Temporary GroBoto v3 Documentation: Notes on Exporting Vertex Maps

Size: px
Start display at page:

Download "Temporary GroBoto v3 Documentation: Notes on Exporting Vertex Maps"

Transcription

1 Temporary GroBoto v3 Documentation: Notes on Exporting Vertex Maps The SeamNet Mesh Output dialog (File->Export) now has new Vertex Map export options: The purpose of this is to allow precise control over mesh-based deformation and sculpting tools in many other 3D modeling applications where you can take the mesh exported from Groboto. Most mesh editing programs allow you to use falloffs or masks to control which areas of the mesh will be affected by mesh manipulation tools. The problem is how to create falloffs or masks tailored to specific shapes created by Groboto. A typical case: you have a patch in your Groboto model (a piece of a surface separated from other surfaces by seams, an edge loop) that you want to reshape in some other modeling program, but you don t want reshaping to affect the edge loop around this piece. What s needed here is a smooth falloff that reaches zero exactly on the boundary of the patch, while remaining strong enough inside the patch, and that s pretty tricky for a patch whose shape is not trivial. Groboto can generate such a falloff for a patch of any shape and export it in the form of a vertex weight map a value from 0 to 1 assigned to every vertex of the model, which will be used by your mesh-manipulation program to modulate the effect of a deformation tool or a sculpting brush. For now we stick with exporting meshes as.obj files, and.obj supports only two other types of data besides the mesh itself UVs and surface normals. You can choose which of these two to use in the drop-down menu shown above. If you choose UVs you will lose the ability to export regular UVs (for texture mapping), and if you choose Normals you will not be exporting surface normals. The latter is preferable, since if you are going to reshape your Groboto model in some other program, the Groboto normals will most likely be thrown away in any case. The other question, of course, is will the other program be able to convert either UV or surface normal data into a vertex weight map. Most programs should be able to do it with UV data. When Groboto exports vertex weights as UV it sets U to 0, V to vertex weight. After importing the Groboto-generated.obj file into your mesh-manipulation program you assign a texture to this mesh, using a simple vertical grayscale gradient, from black to white, as texture image

2 (vertical direction in the image corresponds to V). This maps an image onto the surface whose grayscale value at each vertex equals to the vertex weight generated by Groboto. All you need to do is set the mask equal to this texture. In ZBrush, for instance, it s called Mask by Intensity. Converting imported surface normals into vertex weights is less commonly available. Modo can do this, for instance, because it lets you convert any vertex-related data to any other vertex-related data. Groboto outputs vertex weight in the X component of the normal, setting Y and Z components to zero. All this will be explained in detail in application-specific kits that will become available as we develop this set of features in Groboto. The Modo kit currently being developed includes scripts for data conversion and other things, making the process much more convenient. Ultimately, we are going to have plugins for major 3D applications allowing export of the Groboto mesh and accompanying vertex weight data with a click of a button. Vertex weight map created in Groboto is controlled by these three sliders: To see the preview of the Vertex Map choose either Output in UVs or Output in Normals (this choice matters only when you hit Export to OBJ; for Preview it makes no difference). To illustrate various Vertex Weight options we'll use this simple model, a crescent embedded into a cube:

3 The mesh itself, shown above in the Blueprint Opaque mode, remains the same with or without Vertex Map enabled - but there is now a new display mode, available in the display mode dropdown, called Vertex Map: Choosing this mode we get the following display: The Vertex Weight distribution is shown as color on the surface, the darkest gray corresponding to 0, the brightest green to 1. The distribution always respects the shape of each patch, falling off towards its boundaries. Now we can study the effect of various slider settings on this distribution. First, let's try this:

4 A small value for Seam Blur radius, zero for others. This is the result: Let's get a closer look at what happens near the patch boundary: This mesh was generated with three Seam Strip rows. The line marked in blue is the middle of the seam strip, the one marked in red is the edge of the seam strip. The vertex weights are all

5 zero in the strip; beyond the strip they rise quickly to bright green (weight = 1). Small Seam Blur Radius means quick rise of the weight value. With greater Seam Blur Radius you get a more gradual rise of the weight value. The bottom slider, Seam Offset, controls where the rise begins. The default value 0 means the edge of the seam strip, as seen above. Here's what we get if we set Seam Offset = 0.2: The rise is as sharp as before, but it starts deeper into the patch, some distance from the edge of the seam strip. You can also move the Seam Offset slider to the left from its default position: with this result:

6 in this case the rise begins in the seam strip, two rows deep inside it, leaving only one row out of three completely dark: When using negative settings for this slider, to the left of the default zero, we just show the number of rows the weight map is getting into the strip. On the positive side we show a fractional value from 0 to 1 because outside of the seam strip the boundary of the vertex weight map is generally not running in the same direction as mesh rows; all we can indicate is a value from 0 (seam strip boundary) to 1 (all the way to the center of the patch). Now let's set Seam Offset back to zero, but use a wider Seam Blur Radius, 0.20:

7 As mentioned above, with greater Seam Blur Radius you get a more gradual transition from dark to light along the boundaries. And with greater values still we can have a really slow gradual transition - with about the same rate of rise in the entire range from dark to light. What the middle slider, Center Blur Radius, allows us to do is to make the transition slower in the brighter areas (towards the middle of the patch), while still keeping the rise pretty steep in the dark areas near the boundary. Here's the effect with Center Blur Radius set to 0.30: The transition is much less sharp now in the bright green area, while near the seam there's not much change. Compare this to very high setting for Seam Blur Radius:

8 where the transition is slow all the way from dark to bright. At higher settings of the top slider the second slider has almost no effect, since the transition is already slow everywhere.

GroBoto v3 SeamNet Mesh Notes

GroBoto v3 SeamNet Mesh Notes GroBoto v3 SeamNet Mesh Notes These notes offer some detailed descriptions of Seam Settings in the GroBoto OS X 3.0 release and Windows Beta 2.9.9e released in mid February 2011. These tools will continue

More information

BCC Textured Wipe Animation menu Manual Auto Pct. Done Percent Done

BCC Textured Wipe Animation menu Manual Auto Pct. Done Percent Done BCC Textured Wipe The BCC Textured Wipe creates is a non-geometric wipe using the Influence layer and the Texture settings. By default, the Influence is generated from the luminance of the outgoing clip

More information

An Intuitive Explanation of Fourier Theory

An Intuitive Explanation of Fourier Theory An Intuitive Explanation of Fourier Theory Steven Lehar slehar@cns.bu.edu Fourier theory is pretty complicated mathematically. But there are some beautifully simple holistic concepts behind Fourier theory

More information

BCC Multi Stretch Wipe

BCC Multi Stretch Wipe BCC Multi Stretch Wipe The BCC Multi Stretch Wipe is a radial wipe with three additional stretch controls named Taffy Stretch. The Taffy Stretch parameters do not significantly impact render times. The

More information

BCC Linear Wipe. When the Invert Wipe Checkbox is selected, the alpha channel created by the wipe inverts.

BCC Linear Wipe. When the Invert Wipe Checkbox is selected, the alpha channel created by the wipe inverts. BCC Linear Wipe BCC Linear Wipe is similar to a Horizontal wipe. However, it offers a variety parameters for you to customize. This filter is similar to the BCC Rectangular Wipe filter, but wipes in a

More information

Heightmap Translator v1.0 User Guide. Document Version 1.0. Heightmap Translator V Sigrasoft, Inc.

Heightmap Translator v1.0 User Guide. Document Version 1.0. Heightmap Translator V Sigrasoft, Inc. Heightmap Translator v1.0 User Guide Document Version 1.0 This is a brief User Guide for the Heightmap Translator included with the WaxLab tool set. For information regarding installation, licensing or

More information

9 Using Appearance Attributes, Styles, and Effects

9 Using Appearance Attributes, Styles, and Effects 9 Using Appearance Attributes, Styles, and Effects You can alter the look of an object without changing its structure using appearance attributes fills, strokes, effects, transparency, blending modes,

More information

3D Programming. 3D Programming Concepts. Outline. 3D Concepts. 3D Concepts -- Coordinate Systems. 3D Concepts Displaying 3D Models

3D Programming. 3D Programming Concepts. Outline. 3D Concepts. 3D Concepts -- Coordinate Systems. 3D Concepts Displaying 3D Models 3D Programming Concepts Outline 3D Concepts Displaying 3D Models 3D Programming CS 4390 3D Computer 1 2 3D Concepts 3D Model is a 3D simulation of an object. Coordinate Systems 3D Models 3D Shapes 3D Concepts

More information

Perfect Hair. Manual Version 1.0

Perfect Hair. Manual Version 1.0 Perfect Hair Manual Version 1.0 Content Important Information...1 Copyright...1 Disclaimer...1 Usage Rights...1 1. Overview...2 2. User Interface...2 3. Perfect Hair Options...3 3.1. Color...3 3.2. Ambient...4

More information

Texture Mapping. Images from 3D Creative Magazine

Texture Mapping. Images from 3D Creative Magazine Texture Mapping Images from 3D Creative Magazine Contents Introduction Definitions Light And Colour Surface Attributes Surface Attributes: Colour Surface Attributes: Shininess Surface Attributes: Specularity

More information

BCC Rays Ripply Filter

BCC Rays Ripply Filter BCC Rays Ripply Filter The BCC Rays Ripply filter combines a light rays effect with a rippled light effect. The resulting light is generated from a selected channel in the source image and spreads from

More information

Snow Shader R&D in UDK I3 DLC

Snow Shader R&D in UDK I3 DLC Snow Shader R&D in UDK I3 DLC Key Aspects: These are visual elements aside from correct physical values I used to create my snow Sparkles Detail Normal Noise Detail Specular noise Large Tiling Shapes Sparkles

More information

To build shapes from scratch, use the tools are the far right of the top tool bar. These

To build shapes from scratch, use the tools are the far right of the top tool bar. These 3D GAME STUDIO TUTORIAL EXERCISE #5 USE MED TO SKIN AND ANIMATE A CUBE REVISED 11/21/06 This tutorial covers basic model skinning and animation in MED the 3DGS model editor. This exercise was prepared

More information

FACULTY AND STAFF COMPUTER FOOTHILL-DE ANZA. Office Graphics

FACULTY AND STAFF COMPUTER FOOTHILL-DE ANZA. Office Graphics FACULTY AND STAFF COMPUTER TRAINING @ FOOTHILL-DE ANZA Office 2001 Graphics Microsoft Clip Art Introduction Office 2001 wants to be the application that does everything, including Windows! When it comes

More information

O Hailey: Chapter 3 Bonus Materials

O Hailey: Chapter 3 Bonus Materials O Hailey: Chapter 3 Bonus Materials Maya s Toon Line For those familiar with toon lines in Maya, you may skip ahead past this section. Those not familiar might find it useful to understand the basics of

More information

Chapter 17: The Truth about Normals

Chapter 17: The Truth about Normals Chapter 17: The Truth about Normals What are Normals? When I first started with Blender I read about normals everywhere, but all I knew about them was: If there are weird black spots on your object, go

More information

Polygon Modeling Basics Chapter 1 - Vertices

Polygon Modeling Basics Chapter 1 - Vertices Polygon Modeling Basics Chapter 1 - Vertices In this tutorial we will cover the basic tools necessary for Polygon Modeling using the Vertex sub-object selection. It is less of a how to tutorial and more

More information

There will be duplication of information as we detail GoZ for Modeler here, but also in the Layout manual

There will be duplication of information as we detail GoZ for Modeler here, but also in the Layout manual GoZ Interchange GoZ Setting Up GoZ for LightWave LightWave support of GoZ by ZBrush GoZ for Modeler GoZ for Layout Example: Using ZBrush to Edit Morph Maps Example: Converting ZBrush Fibermeshes to FiberFX

More information

UV Paint. Copyright 2016 GameLogicDesign Ltd Version 1.1.9

UV Paint. Copyright 2016 GameLogicDesign Ltd Version 1.1.9 UV Paint UV Paint Introduction Compatibility Features Installation Using a License Server Add the Brushes to the UI The Brushes Paint Brush Paint and Sculpt Brush Use the provided UVPaint Layout Make Custom

More information

Textures and UV Mapping in Blender

Textures and UV Mapping in Blender Textures and UV Mapping in Blender Categories : Uncategorised Date : 21st November 2017 1 / 25 (See below for an introduction to UV maps and unwrapping) Jim s Notes regarding Blender objects, the UV Editor

More information

Tutorial: Making your First Level

Tutorial: Making your First Level Tutorial: Making your First Level This tutorial walks you through the steps to making your first level, including placing objects, modifying the terrain, painting the terrain and placing vegetation. At

More information

SNOWFLAKES PHOTO BORDER - PHOTOSHOP CS6 / CC

SNOWFLAKES PHOTO BORDER - PHOTOSHOP CS6 / CC Photo Effects: Snowflakes Photo Border (Photoshop CS6 / CC) SNOWFLAKES PHOTO BORDER - PHOTOSHOP CS6 / CC In this Photoshop tutorial, we ll learn how to create a simple and fun snowflakes photo border,

More information

v All Rights Reserved Orange_Box 3D Map Generator - Terrain 1

v All Rights Reserved Orange_Box  3D Map Generator - Terrain 1 v 1.3 2018 All Rights Reserved Orange_Box www.the-orange-box.com 3D Map Generator - Terrain 1 3D Map Generator - Terrain Plugin for Photoshop CC-2014 + newer Features 3D map from every heightmap possible

More information

Soft shadows. Steve Marschner Cornell University CS 569 Spring 2008, 21 February

Soft shadows. Steve Marschner Cornell University CS 569 Spring 2008, 21 February Soft shadows Steve Marschner Cornell University CS 569 Spring 2008, 21 February Soft shadows are what we normally see in the real world. If you are near a bare halogen bulb, a stage spotlight, or other

More information

FreeForm 3D Displacer User Manual. freeform created by mettle.com

FreeForm 3D Displacer User Manual. freeform created by mettle.com FreeForm 3D Displacer User Manual freeform created by mettle.com Contents 3 Installation 4 Controls 6 Controls - cont d 8 Support 9 Application FreeForm 3D Displacer The FreeForm 3D Displacer plugin for

More information

EasySkin 1.0 Skin Toolset for Autodesk 3ds Max

EasySkin 1.0 Skin Toolset for Autodesk 3ds Max EasySkin 1.0 Skin Toolset for Autodesk 3ds Max Installation instructions: Launch the Installer and accept the license agreement. Choose the correct 3dsmax version. The installer autodetects the version

More information

Creating Digital Illustrations for Your Research Workshop III Basic Illustration Demo

Creating Digital Illustrations for Your Research Workshop III Basic Illustration Demo Creating Digital Illustrations for Your Research Workshop III Basic Illustration Demo Final Figure Size exclusion chromatography (SEC) is used primarily for the analysis of large molecules such as proteins

More information

Bricks'n'Tiles. Tutorial Creating a brick file and texturing a medieval tower. Easy Creation of Architectural Textures.

Bricks'n'Tiles. Tutorial Creating a brick file and texturing a medieval tower. Easy Creation of Architectural Textures. Bricks'n'Tiles Easy Creation of Architectural Textures www.bricksntiles.com Tutorial Creating a brick file and texturing a medieval tower 1 Introduction Welcome this this Bricks'n'Tiles Tutorial. Brick'n'Tiles

More information

COLOR AND GRADIENT MIXERS IN EXCENTRO 1.8

COLOR AND GRADIENT MIXERS IN EXCENTRO 1.8 COLOR AND GRADIENT MIXERS IN EXCENTRO 1.8 Excentro application has two inspector windows where user can mix colors, tints or gradients that could be set as attributes to paths of guilloche objects. These

More information

12 APPLYING EFFECTS. Lesson overview

12 APPLYING EFFECTS. Lesson overview 12 APPLYING EFFECTS Lesson overview In this lesson, you ll learn how to do the following: Use various effects, such as Pathfinder, Scribble, and Drop Shadow. Use Warp effects to distort type. Create three-dimensional

More information

What is VertExmotion?

What is VertExmotion? by Kalagaan VertExmotion What is VertExmotion?...1 How to use it? (Tutorial)...2 Paint settings...3 Sensors settings...4 Sensor's link...7 How to setup the collision system?...8 How to setup the sensor's

More information

12 APPLYING EFFECTS. Lesson overview

12 APPLYING EFFECTS. Lesson overview 12 APPLYING EFFECTS Lesson overview In this lesson, you ll learn how to do the following: Use various effects like Pathfinder, Distort & Transform, Offset Path, and Drop Shadow effects. Use Warp effects

More information

UV Mapping to avoid texture flaws and enable proper shading

UV Mapping to avoid texture flaws and enable proper shading UV Mapping to avoid texture flaws and enable proper shading Foreword: Throughout this tutorial I am going to be using Maya s built in UV Mapping utility, which I am going to base my projections on individual

More information

ZBrush To Softimage XSI 16-Bit Displacement Guide

ZBrush To Softimage XSI 16-Bit Displacement Guide ZBrush To Softimage XSI 16-Bit Displacement Guide Greg Punchatz Senior Creative Director, Janimation November 10, 2005 2005 Pixologic, Inc. All rights reserved. Pixologic and the Pixologic logo, and ZBrush

More information

Education and Training CUFMEM14A. Exercise 2. Create, Manipulate and Incorporate 2D Graphics

Education and Training CUFMEM14A. Exercise 2. Create, Manipulate and Incorporate 2D Graphics Education and Training CUFMEM14A Exercise 2 Create, Manipulate and Incorporate 2D Graphics Menu Exercise 2 Exercise 2a: Scarecrow Exercise - Painting and Drawing Tools... 3 Exercise 2b: Scarecrow Exercise

More information

Maya Muscle Advanced Techniques

Maya Muscle Advanced Techniques Maya Muscle Advanced Techniques 10 The Maya Muscle Advanced Techniques tutorials assume that you have a basic familiarity with the main tools and features of Maya, as well as basic Maya rigging knowledge.

More information

Tutorial: Getting Started - Terrain

Tutorial: Getting Started - Terrain Tutorial: Getting Started - Terrain Overview This tutorial teaches you how to apply materials to the terrain, modify the terrain height, and use the vegetation tool to paint trees onto the terrain. * This

More information

Creating a Snowman Scene

Creating a Snowman Scene Creating a Snowman Scene By: Shane Trautsch Blender 2.72 What you will learn Basic Modeling Particle systems sculpting Materials and Textures Lighting Creating a Snow By now, you have created a snowman.

More information

How to model a car body in T-Splines

How to model a car body in T-Splines How to model a car body in T-Splines My name is and I ll show you how to model complex cars like the Alfa Romeo 147 gta using the T-Splines Maya plugin and various techniques. This will be useful if you

More information

Virtual MODELA USER'S MANUAL

Virtual MODELA USER'S MANUAL Virtual MODELA USER'S MANUAL Virtual MODELA is a program that simulates the movement of the tool on the screen. Contents Contents Part 1 Introduction 1-1 System Requirements... 4 1-2 Overview of Virtual

More information

Editing Polygons. Adding material/volume: Extrude. Learning objectives

Editing Polygons. Adding material/volume: Extrude. Learning objectives Learning objectives Be able to: use the Extrude tool to add volume to a polygon know what edge loops are and how to insert edge loops in a polygon cut edges in a polygon know multiple methods of sewing

More information

Work with Shapes. Concepts CHAPTER. Concepts, page 3-1 Procedures, page 3-5

Work with Shapes. Concepts CHAPTER. Concepts, page 3-1 Procedures, page 3-5 3 CHAPTER Revised: November 15, 2011 Concepts, page 3-1, page 3-5 Concepts The Shapes Tool is Versatile, page 3-2 Guidelines for Shapes, page 3-2 Visual Density Transparent, Translucent, or Opaque?, page

More information

ADOBE 9A After Effects(R) CS3 ACE. Download Full Version :

ADOBE 9A After Effects(R) CS3 ACE. Download Full Version : ADOBE 9A0-068 After Effects(R) CS3 ACE Download Full Version : http://killexams.com/pass4sure/exam-detail/9a0-068 D. Increase the Maximum RAM Cache Size to 100%. Question: 71 For a presentation, you want

More information

Recipes4Success. Draw and Animate a Rocket Ship. Frames 5 - Drawing Tools

Recipes4Success. Draw and Animate a Rocket Ship. Frames 5 - Drawing Tools Recipes4Success You can use the drawing tools and path animation tools in Frames to create illustrated cartoons. In this Recipe, you will draw and animate a rocket ship. 2012. All Rights Reserved. This

More information

Platformer Tutorial 8 - Adding Mr.Green and Character Animation. Last month. Character FX

Platformer Tutorial 8 - Adding Mr.Green and Character Animation. Last month. Character FX Last month Things became a lot more dangerous as traps and deadly particles were added. It just wouldn t be the same without Mr.Green so he s making his debut this month. As this has always been the plan,

More information

Avid FX Tutorials. Understanding the Tutorial Exercises

Avid FX Tutorials. Understanding the Tutorial Exercises Avid FX Tutorials Understanding the Tutorial Exercises The following tutorial exercises provide step-by-step instructions for creating various kinds of effects, while exploring many aspects of the Avid

More information

CS4442/9542b Artificial Intelligence II prof. Olga Veksler

CS4442/9542b Artificial Intelligence II prof. Olga Veksler CS4442/9542b Artificial Intelligence II prof. Olga Veksler Lecture 2 Computer Vision Introduction, Filtering Some slides from: D. Jacobs, D. Lowe, S. Seitz, A.Efros, X. Li, R. Fergus, J. Hayes, S. Lazebnik,

More information

You can select polygons that use per-poly UVs by choosing the Select by Polymap command ( View > Selection > Maps > Select by Polygon Map).

You can select polygons that use per-poly UVs by choosing the Select by Polymap command ( View > Selection > Maps > Select by Polygon Map). UV Texture What is UV Mapping? Sometimes, when mapping textures onto objects, you will find that the normal projection mapping just doesn t work. This usually happens when the object is organic, or irregular

More information

How to work with text

How to work with text How to work with text Adobe Flash Professional lets you add text to a Flash application in two formats: You can add Text Layout Framework (TLF) text. You can add Classic text. Using the Text Layout Framework

More information

ART 268 3D Computer Graphics Texture Mapping and Rendering. Texture Mapping

ART 268 3D Computer Graphics Texture Mapping and Rendering. Texture Mapping ART 268 3D Computer Graphics Texture Mapping and Rendering Texture Mapping Is the way in which a material is wrapped around an object. The default method is UVW mapping (see below). When you drag a material

More information

BCC Particle System Generator

BCC Particle System Generator BCC Particle System Generator BCC Particle System is an auto-animated particle generator that provides in-depth control over individual particles as well as the overall shape and movement of the system.

More information

DESIGNING A WEBSITE LAYOUT IN PHOTOSHOP CS4. Step 1

DESIGNING A WEBSITE LAYOUT IN PHOTOSHOP CS4. Step 1 DESIGNING A WEBSITE LAYOUT IN PHOTOSHOP CS4 Step 1 We ll be using the 960s Grid System (download here) to keep everything aligned. Once you have it, open the included Photoshop document called: 960_grid_24_col.psd.

More information

Guide Contents Introduction Useful Information Navigating the Scene Hotkeys Placing and Manipulating Objects The Builder Cube Builder Cube Edit

Guide Contents Introduction Useful Information Navigating the Scene Hotkeys Placing and Manipulating Objects The Builder Cube Builder Cube Edit Guide Contents Introduction Useful Information Navigating the Scene Hotkeys Placing and Manipulating Objects The Builder Cube Builder Cube Edit Geometry Builder Cube Edit UVs Static Meshes Materials Mat.

More information

STUDIO 12 MANUAL PROCESSING GUIDE

STUDIO 12 MANUAL PROCESSING GUIDE STUDIO 12 MANUAL PROCESSING GUIDE www.artec3d.com Artec Studio offers Autopilot for automatic processing of scan data. While this works very well, sometimes manual processing may be desired or needed.

More information

Scale Rate by Object Size: Only available when the current Emitter Type is Surface, Curve, or Volume. If you turn on this attribute, the

Scale Rate by Object Size: Only available when the current Emitter Type is Surface, Curve, or Volume. If you turn on this attribute, the Basic Emitter Attributes Emitter Name: The name helps you identify the emitter object in the Outliner. If you don t enter a name, the emitter object receives a default name such as emitter1. Solver: (For

More information

Image Processing. Daniel Danilov July 13, 2015

Image Processing. Daniel Danilov July 13, 2015 Image Processing Daniel Danilov July 13, 2015 Overview 1. Principle of digital images and filters 2. Basic examples of filters 3. Edge detection and segmentation 1 / 25 Motivation For what image processing

More information

Dissolving Models with Particle Flow and Animated Opacity Map

Dissolving Models with Particle Flow and Animated Opacity Map Dissolving Models with Particle Flow and Animated Opacity Map In this tutorial we are going to start taking a look at Particle Flow, and one of its uses in digital effects of making a model look as though

More information

Surface Rendering. Surface Rendering

Surface Rendering. Surface Rendering Surface Rendering Surface Rendering Introduce Mapping Methods - Texture Mapping - Environmental Mapping - Bump Mapping Go over strategies for - Forward vs backward mapping 2 1 The Limits of Geometric Modeling

More information

Motion Estimation. There are three main types (or applications) of motion estimation:

Motion Estimation. There are three main types (or applications) of motion estimation: Members: D91922016 朱威達 R93922010 林聖凱 R93922044 謝俊瑋 Motion Estimation There are three main types (or applications) of motion estimation: Parametric motion (image alignment) The main idea of parametric motion

More information

Captain America Shield

Captain America Shield Captain America Shield 1. Create a New Document and Set Up a Grid Hit Control-N to create a new document. Select Pixels from the Units drop-down menu, enter 600 in the width and height boxes then click

More information

As we said Procedural Textures are not images but textures that Blender creates automatically. They are good to use as a foundation to start with.

As we said Procedural Textures are not images but textures that Blender creates automatically. They are good to use as a foundation to start with. Textures There are two types of Textures in Blender. Procedural Textures that are by default created by the program and Image Textures that use external images. We will first see how you can apply a Procedural

More information

BCC Rays Streaky Filter

BCC Rays Streaky Filter BCC Rays Streaky Filter The BCC Rays Streaky filter produces a light that contains streaks. The resulting light is generated from a chosen channel in the source image, and spreads from a source point in

More information

Images from 3D Creative Magazine. 3D Modelling Systems

Images from 3D Creative Magazine. 3D Modelling Systems Images from 3D Creative Magazine 3D Modelling Systems Contents Reference & Accuracy 3D Primitives Transforms Move (Translate) Rotate Scale Mirror Align 3D Booleans Deforms Bend Taper Skew Twist Squash

More information

Key 3D Modeling Terms Beginners Need To Master

Key 3D Modeling Terms Beginners Need To Master Key 3D Modeling Terms Beginners Need To Master Starting your 3D modeling journey is an exciting and rewarding experience. As you begin to learn and practice, there are essential terms you need to know

More information

Krita Advanced Coloring Tutorial!

Krita Advanced Coloring Tutorial! Krita Advanced Coloring Tutorial! So I m going to now teach you some methods to coloring your lineart REMEMBER: Save lots during your project and save different versions so you can go back into your older

More information

A Tutorial Guide to Tribology Plug-in

A Tutorial Guide to Tribology Plug-in Supplementary Material A Tutorial Guide to Tribology Plug-in Tribology An ImageJ Plugin for surface topography analysis of laser textured surfaces. General Description This plugin presents an easy-to-use

More information

GIMP WEB 2.0 ICONS. GIMP is all about IT (Images and Text) OPEN GIMP

GIMP WEB 2.0 ICONS. GIMP is all about IT (Images and Text) OPEN GIMP GIMP WEB 2.0 ICONS or WEB 2.0 ICONS: MEMO Web 2.0 Icons: Memo GIMP is all about IT (Images and Text) OPEN GIMP Step 1: To begin a new GIMP project, from the Menu Bar, select File New. At the Create a New

More information

AUTODESK FUSION 360 Designing a RC Car Body

AUTODESK FUSION 360 Designing a RC Car Body AUTODESK FUSION 360 Designing a RC Car Body Abstract This project explores how to use the sculpting tools available in Autodesk Fusion 360 Ultimate to design the body of a RC car. John Helfen john.helfen@autodesk.com

More information

Note: Photoshop tutorial is spread over two pages. Click on 2 (top or bottom) to go to the second page.

Note: Photoshop tutorial is spread over two pages. Click on 2 (top or bottom) to go to the second page. Introduction During the course of this Photoshop tutorial we're going through 9 major steps to create a glass ball. The main goal of this tutorial is that you get an idea how to approach this. It's not

More information

Think about film & lighting

Think about film & lighting Quiz 3: Textures Camera and Lighting for Animation Hand back Quiz 2 Amy Gooch CS 395: Intro to Animation Summer 2004 Think about film & lighting Reality! Cameras & Viewpoint Lighting in animation Same

More information

Step 1: Create A New Photoshop Document

Step 1: Create A New Photoshop Document Snowflakes Photo Border In this Photoshop tutorial, we ll learn how to create a simple snowflakes photo border, which can be a fun finishing touch for photos of family and friends during the holidays,

More information

User's Guide Low Poly OBJ Importer v1.0

User's Guide Low Poly OBJ Importer v1.0 User's Guide Low Poly OBJ Importer v1.0 Chapter 1 How It Works 1 Chapter 2 Quick Start 2 Chapter 3 Main Interface 3 Import 3 Object/SubObject Selector 4 Fill Options 5 Stroke Options 7 Global Options 8

More information

Guide To F-Engrave and Easel By Phil Johnson

Guide To F-Engrave and Easel By Phil Johnson Guide To F-Engrave and Easel By Phil Johnson First there are 2 way to design for F-Engrave, Text only in F-Engrave (Engraving), and using an image or DXF file designed outside of F- Engrave (V-Carve).

More information

The Photoshop Workspace

The Photoshop Workspace Adobe Photoshop: Chapter 2: The Photoshop Workspace When you first open or start Photoshop the work area is made up of a set of default or standard Tools, Palettes and menus. Photoshop s Tools are contained

More information

BCC Sphere Transition

BCC Sphere Transition BCC Sphere Transition The Sphere Transition shape models the source image onto a sphere. Unlike the Sphere filter, the Sphere Transition filter allows you to animate Perspective, which is useful in creating

More information

Shadows in the graphics pipeline

Shadows in the graphics pipeline Shadows in the graphics pipeline Steve Marschner Cornell University CS 569 Spring 2008, 19 February There are a number of visual cues that help let the viewer know about the 3D relationships between objects

More information

Lesson 11. Polygonal Spaceship

Lesson 11. Polygonal Spaceship 11 Polygonal Spaceship In this lesson, you will build and texture map a polygonal spaceship. Starting with a polygonal cube, you will extrude facets until you have a completed ship. You will then be able

More information

3 Interactions of Light Waves

3 Interactions of Light Waves CHAPTER 22 3 Interactions of Light Waves SECTION The Nature of Light BEFORE YOU READ After you read this section, you should be able to answer these questions: How does reflection affect the way we see

More information

Making parchments and parchment scrolls

Making parchments and parchment scrolls Making parchments and parchment scrolls I am delighted to accept an invitation from Profantasy to present the methods I use to make parchment and parchment scrolls for use as backgrounds in CC3. I hope

More information

Guidelines for Legible and Readable Text, page 2-1 Visual Density Transparent, Translucent, or Opaque?, page 2-3

Guidelines for Legible and Readable Text, page 2-1 Visual Density Transparent, Translucent, or Opaque?, page 2-3 CHAPTER 2 Revised: November 15, 2011 Concepts, page 2-1 s, page 2-4 Reference, page 2-25 Concepts Guidelines for Legible and Readable Text, page 2-1 Visual Density Transparent, Translucent, or Opaque?,

More information

CS4442/9542b Artificial Intelligence II prof. Olga Veksler

CS4442/9542b Artificial Intelligence II prof. Olga Veksler CS4442/9542b Artificial Intelligence II prof. Olga Veksler Lecture 8 Computer Vision Introduction, Filtering Some slides from: D. Jacobs, D. Lowe, S. Seitz, A.Efros, X. Li, R. Fergus, J. Hayes, S. Lazebnik,

More information

Working with the BCC Z Space I Filter

Working with the BCC Z Space I Filter Working with the BCC Z Space I Filter Normally, if you create an effect with multiple DVE layers, each layer is rendered separately. The layer that is topmost in the timeline overlaps all other layers,

More information

Advanced Special Effects

Advanced Special Effects Adobe Illustrator Advanced Special Effects AI exercise preview exercise overview The object is to create a poster with a unified color scheme by compositing artwork drawn in Illustrator with various effects

More information

PSE 2018 Using the Refine Edge Tool. 1. Open the desired image in the Expert Editor. 2. Duplicate the background layer by pressing Ctrl+J.

PSE 2018 Using the Refine Edge Tool. 1. Open the desired image in the Expert Editor. 2. Duplicate the background layer by pressing Ctrl+J. PSE 2018 Using the Refine Edge Tool In this exercise we will use the Refine Edge Tool to fine tune a selection made with one of the other selection tools in Photoshop Elements 2018. However, the steps

More information

Opaque. Flowmap Generator 3

Opaque. Flowmap Generator   3 Flowmap Shaders Table of Contents Opaque... 3 FlowmapGenerator/Opaque/Water... 4 FlowmapGenerator /Opaque/Water Foam... 6 FlowmapGenerator /Opaque/Solid... 8 Edge Fade... 9 Depth Fog... 12 Opaque The opaque

More information

Chapter 9- Ray-Tracing

Chapter 9- Ray-Tracing Ray-tracing is used to produce mirrored and reflective surfaces. It is also being used to create transparency and refraction (bending of images through transparent surfaceslike a magnifying glass or a

More information

Cinema 4D R20 (SP2) Change List Cinema 4D / BodyPaint 3D Service Release

Cinema 4D R20 (SP2) Change List Cinema 4D / BodyPaint 3D Service Release Cinema 4D R20 (SP2) Change List Cinema 4D / BodyPaint 3D Service Release 20.057 ANIMATION Fixed an issue with the Joints List interface in Weight Manager ATTRIBUTE MANAGER Fixed an issue with resetting

More information

Crop Counting and Metrics Tutorial

Crop Counting and Metrics Tutorial Crop Counting and Metrics Tutorial The ENVI Crop Science platform contains remote sensing analytic tools for precision agriculture and agronomy. In this tutorial you will go through a typical workflow

More information

PHOTOGRAMMETRY CLEAN UP VER 2.0

PHOTOGRAMMETRY CLEAN UP VER 2.0 PHOTOGRAMMETRY CLEAN UP VER 2.0 Agisoft PhotoScan AutoDesk Maya Photoshop UC win/road Software Wacom Tablet Download object Download texture EQUIPMENT DOWN- LOAD OBJECT Recommend: Video tutorial link:

More information

Automated Road Segment Creation Process

Automated Road Segment Creation Process David A. Noyce, PhD, PE Director and Chair Traffic Operations and Safety Laboratory Civil and Environmental Engineering Department Kelvin R. Santiago, MS, PE Assistant Researcher Traffic Operations and

More information

Working with the BCC 2D Particles Filter

Working with the BCC 2D Particles Filter Working with the BCC 2D Particles Filter 2D Particles breaks the source image into particles and disperses them in 2D space. This Þlter also provides a variety of explosion, velocity, and gravity controls

More information

Creative Effects with Illustrator

Creative Effects with Illustrator ADOBE ILLUSTRATOR PREVIEW Creative Effects with Illustrator AI OVERVIEW The object is to create a poster with a unified color scheme by compositing artwork drawn in Illustrator with various effects and

More information

This lesson introduces Blender, covering the tools and concepts necessary to set up a minimal scene in virtual 3D space.

This lesson introduces Blender, covering the tools and concepts necessary to set up a minimal scene in virtual 3D space. 3D Modeling with Blender: 01. Blender Basics Overview This lesson introduces Blender, covering the tools and concepts necessary to set up a minimal scene in virtual 3D space. Concepts Covered Blender s

More information

How to Achieve Quick and Accurate FE Solution Small Radius Removal and Element Size

How to Achieve Quick and Accurate FE Solution Small Radius Removal and Element Size How to Achieve Quick and Accurate FE Solution Small Radius Removal and Element Size Zhichao Wang - Sr. Lead Engineer Don Draper - Manager Jianxiong Chen Sr. Engineering Specialist Applied Mechanics Dept.,

More information

2nd Set of Gollum s Hotkeys

2nd Set of Gollum s Hotkeys 2nd Set of Gollum s Hotkeys Hotkeys and Maps In Maya Display Settings 4 Shading > Wireframe 5 Shaded display 6 Shaded and Textured display 7 Lighting > Use All Lights 1 Rough Quality Display Setting 2

More information

Rock Tutorial: Creating A Rock Like Seen In Gears Of War With A Focus On Normal

Rock Tutorial: Creating A Rock Like Seen In Gears Of War With A Focus On Normal http://www.icantbelieveitsnothighpoly.com/tutorials_new.html To view finished product 360 degrees around Instructions // Download: Video (Rotation of Final Mesh)/// (Right click and save) This is an advanced

More information

diffuse diffuse reflection refraction diffuse mapping diffuse reflection reflection filter mapping mapping reflection

diffuse diffuse reflection refraction diffuse mapping diffuse reflection reflection filter mapping mapping reflection Matières 1 2 3 mapping diffuse reflection diffuse transparency reflection refraction diffuse mapping diffuse reflection diffuse reflection filter mapping bump mapping mapping mapping diffuse reflection

More information

Flowmap Generator Reference

Flowmap Generator Reference Flowmap Generator Reference Table of Contents Flowmap Overview... 3 What is a flowmap?... 3 Using a flowmap in a shader... 4 Performance... 4 Creating flowmaps by hand... 4 Creating flowmaps using Flowmap

More information

Lesson 01 Polygon Basics 17. Lesson 02 Modeling a Body 27. Lesson 03 Modeling a Head 63. Lesson 04 Polygon Texturing 87. Lesson 05 NURBS Basics 117

Lesson 01 Polygon Basics 17. Lesson 02 Modeling a Body 27. Lesson 03 Modeling a Head 63. Lesson 04 Polygon Texturing 87. Lesson 05 NURBS Basics 117 Table of Contents Project 01 Lesson 01 Polygon Basics 17 Lesson 02 Modeling a Body 27 Lesson 03 Modeling a Head 63 Lesson 04 Polygon Texturing 87 Project 02 Lesson 05 NURBS Basics 117 Lesson 06 Modeling

More information

Full Screen Layout. Main Menu Property-specific Options. Object Tools ( t ) Outliner. Object Properties ( n ) Properties Buttons

Full Screen Layout. Main Menu Property-specific Options. Object Tools ( t ) Outliner. Object Properties ( n ) Properties Buttons Object Tools ( t ) Full Screen Layout Main Menu Property-specific Options Object Properties ( n ) Properties Buttons Outliner 1 Animation Controls The Create and Add Menus 2 The Coordinate and Viewing

More information