World and Screen Spaces

Size: px
Start display at page:

Download "World and Screen Spaces"

Transcription

1 2/2/2005 Lecture 2 3 2/2/2005 Lecture 2 4 World and Screen Spaces Lecture 2 Comp 236 Spring 2005 From last time Our world view seemed rather limited: - - A box ranging from [-,] in x, and [-,] in y Today s issues: Reality pixels on the screen Abstraction the world as we wish to see it (on the screen) 2/2/2005 Lecture 2 2 More than you might suspect An aside a visit to Fractal Land A lot of stuff is going in our little world Fractal Julia Sets A visualization of a (seemingly) simple iterative function defined over the imaginary plane Chaotic behavior Small changes have dramatic effects Recipe for a Julia Set: ) A complex number, c 2) The set of all points, P, in the imaginary plane: Julia Set of c: (p in P) such that p i+ = p i2 + c converges to a fixed point in the limit as i Complex Numbers 2-tuples, with parts called real and imaginary Definitions c = a + b : cre = are + bre cim = aim + bim c = a*b : cre = are*bre aim*bim cim = are*bim + aim*bre c = a 2 : cre = are 2 aim 2 cim = 2 * are * aim a = sqrt(are 2 + aim 2 )

2 Convergence example 2/2/2005 Lecture 2 7 Convergence example 2/2/2005 Lecture 2 8 Real numbers are a subset of complex numbers: consider c = [0, 0], and p = [x, 0] for what values of x is x i+ = x i2 convergent? x 0 = 05 x = 025 x 2 = x 3 = Real numbers are a subset of complex numbers: consider c = [0, 0], and p = [x, 0] for what values of x is x i+ = x i2 convergent? x 0 = x = 2 x 2 = 464 x 3 = /2/2005 Lecture 2 5 2/2/2005 Lecture 2 6 Convergence Properties Suppose c = [0,0], for what complex values of p does the series converge? A peek at the Fractal Code class Imaginary: def init (self, r = 0, i = 0): selfre = r selfim = I For real numbers: If x i > then the series diverges For complex numbers If p i > 2 then the series diverges BTW, The black points are the ones in c s Julia set def Julia(p, c): maxiterations = 256 n = Imaginary() for i in range(maxiterations): nre = pre*pre - pim*pim + cre nim = 2*pre*pim + cim rsqr = nre*nre + nim*nim if rsqr > 40: break pre, pim = nre, nim return (i, rsqr) The return values i and rsqr are used to assign a color

3 2/2/2005 Lecture 2 2/2/2005 Lecture 2 2 Now, Some Graphics Code def display(): delta = ( - -)/float(400) p = Imaginary() for j in range(height): y = - + j*delta for i in range(width): x = - + i*delta pre, pim = x, y n, rsqr = Julia(p, c) if n == 255: glcolor3d(0,0,0) else: r = mathsqrt(rsqr)/float(3) g = n/float(28) b = mathsqrt(rsqr)/float(n+) glcolor3d(r,g,b) glbegin(gl_polygon) glvertex2d(x, y) glvertex2d(x, y+delta) glvertex2d(x+delta, y+delta) glvertex2d(x+delta, y) glend() How can we see more? Our world view only allows us to see so much We need to define a mapping from our desired world view to our screen 2/2/2005 Lecture 2 9 2/2/2005 Lecture 2 0 Screen Space Pixel Independence In today s world, graphics are generally presented by establishing colors for a set of discrete samples called pixels Pixels are displayed on screen in windows Logically, pixels are addressed as two-dimensional arrays, whose indices are called Sceen-space coordinates (0,0) (width-,0) (0,height-) (width-,height-) Often, we desire to structure our graphics independent of screen or window sizes We do so by defining a world-space where we specify our graphics Often, with physical justification 25 Meters 2 Meters 500 cubits 800 cubits

4 Normalized Device Coordinates Rather than construct a single mapping from world-toscreen, we will instead introduce an intermediate rendering-space and compose these two mappings This rendering-space is what we ve been using a our default to this point This space is called Normalized Device Coordinates (NDC) Sometimes called - canonical screen space - 2/2/2005 Lecture 2 3 Why introduce NDC? Easy to convert NDC to a fixed-point representation Why? That s just a standard two s complement representation, with a binary point It represents number in the range [-,) Simplifies many rendering operations and makes them more amenable to a H/W implementation (Clipping, Computing coefficients used in interpolation) Separates the bulk of geometric processing from the specifics of rasterization (sampling) 2/2/2005 Lecture 2 4 For a World to NDC mapping: We know x (-) Wx Wl = (-) Wr Wl Wx Wl x = 2 Wr Wl x = A Wx + B Where: How does it work? 2 A = Wr Wl Worldtop - Worldbottom x? - Worldx Worldleft That s just a Linear Mapping We know of a compact notation for such mappings Wr + Wl B = Wr Wl Worldright 2/2/2005 Lecture 2 5 Mapping as a Matrix Multiplication Since our world space to rendering space mappings are linear, they can be accomplished via a matrix multiplication x y = Wr 2 Wl Wt 2 Wb 0 Wx Wy 2/2/2005 Lecture 2 6 Wr+ Wl Wr Wl Wt+ Wb Wt Wb

5 From NDC to screen coordinates 2/2/2005 Lecture 2 9 Mapping from world to screen 2/2/2005 Lecture 2 20 Same approach Sx SOx x ( ) = width ( ) Solve for Sx Sx = x 2 + width + SOx Sx = Ax + B where ScreenOy - ScreenOx - width width A = B = + SOx 2 2 2/2/2005 Lecture 2 7 height width The NDC-to-screen mapping could be implemented as a matrix transform, but, generally, it is not Window System: (0,0) (uses dedicated Hardware) World-to-NDC floating point NDC-to-screen fixed-point Graphics System: (0,0) Inserts an opportunity to compensate for differences in coordinate frames OpenGL provides a lot of helpful tools, but not enough We often need to construct a screen-to-world mapping 2/2/2005 Lecture 2 8 OpenGL Tools Available Typical OpenGL code to establish a window: glutinitwindowsize(400,400) glutinitwindowposition(00,00) Code to set up a viewport: glviewport(0, 0, w, h) To establish a world space coordinate system: glortho2d(worldl, worldr, worldb, worldt) Screen-to-World in Practice def : global world glmatrixmode(gl_projection) gluortho2d(worldl, worldr, worldb, worldt) glmatrixmode(gl_modelview) glcolor3d(0,0,) glbegin(gl_polygon) glvertex2d(worldl, worldb) glvertex2d(worldr, worldb) glvertex2d(worldr, worldt) glvertex2d(worldl, worldt) glend()

6 The GLUTs of the program What is GLUT, Tony? def main(): glutinit(sysargv) glutinitdisplaymode(glut_single GLUT_RGB) glutinitwindowsize(width, height) glutinitwindowposition(00, 00) glutcreatewindow("julia Set (aka Whoville)") glutdisplayfunc(display) glutmousefunc(onmousebutton) glutkeyboardfunc(onkeypress) glutreshapefunc(onresize) glutmainloop() A O/S agnostic OpenGL environment Advantages: Portable: Windows, Cygwin, Linux, Mac-OS minimal-overhead (Hides away details of opening windows, etc) Appeals to C-hackers (console for printf() s, etc) Disadvantages Ugly (lacks look-and-feel of real app, outdated call-backbased event-handling model) Limited Interaction Global variables galore 2/2/2005 Lecture 2 2 2/2/2005 Lecture 2 22 Getting GLUT Web site: Windows: wwwxmissioncom/~nate/gluthtml Others: wwwopenglorg/developers/documentation/gluthtml wwwsourceforgenet/projects/uncpythontools (under uncopengl link) Overview: Appendix D of OpenGL Programming Guide Back to the Code import sys import math from GL import * from GLU import * from GLUT import * Lots of global variables (and an old Friend) class Imaginary: def init (self, r = 0, i = 0): selfre = r selfim = i class Extent: def init (self, l = 0, r = 0, b = 0, t = 0): selfl = l selfr = r selfb = b selft = t world = Extent(-,, -, ) c = Imaginary(009, 0603) width = 200 height = 200 def Julia(p, c): maxiterations = 256 n = Imaginary() for i in range(maxiterations): nre = pre*pre - pim*pim + cre nim = 2*pre*pim + cim rsqr = nre*nre + nim*nim if rsqr > 40: break pre, pim = nre, nim return (i, rsqr) 2/2/2005 Lecture /2/2005 Lecture 2 24

7 Initialize Speaking of Resize Executed before any other OpenGL calls, called when major changes occur: def : global world glmatrixmode(gl_projection) gluortho2d(worldl, worldr, worldb, worldt) glmatrixmode(gl_modelview) Note: by default GLUT set s up a viewport, we only need to mess with it if the window size changes Resize gets called when the window size changes Half of the new width is added and subtracted from the world s center def onresize(w, h): width = w height = h glviewport(0, 0, w, h) glmatrixmode(gl_projection) l = 05*(worldr + worldl) - (05*(worldt - worldb)*w)/h r = 05*(worldr + worldl) + (05*(worldt - worldb)*w)/h worldl = l worldr = r gluortho2d(worldl, worldr, worldb, worldt) glmatrixmode(gl_modelview) 2/2/2005 Lecture /2/2005 Lecture 2 26 An Updated Old Friend Recap all the GLUT stuff def display(): delta = (worldr - worldl)/float(width) p = Imaginary() for j in range(height): y = worldb + j*delta for i in range(width): x = worldl + i*delta pre, pim = x, y n, rsqr = Julia(p, c) if n == 255: glcolor3d(0,0,0) else: r = mathsqrt(rsqr)/float(3) g = n/float(28) b = mathsqrt(rsqr)/float(n+) The graphics code is the same glcolor3d(r,g,b) glbegin(gl_polygon) glvertex2d(x, y) glvertex2d(x, y+delta) glvertex2d(x+delta, y+delta) glvertex2d(x+delta, y) glend() glflush() 2/2/2005 Lecture 2 27 def main(): glutinit(sysargv) glutinitdisplaymode(glut_single GLUT_RGB) glutinitwindowsize(width, height) glutinitwindowposition(00, 00) glutcreatewindow("julia Set (aka Whoville)") glutdisplayfunc(display) glutmousefunc(onmousebutton) glutkeyboardfunc(onkeypress) glutreshapefunc(onresize) glutmainloop() if name == " main ": main() 2/2/2005 Lecture 2 28

8 Now the GUI stuff Now the GUI stuff def onmousebutton(button, state, x, y): if (button == GLUT_LEFT_BUTTON) & (state == GLUT_DOWN): mousex = xscreentoworld(x) mousey = yscreentoworld(y) dx = (worldr - worldl)/float(4) dy = (worldt - worldb)/float(4) worldl = mousex - dx worldr = mousex + dx worldb = mousey - dy worldt = mousey + dy display() elif elif (button == GLUT_RIGHT_BUTTON) & (state == GLUT_DOWN): mousex = xscreentoworld(x) mousey = yscreentoworld(y) dx = worldr - worldl dy = worldt - worldb worldl = mousex - dx worldr = mousex + dx worldb = mousey - dy worldt = mousey + dy display() 2/2/2005 Lecture /2/2005 Lecture 2 30 Screen-to-World Mapping The Key Code def xscreentoworld(x): return ((worldr - worldl) * x / float(width)) + worldl That sure was a lot of lecture for so little code! 2/2/2005 Lecture 2 3 def onkeypress(key, x, y): global c print key if (key == 'r') (key == 'R'): cre, cim = 009, 0603 worldl = - worldr = worldb = - worldt = display() elif (key == 'c') (key == 'C'): print "got here" cre, cim = 0, 0 worldl = - worldr = worldb = - worldt = display() 2/2/2005 Lecture 2 32

9 A Horse Race Next Time Python - Interpreted C# - Compiled 2D Graphics and Imaging in OpenGL Preview of st Programming Assignment 2/2/2005 Lecture /2/2005 Lecture 2 40

From last time. Julia set. Screen space & world space. More than you might suspect

From last time. Julia set. Screen space & world space. More than you might suspect From last time Screen space & world space Computer Graphics COMP 770 (236) Spring 2007 - Limited world view A box on the domain [-,-] x [,] Today s issues: Reality: pixels on the screen Abstraction: the

More information

CS380: Computer Graphics Basic OpenGL Structure. Sung-Eui Yoon ( 윤성의 ) Course URL:

CS380: Computer Graphics Basic OpenGL Structure. Sung-Eui Yoon ( 윤성의 ) Course URL: CS380: Computer Graphics Basic OpenGL Structure Sung-Eui Yoon ( 윤성의 ) Course URL: http://sglab.kaist.ac.kr/~sungeui/cg Class Objectives Understand the basic OpenGL program structure and how OpenGL supports

More information

Screen Space & World Space

Screen Space & World Space CS380: Computer Graphics Screen Space & World Space Sung-Eui Yoon ( 윤성의 ) Course URL: http://sglab.kaist.ac.kr/~sungeui/cg Class Objectives Understand different spaces and basic OpenGL commands Understand

More information

Lecture 2 CISC440/640 Spring Department of Computer and Information Science

Lecture 2 CISC440/640 Spring Department of Computer and Information Science Lecture 2 CISC440/640 Spring 2015 Department of Computer and Information Science Today s Topic The secrets of Glut-tony 2 So let s do some graphics! For the next week or so this is your world: -1 1-1 1

More information

CS380: Computer Graphics Screen Space & World Space. Sung-Eui Yoon ( 윤성의 ) Course URL:

CS380: Computer Graphics Screen Space & World Space. Sung-Eui Yoon ( 윤성의 ) Course URL: CS380: Computer Graphics Screen Space & World Space Sung-Eui Yoon ( 윤성의 ) Course URL: http://sglab.kaist.ac.kr/~sungeui/cg Class Objectives Understand different spaces and basic OpenGL commands Understand

More information

Lecture 3. Understanding of OPenGL programming

Lecture 3. Understanding of OPenGL programming Lecture 3 Understanding of OPenGL programming What is OpenGL GL: stands for Graphic Library Software interface for rendering purposes for 2D or 3D geometric data objects. Various Pieces gl: The basic libraries.

More information

CS418 OpenGL & GLUT Programming Tutorial (I) Presented by : Wei-Wen Feng 1/30/2008

CS418 OpenGL & GLUT Programming Tutorial (I) Presented by : Wei-Wen Feng 1/30/2008 CS418 OpenGL & GLUT Programming Tutorial (I) Presented by : Wei-Wen Feng 1/30/2008 2008/2/3 Slide 2 I Am Your TA Name : Wei-Wen Wen Feng 4th Year Graduate Student in Graphics I will be Holding discussion/tutorial

More information

To Do. Computer Graphics (Fall 2008) Course Outline. Course Outline. Methodology for Lecture. Demo: Surreal (HW 3)

To Do. Computer Graphics (Fall 2008) Course Outline. Course Outline. Methodology for Lecture. Demo: Surreal (HW 3) Computer Graphics (Fall 2008) COMS 4160, Lecture 9: OpenGL 1 http://www.cs.columbia.edu/~cs4160 To Do Start thinking (now) about HW 3. Milestones are due soon. Course Course 3D Graphics Pipeline 3D Graphics

More information

CS559: Computer Graphics. Lecture 12: OpenGL Li Zhang Spring 2008

CS559: Computer Graphics. Lecture 12: OpenGL Li Zhang Spring 2008 CS559: Computer Graphics Lecture 12: OpenGL Li Zhang Spring 2008 Reading Redbook Ch 1 & 2 So far: 3D Geometry Pipeline Model Space (Object Space) Rotation Translation Resizing World Space M Rotation Translation

More information

Announcements OpenGL. Computer Graphics. Spring CS4815

Announcements OpenGL. Computer Graphics. Spring CS4815 Computer Graphics Spring 2017-2018 Outline 1 2 Tutes and Labs Tute02, vector review (see matrix) Week02 lab Lab Marking 10 labs in total each lab worth 3% of overall grade marked on attendance and completion

More information

GL_COLOR_BUFFER_BIT, GL_PROJECTION, GL_MODELVIEW

GL_COLOR_BUFFER_BIT, GL_PROJECTION, GL_MODELVIEW OpenGL Syntax Functions have prefix gl and initial capital letters for each word glclearcolor(), glenable(), glpushmatrix() glu for GLU functions glulookat(), gluperspective() constants begin with GL_,

More information

Basic Graphics Programming

Basic Graphics Programming 15-462 Computer Graphics I Lecture 2 Basic Graphics Programming Graphics Pipeline OpenGL API Primitives: Lines, Polygons Attributes: Color Example January 17, 2002 [Angel Ch. 2] Frank Pfenning Carnegie

More information

Announcements OpenGL. Computer Graphics. Autumn 2009 CS4815

Announcements OpenGL. Computer Graphics. Autumn 2009 CS4815 Computer Graphics Autumn 2009 Outline 1 Labs 2 Labs Outline 1 Labs 2 Labs Labs Week02 lab Marking 8 10 labs in total each lab worth 2 3% of overall grade marked on attendance and completion of lab completed

More information

Graphics Programming

Graphics Programming Graphics Programming 3 rd Week, 2011 OpenGL API (1) API (application programming interface) Interface between an application program and a graphics system Application Program OpenGL API Graphics Library

More information

Computer Graphics Anatomy of GUI. Computer Graphics CSC470 1

Computer Graphics Anatomy of GUI. Computer Graphics CSC470 1 Computer Graphics Anatomy of GUI 1 Anatomy of GLUT keyboard mouse OpenGL Application if (key == f key == F ) { glutfullscreen(); } else if(key == w key == W ) { glutreshapewindow(640,480); } display reshape

More information

Computer Graphics (CS 543) Lecture 2b: 2D Graphics Systems (Drawing Polylines, tiling, & Aspect Ratio)

Computer Graphics (CS 543) Lecture 2b: 2D Graphics Systems (Drawing Polylines, tiling, & Aspect Ratio) Computer Graphics (CS 543) Lecture 2b: 2D Graphics Systems (Drawing Polylines, tiling, & Aspect Ratio) Prof Emmanuel Agu Computer Science Dept. Worcester Polytechnic Institute (WPI) Announcements All code

More information

Computer Graphics (Basic OpenGL)

Computer Graphics (Basic OpenGL) Computer Graphics (Basic OpenGL) Thilo Kielmann Fall 2008 Vrije Universiteit, Amsterdam kielmann@cs.vu.nl http://www.cs.vu.nl/ graphics/ Computer Graphics (Basic OpenGL, Input and Interaction), ((57))

More information

Duc Nguyen CSE 420 Computer Graphics 10/10/2018 Homework 1

Duc Nguyen CSE 420 Computer Graphics 10/10/2018 Homework 1 Duc Nguyen CSE 420 Computer Graphics 10/10/2018 Homework 1 1. The endpoints of a given line are (0, 0) and (18, 6). Compute the first 4 values of y manually using Bresenham's Line Algorithm as x steps

More information

C++ is Fun Part 13 at Turbine/Warner Bros.! Russell Hanson

C++ is Fun Part 13 at Turbine/Warner Bros.! Russell Hanson C++ is Fun Part 13 at Turbine/Warner Bros.! Russell Hanson Syllabus 1) First program and introduction to data types and control structures with applications for games learning how to use the programming

More information

Lectures OpenGL Introduction

Lectures OpenGL Introduction Lectures OpenGL Introduction By Tom Duff Pixar Animation Studios Emeryville, California and George Ledin Jr Sonoma State University Rohnert Park, California 2004, Tom Duff and George Ledin Jr 1 What is

More information

Computer Graphics (4731) Lecture 4: 2D Graphics Systems (Drawing Polylines, tiling, & Aspect Ratio)

Computer Graphics (4731) Lecture 4: 2D Graphics Systems (Drawing Polylines, tiling, & Aspect Ratio) Computer Graphics (4731) Lecture 4: 2D Graphics Systems (Drawing Polylines, tiling, & Aspect Ratio) Prof Emmanuel Agu Computer Science Dept. Worcester Polytechnic Institute (WPI) Screen Coordinate System

More information

CS559: Computer Graphics. Lecture 12: OpenGL Transformation Li Zhang Spring 2008

CS559: Computer Graphics. Lecture 12: OpenGL Transformation Li Zhang Spring 2008 CS559: Computer Graphics Lecture 2: OpenGL Transformation Li Zhang Spring 28 Today Transformation in OpenGL Reading Chapter 3 Last time Primitive Details glpolygonmode(glenum face, GLenum mode); face:

More information

Drawing Primitives. OpenGL basics

Drawing Primitives. OpenGL basics CSC 706 Computer Graphics / Dr. N. Gueorguieva 1 OpenGL Libraries Drawing Primitives OpenGL basics OpenGL core library OpenGL32 on Windows GL on most unix/linux systems (libgl.a) OpenGL Utility Library

More information

Drawing and Coordinate Systems

Drawing and Coordinate Systems Drawing and Coordinate Systems Coordinate Systems Screen Coordinate system World Coordinate system World window Viewport Window to viewport mapping Screen Coordinate System Glut OpenGL (0,0) Screen Coordinate

More information

What is Clipping? Why do we Clip? Lecture 9 Comp 236 Spring Clipping is an important optimization

What is Clipping? Why do we Clip? Lecture 9 Comp 236 Spring Clipping is an important optimization Clipping, Culling, Picking & Selection Trivial Rejection Outcode Clipping Plane-at-a-time Clipping Backface Culling Picking Selection Programming Assignment #2 Lecture 9 Comp 236 Spring 2005 What is Clipping?

More information

Teacher Assistant : Tamir Grossinger Reception hours: by - Building 37 / office -102 Assignments: 4 programing using

Teacher Assistant : Tamir Grossinger   Reception hours: by  - Building 37 / office -102 Assignments: 4 programing using Teacher Assistant : Tamir Grossinger email: tamirgr@gmail.com Reception hours: by email - Building 37 / office -102 Assignments: 4 programing using C++ 1 theoretical You can find everything you need in

More information

Programming using OpenGL: A first Introduction

Programming using OpenGL: A first Introduction Programming using OpenGL: A first Introduction CMPT 361 Introduction to Computer Graphics Torsten Möller Machiraju/Zhang/Möller 1 Today Overview GL, GLU, GLUT, and GLUI First example OpenGL functions and

More information

Graphics Programming. August 31, Programming of the Sierpinski gasket. Programming with OpenGL and C/C++

Graphics Programming. August 31, Programming of the Sierpinski gasket. Programming with OpenGL and C/C++ Computer Graphics Graphics Programming August 31, 2005 Contents Our Goal in This Chapter Programming of the Sierpinski gasket How To? Programming with OpenGL and C/C++ OpenGL API (Application Programmer

More information

OpenGL for dummies hello.c #include int main(int argc, char** argv) { glutinit(&argc, argv); glutinitdisplaymode (GLUT_SINGLE GLUT_RGB); glutinitwindowsize (250, 250); glutinitwindowposition

More information

OpenGL Introduction Computer Graphics and Visualization

OpenGL Introduction Computer Graphics and Visualization Fall 2009 2 OpenGL OpenGL System Interaction Portable Consistent visual display regardless of hardware, OS and windowing system Callable from Ada, C, C++, Fortran, Python, Perl and Java Runs on all major

More information

Introduction to Computer Graphics with OpenGL/GLUT

Introduction to Computer Graphics with OpenGL/GLUT Introduction to Computer Graphics with OpenGL/GLUT What is OpenGL? A software interface to graphics hardware Graphics rendering API (Low Level) High-quality color images composed of geometric and image

More information

Computing Visibility. Backface Culling for General Visibility. One More Trick with Planes. BSP Trees Ray Casting Depth Buffering Quiz

Computing Visibility. Backface Culling for General Visibility. One More Trick with Planes. BSP Trees Ray Casting Depth Buffering Quiz Computing Visibility BSP Trees Ray Casting Depth Buffering Quiz Power of Plane Equations We ve gotten a lot of mileage out of one simple equation. Basis for D outcode-clipping Basis for plane-at-a-time

More information

Basic Graphics Programming

Basic Graphics Programming CSCI 480 Computer Graphics Lecture 2 Basic Graphics Programming January 11, 2012 Jernej Barbic University of Southern California http://www-bcf.usc.edu/~jbarbic/cs480-s12/ Graphics Pipeline OpenGL API

More information

CS 432 Interactive Computer Graphics

CS 432 Interactive Computer Graphics CS 432 Interactive Computer Graphics Lecture 1 Part 3 Anatomy of OpenGL Programs Matt Burlick - Drexel University - CS 432 1 Reading Angel Chapter 2 Red Book Chapter 4 Matt Burlick - Drexel University

More information

Drawing and Coordinate Systems

Drawing and Coordinate Systems Drawing and Coordinate Systems Coordinate Systems World Coordinate system World window Screen Coordinate system Viewport Window to viewport mapping Screen Coordinate System Glut OpenGL (0,0) 0) Screen

More information

Precept 2 Aleksey Boyko February 18, 2011

Precept 2 Aleksey Boyko February 18, 2011 Precept 2 Aleksey Boyko February 18, 2011 Getting started Initialization Drawing Transformations Cameras Animation Input Keyboard Mouse Joystick? Textures Lights Programmable pipeline elements (shaders)

More information

by modifying the glutinitwindowsize() function you can change the screen size to whatever you please.

by modifying the glutinitwindowsize() function you can change the screen size to whatever you please. Zoe Veale Lab 2 Draw2 part 1: I edited the glutinitwindowsize() function tom change the size of my screen window. int main(int argc, char** argv) glutinit(&argc, argv); //initialize toolkit glutinitdisplaymode

More information

Cameras (and eye) Ideal Pinhole. Real Pinhole. Real + lens. Depth of field

Cameras (and eye) Ideal Pinhole. Real Pinhole. Real + lens. Depth of field Cameras (and eye) Ideal Pinhole Real Pinhole Real + lens Depth of field 1 Z-buffer How do we draw objects? Polygon Based Fast Raytracing Ray/Object intersections Slow Copyright Pixar 2 Raytracing for each

More information

CMSC 425: Lecture 4 More about OpenGL and GLUT Tuesday, Feb 5, 2013

CMSC 425: Lecture 4 More about OpenGL and GLUT Tuesday, Feb 5, 2013 CMSC 425: Lecture 4 More about OpenGL and GLUT Tuesday, Feb 5, 2013 Reading: See any standard reference on OpenGL or GLUT. Basic Drawing: In the previous lecture, we showed how to create a window in GLUT,

More information

Books, OpenGL, GLUT, GLUI, CUDA, OpenCL, OpenCV, PointClouds, and G3D

Books, OpenGL, GLUT, GLUI, CUDA, OpenCL, OpenCV, PointClouds, and G3D Books, OpenGL, GLUT, GLUI, CUDA, OpenCL, OpenCV, PointClouds, and G3D CS334 Spring 2012 Daniel G. Aliaga Department of Computer Science Purdue University Computer Graphics Pipeline Geometric Primitives

More information

Programming with OpenGL Part 2: Complete Programs Computer Graphics I, Fall

Programming with OpenGL Part 2: Complete Programs Computer Graphics I, Fall Programming with OpenGL Part 2: Complete Programs 91.427 Computer Graphics I, Fall 2008 1 1 Objectives Refine first program Alter default values Introduce standard program structure Simple viewing 2-D

More information

Windows and Viewports. Windows and Viewports. Windows and Viewports. Windows and Viewports. CSC 706 Computer Graphics

Windows and Viewports. Windows and Viewports. Windows and Viewports. Windows and Viewports. CSC 706 Computer Graphics CSC 706 Computer Graphics World World Window, Screen Window and Viewport Setting Window and Viewport automatically Tiling Previously we looked at an OpenGL window where x and y were plotted as positive

More information

S U N G - E U I YO O N, K A I S T R E N D E R I N G F R E E LY A VA I L A B L E O N T H E I N T E R N E T

S U N G - E U I YO O N, K A I S T R E N D E R I N G F R E E LY A VA I L A B L E O N T H E I N T E R N E T S U N G - E U I YO O N, K A I S T R E N D E R I N G F R E E LY A VA I L A B L E O N T H E I N T E R N E T Copyright 2018 Sung-eui Yoon, KAIST freely available on the internet http://sglab.kaist.ac.kr/~sungeui/render

More information

Imaging and 2D Transforms

Imaging and 2D Transforms Imaging and 2D Transforms Lecture 3 Comp 236 Spring 2005 Two-Dimensional Geometric Transforms Functions for mapping points from one place to another Geometric transforms can be applied to drawing primitives

More information

Computer Graphics: Line Drawing Algorithms

Computer Graphics: Line Drawing Algorithms Computer Graphics: Line Drawing Algorithms 1 Graphics hardware The problem scan conversion Considerations Line equations Scan converting algorithms A very simple solution The DDA algorithm, Bresenham algorithm

More information

CS 591B Lecture 9: The OpenGL Rendering Pipeline

CS 591B Lecture 9: The OpenGL Rendering Pipeline CS 591B Lecture 9: The OpenGL Rendering Pipeline 3D Polygon Rendering Many applications use rendering of 3D polygons with direct illumination Spring 2007 Rui Wang 3D Polygon Rendering Many applications

More information

More on Coordinate Systems. Coordinate Systems (3) Coordinate Systems (2) Coordinate Systems (5) Coordinate Systems (4) 9/15/2011

More on Coordinate Systems. Coordinate Systems (3) Coordinate Systems (2) Coordinate Systems (5) Coordinate Systems (4) 9/15/2011 Computer Graphics using OpenGL, Chapter 3 Additional Drawing Tools More on Coordinate Systems We have been using the coordinate system of the screen window (in pixels). The range is from 0 (left) to some

More information

CS 543 Lecture 1 (Part II): Intro to OpenGL and GLUT (Part I) Emmanuel Agu

CS 543 Lecture 1 (Part II): Intro to OpenGL and GLUT (Part I) Emmanuel Agu CS 543 Lecture 1 (Part II): Intro to OpenGL and GLUT (Part I) Emmanuel Agu OpenGL Basics OpenGL s function Rendering Rendering? Convert geometric/mathematical object descriptions into images OpenGL can

More information

RECITATION - 1. Ceng477 Fall

RECITATION - 1. Ceng477 Fall RECITATION - 1 Ceng477 Fall 2007-2008 2/ 53 Agenda General rules for the course General info on the libraries GLUT OpenGL GLUI Details about GLUT Functions Probably we will not cover this part 3/ 53 General

More information

11/1/13. Basic Graphics Programming. Teaching Assistant. What is OpenGL. Course Producer. Where is OpenGL used. Graphics library (API)

11/1/13. Basic Graphics Programming. Teaching Assistant. What is OpenGL. Course Producer. Where is OpenGL used. Graphics library (API) CSCI 420 Computer Graphics Lecture 2 Basic Graphics Programming Teaching Assistant Yijing Li Office hours TBA Jernej Barbic University of Southern California Graphics Pipeline OpenGL API Primitives: Lines,

More information

Comp 410/510 Computer Graphics Spring Programming with OpenGL Part 2: First Program

Comp 410/510 Computer Graphics Spring Programming with OpenGL Part 2: First Program Comp 410/510 Computer Graphics Spring 2017 Programming with OpenGL Part 2: First Program Objectives Refine the first program Introduce a standard program structure - Initialization Program Structure Most

More information

Programming with OpenGL Part 3: Three Dimensions

Programming with OpenGL Part 3: Three Dimensions Programming with OpenGL Part 3: Three Dimensions Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico Objectives Develop a more sophisticated

More information

Computer Graphics. OpenGL

Computer Graphics. OpenGL Computer Graphics OpenGL What is OpenGL? OpenGL (Open Graphics Library) is a library for computer graphics It consists of several procedures and functions that allow a programmer to specify the objects

More information

2. OpenGL -I. 2.1 What is OpenGL? Things OpenGL can do: -23-

2. OpenGL -I. 2.1 What is OpenGL? Things OpenGL can do: -23- 2.1 What is OpenGL? -23-2. OpenGL -I - Device-independent, application program interface (API) to graphics hardware - 3D-oriented - Event-driven Things OpenGL can do: - wireframe models - depth-cuing effect

More information

6. Make use of glviewport() to display two sine curves on the same screen, one on the

6. Make use of glviewport() to display two sine curves on the same screen, one on the Duc Nguyen CSE-420: Computer Graphics 10/17/18 1. Modify lines.cpp to display lines in the following patterns: a. a long dash and a dot, (.. ) b. two close dots followed by a distant dot (...... ) 2. Modify

More information

Computer Graphics Course 2005

Computer Graphics Course 2005 Computer Graphics Course 2005 Introduction to GLUT, GLU and OpenGL Administrative Stuff Teaching Assistant: Rony Goldenthal Reception Hour: Wed. 18:00 19:00 Room 31 (Ross 1) Questions: E-mail: cg@cs Newsgroups:

More information

OpenGL refresher. Advanced Computer Graphics 2012

OpenGL refresher. Advanced Computer Graphics 2012 Advanced Computer Graphics 2012 What you will see today Outline General OpenGL introduction Setting up: GLUT and GLEW Elementary rendering Transformations in OpenGL Texture mapping Programmable shading

More information

CS 4731 Lecture 3: Introduction to OpenGL and GLUT: Part II. Emmanuel Agu

CS 4731 Lecture 3: Introduction to OpenGL and GLUT: Part II. Emmanuel Agu CS 4731 Lecture 3: Introduction to OpenGL and GLUT: Part II Emmanuel Agu Recall: OpenGL Skeleton void main(int argc, char** argv){ // First initialize toolkit, set display mode and create window glutinit(&argc,

More information

C OMPUTER G RAPHICS Thursday

C OMPUTER G RAPHICS Thursday C OMPUTER G RAPHICS 2017.04.27 Thursday Professor s original PPT http://calab.hanyang.ac.kr/ Courses Computer Graphics practice3.pdf TA s current PPT not uploaded yet GRAPHICS PIPELINE What is Graphics

More information

Computer Graphics. Bing-Yu Chen National Taiwan University

Computer Graphics. Bing-Yu Chen National Taiwan University Computer Graphics Bing-Yu Chen National Taiwan University Introduction to OpenGL General OpenGL Introduction An Example OpenGL Program Drawing with OpenGL Transformations Animation and Depth Buffering

More information

OpenGL/GLUT Intro. Week 1, Fri Jan 12

OpenGL/GLUT Intro. Week 1, Fri Jan 12 University of British Columbia CPSC 314 Computer Graphics Jan-Apr 2007 Tamara Munzner OpenGL/GLUT Intro Week 1, Fri Jan 12 http://www.ugrad.cs.ubc.ca/~cs314/vjan2007 News Labs start next week Reminder:

More information

CS Computer Graphics: OpenGL, Continued

CS Computer Graphics: OpenGL, Continued CS 543 - Computer Graphics: OpenGL, Continued by Robert W. Lindeman gogo@wpi.edu (with help from Emmanuel Agu ;-) Last time. OpenGL set up Basic structure OpenGL skeleton Callback functions, etc. R.W.

More information

CS Computer Graphics: OpenGL, Continued

CS Computer Graphics: OpenGL, Continued CS 543 - Computer Graphics: OpenGL, Continued by Robert W. Lindeman gogo@wpi.edu (with help from Emmanuel Agu ;-) Last time. OpenGL set up Basic structure OpenGL skeleton Callback functions, etc. R.W.

More information

Programming with OpenGL Part 1: Background

Programming with OpenGL Part 1: Background Programming with OpenGL Part 1: Background Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico 1 Objectives Development of the OpenGL API

More information

CS 4204 Computer Graphics

CS 4204 Computer Graphics CS 4204 Computer Graphics OpenGL Basics Yong Cao Virginia Tech References: 2001 Siggraph, An Interactive Introduction to OpenGL Programming, Dave Shreiner,Ed Angel, Vicki Shreiner Official Presentation

More information

Computer graphic -- Programming with OpenGL I

Computer graphic -- Programming with OpenGL I Computer graphic -- Programming with OpenGL I A simple example using OpenGL Download the example code "basic shapes", and compile and run it Take a look at it, and hit ESC when you're done. It shows the

More information

OpenGL Tutorial. Ceng 477 Introduction to Computer Graphics

OpenGL Tutorial. Ceng 477 Introduction to Computer Graphics OpenGL Tutorial Ceng 477 Introduction to Computer Graphics Adapted from: http://www.cs.princeton.edu/courses/archive/spr06/cos426/assn3/opengl_tutorial.ppt OpenGL IS an API OpenGL IS nothing more than

More information

Using OpenGL with CUDA

Using OpenGL with CUDA Using OpenGL with CUDA Installing OpenGL and GLUT; compiling with nvcc Basics of OpenGL and GLUT in C Interoperability between OpenGL and CUDA OpenGL = Open Graphic Library creation of 3D graphic primitives

More information

// double buffering and RGB glutinitdisplaymode(glut_double GLUT_RGBA); // your own initializations

// double buffering and RGB glutinitdisplaymode(glut_double GLUT_RGBA); // your own initializations #include int main(int argc, char** argv) { glutinit(&argc, argv); Typical OpenGL/GLUT Main Program // GLUT, GLU, and OpenGL defs // program arguments // initialize glut and gl // double buffering

More information

Texture Mapping Part 1

Texture Mapping Part 1 Texture Mapping Part 1 The Quest for Visual Realism Why Texture Map? How to do it How to do it right Spilling the beans Assignment #3 Lecture 17 Comp 236 Spring 2005 3/21/2005 Lecture 17 2 Decal Textures

More information

Ulf Assarsson Department of Computer Engineering Chalmers University of Technology

Ulf Assarsson Department of Computer Engineering Chalmers University of Technology Ulf Assarsson Department of Computer Engineering Chalmers University of Technology 1. I am located in room 4115 in EDIT-huset 2. Email: 3. Phone: 031-772 1775 (office) 4. Course assistant: Tomas Akenine-Mőller

More information

window World space (Object space)

window World space (Object space) Lecture. D Transformations 1 Reading Required: ffl Hearn and Baker, Sections.1.,.,.1.,. Optional: ffl Foley et al., Chapter.1. ffl David F. Rogers and J. Alan Adams, Mathematical Elements for Computer

More information

Bob s Concise Introduction to Doxygen

Bob s Concise Introduction to Doxygen Bob s Concise Introduction to Doxygen by Robert S Laramee Visual and Interactive Computing Group Department of Computer Science Swansea University Swansea, Wales, UK 1 Comment Standard February 14, 2011

More information

PART-I: Lab for MCS-051 (Advanced Internet Technologies)

PART-I: Lab for MCS-051 (Advanced Internet Technologies) PART-I: Lab for MCS-051 (Advanced Internet Technologies) Q.1. Write a Program using Servlet and JDBC for developing online application for students attendance management for MCA V semester students of

More information

Reading on the Accumulation Buffer: Motion Blur, Anti-Aliasing, and Depth of Field

Reading on the Accumulation Buffer: Motion Blur, Anti-Aliasing, and Depth of Field Reading on the Accumulation Buffer: Motion Blur, Anti-Aliasing, and Depth of Field 1 The Accumulation Buffer There are a number of effects that can be achieved if you can draw a scene more than once. You

More information

Early History of APIs. PHIGS and X. SGI and GL. Programming with OpenGL Part 1: Background. Objectives

Early History of APIs. PHIGS and X. SGI and GL. Programming with OpenGL Part 1: Background. Objectives Programming with OpenGL Part 1: Background Early History of APIs Objectives Development of the OpenGL API OpenGL Architecture - OpenGL as a state machine Functions - Types -Formats Simple program IFIPS

More information

Lecture 3 Advanced Computer Graphics (CS & SE )

Lecture 3 Advanced Computer Graphics (CS & SE ) Lecture 3 Advanced Computer Graphics (CS & SE 233.420) Programming with OpenGL Program Structure Primitives Attributes and States Programming in three dimensions Inputs and Interaction Working with Callbacks

More information

Graphics Programming. 1. The Sierpinski Gasket. Chapter 2. Introduction:

Graphics Programming. 1. The Sierpinski Gasket. Chapter 2. Introduction: Graphics Programming Chapter 2 Introduction: - Our approach is programming oriented. - Therefore, we are going to introduce you to a simple but informative problem: the Sierpinski Gasket - The functionality

More information

Introduction to OpenGL Week 1

Introduction to OpenGL Week 1 CS 432/680 INTERACTIVE COMPUTER GRAPHICS Introduction to OpenGL Week 1 David Breen Department of Computer Science Drexel University Based on material from Ed Angel, University of New Mexico Objectives

More information

Objectives. Image Formation Revisited. Physical Approaches. The Programmer s Interface. Practical Approach. Introduction to OpenGL Week 1

Objectives. Image Formation Revisited. Physical Approaches. The Programmer s Interface. Practical Approach. Introduction to OpenGL Week 1 CS 432/680 INTERACTIVE COMPUTER GRAPHICS Introduction to OpenGL Week 1 David Breen Department of Computer Science Drexel University Objectives Learn the basic design of a graphics system Introduce graphics

More information

Graphics and Visualization

Graphics and Visualization International University Bremen Spring Semester 2006 Recap Display Devices First Lab Course OpenGL OpenGL is the premier environment for developing portable, interactive 2D and 3D graphics applications.

More information

Announcements. Submitting Programs Upload source and executable(s) (Windows or Mac) to digital dropbox on Blackboard

Announcements. Submitting Programs Upload source and executable(s) (Windows or Mac) to digital dropbox on Blackboard Now Playing: Vertex Processing: Viewing Coulibaly Amadou & Mariam from Dimanche a Bamako Released August 2, 2005 Rick Skarbez, Instructor COMP 575 September 27, 2007 Announcements Programming Assignment

More information

Programming with OpenGL Part 1: Background

Programming with OpenGL Part 1: Background Programming with OpenGL Part 1: Background Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico 1 Objectives Development of the OpenGL API

More information

Computer Graphics Introduction to OpenGL

Computer Graphics Introduction to OpenGL Computer Graphics 2015 3. Introduction to OpenGL Hongxin Zhang State Key Lab of CAD&CG, Zhejiang University 2015-09-28 2. 2D Graphics Algorithms (cont.) Rasterization Computer Graphics @ ZJU Hongxin Zhang,

More information

1.2 Basic Graphics Programming

1.2 Basic Graphics Programming Fall 2018 CSCI 420: Computer Graphics 1.2 Basic Graphics Programming Hao Li http://cs420.hao-li.com 1 Last time Last Time Story Computer Graphics Image Last Time 3D Printing 3D Capture Animation Modeling

More information

Project Sketchpad. Ivan Sutherland (MIT 1963) established the basic interactive paradigm that characterizes interactive computer graphics:

Project Sketchpad. Ivan Sutherland (MIT 1963) established the basic interactive paradigm that characterizes interactive computer graphics: Project Sketchpad Ivan Sutherland (MIT 1963) established the basic interactive paradigm that characterizes interactive computer graphics: User sees an object on the display User points to (picks) the object

More information

Computer Graphics (CS 4731) OpenGL/GLUT(Part 1)

Computer Graphics (CS 4731) OpenGL/GLUT(Part 1) Computer Graphics (CS 4731) Lecture 2: Introduction to OpenGL/GLUT(Part 1) Prof Emmanuel Agu Computer Science Dept. Worcester Polytechnic Institute (WPI) Recall: OpenGL GLBasics OpenGL s function Rendering

More information

CSCI 4620/8626. The 2D Viewing Pipeline

CSCI 4620/8626. The 2D Viewing Pipeline CSCI 4620/8626 Computer Graphics Two-Dimensional Viewing (Chapter 8) Last update: 2016-03-3 The 2D Viewing Pipeline Given a 2D scene, we select the part of it that we wish to see (render, display) using

More information

Lecture 5: Viewing. CSE Computer Graphics (Fall 2010)

Lecture 5: Viewing. CSE Computer Graphics (Fall 2010) Lecture 5: Viewing CSE 40166 Computer Graphics (Fall 2010) Review: from 3D world to 2D pixels 1. Transformations are represented by matrix multiplication. o Modeling o Viewing o Projection 2. Clipping

More information

Lecture 11: Callbacks. CITS 3003 Graphics & Animation

Lecture 11: Callbacks. CITS 3003 Graphics & Animation Lecture 11: Callbacks CITS 3003 Graphics & Animation Slides: E. Angel and D. Shreiner: Interactive Computer Graphics 6E Addison-Wesley 2012 Objectives Learn to build interactive programs using GLUT callbacks

More information

GRAFIKA KOMPUTER. ~ M. Ali Fauzi

GRAFIKA KOMPUTER. ~ M. Ali Fauzi GRAFIKA KOMPUTER ~ M. Ali Fauzi Drawing 2D Graphics VIEWPORT TRANSFORMATION Recall :Coordinate System glutreshapefunc(reshape); void reshape(int w, int h) { glviewport(0,0,(glsizei) w, (GLsizei) h); glmatrixmode(gl_projection);

More information

Modeling Transform. Chapter 4 Geometric Transformations. Overview. Instancing. Specify transformation for objects 李同益

Modeling Transform. Chapter 4 Geometric Transformations. Overview. Instancing. Specify transformation for objects 李同益 Modeling Transform Chapter 4 Geometric Transformations 李同益 Specify transformation for objects Allow definitions of objects in own coordinate systems Allow use of object definition multiple times in a scene

More information

Assignment 1. Simple Graphics program using OpenGL

Assignment 1. Simple Graphics program using OpenGL Assignment 1 Simple Graphics program using OpenGL In this assignment we will use basic OpenGL functions to draw some basic graphical figures. Example: Consider following program to draw a point on screen.

More information

Intro to OpenGL III. Don Fussell Computer Science Department The University of Texas at Austin

Intro to OpenGL III. Don Fussell Computer Science Department The University of Texas at Austin Intro to OpenGL III Don Fussell Computer Science Department The University of Texas at Austin University of Texas at Austin CS354 - Computer Graphics Don Fussell Where are we? Continuing the OpenGL basic

More information

20 GLuint objects; 36 Scale += 0.1; 37 break; 38 case GLUT_KEY_DOWN:

20 GLuint objects; 36 Scale += 0.1; 37 break; 38 case GLUT_KEY_DOWN: 1 1. 1 #include 2 #include 3 Program 1 (OpenGL Sample016) 4 // 5 static int MouseX = 0; // X 6 static int MouseY = 0; // Y 7 static float SpinX = 0; // X 8 static float SpinY = 0;

More information

CS 4731: Computer Graphics Lecture 21: Raster Graphics: Drawing Lines. Emmanuel Agu

CS 4731: Computer Graphics Lecture 21: Raster Graphics: Drawing Lines. Emmanuel Agu CS 4731: Computer Graphics Lecture 21: Raster Graphics: Drawing Lines Emmanuel Agu 2D Graphics Pipeline Clipping Object World Coordinates Applying world window Object subset window to viewport mapping

More information

Computer Graphics, Chapt 08

Computer Graphics, Chapt 08 Computer Graphics, Chapt 08 Creating an Image Components, parts of a scene to be displayed Trees, terrain Furniture, walls Store fronts and street scenes Atoms and molecules Stars and galaxies Describe

More information

Books, OpenGL, GLUT, CUDA, OpenCL, OpenCV, PointClouds, G3D, and Qt

Books, OpenGL, GLUT, CUDA, OpenCL, OpenCV, PointClouds, G3D, and Qt Books, OpenGL, GLUT, CUDA, OpenCL, OpenCV, PointClouds, G3D, and Qt CS334 Fall 2015 Daniel G. Aliaga Department of Computer Science Purdue University Books (and by now means complete ) Interactive Computer

More information

Scan Converting Triangles

Scan Converting Triangles Scan Converting Triangles Why triangles? Rasterizing triangles Interpolating parameters Post-triangle rendering Comp 236 Spring 2005 Primitive Rasterization 2-D SAMPLING problem Which pixels (samples)

More information

Working with Callbacks

Working with Callbacks Working with Callbacks 1 Objectives Learn to build interactive programs using GLUT callbacks Mouse Keyboard Reshape Introduce menus in GLUT 2 The mouse callback glutmousefunc(mymouse) void mymouse(glint

More information