Course overview. Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/2/19
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1 Course overview Digital Visual Effects, Spring 2008 Yung-Yu Chuang 2008/2/19
2 Logistics Meeting time: 10:20pm-1:10pm, Tuesday (17 weeks, no holiday this semester, :<) Classroom: CSIE Room 104 Instructor: Yung-Yu Chuang Teaching assistants: TBD Textbook: Readings from books, journals and proceedings. Webpage: (user name/password) Mailing list: subscribe via
3 This course is NOT about
4 It isn t about photography
5 It isn t about 3D animations
6 It isn t about watching movies
7 It isn t about physical effects
8 It s not about industrial tricks You will learn more about Taylor and Poisson than Lucas and Spielberg in this course. If you hear Lucas in the class, it is more likely to refer to Bruce Lucas, not George Lucas. computer vision computer graphics image processing
9 Prerequisites It is a must that you have programming experiences. It is a must that you have basic knowledge on linear algebra and probability. It is a plus if you have background knowledge on computer vision, image processing and computer graphics. It is a plus if you have access to digital cameras and camcorders.
10 This course is about
11 Digital Visual Effects?
12 Reality?
13 Retouching
14 Iraq War, LA Times, April 2003 Digital photomontage
15 Bush campaign s TV AD, 2004
16 Texture synthesis and inpainting
17 Domestic example The Liberty Times
18 Special effects
19 Stop action The execution of Mary, 1895
20 Glass shot
21 Rear projection stop motion King Kong, 1933
22 Special effects (make-up)
23 Special effects (physical effects)
24 Special effects (miniature)
25 Special effects (matte painting)
26 Lord of the Rings
27 Illusion - forced perspective
28 Computer-generated model
29 Production pipeline
30 Production pipeline Preproduction Production Effects Storyboard Artwork Reference Stills Plates Post-production VFX Editing Music Sound Film
31 Preproduction Storyboard
32 Preproduction Artwork
33 Preproduction Reference & Research
34 Production Shooting
35 Post-production
36 Visual effects production Preproduction Production Effects Storyboard Artwork Reference Stills Plates Post-production Scanning Matchmove and Matchmodel Model Geometry Skeleton Textures Skinning Materials Effects Animation Lighting and Rendering Character Animation Assets Compositing Film Recording Shots
37 Visual effects post-production
38 A case study
39 405: The Movie This movie were created solely by two visual effects artists in the year of It was a process that took over three months of nights, weekends and any spare moments that they could find.
40 Making of 405 Step 0: script and shooting plan
41 Making of 405 Step 1: shooting two days with a Canon Optura DV camera with progressive mode. a 70-minute raw footage initial editing pickup shots
42 Making of 405 Step 2: building CG world total 62 shots, 42 enhanced with digital VFX. 19 shots are entirely digital creations. plane, two cars, freeway background are digital photo-based 3D environment
43 Making of 405 Real cars were used for close-up and interior shots A low-resolution mesh scanned by a cyberscanner. Mapped with photographs.
44 Making of 405 DC-10 plane took a month to model in details for the needs of close-up shots. 59 objects, 142,439 polygons reference modeling material painting
45 Making of 405 Step 3: traffic clearing clean plate close-up shots inpainting
46 Making of 405 Step 4: compositing shot with the vehicle standing still in a backyard
47 Making of 405
48 Making of 405 Step 5: fine touchup 3D hat compositing and inpainting
49 Making of 405 Step 6: music and delivery
50 Bloody Omaha
51 Topics we plan to cover
52 Camera Canon 10D
53 High dynamic range imaging/display
54 Image warping/morphing someone not that famous someone very famous video
55 Image warping/morphing
56 Tracking Feature tracking
57 Image stitching
58 MatchMove Move matching using scene planes
59 Matchmove Move matching using scene planes
60 Matchmove Move matching using scene planes
61 Photo tourism
62 Video matching Matrix MOCO (Motion control camera)
63 Video matching Video matching
64 Matting and compositing Titanic
65 Matting
66 Object selection LazySnapping
67 Image manipulation GraphCut Texture
68 Image manipulation Poisson blending
69 Image-based modeling photogrammetric modeling and projective texture-mapping
70 Image-based modeling photogrammetric modeling and projective texture-mapping
71 Image-based modeling photogrammetric modeling and projective texture-mapping
72 Image-based modeling Tour into a picture
73 Image-based modeling Tour into a picture
74 3D photography (active) Cyberware whole body scanner
75 3D photography (active) Photometric stereo
76 3D photography (passive) left right Stereo depth
77 Image-based rendering Surface lightfield
78 View interpolation Bullet time video
79 View interpolation High-Quality Video View Interpolation
80 Making face Gollum Spacetime face
81 Video rewrite Trainable videorealistic speech animation
82 Inpainting (wire removal) Inpainting
83 Texture synthesis/replacement Texture replacement
84 Semi-automatic matting painting Image analogies
85 Video editing Flow-based video editing
86 Grading 3 programming assignments (50%) HDR Imaging AutoStitch MatchMove Class scribe (8%) Class participation (6%) Final project (36%) Research System Film
87 High dynamic range imaging
88 From last semester ( 鄭逸廷陳柏叡 )
89 From last semester ( 吳侑親, 張書瑋 )
90 From last semester ( 王瑋馥, 余雁雲 )
91 AutoStitch
92 From last semester 鄭逸廷陳柏叡 李佳燕黃政基
93 MathMove 梁家愷鐘志遠 姜任遠林立峯 楊宗碩林柏劭 翁憲政洪韶憶
94 Final projects from a similar course in Georgia Tech.
95 Life in Paints Life in Paints, GaTech DVFX 2003
96 Tour into pictures Making of Life in Paints
97 In Your Face In Your Face, GaTech DVFX 2002
98 Stop action Making of In Your Face
99 Tennis Tennis, GaTech DVFX 2007
100 MatchMove/CGI Making of Tennis
101 Final projects from the past.
102 YoYo Flight
103 Making of YoYo Flight
104 That s it for today! Don t forget to subscribe the mailing list. Check out the course website.
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