Modeling the behaviour of interactive 3D scenes and applications

Size: px
Start display at page:

Download "Modeling the behaviour of interactive 3D scenes and applications"

Transcription

1 Modeling the behaviour of interactive 3D scenes and applications Romuald Deshayes Software Engineering Lab Tom Mens Deshayes Romuald UMONS 1 / 29

2 Table des matières 1 Presentation context 2 Master thesis : problem statement 3 Proof-of-concept application 4 Modeling interactive behaviour 5 Statechart models 6 The application framework 7 About statecharts 8 PhD thesis proposal Deshayes Romuald UMONS 2 / 29

3 Presentation context Outline : Presentation context Presentation context Deshayes Romuald UMONS 3 / 29

4 Presentation context Presentation context Presentation in 2 parts Knowledge background (from Master thesis) : Statechart modelling of interactive gesture based applications PhD thesis proposal : Behaviour modeling and recognition of virtual 3D objects Deshayes Romuald UMONS 4 / 29

5 Master thesis : problem statement Outline : Master thesis : problem statement Master thesis : problem statement Deshayes Romuald UMONS 5 / 29

6 Master thesis : problem statement Problem Statement Challenge Develop intuitive interactive applications that are easy to maintain Why is it a challenge? Complex behaviour of user interaction Nondeterministic user actions Same events lead to different actions Contributions Gestural user interface for 3D object manipulation Modeling executable behaviour using a visual formalism Validation with an application framework Deshayes Romuald UMONS 6 / 29

7 Proof-of-concept application Outline : Proof-of-concept application Proof-of-concept application Deshayes Romuald UMONS 7 / 29

8 Proof-of-concept application Proof-of-concept application 3D visual drawing tool Uses gestures to create and manipulate 3D objects OpenGL graphical library Microsoft Kinect + NITE Deshayes Romuald UMONS 8 / 29

9 Proof-of-concept application Small video Deshayes Romuald UMONS 9 / 29

10 Modeling interactive behaviour Outline : Modeling interactive behaviour Modeling interactive behaviour Deshayes Romuald UMONS 10 / 29

11 Modeling interactive behaviour Modeling interactive behaviour Context Highly reactive event-driven systems Gesture-based interaction Proposed solutions Visual modeling language Statecharts Petri nets Labelled Transition Systems Amenable to formal analysis Easier to evolve Reduced complexity Deshayes Romuald UMONS 11 / 29

12 Statechart models Outline : Statechart models Statechart models Deshayes Romuald UMONS 12 / 29

13 Statechart models Statechart models - Hand Deshayes Romuald UMONS 13 / 29

14 Statechart models Statechart models - Component Deshayes Romuald UMONS 14 / 29

15 Statechart models Statechart models - Scene Deshayes Romuald UMONS 15 / 29

16 The application framework Outline : The application framework The application framework Deshayes Romuald UMONS 16 / 29

17 The application framework The application framework Framework for developing interactive applications Executable behaviour specified using statecharts Client-server architecture Deshayes Romuald UMONS 17 / 29

18 The application framework The application framework II Features Generic Abstract classes Observer design pattern Communication between statecharts Uses Java SwingStates library Deshayes Romuald UMONS 18 / 29

19 The application framework The application framework III Server extends Thread -serversocket : DatagramSocket Framework <<library>> SwingStates StateMachine Controller 1..* -machine : StateMachine <<Interface>> +addcomponent(c : Component) BodyListener extends +addpointer(p : Pointer) EventListener +addscene(s : Scene) +handmovedx(e : BodyEvent) +handmovedy(e : BodyEvent) +handmovedz(e : BodyEvent) 1 +handclosed(e : BodyEvent) +handopened(e : BodyEvent) 1..* * Component BodyAdapter -boundingbox : Rectangle +addaslistenerof(s : Server) -machine : StateMachine left right 0..1 Pointer -open : boolean machine : StateMachine 1..* Scene -machine : StateMachine selectedmodel 0..1 Model -selected : boolean 1..* Main Application MainScene 3DModel models BodyAdapters Hand -machine : StateMachine GLButton +changeactivetexture() : void +drawbutton(gl : GL) : void +startcounter() : void OpenGLWidgets ExtendableMenu +extend() : void +retract() : void +drawmenu(gl : GL) : void SpawningMenu +addbutton(button : GLButton) : void +addtext(text : String) : void +drawmenu(gl : GL) : void +spawn() : void +reduce() : void ButtonMenu +addbutton(button : GLBUtton) : void +drawmenu(gl : GL) : void ImageMenu +drawmenu(gl : GL) : void +onmodel() : void Deshayes Romuald UMONS 19 / 29

20 About statecharts Outline : About statecharts About statecharts Deshayes Romuald UMONS 20 / 29

21 About statecharts Statecharts for modeling executable gestural behaviour Statecharts Appropriate and scalable formalism for modeling the interactive gesture-based behaviour? Future work Externalise/decouple statechart representation from framework Compare statecharts with Petri nets & LTS Deshayes Romuald UMONS 21 / 29

22 PhD thesis proposal Outline : PhD thesis proposal PhD thesis proposal Deshayes Romuald UMONS 22 / 29

23 PhD thesis proposal Goal of the project Two main scientific contributions : Generic solution to specify the behaviour of the interaction between 3d virtual objects Improvement of the robustness of the 3D recognition algorithms, using 3D sensors Combining those two ideas will allow various applications in many domains such as augmented reality, video games or home automation (domotics) Deshayes Romuald UMONS 23 / 29

24 PhD thesis proposal Research Domain Interface modeling Many research focus on HMI modeling, but (to our knowledge) less are focused on modeling the behaviour of the interaction with virtual 3D objects Potential formalisms to model behaviour of the interaction Statecharts [ABL08] Petri nets [NPLB09] Labelled Transition System [CP09] Each one has its advantages and limitations Study and compare existing formalisms to see if they are suitable to solve our problem Deshayes Romuald UMONS 24 / 29

25 PhD thesis proposal Development of a Domain Specific Modeling Language Two approaches to develop a new DSML : 1 visual notation 1 formalism = studied formalisms (partial) 1 visual notation 3 distinct formalisms Deshayes Romuald UMONS 25 / 29

26 PhD thesis proposal Research Domain Computer Vision Make use of geometric information to recognize more accurately 3D objects in a complex scene Using 3D sensors Partial 3D reconstruction of objects [Des11] Need new recognition algorithms [LBRF11] Interactive system A training phase A real-time recognition phase Deshayes Romuald UMONS 26 / 29

27 PhD thesis proposal Thank you Thank you for your attention! Questions, suggestions? Deshayes Romuald UMONS 27 / 29

28 PhD thesis proposal Bibliography I C. Appert and M. Beaudouin-Lafon. Swingstates : adding state machines to java and the swing toolkit. Softw. Pract. Exper., 38 : , September Sébastien Combéfis and Charles Pecheur. A bisimulation-based approach to the analysis of human-computer interaction. In EICS, pages , R. Deshayes. Reconstruction algorithmique d objets 3d combinée à l interaction homme-machine. Master s thesis, UMONS, Mons, Deshayes Romuald UMONS 28 / 29

29 PhD thesis proposal Bibliography II Kevin Lai, Liefeng Bo, Xiaofeng Ren, and Dieter Fox. A large-scale hierarchical multi-view rgb-d object dataset. In ICRA, pages , David Navarre, Philippe A. Palanque, Jean-François Ladry, and Eric Barboni. Icos : A model-based user interface description technique dedicated to interactive systems addressing usability, reliability and scalability. ACM Trans. Comput.-Hum. Interact., 16(4) :56, Deshayes Romuald UMONS 29 / 29

PetriNect A Generic Framework for Executable Modeling of Gestural Interactions

PetriNect A Generic Framework for Executable Modeling of Gestural Interactions PetriNect A Generic Framework for Executable Modeling of Gestural Interactions Romuald Deshayes 1, Philippe Palanque 2, Tom Mens 1 1 Service de Génie Logiciel, Institut COMPLEXYS, Université de Mons, Place

More information

SwingStates programming graphical interactions in Java

SwingStates programming graphical interactions in Java SwingStates programming graphical interactions in Java Michel Beaudouin-Lafon - mbl@lri.fr Caroline Appert - appert@lri.fr http://swingstates.sourceforge.net Programming interactions in Java Listeners

More information

Component-Based Behavioural Modelling with High-Level Petri Nets

Component-Based Behavioural Modelling with High-Level Petri Nets Component-Based Behavioural Modelling with High-Level Petri Nets Rémi Bastide, Eric Barboni LIIHS IRIT, University of Toulouse, France {bastide, barboni}@irit.fr Software Components Active domain for industry,

More information

Communication à un colloque (Conference Paper)

Communication à un colloque (Conference Paper) Communication à un colloque (Conference Paper) "A JavaPathfinder Extension to Analyse Human-Machine Interactions" Combéfis, Sébastien ; Giannakopoulou, Dimitra ; Pecheur, Charles ; Mehlitz, Peter Abstract

More information

NiMMiT: A NOTATION FOR MODELING MULTIMODAL INTERACTION TECHNIQUES

NiMMiT: A NOTATION FOR MODELING MULTIMODAL INTERACTION TECHNIQUES NiMMiT: A NOTATION FOR MODELING MULTIMODAL INTERACTION TECHNIQUES Keywords: Abstract: Multimodal Interaction, Interaction Technique, Interactive Virtual Environment, Metaphors, Model-Based Design The past

More information

Improving Modularity and Usability of Interactive Systems with Malai

Improving Modularity and Usability of Interactive Systems with Malai Improving Modularity and Usability of Interactive Systems with Malai Arnaud Blouin INRIA Rennes - France arnaud.blouin@inria.fr ABSTRACT In this paper we present Malai, a model-based user interface development

More information

Colored Petri Net Evaluation Tool. Stephen Rojcewicz CS 2310

Colored Petri Net Evaluation Tool. Stephen Rojcewicz CS 2310 Colored Petri Net Evaluation Tool Stephen Rojcewicz CS 2310 Motivating Example (Colored Petri Nets) Consider a gesture-driven application interface. The system must detect three kinds of gestures and respond

More information

ICOs: A Model-Based User Interface Description Technique dedicated to Interactive Systems Addressing Usability, Reliability and Scalability

ICOs: A Model-Based User Interface Description Technique dedicated to Interactive Systems Addressing Usability, Reliability and Scalability ICOs: A Model-Based User Interface Description Technique dedicated to Interactive Systems Addressing Usability, Reliability and Scalability DAVID NAVARRE, PHILIPPE PALANQUE, JEAN-FRANCOIS LADRY, and ERIC

More information

CS 116x Winter 2015 Craig S. Kaplan. Module 03 Graphical User Interfaces. Topics

CS 116x Winter 2015 Craig S. Kaplan. Module 03 Graphical User Interfaces. Topics CS 116x Winter 2015 Craig S. Kaplan Module 03 Graphical User Interfaces Topics The model-view-controller paradigm Direct manipulation User interface toolkits Building interfaces with ControlP5 Readings

More information

Interactive Cockpits Applications: Specification, Prototyping and Validation using a Petri-nets based Formalism

Interactive Cockpits Applications: Specification, Prototyping and Validation using a Petri-nets based Formalism Interactive Cockpits Applications: Specification, Prototyping and Validation using a Petri-nets based Formalism Arnaud Hamon, Célia Martinie, Philippe Palanque, Eric Barboni, David Navarre, Adrienne Tankeu-

More information

NiMMiT: A NOTATION FOR MODELING MULTIMODAL INTERACTION TECHNIQUES

NiMMiT: A NOTATION FOR MODELING MULTIMODAL INTERACTION TECHNIQUES NiMMiT: A NOTATION FOR MODELING MULTIMODAL INTERACTION TECHNIQUES Davy Vanacken, Joan De Boeck, Chris Raymaekers, Karin Coninx Hasselt University, Expertise Centre for Digital Media and Transnationale

More information

KinectFusion: Real-Time Dense Surface Mapping and Tracking

KinectFusion: Real-Time Dense Surface Mapping and Tracking KinectFusion: Real-Time Dense Surface Mapping and Tracking Gabriele Bleser Thanks to Richard Newcombe for providing the ISMAR slides Overview General: scientific papers (structure, category) KinectFusion:

More information

Binghamton University. EngiNet. Thomas J. Watson. School of Engineering and Applied Science. State University of New York. EngiNet WARNING CS 560

Binghamton University. EngiNet. Thomas J. Watson. School of Engineering and Applied Science. State University of New York. EngiNet WARNING CS 560 Binghamton University EngiNet State University of New York EngiNet Thomas J. Watson School of Engineering and Applied Science WARNING All rights reserved. No Part of this video lecture series may be reproduced

More information

An Approach Integrating two Complementary Model-based Environments for the Construction of Multimodal Interactive Applications 1

An Approach Integrating two Complementary Model-based Environments for the Construction of Multimodal Interactive Applications 1 An Approach Integrating two Complementary Model-based Environments for the Construction of Multimodal Interactive Applications 1 David Navarre, Philippe Palanque, Pierre Dragicevic & Rémi Bastide LIIHS-IRIT,

More information

SwingStates: adding state machines to the swing toolkit

SwingStates: adding state machines to the swing toolkit SwingStates: adding state machines to the swing toolkit Caroline Appert, Michel Beaudouin-Lafon To cite this version: Caroline Appert, Michel Beaudouin-Lafon. SwingStates: adding state machines to the

More information

INTRODUCTION. Computer Graphics

INTRODUCTION. Computer Graphics INTRODUCTION Computer Graphics 1 INTRODUCTION: THE OUTLINE I. Image Processing / Computer Graphics II. Advantages III. Representative Uses IV. Classification of Applications V. History VI. Conceptual Framework

More information

A Statistical Approach to Culture Colors Distribution in Video Sensors Angela D Angelo, Jean-Luc Dugelay

A Statistical Approach to Culture Colors Distribution in Video Sensors Angela D Angelo, Jean-Luc Dugelay A Statistical Approach to Culture Colors Distribution in Video Sensors Angela D Angelo, Jean-Luc Dugelay VPQM 2010, Scottsdale, Arizona, U.S.A, January 13-15 Outline Introduction Proposed approach Colors

More information

The etrice Eclipse Project Proposal

The etrice Eclipse Project Proposal The etrice Eclipse Project Proposal Dipl.-Ing. Thomas Schütz, Protos Software GmbH Eclipse Embedded Day 2010, Stuttgart Agenda Motivation Scope of etrice ROOM Language Codegenerators Middleware Realization

More information

Recognition of Tokens

Recognition of Tokens Recognition of Tokens Lecture 3 Section 3.4 Robb T. Koether Hampden-Sydney College Mon, Jan 19, 2015 Robb T. Koether (Hampden-Sydney College) Recognition of Tokens Mon, Jan 19, 2015 1 / 21 1 A Class of

More information

A Tool-Supported Design Framework for Safety Critical Interactive Systems

A Tool-Supported Design Framework for Safety Critical Interactive Systems A Tool-Supported Design Framework for Safety Critical Interactive Systems Rémi Bastide, David Navarre & Philippe Palanque LIIHS-IRIT, University Toulouse 3, 118 route de Narbonne, 31062 Toulouse Cedex

More information

A Computer Aided Process Engineering Tool for the Study of Organizational Processes

A Computer Aided Process Engineering Tool for the Study of Organizational Processes A Computer Aided Engineering Tool for the Study of Organizational es Brenda L. Flores Ríos and Ana I. Martínez García Departamento de Ciencias de la Computación. CICESE Carretera Tijuana-Ensenada Km. 107

More information

Perceiving the 3D World from Images and Videos. Yu Xiang Postdoctoral Researcher University of Washington

Perceiving the 3D World from Images and Videos. Yu Xiang Postdoctoral Researcher University of Washington Perceiving the 3D World from Images and Videos Yu Xiang Postdoctoral Researcher University of Washington 1 2 Act in the 3D World Sensing & Understanding Acting Intelligent System 3D World 3 Understand

More information

Gesture-Based 3D Mesh Modeler

Gesture-Based 3D Mesh Modeler Gesture-Based 3D Mesh Modeler Roland Carlos 1, Clarence Dalan 1, Aaron Sanchez 1, Kevin Tolentino 1 and Florante R. Salvador 1, * 1De La Salle University, Manila *Corresponding Author: florante.salvador@dlsu.edu.ph

More information

3D Object Recognition and Scene Understanding from RGB-D Videos. Yu Xiang Postdoctoral Researcher University of Washington

3D Object Recognition and Scene Understanding from RGB-D Videos. Yu Xiang Postdoctoral Researcher University of Washington 3D Object Recognition and Scene Understanding from RGB-D Videos Yu Xiang Postdoctoral Researcher University of Washington 1 2 Act in the 3D World Sensing & Understanding Acting Intelligent System 3D World

More information

Model Driven Production of Domain-Specific Modeling Tools

Model Driven Production of Domain-Specific Modeling Tools Model Driven Production of Domain-Specific Modeling Tools Bassem KOSAYBA, Raphaël MARVIE, Jean-Marc GEIB Laboratoire d Informatique Fondamentale de Lille UMR CNRS 8022 59655 Villeneuve d Ascq {kosayba,marvie,geib}@lifl.fr

More information

INTERACTIVE 3D ANIMATION SYSTEM BASED ON TOUCH INTERFACE AND EFFICIENT CREATION TOOLS. Anonymous ICME submission

INTERACTIVE 3D ANIMATION SYSTEM BASED ON TOUCH INTERFACE AND EFFICIENT CREATION TOOLS. Anonymous ICME submission INTERACTIVE 3D ANIMATION SYSTEM BASED ON TOUCH INTERFACE AND EFFICIENT CREATION TOOLS Anonymous ICME submission ABSTRACT Recently importance of tablet devices with touch interface increases significantly,

More information

Detecting Geometric Primitives in 3D Data

Detecting Geometric Primitives in 3D Data Detecting Geometric Primitives in 3D Data 2003-2018 MVTec Software GmbH Any use of content and images outside of this presentation or their extraction is not allowed without prior permission by MVTec Software

More information

ENGINEERING PROGRAMME

ENGINEERING PROGRAMME ENGINEERING PROGRAMME SPECIALISATION VIRTUAL REALITY Établissement public sous tutelle du ministère de l Enseignement supérieur, de la Recherche et de l Innovation École Centrale de Nantes 1 rue de la

More information

Ontology driven voice-based interaction in mobile environment

Ontology driven voice-based interaction in mobile environment Ontology driven voice-based interaction in mobile environment Jiri Kopsa 1, Zdenek Mikovec 1, Pavel Slavik 1 1 Czech Technical University in Prague Karlovo namesti 13, Prague 2, Czech Republic j.kopsa@fee.ctup.cz,

More information

Create Natural User Interfaces with the Intel RealSense SDK Beta 2014

Create Natural User Interfaces with the Intel RealSense SDK Beta 2014 Create Natural User Interfaces with the Intel RealSense SDK Beta 2014 The Intel RealSense SDK Free Tools and APIs for building natural user interfaces. Public Beta for Windows available Q3 2014 Accessible

More information

Mobile Development Workshop DAY 2: INTRODUCTION TO JAVA

Mobile Development Workshop DAY 2: INTRODUCTION TO JAVA Mobile Development Workshop DAY 2: INTRODUCTION TO JAVA Overview Morning session For loops Strings and collections Graphical User Interfaces Recap Last time we covered Java the programming language and

More information

DTS-Edit: an Interactive Development Environment for Structured Dialog Applications

DTS-Edit: an Interactive Development Environment for Structured Dialog Applications DTS-Edit: an Interactive Development Environment for Structured Dialog Applications Fabrice Depaulis, Sabrina Maiano and Guillaume Texier LISI / ENSMA, Téléport 2, 1 Avenue Clément Ader, BP 40109, 86961

More information

Exception Handling in S88 using Grafchart *

Exception Handling in S88 using Grafchart * Presented at the World Batch Forum North American Conference Woodcliff Lake, NJ April 7-10, 2002 107 S. Southgate Drive Chandler, Arizona 85226-3222 480-893-8803 Fax 480-893-7775 E-mail: info@wbf.org www.wbf.org

More information

Active Stereo Vision. COMP 4900D Winter 2012 Gerhard Roth

Active Stereo Vision. COMP 4900D Winter 2012 Gerhard Roth Active Stereo Vision COMP 4900D Winter 2012 Gerhard Roth Why active sensors? Project our own texture using light (usually laser) This simplifies correspondence problem (much easier) Pluses Can handle different

More information

Scenario-based Synthesis of Annotated Class Diagrams in UML

Scenario-based Synthesis of Annotated Class Diagrams in UML Scenario-based Synthesis of Annotated Class Diagrams in UML Petri Selonen and Tarja Systä Tampere University of Technology, Software Systems Laboratory, P.O.Box 553, FIN-33101 Tampere, Finland {pselonen,tsysta}@cs.tut.fi

More information

Łabiak G., Miczulski P. (IIE, UZ, Zielona Góra, Poland)

Łabiak G., Miczulski P. (IIE, UZ, Zielona Góra, Poland) UML STATECHARTS AND PETRI NETS MODEL COMPARIS FOR SYSTEM LEVEL MODELLING Łabiak G., Miczulski P. (IIE, UZ, Zielona Góra, Poland) The system level modelling can be carried out with using some miscellaneous

More information

Toward realistic and efficient virtual crowds. Julien Pettré - June 25, 2015 Habilitation à Diriger des Recherches

Toward realistic and efficient virtual crowds. Julien Pettré - June 25, 2015 Habilitation à Diriger des Recherches Toward realistic and efficient virtual crowds Julien Pettré - June 25, 2015 Habilitation à Diriger des Recherches A short Curriculum 2 2003 PhD degree from the University of Toulouse III Locomotion planning

More information

CLF: A logical framework for concurrent systems

CLF: A logical framework for concurrent systems CLF: A logical framework for concurrent systems Thesis Proposal Kevin Watkins Carnegie Mellon University Committee: Frank Pfenning, CMU (Chair) Stephen Brookes, CMU Robert Harper, CMU Gordon Plotkin, University

More information

-Netzwerktreffen Embedded Systems. Modell-getriebene Entwicklung mit der YAKINDU-Workbench

-Netzwerktreffen Embedded Systems. Modell-getriebene Entwicklung mit der YAKINDU-Workbench -Netzwerktreffen Embedded Systems Modell-getriebene Entwicklung mit der YAKINDU-Workbench about me Axel Terfloth Head R&D Embedded Systems axel.terfloth@itemis.de! work at itemis AG, Germany! work on model

More information

URBAN STRUCTURE ESTIMATION USING PARALLEL AND ORTHOGONAL LINES

URBAN STRUCTURE ESTIMATION USING PARALLEL AND ORTHOGONAL LINES URBAN STRUCTURE ESTIMATION USING PARALLEL AND ORTHOGONAL LINES An Undergraduate Research Scholars Thesis by RUI LIU Submitted to Honors and Undergraduate Research Texas A&M University in partial fulfillment

More information

Probabilistic 2D Acoustic Source Localization Using Direction of Arrivals in Robot Sensor Networks

Probabilistic 2D Acoustic Source Localization Using Direction of Arrivals in Robot Sensor Networks Probabilistic 2D Acoustic Source Localization Using Direction of Arrivals in Robot Sensor Networks Riccardo Levorato and Enrico Pagello Department of Information Engineering, University of Padova, Italy

More information

Hardware Description Languages & System Description Languages Properties

Hardware Description Languages & System Description Languages Properties Hardware Description Languages & System Description Languages Properties There is a need for executable specification language that is capable of capturing the functionality of the system in a machine-readable

More information

Hardware Description Languages & System Description Languages Properties

Hardware Description Languages & System Description Languages Properties Hardware Description Languages & System Description Languages Properties There is a need for executable specification language that is capable of capturing the functionality of the system in a machine-readable

More information

CS A485 Computer and Machine Vision

CS A485 Computer and Machine Vision CS A485 Computer and Machine Vision Lecture 1 Introduction Part-2 January 14, 2014 Sam Siewert Biological Vision vs. Machine Vision (Why A Honey Bee is Better than HPC for CV) Humans - 100 million Photoreceptors

More information

Multi-View Visual Recognition of Imperfect Testing Data

Multi-View Visual Recognition of Imperfect Testing Data Multi-View Visual Recognition of Imperfect Testing Data MM'15, October 26 30, 2015, Brisbane, Australia Qilin Zhang Stevens Institute of Technology 1 Castle Point Terrace Hoboken, NJ, USA, 07030 Gang Hua

More information

EE795: Computer Vision and Intelligent Systems

EE795: Computer Vision and Intelligent Systems EE795: Computer Vision and Intelligent Systems Spring 2012 TTh 17:30-18:45 WRI C225 Lecture 02 130124 http://www.ee.unlv.edu/~b1morris/ecg795/ 2 Outline Basics Image Formation Image Processing 3 Intelligent

More information

Adaptive Gesture Recognition System Integrating Multiple Inputs

Adaptive Gesture Recognition System Integrating Multiple Inputs Adaptive Gesture Recognition System Integrating Multiple Inputs Master Thesis - Colloquium Tobias Staron University of Hamburg Faculty of Mathematics, Informatics and Natural Sciences Technical Aspects

More information

Qt + Maemo development

Qt + Maemo development ES3 Lecture 11 Qt + Maemo development Maemo Nokia's Linux based platform Almost entirely open source Nokia N770, N800, N810, N900 only models Only N900 has 3G/phone capability N900 has relatively fast

More information

GroZi. Grocery Shopping Assistant for the Blind Faculty Advisor: Serge Belongie Qualcomm Consultant: Jeffrey Su Robert Tran Charles Taira

GroZi. Grocery Shopping Assistant for the Blind Faculty Advisor: Serge Belongie Qualcomm Consultant: Jeffrey Su Robert Tran Charles Taira GroZi Grocery Shopping Assistant for the Blind Faculty Advisor: Serge Belongie Qualcomm Consultant: Jeffrey Su Robert Tran Charles Taira Motivation The GroZi project aims to develop computer vision-based

More information

Pose estimation using a variety of techniques

Pose estimation using a variety of techniques Pose estimation using a variety of techniques Keegan Go Stanford University keegango@stanford.edu Abstract Vision is an integral part robotic systems a component that is needed for robots to interact robustly

More information

Intel RealSense SDK Gesture Sequences Implemented in Unity* 3D

Intel RealSense SDK Gesture Sequences Implemented in Unity* 3D Intel RealSense SDK Gesture Sequences Implemented in Unity* 3D By Lynn Thompson When configuring gestures to control assets in a scene, it s important to minimize the complexity of the gestures and the

More information

Robotic Perception and Action - Project. Augmented Reality for the Man in the Loop. M. De Cecco - Robotic Perception and Action

Robotic Perception and Action - Project. Augmented Reality for the Man in the Loop. M. De Cecco - Robotic Perception and Action Robotic Perception and Action - Project Augmented Reality for the Man in the Loop Jaakko Hyry, Max Krichenbauer, Goshiro Yamamoto, Takafumi Taketomi, Christian Sandor, Hirokazu Kato, Petri Pulli, Design

More information

3D Editing System for Captured Real Scenes

3D Editing System for Captured Real Scenes 3D Editing System for Captured Real Scenes Inwoo Ha, Yong Beom Lee and James D.K. Kim Samsung Advanced Institute of Technology, Youngin, South Korea E-mail: {iw.ha, leey, jamesdk.kim}@samsung.com Tel:

More information

Building Reliable 2D Maps from 3D Features

Building Reliable 2D Maps from 3D Features Building Reliable 2D Maps from 3D Features Dipl. Technoinform. Jens Wettach, Prof. Dr. rer. nat. Karsten Berns TU Kaiserslautern; Robotics Research Lab 1, Geb. 48; Gottlieb-Daimler- Str.1; 67663 Kaiserslautern;

More information

Component-Based Technologies for End-User Development

Component-Based Technologies for End-User Development Paper to be published in Communications of the ACM, special issue on End-User Development, Sept. 2004 Component-Based Technologies for End-User Development Anders I. Mørch 1, Gunnar Stevens 2, Markus Won

More information

the gamedesigninitiative at cornell university Lecture 12 Architecture Design

the gamedesigninitiative at cornell university Lecture 12 Architecture Design Lecture 12 Take Away for Today What should lead programmer do? How do CRC cards aid software design? What goes on each card? How do you lay m out? What properties should y have? How do activity diagrams

More information

UI Toolkits. HCID 520 User Interface Software & Technology

UI Toolkits. HCID 520 User Interface Software & Technology UI Toolkits HCID 520 User Interface Software & Technology http://www.cryptonomicon.com/beginning.html Xerox Alto 1973 Evolution of User Interfaces Command Line (UNIX shell, DOS prompt) Interaction driven

More information

Orthographic Software Modeling A Practical Approach to View Based Development

Orthographic Software Modeling A Practical Approach to View Based Development Orthographic Software Modeling A Practical Approach to View Based Development Colin Atkinson University of Mannheim Germany MSI 2009 7 th October 2009 Oldenburg Outline Modern software engineering paradigms

More information

High-Fidelity Prototyping of Interactive Systems Can Be Formal Too

High-Fidelity Prototyping of Interactive Systems Can Be Formal Too High-Fidelity Prototyping of Interactive Systems Can Be Formal Too Philippe Palanque, Jean-François Ladry, David Navarre, and Eric Barboni IHCS-IRIT, Université Paul Sabatier Toulouse 3, France {ladry,palanque,navarre,barboni}@irit.fr

More information

MMGD0206 Computer Graphics. Chapter 1 Development of Computer Graphics : History

MMGD0206 Computer Graphics. Chapter 1 Development of Computer Graphics : History MMGD0206 Computer Graphics Chapter 1 Development of Computer Graphics : History What is Computer Graphics? Computer graphics generally means creation, storage and manipulation of models and images Such

More information

ECSE 626 Course Project : A Study in the Efficient Graph-Based Image Segmentation

ECSE 626 Course Project : A Study in the Efficient Graph-Based Image Segmentation ECSE 626 Course Project : A Study in the Efficient Graph-Based Image Segmentation Chu Wang Center for Intelligent Machines chu.wang@mail.mcgill.ca Abstract In this course project, I will investigate into

More information

CPS221 Lecture: Threads

CPS221 Lecture: Threads Objectives CPS221 Lecture: Threads 1. To introduce threads in the context of processes 2. To introduce UML Activity Diagrams last revised 9/5/12 Materials: 1. Diagram showing state of memory for a process

More information

Simulink/Stateflow. June 2008

Simulink/Stateflow. June 2008 Simulink/Stateflow Paul Caspi http://www-verimag.imag.fr/ Pieter Mosterman http://www.mathworks.com/ June 2008 1 Introduction Probably, the early designers of Simulink in the late eighties would have been

More information

FOREGROUND DETECTION ON DEPTH MAPS USING SKELETAL REPRESENTATION OF OBJECT SILHOUETTES

FOREGROUND DETECTION ON DEPTH MAPS USING SKELETAL REPRESENTATION OF OBJECT SILHOUETTES FOREGROUND DETECTION ON DEPTH MAPS USING SKELETAL REPRESENTATION OF OBJECT SILHOUETTES D. Beloborodov a, L. Mestetskiy a a Faculty of Computational Mathematics and Cybernetics, Lomonosov Moscow State University,

More information

Generating and Learning from 3D Models of Objects through Interactions. by Kiana Alcala, Kathryn Baldauf, Aylish Wrench

Generating and Learning from 3D Models of Objects through Interactions. by Kiana Alcala, Kathryn Baldauf, Aylish Wrench Generating and Learning from 3D Models of Objects through Interactions by Kiana Alcala, Kathryn Baldauf, Aylish Wrench Abstract For our project, we plan to implement code on the robotic arm that will allow

More information

Operating Systems Introduction. Mathieu Delalandre (PhD) University of Tours, Tours city, France

Operating Systems Introduction. Mathieu Delalandre (PhD) University of Tours, Tours city, France Operating Systems Introduction Mathieu Delalandre (PhD) University of Tours, Tours city, France mathieu.delalandre@univ-tours.fr 1 Operating Systems Introduction 1. Definition of OS 2. A brief history

More information

What We Can Learn From SILK and DENIM

What We Can Learn From SILK and DENIM What We Can Learn From SILK and DENIM Presenter: Shahla Almasri COMP 762B: Modelling and Simulation Based Design March 2 nd, 2005 Main References This presentation is based on the following four papers:

More information

Research Article Motion Control of Robot by using Kinect Sensor

Research Article Motion Control of Robot by using Kinect Sensor Research Journal of Applied Sciences, Engineering and Technology 8(11): 1384-1388, 2014 DOI:10.19026/rjaset.8.1111 ISSN: 2040-7459; e-issn: 2040-7467 2014 Maxwell Scientific Publication Corp. Submitted:

More information

Regular Expressions & Automata

Regular Expressions & Automata Regular Expressions & Automata CMSC 132 Department of Computer Science University of Maryland, College Park Regular expressions Notation Patterns Java support Automata Languages Finite State Machines Turing

More information

OpenGL ES 3.0 Cookbook PDF

OpenGL ES 3.0 Cookbook PDF OpenGL ES 3.0 Cookbook PDF Over 90 ready-to-serve, real-time rendering recipes on Android and ios platforms using OpenGL ES 3.0 and GL shading language 3.0 to solve day-to-day modern 3D graphics challenges

More information

COMP 763. Eugene Syriani. Ph.D. Student in the Modelling, Simulation and Design Lab School of Computer Science. McGill University

COMP 763. Eugene Syriani. Ph.D. Student in the Modelling, Simulation and Design Lab School of Computer Science. McGill University Eugene Syriani Ph.D. Student in the Modelling, Simulation and Design Lab School of Computer Science McGill University 1 OVERVIEW In the context In Theory: Timed Automata The language: Definitions and Semantics

More information

Guided Image Super-Resolution: A New Technique for Photogeometric Super-Resolution in Hybrid 3-D Range Imaging

Guided Image Super-Resolution: A New Technique for Photogeometric Super-Resolution in Hybrid 3-D Range Imaging Guided Image Super-Resolution: A New Technique for Photogeometric Super-Resolution in Hybrid 3-D Range Imaging Florin C. Ghesu 1, Thomas Köhler 1,2, Sven Haase 1, Joachim Hornegger 1,2 04.09.2014 1 Pattern

More information

Mouse Simulation Using Two Coloured Tapes

Mouse Simulation Using Two Coloured Tapes Mouse Simulation Using Two Coloured Tapes Kamran Niyazi 1, Vikram Kumar 2, Swapnil Mahe 3 and Swapnil Vyawahare 4 Department of Computer Engineering, AISSMS COE, University of Pune, India kamran.niyazi@gmail.com

More information

Automatic Code Generation From a High-Level Petri Net Based Specification of Dialogue

Automatic Code Generation From a High-Level Petri Net Based Specification of Dialogue Automatic Code Generation From a High-Level Petri Net Based Specification of Dialogue Philippe A. Palanque, Rémi Bastide, Valérie Sengès L.I.S., Université Toulouse I Place Anatole France, 31042 Toulouse

More information

The 3D Terrain Interactive Technique Based on Gesture Recognition Yanyan Li1, a, Xiaomeng Xu2, b, Jiayu Sun3, c, Haimeng Zhao4, d*

The 3D Terrain Interactive Technique Based on Gesture Recognition Yanyan Li1, a, Xiaomeng Xu2, b, Jiayu Sun3, c, Haimeng Zhao4, d* Joint International Information Technology, Mechanical and Electronic Engineering Conference (JIMEC 2016) The 3D Terrain Interactive Technique Based on Gesture Recognition Yanyan Li1, a, Xiaomeng Xu2,

More information

This is an author-deposited version published in : Eprints ID : 18933

This is an author-deposited version published in :   Eprints ID : 18933 Open Archive TOULOUSE Archive Ouverte (OATAO) OATAO is an open access repository that collects the work of Toulouse researchers and makes it freely available over the web where possible. This is an author-deposited

More information

Mapping of UML Diagrams to Extended Petri Nets for Formal Verification

Mapping of UML Diagrams to Extended Petri Nets for Formal Verification Grand Valley State University ScholarWorks@GVSU Masters Theses Graduate Research and Creative Practice 8-2013 Mapping of UML Diagrams to Exted Petri Nets for Formal Verification Byron DeVries Grand Valley

More information

Using Diposets to Model Concurrent Systems

Using Diposets to Model Concurrent Systems Using Diposets to Model Concurrent Systems John S. Davis II IBM T.J. Watson Research Center Slide 1 Concurrent System A concurrent system is a network of communicating components. Slide 2 Design Is Difficult

More information

CIS 1.5 Course Objectives. a. Understand the concept of a program (i.e., a computer following a series of instructions)

CIS 1.5 Course Objectives. a. Understand the concept of a program (i.e., a computer following a series of instructions) By the end of this course, students should CIS 1.5 Course Objectives a. Understand the concept of a program (i.e., a computer following a series of instructions) b. Understand the concept of a variable

More information

Slide Set 1. for ENCM 339 Fall Steve Norman, PhD, PEng. Electrical & Computer Engineering Schulich School of Engineering University of Calgary

Slide Set 1. for ENCM 339 Fall Steve Norman, PhD, PEng. Electrical & Computer Engineering Schulich School of Engineering University of Calgary Slide Set 1 for ENCM 339 Fall 2016 Steve Norman, PhD, PEng Electrical & Computer Engineering Schulich School of Engineering University of Calgary September 2016 ENCM 339 Fall 2016 Slide Set 1 slide 2/43

More information

An Interactive Technique for Robot Control by Using Image Processing Method

An Interactive Technique for Robot Control by Using Image Processing Method An Interactive Technique for Robot Control by Using Image Processing Method Mr. Raskar D. S 1., Prof. Mrs. Belagali P. P 2 1, E&TC Dept. Dr. JJMCOE., Jaysingpur. Maharashtra., India. 2 Associate Prof.

More information

Synchronous Statecharts. Christian Motika

Synchronous Statecharts. Christian Motika Execution (KlePto) Esterel to transformation (KIES) Synchronous Statecharts for executing Esterel with Ptolemy Christian Motika Real-Time Systems and Embedded Systems Group Department of Computer Science

More information

Assessing the Support Provided by a Toolkit for Rapid Prototyping of Multimodal Systems

Assessing the Support Provided by a Toolkit for Rapid Prototyping of Multimodal Systems Assessing the Support Provided by a Toolkit for Rapid Prototyping of Multimodal Systems Fredy Cuenca, Davy Vanacken, Karin Coninx, Kris Luyten Hasselt University - tul - iminds Expertise Centre for Digital

More information

Requirements Modelling and Software Systems Implementation Using Formal Languages

Requirements Modelling and Software Systems Implementation Using Formal Languages Requirements Modelling and Software Systems Implementation Using Formal Languages Radek Kočí Brno University of Technology, Faculty of Information Technology Czech Republic koci@fit.vutbr.cz ICSEA 2018,

More information

Coloured Petri Nets Modelling and Validation of Concurrent Systems. Chapter 1: Modelling and Validation

Coloured Petri Nets Modelling and Validation of Concurrent Systems. Chapter 1: Modelling and Validation Coloured Petri Nets Modelling and Validation of Concurrent Systems Chapter 1: Modelling and Validation Lars M. Kristensen Department of Computing Bergen University College, NORWAY Email: lmkr@hib.no /

More information

Statecharts 1.- INTRODUCTION 1.- INTRODUCTION

Statecharts 1.- INTRODUCTION 1.- INTRODUCTION Statecharts INDEX 1.- Introduction 2.- When to use Statecharts 3.- Basic components 4.- Connectors and compound transitions Mª Ángeles Martínez Ibáñez University of Bergen Selected topics in programming

More information

Project report Augmented reality with ARToolKit

Project report Augmented reality with ARToolKit Project report Augmented reality with ARToolKit FMA175 Image Analysis, Project Mathematical Sciences, Lund Institute of Technology Supervisor: Petter Strandmark Fredrik Larsson (dt07fl2@student.lth.se)

More information

Towards an Integrated System Model for Testing and Verification

Towards an Integrated System Model for Testing and Verification Towards an Integrated System Model for Testing and Verification Benjamin Hummel and Peter Braun MiSE 2008 Domain Development of controller software for production machines Special case of mechatronic system

More information

challenges in domain-specific modeling raphaël mannadiar august 27, 2009

challenges in domain-specific modeling raphaël mannadiar august 27, 2009 challenges in domain-specific modeling raphaël mannadiar august 27, 2009 raphaël mannadiar challenges in domain-specific modeling 1/59 outline 1 introduction 2 approaches 3 debugging and simulation 4 differencing

More information

Implementation of 3D Object Recognition Based on Correspondence Grouping Final Report

Implementation of 3D Object Recognition Based on Correspondence Grouping Final Report Implementation of 3D Object Recognition Based on Correspondence Grouping Final Report Jamison Miles, Kevin Sheng, Jeffrey Huang May 15, 2017 Instructor: Jivko Sinapov I. Abstract Currently, the Segbots

More information

A Fully Animated Interactive System for Clustering and Navigating Huge Graphs

A Fully Animated Interactive System for Clustering and Navigating Huge Graphs A Fully Animated Interactive System for Clustering and Navigating Huge Graphs Mao Lin Huang and Peter Eades Department of Computer Science and Software Engineering The University of Newcastle, NSW 2308,

More information

Customized UI Development Through Context-Sensitive GUI Patterns

Customized UI Development Through Context-Sensitive GUI Patterns Customized UI Development Through Context-Sensitive GUI Patterns Enes Yigitbas, Stefan Sauer Paderborn University, s-lab Software Quality Lab Abstract Developing highly flexible and easy to use user interfaces

More information

Windows 7 Training for Developers

Windows 7 Training for Developers Windows 7 Training for Developers Course 50218-4 Days - Instructor-led, Hands-on Introduction This instructor-led course provides students with the knowledge and skills to develop real-world applications

More information

the gamedesigninitiative at cornell university Lecture 13 Architecture Design

the gamedesigninitiative at cornell university Lecture 13 Architecture Design Lecture 13 Take Away for Today What should lead programmer do? How do CRC cards aid software design? What goes on each card? How do you lay m out? What properties should y have? How do activity diagrams

More information

Voice Recognition Implementation: Voice recognition software development kit (SDK), downloadable as freeware or shareware.

Voice Recognition Implementation: Voice recognition software development kit (SDK), downloadable as freeware or shareware. 1 General Description: The purpose of this project is to increase the speed and accuracy of name recall in elderly patients by creating an installable software package which will be used as a game. The

More information

Ceilbot vision and mapping system

Ceilbot vision and mapping system Ceilbot vision and mapping system Provide depth and camera data from the robot's environment Keep a map of the environment based on the received data Keep track of the robot's location on the map Recognize

More information

Refinement Using µ-charts: The Compaq Grand Slam Cup Case Study Revisited

Refinement Using µ-charts: The Compaq Grand Slam Cup Case Study Revisited Refinement Using µ-charts: The Compaq Grand Slam Cup Case udy Revisited Hubert Baumeister Institut für Informatik Universität München Oettingenstr. 67 80538 München, Germany Christoph Maier FAST e.v. Arabellastr.

More information

A New Approach For 3D Image Reconstruction From Multiple Images

A New Approach For 3D Image Reconstruction From Multiple Images International Journal of Electronics Engineering Research. ISSN 0975-6450 Volume 9, Number 4 (2017) pp. 569-574 Research India Publications http://www.ripublication.com A New Approach For 3D Image Reconstruction

More information

CSC Graphics Programming. Budditha Hettige Department of Statistics and Computer Science

CSC Graphics Programming. Budditha Hettige Department of Statistics and Computer Science CSC 307 1.0 Graphics Programming Department of Statistics and Computer Science Graphics Programming 2 Common Uses for Computer Graphics Applications for real-time 3D graphics range from interactive games

More information

Development of 3D Image Manipulation Software Utilizing the Microsoft Kinect

Development of 3D Image Manipulation Software Utilizing the Microsoft Kinect Development of 3D Image Manipulation Software Utilizing the Microsoft Kinect A report submitted to the School of Engineering and Energy, Murdoch University in partial fulfilment of the requirements for

More information