BFS preconditioning for high locality, data parallel BFS algorithm N.Vasilache, B. Meister, M. Baskaran, R.Lethin. Reservoir Labs

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1 BFS preconditioning for high locality, data parallel BFS algorithm N.Vasilache, B. Meister, M. Baskaran, R.Lethin

2 Problem Streaming Graph Challenge Characteristics: Large scale Highly dynamic Scale-free Massive parallelism, data movement and synchronization is key Completely unpredictable In this talk, focusing on breadth-first search

3 Breadth-First Search Dynamic exploration algorithm: Computes a single source shortest path O (V + E) complexity -> important First graph500 problem Comes in a variety of base implementation: sequential list sequential csr, omp csr mpi MTGL Best 2010 implementation is IBM s MPI We propose a solution to optimize the run of a single BFS (graph500 requirement). Rely on a test run, BFS_0 to precondition placement, locality and parallelism.

4 High-Level Ideas Assume the result of a first BFS run is available (BFS_0) In the form provided by graph500 (list of fathers or -1 if root) BFS_0 can be viewed as an ordering (a traversal) of connected vertices consistent with an ordering of the edges. Construct a representation that exploits BFS_0 Parallel distributed construction Data parallel programming idioms Reuse the representation for subsequent BFS runs Improve parallelism and locality Must be profitable including the overhead of the representation Must bring improvement on a single BFS run (graph500 requirement) Very preliminary work

5 BFS_0 interesting properties In BFS_0 order: siblings are contiguous, children are localized (recursively), parent is not too far, potential neighbors not too far Given a graph and a potential BFS: Full edges are actually used in BFS, dashed edges are potential edges, red dashed edges are illegal edges

6 BFS_0 interesting properties (continued) Additional structural information on the graph carried by BFS_0 Potential neighbors of f are in the grey region Distance between f and d is 1 or 2 at most Clear separation of potential vertices in 3 classes depending on the depth in BFS_0 relative to the depth of f

7 Sketch of proposed algorithm We want to reuse as much information from BFS_0 as possible Given 1 visited node N, 3 classes are really data independent regions (-1 depth, same depth, +1 depth) Additionally, we distinguish Children of N from other Nephew nodes

8 Sketch of proposed algorithm We give highest importance to N Children relation: position of first child > position of any node in {PlusOne Children} simple criterion for parallel processing Children are contiguous, Nephews are not visiting Children in the BFS_0 order must be stable under recursion suppose I want a shortest path from i to g: i b g is impossible i d g is ok but lacks structure i f g is much better (recursively contiguous and data parallel) Children are important, we hope there many

9 Sketch of proposed algorithm Discover-and-Merge-and-Mark algorithm Given a single starting node we can explore 4 regions in parallel (C,P,S,M) Order of commit is M,S,P,C for a node at distance 2 from N and at same depth as N in BFS_0, a transition MC must be favored over a transition SS This order guarantees recursive consistency of children relation In general, nodes should be marked in the BFS_0 order Order of commit is relevant for nodes discovered at the same distance and same depth in BFS_0 wrt the starting node 3 parameters to order traversal: distance, depth, list of transitions lattice of transitions and synchronizations

10 Lattice of Transitions Let height the height of BFS_0, the maximal distance is 2*height Maximal depth difference is [-height, height] (can be refined) D=0 Start Node D=1 d=-1 d=0 d=1 D=2 d=-2 d=-1 d=0 d=1 d=2 D=3 d=-3 d=-2 d=-1 d=0 d=1 d=2 d=3 Arrows represent producer/consumer dependences: 2-D and uniform dependences pipelined parallelism (for free!) Transitions and edge direction are related: Bottom-Left edge is an M transition ([D,d] [D+1, d-1]) Vertical edge is an S transition ([D,d] [D+1, d]) Bottom-Right edge is a (C P) transition ([D,d] [D+1, d+1])

11 Available Parallelism Little less constrained than real pipelined parallelism Some tasks have only 1 or 2 predecessors, relaxed ordering D=0 Start Node D=1 d=-1 d=0 d=1 D=2 d=-2 d=-1 d=0 d=1 d=2 D=3 d=-3 d=-2 d=-1 d=0 d=1 d=2 d=3 CPSM transitions allow inter-region parallelism and gives a third dimension of parallelism/synchronizations: Unable to exploit it yet (need dynamic dependences otherwise too many empty tasks are created)

12 Overhead Representation From BFS_0 Graph500 output: bfs_0_list (for each vertex his father) xadj (list of edges in compact array) xoff (for each node, offset of first and last edge in xadj) Overhead representation we propose: bfs_order (for each vertex id, the order it was discovered) slight extension of original seq-csr bfs_0_list (for each position in BFS_0, get the vertex id) sort (used for finalization, maybe not needed) bfs_0_list_of_positions (for each vertex id, get the list of positions) num_children(tmp, doall), ordered_num_children(tmp, doall), pps_num_children(pps, implemented sequentially), pps_depths (PPS) xoff + xadj wrt BFS_0 (doall + PPS), categorized in v2 (doall) Takes as much as 1 sequential run at the moment

13 Implementation CnC and C++ implementation: Pointers to helper data structures All discovered nodes are copied using data collections CnC task granularity is a pair (D,d): Generate exactly height * (2*height + 1) / 2 tasks Synchronization is easy to write: Each tasks gets input from its predecessors at (D-1, d-1) and/or (D-1,d) and/or (D-1,d+1) Each tasks puts data at (D,d) Within a CnC task: Get input from (D-1, d-1), discover/mark C transition, discover/mark P transition. Get input from (D-1, d), discover/mark S transition. Get input from (D-1, d+1), discover/mark M transition.

14 Implementation (continued) Within a CnC task, everything is sequentialized: Ability to spawn asynchronous tasks would be useful Very coarse-grained parallelism (1 task is 4 regions, each region may touch many elements in parallel) 2 implementations: intvec uses the list of edges in the original graph intvec.cat categorizes the edges by region for faster region traversal A lot of untuned overhead Slowdown but still valuable information

15 Statistical Analysis Biggest example I ran ("size 22" in graph500 terminology): Scale free graph, 4M vertices and 88M edges The height of the BFS tree is only 7 small world property The total number of CnC tasks created is only 14*7 / 2 = 49 Of these 49 tasks, only a fraction actually perform work, maybe 10 The work performed is extremely unbalanced: one task can discover up to 1M new nodes others discover only 1. ~70% of discovery and marks happen by visiting C transitions children are all contiguous in BFS_0 which gives great locality children have good synchronization properties: they can all be processed in parallel Need to spawn subtasks

16 Another Implementation There is literally almost no parallelism exploited, but a lot is available Spawn async tasks Reduce+prefix to deal efficiently with large C regions Tried another implementation: CnC task is now (D, d, last_transition) For each (D,d), fan-out 4 discover tasks C P // S // M For each (D,d), reduce 1 merge-and-mark task dependent on these 4 tasks Additionally, each discover task can be broken down into a static number of pieces to try and process in parallel VERY crude way of representing async and prefix-reduction Huge overhead (between 2 and 4x over the previous CnC version)

17 Future Work Examine overhead (memory leaks, spurious copies, inefficient hashing, too many tasks created, no dependence specified etc) Hierarchical parallelism Distributed implementation Complement with DFS preconditioning (all recursive children become contiguous)

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