Renderering
Production Renderering Trials and tribulations generating those pixels Jonas Gustavsson : Advanced Application Labs Technology Research Sony Mobile Communications 1 How did I get here? Started out writing
More informationHierarchical Models Josef Pelikán & Alexander Wilkie CGG MFF UK Praha
Hierarchical Models 1995-2015 Josef Pelikán & Alexander Wilkie CGG MFF UK Praha pepca@cgg.mff.cuni.cz http://cgg.mff.cuni.cz/~pepca/ 1 / 16 Hierarchies for 3D Modeling Bottom-up modeling Complex models
More informationLets assume each object has a defined colour. Hence our illumination model is looks unrealistic.
Shading Models There are two main types of rendering that we cover, polygon rendering ray tracing Polygon rendering is used to apply illumination models to polygons, whereas ray tracing applies to arbitrary
More information============================================================================
25 Free 3D modeling softwares Posted by Waldo - 2011/11/08 14:23 I thought this link may come in handy to a few designers out there. 25 Free Modeling Softwares Posted by admin - 2011/11/08 18:51 Blender
More informationCOMP371 COMPUTER GRAPHICS
COMP371 COMPUTER GRAPHICS SESSION 15 RAY TRACING 1 Announcements Programming Assignment 3 out today - overview @ end of the class Ray Tracing 2 Lecture Overview Review of last class Ray Tracing 3 Local
More informationImage Based Lighting with Near Light Sources
Image Based Lighting with Near Light Sources Shiho Furuya, Takayuki Itoh Graduate School of Humanitics and Sciences, Ochanomizu University E-mail: {shiho, itot}@itolab.is.ocha.ac.jp Abstract Recent some
More informationImage Based Lighting with Near Light Sources
Image Based Lighting with Near Light Sources Shiho Furuya, Takayuki Itoh Graduate School of Humanitics and Sciences, Ochanomizu University E-mail: {shiho, itot}@itolab.is.ocha.ac.jp Abstract Recent some
More informationRendering Part I (Basics & Ray tracing) Lecture 25 December 1, 2015
Rendering Part I (Basics & Ray tracing) Lecture 25 December 1, 2015 What is rendering? Generating an image from a 3D scene model Ingredients Representation of 3D geometry Specification for camera & lights
More informationSung-Eui Yoon ( 윤성의 )
CS380: Computer Graphics Ray Tracing Sung-Eui Yoon ( 윤성의 ) Course URL: http://sglab.kaist.ac.kr/~sungeui/cg/ Class Objectives Understand overall algorithm of recursive ray tracing Ray generations Intersection
More information