9/29/09 Comp /Comp Fall

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1 9/29/9 Comp 9-9/Comp 79-9 Fall 29 1

2 So far we ve tried: A greedy algorithm that does not work for all inputs (it is incorrect) An exhaustive search algorithm that is correct, but can take a long time A branch-and-bound algorithm that is correct, and works well for most cases, but might be as slow as an exhaustive search for some inputs. Is there anything else we can try? Coin-change problem 9/29/9 Comp 9-9/Comp 79-9 Fall 29 2

3 If it is costly to compute the answer for a given input, then there may be advantages to caching the result of previous calculations in a table This trades-off time-complexity for space How could we fill in the table in the first place? Run our best correct algorithm Can the table itself be used to speed up the process? Amt Amt /29/9 Comp 9-9/Comp 79-9 Fall 29

4 Suppose you are asked to fill-in the unknown table entry for 6 It must differ from previous known optimal result by at most one coin So what are the possibilities? BestChange(6 ) = 2 + BestChange(4 ), or BestChange(6 ) = 2 + BestChange(4 ), or BestChange(6 ) = 1 + BestChange( ), or BestChange(6 ) = + BestChange(6 ), or BestChange(6 ) = 1 + BestChange(64 ) Looks like a recursive definition Forget the table! This gives me another idea!. 9/29/9 Comp 9-9/Comp 79-9 Fall 29 4

5 def RecursiveChange(M, c): if (M == ): return [ for i in xrange(len(c))] smallestnumberofcoins = M+1 for i in xrange(len(c)): if (M >= c[i]): thischange = RecursiveChange(M - c[i], c) thischange[i] += 1 if (sum(thischange) < smallestnumberofcoins): bestchange = thischange smallestnumberofcoins = sum(thischange) return bestchange The only problem is this is still too slow Let s see why 9/29/9 Comp 9-9/Comp 79-9 Fall 29

6 We saw this before with RecursiveFibonacci( ) Recursion often results in many redundant calls Even after only two levels of recursion 6 different change values are repeated multiple times Change(4) = 2 + Change(1) Change() Change(1) 2 + Change(2) Change() Change(1) Change(1) 1 + Change() Change() How can we avoid Change(1) Change(2) this repetition? Change(2) + Change() Cache precomputed Change(1) results in a table! Change(1) Change(2) + + Change() 9/29/9 Comp 9-9/Comp 79-9 Fall 29 6

7 When do we fill in the values of the table? We could do it lazily as needed as each call to BestChange() progresses from M down to 1 Or we could do it from the bottom-up tabulating all values from 1 up to M Thus, instead of just trying to find the minimal number of coins to change M cents, we attempt the solve the superficially harder problem of solving for the optimal change for all values from 1 to M 1 = [,,,,1] 2 = [,,,,2] = [,,,,] M = [?,?,?,?,?] 9/29/9 Comp 9-9/Comp 79-9 Fall 29 7

8 def DPChange(M, c): change = [[ for i in xrange(len(c))]] for m in xrange(1,m+1): bestnumcoins = m+1 for i in xrange(len(c)): if (m >= c[i]): thischange = [x for x in change[m - c[i]]] thischange[i] += 1 if (sum(thischange) < bestnumcoins): change[m:m] = [thischange] bestnumcoins = sum(thischange) return change[m] M d Recall, BruteForceChange( ) was O(M d ) DPChange( ) is O(Md) While computing bestchange solutions for all values from 1 to M *seems* like a lot of wasted work, we frequently reuse results 9/29/9 Comp 9-9/Comp 79-9 Fall 29 8

9 Dynamic Programming is a technique for computing recurrence relations efficiently by storing partial or intermediate results Three keys to constructing a dynamic programming solution: 1. Formulate the answer as a recurrence relation 2. Consider all instances of the recurrence at each step. Order evaluations so you will always have the needed partial results 9/29/9 Comp 9-9/Comp 79-9 Fall 29 9

10 Imagine seeking a path from source to sink in a Manhattan-like city grid that maximizes the number of attractions (*) passed. With the following caveat at every step you must make progress towards the goal. Source * * We treat the city map as a graph, with a vertices at each corner, and weighted edges along each block. The weights are the number of attractions along each block. Sink 9/29/9 Comp 9-9/Comp 79-9 Fall 29 1 * * * * * * * * * *

11 Goal: Find the maximum weighted path in a grid. Input: A weighted grid G with two distinct vertices, one labeled source and the other labeled sink Output: A longest path in G from source to sink 9/29/9 Comp 9-9/Comp 79-9 Fall 29 11

12 Greedy Algorithm: At each step select the maximum weight block. Greed has a short horizon source promising start, but leads to bad choices! sink 18 9/29/9 Comp 9-9/Comp 79-9 Fall 29 12

13 source j coordinate i coordinate sink 9/29/9 Comp 9-9/Comp 79-9 Fall 29 1

14 Instead of solving the Manhattan Tourist problem directly, (i.e. the path from (,) to (n,m)) we will solve a more general problem: find the longest path from (,) to any arbitrary vertex (i,j). If the longest path from (,) to (n,m) passes through some vertex (i,j), then the path from (,) to (i,j) must be the longest. Otherwise, you could increase your path by changing it. 9/29/9 Comp 9-9/Comp 79-9 Fall 29 14

15 MT(n,m) if n = and m = return if n = return MT(,m-1) + len(edge) from (,m-1) to (,m) if m = return MT(n-1, ) + len(edge) from (n-1,) to (n,) x MT(n-1,m) + len(edge) from (n- 1,m) to (n,m) y MT(n,m-1) + len(edge) from (n,m-1) to (n,m) return max{x,y} What s wrong with this approach? We saw this in our recursive change algorithm. It computes the same paths multiple times 9/29/9 Comp 9-9/Comp 79-9 Fall 29 1

16 i source j 1 1 First, fill in the easy ones! Those 1 block from the source 1 S,1 = 1 1 S 1, = Calculate optimal path score for each vertex in the graph Each vertex s score is the maximum of the prior vertices score plus the weight of the connecting edge in between 9/29/9 Comp 9-9/Comp 79-9 Fall 29 16

17 source j 1 2 First, fill in the easy ones! i S 2, = S,2 = 4 S 1,1 = 4 9/29/9 Comp 9-9/Comp 79-9 Fall Then grow the solution a block at a time while tabulating the results for each intersection Note: We ll use our table to keep track of two things. The value of the best path to the given intersection, and the direction from where it came

18 source j 1 2 i S, = S 1,2 = S 2,1 = 9 Keep growing ( blocks) 8 S, = 8 9/29/9 Comp 9-9/Comp 79-9 Fall 29 18

19 source j i S 1, = /29/9 Comp 9-9/Comp 79-9 Fall S,1 = 9 12 S 2,2 = 12 And growing (4 blocks)

20 source j i S 2, = 1-8 9/29/9 Comp 9-9/Comp 79-9 Fall And growing ( blocks) 9 S,2 = 9

21 i source j Once the sink node (intersection) is reached, we re done Our table will have the answer of the maximum number of attractions stored - 2 in the entry associated with the sink We use the links back in the table to recover the path (Backtracking) sink S, = 16 9/29/9 Comp 9-9/Comp 79-9 Fall 29 21

22 Computing the score for a point (i,j) by the recurrence relation: Path to the intersection from the left s i, j = max s i-1, j + weight of the edge between (i-1, j) and (i, j) s i, j-1 + weight of the edge between (i, j-1) and (i, j) Path to the intersection from above The running time is n x m for a n by m grid (You visit all intersections once, and performed 2 tests) (n = # of rows, m = # of columns) 9/29/9 Comp 9-9/Comp 79-9 Fall 29 22

23 A 2 A A 1 B What about diagonals? Broadway, Greenwich, etc. Easy to fix. Just adds more recursion cases. The score at point B is given by: s B = max s A1 + weight of the edge (A 1, B) s A2 + weight of the edge (A 2, B) s A + weight of the edge (A, B) 9/29/9 Comp 9-9/Comp 79-9 Fall 29 2

24 Computing the score for point x is given by the recurrence relation: s x = max of s y + weight of vertex (y, x) where y є Predecessors(x) Predecessors (x) set of vertices having edges leading to x The running time for a graph G(V, E) (V is the set of all vertices and E is the set of all edges) is O(E) since each edge is considered once 9/29/9 Comp 9-9/Comp 79-9 Fall 29 24

25 The only hitch is that one must decide on an order to visit the vertices We must assure that by the time the vertex x is analyzed, the values, s y, for all its predecessors, y, should be computed otherwise we are in trouble. We need to traverse the vertices in some order How to find such order for any directed graph???? 9/29/9 Comp 9-9/Comp 79-9 Fall 29 2

26 Since most cities are not perfect regular grids, we represent paths in them as a DAGs DAG for Dressing in the morning problem 9/29/9 Comp 9-9/Comp 79-9 Fall 29 26

27 A numbering of vertices of the graph is called topological ordering of the DAG if every edge of the DAG connects a vertex with a smaller label to a vertex with a larger label In other words, if vertices are positioned on a line in an increasing order of labels then all edges go from left to right. 9/29/9 Comp 9-9/Comp 79-9 Fall 29 27

28 2 different topological orderings of the DAG 9/29/9 Comp 9-9/Comp 79-9 Fall 29 28

29 Goal: Find a longest path between two vertices in a weighted DAG Input: A weighted DAG G with source and sink vertices Output: A longest path in G from source to sink 9/29/9 Comp 9-9/Comp 79-9 Fall 29 29

30 Suppose vertex v has indegree and predecessors {u 1, u 2, u } Longest path to v from source is: s v = max of In General: su 1 + weight of edge from u 1 to v su 2 + weight of edge from u 2 to v su + weight of edge from u to v s v = max u (s u + weight of edge from u to v) 9/29/9 Comp 9-9/Comp 79-9 Fall 29

31 We chose to evaluate our table in a particular order. Uniform distances from the source (all points one block away, then 2 blocks, etc.) Other strategies: a) Column by column b) Row by row c) Along diagonals This choice can have performance implications c) a) b) 9/29/9 Comp 9-9/Comp 79-9 Fall 29 1

32 Return to biology Solving sequence alignments using Dynamic Programming 9/29/9 Comp 9-9/Comp 79-9 Fall 29 2

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